/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
[Note: Further information can be gained on the capitalized words by
 
using the HELP-command]

Classes, Skills, and Guilds:-
When you enter the game the first time, you are asked to select a class; 
either THIEF, WARRIOR, CLERIC, or MAGIC user (etc). Characters belonging 
to each class have their own qualities, abilities, and handicaps.
 
It is not unusual that people belonging to different classes, by joining
their efforts and combining their skills, find their chances of survival 
and progress greatly improved. Indeed, a team consisting of members from 
all four classes can be an extremely powerful unit; capable of opening
doors without keys, creating food supplies out of nothing, and destroying
 
an enemy in several different ways. It is not advisable for a new player 
to offend the members of such a group!
 
Current Classes:
Warrior      - Can pretty much any weapon or armor in the game, good hit 
               points
Dragon-Kin   - armor restrictions due to wings/horns/tail, breath wpns, 
               great hit points
Thief        - some armor, weapon restrictions but can pick locks, 
               backstab etc
Mage         - severe armor and wpn restrictions, powerfull offensive 
               spells, low hps
Cleric       - some weapon restrictions, healing spells, minor offensive 
               spells
Bard         - mage/thief derivative, get spells very slowly.
Kai          - good warrior/priest, gets only healing/non-offensive 
               spells
Drakkhar     - evil warrior/priest, gets only offensive spells.
Elfin Knight - good warrior/mage, gets only non-offensive/general spells.
Demon Knight - evil warrior/mage, gets only offensive spells.

 
NOTE: aligned classes hit pt/mana/move pt recovery rate is tied to 
      alignment.
 
 
Improving your Character:-
In order to learn the tricks of your specific trade, you need to find 
your GUILD, which may take a little exploring. However, you can usually 
find a guild in any reasonably populated city. Once you've found it, you 
need to look up your guildmaster and PRACTICE <skill you wish to improve>. 
For a list of every skill you currently know type PRACTICE with no 
arguments. (You start with no skills or spells so this should be first on 
your agenda). The other way you can improve your character (once you are 
high enough in level) is to find the high priest in Midgaard Temple and 
buy increased ability scores, practices and various other things.
 
 
Equipment:-
It is never wise to travel without the proper equipment. You may purchase 
this in the SHOPS found in any larger city, or you may be lucky and find 
some left around, dropped by someone who doesn't need it anymore, for one 
reason or another.
 
Related commands:
GET ALL       To pickup everything in a room
EQUIP         to see what you are equipped with
WEAR ALL      equip with everything you are carrying
WIELD <ITEM>  Start using <item> as a weapon
REMOVE <ITEM> Stop using <item> whether it be armor or weapon
 
 
About Staying Fit - Eating and Drinking:-
At one time or another, you'll see the message "You are hungry". This 
means that it's time to find something edible before too long. People 
don't starve to death in this world, so have no fear. However, when you 
are hungry, you do not build up lost energy, so eventually you'll be
unable to do anything but sit around and feel sorry for yourself, until
 
someone comes by. Then, you can only hope that it's a benevolent person, 
rather than a greedy thief or a warrior lusting for blood.
 
To stave off this rather horrible state one of the first things you should 
do is obtain multiple loaves of bread from the baker and a barrel of water.
 
Related commands:
BUY BARREL           at the bar in the inn.
POUR BARREL OUT      empty the barrel of ale.
POUR FOUNTAIN BARREL fill the barrel with water from the fountain.
EAT BREAD            eat some bread.
DRINK BARREL         drink water from the barrel.
 
 
Safety Issues:-
There is safety in numbers, especially pairs. When you form a group, 
experience for a kill is first doubled and then split amongst the members
of the group. This means that a group a two will *EACH* recieve the same 
experience for a joint kill as they would for killing the foe alone! To 
form a group, designate someone as the group leader and have everyone 
FOLLOW <leader> (except the leader of course). Next the leader should 
GROUP <Player> everyone in the group, including him/herself. Once the  
Group has been formed you can monitor each group members statistics by 
typing: GROUP with no arguments. Use the ASSIST command so that the group 
will gang up on foes automaticly. And remembers allways use the WIMPY 
command because although you lose experience for running away, you lose 
more for dying.
 
 
How am I doing? What's going on?-
Almost all informative commands will provide more information as you go 
up in level. Accordingly, dont be alarmed when you type WHO to see who's 
playing and notice that there are blanks to the left of most characters 
names. If you only wish to see players close to you type WHERE. Those of 
you interested in how close you are to gaining a level can check out your 
characters statistics by typing SCORE. Once you have gained a few levels 
the SPELLS command will show affecting spells, their affects and their 
durations. You can customize your prompt by using the DISPLAY command. I 
recommend DISPLAY ALL to show character statistics and all visible exits 
on the prompt.
 
 
Communication:-
SAY    - speak your mind to anyone in the same room.
SHOUT  - only nearby people will hear you.
GOSSIP - everyone will hear you, unless they have typed NOGOSSIP.
TELL   - say something to any ONE person on the mud (wherever they are)
(just the tip of the iceberg of course but this is the important stuff)
 
 
How do I keep my equipment?
If you quit from the game you *DROP* *EVERYTHING* you are carrying right 
where you were. If you wish to keep it for the next session you must find 
the inn (where you enter the game) and RENT at the receptionist. You can 
see how much it will cost you to rent by typing OFFER. Sometime in the
near future low-level characters will be given a rent "allowance" to help
 
them get started. While you are at the receptionist check out WITHDRAW, 
DEPOSIT and BALANCE after all you cant be pickpocketed by thieves if your 
money is in the bank.....
 
 
Getting around Midgaard from Market Square:-
Dressing room  - you start here go S D W S to get to Market Square.
Royal Academy  - N E U N N
High Priest    - N N N
Map Room       - N W
Donation Room  - N N E
Fountain       - right beside you
Reception      - N E U
General store  - E N
Clerics Guild  - S W S
Mages Guild    - S W N
Thieves Guild  - S W W S
Warriors Guild - S W W N
Weapons Shop   - E E N
Armor Shop     - W S
Baker          - W N
Magic shop     - W W N
Pet shop       - E S
Dump           - S S (gee why was this mentioned)
SNotling Camp  - W W W N N N N N
Gnome Village  - West of the Snotling camp
 
 
Fighting:-
Every monster in the game can be referred to as MOB, every object as OBJ.
why tell you here? good question possibly because KILL MOB will kill the 
first monster in a room (watch out here pet owners). KILL 2.MOB will kill 
the second monster in a room. And for you Dragon-kin out there just
starting off: BREATH GAS MOB. (If it says nothing keep trying, in fact
 
type !<return> about 20 times and sooner or later is will succeed 
(! repeats last command) maybe you should practice some more huh?) For 
mages try: CAST 'MAGIC MISSLE' MOB (you did practice this spell right?) 
GET 2.OBJ etc works similarly to the commands described above.
 
 
General hints:-
 See help on the GROUP command.
 See help on the CONSIDER command.
 See help on the REST command.