[Note: Further information can be gained on the capitalized words by using the HELP-command] [1;33m Classes, Skills, and Guilds:-[0;37m When you enter the game the first time, you are asked to select a class; either THIEF, WARRIOR, CLERIC, or MAGIC user (etc). Characters belonging to each class have their own qualities, abilities, and handicaps. It is not unusual that people belonging to different classes, by joining their efforts and combining their skills, find their chances of survival and progress greatly improved. Indeed, a team consisting of members from all four classes can be an extremely powerful unit; capable of opening doors without keys, creating food supplies out of nothing, and destroying an enemy in several different ways. It is not advisable for a new player to offend the members of such a group! [1;36mCurrent Classes:[0;37m Warrior - Can pretty much any weapon or armor in the game, good hit points Dragon-Kin - armor restrictions due to wings/horns/tail, breath wpns, great hit points Thief - some armor, weapon restrictions but can pick locks, backstab etc Mage - severe armor and wpn restrictions, powerfull offensive spells, low hps Cleric - some weapon restrictions, healing spells, minor offensive spells Bard - mage/thief derivative, get spells very slowly. Kai - good warrior/priest, gets only healing/non-offensive spells Drakkhar - evil warrior/priest, gets only offensive spells. Elfin Knight - good warrior/mage, gets only non-offensive/general spells. Demon Knight - evil warrior/mage, gets only offensive spells. NOTE: aligned classes hit pt/mana/move pt recovery rate is tied to alignment. [1;33mImproving your Character:-[0;37m In order to learn the tricks of your specific trade, you need to find your GUILD, which may take a little exploring. However, you can usually find a guild in any reasonably populated city. Once you've found it, you need to look up your guildmaster and PRACTICE <skill you wish to improve>. For a list of every skill you currently know type PRACTICE with no arguments. (You start with no skills or spells so this should be first on your agenda). The other way you can improve your character (once you are high enough in level) is to find the high priest in Midgaard Temple and buy increased ability scores, practices and various other things. [1;33mEquipment:-[0;37m It is never wise to travel without the proper equipment. You may purchase this in the SHOPS found in any larger city, or you may be lucky and find some left around, dropped by someone who doesn't need it anymore, for one reason or another. [1;36mRelated commands:[0;37m GET ALL To pickup everything in a room EQUIP to see what you are equipped with WEAR ALL equip with everything you are carrying WIELD <ITEM> Start using <item> as a weapon REMOVE <ITEM> Stop using <item> whether it be armor or weapon [1;33mAbout Staying Fit - Eating and Drinking:-[0;37m At one time or another, you'll see the message "You are hungry". This means that it's time to find something edible before too long. People don't starve to death in this world, so have no fear. However, when you are hungry, you do not build up lost energy, so eventually you'll be unable to do anything but sit around and feel sorry for yourself, until someone comes by. Then, you can only hope that it's a benevolent person, rather than a greedy thief or a warrior lusting for blood. To stave off this rather horrible state one of the first things you should do is obtain multiple loaves of bread from the baker and a barrel of water. [1;36mRelated commands:[0;37m BUY BARREL at the bar in the inn. POUR BARREL OUT empty the barrel of ale. POUR FOUNTAIN BARREL fill the barrel with water from the fountain. EAT BREAD eat some bread. DRINK BARREL drink water from the barrel. [1;33mSafety Issues:-[0;37m There is safety in numbers, especially pairs. When you form a group, experience for a kill is first doubled and then split amongst the members of the group. This means that a group a two will *EACH* recieve the same experience for a joint kill as they would for killing the foe alone! To form a group, designate someone as the group leader and have everyone FOLLOW <leader> (except the leader of course). Next the leader should GROUP <Player> everyone in the group, including him/herself. Once the Group has been formed you can monitor each group members statistics by typing: GROUP with no arguments. Use the ASSIST command so that the group will gang up on foes automaticly. And remembers allways use the WIMPY command because although you lose experience for running away, you lose more for dying. [1;33mHow am I doing? What's going on?-[0;37m Almost all informative commands will provide more information as you go up in level. Accordingly, dont be alarmed when you type WHO to see who's playing and notice that there are blanks to the left of most characters names. If you only wish to see players close to you type WHERE. Those of you interested in how close you are to gaining a level can check out your characters statistics by typing SCORE. Once you have gained a few levels the SPELLS command will show affecting spells, their affects and their durations. You can customize your prompt by using the DISPLAY command. I recommend DISPLAY ALL to show character statistics and all visible exits on the prompt. [1;33mCommunication:-[0;37m SAY - speak your mind to anyone in the same room. SHOUT - only nearby people will hear you. GOSSIP - everyone will hear you, unless they have typed NOGOSSIP. TELL - say something to any ONE person on the mud (wherever they are) (just the tip of the iceberg of course but this is the important stuff) [1;33mHow do I keep my equipment?[0;37m If you quit from the game you *DROP* *EVERYTHING* you are carrying right where you were. If you wish to keep it for the next session you must find the inn (where you enter the game) and RENT at the receptionist. You can see how much it will cost you to rent by typing OFFER. Sometime in the near future low-level characters will be given a rent "allowance" to help them get started. While you are at the receptionist check out WITHDRAW, DEPOSIT and BALANCE after all you cant be pickpocketed by thieves if your money is in the bank..... [1;33mGetting around Midgaard from Market Square:-[0;37m Dressing room - you start here go S D W S to get to Market Square. Royal Academy - N E U N N High Priest - N N N Map Room - N W Donation Room - N N E Fountain - right beside you Reception - N E U General store - E N Clerics Guild - S W S Mages Guild - S W N Thieves Guild - S W W S Warriors Guild - S W W N Weapons Shop - E E N Armor Shop - W S Baker - W N Magic shop - W W N Pet shop - E S Dump - S S (gee why was this mentioned) SNotling Camp - W W W N N N N N Gnome Village - West of the Snotling camp [1;33mFighting:-[0;37m Every monster in the game can be referred to as MOB, every object as OBJ. why tell you here? good question possibly because KILL MOB will kill the first monster in a room (watch out here pet owners). KILL 2.MOB will kill the second monster in a room. And for you Dragon-kin out there just starting off: BREATH GAS MOB. (If it says nothing keep trying, in fact type !<return> about 20 times and sooner or later is will succeed (! repeats last command) maybe you should practice some more huh?) For mages try: CAST 'MAGIC MISSLE' MOB (you did practice this spell right?) GET 2.OBJ etc works similarly to the commands described above. [1;33mGeneral hints:-[0;37m See help on the GROUP command. See help on the CONSIDER command. See help on the REST command.