#define TYPE_UNDEFINED -1
#define SPELL_RESERVED_DBC 0 /* SKILL NUMBER ZERO */
#define SPELL_ARMOR 1 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_TELEPORT 2 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_BLESS 3 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_BLINDNESS 4 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_BURNING_HANDS 5 /* Reserved Skill[] DO NOT CHANGE */
/* druid */
#define SPELL_CALL_LIGHTNING 6 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CHARM_PERSON 7 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CHILL_TOUCH 8 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CLONE 9 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_COLOUR_SPRAY 10 /* Reserved Skill[] DO NOT CHANGE */
/*druid*/
#define SPELL_CONTROL_WEATHER 11 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CREATE_FOOD 12 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CREATE_WATER 13 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CURE_BLIND 14 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CURE_CRITIC 15 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CURE_LIGHT 16 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_CURSE 17 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_DETECT_EVIL 18 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_DETECT_INVISIBLE 19 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_DETECT_MAGIC 20 /* Reserved Skill[] DO NOT CHANGE */
/* druid */
#define SPELL_DETECT_POISON 21 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_DISPEL_EVIL 22 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_EARTHQUAKE 23 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_ENCHANT_WEAPON 24 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_ENERGY_DRAIN 25 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_FIREBALL 26 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_HARM 27 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_HEAL 28 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_INVISIBLE 29 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_LIGHTNING_BOLT 30 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_LOCATE_OBJECT 31 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_MAGIC_MISSILE 32 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_POISON 33 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_PROTECT_FROM_EVIL 34 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_REMOVE_CURSE 35 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_SANCTUARY 36 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_SHOCKING_GRASP 37 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_SLEEP 38 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_STRENGTH 39 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_SUMMON 40 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_VENTRILOQUATE 41 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_WORD_OF_RECALL 42 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_REMOVE_POISON 43 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_SENSE_LIFE 44 /* Reserved Skill[] DO NOT CHANGE */
/* types of attacks and skills must NOT use same numbers as spells! */
#define SKILL_SNEAK 45 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_HIDE 46 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_STEAL 47 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_BACKSTAB 48 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_PICK_LOCK 49 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_KICK 50 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_BASH 51 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_RESCUE 52 /* MAXIMUM SKILL NUMBER */
/* END OF SKILL RESERVED "NO TOUCH" NUMBERS */
/* NEW SPELLS are to be inserted here */
#define SPELL_IDENTIFY 53
#define SPELL_INFRAVISION 54
#define SPELL_CAUSE_LIGHT 55
#define SPELL_CAUSE_CRITICAL 56
#define SPELL_FLAMESTRIKE 57
#define SPELL_DISPEL_GOOD 58
#define SPELL_WEAKNESS 59
#define SPELL_DISPEL_MAGIC 60
#define SPELL_KNOCK 61
#define SPELL_KNOW_ALIGNMENT 62
#define SPELL_ANIMATE_DEAD 63
#define SPELL_PARALYSIS 64
#define SPELL_REMOVE_PARALYSIS 65
#define SPELL_FEAR 66
#define SPELL_ACID_BLAST 67
#define SPELL_WATER_BREATH 68
#define SPELL_FLY 69
#define SPELL_CONE_OF_COLD 70
#define SPELL_METEOR_SWARM 71
#define SPELL_ICE_STORM 72
#define SPELL_SHIELD 73
#define SPELL_MON_SUM_1 74 /* done */
#define SPELL_MON_SUM_2 75
#define SPELL_MON_SUM_3 76
#define SPELL_MON_SUM_4 77
#define SPELL_MON_SUM_5 78
#define SPELL_MON_SUM_6 79
#define SPELL_MON_SUM_7 80 /* done */
#define SPELL_FIRESHIELD 81
#define SPELL_CHARM_MONSTER 82
#define SPELL_CURE_SERIOUS 83
#define SPELL_CAUSE_SERIOUS 84
#define SPELL_REFRESH 85
#define SPELL_SECOND_WIND 86
#define SPELL_TURN 87
#define SPELL_SUCCOR 88
#define SPELL_LIGHT 89
#define SPELL_CONT_LIGHT 90
#define SPELL_CALM 91
#define SPELL_STONE_SKIN 92
#define SPELL_CONJURE_ELEMENTAL 93
#define SPELL_TRUE_SIGHT 94
#define SPELL_MINOR_CREATE 95
#define SPELL_FAERIE_FIRE 96
#define SPELL_FAERIE_FOG 97
#define SPELL_CACAODEMON 98
#define SPELL_POLY_SELF 99
#define SPELL_MANA 100
#define SPELL_ASTRAL_WALK 101
#define SPELL_RESURRECTION 102
#define SPELL_H_FEAST 103
#define SPELL_FLY_GROUP 104
#define SPELL_DRAGON_BREATH 105
#define SPELL_WEB 106
#define SPELL_MINOR_TRACK 107
#define SPELL_MAJOR_TRACK 108
#define SPELL_GOLEM 109
#define SPELL_FAMILIAR 110
#define SPELL_CHANGESTAFF 111
#define SPELL_HOLY_WORD 112
#define SPELL_UNHOLY_WORD 113
#define SPELL_PWORD_KILL 114
#define SPELL_PWORD_BLIND 115
#define SPELL_CHAIN_LIGHTNING 116
#define SPELL_SCARE 117
#define SPELL_AID 118
#define SPELL_COMMAND 119
/* druid */
#define SPELL_CHANGE_FORM 120
#define SPELL_FEEBLEMIND 121
/* druid... */
#define SPELL_SHILLELAGH 122
#define SPELL_GOODBERRY 123
#define SPELL_FLAME_BLADE 124
#define SPELL_ANIMAL_GROWTH 125
#define SPELL_INSECT_GROWTH 126
#define SPELL_CREEPING_DEATH 127
#define SPELL_COMMUNE 128 /* whatzone*/
#define SPELL_ANIMAL_SUM_1 129
#define SPELL_ANIMAL_SUM_2 130
#define SPELL_ANIMAL_SUM_3 131
#define SPELL_FIRE_SERVANT 132
#define SPELL_EARTH_SERVANT 133
#define SPELL_WATER_SERVANT 134
#define SPELL_WIND_SERVANT 135
#define SPELL_REINCARNATE 136
#define SPELL_CHARM_VEGGIE 137
#define SPELL_VEGGIE_GROWTH 138
#define SPELL_TREE 139
#define SPELL_ANIMATE_ROCK 140
#define SPELL_TREE_TRAVEL 141
#define SPELL_TRAVELLING 142 /* faster move outdoors */
#define SPELL_ANIMAL_FRIENDSHIP 143
#define SPELL_INVIS_TO_ANIMALS 144
#define SPELL_SLOW_POISON 145
#define SPELL_ENTANGLE 146
#define SPELL_SNARE 147
#define SPELL_GUST_OF_WIND 148
#define SPELL_BARKSKIN 149
#define SPELL_SUNRAY 150
#define SPELL_WARP_WEAPON 151
#define SPELL_HEAT_STUFF 152
#define SPELL_FIND_TRAPS 153
#define SPELL_FIRESTORM 154
/* other */
#define SPELL_HASTE 155
#define SPELL_SLOW 156
#define SPELL_DUST_DEVIL 157
#define SPELL_KNOW_MONSTER 158
#define SPELL_TRANSPORT_VIA_PLANT 159
#define SPELL_SPEAK_WITH_PLANT 160
#define SPELL_SILENCE 161
#define SPELL_SENDING 162
#define SPELL_TELEPORT_WO_ERROR 163
#define SPELL_PORTAL 164
#define SPELL_DRAGON_RIDE 165
#define SPELL_MOUNT 166
/* room spell like deal */
#define SPELL_BLADE_BARRIER
/* maybe */
#define SPELL_SUMMON_OBJ
/* add 167-169 here....... */
#define SKILL_FIRST_AID 170
#define SKILL_SIGN 171
#define SKILL_RIDE 172
#define SKILL_SWITCH_OPP 173
#define SKILL_DODGE 174
#define SKILL_REMOVE_TRAP 175
#define SKILL_RETREAT 176
#define SKILL_QUIV_PALM 177
#define SKILL_SAFE_FALL 178
#define SKILL_FEIGN_DEATH 179
#define SKILL_HUNT 180
#define SKILL_FIND_TRAP 181
#define SKILL_SPRING_LEAP 182
#define SKILL_DISARM 183
#define SKILL_READ_MAGIC 184
#define SKILL_EVALUATE 185
#define SKILL_SPY 186
#define SKILL_DOORBASH 187
#define SKILL_SWIM 188
#define SKILL_CONS_UNDEAD 189
#define SKILL_CONS_VEGGIE 190
#define SKILL_CONS_DEMON 191
#define SKILL_CONS_ANIMAL 192
#define SKILL_CONS_REPTILE 193
#define SKILL_CONS_PEOPLE 194
#define SKILL_CONS_GIANT 195
#define SKILL_CONS_OTHER 196
#define SKILL_DISGUISE 197
#define SKILL_CLIMB 198
/* add skill 199 here */
#define SPELL_GEYSER 200
#define FIRST_BREATH_WEAPON 201
#define SPELL_FIRE_BREATH 201
#define SPELL_GAS_BREATH 202
#define SPELL_FROST_BREATH 203
#define SPELL_ACID_BREATH 204
#define SPELL_LIGHTNING_BREATH 205
#define LAST_BREATH_WEAPON 205
#define SPELL_GREEN_SLIME 206
/* Add more skills/Spells here... */
#define SKILL_BERSERK 207 /* msw */
#define SKILL_TAN 208 /* msw */
#define SKILL_AVOID_BACK_ATTACK 209 /* msw */
#define SKILL_FIND_FOOD 210 /* msw */
#define SKILL_FIND_WATER 211 /* msw */
#define SPELL_PRAYER 212 /* msw, not a spell but I need */
/* a aff flag,could use PLR_* */
#define SKILL_MEMORIZE 213 /* msw, used for memorization stuff */
#define SKILL_BELLOW 214 /* msw */
/* add more spells / skills here */
#define SPELL_GLOBE_DARKNESS 215
#define SPELL_GLOBE_MINOR_INV 216
#define SPELL_GLOBE_MAJOR_INV 217
#define SPELL_PROT_ENERGY_DRAIN 218
#define SPELL_PROT_DRAGON_BREATH 219
#define SPELL_ANTI_MAGIC_SHELL 220
#define SKILL_DOORWAY 221 /* psi, msw */
#define SKILL_PORTAL 222 /* psi, msw */
#define SKILL_SUMMON 223 /* psi, msw */
#define SKILL_INVIS 224 /* psi, msw */
#define SKILL_CANIBALIZE 225 /* psi, msw */
#define SKILL_FLAME_SHROUD 226 /* psi, msw */
#define SKILL_AURA_SIGHT 227 /* psi, msw */
#define SKILL_GREAT_SIGHT 228 /* psi, msw */
#define SKILL_PSIONIC_BLAST 229 /* psi, msw */
#define SKILL_HYPNOSIS 230 /* psi, msw */
#define SKILL_MEDITATE 231 /* psi, msw */
#define SKILL_SCRY 232 /* psi, msw */
#define SKILL_ADRENALIZE 233 /* psi, msw */
#define SKILL_BREW 234 /* druid/mages, msw */
#define SKILL_RATION 235 /* ranger/druid, msw */
#define SKILL_HOLY_WARCRY 236 /* paladin, msw */
#define SKILL_BLESSING 237 /* paladin, msw */
#define SKILL_LAY_ON_HANDS 238 /* paladin, msw */
#define SKILL_HEROIC_RESCUE 239 /* paladin, msw */
#define SKILL_DUAL_WIELD 240 /* ranger, msw */
#define SKILL_PSI_SHIELD 241 /* psi, psw */
#define SPELL_PROT_FROM_EVIL_GROUP 242 /* msw */
#define SPELL_PRISMATIC_SPRAY 243 /* msw */
#define SPELL_INCENDIARY_CLOUD 244
#define SPELL_DISINTERGRATE 245
/* ******** */
#define MAX_EXIST_SPELL 245 /* max number of skills/spells */
/* NOTE!!!!!!!!!!!!!!!
all spells MUST be before these types. Otherwise, certain aspects of
fireshield, sanct, etc, will not work!
*/
#define TYPE_HIT 311
#define TYPE_BLUDGEON 312
#define TYPE_PIERCE 313
#define TYPE_SLASH 314
#define TYPE_WHIP 315 /* EXAMPLE */
#define TYPE_CLAW 316 /* NO MESSAGES WRITTEN YET! */
#define TYPE_BITE 317 /* NO MESSAGES WRITTEN YET! */
#define TYPE_STING 318 /* NO MESSAGES WRITTEN YET! */
#define TYPE_CRUSH 319 /* NO MESSAGES WRITTEN YET! */
#define TYPE_CLEAVE 320
#define TYPE_STAB 321
#define TYPE_SMASH 322
#define TYPE_SMITE 323
#define TYPE_BLAST 324
#define TYPE_SUFFERING 325
/* MAX is MAX_SKILLS = 350 */
/* More anything but spells and weapontypes can be insterted here! */
#define MAX_TYPES 70
#define MAX_SPL_LIST 325