#15800 Chamber of the Weapons Master~ This fabulous chamber is immaculate. There isn't a drop of blood, sweat nor even a single chip or flaw anywhere. There are weapons lining each wall as well as a few hanging from the ceiling. There are several practicing devices throughout the room and they all look like they have been used A LOT. There is a bookshelf with several books about weapons in it. There are also several ceremonial weapons of varying materials, in special cases about the chamber. ~ 48 8204 0 D3 The entryway leads to the Antechamber ~ ~ 0 -1 15799 S #15801 Top of the Silver Staircase~ You are standing atop another in the seemingly endless stream of metal stairwells. This one shines of bright, freshly-polished silver. It is decorated with statues of monks, cavaliers, and bards. It seems to be a bit longer than the others also. There is a hall to the north. ~ 48 8 0 D0 The hall comes tn end at another door, just north of here. ~ ~ 0 -1 15798 D5 The stairs lead down from here. ~ ~ 0 -1 15792 S #15802 Chamber of the Cavalier Lord~ This is by far the most highly decorated chamber in the entire tower. Against the north wall there are two suits of black glowing full platemail, each grasping a longsword in one hand and holding a shield, decorated with the Lord's coat of arms, in the other. Against the eastern wall can be seen several framed parchments, with such names as Telgar the Ranger Lord, Peacock the Hierophant Druid, King Drenor of Tuscany, Meloncholy (Archmage to His Magesty), and many more signed upon them. Against the western wall there are various gold-plated weapons, all with plaques beneath them with the name of the foe vanquished for the weapon. There are three stuffed dragon heads above these weapons as well, two of which are red dragons and one gigantic head of an ancient black. In the center of the room there are statues of a Druid, a Blue Dragon, a Ranger Lord and the Cavalier Lord to whom this chamber belongs. ~ 48 8204 0 D2 There is a bright ivory door. ~ ivory door~ 3 15616 15805 S #15803 Chamber of the Cavalier/Archmage~ You couldn't have entered a more dangerous chamber if you tried. The chamber looks like a giagantic laboratory, with instruments of magical persuation everywhere. There is a very large bookcase with literally hundreds of books in it and none of them have names. Against the western wall there is a bright glow, coming from a gigantic tome resting on a pedestal. ~ 48 8204 0 D1 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15804 S #15804 Top of the Topaz Staircase~ This staircase looks quite remarkable. Carved entirely out of topaz it shines brighter than any other you've seen so far. There are several illusions dancing about the room, which canstantly change form and appearance. At one point you see a heavily armored gentleman conversing with a god and at the next moment you see him without any armor creating a swarm of meteors from thin air. The stairs go down from here and there is a lapis door to the south and another to the west. ~ 48 8 0 D2 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15807 D3 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15803 D5 The stairs lead down from here. ~ ~ 0 -1 15795 S #15805 Pearl Hall Before an Ivory Door~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall comes to an end here before a door of pure ivory, like that which covers the outside of the tower. ~ 48 8 0 D0 There is a bright ivory door with a carving of a heavily armored cavalier on it. There is also a very intricate coat of arms above the cavalier. ~ ivory door~ 3 15616 15802 D2 The hall seems to turn just south of here. ~ ~ 0 -1 15808 S #15806 Top of the Pearl Staircase~ You are standing atop the beautiful pearl staircase. The entire stairwell glows and radiates a feeling of excessive magic. The statues lining the walls depict the most famous battles of the war with the forces of Hel. The elven warriors, mounted upon their magnificent griffons/ the powerful rangers using the forces of the forest/ and the cavaliers with thier incredible horses and armor. Each statue is a unique original and any one of them would cost half a dragon's horde to purchase. They all glow with fairie fires and to stare at them to long could easily distract you from your goal. A pearl hallway leads away to the south. ~ 48 8 0 D2 The hall seems to turn just south of here and there is a very shiny door there ~ ~ 0 -1 15809 D5 The stairs lead down from here. ~ ~ 0 -1 15797 S #15807 Base of the Lapis Stairwell~ This stairwell is different from all of the others. It is carved out of a fantastic Lapis, but the strange thing is that there are no statues nor any paintings here. The stairwell doesn't look like it is too long but the lack of ornaments is a bit disturbing. ~ 48 12 0 D0 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15804 D4 The stairs go up from here ~ ~ 0 -1 15816 S #15808 Turn in the Pearl Hall~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall turns here from the east to the north. ~ 48 8 0 D0 The hall ends just north of here. ~ ~ 0 -1 15805 D1 The hall seems to turn just east of here and there is a very shiny door there ~ ~ 0 -1 15809 S #15809 Bend in the Pearl Hall by a Diamond Door~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall turns here from the north to the east and there is a brilliant diamond door against the east wall. ~ 48 8 0 D0 There is a stairwell just north of here. ~ ~ 0 -1 15806 D1 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15810 D3 The hall takes another turn just west of here. ~ ~ 0 -1 15808 S #15810 Treasure Room~ This room is litered with treasure. Precious gems/coins and several statues are all arranged upon crystal shelves. There is armor and weapons along the walls as well as magnificent tapestries and paintings. ~ 48 8204 0 D3 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15809 S #15811 Turn in the Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues from the east to the south. ~ 48 8 0 D1 The hall continues to the east. ~ ~ 0 -1 15812 D2 The hall continues to the south. ~ ~ 0 -1 15814 S #15812 Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues from the east to the west. ~ 48 8 0 D1 The hall makes a turn just east of here. ~ ~ 0 -1 15813 D3 The hall turns just west of here. ~ ~ 0 -1 15811 S #15813 Beginning of the Lapis Hall~ This hall is as strange as the staircase that leads to it. There are no statues, paintings, tapestries nor any other decorations. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues to the west and there is a stairwell to the south. ~ 48 8 0 D2 There is a stairwell just south of here. ~ ~ 0 -1 15816 D3 The hall continues to the west. ~ ~ 0 -1 15812 S #15814 Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. You are beginning to wonder where this hallway leads. It is easily the longest one you've been on since entering the tower. The hall leads from the north to the south. ~ 48 8 0 D0 The hall turns just north of here. ~ ~ 0 -1 15811 D2 The hall turns again just south of here. ~ ~ 0 -1 15817 S #15815 Treasure Room~ This room is litered with treasure. Precious gems/coins and several statues are all arranged upon crystal shelves. There is armor and weapons along the walls as well as magnificent tapestries and paintings. ~ 48 8204 0 D2 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15818 S #15816 Top of the Lapis Stairwell~ This stairwell is different from all of the others. It is carved out of a fantastic Lapis, but the strange thing is that there are no statues nor any paintings here. The stairwell doesn't look like it is too long but the lack of ornaments is a bit disturbing. There is a hall leading away to the north and the stairs go down from here. ~ 48 8 0 D0 The hall takes a turn just north of here. ~ ~ 0 -1 15813 D5 The stairs lead down. ~ ~ 0 -1 15807 S #15817 Bend in the Lapis Hall~ OK now this is getting strange. Not only is this hall irregularly long and undecorated but just to the east of here you can see a VERY large statue. The hall turns here from the north to the east. ~ 48 8 0 D0 The hall continues to the north. ~ ~ 0 -1 15814 D1 The hall continues to the east. ~ ~ 0 -1 15818 S #15818 Before Crystal and Diamond Doors~ The lapis hall comes to an abrupt end here and you are staring at two of the most beautiful doors you (or probably anyone else) have ever seen. The one against the east wall is carved from a beautiful crystal and the one north of here is a sparkling diamond. There is also a VERY large statue of a cavalier riding a dragon in this room. ~ 48 8 0 D0 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15815 D1 This gorgeous crystal door reflects all light in rainbows of colors. ~ crystal door~ 3 15619 15819 D3 The hall turns just west of here. ~ ~ 0 -1 15817 S #15819 Chamber of the Lord of Mounts~ This chamber is covered with saddles and reigns of varying sizes. Some are obviously made for horses while others could easily fit a dinosaur. There are several brushes and other grooming devices scattered about as well as several books in the bookshelf (all of which have to do with capturing/training various mounts). There is a small staircase in the south-east corner of this chamber as well as the crystal door to the west. ~ 48 8332 0 D3 This gorgeous crystal door reflects all light in rainbows of colors. ~ crystal door~ 3 15619 15818 D4 The stairs lead up. ~ ~ 0 -1 15820 S #15820 Top of the Stairs Below a Trapdoor~ As you climb this narrow staircase you begin to realize just how its construction differs from all of the others you've seen. Not only is it made out of stone rather than some precious material, it is also completely undecorated and it comes to an end at a trapdoor in the ceiling. ~ 48 8204 0 D4 The trapdoor is made of gorgeous onyx. ~ onyx trapdoor door~ 1 -1 15823 D5 The stairs go down from here. ~ ~ 0 -1 15819 S #15821 Lair of Lucifanticus~ You have entered through the back entrance into a gigantic lair. It literally covers the entire top of the Ivory Tower and it has a gigantic opening in the west side. The chamber is also immaculately clean and constructed entirely out of the same ivory that makes up the walls of this incredible tower. There are several VERY LARGE spellbooks against one of the walls and you wonder what the hell is big enough to require this much space and can cast spells? ~ 48 8204 0 D1 There is a strange door radiating Luck??????? ~ luck door~ 3 15620 15822 D5 This shaft looks like a quick way out of the tower. ~ shaft~ 1 -1 15730 S #15822 White Onyx Hall~ This hall is very strange indeed. You've never seen white onyx before, let alone an entire hall made out of any onyx. However, this hallway is completely undecorated. There are no paintings or tapestries or anything besides, of course, a gigantic statue of a dragon in the center of the room. ~ 48 8204 0 D1 The hall ends just east of here. ~ ~ 0 -1 15823 D3 There is a strange door radiating Luck??????? ~ luck door~ 3 15620 15821 S #15823 Above the Trapdoor in a White Onyx Hall~ This hall is very strange indeed. You've never seen white onyx before, let alone an entire hall made out of any onyx. However, this hallway is completely undecorated. There are no paintings or tapestries or anything. The hall continues to the west. ~ 48 8204 0 D3 The hall continues to the west. ~ ~ 0 -1 15822 D5 The trapdoor is made of gorgeous onyx. ~ onyx trapdoor door~ 1 -1 15820 S #15824 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15826 D1 The halls constantly shift. ~ ~ 0 -1 15825 D2 The halls constantly shift. ~ ~ 0 -1 15824 D3 Another plane ~ ~ 0 -1 15858 S #15825 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15826 D1 The halls constantly shift. ~ ~ 0 -1 15825 D2 The halls constantly shift. ~ ~ 0 -1 15827 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15826 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15827 D1 Another plane ~ ~ 0 -1 15859 D2 The halls constantly shift. ~ ~ 0 -1 15826 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15827 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15828 D1 Another plane ~ ~ 0 -1 15860 D2 The halls constantly shift. ~ ~ 0 -1 15827 D3 The halls constantly shift. ~ ~ 0 -1 15825 S #15828 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15825 D1 The evil halls twist and bend. ~ ~ 0 -1 15829 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 Another plane ~ ~ 0 -1 15861 S #15829 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 Another plane. ~ ~ 0 -1 15862 D1 The evil halls twist and bend. ~ ~ 0 -1 15829 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15830 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15831 D1 The evil halls twist and bend. ~ ~ 0 -1 15828 D2 The evil halls twist and bend. ~ ~ 0 -1 15830 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15831 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 The white halls bend and shift. ~ ~ 0 -1 15837 D2 The evil halls twist and bend. ~ ~ 0 -1 15832 D3 Another plane ~ ~ 0 -1 15863 S #15832 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15832 D1 The evil halls twist and bend. ~ ~ 0 -1 15831 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15833 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 Black mist everywhere... ~ ~ 0 -1 15834 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 Another plane ~ ~ 0 -1 15865 S #15834 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15834 D1 Black mist everywhere... ~ ~ 0 -1 15833 D2 Black mist everywhere... ~ ~ 0 -1 15835 D3 Black mist everywhere... ~ ~ 0 -1 15833 S #15835 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15834 D1 Black mist everywhere... ~ ~ 0 -1 15836 D2 Black mist everywhere... ~ ~ 0 -1 15834 D3 Another plane ~ ~ 0 -1 15866 S #15836 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 Black mist everywhere... ~ ~ 0 -1 15833 D2 Black mist everywhere... ~ ~ 0 -1 15834 D3 The evil halls twist and bend. ~ ~ 0 -1 15831 S #15837 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15828 D1 The good halls slide and shift. ~ ~ 0 -1 15838 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15838 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15839 D1 Another plane ~ ~ 0 -1 15867 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15838 S #15839 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15837 D1 The good halls slide and shift. ~ ~ 0 -1 15840 D2 The good halls slide and shift. ~ ~ 0 -1 15838 S #15840 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15841 D1 The good halls slide and shift. ~ ~ 0 -1 15837 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15837 S #15841 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 White mist everywhere... ~ ~ 0 -1 15843 S #15842 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15844 D2 White mist everywhere... ~ ~ 0 -1 15843 D3 White mist everywhere... ~ ~ 0 -1 15841 S #15843 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 White mist everywhere... ~ ~ 0 -1 15843 D3 White mist everywhere... ~ ~ 0 -1 15844 S #15844 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15841 D1 White mist everywhere... ~ ~ 0 -1 15845 D2 White mist everywhere... ~ ~ 0 -1 15844 D3 White mist everywhere... ~ ~ 0 -1 15843 S #15845 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15845 D1 White mist everywhere... ~ ~ 0 -1 15846 D2 White mist everywhere... ~ ~ 0 -1 15844 D3 White mist everywhere... ~ ~ 0 -1 15842 S #15846 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15843 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 Another plane. ~ ~ 0 -1 15869 D3 White mist everywhere... ~ ~ 0 -1 15842 S #15847 Entrance to the Halls of the Gods~ You have entered the halls of the gods. Overwhelming power radiates everywhere. There are no fancy decorations or anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all it is just sortof there. The air here is the freshest you've ever inhaled and an all-encompasing feeling of something unnatural engulfes you. A magical voice booms out as you enter the halls: 'Ye who hath violated the Halls of the Gods, be warned : All whom are not invited shall be dealt with accordingly. The mythos of the Kalevala are NOT pleased.' ~ 48 8204 0 D0 The halls continues to the north. ~ ~ 0 -1 15848 S #15848 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D0 The halls continue to the north. ~ ~ 0 -1 15849 D1 A hero's chamber. ~ ~ 0 -1 15857 D2 The entrance lies just south of here. ~ ~ 0 -1 15847 D3 A hero's chamber. ~ ~ 0 -1 15856 S #15849 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D1 The halls continue to the east. ~ ~ 0 -1 15850 D2 The halls continue to the south. ~ ~ 0 -1 15848 D3 A hero's chamber ~ ~ 0 -1 15854 S #15850 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D0 This is a door of pure light. It shines so brightly that you need to shield your eyes lest you become blinded. ~ light door~ 3 15621 15851 D1 A hero's chamber. ~ ~ 0 -1 15855 D3 The halls continue to the west. ~ ~ 0 -1 15849 S #15851 Staircase of the Kalevala~ The staircase begins to shift and change direction beneath your feet. All around you swirling colors of light engulf everything. You are becoming increasingly dizzy. ~ 48 8204 0 D2 This is a door of pure light. It shines so brightly that you need to shield your eyes lest you become blinded. ~ light door~ 3 15621 15850 D4 The stairs lead up from here. ~ ~ 0 -1 15852 S #15852 Top of the Staircase of the Kalevala~ The staircase continues to shift and change direction beneath your feet. All around you swirling colors of light engulf everything. You are becoming VERY dizzy now. The halls to the north are shifting positions all over the place. ~ 48 8204 0 D0 The halls twist and bend. ~ ~ 0 -1 15824 D5 The stairs lead down from here. ~ ~ 0 -1 15851 S #15853 Land of Summoned Monsters~ If you can read this then leave! ~ 48 8325 2 S #15854 Chamber of Ilmarinen~ This magnificent chamber looks like the blacksmith shop of the gods. All along the walls and in cases, are the finest weapons that have ever been made. Armors from distant planes, hang on display as well. There is a giant anvil in the center of the room as well as an gorgeous sledge against the wall. ~ 48 8204 0 D1 The halls lie to the east. ~ ~ 0 -1 15849 S #15855 Chamber of Lemminkainen~ This plane/chamber is decorated rather oddly. There are several instruments for grooming wolves, as well as several sets of battle-hardened armor, strewn about. Several weapons lie split in half and bent all over. There is a strange brush on a table here, and it seems to be bleeding????? ~ 48 8204 0 D3 The halls lie to the west ~ ~ 0 -1 15850 S #15856 Chamber of Vainamoinen~ This is the chamber of the Kalevala's greatest hero. All around there are illusionary images of the great battles that the 'Son of the Wind' has fought. Resting easily in a corner of this plane is a magnificent warhorse, and behind him rests a gigantic sledge. At another area of the plane there is a glowing boat. ~ 48 8204 0 D1 The halls lie to the east. ~ ~ 0 -1 15848 S #15857 Chamber of Kullervo~ This is the chamber of Kullervo, the foil of the good heros of the Kalevala. The plane itself is not well assembled. There are rifts in the fabric of its existence, and mainly looks like it isn't well taken care of. ~ 48 8204 0 D3 The halls lie to the west. ~ ~ 0 -1 15848 S #15858 Ilmatar's Plane~ This is the home plane of existence for Ilmatar. It appears as a giant nursery for the gods. There are toys, cribs, and highchairs, even if they do appear more magical than anything you've ever seen before. This would seem odd to you if you didn't know that Ilmatar is the Goddess of Mothers. ~ 48 8205 0 D1 The halls constantly shift. ~ ~ 0 -1 15824 S #15859 The Forest of Mielikki~ You have stepped into a fantastic forest. The trees tower over you as far as you can see, and they each have their own particular space, none invades another. The air smells of fresh pine and there are dozens of species of animals moving about in their daily ritual. ~ 48 8205 0 D3 The halls constantly shift. ~ ~ 0 -1 15826 S #15860 ZZZzzzzzzzzz.......~ As soon as you enter this plane you find yourself in a battle with sleep. YAWN!!!!! You are extremely tired. ~ 48 8205 0 D3 The halls constantly shift. ~ ~ 0 -1 15827 S #15861 Home of the Plague~ UUUUUUGGGGGGHHHHH!!!! This plane is horrible!!! The stench of dead and decaying corpses is barely tolorable. All around you, corpses are rotting and decaying at a highly acceletated rate. There are several people here screaming in pain and looking almost dead due to a starnge ailment. Best to leave before you catch it as well. ~ 48 8221 0 D1 The evil halls twist and bend. ~ ~ 0 -1 15828 S #15862 The Plane of Pain~ This looks VERY bad! There are instruments of torture everywhere you look. There are crusifixes, racks, iron maidens, lemon and salt dipped swords, whips, hot oil, a dunk tank, and various other instruments of pain. The 'Maiden of Pain' has an interesting idea of decorations. ~ 48 8221 0 D2 The evil halls twist and bend. ~ ~ 0 -1 15829 S #15863 Death's Door~ Ever heard of being in the wrong place at the wrong time? This plane appears to be under the control of the demigod of death. The rows and columns of corpses are what make you feel like you should leave, before you become a permanent addition. ~ 48 8221 0 D1 The evil halls twist and bend. ~ ~ 0 -1 15831 S #15864 Chamber of the Old Crone~ This plane appears as a master alchemist's lab. There are shelves full of various potion ingrediants as well as some potions. There are mixing and measuring instruments lying about as well. There are symbols of wolves all around. This is a fitting plane for the ruler of the evil land of Pohjola. ~ 48 8221 0 S #15865 Plane of Pure Evil~ Brrrrrrrrrrrr.. This place could put a booger look on a demon. The sense of evil radiating from here makes you think that all the evil of the world, starts here. Everything is either black or has turned into a strange misty grey, on its way to becomming black. ~ 48 8221 0 D1 Black mist everywhere... ~ ~ 0 -1 15833 S #15866 The Underworld~ This is the height of all the evil planes. From here Tuoni and Tuonetar rule over all that is evil in all the planes. Black mist covers the entire plane and no details can be made out about its makeup. ~ 48 8221 0 D1 Black mist everywhere... ~ ~ 0 -1 15835 S #15867 Plane of Oceans~ For as far as you can see there is water. All of the oceans of the prime material plane, are from this plane. The water is crystal clear and calm as a small pond. All different sea animals dwell in its depths, without fear of wandering warriors disturbing them. The portal you came from lies to the west. ~ 48 8269 7 D3 The good halls slide and shift. ~ ~ 0 -1 15838 S #15868 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15837 D1 The good halls slide and shift. ~ ~ 0 -1 15837 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15837 S #15869 Plane of Sky and Air~ You are floating in a plane with no solid mass. There is nothing but open sky, clouds and air all around. This is the residence of the supreme god of the Kalevala. ~ 48 8269 7 D0 White mist everywhere... ~ ~ 0 -1 15846 S #15870 Under the River's Surface~ You have ducked under the surface of the River Cadera. The water is tough to see in, but you are able to notice a few of the different fish that this river is home to. ~ 48 1 8 D1 Water everywhere... ~ ~ 0 -1 15871 D4 The surface of the river ~ ~ 0 -1 15659 S #15871 Murky Water~ The water is especially murky here and you can't see your way around. You think you could go east, west or south. You'd better get some air soon. ~ 48 1 8 D2 Water everywhere ~ ~ 0 -1 15873 D3 Water everywhere... ~ ~ 0 -1 15870 S #15872 Magical Cell~ You have entered a cell made out of pure mithril. The sides sparkle with magical glyphs and wards. It is obvious that whatever was imprisoned here was never meant to get out. ~ 48 8201 0 D2 There is a magical door with the symbol of the Mystic on it. ~ magic door~ 3 15675 15874 S #15873 Lighter Water~ The water gets a bit lighter here and you can now make out several different species of colorfull fish. There is a ledge poking out to the east and you think you can jump up to it. ~ 48 1 8 D0 Water everywhere... ~ ~ 0 -1 15871 D1 There is a ledge thee just above the water line. ~ ~ 0 -1 15874 S #15874 On a Ledge~ You are standing on a ledge, just above the water, in an underwater cavern. The ledge is only about 4 feet wide and there is a door to the north. ~ 48 1 8 D0 There is a magical door with the symbol of the Mystic on it. ~ magic door~ 3 15675 15872 D3 The water flows under this ledge from the west. ~ ~ 0 -1 15873 S #15875 Crashing Through the Forest~ You have crashed through the forest, and have found a small path here. It is very well hidden amongst the overgrowth but you think you can continue. ~ 48 0 3 D0 The forest lies to the north. ~ ~ 0 -1 15658 D2 You think you can keep going to the south. ~ ~ 0 -1 15876 S #15876 Hidden Pit~ AAAARRRRRRGGGGHHHHHH!! As you stp here the ground gives out. And you fall through a false ground and land with an oooooffffffff! There is a hole in the ground here and a strange hovering ladder poking through it. ~ 48 1 3 D0 The path continues to the north. ~ ~ 0 -1 15875 D5 You can climb down a magical latter here. ~ ~ 0 -1 15877 S #15877 Deep Underground~ This cavern is small but you are able to squeeze through it. The cavern is strangely quite clean. There are several sketches carved into the rock and you can see more than a fe glyphs and wards as well. There is a magical ladder here which hovers up to a hole in the ceiling. ~ 48 9 0 D1 The dirt wall looks moveable. ~ dirt wall~ 1 -1 15878 D4 There is a ladder that hovers here, that you could use to leave this cavern. ~ ~ 0 -1 15609 S #15878 Ichzentenopheous's Dwelling~ You have entered the dwelling of the most famous and least seen sorcerer in Tuscany. The cavern looks comfortable yet unmodest. There are a few potions on a shelf and there is a very nicely crafted meditation rug in the center of the floor and many different puzzles and riddles carved into the walls. There is also a very magical looking door to the east. ~ 48 9 0 D1 The door is magically sealed. ~ magic door~ 3 15874 15879 D3 The dirt wall looks moveable. ~ dirt wall~ 1 -1 15877 S #15879 Artifact Room~ This room is simple looking yet it is littered with artifacts. Each one has there own special magically sealed plane to rest eternally in. It seems that the Mental Mystic makes a habit of collecting artifacts and storing them where no one can ever use them again. ~ 48 8201 0 D3 The door is magically sealed. ~ magic door~ 3 15874 15878 S $~ #999999