#15600 Well Worn Road~ You are travelling along a very well worn road. Tracks of both animals and humans go in both directions. There is a small rock on the ground with something chisled in it. ~ 48 4 2 D1 The road continues to the east ~ ~ 0 -1 15601 D2 zonelord board room ~ ~ 0 -1 8311 D4 void~ ~ 2 -1 3001 S #15600 Well Worn Road~ You are travelling along a very well worn road. Tracks of both animals and humans go in both directions. There is a small rock on the ground with something chisled in it. ~ 48 8 1 D1 The road continues to the east. ~ ~ 0 -1 15601 S #15601 Well Worn Road~ You are travelling along a very well worn road. Wagon tracks, as well as those of humans and animals, can be seen going in both directions. To the east the landscape seems a bit different. ~ 48 4 2 D1 The landscape seems different to the east. ~ ~ 0 -1 15602 D3 The road continues to the west. ~ ~ 0 -1 15600 S #15602 Border of the Tuscan Kingdom~ You are standing on the border of the Kingdom of Tuscany. Legends tell of the famous warriors that come from this land. The land looks more fruitful than any other in all the realms and the forest to the south looks bigger than life. A sign draws your attention. ~ 48 0 2 D1 A road continues to the east. ~ ~ 0 -1 15603 D3 A well worn road lies to the west. ~ ~ 0 -1 15601 S #15603 Ingal Road~ This is the only well travelled road in the Tuscan kingdom. The forest to the south is incredibly thick and passage into it is impossible. The border lies to the west and there is an intersection to the east. ~ 48 4 2 D1 An intersection lies to the east. ~ ~ 0 -1 15604 D3 The border lies to the west. ~ ~ 0 -1 15602 S #15604 Ingal Road at a Path~ You have arrived at the intersection of Ingal road and the path into the Altat forest. The path to the south leads into the famous Altat forest, legendary for its size and its history. In the past, great battles between the forces of Hell and the Rangers of Tungstall's keep, were fought in this very forest. ~ 48 4 2 D1 Ingal Road continues to the east. ~ ~ 0 -1 15605 D2 The path leads into the Altat forest. ~ ~ 0 -1 15613 D3 Ingal road continues to the west. ~ ~ 0 -1 15603 S #15605 Ingal Road~ This is the only well travelled road in the Tuscan kingdom. The forest to the south is incredibly thick and passage into it is impossible. An intersection lies to the west and the road continues to the east. ~ 48 4 2 D1 Ingal Road continues to the east. ~ ~ 0 -1 15606 D3 An intersection lies to the west. ~ ~ 0 -1 15604 S #15606 Ingal Road~ This is the only well travelled road in the Tuscan kingdom. The forest to the south is incredibly thick and passage into it is impossible. The road continues to the east and west of here. ~ 48 4 2 D1 The road continues to the east. ~ ~ 0 -1 15607 D3 The road continues to the west. ~ ~ 0 -1 15605 S #15607 Ingal Road~ You hear the sound of flowing water in the distance to the east. As you look you think you can make out a bridge in the distance. To the west the road continues. ~ 48 4 2 D1 You think you see a bridge in the distance. ~ ~ 0 -1 15608 D3 The road continues to the west ~ ~ 0 -1 15606 S #15608 Ingal Road Before a Bridge~ The sound of water is louder now and you can now see the mighty River Cadera to the east. There is a bridge to the east that crosses the river and the road continues to the west. ~ 48 4 2 D1 There is a bridge spanning the river. ~ ~ 0 -1 15609 D3 The road continues to the west. ~ ~ 0 -1 15607 S #15609 Ingal Bridge~ You stand upon a huge bridge spanning the mighty River Cadera. The river flows from the north to the south in an awesome display of power. As far as you can tell the river is some three hundred meters wide and it flows into the heart of the Altat Forest, to the south. Ingal road leads away from here to the east and west. ~ 48 4 2 D1 Ingal Road continues to the east. ~ ~ 0 -1 15610 D3 The road continues to the west. ~ ~ 0 -1 15608 S #15610 Ingal Road Before a Bridge~ The sound of water is louder now and you can now see the mighty River Cadera to the west. There is a bridge to the west that crosses the river and the road continues to the east. ~ 48 4 2 D1 The road continues to the east. ~ ~ 0 -1 15664 D3 A large bridge lies to the west. ~ ~ 0 -1 15609 S #15611 River Cadera~ The water flows powerfully from the north to the south. Upstream from here you can barely make out the outline of an island. To the south the river flows under a huge bridge. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15742 D2 The river flows to the south. ~ ~ 0 -1 15612 S #15612 River Cadera~ The water flows powerfully from the north to the south. The river continues to the north, however, it is an incredible struggle to go against the current. To the south the river flows under a mighty bridge. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15611 D2 The river flows under the bridge. ~ ~ 0 -1 15659 S #15613 Altat Path~ This small path leads directly into the heart of the extensive Altat forest. Trees surround you to the east and the west, yet this path has been perfectly carved out of the forest. Who or what has the power to control the growth of the mightiest forest in the realm? ~ 48 4 2 D0 An intersection lies to the north. ~ ~ 0 -1 15604 D2 The path leads deep into the forest. ~ ~ 0 -1 15615 S #15614 River Cadera~ The water flows powerfully from the north to the south. The Altat forest lines the river's edge so perfectly that it would be impossible to enter it from the river. The river continues to the north under a bridge, however, it is an incredible struggle to go against the current. To the south the river carves through the mighty Altat forest. ~ 48 0 7 D0 Upstream, the river flows under the bridge. ~ ~ 0 -1 15659 D2 The river flows to the south. ~ ~ 0 -1 15618 S #15615 Altat Path~ This path continues into the altat forest, and although the forest seems as thick as fog, you find that you do not need a light source to find your way. The way the trees seem to grow around the path once again raises questions in your mind as to the nature of the forest's creation. ~ 48 4 2 D0 The path continues to the north. ~ ~ 0 -1 15613 D2 The path continues to the south. ~ ~ 0 -1 15619 S #15616 Altat Forest~ Standing at the edge of the passable area of the forest, you can see how thick the trees and vines have interwound themselves. Strange that it doesn't thicken itself in the area where you stand. To the east and south the forest seems passable. ~ 48 0 3 D1 The forest seems passable to the east. ~ ~ 0 -1 15617 D2 The forest seems passable to the south. ~ ~ 0 -1 15620 S #15617 Altat Forest~ You are standing at the edge of the enormous river Cadera. Although you can see the river from this vantage point, dropping the three hundred feet into it would be highly unadvisable. The passable area of the forest continues to the west and south. ~ 48 0 3 D2 The forest seems passable to the south. ~ ~ 0 -1 15621 D3 The forest seems passable to the west. ~ ~ 0 -1 15616 S #15618 River Cadera~ The water flows powerfully from the north to the south. The Altat Forest lies to the west of here and about three hundred feet up a perfectly sheer cliff-face. You can see a bridge to the north of here, however, paddling upstream is an incredible struggle. To the south the river flows deeper into the forest. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15614 D2 Flowing down the river. ~ ~ 0 -1 15622 S #15619 Altat Path~ This path continues into the altat forest, and although the forest seems as thick as fog, you find that you do not need a light source to find your way. The way the trees seem to grow around the path once again raises questions in your mind as to the nature of the forest's creation. ~ 48 4 2 D0 The path continues to the north. ~ ~ 0 -1 15615 D2 The path continues to the south. ~ ~ 0 -1 15623 S #15620 Altat Forest~ Standing at the western edge of the passable area of the forest, you can see how thick the trees and vines have interwound themselves. Strange that it doesn't thicken itself in the area where you stand. To the east, north, and south the forest seems passable. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15616 D1 The forest seems passable to the east. ~ ~ 0 -1 15621 D2 The forest seems passable to the south. ~ ~ 0 -1 15624 S #15621 Altat Forest~ You are standing at the edge of the enormous river Cadera. Although you can see the river from this vantage point, dropping the one-hundred fifty feet into it would be highly unadvisable. The passable area of the forest continues to the west, north and south. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15617 D2 The forest seems passable to the south. ~ ~ 0 -1 15625 D3 The forest seems passable to the west. ~ ~ 0 -1 15620 S #15622 River Cadera~ The water flows powerfully from the north to the south. The Altat Forest lies to the west of here and about one-hundred fifty feet up a perfectly sheer cliff-face. You can see a bridge to the north of here, however, paddling upstream is an incredible struggle. To the south the river eflows deeper into the forest. ~ 48 0 7 D0 Upstream on the River Cadera. ~ ~ 0 -1 15618 D2 The river flows to the south. ~ ~ 0 -1 15626 S #15623 Altat Path~ This path continues into the altat forest, and although the forest seems as thick as fog, you find that you do not need a light source to find your way. The way the trees seem to grow around the path once again raises questions in your mind as to the nature of the forest's creation. ~ 48 4 2 D0 The path continues to the north. ~ ~ 0 -1 15619 D2 There seems to be a turn in the path. ~ ~ 0 -1 15627 S #15624 Altat Forest~ Standing at the western edge of the passable area of the forest, you can see how thick the trees and vines have interwound themselves. Strange that it doesn't thicken itself in the area where you stand. To the east, north, and south the forest seems passable. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15620 D1 The forest seems passable to the east. ~ ~ 0 -1 15625 D2 The forest seems passable to the south. ~ ~ 0 -1 15630 S #15625 Shore of the River Cadera~ You are standing on the shore of the enormous river Cadera. The view of the river is breath-taking. It is almost three-hundred meters wide and flows with enormous power. The forest seems powerful to the north, south and west. The river lies to the east. ~ 48 4 2 D0 The forest seems passable to the north. ~ ~ 0 -1 15621 D1 The River Cadera lies to the east. ~ ~ 0 -1 15626 D2 The forest seems passable to the south. ~ ~ 0 -1 15631 D3 The forest seems passable to the west. ~ ~ 0 -1 15624 S #15626 River Cadera~ The water flows powerfully from the north to the south. There is a shore-line to the west of here that looks safe enough to land your boat at. To the north the river stretches into the distance and it continues to the south. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15622 D2 The river flows to the south. ~ ~ 0 -1 15632 D3 There is a shore-line there. ~ ~ 0 -1 15625 S #15627 Turn in the Altat Path~ The path makes a turn directly into the forest here. The path that has been so perfectly cut out of the forest to the north, now turns and enters a less dense area of the forest itself. The forest sounds alive with the noises of animals. ~ 48 4 2 D0 The path continues to the north. ~ ~ 0 -1 15623 D1 The path seems to end to the east. ~ ~ 0 -1 15628 S #15628 End of the Path~ The path comes to an abrupt end here at a large group of twisted vines standing in the way. The forest surrounds you and you think you can see a way into the forest to the east. ~ 48 4 2 D1 The vines interlock in a twisted mesh pattern. ~ vines~ 1 -1 15629 D3 The path seems to turn to the west. ~ ~ 0 -1 15627 S #15629 Entrance to the Altat Forest~ You have succesfully entered the Altat forest, however this part of the forest doesn't seem as heavily wooded as the rest. The trees seem to grow with more space between them and there are no interlocking vines here. To the north and south the forest still seems impenetrable but the east looks passable. ~ 48 0 3 D1 The forest seems passable to the east. ~ ~ 0 -1 15630 D3 The vines interlock in a twisted mesh pattern. ~ vines~ 1 -1 15628 S #15630 Altat Forest~ You are standing just inside the passable area of the Altat forest. You can see quite clearly here and it seems strange that the vines haven't interwound themselves here as they do in other parts of the forest. The forest seems passable in all directions. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15624 D1 The forest seems passable to the east. ~ ~ 0 -1 15631 D2 The forest seems passable to the south. ~ ~ 0 -1 15634 D3 The entrance to the forest lies to the west. ~ ~ 0 -1 15629 S #15631 Altat Forest~ Standing at the south-eastern edge of the passable area of the forest, you can see how thick the trees and vines have interwound themselves. Strange that it doesn't thicken itself in the area where you stand. The forest to the west and north seems passable. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15625 D3 The forest seems passable to the west. ~ ~ 0 -1 15630 S #15632 River Cadera~ The water flows powerfully from the north to the south. There is a shore-line to the east of here that looks safe enough to land your boat at. To the north the river stretches into the distance and it continues to the south. ~ 48 0 7 D0 Upstream on the Cadera. ~ ~ 0 -1 15626 D1 The shore-line of the river. ~ ~ 0 -1 15633 D2 The river makes a turn south of here. ~ ~ 0 -1 15636 S #15633 Shore of the River Cadera~ You are standing on the shore of the enormous river Cadera. The view of the river is breath-taking. It is almost three-hundred meters wide and flows with enormous power. The forest seems powerful to the north and south, yet you think you can pass through it to the east. The river lies to the west. ~ 48 4 2 D1 The forest seems passable to the east. ~ ~ 0 -1 15681 D3 The River Cadera flows with intense power. ~ ~ 0 -1 15632 S #15634 Altat Forest~ Passing through the forest you can see the impassable area of the forest to the east and west. You can see how thick the trees and vines have interwound themselves and you wonder why it doesn't thicken itself in the area where you stand. The forest seems passable to the north and south. ~ 48 0 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15630 D2 The forest seems passable to the south. ~ ~ 0 -1 15637 S #15635 River Cadera~ The river turns again here and seems to pick up speed. It is flowing with such unnatural force that you think you might shake apart at the limbs. Going upstream from here would be incredibly difficult. The river continues to the south. ~ 48 0 7 D1 The river makes another turn to the east. ~ ~ 0 -1 15636 D2 The river continues VERY quickly to the south. ~ ~ 0 -1 15638 S #15636 River Cadera~ The river turns here and seems to pick up speed. It is flowing with such unnatural force that you think you might shake apart at the limbs. Going upstream from here would be incredibly difficult. The river continues to the west. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15632 D3 The river takes another turn west of here. ~ ~ 0 -1 15635 S #15637 Altat Forest~ Passing through the forest you can see the impassable area of the forest to the east and south. You can see how thick the trees and vines have interwound themselves and you wonder why it doesn't thicken itself in the area where you stand. The forest seems passable to the north and to the west a VERY large tree blocks your way. ~ 48 4 3 D0 The forest seems passable to the north. ~ ~ 0 -1 15634 D3 The tree is HUGE and carved into it is the symbol of Mielikki. ~ tree~ 1 -1 15647 S #15638 River Cadera~ The river picks up incredible speed here and you think you can hear a loud roar over the sound of the river. The forest lies to the east and west of here, but you are passing by WAY too fast to land your boat. The river continues to the south. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15635 D2 The river flows faster and faster to the south. ~ ~ 0 -1 15640 S #15639 Crashing Down the Waterfall~ You fly over the edge of an ENORMOUS waterfall. You flap your arms in a vain attempt to imitate a bird. F . A . . L . . . L . . . . I . . . . . N . . . . . . G . . . . . . . . . . . . . . . . . . . . . . . . . . . An image of a dragon statuette appears just before you CRASH!!! The river continues falling down from here. ~ 48 8198 7 D0 Trying to fight the fall. ~ ~ 0 -1 15661 D5 There seems to be some sort of door in the rocks there. ~ rocks~ 3 15600 15660 S #15640 River Cadera~ The river flows faster and faster and you can see the cause of the INCREDIBLE roaring. To the south lies an ENORMOUS waterfall. You imagine that it plummets some 1000 meters before you can't see farther down. An intense feeling of dread overcomes you and you feel that you should leave here as soon as possible. There is a shore-line to the east. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15638 D1 The shore-line lies to the east. ~ ~ 0 -1 15641 D2 Unless you've been blessed with luck. DO NOT GO SOUTH!!!!!!!!!!!!!!!!! ~ ~ 0 -1 15639 S #15641 Shore of the River Cadera~ You are standing on the shore of the enormous river Cadera, just above an ENORMOUS waterfall. The roar of it is deafening and the speed at which the river approaches it makes you feel dizzy just watching. As you peer over the edge you can't seem to spot the bottom of it through the intense crashing below. You guess that it is over 1000 meters tall and that it would be VERY bad to go over it. You think that you might be able to pass through the forest to the east and the River Cadera lies to the west. ~ 48 4 2 D1 The forest seems passable to the east. ~ ~ 0 -1 15642 D3 The river Cadera flows very quickly towards a waterfall. ~ ~ 0 -1 15640 S #15642 Altat Forest~ Standing near the shore of the River Cadera you notice ho thickly interwined the vines and trees of the forest are to the north and south. You wonder why the forest hasn't closed in where you stand like the rest. You think you can pass through to the east. ~ 48 0 3 D1 You notice the Base of a mountain range. ~ ~ 0 -1 15695 D3 The shore-line of the river. ~ ~ 0 -1 15641 S #15643 Base of the Waterfall~ There is water crashing all around you. You kiss your lucky charm that you survived the fall. Rocks are jutting out all around you and you can't see anything. There is a small staircase behind the waterfall that you think might lead to the top. ~ 48 8192 7 D2 The river flows onward to the south. ~ ~ 0 -1 15644 D4 A small staircase behind the waterfall looks like it leads to the top. ~ ~ 0 -1 15641 S #15644 River Cadera~ The water flows rather calmly to the south from here. There is an INTENSE roaring to the north that you assume is coming from the GIGANTIC waterfall that lies there. ~ 48 8192 7 D0 The base of the waterfall lies to the north. ~ ~ 0 -1 15643 D2 The river flows calmly to the south. ~ ~ 0 -1 15645 S #15645 River Cadera~ The river is flowing quite calmly and you are moving along at a rater peaceful rate. The Altat forest lies to the east and west of here and appears to be too thick to enter. The river continues to the south. ~ 48 8192 7 D0 Upstream on the river. ~ ~ 0 -1 15644 D2 The river flows calmly to the south. ~ ~ 0 -1 15646 S #15646 River Cadera~ The river continues to the south from here at a very calm pace. As you float along you notice the incredible thickness of it. The river appears to come to an end just south of here. Strange you've never heard of a river just ending. ~ 48 8192 7 D0 Upstream on the river. ~ ~ 0 -1 15645 D2 The river appears to end. ~ ~ 0 -1 15707 S #15647 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15648 D1 The forest twists and turns. ~ ~ 0 -1 15647 D2 The forest twists and turns. ~ ~ 0 -1 15647 D3 The forest twists and turns. ~ ~ 0 -1 15652 S #15648 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15656 D1 The forest twists and turns. ~ ~ 0 -1 15649 D2 The forest twists and turns. ~ ~ 0 -1 15647 D3 The forest twists and turns. ~ ~ 0 -1 15655 S #15649 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15651 D1 The forest twists and turns. ~ ~ 0 -1 15649 D2 The forest twists and turns. ~ ~ 0 -1 15650 D3 The forest twists and turns. ~ ~ 0 -1 15647 S #15650 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15649 D1 You think you spot a way out. ~ tree~ 1 -1 15637 D2 The forest twists and turns. ~ ~ 0 -1 15655 D3 The forest twists and turns. ~ ~ 0 -1 15651 S #15651 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15649 D1 The forest twists and turns. ~ ~ 0 -1 15658 D2 The forest twists and turns. ~ ~ 0 -1 15651 D3 The forest twists and turns. ~ ~ 0 -1 15651 S #15652 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15649 D1 The forest twists and turns. ~ ~ 0 -1 15647 D2 The forest twists and turns. ~ ~ 0 -1 15652 D3 The forest twists and turns. ~ ~ 0 -1 15653 S #15653 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15658 D1 The forest twists and turns. ~ ~ 0 -1 15653 D2 The forest twists and turns. ~ ~ 0 -1 15653 D3 The forest twists and turns. ~ ~ 0 -1 15648 S #15654 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 4 3 D0 The forest twists and turns. ~ ~ 0 -1 15647 D1 There is a small tree here with a unicorn carved into it. ~ tree~ 1 -1 15691 D2 The forest twists and turns. ~ ~ 0 -1 15647 D3 The forest twists and turns. ~ ~ 0 -1 15655 S #15655 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15650 D1 The forest twists and turns. ~ ~ 0 -1 15648 D2 The forest twists and turns. ~ ~ 0 -1 15657 D3 The forest twists and turns. ~ ~ 0 -1 15656 S #15656 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15656 D1 The forest twists and turns. ~ ~ 0 -1 15650 D2 The forest twists and turns. ~ ~ 0 -1 15654 D3 The forest twists and turns. ~ ~ 0 -1 15657 S #15657 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15656 D1 The forest twists and turns. ~ ~ 0 -1 15652 D2 The forest twists and turns. ~ ~ 0 -1 15658 D3 The forest twists and turns. ~ ~ 0 -1 15657 S #15658 Altat Forest~ The forest seems to twist and turn everywhere you look. It appears that you could leave in any direction, but you have no idea which direction leads to where. You are very confused. ~ 48 0 3 D0 The forest twists and turns. ~ ~ 0 -1 15649 D1 The forest twists and turns. ~ ~ 0 -1 15652 D2 There seems to be a way out. ~ ~ 16 -1 15875 D3 The forest twists and turns. ~ ~ 0 -1 15651 S #15659 Under the Ingal Bridge~ You float along under the great Ingal bridge. From here you can see that the bridge has no pillars supporting it. If fact you can't figure out what is holding it up. The construction is absolutely flawless, so much so that you can't even see any algea clinging to the bottom. You sense a very magical presense here. The river continues flowing to the south. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15612 D2 The river flows to the south. ~ ~ 0 -1 15614 D5 Under the river's surface ~ ~ 16 -1 15870 S #15660 Crashing Underwater~ ..SSSSSSS..PPPPPPP..LL..........A.....SSSSSSS..HH...HH.....!........!..... ..SS.......PP...PP..LL........AA.AA...SS.......HH...HH....!.!......!.!.... ..SSSSSSS..PPPPPPP..LL.......AAAAAAA..SSSSSSS..HHHHHHH...!!.!!....!!.!!... .......SS..PP.......LL.......AA...AA.......SS..HH...HH....!.!......!.!.... ..SSSSSSS..PP.......LLLLLLL..AA...AA..SSSSSSS..HH...HH.....!........!..... ..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.................... ..^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^....!!!......!!!.... ..//////////////////////////....!!!......!!!.... You are gasping for air and can't see a damn thing! ~ 48 10240 8 D4 You can't see anything but water everywhere. ~ water~ 3 15600 15643 S #15661 Struggling against the Waterfall ~ You are fighting the water with everything you've got, and failing horribly. You are tumbling at an incredible rate and you are about to crash upon the rocks below. AAAAAARRRRRGGGGGGGGHHHHHHHH!!!!!!!! ~ 48 8196 7 D5 REALLY BIG ROCKS!!!!!! And LOTS of water. ~ ~ 0 -1 15660 S #15662 Farmer's House~ This is one of the nicest farming village houses that you have ever seen. Clearly the farming business is going well for these villagers. The house is immaculately clean from the spotless wooden floors to the rafters holding up the ceiling. There are several paintings on the wall and the furniture is in pristene condition. There is even a bear-skin rug on the floor. The village path lies to the south. ~ 48 8 0 D2 There is a door there. ~ door~ 1 -1 15666 S #15663 Farmer's House~ This is one of the nicest farming village houses that you have ever seen. Clearly the farming business is going well for these villagers. The house is immaculately clean from the spotless wooden floors to the rafters holding up the ceiling. There are several paintings on the wall and the furniture is in pristene condition. There is even a bear-skin rug on the floor. The village path lies to the south. ~ 48 8 0 D2 There is a door there. ~ door~ 1 -1 15667 S #15664 Ingal Road~ This is the main road in the kingdom of Tuscany. It is well worn with tracks of humans, wagons and animals. You can hear the sound of running water to the west and there appears to be a village to the east. ~ 48 4 2 D1 A small village lies to the east. ~ ~ 0 -1 15665 D3 The road continues to the west. ~ ~ 0 -1 15610 S #15665 Entrance to the Village~ This is the entrance to a small farming village. You find it strange that so much travel on Ingal Road should lead to a village as small as this. Although you have heard about the fertile lands of Tuscany and you suppose that the farmland here must be a part of those stories. ~ 48 0 1 D1 The village path lies to the east. ~ ~ 0 -1 15666 D3 Ingal road lies to the west. ~ ~ 0 -1 15664 S #15666 Path Through the Village~ Walking through the village you can see the farmers moving about on their daily rounds. The village is small but quite well in tact. The houses are in pristine condition and the path you are standing on is remarkably free of animal droppings. Houses lie to the north and south and the village continues to the east. West leads out of the village. ~ 48 0 1 D0 There is a door to a house. ~ door~ 1 -1 15662 D1 The path continues to the east. ~ ~ 0 -1 15667 D2 There is a door to a house. ~ door~ 1 -1 15671 D3 The village entrance lies to the west. ~ ~ 0 -1 15665 S #15667 Path Through the Village~ Walking through the village you can see the farmers moving about on their daily rounds. The village is small but quite well in tact. The houses are in pristine condition and the path you are standing on is remarkably free of animal droppings. There is another house to the north and the path continues to the east and west. ~ 48 0 1 D0 There is a door to a house there. ~ door~ 1 -1 15663 D1 The path continues to the east. ~ ~ 0 -1 15668 D3 The path continues to the west. ~ ~ 0 -1 15666 S #15668 Path Through the Village~ Walking through the village you can see the farmers moving about on their daily rounds. The village is small but quite well in tact. The houses are in pristine condition and the path you are standing on is remarkably free of animal droppings. There is a remarkable building to the south. It is two stories tall and made out of solid oak. The walls and porch have been swept clean and there isn't a single nick anywhere in the wood. Something odd, there doesn't seem to be any wick or oil in the lanters out front. Hmm, how do they light them? There is a huge sign above the door that reads, 'Merker's General Store'. The path continues to the east and west. ~ 48 0 1 D1 The path turns up ahead and there is as enormous building there. ~ ~ 0 -1 15669 D2 There is a large store to the south. ~ ~ 0 -1 15672 D3 The path continues to the west. ~ ~ 0 -1 15667 S #15669 Path Through the Village~ Walking through the village you can see the farmers moving about on their daily rounds. The village is small but quite well in tact. The houses are in pristine condition and the path you are standing on is remarkably free of animal droppings. There is a HUGE building to the east. It has a slight yellow glow to it even though it is clearly made out of oak. You can't spot and light sources yet the glow is providing more than enough light to see by. There are several villagers gathered just outside and there is a sign above the door that read, 'Town Meeting Hall'. There is also another path to the south of here. ~ 48 0 1 D1 The Meeting Hall lies to the east. ~ ~ 0 -1 15670 D2 There is a path leading to the farmlands. ~ ~ 0 -1 15673 D3 The path continues to the west. ~ ~ 0 -1 15668 S #15670 Meeting Hall~ This hall is GIGANTIC. The vaulted ceiling hangs some twenty-five meters above your head. The rows of seats are all hand-crafted and appear to be made and decorated individually, possibly so each villager has their own specific seat for the meetings. In the center of the hall there are two statues, one of a half-elven mage and one of a human druid. Their are sculptures lining the walls, each individually lit by a magic flame and each set on their own small shelf. The windows of this hall are fantastic both in size and in clarity. There are two gargoyle statues sitting on pedestals by the entryway and there are another pair by the front of the hall, flanking a huge statue of the goddess Mielikki. There is a plaque suspended in mid-air between the three statues. ~ 48 136 0 D3 The path lies to the west. ~ ~ 0 -1 15669 S #15671 Farmer's House~ This is one of the nicest farming village houses that you have ever seen. Clearly the farming business is going well for these villagers. The house is immaculately clean from the spotless wooden floors to the rafters holding up the ceiling. There are several paintings on the wall and the furniture is in pristene condition. There is even a bear-skin rug on the floor. The village path lies to the north. ~ 48 8 0 D0 There is a door there. ~ door~ 1 -1 15666 S #15672 Merker's General Store~ This store is fantastic. All around you are rows and rows of fresh fruits, vegetables, grains, nuts, etc. There is a section where you can purchase farming tools as well as another place where you can buy books, pens, paper, just about anything you want. Everything is displayed in precise form and there is not a spec of dust anywhere. The store looks much bigger on the inside then it did on the outside. Clearly there is a strong magical force at work here. There is a sign imprinted along the wall above the cashier's area. The path lies to the north. ~ 48 136 0 D0 The path lies to the north. ~ ~ 0 -1 15668 S #15673 Path to Farmlands~ This path is a little dusty, but still hardly what one would call dirty. This path leads from the village to the fertile farmlands of Tuscany. You can see several farmers wandering here and there with their wagons following them. You can't see any horses pulling the wagons so you assume that there is a magical force moving the wagons. ~ 48 0 2 D0 The village path lies to the north. ~ ~ 0 -1 15669 D2 The path continues to the south. ~ ~ 0 -1 15674 S #15674 Path to Farmlands~ This path is a little dusty, but still hardly what one would call dirty. It leads from the village to the fertile farmlands of Tuscany. You can see several farmers wandering here and there with their wagons following them. You can't see any horses pulling the wagons so you assume that there is a magical force moving the wagons. To the south you can see the farmlands and to the north lies the village. ~ 48 0 2 D0 The path continues to the north. ~ ~ 0 -1 15673 D2 The farmlands lie to the south. ~ ~ 0 -1 15677 D3 The vines interlock in a twisted mesh there. ~ vines~ 1 -1 15726 S #15675 Corner of the Farmland~ Standing in the corner of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the east and north you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D1 The farmland lies to the east. ~ ~ 0 -1 15676 D2 More farmland to the south. ~ ~ 0 -1 15678 S #15676 Along the Northern Fence~ Standing at the northern edge of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the north you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D1 More farmland lies to the east. ~ ~ 0 -1 15677 D2 The center of the farmland lies to the south. ~ ~ 0 -1 15679 D3 The farmland lies to the west. ~ ~ 0 -1 15675 S #15677 Entrance to the Farmlands~ Standing at the corner of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the east you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D0 The path to the village lies to the north. ~ ~ 0 -1 15674 D2 More farmland to the south. ~ ~ 0 -1 15680 D3 More farmland lies to the west. ~ ~ 0 -1 15676 S #15678 Along the Western Fence~ Standing at the eastern edge of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the west you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D0 More farmland to the north. ~ ~ 0 -1 15675 D1 The center of the farmland lies to the east. ~ ~ 0 -1 15679 D2 More farmland lies to the south. ~ ~ 0 -1 15684 S #15679 Center of the Farmland~ Standing in the center of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. All around here you can see more of the farmland. ~ 48 0 2 D0 More farmland to the north. ~ ~ 0 -1 15676 D1 More farmland lies to the east. ~ ~ 0 -1 15680 D2 More farmland lies to the south. ~ ~ 0 -1 15685 D3 More farmland to the west. ~ ~ 0 -1 15678 S #15680 Along the Eastern Fence~ Standing at the eastern edge of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the east you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D0 More farmland to the north ~ ~ 0 -1 15677 D2 More farmland lies to the south. ~ ~ 0 -1 15686 D3 The center of the farmland lies to the west. ~ ~ 0 -1 15679 S #15681 Altat Forest~ Passing through this area of the altat forest you can see just how thickly interlocked the forest is to the north and south. Strange that the forest doesn't overgrow itself here. To the west you can hear the distinct sound of a river. To the east the forest seems passable. ~ 48 0 3 D1 The forest seems passable to the east. ~ ~ 0 -1 15682 D3 There is a shore-line to the west. ~ ~ 0 -1 15633 S #15682 Edge of the Altat Forest~ You are standing at the edge of the passable area of the Altat forest. The forest is overgrown very thickly with vines and trees in all directions but west. The forrest seems passable to the west. ~ 48 0 3 D1 The vines interlock in a twisted mesh there. ~ vines~ 1 -1 15683 D3 The forest seems passable to the west. ~ ~ 0 -1 15681 S #15683 Path to Farmlands~ This path is a little dusty, but still hardly what one would call dirty. It leads from the Altat forest to the fertile farmlands of Tuscany. You can see several farmers wandering here and there with their wagons following them. You can't see any horses pulling the wagons so you assume that there is a magical force moving the wagons. To the west you can see the Altat Forest and to the east lie the farmlands. ~ 48 0 2 D1 The farmlands lie to the east. ~ ~ 0 -1 15684 D3 The vines interlock in a twisted mesh there. ~ vines~ 1 -1 15682 S #15684 Corner of the Farmland~ Standing in the corner of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the south you can see the Altat forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. To the west there is a path leading up to the Altat Forest. ~ 48 0 2 D0 More farmland lies to the north. ~ ~ 0 -1 15678 D1 More farmland lies to the east. ~ ~ 0 -1 15685 D3 There is a path to the west. ~ ~ 0 -1 15683 S #15685 Along the Southern Fence~ Standing at the southern edge of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the south you can see the Altat Forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. ~ 48 0 2 D0 The center of the farmlands lies to the north. ~ ~ 0 -1 15679 D1 More farmland lies to the east. ~ ~ 0 -1 15686 D3 More farmland lies to the west. ~ ~ 0 -1 15684 S #15686 Corner of the Farmland~ Standing in the corner of this small field you see the farmers busy at work. They tend to the ground with the greatest of ease. It's almost as if the land moves itself beneath thier tools. To the south you can see the Altat Forest grow right up to the edge of the field, yet it does not penetrate this fertile farmland. To the east you can see a path on the other side of the fence leading into the forest. ~ 48 0 2 D0 More farmland lies to the north ~ ~ 0 -1 15680 D1 There is a barbed wire fence there. ~ fence~ 1 -1 15687 D3 More farmland lies to the west. ~ ~ 0 -1 15685 S #15687 Small Trail in the Forest~ This small dusty trail leads into a much less dense area of the Altat forest. It appears that you might be coming to the edge of the forest in fact. To the west you can see some farmland through a fence and trail continues into the forest to the east. ~ 48 4 3 D1 The trail continues to the east. ~ ~ 0 -1 15688 D3 There is a barbed wire fence there. ~ fence~ 1 -1 15686 S #15688 Small Trail in the Forest~ This small dusty trail leads through a much less dense area of the Altat Forest. However, your hopes of coming to the edge of the forest are not materializing. In fact the forest appears to become even more dense to the east just beyond a small cave. ~ 48 4 3 D1 You can see a cave in the distance. ~ ~ 0 -1 15689 D3 The trail continues to the west. ~ ~ 0 -1 15687 S #15689 Outside a Cave in the Forest~ You are standing just outside of a cave in the middle of the Altat forest just on the edge of the passable area. There are several blood stains lining the edge of the cave as well as on the ground around you. You can hear low growling sounds coming from inside the cave and you think that maybe you should tiptoe away with your life. ~ 48 4 3 D1 Inside the cave. ~ ~ 0 -1 15690 D3 The trail leads to the west. ~ ~ 0 -1 15688 S #15690 Wolf's Den~ Ok. Now you've done it. You've awakened the wolves that were happily sleeping here. The cave is littered with bones of all sizes and there is blood (both fresh and dried up) everywhere. You'd better leave quickly! ~ 48 13 0 D3 Outside the cave. ~ ~ 0 -1 15689 S #15691 Circle of Trees~ The trees here are arranged in a perfect circle. The stand like solemn guards holding out the twisted and dense Altat forest. Inside the circle is a clearing coveder entirely with the greenest grass in all the realms. This is a remarkable change from the density of the forest outside the clearing that you just made your way through. There is a very LARGE tree to the west. ~ 48 8196 2 D1 There is a strange rectangular glow in the eastern tree. ~ portal~ 1 -1 15692 D3 There is a small tree here with an obvious door carved into it. ~ tree~ 1 -1 15650 S #15692 West End of the Grove~ This is the most pristene grove in all of the realms. It stands immaculately perfect in each and every way. At this end there is a small flower garden with several different species of flowers in it that are clearly not native to this climate, yet they grow large and in perfect harmony with the other species of plantlife. The grass is perfectly groomed as are the trees both surrounding this area as well as those growing within the confines of the grove. A couple of people can be seen moving about here and WHAT'S THIS! One of them just polymorphed into a bear!!! ~ 48 8192 2 D1 The center of the grove lies to the east. ~ ~ 0 -1 15693 D3 You are looking at the obvious side of a secret door. ~ portal~ 1 -1 15691 S #15693 Center of the Grove~ The grove only gets more spectacular the more it is gazed upon. From here a small brook can be seen to the east and the arrangement of Shrubs and other plants can be observed as the nearly entrancing spectacle that it is. Several species of birds have made their holmes in the branches of the wonderfully manicured trees that are scattered strategically throughout the grove. You can see clearly now that the people who wander about do not do so aimlessly, rather they are in a state of constant grove upkeep. Everywhere they go they examine the surroundings with such intricacy that you think that they do nothing else with their lives. ~ 48 8192 2 D1 The eastern edge of the grove. ~ ~ 0 -1 15694 D3 The western end of the grove. ~ ~ 0 -1 15692 S #15694 Eastern End of the Grove~ This is the most fantastic spectacle of gardening that you have ever seen. To say that this place has been sculpted by masters would be an extreme understatement. The brook at this end of the grove seems to start at the northern edge of the grove and ends at the southern edge. It is crystal clear and several colorful species of fish can be seen living within it. Your reflection in the water is more clear than any mirror you have ever gazed into. All around you life is abundant and perfect. ~ 48 8192 2 D3 The center of the grove lies to the west. ~ ~ 0 -1 15693 S #15695 The Base of the Beguile Mountains~ Unable to be seen through the thick canopy of the forest before now, you are standing at the base of an enormous mountain range. The Beguile mountains are known the world over as having some of the steepest and most dangerous terrain anywhere. Looking up from here the mountains go right through the top of the forest canopy and their peaks cannot be seen through the clouds. For a brief second you see something very large fly overhead, then it is gone. There are some carvings in the rock here. ~ 48 4 3 D3 The forest seems passable to the west. ~ ~ 0 -1 15642 D4 There is a mountain trail leading upwards. ~ ~ 0 -1 15696 S #15696 Climbing on a Mountain Trail~ Climbing upon this narrow mountain trail you are beginning to understand the true size of these magnificent peaks. As you gaze upward you can see the clouds engulfing the tops of the mountains and as you gaze down upon the top of the Altat forest, you wonder just how high you'll climb before you come to your senses. ~ 48 0 5 D2 The trail continues to the south. ~ ~ 0 -1 15697 D5 The base of the mountains lies below. ~ ~ 0 -1 15695 S #15697 Below a Large Crack~ The trail up the mountain comes to an abrupt end here. Mountains surround you on all sides now and you can't see much from this point. There is a very large crack in the side of the mountain face above you. If you jump and get a good grip you might be able to pull yourself into it and possibly climb further up. If you have the guts that is. ~ 48 0 5 D0 The trail continues to the north. ~ ~ 0 -1 15696 D4 There is a large crack above, that just might be reachable. ~ ~ 0 -1 15698 S #15698 Climbing Through a Large Crack~ The trail up the mountain comes to an abrupt end here. Mountains surround you on all sides now and you can't see much from this point. There is a very large crack in the side of the mountain face above you. If you jump and get a good grip you might be able to pull yourself into it and possibly climb further up. If you have the guts that is. ~ 48 4 5 D4 The top of the crack is directly above. ~ ~ 0 -1 15701 D5 The base of the crack lies below. ~ ~ 0 -1 15697 S #15699 Winding Unused Trail~ This is a strange trail indeed. There don't appear to be any tracks on it yet it is definately not a naturally occuring trail. The ground is very compact and that could be an explanaition, but then again it appears like it has been leveled with great effort and skill. Hmm, aren't dwarves very good at shaping land? ~ 48 0 5 D1 The trail continues to the east. ~ ~ 0 -1 15700 D2 The trail appears to end at the top of a large crack. ~ ~ 0 -1 15701 S #15700 Winding Unused Trail~ This is a strange trail indeed. There don't appear to be any tracks on it yet it is definately not a naturally occuring trail. The ground is very compact and that could be an explanaition, but then again it appears like it has been leveled with great effort and skill. Hmm, aren't dwarves very good at shaping land? ~ 48 0 5 D2 The trail continues to the south. ~ ~ 0 -1 15702 D3 The trail continues to the west. ~ ~ 0 -1 15699 S #15701 Top of the Crack~ Standing at the top of a very large crack. From here you have a more unobstructed view of the kingdom then from below. You can see the immense size of the Altat Forest to the north, east and south. You can see the extent of the mountain range leading off to the west. There appears to be another trail leading away from here to the north. It appears to circle around the edge of the particular mountain that you are currently standing on. ~ 48 0 5 D0 There is a trail to the north. ~ ~ 0 -1 15699 D5 There is a very large crack below you. ~ ~ 0 -1 15698 S #15702 Winding Unused Trail~ The trail comes to an end here, but it has sucessfully navigated a way around a troublesome mountain. From here you can see a group of large crags to the east, but most of the rest of you view is obscured by the mountains. ~ 48 0 5 D0 The trail continues to the north. ~ ~ 0 -1 15700 D1 Some blood stained crags lie to the east. ~ ~ 0 -1 15703 S #15703 By the Blood Stained Crags~ Standing amongst a group of very large crags, where the feeling of dread is overwhelming. The feeling is brought on mostly by the amount of blood that surrounds this area. It is like the crags themselves have been painted with blood, as they are red than stone colored. There are huge bloodstains all over the ground as well as the dried up reminants of former puddles everywhere. The crags seem climable if you dare to go on. ~ 48 0 5 D3 A trail lies to the west. ~ ~ 0 -1 15702 D4 The crags seem climable. ~ ~ 0 -1 15704 S #15704 Scaling the Mountain~ The mountain is very dry and not as hard to climb as one might think. However, looking down from this height would scare the hell out of anyone. You are about halfway between the crags and the top of this peak and you have sucessfully managed to control your fear of falling So far... ~ 48 4 5 D4 You see the top of the peak. ~ ~ 0 -1 15705 D5 There are some blood stained crags below. ~ ~ 0 -1 15703 S #15705 Top of the Peak, Outside a HUGE Cave~ You've made it!! Standing on the top of this mountain peak the view of the kingdom is breathtaking. To the north, east and south you can see all the way to the edges of the magnificent Altat forest. Far to the north-east you can see a rather large clearing at the northern edge of the forest where there appears to be a village. Even farther to the north you can see the magnificent river Cadera that flows directly into the forest. To the north of the village, on the river you can see a strikingly beautiful tower. It glows white, even from this distance, and appears as the most beautiful building you have ever seen. You must make a point of examining it from a closer viewpoint. After you take in the amazing view and catch your breath, reality finally catches up with you. You are standing outside an ENORMOUS cave-mouth. Its opening is easily more than fifteen meters around, and all of the rock around it is scorched black. You can hear some VERY heavy breathing coming from inside and you think that it would be wise to get the hell out of here fast! ~ 48 4 5 D1 It is very dark and VERY terrifying. ~ ~ 0 -1 15706 D5 The mountain seems climable below. ~ ~ 0 -1 15704 S #15706 The Lair of Berinthraxus~ WOW!!! This cavern is HUGE!! It towers, easily more than 15 meters above your head. It is wider than your average brontosaurus and you can't even tell how deep it is. There are black scorch marks all over the walls and the cavern has very large claw marks everywhere. It appears like some big creature carved it out of the side of the mountain with its claws. There are blackened bones strewn about all over the place and large patches of dried blood as well. The cavern is warmer than it was outside and you begin to feel sweat forming on your brow. Clearly this is not a safe place to rest your bones. ~ 48 9 0 D3 Outside the cave. ~ ~ 0 -1 15705 S #15707 River Cadera~ Floating gently along the river through the forest the river suddenly dissappears ahead under the edge of the forest. The interlocking vines of the forest literally form a wall, less than two inches above the water line. Your journey by way of the river is at an end. There is a docking area to the east where you can land your boat. ~ 48 8192 7 D0 Upstream on the river. ~ ~ 0 -1 15646 D1 There is a safe place to land your boat to the east. ~ ~ 0 -1 15708 S #15708 Outside a Large Fort~ Standing before you is a fort of great stature. You were unable to even see it from the river as it is perfectly camaflaged in the forest. Now that it is visable though, your breath is taken away. The walls surrounding it are several stories high and are connected to some of the larger trees of this area. There isn't a single crack or gap anywhere in in its construction. To the south you can see the entrance gates. ~ 48 8193 2 D2 The gates of a large fort. ~ ~ 0 -1 15709 D3 The River Cadera lies to the west. ~ ~ 0 -1 15707 S #15709 Gates of the Ranger's Fort~ Standing before the gates to this magnificent fort you can see that the wood not only has no cracks, but it doesn't even have a single splinter or chip. The gates tower in front of you, and their edges seem to be forest trees. It looks like the fort is simply carved right out of the forest. ~ 48 8192 2 D0 Leaving the fort area. ~ ~ 0 -1 15708 D1 The gates stand three stories tall and look very solid. ~ gates~ 3 15601 15710 S #15710 Entryway to the Fort~ You have entered this magnificent fort and gaze upon the surrounding beauty. There are rows of groomed trees lining the inside of the outer walls and there are gardens scattered everywhere. Sever species of animals wander about as well as several people. ~ 48 8192 1 D1 There is more to the fort to the east. ~ ~ 0 -1 15711 D2 There is more to the fort to the south. ~ ~ 0 -1 15712 D3 The gates stand three stories tall and look very solid. ~ gates~ 3 15601 15709 S #15711 In the Fort~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort, yet you don't see any actual buildings anywhere. ~ 48 8192 1 D2 There is more to the fort to the south. ~ ~ 0 -1 15713 D3 The entryway lies to the west. ~ ~ 0 -1 15710 S #15712 In the Fort~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort. To the south you can see a couple of buildings. ~ 48 8192 1 D0 The entryway lies to the north. ~ ~ 0 -1 15710 D2 More of the fort lies to the south. ~ ~ 0 -1 15716 S #15713 By the Grand Garden~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. To the east you see a spectacular garden inviting you to come take a look. ~ 48 8192 1 D0 There is more to the fort to the north. ~ ~ 0 -1 15711 D1 The garden lies to the east. ~ ~ 0 -1 15714 S #15714 North End of the Garden~ What a spread!!! Every type of vegetable, root, and fruit tree seems to have its place here. All around you can see some of the largest tomatoes, squash, apples, oranges, and others, in the land. There is literally enough growing here to feed a small army for several months. There is a light mist that falls from the forest canopy above, which serves to water all of the plants. ~ 48 8192 2 D2 More of the garden lies to the south. ~ ~ 0 -1 15718 D3 More of the fort lies to the west. ~ ~ 0 -1 15713 S #15715 The Armory~ Various weapons are arranged along the walls here. l types of shields, swords, polearms and armors line the walls. There is also a small section in the corner devoted to holding a few important spell components. There is a statue of Mielikki in the middle of the room, seeming to guard the armory. ~ 48 8200 0 D1 More of the fort lies to the east. ~ ~ 0 -1 15716 S #15716 In the Fort~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort. To the west you see a building labeled 'Armoury'. There are a couple of more buildings to the south. ~ 48 8192 1 D0 More of the fort lies to the north. ~ ~ 0 -1 15712 D1 More of the fort lies to the east. ~ ~ 0 -1 15717 D2 More of the fort lies to the south. ~ ~ 0 -1 15720 D3 The armory lies to the west. ~ ~ 0 -1 15715 S #15717 North of the Training Grounds~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort. To the south you can see several rangers practicing their battle skills. ~ 48 8192 1 D2 The training grounds lie to the south. ~ ~ 0 -1 15721 D3 More of the fort lies to the west. ~ ~ 0 -1 15716 S #15718 Southern End of the Garden~ The garden just gets more spectacular the longer you look around. As you look more carefully at the plants you can see the various bees and other plant-friendly insects moving around. You can pick out a few mite-eaters as well as other natural enemies doing their job. Clearly the rangers who keep up this garden are in touch with nature. ~ 48 8192 2 D0 More of the garden lies to the north. ~ ~ 0 -1 15714 S #15719 Dining Hall~ This appears to be the dining building but it isn't what you'd expect. For instance there aren't any tables or chairs or even a kitchen. There is a closet that has an arrangement of furniture within it. Perhaps this hall is only used for entertaining guests. Nothing is really of much interest here. ~ 48 8200 0 D1 More of the fort lies to the east. ~ ~ 0 -1 15720 S #15720 In the Fort~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort. To the west you see a building labeled 'Dining Hall'. There is more to the fort, south of here. ~ 48 8192 1 D0 More of the fort lies to the north. ~ ~ 0 -1 15716 D2 More of the fort lies to the south. ~ ~ 0 -1 15723 D3 There is a dining building to the west. ~ ~ 0 -1 15719 S #15721 Western End of the Training Grounds~ This is the first part of the fort that isn't groomed with plant-life. In fact the entire training area is nothing more than dirt. Several rangers are dueling in this area and none of them seems too concerned with your presence. ~ 48 8192 1 D0 More of the fort lies to the north. ~ ~ 0 -1 15717 D1 More of the training grounds lie to the east. ~ ~ 0 -1 15722 S #15722 Eastern End of the Training Grounds~ This is the first part of the fort that isn't groomed with plant-life. In fact the entire training area is nothing more than dirt. Several rangers are dueling in this area and none of them seems too concerned with your presence. ~ 48 8192 1 D3 More of the training grounds lie to the west. ~ ~ 0 -1 15721 S #15723 In the Fort~ As you walk along the inside walls of the fort you are beginning to see that the fort looks much larger from the outside. Perhaps it is an illusion or just that it was built to decieve. There are random walls built throughout this complex, which seem to be designed to seperate different sections of the fort. To the east you see another building, but this one appears to be the only one with a door. ~ 48 8192 1 D0 More of the fort lies to the north. ~ ~ 0 -1 15720 D1 There is a building to the east. ~ ~ 0 -1 15724 S #15724 Outside of a Locked Building~ You stand outside another building within the fort. This one however has a locked door on it. The building seems to be designed in the same way as the others, nothing special about it so you wonder why there is a door on this one? ~ 48 8192 1 D1 The door looks quite solid and there is a prominant unicorn carved into it. ~ door~ 3 15602 15725 D3 More of the fort lies to the west. ~ ~ 0 -1 15723 S #15725 Chamber of the Ranger Lord~ All around you are paintings, sculptures and other symbols, all devoted to Mielikki the 'Mistress of the Forest'. There is a large desk in the corner and a ton of weapons and armorments in display cases around the room. Several thought to be extinct species of plant-life can also be seen growing directly under the skylights carved out of the ceiling. ~ 48 8200 0 D3 The door looks quite solid. ~ door~ 3 15602 15724 S #15726 Enclave in the Altat Forest~ This small enclave in the forest is very strange indeed. It has a cleared out area in the center and there is a small pit where things have been burned for some reason or another. There is a circle of rocks around the burnt area and there is an aroma of flowers all around, yet no flowers grow here. ~ 48 0 3 D1 The vines interlock in a twisted mesh there. ~ vines~ 1 -1 15674 S #15727 Turn in the Hall~ The arched cielings and the walls of this magnificent hall are constructed out of pure ivory and are decorated with the finest of gems from across the planes. Here you can see gold lined sculptures on marble shelves, and lit by magnificent fairie fires. The floor is carved marble, without a single chip or flaw in its intricate design. The hall makes a turn from the east to the south here. ~ 48 8 0 D1 The hall continues to the east. ~ ~ 0 -1 15728 D2 The hall bends again to the south of here. ~ ~ 0 -1 15732 S #15728 The Entry Hall~ The arched cielings and the walls of this magnificent hall are constructed out of pure ivory and are decorated with the finest of gems from across the planes. Rare emeralds, sapphires, and garnets are a glorious sight, highlighting the masterful works o that decorate this hall. The floor is carved marble, without a single chip or flaw in its intricate design. You are struck by the sheer beauty of this tower. ~ 48 8 0 D1 The entrance to the tower lies to the east. ~ ~ 0 -1 15729 D3 The hall continues to the west. ~ ~ 0 -1 15727 S #15729 Entrance to the Tower~ You have entered the Glorious Ivory Tower, home to the finest cavaliers in all of the land. The arched cielings and the walls are constructed out of pure ivory and are decorated with the finest of gems from across the planes. All around you can see emeralds, rubys, topazes, lapis, and diamonds pressed right into the walls. There are also several intricate carvings seemingly come to life by the sculpturer's hand lining the hall. Some of greatest painters in the realms have contributed their talents to creating portraits of the most famous cavaliers, which are displayed along this entry hall. There are some words carved into the wall here as well. ~ 48 8 0 D1 The tower doors are made of solid ivory. ~ doors~ 3 15603 15730 D3 The hall continues to the west ~ ~ 0 -1 15728 S #15730 Outside the Tower Doors~ You are standing in front of the legendary Ivory Tower of Tuscany. Legends tell of the Cavaliers, also known as the 'Sons of the Wind', who reside within these majestic walls. Tales of their heroism in the battle to force back the forces of Hell are legenda The tower itself stands over eight stories tall and is a vibrant white in hue. There is a large set of doors here which lead into the tower and a path to the east which leads back to the river. ~ 48 4 2 D0 There is a HUGE crevice there, and you can't see the bottom of it. It looks like it would be EXTREMELY bad to jump into it. Your nerves feel like icicles shooting through your veins. ~ ~ 0 -1 15747 D1 There is a path to the east. ~ ~ 0 -1 15731 D2 There is a HUGE crevice there, and you can't see the bottom of it. It looks like it would be EXTREMELY bad to jump into it. Your nerves feel like icicles shooting through your veins. ~ ~ 0 -1 15747 D3 The tower doors are made of solid ivory. ~ doors~ 3 15603 15729 S #15731 Gazing at the Tower~ You are standing at the best place in the kingdom to see the Ivory Tower from. It is absolutely gorgeous. It stands over eight stories tall and is brilliantly white in hue. There are no visable windows anywhere in the structure of the tower. There are large intricate carvings of some famous cavaliers all along the sides of the tower. There are several cavaliers moving about around the side of the tower, but you clearly can't get there from here as the tower is surrounded on all sides but this by a gigantic crevice. Looking down into it you cannot see its bottom. ~ 48 0 2 D2 The path continues to the south. ~ ~ 0 -1 15735 D3 The Ivory Tower lies to the west. ~ ~ 0 -1 15730 S #15732 Bend in the Hall~ The arched cielings and the walls of this magnificent hall are constructed out of pure ivory and are decorated with the finest of gems from across the planes. Here you can see silver streams flowing like waterfalls down the walls to give the illusion of rivers of mithril, the metal of which cavaliers prize above all. The hall gets more exquisite the farther along it you travel. ~ 48 8 0 D0 The tower turns again to the north of here. ~ ~ 0 -1 15727 D1 The hall continues to the east. ~ ~ 0 -1 15733 S #15733 Hallway~ The arched cielings and the walls of this magnificent hall are constructed out of pure ivory and are decorated with the finest of gems from across the planes. Here you can see silver streams flowing like waterfalls down the walls to give the illusion of rivers of mithril, the metal of which cavaliers prize above all. The hall gets more exquisite the farther along it you travel. To the south you see a very intricately carved door. ~ 48 8 0 D1 The hall appears to take a turn there. ~ ~ 0 -1 15734 D2 There is an ancient door with several indecipherable runes upon it. ~ runed door~ 3 15604 15737 D3 The hall seems to turn there. ~ ~ 0 -1 15732 S #15734 Turn to the Stairs~ The arched cielings and the walls of this magnificent hall are constructed out of pure ivory and are decorated with the finest of gems from across the planes. To the south you can see a grand staircase leading to the second level of the tower. ~ 48 8 0 D2 There is a staircase to the south. ~ ~ 0 -1 15738 D3 The hall continues to the west. ~ ~ 0 -1 15733 S #15735 Approaching the Tower~ As you continue to approach the tower you are even more amazed by its beauty. Its glimmering sides reflect the sun to create a glowing appearance, the way it stands, surrounded on all sides by an immense crack in the ground makes it seem even more god-like. ~ 48 0 2 D0 The path continues to the north. ~ ~ 0 -1 15731 D2 The shore lies to the south. ~ ~ 0 -1 15739 D3 There is a HUGE crevice there, and you can't see the bottom of it. It looks like it would be EXTREMELY bad to jump into it. Your nerves feel like icicles shooting through your veins. ~ ~ 0 -1 15747 S #15736 Grand Dusty Staircase~ You are standing at the top of a magnificent staircase, at least you think it would be magnificent if it wasn't for the amount of dust that has befallen it. You are leaving tracks in it, the dust is so thick. How long has it been since anyone has even been here. The staircase itself appears to be carved out of some sort of black marble of onyx or something. The staircase leads down into darkness. ~ 48 8201 0 D1 There is a dusty chamber to the east. ~ ~ 0 -1 15737 D5 The stairs lead down from here. ~ ~ 0 -1 15743 S #15737 Dusty Chamber~ You are standing at the top of a magnificent staircase, at least you think it would be magnificent if it wasn't for the amount of dust that has befallen it. You are leaving tracks in it, the dust is so thick. How long has it been since anyone has even been here. The staircase itself appears to be carved out of some sort of black marble of onyx or something. The staircase leads down into darkness. ~ 48 8201 0 D0 The door is very ancient and there is a heavy coat of dust upon it. ~ runed door~ 3 15604 15733 D3 There is a staircase to the west. ~ ~ 0 -1 15736 S #15738 Staircase to the Second Level~ You have made it to the end of the entry hall and are now ready to ascend to the next level of the tower. The staircase before you is carved out of the same gorgeous marble as the hall floor and it shines as if it has just been waxed. Several fairie fires light the sculptures along the walls of this staircase and you can see several human forms moving about upstairs. ~ 48 12 0 D0 There is a turn in the hall to the north. ~ ~ 0 -1 15734 D4 The marble staircase leads up from here. ~ ~ 0 -1 15756 S #15739 Shore on the Island~ You have landed on the shore of this strange island. From here you can see clearly that there are no bridges leading to this island, and clearly boats are the only means of transportation to and from it. To the west you now can see the magnificent tower clearly. It rises up eight stories into the sky and you feel yourself drawn towards it. Watch out for that gigantic crevice surrounding it though. You'd better stick to the path. ~ 48 0 2 D0 There is a path to the north. ~ ~ 0 -1 15735 D1 The river lies to the east. ~ ~ 0 -1 15740 D3 There is a HUGE crevice there, and you can't see the bottom of it. It looks like it would be EXTREMELY bad to jump into it. Your nerves feel like icicles shooting through your veins. ~ ~ 0 -1 15747 S #15740 River Cadera~ The current gets even stronger here and no matter how hard you struggle there is simply no way you're going to be able to go farther upstream than this. However, you have managed to make it to what appears to be a safe shoreline upon the island where you can land your boat. ~ 48 0 7 D2 The river flows to the south. ~ ~ 0 -1 15741 D3 The shore of the island lies to the west. ~ ~ 0 -1 15739 S #15741 River Cadera~ You can now see the tower on the island much clearer, and even though the current is pushing against you with everything it's got, you can't seem to take your eyes off of the tower. It is gleaming white and stands several stories tall right in the middle of the island. You also catch a quick glimpse of a large, white, winged creature circling the top of the tower, before your attention is drawn back to fighting the current. ~ 48 0 7 D0 Upstream on the river by the island. ~ ~ 0 -1 15740 D2 The river continues to the south. ~ ~ 0 -1 15742 S #15742 River Cadera~ The water flows powerfully from the north to the south. You are fighting the current with everything you've got and you think you may be able to go a little farther north if you try hard enough. There is definately an island to the north of here and you might be able to make it there. You can also make out a large tower located on the center of the island, but because you are struggling so hard against the current you can't get a good look at it. To the south you can see the faint outline of a bridge. ~ 48 0 7 D0 Upstream on the river. ~ ~ 0 -1 15741 D2 The river flows to the south. ~ ~ 0 -1 15611 S #15743 Bottom of the Dusty Staircase~ You are standing at the bottom of a magnificent staircase, at least you think it would be magnificent if it wasn't for the amount of dust that has befallen it. You are leaving tracks in it, the dust is so thick. How long has it been since anyone has even been here. The staircase itself appears to be carved out of some sort of black marble of onyx or something. The staircase leads up into darkness and there is a dusty tunnel leading away to the south. ~ 48 8201 0 D2 There is a hall leading to the south. ~ ~ 0 -1 15744 D4 The stairs go up from here. ~ ~ 0 -1 15736 S #15744 Dusty Hall Before an Ancient Blue Door~ The dust in this chamber is so thick that you can't even see the ground. The chamber has a dead musty smell to it and you wonder how long it has been since anyone has been here. There is one very noticible thing in this room, however, that is an ancient door to the south that glows bright blue illuminating this chamber. The door has pictures of a giant wyrm carved into it. The pictures depict the wyrm in combat with a party of adventurers, and by the looks of it the dragon has clearly gotten the upper hand. ~ 48 8200 0 D0 There is a staircase to the north. ~ ~ 0 -1 15743 D2 The door glows bright blue and the carvings are so intricate that they seem to come alive. It seems like the wyrm in the carvings could turn his head and breath his deadly lightning directly at you. The door looks very solid and looks like it has stood closed, guarding whatever is behind it, for some time now. ~ blue door ancient~ 3 15605 15745 S #15745 Dusty Chamber Before an Ancient Green Door~ The dust in this chamber is thicker than the previous ones, if that is posse. The chamber has a dead musty smell to it and you wonder how long it has been since anyone has been here. Like the previous chamber, this one also has an ancient door glowing to the south, except that this door is glowing green and the carvings on it depict a ranger facing off against a large group of demons. By the looks of the tortured faces of the demons the ranger has been fairing very well against them. ~ 48 8200 0 D0 You are looking at the undecorated side of the ancient blue door. ~ blue door ancient~ 3 15605 15744 D2 The door glows bright green and the carvings are so intricate that they seem to come alive. It seems like the ranger in the carving could face you with his magical bow and launch a flurry of arros right through your heart. ~ green door ancient~ 3 15606 15746 S #15746 Chamber of the Gods~ Unlike anything you have ever seen this chamber is not only imaculately clean but it is fantastically decorated. There are carvings all over the walls as well as sculptures and statues all throughout the chamber. All of them are a lit by fairie fires and each seem to have been sculpted by masters. As you look upon the carvings on the wall you are able to determine that they tell a story. It seems that at some point in time a wizard created this room as a portal to the chambers of the gods. He then went to them and generally made a nuisance of himself. After disposing of him, the gods tried to destroy the portal, but were unable to break the magical force. Apparently the wizard's god had taken offense to his being killed and decided to put his force into the portal to hold it open. Knowing that this portal could be incredibly dangerous if left open, the Finnish Gods, whose chambers had been violated, created an artifact that would hold the portal within it. They put such magics into it that no mortal could so much as grab the item sucessfully. Following this they set about to make sure no one would be able to get to the item, as they couldn't move the portal from this room. They decided to put several magical doors and a magical chest in the passage to this room and locked them with ancient magical keys. Finally they gave the gift of immortality to four creatures, known as the 'keepers.' These four creatures were each given the charge of guarding one of the ancient keys in return for their everlasting life. There is also a message carved into the floor. 'Ye who hath entered the Chambers of the Gods be warned As it was with the wizard it shall be with you. Do not dare to enter the halls of the gods lest ye suffer long and painful retribution which shall result in yer DEATH'. ~ 48 8200 0 D0 You are looking at the undecorated side of the ancient green door. ~ green door ancient~ 3 15606 15745 S #15747 The Crevice~ AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!! How could one be so foolish as to jump into a crevice that one can't see the bottom of????????? Well you can see the bottom now and it's coming at you VERY fast. SPLAT!!!!!!!!! CRUNCH!!!!!!!! You have just enough time to gaze down at your bloodied mangled corpse before ascend from this world. ~ 48 2 2 S #15748 Base of the Staircase to the Third Level~ You are standing at the base of another staircase. From here you can see that the top of the staircase is bathed in the same white light that surrounds you here. The staircase is as solidly constructed as the previous and it looks like it could support the weight of a dragon or two. There is also a hallway to the east. ~ 48 12 0 D1 The marble hallway continues to the east. ~ ~ 0 -1 15749 D4 The stairs go up from here. ~ ~ 0 -1 15757 S #15749 Marble Hall~ This hall is constructed entirely out of marble. Like the floor on the level below it shines as if it has just been waxed, however in this hall the walls and ceiling as well as the floor is carved marble. How much must a tower like this have cost to build? The hall continues to the east and there is a staircase to the west. ~ 48 8 0 D1 The marble hall comes to a turn to the east. ~ ~ 0 -1 15750 D3 There is a staircase to the west. ~ ~ 0 -1 15748 S #15750 Turn in the Marble Hall~ This hall is constructed entirely out of marble. Like the floor on the level below it shines as if it has just been waxed, however in this hall the walls and ceiling as well as the floor is carved marble. How much must a tower like this have cost to build? The hall makes a turn from the south to the west here. ~ 48 8 0 D2 The marble hall continues to the south. ~ ~ 0 -1 15753 D3 The marble hall continues to the west. ~ ~ 0 -1 15749 S #15751 Center of the Grand Dining Hall~ Standing in the center of this magnificent dining hall. It is constructed around a corner so that the main table turns the corner and allows the head of the table to sit at the point and have an equal number of his men on either side. The table is clean as a whistle and constructed out of brilliant white granite. The chairs are arranged and decorated according to the rank of those who occupy them. The dining hall continues to the east and south. ~ 48 8 0 D1 The dining hall continues to the east. ~ ~ 0 -1 15752 D2 The southern end of the dining hall lies to the south. ~ ~ 0 -1 15754 S #15752 Eastern End of the Dining Hall~ Standing at the eastern edge of this magnificent dining hall. It is constructed around a corner so that the main table turns the corner and allows the head of the table to sit at the point and have an equal number of his men on either side. The table is clean as a whistle and constructed out of brilliant white granite. The chairs are arranged and decorated according to the rank of those who occupy them. The dining hall continues to the west and there is a door to the east. ~ 48 8 0 D1 The door is made out of a brilliant white granite. ~ granite door~ 1 -1 15753 D3 The center of the dining hall lies to the west. ~ ~ 0 -1 15751 S #15753 Marble Hall~ This hall is constructed entirely out of marble. Like the floor on the level below it shines as if it has just been waxed, however in this hall the walls and ceiling as well as the floor is carved marble. How much must a tower like this have cost to build? The hall comes to a turn to the north and there is a staircase to the south. ~ 48 8 0 D0 The hall seems to turn to the north. ~ ~ 0 -1 15750 D2 There is a marble staircase to the south. ~ ~ 0 -1 15756 D3 The door is made out of a brilliant white granite. ~ granite door~ 1 -1 15752 S #15754 Southern End of the Dining Hall~ Standing at the eastern edge of this magnificent dining hall. It is constructed around a corner so that the main table turns the corner and allows the head of the table to sit at the point and have an equal number of his men on either side. The table is clean as a whistle and constructed out of brilliant white granite. The chairs are arranged and decorated according to the rank of those who occupy them. The dining hall continues to the north and there is a door to the east. ~ 48 8 0 D0 The center of the dining hall lies to the north. ~ ~ 0 -1 15751 D1 There is a door to the east. ~ door~ 1 -1 15755 S #15755 Kitchen~ The kitchen is gigantic. Easily there are over thirty chefs and their assistants running about. You can see a row of pots hanging over fires to the south and the lovely smell of cooking food teases your nostrils. You see a huge spread of delicasies being prepared all around you. Wonder what the occasion is, or if they eat like this every night? ~ 48 8 0 D3 The dining hall lies to the west. ~ door~ 1 -1 15754 S #15756 Top of the Marble Staircase~ The staircase you stand upon is carved out of the same gorgeous marble as the hall floor on the level below. It shines as if it has just been waxed and from here you can see that ahead of you to the north the beauty continues. You can see that the entire hall is made out of marble. ~ 48 8 0 D0 The marble hall continues to the north. ~ ~ 0 -1 15753 D5 The marble staircase leads down from here. ~ ~ 0 -1 15738 S #15757 Top of the Staircase~ You are standing at the top of another staircase. From here you can see that the base of the staircase is bathed in the same white light that surrounds you here. The staircase is as solidly constructed as the previous and it looks like it could support the weight of a dragon or two. Another marble hall leads to the west from here. ~ 48 8 0 D1 A hallway leads away to the east. ~ ~ 0 -1 15758 D5 The bottom of the staircase lies down from here. ~ ~ 0 -1 15748 S #15758 Marble Hall~ This hall is constructed entirely out of marble. Like on the previous floor it shines as if it has just been waxed. The calmness is what strikes you as the strangest thing about this level. All of the warriors you've seen wandering the halls have little or no concern for you at all. They all go about their business as if you didn't exist. To the west you see a staircase and to the east the hall takes a turn. ~ 48 8 0 D1 The hall takes a turn just east of here. ~ ~ 0 -1 15759 D3 A staircase lies to the west. ~ ~ 0 -1 15757 S #15759 Bend in the Hall~ This hall is constructed entirely out of marble. Like on the previous floor it shines as if it has just been waxed. The calmness is what strikes you as the strangest thing about this level. All of the warriors you've seen wandering the halls, have little or no concern for you at all. They all go about their business as if you didn't exist. To the west the hallway leads to a staircase and there is another turn south of here. ~ 48 8 0 D2 The hall takes another turn to the south of here. ~ ~ 0 -1 15762 D3 The hall continues to the west. ~ ~ 0 -1 15758 S #15760 Behind the Copper Door~ Standing on this side of a copper door the halls have changed appearance once again. You no longer stand within the confines of an all marble hall, rather now you are in the middle of a shining copper hall. The light sources are once again magical fairie fires and they light the hall with perfect subtleness. The fires, rather than blinding you with reflections off of the copper, instead serve the purpose of enabling perfectly clear sight, making the metal hall look exquisite. What other wonders of construction will this tower be home to? There is a copper door to the east and the hall makes a turn just south of here. ~ 48 8 0 D1 There is a door here made out of solid copper. You can make out your reflection in it. ~ copper door~ 3 15609 15761 D2 The hall makes a turn just south of here. ~ ~ 0 -1 15763 S #15761 Before a Copper Door~ This hall is constructed entirely out of marble. Like on the previous floor it shines as if it has just been waxed. The calmness is what strikes you as the strangest thing about this level. All of the warriors you've seen wandering the halls, have little or no concern for you at all. They all go about their business as if you didn't exist. To the east the hallway makes a turn and to the west you see a strange copper door. ~ 48 8 0 D1 The hall turns to the east. ~ ~ 0 -1 15762 D3 There is a door here made out of solid copper. You can make out your reflection in it. ~ copper door~ 3 15609 15760 S #15762 Turn in the Hall~ This hall is constructed entirely out of marble. Like on the previous floor it shines as if it has just been waxed. The calmness is what strikes you as the strangest thing about this level. All of the warriors you've seen wandering the halls, have little or no concern for you at all. They all go about their business as if you didn't exist. To the west the hallway leads to a door and to the north the hall takes another turn. ~ 48 8 0 D0 The hall bends to the north. ~ ~ 0 -1 15759 D3 There seems to be a door to the west. ~ ~ 0 -1 15761 S #15763 Turn in the Copper Hall~ You stand within the confines of an all copper hall. The light sources are once again magical fairie fires and they light the hall with perfect subtleness. The fires, rather than blinding you with reflections off of the copper, instead serve the purpose of enabling perfectly clear sight, making the metal hall look exquisite. What other wonders of construction will this tower be home to? The hall continues to the north and east. ~ 48 8 0 D0 There is a door to the north of here. ~ ~ 0 -1 15760 D1 The hall continues to the east. ~ ~ 0 -1 15764 S #15764 Copper Hall~ You are travelling down an all copper hall. The light sources are once again magical fairie fires and they light the hall with perfect subtleness. The fires, rather than blinding you with reflections off of the copper, instead serve the purpose of enabling perfectly clear sight, making the metal hall look exquisite. What other wonders of construction will this tower be home to? The hall continues to the west and there is a staircase just east of here. ~ 48 8 0 D1 There is a staircase just east of here. ~ ~ 0 -1 15765 D3 The hall makes a turn just west of here. ~ ~ 0 -1 15763 S #15765 Base of the Copper Stairs~ You are standing at the base of another staircase. From here you can see that the top of the staircase is bathed in the same copper glow that surrounds you here. The staircase is as solidly constructed as the previous and it looks like it could support the weight of a dragon or two. There is also a a copper hall leading away to the west. ~ 48 12 0 D3 The copper hall leads away to the west. ~ ~ 0 -1 15764 D4 The staircase leads up from here. ~ ~ 0 -1 15774 S #15766 Bend in the Brass Hall~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. The hall leads away from here to the east and south. ~ 48 8 0 D1 There is a T-intersection to the east of here. ~ ~ 0 -1 15767 D2 The hall continues to the south. ~ ~ 0 -1 15769 S #15767 T-Intersection in the Brass Hall~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. The hall leads away to the east, west and south. ~ 48 8 0 D1 The hall comes to an end just east of here. ~ ~ 0 -1 15768 D2 The hall ends by a door to the south of here. ~ ~ 0 -1 15770 D3 The hall makes a turn just west of here. ~ ~ 0 -1 15766 S #15768 End of the Brass Hall~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. The hall leads away to the west. ~ 48 8 0 D3 There is a T-intersection to the west of here. ~ ~ 0 -1 15767 S #15769 Brass Hall~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. The hall leads away to the north and south. ~ 48 8 0 D0 The hall seems to turn just north of here. ~ ~ 0 -1 15766 D2 The hall seems to take a turn just south of here. ~ ~ 0 -1 15772 S #15770 Behind the Brass Door~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. To the east there is a shining brass door and the hallway leads away to the north. ~ 48 8 0 D0 There is a T-intersection to the north of here. ~ ~ 0 -1 15767 D1 There is a shining brass door to the east. ~ brass door~ 3 15610 15771 S #15771 Before a Brass Door~ You are travelling down an all copper hall. The light sources are once again magical fairie fires and they light the hall with perfect subtleness. The fires, rather than blinding you with reflections off of the copper, instead serve the purpose of enabling perfectly clear sight, making the metal hall look exquisite. To the west there is a shining door made of solid brass, and there is also a staircase to the south. ~ 48 8 0 D2 There is a stairwell to the south. ~ ~ 0 -1 15774 D3 There is a shining brass door to the west. ~ brass door~ 3 15610 15770 S #15772 Before a Bronze Door~ This hall is constructed entirely out of brass. It shines brilliantly like it is cared for daily. There isn't a flaw or a dent anywhere in the metal design. There are sculptures painted a brilliant brass lining the walls and they are lit by the same magical fairie fires that you've seen on the previous levels. To the east there is a shining bronze door and the hallway leads away to the north. ~ 48 8 0 D0 The hallway continues to the north. ~ ~ 0 -1 15769 D1 The door is constructed very solidly out of bronze. ~ bronze door~ 3 15611 15773 S #15773 Base of the Bronze Staircase~ Fantastic. Yet another staircase constructed entirely out of shining metal. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The sculptures in this stairwell depict mages and priests as well as cavaliers. The stairs lead up from here and there is a bronze door to the west. ~ 48 12 0 D3 The door is constructed very solidly out of bronze. ~ bronze door~ 3 15611 15772 D4 The stairs lead up from here. ~ ~ 0 -1 15782 S #15774 Top of the Copper Staircase~ You are standing at the top of another staircase. From here you can see that the base of the stairwell is bathed in the same copper glow that surrounds you here. The staircase is as solidly constructed as the previous and it looks like it could support the weight of a dragon or two. There is also a a copper hall leading away to the north. ~ 48 8 0 D0 The hall comes to an end by another door. ~ ~ 0 -1 15771 D5 The base of the stairwellm liest down from here. ~ ~ 0 -1 15765 S #15775 Turn in the Bronze Hall~ You are beginning to wonder how many levels this tower actually has, because to the south of here you can see another stairwell. The hall you are in continues to shine brilliantly of bronze. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall leads away from here to the east and south. ~ 48 8 0 D1 The hall continues to the east. ~ ~ 0 -1 15776 D2 The hall continues to the south. ~ ~ 0 -1 15778 S #15776 Bronze Hall~ The hall you are in continues to shine brilliantly of bronze. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall leads away from here to the east and west. ~ 48 8 0 D1 The hall seems to turn just east of here. ~ ~ 0 -1 15777 D3 The hall turns just west of here. ~ ~ 0 -1 15775 S #15777 Winding Bronze Hall~ The hall you are in continues to shine brilliantly of bronze. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall leads away from here to the west and just south of here you can see the hall makes another turn. ~ 48 8 0 D2 The hall takes another turn just south of here and there seems to be a door there as well ~ ~ 0 -1 15780 D3 The hall continues to the west. ~ ~ 0 -1 15776 S #15778 Bronze Hall~ The hall you are in continues to shine brilliantly of bronze. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall leads away from here to the north and south of here you can see another stairwell. ~ 48 8 0 D0 The hall turns just north of here. ~ ~ 0 -1 15775 D2 There is a brilliant sapphire stairwell just south of here. ~ ~ 0 -1 15781 S #15779 Winding Bronze Hall~ The hall you are in continues to shine brilliantly of bronze. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall leads away from here to the east and to the south you can see a bronze stairwell. ~ 48 8 0 D1 The hall takes another turn just east of here and there seems to be a door there as well. ~ ~ 0 -1 15780 D2 There is a stairwell just south of here. ~ ~ 0 -1 15782 S #15780 Winding Bronze Hall Before a Silver Door~ The hall you are in continues to shine brilliantly of bronze and takes yet another turn. All along the walls the statues get more and more exquisite. There are statues of cavaliers, warriors, mages and priests lining the halls. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The hall turns here from the west to the north and there is a brilliantly crafted silver door here against the southern wall. ~ 48 8 0 D0 The hall takes another turn just north of here. ~ ~ 0 -1 15777 D2 There is a silver door shining brightly in the light. ~ silver door~ 3 15612 15783 D3 The hall takes another turn to the west of here. ~ ~ 0 -1 15779 S #15781 Base of the Sapphire Staircase~ The beauty of this tower never ceases to amaze you. You are now standing at the base of a stairwell crafted entirely out of sapphire. It glimmers in the light like the stars in the sky. Just a small piece of this stairwell would be worth a fortune. You contemplate chipping off a piece but decide that it would probably be unwise. That and the fact that this tower is so well constructed that very few weapons in the realms could accomplish the task without ruining their own enchantment. There is a bronze hall leading away from here to the north and the staircase goes up from here. ~ 48 12 0 D0 There is a bronze hall that leads away to the north. ~ ~ 0 -1 15778 D4 The stairs go up from here. ~ ~ 0 -1 15790 S #15782 Top of the Bronze Staircase~ You are standing at the top of this magnificent staircase and there is a bronze hallway leading away to the north. The bronze has been polished to a bright shine and is a lit so subtely that you'd think the hall itself was a light-source. The sculptures in this stairwell depict mages and priests as well as cavaliers. The stairs lead down from here. ~ 48 8 0 D0 The hall seems to turn just north of here. ~ ~ 0 -1 15779 D5 The base of the stairs lie down from here. ~ ~ 0 -1 15773 S #15783 Base of the Silver Staircase~ You have entered another in the seemingly endless stream of metal stairwells. This one shines of bright, freshly-polished silver. You are now starting to realize that the higher up you go the more precious the construction material. This stairwell is decorated with statues of monks, cavaliers, and bards and it seems to be a bit taller than the others. There is also a silver door against the north wall. ~ 48 12 0 D0 There is a silver door shining brightly in the light. ~ silver door~ 3 15612 15780 D4 The staircase leads up from here. ~ ~ 0 -1 15792 S #15784 Turn in the Sapphire Hall~ This hall gets more amazing the farther you travel down it. The sapphire is as pure as that you would see in a jeweler's store. The cuts and intricacies of it are exquisite. There are statues carved right out of the wall itself. They depict cavaliers, monks, priests, wizards and dragon-kin. The paintings on the wall stand out as more beautiful that any you have seen. Either the Cavaliers who own this hall have wealth beyond imiganation or they have some extremely talented friends. The hall turns here from the east to the south. ~ 48 8 0 D1 The hall continues to the east. ~ ~ 0 -1 15785 D2 The hall seems to end just south of here. ~ ~ 0 -1 15787 S #15785 Sapphire Hall~ This hall gets more amazing the farther you travel down it. The sapphire is as pure as that you would see in a jeweler's store. The cuts and intricacies of it are exquisite. There are statues carved right out of the wall itself. They depict cavaliers, monks, priests, wizards and dragon-kin. The paintings on the wall stand out as more beautiful that any you have seen. Either the Cavaliers who own this hall have wealth beyond imiganation or they have some extremely talented friends. The hall goes from the east to the west. ~ 48 8 0 D1 The hall seems to turn just east of here. ~ ~ 0 -1 15786 D3 The hall seems to turn just west of here. ~ ~ 0 -1 15784 S #15786 Another Bend in the Sapphire Hall~ There is another turn in this winding hall here. This time the hall turns from the south to the west and you can see that the hall goes straight for a while to the west. This hall gets more amazing the farther you travel down it. The sapphire is as pure as that you would see in a jeweler's store. The cuts and intricacies of it are exquisite. There are statues carved right out of the wall itself. They depict cavaliers, monks, priests, wizards and dragon-kin. The paintings on the wall stand out as more beautiful that any you have seen. Either the Cavaliers who own this hall have wealth beyond imiganation or they have some extremely talented friends. The hall goes from the south to the west. ~ 48 8 0 D2 The hall turns again just south of here. ~ ~ 0 -1 15789 D3 The hall continues to the west. ~ ~ 0 -1 15785 S #15787 End of the Sapphire Hall Beneath a Trapdoor~ This is very ODD indeed. The tower has been so brilliantly constructed that to find a trapdoor, especially one so obvious seems strange. However, there is no denying the beauty of the construction here. There are two large statues here: one is of a powerful and heavily armored Cavalier. He is dressed in a suit of full plate with a glowing longsword in one hand and a shield with several symbols upon it: The other is of another cavalier, dressed in chain mail, and armed with a scimitar. Both statues are carved from ivory and both radiate a powerful magical glow. The hall continues to the north and there is a ladder leading through a trapdoor in the ceiling. ~ 48 12 0 D0 The hall seems to turn just north of here. ~ ~ 0 -1 15784 D4 The trapdoor is carved entirely out of sapphire and it glows as if trapping a light source within its construction. ~ sapphire door trapdoor~ 3 15613 15796 S #15788 Turn in the Sapphire Hall~ This hall gets more amazing the farther you travel down it. The sapphire is as pure as that you would see in a jeweler's store. The cuts and intricacies of it are exquisite. There are statues carved right out of the wall itself. They depict cavaliers, monks, priests, wizards and dragon-kin. The paintings on the wall stand out as more beautiful that any you have seen. Either the Cavaliers who own this hall have wealth beyond imiganation or they have some extremely talented friends. The hall turns here from the south to the east. ~ 48 8 0 D1 The hall turns again, just east of here. ~ ~ 0 -1 15789 D2 The hall turns again to the south of here. ~ ~ 0 -1 15791 S #15789 Another Bend in the Sapphire Hall~ There is another turn in this winding hall here. This time the hall turns from the west to the north. This hall gets more amazing the more you explore it. The sapphire is as pure as that you would see in a jeweler's store. The statues lining the walls are exquisite and the temptation to carve off a piece is overwhelming. The hall goes from the west to the north. ~ 48 8 0 D0 The hall takes yet another turn just norht of here. ~ ~ 0 -1 15786 D3 The hall turns again just west of here. ~ ~ 0 -1 15788 S #15790 Top of the Sapphire Staircase~ You are standing at the top of a magnificent sapphire staircase and facing a hall that is created entirely out of sapphire. It twinkles in the light of magical fairie fires which seem to be imbedded in the walls themselves. The statues and paintings lining the walls seem to glow with magical radiance and the skill with which they have been crafted would cause even the simplest collector to gasp. The hall continues to the east and the stairs lead down from here. ~ 48 8 0 D1 The halls leads away from here to the east. ~ ~ 0 -1 15791 D5 The stairs lead down from here. ~ ~ 0 -1 15781 S #15791 Bend in the Sapphire Hall~ Your pace has slowed as you are trying to take in all of the beauty of this hallway. You have never even heard, let alone seen, a building with so magnificent passageways. In order to create such a place one would've had to employ the very best metal workers and gem cutters in the realms. The hall turns here from the west to the north. ~ 48 8 0 D0 The hall takes another turn just north of here. ~ ~ 0 -1 15788 D3 There is a stairwell to the west. ~ ~ 0 -1 15790 S #15792 Climbing the Silver Stairs~ This stairwell shines of bright, freshly-polished silver. You are now wondering why it seems so easy to ascend. One would think that a metal staircase would be slippery, but instead it seems to hold your feet firmer than stone. This stairwell is decorated with statues of monks, cavaliers and bards. You can see the top of the stairs just ahead. ~ 48 8 0 D4 The top of the staircase lies up from here. ~ ~ 0 -1 15801 D5 The base of the stairs lies just down from here. ~ ~ 0 -1 15783 S #15793 Master Trainer's Antechamber~ The feeling of a magical influence comes over you in waves as you enter the room. All around you are crystal statues of great warriors. The paintings along the walls depict several of the famous battles of the war with the forces of Hel. The largest statue in the room is a crystal version of the Cavalier statue just below the sapphire trapdoor. The statue here not only shows the cavalier dressed in chainmail but it moves and shifts positions to depict different attacking positions. There is an arched entrance to the east and a door to the south. ~ 48 8204 0 D1 There is an arched entryway leading to a large room. ~ ~ 0 -1 15794 D2 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15796 S #15794 Chamber of the Master Trainer~ You have entered the chamber of THE master trainer. All around you are books charts, and various paintings, all depicting battle strategy, positions and armorments. There are various practicing dummies about the chamber and what appears to be a row of jousting poles and saddles, along the north wall, although a couple of the saddles seem to be large enough to use on a dragon. The antechamber lies to the west. ~ 48 8204 0 D3 The antechamber lies to the west. ~ ~ 0 -1 15793 S #15795 Base of the Topaz Stairs~ This staircase looks quite remarkable. Carved entirely out of topaz it shines brighter than any other you've seen so far. There are several illusions dancing about the room, which canstantly change form and appearance. At one point you see an elven mage throwing a lightning bolt at a demon then the next it depicts a Shin-Shun monk having his head caved in by a dragon-kin. There is a large statue here of a Cavalier wearing no armor. He appears to be holding a spellbook in one hand but hit shirt appears to have a coat of arms upon it. The stairs go up from here and there is a door to the south. ~ 48 12 0 D2 A beautiful door carved out of glowing topaz. ~ topaz door~ 3 15615 15798 D4 The stairs lead up from here. ~ ~ 0 -1 15804 S #15796 Above the Sapphire Trapdoor~ You are standing in a strange room with three pearl doors leading out of it as well as a sapphire trapdoor in the floor. The walls and ceiling are constructed out of sapphire, but there aren't any statues or paintings here. Perhaps this area isn't for visitor's eyes. ~ 48 8 0 D0 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15793 D1 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15797 D2 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15799 D5 The trapdoor is carved entirely out of sapphire and it glows as if trapping a light source within its construction. ~ sapphire door trapdoor~ 3 15613 15787 S #15797 Base of the Pearl Staircase~ This is the most fantastic staircase you've seen yet. Constructed flawlessly from pure pearl. The statues lining the walls depict the most famous battles of the war with the forces of Hel. The elven warriors, mounted upon their magnificent griffons/ the powerful rangers using the forces of the forest/ and the cavaliers with thier incredible horses and armor. Each statue is a unique original and any one of them would cost half a dragon's horde to purchase. They all glow with fairie fires and to stare at them to long could easily distract you from your goal. ~ 48 12 0 D3 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15796 D4 The stairs lead up from here. ~ ~ 0 -1 15806 S #15798 Before a Topaz Door~ This hall comes to a quick end at a rather remarkable door. There are several statues here depicting monks, bards, cavaliers, mages and priests. To the south there is a silver staircase. ~ 48 8 0 D0 A beautiful door carved out of glowing topaz. ~ topaz door~ 3 15615 15795 D2 There is a silver stairwell, just south of here. ~ ~ 0 -1 15801 S #15799 Weapons Master's Antechamber~ The feeling of a magical influence comes over you in waves as you enter the room. Crystal cabinets, housing various weapons, surround the room. There are swords, daggers, pole-arms, maces, flails, and many other weapons from all around the realms. All of the weapons appear to be of the very finest quality and beneath each cabinet is a plaque with the name and origin of the weapon. There is also a crystal statue which is identical to the one in the room beneath the sapphire trapdoor. However, the statue here is holding a vast assortment of weapons and moves and shifts positions and weapons. There is an arched entryway to the east and a pearl door to the north. ~ 48 8204 0 D0 A beautiful pearl door which radiates a powerful magical aura. ~ pearl door~ 3 15614 15796 D1 The entryway leads to a large chamber. ~ ~ 0 -1 15800 S #15800 Chamber of the Weapons Master~ This fabulous chamber is immaculate. There isn't a drop of blood, sweat nor even a single chip or flaw anywhere. There are weapons lining each wall as well as a few hanging from the ceiling. There are several practicing devices throughout the room and they all look like they have been used A LOT. There is a bookshelf with several books about weapons in it. There are also several ceremonial weapons of varying materials, in special cases about the chamber. ~ 48 8204 0 D3 The entryway leads to the Antechamber ~ ~ 0 -1 15799 S #15801 Top of the Silver Staircase~ You are standing atop another in the seemingly endless stream of metal stairwells. This one shines of bright, freshly-polished silver. It is decorated with statues of monks, cavaliers, and bards. It seems to be a bit longer than the others also. There is a hall to the north. ~ 48 8 0 D0 The hall comes tn end at another door, just north of here. ~ ~ 0 -1 15798 D5 The stairs lead down from here. ~ ~ 0 -1 15792 S #15802 Chamber of the Cavalier Lord~ This is by far the most highly decorated chamber in the entire tower. Against the north wall there are two suits of black glowing full platemail, each grasping a longsword in one hand and holding a shield, decorated with the Lord's coat of arms, in the other. Against the eastern wall can be seen several framed parchments, with such names as Telgar the Ranger Lord, Peacock the Hierophant Druid, King Drenor of Tuscany, Meloncholy (Archmage to His Magesty), and many more signed upon them. Against the western wall there are various gold-plated weapons, all with plaques beneath them with the name of the foe vanquished for the weapon. There are three stuffed dragon heads above these weapons as well, two of which are red dragons and one gigantic head of an ancient black. In the center of the room there are statues of a Druid, a Blue Dragon, a Ranger Lord and the Cavalier Lord to whom this chamber belongs. ~ 48 8204 0 D2 There is a bright ivory door. ~ ivory door~ 3 15616 15805 S #15803 Chamber of the Cavalier/Archmage~ You couldn't have entered a more dangerous chamber if you tried. The chamber looks like a giagantic laboratory, with instruments of magical persuation everywhere. There is a very large bookcase with literally hundreds of books in it and none of them have names. Against the western wall there is a bright glow, coming from a gigantic tome resting on a pedestal. ~ 48 8204 0 D1 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15804 S #15804 Top of the Topaz Staircase~ This staircase looks quite remarkable. Carved entirely out of topaz it shines brighter than any other you've seen so far. There are several illusions dancing about the room, which canstantly change form and appearance. At one point you see a heavily armored gentleman conversing with a god and at the next moment you see him without any armor creating a swarm of meteors from thin air. The stairs go down from here and there is a lapis door to the south and another to the west. ~ 48 8 0 D2 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15807 D3 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15803 D5 The stairs lead down from here. ~ ~ 0 -1 15795 S #15805 Pearl Hall Before an Ivory Door~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall comes to an end here before a door of pure ivory, like that which covers the outside of the tower. ~ 48 8 0 D0 There is a bright ivory door with a carving of a heavily armored cavalier on it. There is also a very intricate coat of arms above the cavalier. ~ ivory door~ 3 15616 15802 D2 The hall seems to turn just south of here. ~ ~ 0 -1 15808 S #15806 Top of the Pearl Staircase~ You are standing atop the beautiful pearl staircase. The entire stairwell glows and radiates a feeling of excessive magic. The statues lining the walls depict the most famous battles of the war with the forces of Hel. The elven warriors, mounted upon their magnificent griffons/ the powerful rangers using the forces of the forest/ and the cavaliers with thier incredible horses and armor. Each statue is a unique original and any one of them would cost half a dragon's horde to purchase. They all glow with fairie fires and to stare at them to long could easily distract you from your goal. A pearl hallway leads away to the south. ~ 48 8 0 D2 The hall seems to turn just south of here and there is a very shiny door there ~ ~ 0 -1 15809 D5 The stairs lead down from here. ~ ~ 0 -1 15797 S #15807 Base of the Lapis Stairwell~ This stairwell is different from all of the others. It is carved out of a fantastic Lapis, but the strange thing is that there are no statues nor any paintings here. The stairwell doesn't look like it is too long but the lack of ornaments is a bit disturbing. ~ 48 12 0 D0 A brilliant door of lapis material is glowing and humming. ~ lapis door~ 3 15617 15804 D4 The stairs go up from here ~ ~ 0 -1 15816 S #15808 Turn in the Pearl Hall~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall turns here from the east to the north. ~ 48 8 0 D0 The hall ends just north of here. ~ ~ 0 -1 15805 D1 The hall seems to turn just east of here and there is a very shiny door there ~ ~ 0 -1 15809 S #15809 Bend in the Pearl Hall by a Diamond Door~ This glorious hall is made out of perfectly smooth pearl. The hall is brightly lit and literally covered with paintings and sculptures of some of the most powerful beings in the land. The hall turns here from the north to the east and there is a brilliant diamond door against the east wall. ~ 48 8 0 D0 There is a stairwell just north of here. ~ ~ 0 -1 15806 D1 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15810 D3 The hall takes another turn just west of here. ~ ~ 0 -1 15808 S #15810 Treasure Room~ This room is litered with treasure. Precious gems/coins and several statues are all arranged upon crystal shelves. There is armor and weapons along the walls as well as magnificent tapestries and paintings. ~ 48 8204 0 D3 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15809 S #15811 Turn in the Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues from the east to the south. ~ 48 8 0 D1 The hall continues to the east. ~ ~ 0 -1 15812 D2 The hall continues to the south. ~ ~ 0 -1 15814 S #15812 Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues from the east to the west. ~ 48 8 0 D1 The hall makes a turn just east of here. ~ ~ 0 -1 15813 D3 The hall turns just west of here. ~ ~ 0 -1 15811 S #15813 Beginning of the Lapis Hall~ This hall is as strange as the staircase that leads to it. There are no statues, paintings, tapestries nor any other decorations. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. The hall continues to the west and there is a stairwell to the south. ~ 48 8 0 D2 There is a stairwell just south of here. ~ ~ 0 -1 15816 D3 The hall continues to the west. ~ ~ 0 -1 15812 S #15814 Lapis Hall~ This hall continues to be undecorated (except for the hall itself of course). There are no statues, paintings nor any other form of decoration. The hall itself is gorgeous and perfectly clean, in fact it's almost as if this hall is rarely used. You are beginning to wonder where this hallway leads. It is easily the longest one you've been on since entering the tower. The hall leads from the north to the south. ~ 48 8 0 D0 The hall turns just north of here. ~ ~ 0 -1 15811 D2 The hall turns again just south of here. ~ ~ 0 -1 15817 S #15815 Treasure Room~ This room is litered with treasure. Precious gems/coins and several statues are all arranged upon crystal shelves. There is armor and weapons along the walls as well as magnificent tapestries and paintings. ~ 48 8204 0 D2 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15818 S #15816 Top of the Lapis Stairwell~ This stairwell is different from all of the others. It is carved out of a fantastic Lapis, but the strange thing is that there are no statues nor any paintings here. The stairwell doesn't look like it is too long but the lack of ornaments is a bit disturbing. There is a hall leading away to the north and the stairs go down from here. ~ 48 8 0 D0 The hall takes a turn just north of here. ~ ~ 0 -1 15813 D5 The stairs lead down. ~ ~ 0 -1 15807 S #15817 Bend in the Lapis Hall~ OK now this is getting strange. Not only is this hall irregularly long and undecorated but just to the east of here you can see a VERY large statue. The hall turns here from the north to the east. ~ 48 8 0 D0 The hall continues to the north. ~ ~ 0 -1 15814 D1 The hall continues to the east. ~ ~ 0 -1 15818 S #15818 Before Crystal and Diamond Doors~ The lapis hall comes to an abrupt end here and you are staring at two of the most beautiful doors you (or probably anyone else) have ever seen. The one against the east wall is carved from a beautiful crystal and the one north of here is a sparkling diamond. There is also a VERY large statue of a cavalier riding a dragon in this room. ~ 48 8 0 D0 The door is carved from what must've been the biggest diamond in the world! It sparkles and reflects all light in a brilliant rainbow effect. ~ diamond door~ 3 15618 15815 D1 This gorgeous crystal door reflects all light in rainbows of colors. ~ crystal door~ 3 15619 15819 D3 The hall turns just west of here. ~ ~ 0 -1 15817 S #15819 Chamber of the Lord of Mounts~ This chamber is covered with saddles and reigns of varying sizes. Some are obviously made for horses while others could easily fit a dinosaur. There are several brushes and other grooming devices scattered about as well as several books in the bookshelf (all of which have to do with capturing/training various mounts). There is a small staircase in the south-east corner of this chamber as well as the crystal door to the west. ~ 48 8332 0 D3 This gorgeous crystal door reflects all light in rainbows of colors. ~ crystal door~ 3 15619 15818 D4 The stairs lead up. ~ ~ 0 -1 15820 S #15820 Top of the Stairs Below a Trapdoor~ As you climb this narrow staircase you begin to realize just how its construction differs from all of the others you've seen. Not only is it made out of stone rather than some precious material, it is also completely undecorated and it comes to an end at a trapdoor in the ceiling. ~ 48 8204 0 D4 The trapdoor is made of gorgeous onyx. ~ onyx trapdoor door~ 1 -1 15823 D5 The stairs go down from here. ~ ~ 0 -1 15819 S #15821 Lair of Lucifanticus~ You have entered through the back entrance into a gigantic lair. It literally covers the entire top of the Ivory Tower and it has a gigantic opening in the west side. The chamber is also immaculately clean and constructed entirely out of the same ivory that makes up the walls of this incredible tower. There are several VERY LARGE spellbooks against one of the walls and you wonder what the hell is big enough to require this much space and can cast spells? ~ 48 8204 0 D1 There is a strange door radiating Luck??????? ~ luck door~ 3 15620 15822 D5 This shaft looks like a quick way out of the tower. ~ shaft~ 1 -1 15730 S #15822 White Onyx Hall~ This hall is very strange indeed. You've never seen white onyx before, let alone an entire hall made out of any onyx. However, this hallway is completely undecorated. There are no paintings or tapestries or anything besides, of course, a gigantic statue of a dragon in the center of the room. ~ 48 8204 0 D1 The hall ends just east of here. ~ ~ 0 -1 15823 D3 There is a strange door radiating Luck??????? ~ luck door~ 3 15620 15821 S #15823 Above the Trapdoor in a White Onyx Hall~ This hall is very strange indeed. You've never seen white onyx before, let alone an entire hall made out of any onyx. However, this hallway is completely undecorated. There are no paintings or tapestries or anything. The hall continues to the west. ~ 48 8204 0 D3 The hall continues to the west. ~ ~ 0 -1 15822 D5 The trapdoor is made of gorgeous onyx. ~ onyx trapdoor door~ 1 -1 15820 S #15824 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15826 D1 The halls constantly shift. ~ ~ 0 -1 15825 D2 The halls constantly shift. ~ ~ 0 -1 15824 D3 Another plane ~ ~ 0 -1 15858 S #15825 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15826 D1 The halls constantly shift. ~ ~ 0 -1 15825 D2 The halls constantly shift. ~ ~ 0 -1 15827 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15826 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15827 D1 Another plane ~ ~ 0 -1 15859 D2 The halls constantly shift. ~ ~ 0 -1 15826 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15827 Shifting Halls~ The halls shift constantly. All around you there is mist and vapor swirrling. You can see other halls leading away from here, but you are unable to tell the specific direction they head in. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15828 D1 Another plane ~ ~ 0 -1 15860 D2 The halls constantly shift. ~ ~ 0 -1 15827 D3 The halls constantly shift. ~ ~ 0 -1 15825 S #15828 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The halls constantly shift. ~ ~ 0 -1 15825 D1 The evil halls twist and bend. ~ ~ 0 -1 15829 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 Another plane ~ ~ 0 -1 15861 S #15829 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 Another plane. ~ ~ 0 -1 15862 D1 The evil halls twist and bend. ~ ~ 0 -1 15829 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15830 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15831 D1 The evil halls twist and bend. ~ ~ 0 -1 15828 D2 The evil halls twist and bend. ~ ~ 0 -1 15830 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15831 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 The white halls bend and shift. ~ ~ 0 -1 15837 D2 The evil halls twist and bend. ~ ~ 0 -1 15832 D3 Another plane ~ ~ 0 -1 15863 S #15832 Halls of Evil~ The halls here twist and bend to not only confuse you, but also to give you several horrible visions. All around you are demons and spectres and other foul creatures. The halls are constantly shifting and changing color from blood-red to deep jet black. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15832 D1 The evil halls twist and bend. ~ ~ 0 -1 15831 D3 The evil halls twist and bend. ~ ~ 0 -1 15830 S #15833 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 Black mist everywhere... ~ ~ 0 -1 15834 D2 The evil halls twist and bend. ~ ~ 0 -1 15828 D3 Another plane ~ ~ 0 -1 15865 S #15834 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15834 D1 Black mist everywhere... ~ ~ 0 -1 15833 D2 Black mist everywhere... ~ ~ 0 -1 15835 D3 Black mist everywhere... ~ ~ 0 -1 15833 S #15835 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15834 D1 Black mist everywhere... ~ ~ 0 -1 15836 D2 Black mist everywhere... ~ ~ 0 -1 15834 D3 Another plane ~ ~ 0 -1 15866 S #15836 Halls of Greater Evil~ You have a horrible fear of death as you enter these shifting twisted halls. Everything is black. Even the air around you. ~ 48 8204 0 D0 Black mist everywhere... ~ ~ 0 -1 15833 D1 Black mist everywhere... ~ ~ 0 -1 15833 D2 Black mist everywhere... ~ ~ 0 -1 15834 D3 The evil halls twist and bend. ~ ~ 0 -1 15831 S #15837 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The evil halls twist and bend. ~ ~ 0 -1 15828 D1 The good halls slide and shift. ~ ~ 0 -1 15838 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The halls constantly shift. ~ ~ 0 -1 15824 S #15838 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15839 D1 Another plane ~ ~ 0 -1 15867 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15838 S #15839 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15837 D1 The good halls slide and shift. ~ ~ 0 -1 15840 D2 The good halls slide and shift. ~ ~ 0 -1 15838 S #15840 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15841 D1 The good halls slide and shift. ~ ~ 0 -1 15837 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15837 S #15841 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 White mist everywhere... ~ ~ 0 -1 15843 S #15842 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15844 D2 White mist everywhere... ~ ~ 0 -1 15843 D3 White mist everywhere... ~ ~ 0 -1 15841 S #15843 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15842 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 White mist everywhere... ~ ~ 0 -1 15843 D3 White mist everywhere... ~ ~ 0 -1 15844 S #15844 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15841 D1 White mist everywhere... ~ ~ 0 -1 15845 D2 White mist everywhere... ~ ~ 0 -1 15844 D3 White mist everywhere... ~ ~ 0 -1 15843 S #15845 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15845 D1 White mist everywhere... ~ ~ 0 -1 15846 D2 White mist everywhere... ~ ~ 0 -1 15844 D3 White mist everywhere... ~ ~ 0 -1 15842 S #15846 Halls of Supreme Good~ You have an overwhelming feeling of holiness as you move about these shifting halls. Everything is white, even the air around you. ~ 48 8204 0 D0 White mist everywhere... ~ ~ 0 -1 15843 D1 White mist everywhere... ~ ~ 0 -1 15841 D2 Another plane. ~ ~ 0 -1 15869 D3 White mist everywhere... ~ ~ 0 -1 15842 S #15847 Entrance to the Halls of the Gods~ You have entered the halls of the gods. Overwhelming power radiates everywhere. There are no fancy decorations or anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all it is just sortof there. The air here is the freshest you've ever inhaled and an all-encompasing feeling of something unnatural engulfes you. A magical voice booms out as you enter the halls: 'Ye who hath violated the Halls of the Gods, be warned : All whom are not invited shall be dealt with accordingly. The mythos of the Kalevala are NOT pleased.' ~ 48 8204 0 D0 The halls continues to the north. ~ ~ 0 -1 15848 S #15848 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D0 The halls continue to the north. ~ ~ 0 -1 15849 D1 A hero's chamber. ~ ~ 0 -1 15857 D2 The entrance lies just south of here. ~ ~ 0 -1 15847 D3 A hero's chamber. ~ ~ 0 -1 15856 S #15849 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D1 The halls continue to the east. ~ ~ 0 -1 15850 D2 The halls continue to the south. ~ ~ 0 -1 15848 D3 A hero's chamber ~ ~ 0 -1 15854 S #15850 Halls of the Heros~ Overwhelming power radiates everywhere. There are no fancy decorations nor anything around. All around you is a mist that strangely resembles dew, however, it is neither wet nor does it impare your vision at all, it is just sortof there. The feeling of something unnatural engulfes you. You notice that these halls don't seem to change much no longer how long you look around. ~ 48 8204 0 D0 This is a door of pure light. It shines so brightly that you need to shield your eyes lest you become blinded. ~ light door~ 3 15621 15851 D1 A hero's chamber. ~ ~ 0 -1 15855 D3 The halls continue to the west. ~ ~ 0 -1 15849 S #15851 Staircase of the Kalevala~ The staircase begins to shift and change direction beneath your feet. All around you swirling colors of light engulf everything. You are becoming increasingly dizzy. ~ 48 8204 0 D2 This is a door of pure light. It shines so brightly that you need to shield your eyes lest you become blinded. ~ light door~ 3 15621 15850 D4 The stairs lead up from here. ~ ~ 0 -1 15852 S #15852 Top of the Staircase of the Kalevala~ The staircase continues to shift and change direction beneath your feet. All around you swirling colors of light engulf everything. You are becoming VERY dizzy now. The halls to the north are shifting positions all over the place. ~ 48 8204 0 D0 The halls twist and bend. ~ ~ 0 -1 15824 D5 The stairs lead down from here. ~ ~ 0 -1 15851 S #15853 Land of Summoned Monsters~ If you can read this then leave! ~ 48 8325 2 S #15854 Chamber of Ilmarinen~ This magnificent chamber looks like the blacksmith shop of the gods. All along the walls and in cases, are the finest weapons that have ever been made. Armors from distant planes, hang on display as well. There is a giant anvil in the center of the room as well as an gorgeous sledge against the wall. ~ 48 8204 0 D1 The halls lie to the east. ~ ~ 0 -1 15849 S #15855 Chamber of Lemminkainen~ This plane/chamber is decorated rather oddly. There are several instruments for grooming wolves, as well as several sets of battle-hardened armor, strewn about. Several weapons lie split in half and bent all over. There is a strange brush on a table here, and it seems to be bleeding????? ~ 48 8204 0 D3 The halls lie to the west ~ ~ 0 -1 15850 S #15856 Chamber of Vainamoinen~ This is the chamber of the Kalevala's greatest hero. All around there are illusionary images of the great battles that the 'Son of the Wind' has fought. Resting easily in a corner of this plane is a magnificent warhorse, and behind him rests a gigantic sledge. At another area of the plane there is a glowing boat. ~ 48 8204 0 D1 The halls lie to the east. ~ ~ 0 -1 15848 S #15857 Chamber of Kullervo~ This is the chamber of Kullervo, the foil of the good heros of the Kalevala. The plane itself is not well assembled. There are rifts in the fabric of its existence, and mainly looks like it isn't well taken care of. ~ 48 8204 0 D3 The halls lie to the west. ~ ~ 0 -1 15848 S #15858 Ilmatar's Plane~ This is the home plane of existence for Ilmatar. It appears as a giant nursery for the gods. There are toys, cribs, and highchairs, even if they do appear more magical than anything you've ever seen before. This would seem odd to you if you didn't know that Ilmatar is the Goddess of Mothers. ~ 48 8205 0 D1 The halls constantly shift. ~ ~ 0 -1 15824 S #15859 The Forest of Mielikki~ You have stepped into a fantastic forest. The trees tower over you as far as you can see, and they each have their own particular space, none invades another. The air smells of fresh pine and there are dozens of species of animals moving about in their daily ritual. ~ 48 8205 0 D3 The halls constantly shift. ~ ~ 0 -1 15826 S #15860 ZZZzzzzzzzzz.......~ As soon as you enter this plane you find yourself in a battle with sleep. YAWN!!!!! You are extremely tired. ~ 48 8205 0 D3 The halls constantly shift. ~ ~ 0 -1 15827 S #15861 Home of the Plague~ UUUUUUGGGGGGHHHHH!!!! This plane is horrible!!! The stench of dead and decaying corpses is barely tolorable. All around you, corpses are rotting and decaying at a highly acceletated rate. There are several people here screaming in pain and looking almost dead due to a starnge ailment. Best to leave before you catch it as well. ~ 48 8221 0 D1 The evil halls twist and bend. ~ ~ 0 -1 15828 S #15862 The Plane of Pain~ This looks VERY bad! There are instruments of torture everywhere you look. There are crusifixes, racks, iron maidens, lemon and salt dipped swords, whips, hot oil, a dunk tank, and various other instruments of pain. The 'Maiden of Pain' has an interesting idea of decorations. ~ 48 8221 0 D2 The evil halls twist and bend. ~ ~ 0 -1 15829 S #15863 Death's Door~ Ever heard of being in the wrong place at the wrong time? This plane appears to be under the control of the demigod of death. The rows and columns of corpses are what make you feel like you should leave, before you become a permanent addition. ~ 48 8221 0 D1 The evil halls twist and bend. ~ ~ 0 -1 15831 S #15864 Chamber of the Old Crone~ This plane appears as a master alchemist's lab. There are shelves full of various potion ingrediants as well as some potions. There are mixing and measuring instruments lying about as well. There are symbols of wolves all around. This is a fitting plane for the ruler of the evil land of Pohjola. ~ 48 8221 0 S #15865 Plane of Pure Evil~ Brrrrrrrrrrrr.. This place could put a booger look on a demon. The sense of evil radiating from here makes you think that all the evil of the world, starts here. Everything is either black or has turned into a strange misty grey, on its way to becomming black. ~ 48 8221 0 D1 Black mist everywhere... ~ ~ 0 -1 15833 S #15866 The Underworld~ This is the height of all the evil planes. From here Tuoni and Tuonetar rule over all that is evil in all the planes. Black mist covers the entire plane and no details can be made out about its makeup. ~ 48 8221 0 D1 Black mist everywhere... ~ ~ 0 -1 15835 S #15867 Plane of Oceans~ For as far as you can see there is water. All of the oceans of the prime material plane, are from this plane. The water is crystal clear and calm as a small pond. All different sea animals dwell in its depths, without fear of wandering warriors disturbing them. The portal you came from lies to the west. ~ 48 8269 7 D3 The good halls slide and shift. ~ ~ 0 -1 15838 S #15868 Halls of Good~ The halls continue to shift and an overwhelming sense of good overcomes you. All around you is a soft white vapor which welcomes you in. ~ 48 8204 0 D0 The good halls slide and shift. ~ ~ 0 -1 15837 D1 The good halls slide and shift. ~ ~ 0 -1 15837 D2 The good halls slide and shift. ~ ~ 0 -1 15837 D3 The good halls slide and shift. ~ ~ 0 -1 15837 S #15869 Plane of Sky and Air~ You are floating in a plane with no solid mass. There is nothing but open sky, clouds and air all around. This is the residence of the supreme god of the Kalevala. ~ 48 8269 7 D0 White mist everywhere... ~ ~ 0 -1 15846 S #15870 Under the River's Surface~ You have ducked under the surface of the River Cadera. The water is tough to see in, but you are able to notice a few of the different fish that this river is home to. ~ 48 1 8 D1 Water everywhere... ~ ~ 0 -1 15871 D4 The surface of the river ~ ~ 0 -1 15659 S #15871 Murky Water~ The water is especially murky here and you can't see your way around. You think you could go east, west or south. You'd better get some air soon. ~ 48 1 8 D2 Water everywhere ~ ~ 0 -1 15873 D3 Water everywhere... ~ ~ 0 -1 15870 S #15872 Magical Cell~ You have entered a cell made out of pure mithril. The sides sparkle with magical glyphs and wards. It is obvious that whatever was imprisoned here was never meant to get out. ~ 48 8201 0 D2 There is a magical door with the symbol of the Mystic on it. ~ magic door~ 3 15675 15874 S #15873 Lighter Water~ The water gets a bit lighter here and you can now make out several different species of colorfull fish. There is a ledge poking out to the east and you think you can jump up to it. ~ 48 1 8 D0 Water everywhere... ~ ~ 0 -1 15871 D1 There is a ledge thee just above the water line. ~ ~ 0 -1 15874 S #15874 On a Ledge~ You are standing on a ledge, just above the water, in an underwater cavern. The ledge is only about 4 feet wide and there is a door to the north. ~ 48 1 8 D0 There is a magical door with the symbol of the Mystic on it. ~ magic door~ 3 15675 15872 D3 The water flows under this ledge from the west. ~ ~ 0 -1 15873 S #15875 Crashing Through the Forest~ You have crashed through the forest, and have found a small path here. It is very well hidden amongst the overgrowth but you think you can continue. ~ 48 0 3 D0 The forest lies to the north. ~ ~ 0 -1 15658 D2 You think you can keep going to the south. ~ ~ 0 -1 15876 S #15876 Hidden Pit~ AAAARRRRRRGGGGHHHHHH!! As you stp here the ground gives out. And you fall through a false ground and land with an oooooffffffff! There is a hole in the ground here and a strange hovering ladder poking through it. ~ 48 1 3 D0 The path continues to the north. ~ ~ 0 -1 15875 D5 You can climb down a magical latter here. ~ ~ 0 -1 15877 S #15877 Deep Underground~ This cavern is small but you are able to squeeze through it. The cavern is strangely quite clean. There are several sketches carved into the rock and you can see more than a fe glyphs and wards as well. There is a magical ladder here which hovers up to a hole in the ceiling. ~ 48 9 0 D1 The dirt wall looks moveable. ~ dirt wall~ 1 -1 15878 D4 There is a ladder that hovers here, that you could use to leave this cavern. ~ ~ 0 -1 15609 S #15878 Ichzentenopheous's Dwelling~ You have entered the dwelling of the most famous and least seen sorcerer in Tuscany. The cavern looks comfortable yet unmodest. There are a few potions on a shelf and there is a very nicely crafted meditation rug in the center of the floor and many different puzzles and riddles carved into the walls. There is also a very magical looking door to the east. ~ 48 9 0 D1 The door is magically sealed. ~ magic door~ 3 15874 15879 D3 The dirt wall looks moveable. ~ dirt wall~ 1 -1 15877 S #15879 Artifact Room~ This room is simple looking yet it is littered with artifacts. Each one has there own special magically sealed plane to rest eternally in. It seems that the Mental Mystic makes a habit of collecting artifacts and storing them where no one can ever use them again. ~ 48 8201 0 D3 The door is magically sealed. ~ magic door~ 3 15874 15878 S $~ #999999