/* ************************************************************************ * file: spec_procs.c , Special module. Part of DIKUMUD * * Usage: Procedures handling special procedures for object/room/mobile * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <string.h> #include <ctype.h> #include "structs.h" #include "utility.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "spells.h" #include "limits.h" #include "constants.h" /* place int citadel_altar(struct char_data *ch, int cmd, char *arg) { } */ int strahd(struct char_data *ch, int cmd, char *arg) { if (cmd || !AWAKE(ch)) return FALSE; /* if (!ch->specials.fighting && !number(0,50)) cast_teleport_zone(GET_LEVEL(ch),ch,"", SPELL_TYPE_SPELL,0,0); teleport zone is wonky disabled till its fixed */ return FALSE; }