/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
	Welcome to the world of Crimson Mud. This is a world modeled after 
ancient times of swords & sorcery, dungeons & dragons, and great heros and 
wonderful quests.

	The first thing for the beginner to know is that you will be playing
in an interactive environment where other players see and hear what you say
and do. So remember, annoy another user and you may find yourself dead or 
dying while your attacker stands there laughing.
	Before you can enter the world of Crimson you must make a few choices.
The first will be what class you are going to be. This is what will determine
if you will be a fighter, healer, or some other type of being. There are 10
classes to choose from. Each has its advantages and disadvantages.

	1) Warrior       : This is your straight fighter class, good in a
                           one to one battle with most monsters and usually
                           has lots of hit points so can take more damage.
	2) Cleric        :This is your basic knight. He can fight if he has
                          to but for the most part is there to keep the other
                          people alive. If you like to adventure alone this is
                          a good choice as you can heal your own wounds.
 	3) Magic-User    : This would be your Merlin type character. He would
                           stay behind the fighters hurling lightning bolts at
                           the enemy from afar. A weak character class to start
                           off with but a very potent one as the levels go up.
	4) Thief         : As the idea suggests this class spends most of its
                           time trying to steal things. This is one of the few
                           classes able to pick a lock on a door or disarm
                           traps that would otherwise kill a character. Handy
                           to have in a group.
	5) Bard          : This class has the benefit of being warriors but
                           also have some magic ability as well. A real multi-
                           class character. This mixture of thief/mage takes
                           a long time to aquire spells.
	6) Kai (good)	 : This class has a slightly higher magic ability then
                           normal. Also this class is considered "good". This 
                           means that the character usually will not tolerate
                           an evil character traveling with them in a group.
                           This class gets only healing and non-offensive 
                           spells.
	7)Drakkhar (evil): These beings are also slightly better with magic 
                           then the usual classes but like the kai they have
                           an alignment consideration. They will not travel
                           with any being that is considered good. These evil
                           warrior/priests get only offensive spells
	8)Elfin Knight   : This is another 'good' class of beings. They have
                           a naturally higher magical power because of thier
                           mystical heritage. These warrior/mages get only
                           non-offensive and general spells.
	9)Demon Knight   : This is a highly magical 'evil' class of being. 
                           These evil warrior/mages get only offensive and
                           general spells.
       10)Dragon-Kin 	 : These warriors are not human. They have a high
                           magical power but are hindered in that almost no
                           normal clothing or armour will fit them. They
                           have breath weapons and great hit points.

	The choice of what class to be is entirely yours. Some people prefer
once class over the other. It is really up to you and your own style of play.
Enjoy!
	When you have chosen your class you are given the option to create
a description of what you want other people to see you as. One of the few
chances in life to decide how you look.	
	When you decide to enter the game your character will magically 
appear in a room. You appear in a roomm called, 'The Dressing Room'. As you
appear for the first time a bunch of items the Gods have chosen to give you
also appear. They are but temporary items as you will be given the oppertunity
to buy better ones as you adventure and collect money. There are many shops
in the city where you will be able to buy food and weapons. When these items
appear type in 'get all'. When you type that your character will pick them all
up and the items will be put into your inventory. If you type 'i' you will be
shown what is in your inventory.
	Next type in 'wear all'. Your character will equip itself with any
of the items being carried that it can. I.E. if you are a warrior carrying
a sword then you will put it in your hand so you can fight with it. Depending
on what it is you are wearing the safer you will be. A person wearing only
robes will not be able to take as much damage as a person who has magical
armour on. If you type EQUIP you will be given a list of what you are wearing
and have on. WIELD lets you start using an item as a wearpon. If your were
already using one you will have to use REMOVE to get rid of the first item.
	Then look around the room. Type 'look'. In the interestes of speed
most commands can be done by simply typing in the first two letters of the 
word. A fairly complete list of commands can be seen by typing 'help'. When
you looked around you were given a description of the room you were in. You
are also given a list of other people and monsters in there with you. 
	Now type in 'display all'. This will give you a status line at the 
bottom of the screen. This shows you the room you are in, how many hit points
you have as well as how many mana (magic) points you have. As you are damaged
or use spells these numbers will go down. When you rest or as time goes by 
they will go back up.
	When you have looked around for a bit type 'd'. This will take you
through the 'down' exit to the room below. The room below is called the 
'Reception room'. This room is where you can rent a room to store your 
character in when you decide to leave. Now while it is true you can quit
the game anywhere within it, if you quit anywhere other then in the reception
room and have rented a room, all your items that you were carrying fall to the
floor and can be taken by anyone who comes along. 
	Another good place to find right off is the bank. The same thing
applies to money as to items on you. If you haven't put your money in the
bank it ends up on the ground and is fair game. Now one advantage of the 
reception room is that you can do your banking here as well as renting a 
room. The commands withdrawl, deposit, and balance work in this room.
	One of the things to remember in this world is that food is what
gives you the energy to fight things and the strength to wander the land
searching for adventure. So it is wise to have a supply of bread (loaves can
be bought at the bakery in town) and a cup so you can fill it with water and
quench your thirst. Commands such as EAT BREAD, FILL CUP, DRINK CUP are
handy to know.
	To advance in levels you need experience. This experience can be
gained by killing monsters and solving quest. There are rumors also that if
new characters clean up the city and take stuff to the dump they will be
rewarded with money and exp.
	Wonder the city and check out the various shops and rooms. There are
a lot of them out there. Some will have signs on the walls. Try reading them.
Most of them are there for a reason. It would be wise to spend some time 
locating your guild hall. This will be where you will train when you have
enough experince to go up in levels. There are many guilds and shops so this
could take you awhile.
	It is usually a good idea to travel in pairs. Unlike in larger groups
if a pair kills something they will each receive the FULL exp value of the
monster killed. In larger groups the amount received is a fraction of the 
full exp. A good set of commands to a group of adventureers is the GROUP
set of commands.
	If it is decided that one person should lead and the others do not
want to have to type in thier own set of directions as the party adventures
then the GROUP commands come into play. A leader should be chosen within the
group. Everyone else types in FOLLOW <leader>. The the leader types in 
GROUP <plaer's name> for each of the people in the group including himself.
With this done only the leader has to worry about typing in direction commands
the rest of the party will follow him. If you go into battle you can all type
in ASSIST and you will all attack the same creature. If you type in WHIMPY you
will run away if you are close to death. Better to run away then die.
	Some of the commands for verbal communication are as follows:

	SAY     -speak your mind to everyone in a room
    	SHOUT   -everyone close to you will hear you
	GOSSIP  -everyone on the board will hear you
	TELL    -speak only to the person you are telling things to

	Fighting monsters is what this whole thing is about. Now you can 
fight things by typing in 'kill bat' or 'kill rat' or you can type in 
'kill mob'. An mob is a monster or mobile object. So if you type in 
'kill 1.mod' you will attack the first monster in the room. The Dragon-Kin
warriors out there just starting out should try BREATH GAS MOB. If you are
gonna cast a spell then try this: CAST 'MAGIC MISSILE' MOB. You need to have
the name of the spell being cast in ". You magic users did remember to 
practice this spell when at your guild right? <hint>
	If you get tired use the REST command. When your stats go back up use
the STAND command and you will be able to head off adventuring again. 
	Well that is all for now. Head out and enjoy.

Edmond, The Big Kahuna