/* SillyMUD Distribution V1.1b (c) 1993 SillyMUD Developement See license.doc for distribution terms. SillyMUD is based on DIKUMUD */ #define MENU \ "\n\rWelcome to SillyMUD\n\r\n\ 0) Exit from SillyMud.\n\r\ 1) Enter the game at Midgaard\n\r\ 2) Enter description.\n\r\ 3) Read the background story\n\r\ 4) Change password.\n\r\ 5) Enter somewhere else\n\r\n\r\ Make your choice: " #define RACEHELP \ "\n\rRaces: (Dwarven, Elven, Human, Halfling, Gnome)\n\r\ Dwarves: Shorter. Less Movement. Infravision. +1 con, -1 dex, faster hit\n\r\ point gain. less damage from poison\n\r\ Elves: Taller. More Movement. Faster Mana gain, +1 dex, -1 con\n\r\ Humans: Average... \n\r\ Halflings: Very short. +1 dex, -1 wis. Less move, faster hit point gain,\n\r\ less damage from poison. faster move gain\n\r\ Gnomes: Short. +1 wis, -1 dex.. Less move, infravision, faster mana gain\ \n\r\n\r\ Mage Cleric Fighter Thief Druid Monk\n\r\ Human: 30 20 51 40 20 51\n\r\ Elves: 51 30 20 51 40 20\n\r\ Dwarf: 20 51 51 35 15 40\n\r\ Halflings: 20 40 30 51 51 20\n\r\ Gnomes: 51 51 30 40 20 20\ \n\r\n\r" #define WELC_MESSG \ "\n\rWelcome to the land of SillyMUD. May your visit here be... Silly.\ \n\r\n\r" #define STORY \ " Silly mud is a creation of the Public broadcasting System. \n \ Brought to you today by the letters X and B, and the number 9\n\n\r"