*Zone 78, rooms 19000-19199, last modified by Alun D 0 19000 2 0 ; Monolith. M 0 19004 9 19003 ; A bloody corpse. M 0 19005 7 19003 ; A bloody guard. M 0 19005 7 19003 ; A bloody guard. D 0 19003 1 0 ; Watchtower. D 0 19004 1 0 ; Inside the tower. D 0 19004 3 0 ; Inside the tower. D 0 19004 4 0 ; Inside the tower. D 0 19006 5 0 ; Look out. D 0 19007 3 0 ; Guard Room. D 0 19010 1 0 ; Watchtower M 0 19004 9 19011 ; A bloody corpse. D 0 19011 1 0 ; Inside Tower. D 0 19011 3 0 ; Inside Tower. D 0 19011 4 0 ; Inside Tower. M 0 19004 9 19017 ; A bloody corpse. D 0 19017 3 0 ; Watchtower. M 0 19005 7 19019 ; A bloody guard. M 0 19005 7 19019 ; A bloody guard. M 0 19005 7 19019 ; A bloody guard. D 0 19019 1 0 ; Inside the Tower. D 0 19019 3 0 ; Inside the Tower. D 0 19019 4 0 ; Inside the Tower. M 0 19004 9 19020 ; A bloody corpse. D 0 19020 1 0 ; Guard Room. M 0 19004 9 19021 ; A bloody corpse. D 0 19021 5 0 ; Atop the Tower. D 0 19022 0 0 ; Skull Road. M 0 19004 9 19025 ; A bloody corpse. D 0 19025 0 0 ; Dim Green Light. D 0 19025 2 0 ; Dim Green Light. D 0 19026 2 0 ; North-South Wall. M 0 19005 7 19027 ; A bloody guard. M 0 19005 7 19027 ; A bloody guard. D 0 19028 0 0 ; North-South Wall. D 0 19031 0 2 ; Monolith D 0 19032 2 0 ; Resin coated hallway. M 0 19017 1 19036 ; A large guard G 1 9202 2 0 ; A large bone shaped into a strange key D 0 19036 2 0 ; West Yard. M 0 19018 2 19037 ; A glowing green guard G 1 5301 1 0 ; A glowing key M 0 19018 2 19037 ; A glowing green guard D 0 19037 1 2 ; South East Yard. D 0 19037 2 2 ; South East Yard. M 0 19025 1 19038 ; A large glowing guard G 1 9202 2 0 ; A large bone shaped into a strange key D 0 19038 0 2 ; North-East Yard. D 0 19039 3 0 ; North-West Yard. M 0 9420 4 19041 ; A stone giant M 0 9420 4 19041 ; A stone giant D 0 19041 5 0 ; Work Yard. M 0 9420 4 19042 ; A stone giant M 0 9420 4 19042 ; A stone giant D 0 19042 4 0 ; First work platform. D 0 19042 5 0 ; First work platform. D 0 19043 4 0 ; Quarry Floor work yard. D 0 19043 5 0 ; Quarry Floor work yard. D 0 19044 4 0 ; Black Stone Pit. D 0 19046 3 0 ; Psychology Ward. D 0 19047 0 2 ; Hall D 0 19048 2 0 ; Electro-Shock treatment. D 0 19048 3 2 ; Electro-Shock treatment. M 0 19000 1 19049 ; A glowing green Orb G 1 19013 1 0 ; a broken femur D 0 19049 1 2 ; Shock Treatment. M 0 19006 1 19050 ; A huge guard. G 1 19014 1 0 ; an incisor D 0 19050 2 2 ; Guard Room. D 0 19052 0 0 ; Mirrored room M 0 19022 1 19055 ; A mercenary stands here D 0 19056 1 0 ; Prison cell. M 0 19026 1 19057 ; A thief dressed in green E 1 16747 1 16 ; a ceremonial dagger D 0 19057 3 0 ; Prison cell. M 0 19027 1 19058 ; A gaunt man E 1 16708 1 16 ; shadow knife G 1 19016 1 0 ; a fractured mandible D 0 19058 3 0 ; Prison cell. D 0 19059 1 0 ; Prison cell. D 0 19060 4 2 ; White Room. M 0 19021 1 19061 ; An infirmary guard D 0 19061 0 1 ; Prison Infirmary. D 0 19061 5 2 ; Prison Infirmary. D 0 19062 0 1 ; Main Ward. D 0 19062 2 1 ; Main Ward. M 0 19024 1 19063 ; A bloody nurse E 1 19030 3 2 ; an eyeball E 1 19031 2 5 ; a nurses uniform E 1 19034 1 6 ; a operating mask E 1 19032 1 8 ; a pair of white shoes E 1 19033 1 17 ; a pair of clamps G 1 19015 1 0 ; a medical badge D 0 19063 0 2 ; Scrub Room. D 0 19063 2 1 ; Scrub Room. M 0 19011 1 19064 ; A doctor E 1 19011 1 3 ; a finger bone necklace E 1 19007 1 6 ; a human skin mask E 1 19010 2 7 ; a rotting pile of flesh E 1 19008 1 16 ; a bloody scalpal G 1 19017 1 0 ; a kidney G 1 16726 1 0 ; human flesh D 0 19064 2 2 ; Operating Room. D 0 19071 5 2 ; Green light. M 0 19001 1 19072 ; Inhep the Huge Giant E 1 19039 2 1 ; a band of green energy E 1 19039 2 2 ; a band of green energy E 1 19020 1 5 ; a green light glows here. E 1 19019 1 16 ; a bloody arm D 0 19072 4 2 ; Inhep's Lair. M 0 19004 9 19081 ; A bloody corpse. M 0 19004 9 19082 ; A bloody corpse. E 1 27005 11 3 ; an eye medallion E 1 27012 3 16 ; a short spear D 0 19095 1 0 ; Debtors prison. D 0 19095 2 2 ; Debtors prison. D 0 19096 1 0 ; Debtor's prison. D 0 19096 3 0 ; Debtor's prison. D 0 19097 3 0 ; Prison cell. D 0 19099 1 0 ; Hallway. D 0 19099 3 0 ; Hallway. D 0 19100 3 2 ; Damp Hallway. D 0 19101 0 2 ; Damp Hallway. D 0 19102 1 0 ; Damp Hallway. M 0 19020 4 19103 ; A dirty prisoner D 0 19103 3 0 ; Prison Cell. M 0 19020 4 19104 ; A dirty prisoner D 0 19105 2 0 ; Bend in the Damp Hallway D 0 19106 0 0 ; Prison Cell. D 0 19107 2 0 ; Damp Hallway D 0 19108 3 0 ; Prison cell. M 0 19020 4 19109 ; A dirty prisoner D 0 19109 0 0 ; Prison Cell. D 0 19109 1 0 ; Prison Cell. M 0 19019 1 19110 ; A man covered in spores E 1 19037 2 6 ; a mushroom cap E 1 19036 2 7 ; a bunch of roots E 1 1545 3 12 ; a leather backpack P 1 19006 1 1545 ; a large mushroom P 1 19001 2 1545 ; a large mushroom P 1 19003 1 1545 ; a large mushroom P 1 19002 1 1545 ; a large mushroom P 1 19001 2 1545 ; a large mushroom E 1 19035 1 17 ; a spore covered wand M 0 19020 4 19111 ; A dirty prisoner D 0 19111 3 0 ; Prison cell. D 0 19112 1 0 ; Damp hallway. D 0 19160 0 0 ; Staff ward. D 0 19160 1 0 ; Staff ward. D 0 19160 3 0 ; Staff ward. D 0 19161 2 0 ; Staff Room. D 0 19162 1 0 ; Wardens office. M 0 19004 9 19180 ; A bloody corpse. D 0 19180 2 0 ; Tower stairs. D 0 19182 0 0 ; Atop the tower. D 0 19185 0 0 ; Death Row. M 0 19016 1 19186 ; A death row inmate E 1 19026 1 3 ; a necklace G 1 19018 1 0 ; a brain M 0 19010 1 19190 ; A Grotesque guardian G 1 19029 2 0 ; a pair of insectiod hands G 1 19030 3 0 ; an eyeball G 1 19028 2 0 ; a strange insect shell G 1 19027 2 0 ; a grotesque claw M 0 19009 1 19190 ; An Insectoid Guardian G 1 19030 3 0 ; an eyeball G 1 19028 2 0 ; a strange insect shell G 1 19029 2 0 ; a pair of insectiod hands G 1 19027 2 0 ; a grotesque claw D 0 19190 0 0 ; Resin coated hallway. D 0 19190 2 2 ; Resin coated hallway. D 0 19194 0 2 ; Base of the Tower. M 0 19023 1 19195 ; An evil man E 1 19022 2 6 ; a set of horns E 1 19024 1 9 ; a flesh covered claw E 1 19025 1 15 ; a band of green energy E 1 19021 2 16 ; a black tongue G 1 19023 1 0 ; a forked tail G 1 19012 1 0 ; a bloody finger D 0 19195 2 2 ; Baal's Chamber. D 0 19195 3 0 ; Baal's Chamber. D 0 19196 1 0 ; Storage. S