ARCHIPELAGO is designed to be a classless skills/stats oriented game. To this end we have several stats that probably do not exist on other muds. Here is a list of the stats and their abbreviations: Strength Str (physical strength) Intelligence Int (intelligence) Wisdom Wis (wisdom) Constitution Con (physical robustness) Dexterity Dex (dexterity) Charisma Chr (personality charm etc. ) Perception Per (how observant you are) Guile Gui (how sneaky you can be) Focus Foc (how well you can concentrate *) Devotion Dev (basically how religious you are *) When your stats are generated the total will be constant - so there is little point in re-rolling ad-nausiam. You will also be allowed to distribute a number of points to your stats to tailor them to your personal taste - no stat can be set higher that 23. After you have chosen your stats, you must choose a race. Race stat bonuses are on top of your current stats. So you can end up with stats greater than 23. Most skills depend on several (up to 3) different stats. Broadly speaking however strength and dexterity are required for fighting, Intelligence for mage-spell casting, guile is useful for thieving, charisma helps bard skills etc. There are currently 5 guilds in town: Mage, Cleric, Warrior, Thief and Bard. more guilds are planned but their location and skills they make available may not be announced.