extern void load_messages(void); extern void update_pos( struct char_data *victim ); extern void set_fighting(struct char_data *ch, struct char_data *vict); extern void raw_kill(struct char_data *ch); extern void death_cry(struct char_data *ch); extern void stop_fighting(struct char_data *ch); extern void hit(struct char_data *ch, struct char_data *victim, int type); extern void damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype, int hits); #define DAMAGE(c,v,d,a) damage((c),(v),(d),(a),1)