/* ************************************************************************ * file: act.obj1.c , Implementation of commands. Part of DIKUMUD * * Usage : Commands mainly moving around objects. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "structs.h" #include "utility.h" #include "comm.h" #include "db.h" #include "handler.h" #include "interpreter.h" #include "constants.h" #include "spells.h" #include "ansi.h" #include "act.h" /* extern functions */ extern void do_simple_split(struct char_data *ch, long total); struct obj_data *create_money( int amount ); /* procedures related to get */ void get(struct char_data *ch, struct obj_data *obj_object, struct obj_data *sub_object) { char buffer[MAX_STRING_LENGTH]; if (sub_object) { obj_from_obj(obj_object); obj_to_char(obj_object, ch); if (sub_object->carried_by == ch) { ansi_act("You get $p from $P.", 0, ch, obj_object, sub_object, TO_CHAR, CLR_ACTION); ansi_act("$n gets $p from $s $P.", 1, ch, obj_object, sub_object, TO_ROOM, CLR_ACTION); } else { ansi_act("You get $p from $P.", 0, ch, obj_object, sub_object, TO_CHAR, CLR_ACTION); ansi_act("$n gets $p from $P.", 1, ch, obj_object, sub_object, TO_ROOM, CLR_ACTION); } } else { obj_from_room(obj_object); obj_to_char(obj_object, ch); ansi_act("You get $p.", 0, ch, obj_object, 0, TO_CHAR, CLR_ACTION); ansi_act("$n gets $p.", 1, ch, obj_object, 0, TO_ROOM, CLR_ACTION); } if((obj_object->obj_flags.type_flag == ITEM_MONEY) && (obj_object->obj_flags.value[0]>=1)) { obj_from_char(obj_object); sprintf(buffer,"There was %d coins.\n\r", obj_object->obj_flags.value[0]); send_to_char(buffer,ch); GET_GOLD(ch) += obj_object->obj_flags.value[0]; /* check for autosplit */ if (!IS_NPC(ch) && IS_AFFECTED(ch, AFF_GROUP) && IS_SET(ch->specials.act, PLR_AUTOSPLIT)) do_simple_split(ch, obj_object->obj_flags.value[0]); extract_obj(obj_object); } } void do_get(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH]; struct obj_data *sub_object; struct obj_data *obj_object; struct obj_data *next_obj; bool found = FALSE; bool fail = FALSE; int type = 3; argument_interpreter(argument, arg1, arg2); /* get type */ if (!*arg1) { type = 0; } if (*arg1 && !*arg2) { if (!str_cmp(arg1,"all")) { type = 1; } else { type = 2; } } if (*arg1 && *arg2) { if (!str_cmp(arg1,"all")) { if (!str_cmp(arg2,"all")) { type = 3; } else { type = 4; } } else { if (!str_cmp(arg2,"all")) { type = 5; } else { type = 6; } } } switch (type) { /* get */ case 0:{ ansi(CLR_ERROR, ch); send_to_char("Get what?\n\r", ch); ansi(END, ch); } break; /* get all */ case 1: { if (ch->in_room == real_room(3419)) { /* Can't get all in donation room */ ansi_act("Hey! Don't be greedy. Please get just what you want.", FALSE, ch, 0, 0, TO_CHAR, CLR_ERROR); return; } sub_object = 0; found = FALSE; fail = FALSE; for(obj_object = world[ch->in_room].contents; obj_object; obj_object = next_obj) { next_obj = obj_object->next_content; if (CAN_SEE_OBJ(ch,obj_object)) { if ((IS_CARRYING_N(ch) + 1) <= CAN_CARRY_N(ch)) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <= CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { ansi(CLR_ERROR, ch); send_to_char("You can't take that\n\r", ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } } if (found) { ansi(CLR_ACTION, ch); send_to_char("OK.\n\r", ch); ansi(END, ch); } else { if (!fail) { ansi(CLR_ERROR, ch); send_to_char("You see nothing here.\n\r",ch); ansi(END, ch); } } } break; /* get ??? */ case 2:{ sub_object = 0; found = FALSE; fail = FALSE; obj_object = get_obj_in_list_vis(ch, arg1, world[ch->in_room].contents); if (obj_object) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { ansi(CLR_ERROR, ch); send_to_char("You can't take that\n\r", ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see a %s here.\n\r", arg1); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } break; /* get all all */ case 3:{ ansi(CLR_ERROR, ch); send_to_char("You must be joking?!\n\r", ch); ansi(END, ch); } break; /* get all ??? */ case 4:{ found = FALSE; fail = FALSE; sub_object = get_obj_in_list_vis(ch, arg2, world[ch->in_room].contents); if (!sub_object){ sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying); } if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { ansi(CLR_ERROR, ch); send_to_char("Don't you think you have to open it first?\n\r", ch); ansi(END, ch); return; } for(obj_object = sub_object->contains; obj_object; obj_object = next_obj) { next_obj = obj_object->next_content; if (CAN_SEE_OBJ(ch,obj_object)) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { ansi(CLR_ERROR, ch); send_to_char("You can't take that\n\r", ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } } if (!found && !fail) { sprintf(buffer,"You do not see anything in the %s.\n\r", fname(sub_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see or have the %s.\n\r", arg2); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } break; case 5:{ ansi(CLR_ERROR, ch); send_to_char("You can't take a thing from more than one container.\n\r", ch); ansi(END, ch); } break; case 6:{ found = FALSE; fail = FALSE; sub_object = get_obj_in_list_vis(ch, arg2, world[ch->in_room].contents); if (!sub_object){ sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying); } if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { ansi(CLR_ERROR, ch); send_to_char("Don't you think you have to open it first?\n\r", ch); ansi(END, ch); return; } obj_object = get_obj_in_list_vis(ch, arg1, sub_object->contains); if (obj_object) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { ansi(CLR_ERROR, ch); send_to_char("You can't take that\n\r",ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"The %s does not contain the %s.\n\r", fname(sub_object->name), arg1); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see or have the %s.\n\r", arg2); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); fail = TRUE; } } break; } } void do_drop(struct char_data *ch, char *argument, int cmd) { char arg[MAX_STRING_LENGTH]; int amount; char buffer[MAX_STRING_LENGTH]; struct obj_data *tmp_object; struct obj_data *next_obj; bool test = FALSE; argument = one_argument(argument, arg); if (is_number(arg)) { amount = atoi(arg); argument = one_argument(argument,arg); if (str_cmp("coins",arg) && str_cmp("coin",arg)) { ansi(CLR_ERROR, ch); send_to_char("You need to specify how much though.\n\r",ch); ansi(END, ch); return; } if (amount < 0) { ansi(CLR_ERROR, ch); send_to_char("Sorry, you can't do that!\n\r",ch); ansi(END, ch); return; } if(GET_GOLD(ch) < amount) { ansi(CLR_ERROR, ch); send_to_char("You haven't got that many coins!\n\r",ch); ansi(END, ch); return; } ansi(CLR_ACTION, ch); send_to_char("OK.\n\r",ch); ansi(END, ch); if (amount == 0) return; ansi_act("$n drops some gold.", FALSE, ch, 0, 0, TO_ROOM,CLR_ACTION); tmp_object = create_money(amount); obj_to_room(tmp_object,ch->in_room); GET_GOLD(ch)-=amount; return; } if (*arg) { if (!str_cmp(arg,"all")) { for(tmp_object = ch->carrying; tmp_object; tmp_object = next_obj) { next_obj = tmp_object->next_content; if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) { if (CAN_SEE_OBJ(ch, tmp_object)) { sprintf(buffer, "You drop %s.\n\r", OBJS(tmp_object,ch)); ansi(CLR_ACTION, ch); send_to_char(buffer, ch); ansi(END, ch); } else { ansi(CLR_ACTION, ch); send_to_char("You drop something.\n\r", ch); ansi(END, ch); } ansi_act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM,CLR_ACTION); obj_from_char(tmp_object); obj_to_room(tmp_object,ch->in_room); test = TRUE; } else { if (CAN_SEE_OBJ(ch, tmp_object)) { sprintf(buffer, "You can't drop the %s, it must be CURSED!\n\r", fname(tmp_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); test = TRUE; } } } if (!test) { ansi(CLR_ERROR, ch); send_to_char("You do not seem to have anything.\n\r", ch); ansi(END, ch); } } else { tmp_object = get_obj_in_list_vis(ch, arg, ch->carrying); if (tmp_object) { if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) { sprintf(buffer, "You drop the %s.\n\r", fname(tmp_object->name)); ansi(CLR_ACTION, ch); send_to_char(buffer, ch); ansi(END, ch); ansi_act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM,CLR_ACTION); obj_from_char(tmp_object); obj_to_room(tmp_object,ch->in_room); } else { ansi(CLR_ERROR, ch); send_to_char("You can't drop it, it must be CURSED!\n\r", ch); ansi(END, ch); } } else { ansi(CLR_ERROR, ch); send_to_char("You do not have that item.\n\r", ch); ansi(END, ch); } } } else { ansi(CLR_ERROR, ch); send_to_char("Drop what?\n\r", ch); ansi(END, ch); } } void do_put(struct char_data *ch, char *argument, int cmd) { char buffer[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; struct obj_data *obj_object; struct obj_data *sub_object; struct char_data *tmp_char; int bits; argument_interpreter(argument, arg1, arg2); if (*arg1) { if (*arg2) { obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying); if (obj_object) { bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM, ch, &tmp_char, &sub_object); if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (!IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { if (obj_object == sub_object) { ansi(CLR_ERROR, ch); send_to_char("You attempt to fold it into itself, but fail.\n\r", ch); ansi(END, ch); return; } if (((sub_object->obj_flags.weight) + (obj_object->obj_flags.weight)) < (sub_object->obj_flags.value[0])) { ansi(CLR_ACTION, ch); send_to_char("Ok.\n\r", ch); ansi(END, ch); if (bits==FIND_OBJ_INV) { obj_from_char(obj_object); /* make up for above line */ IS_CARRYING_W(ch) += GET_OBJ_WEIGHT(obj_object); /* obj_from_char(sub_object); do not rearrange order */ obj_to_obj(obj_object, sub_object); /* obj_to_char(sub_object,ch);do not rearrange order */ } else { obj_from_char(obj_object); /* Do we need obj_from_room???(sub_object,....); */ obj_to_obj(obj_object, sub_object); /* Dow we need obj_to_room???(sub_object,ch); */ } ansi_act("$n puts $p in $P.",TRUE, ch, obj_object, sub_object, TO_ROOM,CLR_ACTION); } else { ansi(CLR_ERROR, ch); send_to_char("It won't fit.\n\r", ch); ansi(END, ch); } } else { ansi(CLR_ERROR, ch); send_to_char("It seems to be closed.\n\r", ch); ansi(END, ch); } } else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); } } else { sprintf(buffer, "You don't have the %s.\n\r", arg2); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); } } else { sprintf(buffer, "You don't have the %s.\n\r", arg1); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); } } else { sprintf(buffer, "Put %s in what?\n\r", arg1); ansi(CLR_ERROR, ch); send_to_char(buffer, ch); ansi(END, ch); } } else { ansi(CLR_ERROR, ch); send_to_char("Put what in what?\n\r",ch); ansi(END, ch); } } void do_give(struct char_data *ch, char *argument, int cmd) { char obj_name[MAX_INPUT_LENGTH], vict_name[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int amount; struct char_data *vict; struct obj_data *obj; argument=one_argument(argument,obj_name); if(is_number(obj_name)) { amount = atoi(obj_name); argument=one_argument(argument, arg); if (str_cmp("coins",arg) && str_cmp("coin",arg)) { ansi(CLR_ERROR, ch); send_to_char("Sorry, you can't do that (yet)...\n\r",ch); ansi(END, ch); return; } if(amount<0) { ansi(CLR_ERROR, ch); send_to_char("Sorry, you can't do that!\n\r",ch); ansi(END, ch); return; } if((GET_GOLD(ch)<amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < IMO_LEV3))) { ansi(CLR_ERROR, ch); send_to_char("You haven't got that many coins!\n\r",ch); ansi(END, ch); return; } argument=one_argument(argument, vict_name); if(!*vict_name) { ansi(CLR_ERROR, ch); send_to_char("To who?\n\r",ch); ansi(END, ch); return; } if (!(vict = get_char_room_vis(ch, vict_name))) { send_to_char("To who?\n\r",ch); return; } ansi(CLR_ACTION, ch); send_to_char("Ok.\n\r",ch); ansi(END, ch); sprintf(buf,"%s gives you %d gold coins.\n\r",PERS(ch,vict),amount); ansi(CLR_ACTION, ch); send_to_char(buf,vict); ansi(END, ch); ansi_act("$n gives some gold to $N.", 1, ch, 0, vict, TO_NOTVICT,CLR_ACTION); if (IS_NPC(ch) || (GET_LEVEL(ch) < IMO_LEV2)) GET_GOLD(ch)-=amount; GET_GOLD(vict)+=amount; return; } argument=one_argument(argument, vict_name); if (!*obj_name || !*vict_name) { ansi(CLR_ERROR, ch); send_to_char("Give what to who?\n\r", ch); ansi(END, ch); return; } if (!(obj = get_obj_in_list_vis(ch, obj_name, ch->carrying))) { ansi(CLR_ERROR, ch); send_to_char("You do not seem to have anything like that.\n\r", ch); ansi(END, ch); return; } if (IS_SET(obj->obj_flags.extra_flags, ITEM_NODROP)) { ansi(CLR_ERROR, ch); send_to_char("You can't let go of it! Yeech!!\n\r", ch); ansi(END, ch); return; } if (!(vict = get_char_room_vis(ch, vict_name))) { ansi(CLR_ERROR, ch); send_to_char("No one by that name around here.\n\r", ch); ansi(END, ch); return; } if ((1+IS_CARRYING_N(vict)) > CAN_CARRY_N(vict)) { ansi_act("$N seems to have $S hands full.", 0, ch, 0, vict, TO_CHAR,CLR_ERROR); return; } if (obj->obj_flags.weight + IS_CARRYING_W(vict) > CAN_CARRY_W(vict)) { ansi_act("$E can't carry that much weight.", 0, ch, 0, vict, TO_CHAR,CLR_ERROR); return; } obj_from_char(obj); obj_to_char(obj, vict); ansi_act("$n gives $p to $N.", 1, ch, obj, vict, TO_NOTVICT,CLR_ACTION); ansi_act("$n gives you $p.", 0, ch, obj, vict, TO_VICT,CLR_ACTION); ansi(CLR_ACTION, ch); send_to_char("Ok.\n\r", ch); ansi(END, ch); } void do_donate(struct char_data *ch, char *argument, int cmd) { char obj_name[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; struct obj_data *obj; argument=one_argument(argument, obj_name); if (!*obj_name) { ansi(CLR_ERROR, ch); send_to_char("What do you wish to donate?\n\r", ch); ansi(END, ch); return; } if ((IS_SET(zone_table[world[ch->in_room].zone].flags, ZONE_NOENTER) || IS_SET(zone_table[world[ch->in_room].zone].flags, ZONE_TESTING)) && (GET_LEVEL(ch) < IMP_LEV)) { ansi(CLR_ERROR, ch); send_to_char("A strange power surge interferes!\n\r",ch); ansi(END, ch); return; } if (!(obj = get_obj_in_list_vis(ch, obj_name, ch->carrying))) { ansi(CLR_ERROR, ch); send_to_char("You do not seem to have anything like that.\n\r", ch); ansi(END, ch); return; } if (IS_SET(obj->obj_flags.extra_flags, ITEM_NODROP)) { ansi(CLR_ERROR, ch); send_to_char("You can't let go of it! Yeech!!\n\r", ch); ansi(END, ch); return; } obj_from_char(obj); /* Delete object from donor */ ansi_act("$n donates $p to the Donate Room.", 0, ch, obj, 0, TO_ROOM,CLR_ACTION); ansi(CLR_ACTION, ch); send_to_char("Object sent to the Donation Room. Newbies will thank you.\n\r", ch); ansi(END, ch); obj_to_room(obj, real_room(3419)); sprintf(buf,"The ceiling cracks open and something falls to the ground.\n\r"); send_to_room(buf, real_room(3419)); }