/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#15600
Well Worn Road~
You are travelling along a very well worn road.  Tracks of both animals and
humans go in both directions.  There is a small rock on the ground with
something chiselled in it.
~
46 4 2
D1
The road continues to the east.
~
~
0 -1 15601
D3
The east road lies to the west.
~
~
0 -1 3738
E
rock~
This road leads into the Kingdom of Tuscany.
~
S
#15601
Well Worn Road~
You are travelling along a very well worn road.  Wagon tracks, as well as
those of humans and animals, can be seen going in both directions.  To the
east the landscape seems a bit different.
~
46 4 2
D1
The landscape seems different to the east.
~
~
0 -1 15602
D3
You see a well worn road.
~
~
0 -1 15600
S
#15602
Border of the Tuscany Kingdom~
You are standing on the border of the Kingdom of Tuscany.  Legends tell of
the famous warriors that come from this land.  The land looks more fruitful
than any other in all the realms and the forest to the south looks bigger
than life.  A sign draws your attention.
~
46 0 2
D1
A road continues to the east.
~
~
0 -1 15603
D3
A well worn road lies to the west.
~
~
0 -1 15601
E
sign~
    nn      nn  /-----] nn        /-----]  /----\   /--\/--\   /-----]
    II  nn  II II       II       II       II    II II  II  II II
    II  II  II II       II       II       II    II II  II  II II
    II  II  II I+----]  II       II       II    II II  II  II I+----]
    II  II  II II       II       II       II    II II  II  II II
    II  II  II II       II       II       II    II II  II  II II
     \--/\--/   \-----]  \-----]  \-----]  \----/  UU      UU  \-----]
 
                           [---TT---]   /----\
                               II      II    II
                               II      II    II
                               II      II    II
                               UU       \----/
 
    [---TT---] nn    nn  /-----]  /-----]  /----\  nn     nn nn    nn
        II     II    II II       II       II    II II\    II II    II
        II     II    II II       II       II    II II \   II II    II
        II     II    II  \----\  II       I+----+I II  \  II  \----+I
        II     II    II       II II       II    II II   \ II       II
        II     II    II       II II       II    II II    \II       II
        UU      \----/   [----/   \-----] UU    UU UU     UU [-----/
~
S
#15603
Ingal Road~
This is the only well travelled road in the Tuscany kingdom.  The forest to
the south is incredibly thick and passage into it is impossible.  The border
lies to the west and there is an intersection to the east.
~
46 4 2
D1
An intersection lies to the east.
~
~
0 -1 15604
D3
The border lies to the west.
~
~
0 -1 15602
S
#15604
Ingal Road at a Path~
You have arrived at the intersection of Ingal Road and the path into the
Altat forest.  The path to the south leads into the famous Altat forest,
legendary for its size and its history.  In the past, great battles between
the forces of Hell and the Rangers of Tungstall's keep, were fought in this
very forest.
~
46 4 2
D1
Ingal Road continues to the east.
~
~
0 -1 15605
D2
The path leads into the Altat forest.
~
~
0 -1 15613
D3
Ingal Road continues to the west.
~
~
0 -1 15603
S
#15605
Ingal Road~
This is the only well travelled road in the Tuscany kingdom.  The forest
to the south is incredibly thick and passage into it is impossible.
An intersection lies to the west and the road continues to the east.
~
46 4 2
D1
Ingal Road continues to the east.
~
~
0 -1 15606
D3
An intersection lies to the west.
~
~
0 -1 15604
S
#15606
Ingal Road~
This is the only well travelled road in the Tuscany kingdom.  The forest to
the south is incredibly thick and passage into it is impossible.  The road
continues to the east and west of here.
~
46 4 2
D1
The road continues to the east.
~
~
0 -1 15607
D3
The road continues to the west.
~
~
0 -1 15605
S
#15607
Ingal Road~
You hear the sound of flowing water in the distance to the east.  As you look
you think you can make out a bridge in the distance.  To the west the road
continues.
~
46 4 2
D1
You think you see a bridge in the distance.
~
~
0 -1 15608
D3
The road continues to the west
~
~
0 -1 15606
S
#15608
Ingal Road Before a Bridge~
The sound of water is louder now and you can now see the mighty River Cadera
to the east.  There is a bridge to the east that crosses the river and the
road continues to the west.
~
46 4 2
D1
There is a bridge spanning the river.
~
~
0 -1 15609
D3
The road continues to the west.
~
~
0 -1 15607
S
#15609
Ingal Bridge~
You stand upon a huge bridge spanning the mighty River Cadera.  The river 
flows from the north to the south in an awesome display of power.  As far
as you can tell the river is some three hundred meters wide and it flows 
into the heart of the Altat Forest, to the south.  Ingal road leads away 
from here to the east and west.
~
46 4 2
D1
Ingal Road continues to the east.
~
~
0 -1 15610
D3
The road continues to the west.
~
~
0 -1 15608
S
#15610
Ingal Road Before a Bridge~
The sound of water is louder now and you can now see the mighty River Cadera
to the west.  There is a bridge to the west that crosses the river and the 
road continues to the east.
~
46 4 2
D1
The road continues to the east.
~
~
0 -1 15664
D3
A large bridge lies to the west.
~
~
0 -1 15609
S
#15611
River Cadera~
The water flows powerfully from the north to the south.  Upstream from here
you can barely make out the outline of an island.  To the south the river 
flows under a huge bridge.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15742
D2
The river flows to the south.
~
~
0 -1 15612
S
#15612
River Cadera~
The water flows powerfully from the north to the south.  The river continues
to the north, however, it is an incredible struggle to go against the 
current. To the south the river flows under a mighty bridge.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15611
D2
The river flows under the bridge.
~
~
0 -1 15659
S
#15613
Altat Path~
This small path leads directly into the heart of the extensive Altat forest.
Trees surround you to the east and the west, yet this path has been perfectly
carved out of the forest.  Who or what has the power to control the growth of
the mightiest forest in the realm?
~
46 4 2
D0
An intersection lies to the north.
~
~
0 -1 15604
D2
The path leads deep into the forest.
~
~
0 -1 15615
S
#15614
River Cadera~
The water flows powerfully from the north to the south.  The Altat forest 
lines the river's edge so perfectly that it would be impossible to enter it
from the river.  The river continues to the north under a bridge, however,
it is an incredible struggle to go against the current.  To the south the
river carves through the mighty Altat forest.
~
46 0 7
D0
Upstream, the river flows under the bridge.
~
~
0 -1 15659
D2
The river flows to the south.
~
~
0 -1 15618
S
#15615
Altat Path~
This path continues into the altat forest, and although the forest seems as
thick as fog, you find that you do not need a light source to find your way.
The way the trees seem to grow around the path once again raises questions in
your mind as to the nature of the forest's creation.
~
46 4 2
D0
The path continues to the north.
~
~
0 -1 15613
D2
The path continues to the south.
~
~
0 -1 15619
S
#15616
Altat Forest~
Standing at the edge of the passable area of the forest, you can see how
thick the trees and vines have interwound themselves.  Strange that it
doesn't thicken itself in the area where you stand.  To the east and south
the forest seems passable.
~
46 0 3
D1
The forest seems passable to the east.
~
~
0 -1 15617
D2
The forest seems passable to the south.
~
~
0 -1 15620
S
#15617
Altat Forest~
You are standing at the edge of the enormous river Cadera.  Although you
can see the river from this vantage point, dropping the three hundred feet 
into it would be highly unadvisable.  The passable area of the forest 
continues to the west and south.
~
46 0 3
D2
The forest seems passable to the south.
~
~
0 -1 15621
D3
The forest seems passable to the west.
~
~
0 -1 15616
S
#15618
River Cadera~
The water flows powerfully from the north to the south.  The Altat Forest
lies to the west of here and about three hundred feet up a perfectly sheer
cliff-face. You can see a bridge to the north of here, however, paddling
upstream is an incredible struggle.  To the south the river flows deeper
into the forest.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15614
D2
Flowing down the river.
~
~
0 -1 15622
S
#15619
Altat Path~
This path continues into the altat forest, and although the forest seems as
thick as fog, you find that you do not need a light source to find your way.
The way the trees seem to grow around the path once again raises questions in
your mind as to the nature of the forest's creation.
~
46 4 2
D0
The path continues to the north.
~
~
0 -1 15615
D2
The path continues to the south.
~
~
0 -1 15623
S
#15620
Altat Forest~
Standing at the western edge of the passable area of the forest, you can see
how thick the trees and vines have interwound themselves.  Strange that it
doesn't thicken itself in the area where you stand.  To the east, north,
and south the forest seems passable.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15616
D1
The forest seems passable to the east.
~
~
0 -1 15621
D2
The forest seems passable to the south.
~
~
0 -1 15624
S
#15621
Altat Forest~
You are standing at the edge of the enormous river Cadera.  Although you
can see the river from this vantage point, dropping the one-hundred fifty
feet into it would be highly unadvisable.  The passable area of the forest
continues to the west, north and south.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15617
D2
The forest seems passable to the south.
~
~
0 -1 15625
D3
The forest seems passable to the west.
~
~
0 -1 15620
S
#15622
River Cadera~
The water flows powerfully from the north to the south.  The Altat Forest
lies to the west of here and about one-hundred fifty feet up a perfectly
sheer cliff-face. You can see a bridge to the north of here, however,
paddling upstream is an incredible struggle.  To the south the river
eflows deeper into the forest.
~
46 0 7
D0
Upstream on the River Cadera.
~
~
0 -1 15618
D2
The river flows to the south.
~
~
0 -1 15626
S
#15623
Altat Path~
This path continues into the altat forest, and although the forest seems as
thick as fog, you find that you do not need a light source to find your way.
The way the trees seem to grow around the path once again raises questions in
your mind as to the nature of the forest's creation.
~
46 4 2
D0
The path continues to the north.
~
~
0 -1 15619
D2
There seems to be a turn in the path.
~
~
0 -1 15627
S
#15624
Altat Forest~
Standing at the western edge of the passable area of the forest, you can see
how thick the trees and vines have interwound themselves.  Strange that it
doesn't thicken itself in the area where you stand.  To the east, north,
and south the forest seems passable.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15620
D1
The forest seems passable to the east.
~
~
0 -1 15625
D2
The forest seems passable to the south.
~
~
0 -1 15630
S
#15625
Shore of the River Cadera~
You are standing on the shore of the enormous river Cadera.  The view of
the river is breath-taking.  It is almost three-hundred meters wide and 
flows with enormous power.  The forest seems powerful to the north, south and
west. The river lies to the east.
~
46 4 2
D0
The forest seems passable to the north.
~
~
0 -1 15621
D1
The River Cadera lies to the east.
~
~
0 -1 15626
D2
The forest seems passable to the south.
~
~
0 -1 15631
D3
The forest seems passable to the west.
~
~
0 -1 15624
S
#15626
River Cadera~
The water flows powerfully from the north to the south.  There is a 
shore-line to the west of here that looks safe enough to land your boat
at. To the north the river stretches into the distance and it continues
to the south.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15622
D2
The river flows to the south.
~
~
0 -1 15632
D3
There is a shore-line there.
~
~
0 -1 15625
S
#15627
Turn in the Altat Path~
The path makes a turn directly into the forest here.  The path that has been
so perfectly cut out of the forest to the north, now turns and enters a less
dense area of the forest itself.  The forest sounds alive with the noises of
animals.
~
46 4 2
D0
The path continues to the north.
~
~
0 -1 15623
D1
The path seems to end to the east.
~
~
0 -1 15628
S
#15628
End of the Path~
The path comes to an abrupt end here at a large group of twisted vines
standing in the way.  The forest surrounds you and you think you can see
a way into the forest to the east.
~
46 4 2
D1
The vines interlock in a twisted mesh pattern.
~
vines~
9 -1 15629
D3
The path seems to turn to the west.
~
~
0 -1 15627
S
#15629
Entrance to the Altat Forest~
You have succesfully entered the Altat forest, however this part of the 
forest doesn't seem as heavily wooded as the rest. The trees seem to grow
with more space between them and there are no interlocking vines here.
To the north and south the forest still seems impenetrable but the east 
looks passable.
~
46 0 3
D1
The forest seems passable to the east.
~
~
0 -1 15630
D3
The vines interlock in a twisted mesh pattern.
~
vines~
9 -1 15628
S
#15630
Altat Forest~
You are standing just inside the passable area of the Altat forest.  You
can see quite clearly here and it seems strange that the vines haven't
interwoven themselves here as they do in other parts of the forest.  The
forest seems passable in all directions.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15624
D1
The forest seems passable to the east.
~
~
0 -1 15631
D2
The forest seems passable to the south.
~
~
0 -1 15634
D3
The entrance to the forest lies to the west.
~
~
0 -1 15629
S
#15631
Altat Forest~
Standing at the south-eastern edge of the passable area of the forest,
you can see how thick the trees and vines have interwound themselves.
Strange that it doesn't thicken itself in the area where you stand.  The
forest to the west and north seems passable.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15625
D3
The forest seems passable to the west.
~
~
0 -1 15630
S
#15632
River Cadera~
The water flows powerfully from the north to the south.  There is a
shore-line to the east of here that looks safe enough to land your boat
at. To the north the river stretches into the distance and it continues
to the south.
~
46 0 7
D0
Upstream on the Cadera.
~
~
0 -1 15626
D1
The shore-line of the river.
~
~
0 -1 15633
D2
The river makes a turn south of here.
~
~
0 -1 15636
S
#15633
Shore of the River Cadera~
You are standing on the shore of the enormous River Cadera.  The view of the
river is breath-taking.  It is almost three-hundred meters wide and flows with
enormous power.  The forest seems powerful to the north and south, yet you
think you can pass through it to the east.  The river lies to the west.
~
46 4 2
D1
The forest seems passable to the east.
~
~
0 -1 15681
D3
The River Cadera flows with intense power.
~
~
0 -1 15632
S
#15634
Altat Forest~
Passing through the forest you can see the impassable area of the forest to
the east and west.  You can see how thick the trees and vines have interwoven
themselves and you wonder why it doesn't thicken itself in the area where you
stand.  The forest seems passable to the north and south.
~
46 0 3
D0
The forest seems passable to the north.
~
~
0 -1 15630
D2
The forest seems passable to the south.
~
~
0 -1 15637
S
#15635
River Cadera~
The river turns again here and seems to pick up speed.  It is flowing with
such unnatural force that you think you might shake apart at the limbs. Going
upstream from here would be incredibly difficult.  The river continues to the
south.
~
46 0 7
D1
The river makes another turn to the east.
~
~
0 -1 15636
D2
The river continues VERY quickly to the south.
~
~
0 -1 15638
S
#15636
River Cadera~
The river turns here and seems to pick up speed.  It is flowing with such
unnatural force that you think you might shake apart at the limbs.  Going
upstream from here would be incredibly difficult.  The river continues to
the west.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15632
D3
The river takes another turn west of here.
~
~
0 -1 15635
S
#15637
Altat Forest~
Passing through the forest you can see the impassable area of the forest to
the east and south.  You can see how thick the trees and vines have interwoven
themselves and you wonder why it doesn't thicken itself in the area where you
stand.  The forest seems passable to the north and to the west a VERY large
tree blocks your way.
~
46 4 3
D0
The forest seems passable to the north.
~
~
0 -1 15634
D3
The tree is HUGE and carved into it is the symbol of Mielikki.
~
tree~
9 -1 15647
S
#15638
River Cadera~
The river picks up incredible speed here and you think you can hear a loud
roar over the sound of the river.  The forest lies to the east and west of
here, but you are passing by WAY too fast to land your boat.  The river
continues to the south.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15635
D2
The river flows faster and faster to the south.
~
~
0 -1 15640
S
#15639
Crashing Down the Waterfall~
You fly over the edge of an ENORMOUS waterfall.  You flap your arms in a
vain attempt to imitate a bird.
F
. A
. . L
. . . L
. . . . I
. . . . . N
. . . . . . G
. . . . . . . .
. . . . . . . . .
. . . . . . . . . .

An image of a dragon statuette appears just before you CRASH!!!
The river continues falling down from here.
~
46 12292 7
D0
Trying to fight the fall.
~
~
0 -1 15661
D5
There seems to be some sort of door in the rocks there.
~
rocks~
15 15600 15660
S
#15640
River Cadera~
The river flows faster and faster and you can see the cause of the INCREDIBLE
roaring.  To the south lies an ENORMOUS waterfall.  You imagine that it
plummets some 1000 meters before you can see farther down.  An intense feeling
of dread overcomes you and you feel that you should leave here as soon as
possible.  There is a shore-line to the east.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15638
D1
The shore-line lies to the east.
~
~
0 -1 15641
D2
You see an ENORMOUS waterfall.  Go south at your own risk.
~
~
0 -1 15639
S
#15641
Shore of the River Cadera~
You are standing on the shore of the enormous river Cadera, just above an
ENORMOUS waterfall.  The roar of it is deafening and the speed at which
the river approaches it makes you feel dizzy just watching.  As you peer
over the edge you can't seem to spot the bottom of it through the intense
crashing below.  You guess that it is over 1000 meters tall and that it
would be VERY bad to go over it.  You think that you might be able to pass
through the forest to the east and the River Cadera lies to the west.
~
46 4 2
D1
The forest seems passable to the east.
~
~
0 -1 15642
D3
The river Cadera flows very quickly towards a waterfall.
~
~
0 -1 15640
S
#15642
Altat Forest~
Standing near the shore of the River Cadera you notice how thickly interwined
the vines and trees of the forest are to the north and south.  You wonder
why the forest hasn't closed in where you stand like the rest.  You think
you can pass through to the east.
~
46 0 3
D1
You notice the Base of a mountain range.
~
~
0 -1 15695
D3
The shore-line of the river.
~
~
0 -1 15641
S
#15643
Base of the Waterfall~
There is water crashing all around you.  You kiss your lucky charm that
you survived the fall.  Rocks are jutting out all around you and you can't
see anything.  There is a small staircase behind the waterfall that you 
think might lead to the top.
~
46 8192 7
D2
The river flows onward to the south.
~
~
0 -1 15644
D4
A small staircase behind the waterfall looks like it leads to the top.
~
~
0 -1 15641
S
#15644
River Cadera~
The water flows rather calmly to the south from here.  There is an INTENSE
roaring to the north that you assume is coming from the GIGANTIC waterfall
that lies there. 
~
46 8192 7
D0
The base of the waterfall lies to the north.
~
~
0 -1 15643
D2
The river flows calmly to the south.
~
~
0 -1 15645
S
#15645
River Cadera~
The river is flowing quite calmly and you are moving along at a rather
peaceful rate.  The Altat forest lies to the east and west of here and
appears to be too thick to enter.  The river continues to the south.
~
46 8192 7
D0
Upstream on the river.
~
~
0 -1 15644
D2
The river flows calmly to the south.
~
~
0 -1 15646
S
#15646
River Cadera~
The river continues to the south from here at a very calm pace.  As you
float along you notice the incredible thickness of it.  The river appears
to come to an end just south of here.  Strange you've never heard of a 
river just ending.
~
46 8192 7
D0
Upstream on the river.
~
~
0 -1 15645
D2
The river appears to end.
~
~
0 -1 15707
S
#15647
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15648
D1
The forest twists and turns.
~
~
0 -1 15647
D2
The forest twists and turns.
~
~
0 -1 15647
D3
The forest twists and turns.
~
~
0 -1 15652
S
#15648
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15656
D1
The forest twists and turns.
~
~
0 -1 15649
D2
The forest twists and turns.
~
~
0 -1 15647
D3
The forest twists and turns.
~
~
0 -1 15655
S
#15649
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15651
D1
The forest twists and turns.
~
~
0 -1 15649
D2
The forest twists and turns.
~
~
0 -1 15650
D3
The forest twists and turns.
~
~
0 -1 15647
S
#15650
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15649
D1
You think you spot a way out.
~
tree~
9 -1 15637
D2
The forest twists and turns.
~
~
0 -1 15655
D3
The forest twists and turns.
~
~
0 -1 15651
S
#15651
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15649
D1
The forest twists and turns.
~
~
0 -1 15658
D2
The forest twists and turns.
~
~
0 -1 15651
D3
The forest twists and turns.
~
~
0 -1 15651
S
#15652
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15649
D1
The forest twists and turns.
~
~
0 -1 15647
D2
The forest twists and turns.
~
~
0 -1 15652
D3
The forest twists and turns.
~
~
0 -1 15653
S
#15653
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15658
D1
The forest twists and turns.
~
~
0 -1 15653
D2
The forest twists and turns.
~
~
0 -1 15653
D3
The forest twists and turns.
~
~
0 -1 15648
S
#15654
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 4 3
D0
The forest twists and turns.
~
~
0 -1 15647
D1
There is a small tree here with a unicorn carved into it.
~
tree~
9 -1 15691
D2
The forest twists and turns.
~
~
0 -1 15647
D3
The forest twists and turns.
~
~
0 -1 15655
S
#15655
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15650
D1
The forest twists and turns.
~
~
0 -1 15648
D2
The forest twists and turns.
~
~
0 -1 15657
D3
The forest twists and turns.
~
~
0 -1 15656
S
#15656
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15656
D1
The forest twists and turns.
~
~
0 -1 15650
D2
The forest twists and turns.
~
~
0 -1 15654
D3
The forest twists and turns.
~
~
0 -1 15657
S
#15657
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The vines interlock in a twisted mesh there.
~
vines~
9 -1 15726
D1
The forest twists and turns.
~
~
0 -1 15652
D2
The forest twists and turns.
~
~
0 -1 15658
D3
The forest twists and turns.
~
~
0 -1 15657
S
#15658
Altat Forest~
The forest seems to twist and turn everywhere you look.  It appears that you
could leave in any direction, but you have no idea which direction leads to
where.  You are very confused.
~
46 0 3
D0
The forest twists and turns.
~
~
0 -1 15649
D1
The forest twists and turns.
~
~
0 -1 15652
D2
There seems to be a way out.
~
~
16 -1 15875
D3
The forest twists and turns.
~
~
0 -1 15651
S
#15659
Under the Ingal Bridge~
You float along under the great Ingal bridge.  From here you can see that the
bridge has no pillars supporting it.  In fact you can't figure out what is
holding it up.  The construction is absolutely flawless, so much so that you
can't even see any algae clinging to the bottom.  You sense a very magical
presense here.  The river continues flowing to the south.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15612
D2
The river flows to the south.
~
~
0 -1 15614
D5
Under the river's surface
~
~
25 -1 15870
S
#15660
Crashing Underwater~
..SSSSSSS..PPPPPPP..LL..........A.....SSSSSSS..HH...HH.....!........!.....
..SS.......PP...PP..LL........AA.AA...SS.......HH...HH....!.!......!.!....
..SSSSSSS..PPPPPPP..LL.......AAAAAAA..SSSSSSS..HHHHHHH...!!.!!....!!.!!...
.......SS..PP.......LL.......AA...AA.......SS..HH...HH....!.!......!.!....
..SSSSSSS..PP.......LLLLLLL..AA...AA..SSSSSSS..HH...HH.....!........!.....
..~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....................
..^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^....!!!......!!!....
..//////////////////////////....!!!......!!!....

You are gasping for air and can't see a damn thing!
~
46 12292 8
D4
You can't see anything but water everywhere.
~
water~
15 15600 15643
S
#15661
Struggling against the Waterfall~
You are fighting the water with everything you've got,  and failing horribly.
You are tumbling at an incredible rate and you are about to crash upon
the rocks below.   AAAAAARRRRRGGGGGGGGHHHHHHHH!!!!!!!!
~
46 12292 7
D5
REALLY BIG ROCKS!!!!!!   And LOTS of water.
~
~
0 -1 15660
S
#15662
Farmer's House~
This is one of the nicest farming village houses that you have ever seen.
Clearly the farming business is going well for these villagers.  The house
is immaculately clean from the spotless wooden floors to the rafters holding
up the ceiling.  There are several paintings on the wall and the furniture
is in pristine condition.  There is even a bear-skin rug on the floor.  The
village path lies to the south.
~
46 8 0
D2
There is a door there.
~
door~
1 -1 15666
S
#15663
Farmer's House~
This is one of the nicest farming village houses that you have ever seen.
Clearly the farming business is going well for these villagers.  The house
is immaculately clean from the spotless wooden floors to the rafters holding
up the ceiling.  There are several paintings on the wall and the furniture
is in pristine condition.  There is even a bear-skin rug on the floor.  The
village path lies to the south.
~
46 8 0
D2
There is a door there.
~
door~
9 -1 15667
S
#15664
Ingal Road~
This is the main road in the Kingdom of Tuscany.  It is well worn with tracks
of humans, wagons and animals.  You can hear the sound of running water to
the west and there appears to be a village to the east.
~
46 4 2
D1
A small village lies to the east.
~
~
0 -1 15665
D3
The road continues to the west.
~
~
0 -1 15610
S
#15665
Entrance to the Village~
This is the entrance to a small farming village.  You find it strange that so 
much travel on Ingal Road should lead to a village as small as this.  Although
you have heard about the fertile lands of Tuscany and you suppose that the
farmland here must be a part of those stories.
~
46 0 1
D1
The village path lies to the east.
~
~
0 -1 15666
D3
Ingal road lies to the west.
~
~
0 -1 15664
S
#15666
Path Through the Village~
Walking through the village you can see the farmers moving about on their
daily rounds.  The village is small but quite well in tact.  The houses are
in pristine condition and the path you are standing on is remarkably free
of animal droppings.  Houses lie to the north and south and the village 
continues to the east.  West leads out of the village.
~
46 0 1
D0
There is a door to a house.
~
door~
9 -1 15662
D1
The path continues to the east.
~
~
0 -1 15667
D2
There is a door to a house.
~
door~
9 -1 15671
D3
The village entrance lies to the west.
~
~
0 -1 15665
S
#15667
Path Through the Village~
Walking through the village you can see the farmers moving about on their
daily rounds.  The village is small but quite well in tact.  The houses are
in pristine condition and the path you are standing on is remarkably free
of animal droppings.  There is another house to the north and the path 
continues to the east and west.
~
46 0 1
D0
There is a door to a house there.
~
door~
9 -1 15663
D1
The path continues to the east.
~
~
0 -1 15668
D3
The path continues to the west.
~
~
0 -1 15666
S
#15668
Path Through the Village~
Walking through the village you can see the farmers moving about on their
daily rounds.  The village is small but quite well intact.  The houses are
in pristine condition and the path you are standing on is remarkably free
of animal droppings.  There is a building to the south.  It is two stories
tall and made out of solid oak.  The walls and porch have been swept clean
and there isn't a single nick anywhere in the wood.  Something odd, there
doesn't seem to be any wick or oil in the lanterns out front.  Hmmmm, how do
they light them?  There is a huge sign above the door that reads, 'Merker's
General Store'.  Another taller building lies to the north, with another
sign that reads, 'The Tuscan Inn'.  The path continues to the east and west.
~
46 0 1
D0
There is a large inn to the north.
~
~
0 -1 15880
D1
The path turns up ahead and there is as enormous building there.
~
~
0 -1 15669
D2
There is a large store to the south.
~
~
0 -1 15672
D3
The path continues to the west.
~
~
0 -1 15667
S
#15669
Path Through the Village~
Walking through the village you can see the farmers moving about on their
daily rounds.  The village is small but quite well in tact.  The houses are
in pristine condition and the path you are standing on is remarkably free
of animal droppings.  There is a HUGE building to the east.  It has a slight
yellow glow to it even though it is clearly made out of oak.  You can't spot
any light sources, yet the glow is providing more than enough light to see
by. There are several villagers gathered just outside and there is a sign
above the door that read, 'Town Meeting Hall'.  There is also another path
to the south of here.
~
46 0 1
D1
The Meeting Hall lies to the east.
~
~
0 -1 15670
D2
There is a path leading to the farmlands.
~
~
0 -1 15673
D3
The path continues to the west.
~
~
0 -1 15668
S
#15670
Meeting Hall~
This hall is GIGANTIC.  The vaulted ceiling hangs some twenty-five meters
above your head.  The rows of seats are all hand-crafted and appear to be made
and decorated individually, possibly so each villager has one's own specific
seat for the meetings.  In the center of the hall, there are two statues, one
of a half-elven mage and one of a human druid.  There are sculptures lining
the walls, each individually lit by a magic flame and each set on its own
small shelf.  The windows of this hall are fantastic, both in size and in
clarity.  There are two gargoyle statues sitting on pedestals by the entryway
and there is another pair by the front of the hall, flanking a huge statue of
the goddess Mielikki.  There is a plaque suspended in mid-air between the
three statues.
~
46 136 0
D3
The path lies to the west.
~
~
0 -1 15669
E
plaque~
        Welcome to The Village of Mielikki in the Kingdom of Tuscany
~
S
#15671
Farmer's House~
This is one of the nicest farming village houses that you have ever seen.
Clearly the farming business is going well for these villagers.  The house
is immaculately clean from the spotless wooden floors to the rafters holding
up the ceiling.  There are several paintings on the wall and the furniture
is in pristine condition.  There is even a bear-skin rug on the floor.  The
village path lies to the north.
~
46 8 0
D0
There is a door there.
~
door~
9 -1 15666
S
#15672
Merker's General Store~
This store is fantastic.  All around you are rows and rows of fresh fruits,
vegetables, grains, nuts, etc.  There is a section where you can purchase
farming tools as well as another place where you can buy books, pens, paper,
just about anything you want.  Everything is displayed in precise form and
there is not a speck of dust anywhere.  The store looks much bigger on the
inside than it did on the outside.  Clearly there is a strong magical force
at work here.  There is a sign imprinted along the wall above the cashier's
area. The path lies to the north.
~
46 136 0
D0
The path lies to the north.
~
~
0 -1 15668
E
sign~
The sign reads:
  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#15673
Path to Farmlands~
This path is a little dusty, but still hardly what one would call dirty.
It leads from the village to the fertile farmlands of Tuscany.  You can see
several farmers wandering here and there with their wagons following them.
You can't see any horses pulling the wagons so you assume that there is a
magical force moving the wagons.  To the south you can see the farmlands
and to the north lies the village.
~
46 0 2
D0
The village path lies to the north.
~
~
0 -1 15669
D2
The path continues to the south.
~
~
0 -1 15674
S
#15674
Path to Farmlands~
This path is a little dusty, but still hardly what one would call dirty.
It leads from the village to the fertile farmlands of Tuscany.  You can see
several farmers wandering here and there with their wagons following them.
You can't see any horses pulling the wagons so you assume that there is a 
magical force moving the wagons.  To the south you can see the farmlands
and to the north lies the village.
~
46 0 2
D0
The path continues to the north.
~
~
0 -1 15673
D2
The farmlands lie to the south.
~
~
0 -1 15677
S
#15675
Corner of the Farmland~
Standing in the corner of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  To the east and north you can see
the Altat forest grows right up to the edge of the field, yet it does not
penetrate this fertile farmland.
~
46 0 2
D1
The farmland lies to the east.
~
~
0 -1 15676
D2
More farmland to the south.
~
~
0 -1 15678
S
#15676
Along the Northern Fence~
Standing at the northern edge of this small field you see the farmers busy
at work.  They tend to the ground with the greatest of ease.  It's almost as
if the land moves itself beneath their tools.  To the north you can see the
Altat forest grows right up to the edge of the field, yet it does not
penetrate this fertile farmland.
~
46 0 2
D1
More farmland lies to the east.
~
~
0 -1 15677
D2
The center of the farmland lies to the south.
~
~
0 -1 15679
D3
The farmland lies to the west.
~
~
0 -1 15675
S
#15677
Entrance to the Farmlands~
Standing at the corner of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  To the east you can see the Altat
forest grows right up to the edge of the field, yet it does not penetrate
this fertile farmland.
~
46 0 2
D0
The path to the village lies to the north.
~
~
0 -1 15674
D2
More farmland to the south.
~
~
0 -1 15680
D3
More farmland lies to the west.
~
~
0 -1 15676
S
#15678
Along the Western Fence~
Standing at the corner of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  To the east you can see the Altat
forest grows right up to the edge of the field, yet it does not penetrate
this fertile farmland.
~
46 0 2
D0
More farmland to the north.
~
~
0 -1 15675
D1
The center of the farmland lies to the east.
~
~
0 -1 15679
D2
More farmland lies to the south.
~
~
0 -1 15684
S
#15679
Center of the Farmland~
Standing in the center of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  All around here you can see more
of the farmland.
~
46 0 2
D0
More farmland to the north.
~
~
0 -1 15676
D1
More farmland lies to the east.
~
~
0 -1 15680
D2
More farmland lies to the south.
~
~
0 -1 15685
D3
More farmland to the west.
~
~
0 -1 15678
S
#15680
Along the Eastern Fence~
Standing at the eastern edge of this small field you see the farmers busy
at work.  They tend to the ground with the greatest of ease.  It's almost as
if the land moves itself beneath their tools.  To the east you can see the
Altat forest grows right up to the edge of the field, yet it does not
penetrate this fertile farmland.
~
46 0 2
D0
More farmland to the north
~
~
0 -1 15677
D2
More farmland lies to the south.
~
~
0 -1 15686
D3
The center of the farmland lies to the west.
~
~
0 -1 15679
S
#15681
Altat Forest~
Passing through this area of the altat forest you can see just how thickly
interlocked the forest is to the north and south.  Strange that the forest
doesn't overgrow itself here.  To the west you can hear the distinct sound
of a river.  To the east the forest seems passable. 
~
46 0 3
D1
The forest seems passable to the east.
~
~
0 -1 15682
D3
There is a shore-line to the west.
~
~
0 -1 15633
S
#15682
Edge of the Altat Forest~
You are standing at the edge of the passable area of the Altat forest.  The
forest is overgrown very thickly with vines and trees in all directions but
west. The forest seems passable to the west.
~
46 4 3
D1
The vines interlock in a twisted mesh there.
~
vines~
9 -1 15683
D3
The forest seems passable to the west.
~
~
0 -1 15681
S
#15683
Path to Farmlands~
This path is a little dusty, but still hardly what one would call dirty.  
It leads from the Altat forest to the fertile farmlands of Tuscany.  You 
can see several farmers wandering here and there with their wagons following
them. You can't see any horses pulling the wagons so you assume that there
is a magical force moving the wagons.  To the west you can see the Altat 
Forest and to the east lie the farmlands.
~
46 0 2
D1
The farmlands lie to the east.
~
~
0 -1 15684
D3
The vines interlock in a twisted mesh there.
~
vines~
9 -1 15682
S
#15684
Corner of the Farmland~
Standing in the corner of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  To the south you can see the Altat
forest grows right up to the edge of the field, yet it does not penetrate
this fertile farmland. To the west there is a path leading up to the Altat
Forest.
~
46 0 2
D0
More farmland lies to the north.
~
~
0 -1 15678
D1
More farmland lies to the east.
~
~
0 -1 15685
D3
There is a path to the west.
~
~
0 -1 15683
S
#15685
Along the Southern Fence~
Standing at the southern edge of this small field you see the farmers busy
at work.  They tend to the ground with the greatest of ease.  It's almost as
if the land moves itself beneath their tools.  To the south you can see the
Altat Forest grows right up to the edge of the field, yet it does not
penetrate this fertile farmland.
~
46 0 2
D0
The center of the farmlands lies to the north.
~
~
0 -1 15679
D1
More farmland lies to the east.
~
~
0 -1 15686
D3
More farmland lies to the west.
~
~
0 -1 15684
S
#15686
Corner of the Farmland~
Standing in the corner of this small field you see the farmers busy at work.
They tend to the ground with the greatest of ease.  It's almost as if the
land moves itself beneath their tools.  To the south you can see the Altat
Forest grows right up to the edge of the field, yet it does not penetrate
this fertile farmland.  To the east you can see a path on the other side
of the fence leading into the forest.
~
46 0 2
D0
More farmland lies to the north
~
~
0 -1 15680
D1
There is a barbed wire fence there.
~
fence~
9 -1 15687
D3
More farmland lies to the west.
~
~
0 -1 15685
S
#15687
Small Trail in the Forest~
This small dusty trail leads into a much less dense area of the Altat forest.
It appears that you might be coming to the edge of the forest in fact.  To
the west you can see some farmland through a fence and trail continues into 
the forest to the east.
~
46 0 3
D1
The trail continues to the east.
~
~
0 -1 15688
D3
There is a barbed wire fence there.
~
fence~
9 -1 15686
S
#15688
Small Trail in the Forest~
This small dusty trail leads through a much less dense area of the Altat
Forest. However, your hopes of coming to the edge of the forest are not
materializing. In fact the forest appears to become even more dense to the 
east just beyond a small cave.
~
46 0 3
D1
You can see a cave in the distance.
~
~
0 -1 15689
D3
The trail continues to the west.
~
~
0 -1 15687
S
#15689
Outside a Cave in the Forest~
You are standing just outside of a cave in the middle of the Altat forest
just on the edge of the passable area.  There are several blood stains lining
the edge of the cave as well as on the ground around you.  You can hear 
low growling sounds coming from inside the cave and you think that maybe
you should tiptoe away with your life.
~
46 0 3
D1
Inside the cave.
~
~
0 -1 15690
D3
The trail leads to the west.
~
~
0 -1 15688
S
#15690
Wolf's Den~
Ok. Now you've done it.  You've awakened the wolves that were happily
sleeping here.  The cave is littered with bones of all sizes and there is
blood (both fresh and dried up) everywhere.  You'd better leave quickly!
~
46 9 0
D3
Outside the cave.
~
~
0 -1 15689
S
#15691
Circle of Trees~
The trees here are arranged in a perfect circle.  They stand like solemn
guards holding out the twisted and dense Altat forest.  Inside the circle
is a clearing covered entirely with the greenest grass in all the realms.
This is a remarkable change from the density of the forest outside the
clearing that you just made your way through.  There is a very HUGE tree
to the west and a strange looking tree to the east.
~
46 8196 2
D1
There is a strange rectangular glow in the eastern tree.
~
portal~
9 -1 15692
D3
There is a small tree here with an obvious door carved into it.
~
tree~
9 -1 15650
S
#15692
West End of the Grove~
This is the most pristene grove in all of the realms.  It stands immaculately
perfect in each and every way.  At this end there is a small flower garden
with several different species of flowers in it that are clearly not native
to this climate, yet they grow large and in perfect harmony with the other
species of plantlife.  The grass is perfectly groomed as are the trees both
surrounding this area as well as those growing within the confines of the
grove.  A couple of people can be seen moving about here and WHAT'S THIS!!!??
One of them just polymorphed into a bear!!!
~
46 8192 2
D1
The center of the grove lies to the east.
~
~
0 -1 15693
D3
You are looking at the obvious side of a secret door.
~
portal~
9 -1 15691
S
#15693
Center of the Grove~
The grove only gets more spectacular the more it is gazed upon.  From here
a small brook can be seen to the east and the arrangement of shrubs and other
plants can be observed as the nearly entrancing spectacle that it is. Several
species of birds have made their homes in the branches of the wonderfully
manicured trees that are scattered strategically throughout the grove.  You
can see clearly now that who wander about do not do so aimlessly, rather they
are in a state of constant grove upkeep.  Everywhere they go they examine the
surroundings with such intricacy that you think that they do nothing else
with their lives.
~
46 8192 2
D1
The eastern edge of the grove.
~
~
0 -1 15694
D3
The western end of the grove.
~
~
0 -1 15692
S
#15694
Eastern End of the Grove~
This is the most fantastic spectacle of gardening that you have ever seen.
To say that this place has been sculptured by masters would be an extreme
understatement. The brook at this end of the grove seems to start at the
northern edge of the grove and ends at the southern edge.  It is crystal
clear and several colorful species of fish can be seen living within it. Your
reflection in the water is more clear than any mirror you have ever gazed
into.  All around you life is abundant and perfect.
~
46 8192 2
D3
The center of the grove lies to the west.
~
~
0 -1 15693
S
#15695
The Base of the Beguile Mountains~
Unable to be seen through the thick canopy of the forest before now, you are
standing at the base of an enormous mountain range.  The Beguile mountains
are known the world over as having some of the steepest and most dangerous
terrain anywhere.  Looking up from here the mountains go right through the top
of the forest canopy and their peaks cannot be seen through the clouds.
For a brief second you see something very large fly overhead, then it is gone.
There are some carvings in the rock here.
~
46 4 3
D3
The forest seems passable to the west.
~
~
0 -1 15642
D4
There is a mountain trail leading upwards.
~
~
0 -1 15696
S
#15696
Climbing on a Mountain Trail~
Climbing upon this narrow mountain trail you are beginning to understand the
true size of these magnificent peaks.  As you gaze upward you can see the
clouds engulfing the tops of the mountains and as you gaze down upon the top
of the Altat forest, you wonder just how high you'll climb before you come
to your senses.
~
46 0 5
D2
The trail continues to the south.
~
~
0 -1 15697
D5
The base of the mountains lies below.
~
~
0 -1 15695
S
#15697
Below a Large Crack~
The trail up the mountain comes to an abrupt end here.  Mountains surround
you on all sides now and you can't see much from this point.  There is 
a very large crack in the side of the mountain face above you.  If you jump
and get a good grip you might be able to pull yourself into it and possibly
climb further up.  If you have the guts that is.
~
46 0 5
D0
The trail continues to the north.
~
~
0 -1 15696
D4
There is a large crack above, that just might be reachable.
~
~
0 -1 15698
S
#15698
Climbing Through a Large Crack~
The trail up the mountain comes to an abrupt end here.  Mountains surround
you on all sides now and you can't see much from this point.  There is 
a very large crack in the side of the mountain face above you.  If you jump
and get a good grip you might be able to pull yourself into it and possibly
climb further up.  If you have the guts that is.
~
46 4 5
D4
The top of the crack is directly above.
~
~
0 -1 15701
D5
The base of the crack lies below.
~
~
0 -1 15697
S
#15699
Winding Unused Trail~
This is a strange trail indeed.  There don't appear to be any tracks on
it yet it is definitely not a naturally occurring trail.  The ground is
very compact and that could be an explanation, but then again it appears
like it has been levelled with great effort and skill.  Hmm, aren't dwarves
very good at shaping land?
~
46 0 5
D1
The trail continues to the east.
~
~
0 -1 15700
D2
The trail appears to end at the top of a large crack.
~
~
0 -1 15701
S
#15700
Winding Unused Trail~
This is a strange trail indeed.  There don't appear to be any tracks on
it yet it is definitely not a naturally occurring trail.  The ground is
very compact and that could be an explanation, but then again it appears
like it has been levelled with great effort and skill.  Hmm, aren't dwarves
very good at shaping land?
~
46 0 5
D2
The trail continues to the south.
~
~
0 -1 15702
D3
The trail continues to the west.
~
~
0 -1 15699
S
#15701
Top of the Crack~
Standing at the top of a very large crack.  From here you have a more
unobstructed view of the kingdom than from below.  You can see the immense
size of the Altat Forest to the north, east and south.  You can see the
extent of the mountain range leading off to the west.  There appears to be
another trail leading away from here to the north.  It appears to circle
around the edge of the particular mountain that you are currently standing
on.
~
46 0 5
D0
There is a trail to the north.
~
~
0 -1 15699
D5
There is a very large crack below you.
~
~
0 -1 15698
S
#15702
Winding Unused Trail~
The trail comes to an end here, but it has successfully navigated a way
around a troublesome mountain.  From here you can see a group of large
crags to the east, but most of the rest of your view is obscured by the
mountains.
~
46 0 5
D0
The trail continues to the north.
~
~
0 -1 15700
D1
Some blood stained crags lie to the east.
~
~
0 -1 15703
S
#15703
By the Blood Stained Crags~
Standing amongst a group of very large crags, where the feeling of dread is
overwhelming. The feeling is brought on mostly by the amount of blood that
surrounds this area.  It is like the crags themselves have been painted with
blood, as they are redder than stone colored.  There are huge bloodstains
all over the ground as well as the dried up remnants of former puddles
everywhere. The crags seem climbable if you dare to go on.
~
46 0 5
D3
A trail lies to the west.
~
~
0 -1 15702
D4
The crags seem climable.
~
~
0 -1 15704
S
#15704
Scaling the Mountain~
The mountain is very dry and not as hard to climb as one might think.
However, looking down from this height would scare the hell out of anyone.
You are about halfway between the crags and the top of this peak and you
have successfully managed to control your fear of falling.
So far.....
~
46 4 5
D4
You see the top of the peak.
~
~
0 -1 15705
D5
There are some blood stained crags below.
~
~
0 -1 15703
S
#15705
Top of the Peak, Outside a HUGE Cave~
You've made it!!  Standing on the top of this mountain peak the view of the
kingdom is breathtaking.  To the north, east and south you can see all the 
way to the edges of the magnificent Altat forest.  Far to the north-east you
can see a rather large clearing at the northern edge of the forest where 
there appears to be a village.  Even farther to the north you can see the 
magnificent river Cadera that flows directly into the forest.  To the north
of the village, on the river you can see a strikingly beautiful tower.  It
glows white, even from this distance, and appears as the most beautiful 
building you have ever seen.  You must make a point of examining it from a
closer viewpoint. 

After you take in the amazing view and catch your breath, reality finally
catches up with you.  You are standing outside an ENORMOUS cave-mouth.  Its
opening is easily more than fifteen meters around, and all of the rock around
it is scorched black.  You can hear some VERY heavy breathing coming from 
inside and you think that it would be wise to get the hell out of here fast!
~
46 4 5
D1
It is very dark and VERY terrifying.
~
~
0 -1 15706
D5
The mountain seems climable below.
~
~
0 -1 15704
S
#15706
The Lair of Berinthraxus~
WOW!!! This cavern is HUGE!!  It towers, easily more than 15 meters above
your head.  It is wider than your average brontosaurus and you can't even
tell how deep it is.  There are black scorch marks all over the walls and
the cavern has very large claw marks everywhere.  It appears like some big
creature carved it out of the side of the mountain with its claws.  There
are blackened bones strewn about all over the place and large patches of
dried blood as well.  The cavern is warmer than it was outside and you begin
to feel sweat forming on your brow.  Clearly this is not a safe place to
rest your bones.
~
46 9 0
D3
Outside the cave.
~
~
0 -1 15705
S
#15707
River Cadera~
Floating gently along the river through the forest the river suddenly
disappears ahead under the edge of the forest.  The interlocking vines
of the forest literally form a wall, less than two inches above the water
line. Your journey by way of the river is at an end.  There is a docking
area to the east where you can land your boat.
~
46 8192 7
D0
Upstream on the river.
~
~
0 -1 15646
D1
There is a safe place to land your boat to the east.
~
~
0 -1 15708
S
#15708
Outside a Large Fort~
Standing before you is a fort of great stature.  You were unable to even see
it from the river as it is perfectly camaflaged in the forest.  Now that
it is visible though, your breath is taken away.  The walls surrounding it
are several stories high and are connected to some of the larger trees of this
area. There isn't a single crack or gap anywhere in its construction.
To the south you can see the entrance gates.
~
46 8193 2
D2
The gates of a large fort.
~
~
0 -1 15709
D3
The River Cadera lies to the west.
~
~
0 -1 15707
S
#15709
Gates of the Ranger's Fort~
Standing before the gates to this magnificent fort you can see that the wood
not only has no cracks, but it doesn't even have a single splinter or chip.
The gates tower is in front of you, and its edges seem to be forest trees.
It looks like the fort is simply carved right out of the forest.
~
46 8192 2
D0
Leaving the fort area.
~
~
0 -1 15708
D1
The gates stand three stories tall and look very solid.
~
gates~
15 15601 15710
S
#15710
Entryway to the Fort~
You have entered this magnificent fort and gaze upon the surrounding beauty.
There are rows of groomed trees lining the inside of the outer walls and
there are gardens scattered everywhere.  Several species of animals wander
about as well as several people.
~
46 8192 1
D1
There is more to the fort to the east.
~
~
0 -1 15711
D2
There is more to the fort to the south.
~
~
0 -1 15712
D3
The gates stand three stories tall and look very solid.
~
gates~
15 15601 15709
S
#15711
In the Fort~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort, yet you don't see any actual buildings anywhere.
~
46 8192 1
D2
There is more to the fort to the south.
~
~
0 -1 15713
D3
The entryway lies to the west.
~
~
0 -1 15710
S
#15712
In the Fort~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort. To the south you can see a couple of buildings.
~
46 8192 1
D0
The entryway lies to the north.
~
~
0 -1 15710
D2
More of the fort lies to the south.
~
~
0 -1 15716
S
#15713
By the Grand Garden~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  To the east you see a spectacular garden
inviting you to come take a look.
~
46 8192 1
D0
There is more to the fort to the north.
~
~
0 -1 15711
D1
The garden lies to the east.
~
~
0 -1 15714
S
#15714
North End of the Garden~
What a spread!!!  Every type of vegetable, root, and fruit tree seems to have
its place here.  All around you can see some of the largest tomatoes, squash,
apples, oranges, and others, in the land.  There is literally enough
growing here to feed a small army for several months.  There is a light
mist that falls from the forest canopy above, which serves to water all of
the plants.
~
46 8192 2
D2
More of the garden lies to the south.
~
~
0 -1 15718
D3
More of the fort lies to the west.
~
~
0 -1 15713
S
#15715
The Armory~
Various weapons are arranged along the walls here.  Several types of shields,
swords, polearms and armors line the walls.  There is also a small section in
the corner devoted to holding a few important spell components.  There is a
statue of Mielikki in the middle of the room, seeming to guard the armory.
~
46 8200 0
D1
More of the fort lies to the east.
~
~
0 -1 15716
S
#15716
In the Fort~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort. To the west you see a building labelled 'Armoury'.  There are a couple
of more buildings to the south.
~
46 8192 1
D0
More of the fort lies to the north.
~
~
0 -1 15712
D1
More of the fort lies to the east.
~
~
0 -1 15717
D2
More of the fort lies to the south.
~
~
0 -1 15720
D3
The armory lies to the west.
~
~
0 -1 15715
S
#15717
North of the Training Grounds~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort. To the south you can see several rangers practicing their battle skills.
~
46 8192 1
D2
The training grounds lie to the south.
~
~
0 -1 15721
D3
More of the fort lies to the west.
~
~
0 -1 15716
S
#15718
Southern End of the Garden~
The garden just gets more spectacular the longer you look around.  As you
look more carefully at the plants you can see the various bees and other
plant-friendly insects moving around.  You can pick out a few mite-eaters
as well as other natural enemies doing their job.  Clearly the rangers who
keep up this garden are in touch with nature.  
~
46 8192 2
D0
More of the garden lies to the north.
~
~
0 -1 15714
S
#15719
Dining Hall~
This appears to be the dining building but it isn't what you'd expect.  For 
instance there aren't any tables or chairs or even a kitchen.  There is 
a closet that has an arrangement of furniture within it.  Perhaps this hall
is only used for entertaining guests.  Nothing is really of much interest
here.
~
46 8200 0
D1
More of the fort lies to the east.
~
~
0 -1 15720
S
#15720
In the Fort~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort. To the west you see a building labelled 'Dining Hall'.  There is more
to the fort, south of here.
~
46 8192 1
D0
More of the fort lies to the north.
~
~
0 -1 15716
D2
More of the fort lies to the south.
~
~
0 -1 15723
D3
There is a dining building to the west.
~
~
0 -1 15719
S
#15721
Western End of the Training Grounds~
This is the first part of the fort that isn't groomed with plant-life.  In
fact the entire training area is nothing more than dirt.  Several rangers
are dueling in this area and none of them seems too concerned with your
presence.
~
46 8192 1
D0
More of the fort lies to the north.
~
~
0 -1 15717
D1
More of the training grounds lie to the east.
~
~
0 -1 15722
S
#15722
Eastern End of the Training Grounds~
This is the first part of the fort that isn't groomed with plant-life.  In
fact the entire training area is nothing more than dirt.  Several rangers
are dueling in this area and none of them seems too concerned with your
presence.
~
46 8192 1
D3
More of the training grounds lie to the west.
~
~
0 -1 15721
S
#15723
In the Fort~
As you walk along the inside walls of the fort you are beginning to see that
the fort looks much larger from the outside.  Perhaps it is an illusion or
just that it was built to deceive.  There are random walls built throughout
this complex, which seem to be designed to seperate different sections of the
fort.  To the east you see another building, but this one appears to be the
only one with a door.
~
46 8192 1
D0
More of the fort lies to the north.
~
~
0 -1 15720
D1
There is a building to the east.
~
~
0 -1 15724
S
#15724
Outside of a Locked Building~
You stand outside another building within the fort.  This one however has 
a locked door on it.  The building seems to be designed in the same way as
the others, nothing special about it so you wonder why there is a door on this
one?
~
46 8192 1
D1
The door looks quite solid and there is a prominant unicorn carved into it.
~
door~
15 15602 15725
D3
More of the fort lies to the west.
~
~
0 -1 15723
S
#15725
Chamber of the Ranger Lord~
All around you are paintings, sculptures and other symbols, all devoted to
Mielikki the 'Mistress of the Forest'.  There is a large desk in the corner
and a ton of weapons and armaments in display cases around the room.
Several thought to be extinct species of plant-life can also be seen growing
directly under the skylights carved out of the ceiling.
~
46 8200 0
D3
The door looks quite solid.
~
door~
15 15602 15724
S
#15726
Enclave in the Altat Forest~
This small enclave in the forest is very strange indeed.  It has a cleared out
area in the center and there is a small pit where things have been burned
for some reason or another.  There is a circle of rocks around the burnt area
and there is an aroma of flowers all around, yet no flowers grow here.  
~
46 0 3
D2
The vines interlock in a twisted mesh there.
~
vines~
9 -1 15657
S
#15727
Turn in the Hall~
The arched ceilings and the walls of this magnificent hall are constructed
out of pure ivory and are decorated with the finest of gems from across
the planes.  Here you can see gold lined sculptures on marble shelves, and
lit by magnificent fairie fires.  The floor is carved marble, without
a single chip or flaw in its intricate design.  The hall makes a turn from
the east to the south here.
~
46 8 0
D1
The hall continues to the east.
~
~
0 -1 15728
D2
The hall bends again to the south of here.
~
~
0 -1 15732
S
#15728
The Entry Hall~
The arched ceilings and the walls of this magnificent hall are constructed
out of pure ivory and are decorated with the finest of gems from across
the planes.  Rare emeralds, sapphires, and garnets are a glorious sight,
highlighting the masterful works of that decorate this hall.  The
floor is carved marble, without a single chip or flaw in its intricate
design. You are struck by the sheer beauty of this tower.
~
46 8 0
D1
The entrance to the tower lies to the east.
~
~
0 -1 15729
D3
The hall continues to the west.
~
~
0 -1 15727
S
#15729
Entrance to the Tower~
You have entered the Glorious Ivory Tower, home to the finest cavaliers in
all of the land.  The arched ceilings and the walls are constructed out of
pure ivory and are decorated with the finest of gems from across the planes.
All around you can see emeralds, rubies, topazes, lapis, and diamonds
pressed right into the walls.  There are also several intricate carvings
seemingly come to life by the sculpturer's hand lining the hall.  Some of
greatest painters in the realms have contributed their talents to creating
portraits of the most famous cavaliers, which are displayed along this
entry hall.  There are some words carved into the wall here as well.
~
46 8 0
D1
The tower doors are made of solid ivory.
~
doors~
15 15603 15730
D3
The hall continues to the west
~
~
0 -1 15728
S
#15730
Outside the Tower Doors~
You are standing in front of the legendary Ivory Tower of Tuscany.  Legends
tell of the Cavaliers, also known as the 'Sons of the Wind', who reside
within these majestic walls.  Tales of their heroism in the battle to force
back the forces of Hell are legendary.  The tower itself stands over eight
stories tall and is a vibrant white in hue.  There is a large set of doors
here which lead into the tower and a path to the east which leads back to the
river.
~
46 4 2
D0
There is a HUGE crevice there, and you can't see the bottom of it.  It 
looks like it would be EXTREMELY bad to jump into it.  Your nerves feel
like icicles shooting through your veins.
~
~
0 -1 15747
D1
There is a path to the east.
~
~
0 -1 15731
D2
There is a HUGE crevice there, and you can't see the bottom of it.  It
looks like it would be EXTREMELY bad to jump into it.  Your nerves feel
like icicles shooting through your veins. 
~
~
0 -1 15747
D3
The tower doors are made of solid ivory.
~
doors~
15 15603 15729
S
#15731
Gazing at the Tower~
You are standing at the best place in the kingdom to see the Ivory Tower
from. It is absolutely gorgeous. It stands over eight stories tall and
is brilliantly white in hue.  There are no visible windows anywhere in the
structure of the tower.  There are large intricate carvings of some famous
cavaliers all along the sides of the tower.  There are several cavaliers
moving about around the side of the tower, but you clearly can't get there
from here as the tower is surrounded on all sides but this by a gigantic
crevice. Looking down into it you cannot see its bottom.
~
46 0 2
D2
The path continues to the south.
~
~
0 -1 15735
D3
The Ivory Tower lies to the west.
~
~
0 -1 15730
S
#15732
Bend in the Hall~
The arched ceilings and the walls of this magnificent hall are constructed
out of pure ivory and are decorated with the finest of gems from across
the planes.  Here you can see silver streams flowing like waterfalls
down the walls to give the illusion of rivers of mithril, the metal of which
cavaliers prize above all.  The hall gets more exquisite the farther along
it you travel.
~
46 8 0
D0
The tower turns again to the north of here.
~
~
0 -1 15727
D1
The hall continues to the east.
~
~
0 -1 15733
S
#15733
Hallway~
The arched ceilings and the walls of this magnificent hall are constructed
out of pure ivory and are decorated with the finest of gems from across
the planes.  Here you can see silver streams flowing like waterfalls
down the walls to give the illusion of rivers of mithril, the metal of which
cavaliers prize above all.  The hall gets more exquisite the farther along
it you travel.  To the south you see a very intricately carved door.
~
46 8 0
D1
The hall appears to take a turn there.
~
~
0 -1 15734
D2
There is an ancient door with several indecipherable runes upon it.
~
runed door~
15 15604 15737
D3
The hall seems to turn there.
~
~
0 -1 15732
S
#15734
Turn to the Stairs~
The arched ceilings and the walls of this magnificent hall are constructed
out of pure ivory and are decorated with the finest of gems from across
the planes.  To the south you can see a grand staircase leading to the
second level of the tower.
~
46 8 0
D2
There is a staircase to the south.
~
~
0 -1 15738
D3
The hall continues to the west.
~
~
0 -1 15733
S
#15735
Approaching the Tower~
As you continue to approach the tower you are even more amazed by its beauty.
Its glimmering sides reflect the sun to create a glowing appearance, the 
way it stands, surrounded on all sides by an immense crack in the ground
makes it seem even more god-like.
~
46 0 2
D0
The path continues to the north.
~
~
0 -1 15731
D2
The shore lies to the south.
~
~
0 -1 15739
D3
There is a HUGE crevice there, and you can't see the bottom of it.  It
looks like it would be EXTREMELY bad to jump into it.  Your nerves feel
like icicles shooting through your veins.
~
~
0 -1 15747
S
#15736
Grand Dusty Staircase~
You are standing at the top of a magnificent staircase, at least you think
it would be magnificent if it wasn't for the amount of dust that has befallen
it. You are leaving tracks in it, the dust is so thick.  How long has it 
been since anyone has even been here.  The staircase itself appears to be
carved out of some sort of black marble of onyx or something.  The staircase
leads down into darkness.
~
46 8201 0
D1
There is a dusty chamber to the east.
~
~
0 -1 15737
D5
The stairs lead down from here.
~
~
0 -1 15743
S
#15737
Dusty Chamber~
You are standing at the top of a magnificent staircase, at least you think
it would be magnificent if it wasn't for the amount of dust that has befallen
it. You are leaving tracks in it, the dust is so thick.  How long has it 
been since anyone has even been here.  The staircase itself appears to be
carved out of some sort of black marble of onyx or something.  The staircase
leads down into darkness.
~
46 8205 0
D0
The door is very ancient and there is a heavy coat of dust upon it.
~
runed door~
15 15604 15733
D3
There is a staircase to the west.
~
~
0 -1 15736
S
#15738
Staircase to the Second Level~
You have made it to the end of the entry hall and are now ready to ascend
to the next level of the tower.  The staircase before you is carved out 
of the same gorgeous marble as the hall floor and it shines as if it has 
just been waxed.  Several fairie fires light the sculptures along the walls
of this staircase and you can see several human forms moving about upstairs.
~
46 12 0
D0
There is a turn in the hall to the north.
~
~
0 -1 15734
D4
The marble staircase leads up from here.
~
~
0 -1 15756
S
#15739
Shore on the Island~
You have landed on the shore of this strange island.  From here you can see
clearly that there are no bridges leading to this island, and clearly boats
are the only means of transportation to and from it.  To the west you now
can see the magnificent tower clearly.  It rises up eight stories into the sky
and you feel yourself drawn towards it.  Watch out for that gigantic crevice
surrounding it though.  You'd better stick to the path.
~
46 0 2
D0
There is a path to the north.
~
~
0 -1 15735
D1
The river lies to the east.
~
~
0 -1 15740
D3
There is a HUGE crevice there, and you can't see the bottom of it.  It
looks like it would be EXTREMELY bad to jump into it.  Your nerves feel 
like icicles shooting through your veins.
~
~
0 -1 15747
S
#15740
River Cadera~
The current gets even stronger here and no matter how hard you struggle 
there is simply no way you're going to be able to go farther upstream than
this. However, you have managed to make it to what appears to be a safe 
shoreline upon the island where you can land your boat.
~
46 0 7
D2
The river flows to the south.
~
~
0 -1 15741
D3
The shore of the island lies to the west.
~
~
0 -1 15739
S
#15741
River Cadera~
You can now see the tower on the island much clearer, and even though the 
current is pushing against you with everything it's got, you can't seem to 
take your eyes off of the tower.  It is gleaming white and stands several
stories tall right in the middle of the island.  You also catch a quick
glimpse of a large, white, winged creature circling the top of the tower, 
before your attention is drawn back to fighting the current.
~
46 0 7
D0
Upstream on the river by the island.
~
~
0 -1 15740
D2
The river continues to the south.
~
~
0 -1 15742
S
#15742
River Cadera~
The water flows powerfully from the north to the south.  You are fighting
the current with everything you've got and you think you may be able to go
a little farther north if you try hard enough.  There is definately an
island to the north of here and you might be able to make it there.  You
can also make out a large tower located on the center of the island, but
because you are struggling so hard against the current you can't get a good
look at it.  To the south you can see the faint outline of a bridge.
~
46 0 7
D0
Upstream on the river.
~
~
0 -1 15741
D2
The river flows to the south.
~
~
0 -1 15611
S
#15743
Bottom of the Dusty Staircase~
You are standing at the bottom of a magnificent staircase, at least you
think it would be magnificent if it wasn't for the amount of dust that has
befallen it. You are leaving tracks in it, the dust is so thick.  How long
has it been since anyone has even been here.  The staircase itself appears
to be carved out of some sort of black marble of onyx or something.  The
staircase leads up into darkness and there is a dusty tunnel leading away 
to the south.
~
46 8201 0
D2
There is a hall leading to the south.
~
~
0 -1 15744
D4
The stairs go up from here.
~
~
0 -1 15736
S
#15744
Dusty Hall Before an Ancient Blue Door~
The dust in this chamber is so thick that you can't even see the ground.
The chamber has a dead musty smell to it and you wonder how long it has
been since anyone has been here.  There is one very noticeable thing in this
room, however, that is an ancient door to the south that glows bright blue
illuminating this chamber.  The door has pictures of a giant wyrm carved
into it.  The pictures depict the wyrm in combat with a party of adventurers,
and by the looks of it the dragon has clearly gotten the upper hand.
~
46 8200 0
D0
There is a staircase to the north.
~
~
0 -1 15743
D2
The door glows bright blue and the carvings are so intricate that they seem
to come alive.  It seems like the wyrm in the carvings could turn his head 
and breath his deadly lightning directly at you.  The door looks very solid 
and looks like it has stood closed, guarding whatever is behind it, for some 
time now.
~
blue door ancient~
15 15605 15745
S
#15745
Dusty Chamber Before an Ancient Green Door~
The dust in this chamber is thicker than the previous ones, if that is
possible.  The chamber has a dead musty smell to it and you wonder how long
it has been since anyone has been here.  Like the previous chamber, this
one also has an ancient door glowing to the south, except that this door is
glowing green and the carvings on it depict a ranger facing off against a
large group of demons.  By the looks of the tortured faces of the demons,
the ranger has been fairing very well against them.
~
46 8200 0
D0
You are looking at the undecorated side of the ancient blue door.
~
blue door ancient~
15 15605 15744
D2
The door glows bright green and the carvings are so intricate that they seem
to come alive.  It seems like the ranger in the carving could face you with
his magical bow and launch a flurry of arros right through your heart.
~
green door ancient~
15 15606 15746
S
#15746
Chamber of the Gods~
Unlike anything you have ever seen this chamber is not only immaculately
clean but it is fantastically decorated.  There are carvings all over the
walls as well as sculptures and statues all throughout the chamber.  All
of them are lit by fairie fires and each seem to have been sculptured by
masters. As you look upon the carvings on the wall you are able to determine
that they tell a story.  It seems that at some point in time a wizard created
this room as a portal to the chambers of the gods.  He then went to them and
generally made a nuisance of himself.  After disposing of him, the gods tried
to destroy the portal, but were unable to break the magical force.  Apparently
the wizard's god had taken offense to his being killed and decided to put
his force into the portal to hold it open.  Knowing that this portal could
be incredibly dangerous if left open, the Finnish Gods, whose chambers had
been violated, created an artifact that would hold the portal within it.
They put such magics into it that no mortal could so much as grab the item
successfully. Following this they set about to make sure no one would
be able to get to the item, as they couldn't move the portal from this room.
They decided to put several magical doors and a magical chest in the passage
to this room and locked them with ancient magical keys.  Finally they gave
the gift of immortality to four creatures, known as the 'keepers'.  These
four creatures were each given the charge of guarding one of the ancient keys
in return for their everlasting life.

There is also a message carved into the floor, 'Ye who hath entered the
Chambers of the Gods be warned as it was with the wizard it shall be with
you. Do not dare to enter the halls of the gods lest ye suffer long and
painful retribution which shall result in yer DEATH'.
~
46 8200 0
D0
You are looking at the undecorated side of the ancient green door.
~
green door ancient~
15 15606 15745
S
#15747
The Crevice~
AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!!
AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!!
AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!!
AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!!
AAAAAAAARRRRRRRGGGGGGGHHHHHHHHHHH!!!!!

How could one be so foolish as to jump into a crevice that one can't see
the bottom of?????????

Well you can see the bottom now and it's coming at you VERY fast.

SPLAT!!!!!!!!! CRUNCH!!!!!!!!
SPLAT!!!!!!!!! CRUNCH!!!!!!!!
SPLAT!!!!!!!!! CRUNCH!!!!!!!!
SPLAT!!!!!!!!! CRUNCH!!!!!!!!
SPLAT!!!!!!!!! CRUNCH!!!!!!!!

You have just enough time to gaze down at your bloody mangled corpse before
ascend from this world.

~
46 2 2
S
#15748
Base of the Staircase to the Third Level~
You are standing at the base of another staircase.  From here you can see that
the top of the staircase is bathed in the same white light that surrounds
you here.  The staircase is as solidly constructed as the previous and it
looks like it could support the weight of a dragon or two.  There is also a 
hallway to the east.
~
46 12 0
D1
The marble hallway continues to the east.
~
~
0 -1 15749
D4
The stairs go up from here.
~
~
0 -1 15757
S
#15749
Marble Hall~
This hall is constructed entirely out of marble.  Like the floor on the level
below, it shines as if it has just been waxed; however, in this hall the walls
and ceiling as well as the floor are carved marble.  How much must a tower
like this have cost to build?  The hall continues to the east and there is
a staircase to the west.
~
46 8 0
D1
The marble hall comes to a turn to the east.
~
~
0 -1 15750
D3
There is a staircase to the west.
~
~
0 -1 15748
S
#15750
Turn in the Marble Hall~
This hall is constructed entirely out of marble.  Like the floor on the level
below, it shines as if it has just been waxed; however, in this hall the walls
and ceiling as well as the floor are carved marble.  How much must a tower
like this have cost to build?  The hall makes a turn from the south to the
west here.
~
46 8 0
D2
The marble hall continues to the south.
~
~
0 -1 15753
D3
The marble hall continues to the west.
~
~
0 -1 15749
S
#15751
Center of the Grand Dining Hall~
Standing in the center of this magnificent dining hall.  It is constructed
around a corner so that the main table turns the corner and allows the head 
of the table to sit at the point and have an equal number of his men on 
either side.  The table is clean as a whistle and constructed out of 
brilliant white granite.  The chairs are arranged and decorated according
to the rank of those who occupy them.  The dining hall continues to the 
east and south.
~
46 8 0
D1
The dining hall continues to the east.
~
~
0 -1 15752
D2
The southern end of the dining hall lies to the south.
~
~
0 -1 15754
S
#15752
Eastern End of the Dining Hall~
Standing at the eastern edge of this magnificent dining hall.  It is
constructed around a corner so that the main table turns the corner and allows
the head of the table to sit at the point and have an equal number of his
men on either side.  The table is clean as a whistle and constructed out
of brilliant white granite.  The chairs are arranged and decorated according
to the rank of those who occupy them.  The dining hall continues to the
west and there is a door to the east.
~
46 8 0
D1
The door is made out of a brilliant white granite.
~
granite door~
9 -1 15753
D3
The center of the dining hall lies to the west.
~
~
0 -1 15751
S
#15753
Marble Hall~
This hall is constructed entirely out of marble.  Like the floor on the level
below, it shines as if it has just been waxed; however, in this hall the walls
and ceiling as well as the floor are carved marble.  How much must a tower
like this have cost to build?  The hall comes to a turn to the north and there
is a staircase to the south.
~
46 8 0
D0
The hall seems to turn to the north.
~
~
0 -1 15750
D2
There is a marble staircase to the south.
~
~
0 -1 15756
D3
The door is made out of a brilliant white granite.
~
granite door~
9 -1 15752
S
#15754
Southern End of the Dining Hall~
Standing at the eastern edge of this magnificent dining hall.  It is
constructed around a corner so that the main table turns the corner and allows
the head of the table to sit at the point and have an equal number of his 
men on either side.  The table is clean as a whistle and constructed out  
of brilliant white granite.  The chairs are arranged and decorated according
to the rank of those who occupy them.  The dining hall continues to the north
and there is a door to the east.
~
46 8 0
D0
The center of the dining hall lies to the north.
~
~
0 -1 15751
D1
There is a door to the east.
~
door~
9 -1 15755
S
#15755
Kitchen~
The kitchen is gigantic.  Easily there are over thirty chefs and their
assistants running about.  You can see a row of pots hanging over fires to
the south and the lovely smell of cooking food teases your nostrils.  You
see a huge spread of delicacies being prepared all around you.  You wonder
what the occasion is, or if they eat like this every night?
~
46 8 0
D3
The dining hall lies to the west.
~
door~
9 -1 15754
S
#15756
Top of the Marble Staircase~
The staircase you stand upon is carved out of the same gorgeous marble as
the hall floor on the level below.  It shines as if it has just been waxed and
from here you can see that ahead of you to the north the beauty continues.
You can see that the entire hall is made out of marble.
~
46 8 0
D0
The marble hall continues to the north.
~
~
0 -1 15753
D5
The marble staircase leads down from here.
~
~
0 -1 15738
S
#15757
Top of the Staircase~
You are standing at the top of another staircase.  From here you can see that
the base of the staircase is bathed in the same white light that surrounds
you here.  The staircase is as solidly constructed as the previous and it
looks like it could support the weight of a dragon or two.  Another marble
hall leads to the east from here.  
~
46 8 0
D1
A hallway leads away to the east.
~
~
0 -1 15758
D5
The bottom of the staircase lies down from here.
~
~
0 -1 15748
S
#15758
Marble Hall~
This hall is constructed entirely out of marble.  Like on the previous floor
it shines as if it has just been waxed.  The calmness is what strikes you as
the strangest thing about this level.  All of the warriors you've seen 
wandering the halls have little or no concern for you at all.  They all go
about their business as if you didn't exist.  To the west you see a staircase
and to the east the hall takes a turn.
~
46 8 0
D1
The hall takes a turn just east of here.
~
~
0 -1 15759
D3
A staircase lies to the west.
~
~
0 -1 15757
S
#15759
Bend in the Hall~
This hall is constructed entirely out of marble.  Like on the previous floor
it shines as if it has just been waxed.  The calmness is what strikes you as
the strangest thing about this level.  All of the warriors you've seen 
wandering the halls, have little or no concern for you at all.  They all go
about their business as if you didn't exist.  To the west the hallway leads
to a staircase and there is another turn south of here.
~
46 8 0
D2
The hall takes another turn to the south of here.
~
~
0 -1 15762
D3
The hall continues to the west.
~
~
0 -1 15758
S
#15760
Behind the Copper Door~
Standing on this side of a copper door the halls have changed appearance once
again. You no longer stand within the confines of an all marble hall, rather
now you are in the middle of a shining copper hall.  The light sources are
once again magical fairie fires and they light the hall with perfect 
subtleness. The fires, rather than blinding you with reflections off of the
copper, instead serve the purpose of enabling perfectly clear sight, making
the metal hall look exquisite.  What other wonders of construction will this
tower be home to?  There is a copper door to the east and the hall makes a
turn just south of here.
~
46 8 0
D1
There is a door here made out of solid copper.  You can make out your
reflection in it.
~
copper door~
3 15609 15761
D2
The hall makes a turn just south of here.
~
~
0 -1 15763
S
#15761
Before a Copper Door~
This hall is constructed entirely out of marble.  Like on the previous floor
it shines as if it has just been waxed.  The calmness is what strikes you as
the strangest thing about this level.  All of the warriors you've seen   
wandering the halls, have little or no concern for you at all.  They all go
about their business as if you didn't exist.  To the east the hallway makes a 
turn and to the west you see a strange copper door.
~
46 8 0
D1
The hall turns to the east.
~
~
0 -1 15762
D3
There is a door here made out of solid copper.  You can make out your 
reflection in it.
~
copper door~
15 15609 15760
S
#15762
Turn in the Hall~
This hall is constructed entirely out of marble.  Like on the previous floor
it shines as if it has just been waxed.  The calmness is what strikes you as
the strangest thing about this level.  All of the warriors you've seen 
wandering the halls, have little or no concern for you at all.  They all go  
about their business as if you didn't exist.  To the west the hallway leads
to a door and to the north the hall takes another turn.
~
46 8 0
D0
The hall bends to the north.
~
~
0 -1 15759
D3
There seems to be a door to the west.
~
~
0 -1 15761
S
#15763
Turn in the Copper Hall~
You stand within the confines of an all copper hall.  The light sources are
once again magical fairie fires and they light the hall with perfect
subtleness. The fires, rather than blinding you with reflections off of the
copper, instead serve the purpose of enabling perfectly clear sight, making
the metal hall look exquisite.  What other wonders of construction will this
tower be home to?  The hall continues to the north and east.
~
46 8 0
D0
There is a door to the north of here.
~
~
0 -1 15760
D1
The hall continues to the east.
~
~
0 -1 15764
S
#15764
Copper Hall~
You are travelling down an all copper hall.  The light sources are once
again magical fairie fires and they light the hall with perfect subtleness.
The fires, rather than blinding you with reflections off of the copper,
instead serve the purpose of enabling perfectly clear sight, making the
metal hall look exquisite.  What other wonders of construction will this
tower be home to?  The hall continues to the west and there is a staircase
just east of here.
~
46 8 0
D1
There is a staircase just east of here.
~
~
0 -1 15765
D3
The hall makes a turn just west of here.
~
~
0 -1 15763
S
#15765
Base of the Copper Stairs~
You are standing at the base of another staircase.  From here you can see that
the top of the staircase is bathed in the same copper glow that surrounds you
here.  The staircase is as solidly constructed as the previous and it looks
like it could support the weight of a dragon or two.  There is also a copper
hall leading away to the west.
~
46 12 0
D3
The copper hall leads away to the west.
~
~
0 -1 15764
D4
The staircase leads up from here.
~
~
0 -1 15774
S
#15766
Bend in the Brass Hall~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in the metal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  The hall leads away from here to the east and south.
~
46 8 0
D1
There is a T-intersection to the east of here.
~
~
0 -1 15767
D2
The hall continues to the south.
~
~
0 -1 15769
S
#15767
T-Intersection in the Brass Hall~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in themetal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  The hall leads away to the east, west and south.
~
46 8 0
D1
The hall comes to an end just east of here.
~
~
0 -1 15768
D2
The hall ends by a door to the south of here.
~
~
0 -1 15770
D3
The hall makes a turn just west of here.
~
~
0 -1 15766
S
#15768
End of the Brass Hall~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in the metal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  The hall leads away to the west.
~
46 8 0
D3
There is a T-intersection to the west of here.
~
~
0 -1 15767
S
#15769
Brass Hall~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in themetal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  The hall leads away to the north and south.
~
46 8 0
D0
The hall seems to turn just north of here.
~
~
0 -1 15766
D2
The hall seems to take a turn just south of here.
~
~
0 -1 15772
S
#15770
Behind the Brass Door~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in the  metal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  To the east there is a shining brass door and the hallway leads away
to the north.
~
46 8 0
D0
There is a T-intersection to the north of here.
~
~
0 -1 15767
D1
There is a shining brass door to the east.
~
brass door~
15 15610 15771
S
#15771
Before a Brass Door~
You are travelling down an all copper hall.  The light sources are once
again magical fairie fires and they light the hall with perfect subtleness.
The fires, rather than blinding you with reflections off of the copper,
instead serve the purpose of enabling perfectly clear sight, making the
metal hall look exquisite.  To the west there is a shining door made of solid
brass, and there is also a staircase to the south.
~
46 8 0
D2
There is a stairwell to the south.
~
~
0 -1 15774
D3
There is a shining brass door to the west.
~
brass door~
15 15610 15770
S
#15772
Before a Bronze Door~
This hall is constructed entirely out of brass.  It shines brilliantly like
it is cared for daily.  There isn't a flaw or a dent anywhere in the metal
design.  There are sculptures painted a brilliant brass lining the walls and
they are lit by the same magical fairie fires that you've seen on the previous
levels.  To the east there is a shining bronze door and the hallway leads away
to the north.
~
46 8 0
D0
The hallway continues to the north.
~
~
0 -1 15769
D1
The door is constructed very solidly out of bronze.
~
bronze door~
15 15611 15773
S
#15773
Base of the Bronze Staircase~
Fantastic!  Yet another staircase constructed entirely out of shining metal.
The bronze has been polished to a bright shine and is a lit so subtely that
you'd think the hall itself was a light-source.  The sculptures in this
stairwell depict mages and priests as well as cavaliers.  The stairs lead up
from here and there is a bronze door to the west.
~
46 12 0
D3
The door is constructed very solidly out of bronze.
~
bronze door~
15 15611 15772
D4
The stairs lead up from here.
~
~
0 -1 15782
S
#15774
Top of the Copper Staircase~
You are standing at the top of another staircase.  From here you can see that
the base of the stairwell is bathed in the same copper glow that surrounds
you here.  The staircase is as solidly constructed as the previous and it 
looks like it could support the weight of a dragon or two.  There is also a
a copper hall leading away to the north.
~
46 8 0
D0
The hall comes to an end by another door.
~
~
0 -1 15771
D5
The base of the stairwellm liest down from here.
~
~
0 -1 15765
S
#15775
Turn in the Bronze Hall~
You are beginning to wonder how many levels this tower actually has, because
to the south of here you can see another stairwell.  The hall you are in 
continues to shine brilliantly of bronze.  All along the walls the statues get
more and more exquisite.  There are statues of cavaliers, warriors, mages
and priests lining the halls.  The bronze has been polished to a bright shine
and is a lit so subtely that you'd think the hall itself was a light-source.
The hall leads away from here to the east and south.
~
46 8 0
D1
The hall continues to the east.
~
~
0 -1 15776
D2
The hall continues to the south.
~
~
0 -1 15778
S
#15776
Bronze Hall~
The hall you are in continues to shine brilliantly of bronze.  All along the
walls the statues get more and more exquisite.  There are statues of
cavaliers, warriors, mages and priests lining the halls.  The bronze has been
polished to a bright shine and is a lit so subtely that you'd think the hall
itself was a light-source.  The hall leads away from here to the east and
west.
~
46 8 0
D1
The hall seems to turn just east of here.
~
~
0 -1 15777
D3
The hall turns just west of here.
~
~
0 -1 15775
S
#15777
Winding Bronze Hall~
The hall you are in continues to shine brilliantly of bronze.  All along the
walls the statues get more and more exquisite.  There are statues of 
cavaliers, warriors, mages and priests lining the halls.  The bronze has been
polished to a bright shine and is a lit so subtely that you'd think the hall
itself was a light-source.  The hall leads away from here to the west and 
just south of here you can see the hall makes another turn.
~
46 8 0
D2
The hall takes another turn just south of here and there seems to be a
door there as well
~
~
0 -1 15780
D3
The hall continues to the west.
~
~
0 -1 15776
S
#15778
Bronze Hall~
The hall you are in continues to shine brilliantly of bronze.  All along the 
walls the statues get more and more exquisite.  There are statues of  
cavaliers, warriors, mages and priests lining the halls.  The bronze has been 
polished to a bright shine and is a lit so subtely that you'd think the hall
itself was a light-source.  The hall leads away from here to the north and
south of here you can see another stairwell.
~
46 8 0
D0
The hall turns just north of here.
~
~
0 -1 15775
D2
There is a brilliant sapphire stairwell just south of here.
~
~
0 -1 15781
S
#15779
Winding Bronze Hall~
The hall you are in continues to shine brilliantly of bronze.  All along the
walls the statues get more and more exquisite.  There are statues of   
cavaliers, warriors, mages and priests lining the halls.  The bronze has been 
polished to a bright shine and is a lit so subtely that you'd think the hall
itself was a light-source.  The hall leads away from here to the east and
to the south you can see a bronze stairwell.
~
46 8 0
D1
The hall takes another turn just east of here and there seems to be a door 
there as well.
~
~
0 -1 15780
D2
There is a stairwell just south of here.
~
~
0 -1 15782
S
#15780
Winding Bronze Hall Before a Silver Door~
The hall you are in continues to shine brilliantly of bronze and takes yet 
another turn.  All along the walls the statues get more and more exquisite.
There are statues of cavaliers, warriors, mages and priests lining the halls.
The bronze has been polished to a bright shine and is a lit so subtely 
that you'd think the hall itself was a light-source.  The hall turns here 
from the west to the north and there is a brilliantly crafted silver door
here against the southern wall.
~
46 8 0
D0
The hall takes another turn just north of here.
~
~
0 -1 15777
D2
There is a silver door shining brightly in the light.
~
silver door~
15 15612 15783
D3
The hall takes another turn to the west of here.
~
~
0 -1 15779
S
#15781
Base of the Sapphire Staircase~
The beauty of this tower never ceases to amaze you.  You are now standing at
the base of a stairwell crafted entirely out of sapphire.  It glimmers in
the light like the stars in the sky.  Just a small piece of this stairwell
would be worth a fortune.  You contemplate chipping off a piece but decide
that it would probably be unwise.  That and the fact that this tower is so 
well constructed that very few weapons in the realms could accomplish the
task without ruining their own enchantment.  There is a bronze hall leading
away from here to the north and the staircase goes up from here.
~
46 12 0
D0
There is a bronze hall that leads away to the north.
~
~
0 -1 15778
D4
The stairs go up from here.
~
~
0 -1 15790
S
#15782
Top of the Bronze Staircase~
You are standing at the top of this magnificent staircase and there is a
bronze hallway leading away to the north.  The bronze has been polished to
a bright shine and is a lit so subtlely that you'd think the hall itself
was a light-source.  The sculptures in this stairwell depict mages and
priests as well as cavaliers.  The stairs lead down from here.
~
46 8 0
D0
The hall seems to turn just north of here.
~
~
0 -1 15779
D5
The base of the stairs lie down from here.
~
~
0 -1 15773
S
#15783
Base of the Silver Staircase~
You have entered another in the seemingly endless stream of metal stairwells.
This one shines of bright, freshly-polished silver.  You are now starting to
realize that the higher up you go the more precious the construction material.
This stairwell is decorated with statues of monks, cavaliers, and bards and
it seems to be a bit taller than the others.  There is also a silver door
against the north wall.
~
46 12 0
D0
There is a silver door shining brightly in the light.
~
silver door~
15 15612 15780
D4
The staircase leads up from here.
~
~
0 -1 15792
S
#15784
Turn in the Sapphire Hall~
This hall gets more amazing the farther you travel down it.  The sapphire is
as pure as that you would see in a jeweller's store.  The cuts and intricacies
of it are exquisite.  There are statues carved right out of the wall itself.
They depict cavaliers, monks, priests, wizards and dragon-kin.  The paintings
on the wall stand out as more beautiful than any you have seen.  Either the
cavaliers who own this hall have wealth beyond imaginations or they have some
extremely talented friends.  The hall turns here from the east to the south.
~
46 8 0
D1
The hall continues to the east.
~
~
0 -1 15785
D2
The hall seems to end just south of here.
~
~
0 -1 15787
S
#15785
Sapphire Hall~
This hall gets more amazing the farther you travel down it.  The sapphire is
as pure as that you would see in a jeweller's store.  The cuts and intricacies
of it are exquisite.  There are statues carved right out of the wall itself.
They depict cavaliers, monks, priests, wizards and dragon-kin.  The paintings
on the wall stand out as more beautiful than any you have seen.  Either the 
cavaliers who own this hall have wealth beyond imaginations or they have some
extremely talented friends.  The hall goes from the east to the west.
~
46 8 0
D1
The hall seems to turn just east of here.
~
~
0 -1 15786
D3
The hall seems to turn just west of here.
~
~
0 -1 15784
S
#15786
Another Bend in the Sapphire Hall~
There is another turn in this winding hall here.  This time the hall turns
from the south to the west and you can see that the hall goes straight for
a while to the west.  This hall gets more amazing the farther you travel
down it.  The sapphire is as pure as that you would see in a jeweller's store.
The cuts and intricacies of it are exquisite.  There are statues carved right
out of the wall itself.  They depict cavaliers, monks, priests, wizards and
dragon-kin. The paintings on the wall stand out as more beautiful than any 
you have seen.  Either the cavaliers who own this hall have wealth beyond 
imaginations or they have some extremely talented friends.  The hall goes from
the south to the west.
~
46 8 0
D2
The hall turns again just south of here.
~
~
0 -1 15789
D3
The hall continues to the west.
~
~
0 -1 15785
S
#15787
End of the Sapphire Hall Beneath a Trapdoor~
This is very ODD indeed.  The tower has been so brilliantly constructed that 
to find a trapdoor, especially one so obvious seems strange.  However, there
is no denying the beauty of the construction here.  There are two large
statues here:  one is of a powerful and heavily armored Cavalier.  He is 
dressed in a suit of full plate with a glowing longsword in one hand and
a shield with several symbols upon it:  The other is of another cavalier, 
dressed in chain mail, and armed with a scimitar.  Both statues are carved
from ivory and both radiate a powerful magical glow.  The hall continues to
the north and there is a ladder leading through a trapdoor in the ceiling.
~
46 12 0
D0
The hall seems to turn just north of here.
~
~
0 -1 15784
D4
The trapdoor is carved entirely out of sapphire and it glows as if trapping
a light source within its construction.
~
sapphire door trapdoor~
15 15613 15796
S
#15788
Turn in the Sapphire Hall~
This hall gets more amazing the farther you travel down it.  The sapphire is
as pure as that you would see in a jeweller's store.  The cuts and intricacies
of it are exquisite.  There are statues carved right out of the wall itself.
They depict cavaliers, monks, priests, wizards and dragon-kin.  The paintings
on the wall stand out as more beautiful than any you have seen.  Either the
cavaliers who own this hall have wealth beyond imaginations or they have some
extremely talented friends.  The hall turns here from the south to the east.
~
46 8 0
D1
The hall turns again, just east of here.
~
~
0 -1 15789
D2
The hall turns again to the south of here.
~
~
0 -1 15791
S
#15789
Another Bend in the Sapphire Hall~
There is another turn in this winding hall here.  This time the hall turns
from the west to the north.  This hall gets more amazing the more you explore
it. The sapphire is as pure as that you would see in a jeweller's store.
The statues lining the walls are exquisite and the temptation to carve off a
piece is overwhelming.  The hall goes from the west to the north.
~
46 8 0
D0
The hall takes yet another turn just norht of here.
~
~
0 -1 15786
D3
The hall turns again just west of here.
~
~
0 -1 15788
S
#15790
Top of the Sapphire Staircase~
You are standing at the top of a magnificent sapphire staircase and facing
a hall that is created entirely out of sapphire.  It twinkles in the light
of magical fairie fires which seem to be imbedded in the walls themselves.
The statues and paintings lining the walls seem to glow with magical radiance
and the skill with which they have been crafted would cause even the simplest
collector to gasp.  The hall continues to the east and the stairs lead 
down from here.
~
46 8 0
D1
The halls leads away from here to the east.
~
~
0 -1 15791
D5
The stairs lead down from here.
~
~
0 -1 15781
S
#15791
Bend in the Sapphire Hall~
Your pace has slowed as you are trying to take in all of the beauty of this
hallway. You have never even heard, let alone seen, a building with so 
magnificent passageways.  In order to create such a place one would've had to 
employ the very best metal workers and gem cutters in the realms.  The hall
turns here from the west to the north.
~
46 8 0
D0
The hall takes another turn just north of here.
~
~
0 -1 15788
D3
There is a stairwell to the west.
~
~
0 -1 15790
S
#15792
Climbing the Silver Stairs~
This stairwell shines of bright, freshly-polished silver.  You are now 
wondering why it seems so easy to ascend.  One would think that a metal
staircase would be slippery, but instead it seems to hold your feet firmer
than stone.  This stairwell is decorated with statues of monks, cavaliers
and bards.  You can see the top of the stairs just ahead.
~
46 8 0
D4
The top of the staircase lies up from here.
~
~
0 -1 15801
D5
The base of the stairs lies just down from here.
~
~
0 -1 15783
S
#15793
Master Trainer's Antechamber~
The feeling of a magical influence comes over you in waves as you enter the
room. All around you are crystal statues of great warriors.  The paintings 
along the walls depict several of the famous battles of the war with the 
forces of Hell.  The largest statue in the room is a crystal version of the
cavalier statue just below the sapphire trapdoor.  The statue here not only
shows the cavalier dressed in chainmail but it moves and shifts positions 
to depict different attacking positions.  There is an arched entrance to the
east and a door to the south. 
~
46 8204 0
D1
There is an arched entryway leading to a large room.
~
~
0 -1 15794
D2
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15796
S
#15794
Chamber of the Master Trainer~
You have entered the chamber of THE master trainer.  All around you are books,
charts, and various paintings, all depicting battle strategy, positions and
armaments. There are various practising dummies about the chamber and 
what appears to be a row of jousting poles and saddles along the north wall,
although a couple of the saddles seem to be large enough to use on a dragon.
The antechamber lies to the west.
~
46 8204 0
D3
The antechamber lies to the west.
~
~
0 -1 15793
S
#15795
Base of the Topaz Stairs~
This staircase looks quite remarkable.  Carved entirely out of topaz it shines
brighter than any other you've seen so far.  There are several illusions 
dancing about the room, which constantly change form and appearance.  At one
point, you see an elven mage throwing a lightning bolt at a demon, then the 
next depicts a Shin-Shun monk having his head caved in by a dragon-kin.
There is a large statue here of a cavalier wearing no armor.  He appears
to be holding a spellbook in one hand but hit shirt appears to have a coat
of arms upon it.  The stairs go up from here and there is a door to the south.
~
46 12 0
D2
A beautiful door carved out of glowing topaz.
~
topaz door~
15 15615 15798
D4
The stairs lead up from here.
~
~
0 -1 15804
S
#15796
Above the Sapphire Trapdoor~
You are standing in a strange room with three pearl doors leading out of it 
as well as a sapphire trapdoor in the floor.  The walls and ceiling are   
constructed out of sapphire, but there aren't any statues or paintings here.
Perhaps this area isn't for visitor's eyes. 
~
46 8 0
D0
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15793
D1
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15797
D2
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15799
D5
The trapdoor is carved entirely out of sapphire and it glows as if trapping 
a light source within its construction.
~
sapphire door trapdoor~
15 15613 15787
S
#15797
Base of the Pearl Staircase~
This is the most fantastic staircase you've seen yet.  Constructed flawlessly
from pure pearl.  The statues lining the walls depict the most famous 
battles of the war with the forces of Hell.  The elven warriors, mounted upon
their magnificent griffons/ the powerful rangers using the forces of the 
forest/ and the cavaliers with their incredible horses and armor.  Each
statue is a unique original and any one of them would cost half a dragon's
horde to purchase.  They all glow with fairie fires and to stare at them too
long could easily distract you from your goal.
~
46 12 0
D3
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15796
D4
The stairs lead up from here.
~
~
0 -1 15806
S
#15798
Before a Topaz Door~
This hall comes to a quick end at a rather remarkable door.  There are 
several statues here depicting monks, bards, cavaliers, mages and priests.
To the south there is a silver staircase.
~
46 8 0
D0
A beautiful door carved out of glowing topaz.
~
topaz door~
15 15615 15795
D2
There is a silver stairwell, just south of here.
~
~
0 -1 15801
S
#15799
Weapons Master's Antechamber~
The feeling of a magical influence comes over you in waves as you enter the 
room. Crystal cabinets, housing various weapons, surround the room.  There
are swords, daggers, pole-arms, maces, flails, and many other weapons from 
all around the realms.  All of the weapons appear to be of the very finest
quality and beneath each cabinet is a plaque with the name and origin of
the weapon.  There is also a crystal statue which is identical to the one
in the room beneath the sapphire trapdoor.  However, the statue here is
holding a vast assortment of weapons and moves and shifts positions and  
weapons. There is an arched entryway to the east and a pearl door to the
north.
~
46 8204 0
D0
A beautiful pearl door which radiates a powerful magical aura.
~
pearl door~
15 15614 15796
D1
The entryway leads to a large chamber.
~
~
0 -1 15800
S
#15800
Chamber of the Weapons Master~
This fabulous chamber is immaculate.  There isn't a drop of blood, sweat
nor even a single chip or flaw anywhere.  There are weapons lining each wall
as well as a few hanging from the ceiling.  There are several practicing
devices throughout the room and they all look like they have been used A LOT.
There is a bookshelf with several books about weapons in it.  There are also
several ceremonial weapons of varying materials, in special cases about the
chamber.
~
46 8204 0
D3
The entryway leads to the Antechamber
~
~
0 -1 15799
S
#15801
Top of the Silver Staircase~
You are standing atop another in the seemingly endless stream of metal 
stairwells.  This one shines of bright, freshly-polished silver.  It is 
decorated with statues of monks, cavaliers, and bards.  It seems to be 
a bit longer than the others also.  There is a hall to the north.
~
46 8 0
D0
The hall comes tn end at another door, just north of here.
~
~
0 -1 15798
D5
The stairs lead down from here.
~
~
0 -1 15792
S
#15802
Chamber of the Cavalier Lord~
This is by far the most highly decorated chamber in the entire tower. Against
the north wall, there are two suits of black glowing full platemail, each
grasping a longsword in one hand and holding a shield, decorated with the
Lord's coat of arms, in the other.  Against the eastern wall can be seen
several framed parchments, with such names as Telgar the Ranger Lord, Peacock
the Hierophant Druid, King Drenor of Tuscany, Melancholy (Archmage to His
Majesty), and many more signed upon them.  Against the western wall there are
various gold-plated weapons, all with plaques beneath them with the name of
the foe vanquished for the weapon.  There are three stuffed dragon heads
above these weapons as well, two of which are red dragons and one gigantic
head of an ancient black.  In the center of the room there are statues of a
Druid, a Blue Dragon, a Ranger Lord and the Cavalier Lord to whom this
chamber belongs.
~
46 8204 0
D2
There is a bright ivory door.
~
ivory door~
15 15616 15805
S
#15803
Chamber of the Grand Cavalier Sorcerer~
You couldn't have entered a more dangerous chamber if you tried.  The chamber 
looks like a gigantic laboratory, with instruments of magical persuasion 
everywhere.  There is a very large bookcase with literally hundreds of books 
in it and none of them have names.  Against the western wall, there is a 
bright glow, coming from a gigantic tome resting on a pedestal.
~
46 8204 0
D1
A brilliant door of lapis material is glowing and humming.
~
lapis door~
15 15617 15804
D3
Your start to shiver as you hear roars of *MANY* monsters
~
cage door~
9 -1 15853
S
#15804
Top of the Topaz Staircase~
This staircase looks quite remarkable.  Carved entirely out of topaz it shines
brighter than any other you've seen so far.  There are several illusions 
dancing about the room, which constantly change form and appearance.  At one
point, you see a heavily armored gentleman conversing with a god and at the
next moment you see him without any armor creating a swarm of meteors from
thin air.  The stairs go down from here and there is a lapis door to the
south and another to the west.
~
46 8 0
D2
A brilliant door of lapis material is glowing and humming.
~
lapis door~
15 15617 15807
D3
A brilliant door of lapis material is glowing and humming.
~
lapis door~
15 15617 15803
D5
The stairs lead down from here.
~
~
0 -1 15795
S
#15805
Pearl Hall Before an Ivory Door~
This glorious hall is made out of perfectly smooth pearl.  The hall is
brightly lit and literally covered with paintings and sculptures of some of 
the most powerful beings in the land.  The hall comes to an end here before 
a door of pure ivory, like that which covers the outside of the tower.
~
46 8 0
D0
There is a bright ivory door with a carving of a heavily armored cavalier 
on it.  There is also a very intricate coat of arms above the cavalier.
~
ivory door~
15 15616 15802
D2
The hall seems to turn just south of here.
~
~
0 -1 15808
S
#15806
Top of the Pearl Staircase~
You are standing atop the beautiful pearl staircase.  The entire stairwell
glows and radiates a feeling of excessive magic.  The statues lining the walls
depict the most famous battles of the war with the forces of Hell.  The elven
warriors, mounted upon their magnificent griffons/ the powerful rangers
using the forces of the forest/ and the cavaliers with thier incredible
horses and armor.  Each statue is a unique original and any one of them
would cost half a dragon's horde to purchase.  They all glow with fairie
fires and to stare at them too long could easily distract you from your goal.
A pearl hallway leads away to the south.
~
46 8 0
D2
The hall seems to turn just south of here and there is a very shiny door there
~
~
0 -1 15809
D5
The stairs lead down from here.
~
~
0 -1 15797
S
#15807
Base of the Lapis Stairwell~
This stairwell is different from all of the others.  It is carved out of a 
fantastic Lapis, but the strange thing is that there are no statues nor
any paintings here.  The stairwell doesn't look like it is too long but
the lack of ornaments is a bit disturbing.
~
46 12 0
D0
A brilliant door of lapis material is glowing and humming.
~
lapis door~
15 15617 15804
D4
The stairs go up from here
~
~
0 -1 15816
S
#15808
Turn in the Pearl Hall~
This glorious hall is made out of perfectly smooth pearl.  The hall is 
brightly lit and literally covered with paintings and sculptures of some 
of the most powerful beings in the land.  The hall turns here from the
east to the north.
~
46 8 0
D0
The hall ends just north of here.
~
~
0 -1 15805
D1
The hall seems to turn just east of here and there is a very shiny door there
~
~
0 -1 15809
S
#15809
Bend in the Pearl Hall by a Diamond Door~
This glorious hall is made out of perfectly smooth pearl.  The hall is
brightly lit and literally covered with paintings and sculptures of some
of the most powerful beings in the land.  The hall turns here from the
north to the east and there is a brilliant diamond door against the east
wall.
~
46 8 0
D0
There is a stairwell just north of here.
~
~
0 -1 15806
D1
The door is carved from what must've been the biggest diamond in the world!
It sparkles and reflects all light in a brilliant rainbow effect.
~
diamond door~
15 15618 15810
D3
The hall takes another turn just west of here.
~
~
0 -1 15808
S
#15810
Treasure Room~
This room is littered with treasure.  Precious gems, huge piles of gold coins
and several priceless statues are all arranged upon crystal shelves.  There 
are armor and weapons along the walls, as well as magnificent tapestries and 
paintings.  
~
46 8204 0
D3
The door is carved from what must've been the biggest diamond in the world!
It sparkles and reflects all light in a brilliant rainbow effect.
~
diamond door~
15 15618 15809
S
#15811
Turn in the Lapis Hall~
This hall continues to be undecorated (except for the hall itself of course).
There are no statues, paintings nor any other form of decoration.  The hall 
itself is gorgeous and perfectly clean, in fact it's almost as if this hall
is rarely used.  The hall continues from the east to the south.
~
46 8 0
D1
The hall continues to the east.
~
~
0 -1 15812
D2
The hall continues to the south.
~
~
0 -1 15814
S
#15812
Lapis Hall~
This hall continues to be undecorated (except for the hall itself of course).
There are no statues, paintings nor any other form of decoration.  The hall
itself is gorgeous and perfectly clean, in fact it's almost as if this hall
is rarely used.  The hall continues from the east to the west.
~
46 8 0
D1
The hall makes a turn just east of here.
~
~
0 -1 15813
D3
The hall turns just west of here.
~
~
0 -1 15811
S
#15813
Beginning of the Lapis Hall~
This hall is as strange as the staircase that leads to it.  There are no 
statues, paintings, tapestries nor any other decorations.  The hall itself
is gorgeous and perfectly clean, in fact it's almost as if this hall is
rarely used.  The hall continues to the west and there is a stairwell to
the south.
~
46 8 0
D2
There is a stairwell just south of here.
~
~
0 -1 15816
D3
The hall continues to the west.
~
~
0 -1 15812
S
#15814
Lapis Hall~
This hall continues to be undecorated (except for the hall itself of course).
There are no statues, paintings nor any other form of decoration.  The hall 
itself is gorgeous and perfectly clean, in fact it's almost as if this hall
is rarely used.  You are beginning to wonder where this hallway leads.  It
is easily the longest one you've been on since entering the tower.  The hall
leads from the north to the south.
~
46 8 0
D0
The hall turns just north of here.
~
~
0 -1 15811
D2
The hall turns again just south of here.
~
~
0 -1 15817
S
#15815
Treasure Room~
This room is littered with treasure.  Precious gems, huge piles of gold coins
and several priceless statues are all arranged upon crystal shelves.  There
are armor and weapons along the walls, as well as magnificent tapestries and
paintings.
~
46 8204 0
D2
The door is carved from what must've been the biggest diamond in the world!
It sparkles and reflects all light in a brilliant rainbow effect.
~
diamond door~
15 15618 15818
S
#15816
Top of the Lapis Stairwell~
This stairwell is different from all of the others.  It is carved out of a
fantastic Lapis, but the strange thing is that there are no statues nor
any paintings here.  The stairwell doesn't look like it is too long but
the lack of ornaments is a bit disturbing.  There is a hall leading away
to the north and the stairs go down from here.
~
46 8 0
D0
The hall takes a turn just north of here.
~
~
0 -1 15813
D5
The stairs lead down.
~
~
0 -1 15807
S
#15817
Bend in the Lapis Hall~
Okay, now this is getting strange.  Not only is this hall irregularly long
and undecorated but just to the east of here you can see a VERY large
statue. The hall turns here from the north to the east.
~
46 8 0
D0
The hall continues to the north.
~
~
0 -1 15814
D1
The hall continues to the east.
~
~
0 -1 15818
S
#15818
Before Crystal and Diamond Doors~
The lapis hall comes to an abrupt end here and you are staring at two of
the most beautiful doors you (or probably anyone else) have ever seen.  The
one against the east wall is carved from a beautiful crystal and the one 
north of here is a sparkling diamond.  There is also a VERY large statue 
of a cavalier riding a dragon in this room.
~
46 8 0
D0
The door is carved from what must've been the biggest diamond in the world!
It sparkles and reflects all light in a brilliant rainbow effect.
~
diamond door~
15 15618 15815
D1
This gorgeous crystal door reflects all light in rainbows of colors.
~
crystal door~
15 15619 15819
D3
The hall turns just west of here.
~
~
0 -1 15817
S
#15819
Chamber of the Lord of Mounts~
This chamber is covered with saddles and reins of varying sizes.  Some
are obviously made for horses while others could easily fit a dinosaur.
There are several brushes and other grooming devices scattered about as
well as several books in the bookshelf (all of which have to do with
capturing and training various mounts).  There is a small staircase in the
south-east corner of this chamber as well as the crystal door to the west.
~
46 8332 0
D3
This gorgeous crystal door reflects all light in rainbows of colors.
~
crystal door~
15 15619 15818
D4
The stairs lead up.
~
~
0 -1 15820
S
#15820
Top of the Stairs Below a Trapdoor~
As you climb this narrow staircase you begin to realize just how its 
construction differs from all of the others you've seen.  Not only is 
it made out of stone rather than some precious material, it is also 
completely undecorated and it comes to an end at a trapdoor in the ceiling.
~
46 8204 0
D4
The trapdoor is made of gorgeous onyx.
~
onyx trapdoor door~
9 -1 15823
D5
The stairs go down from here.
~
~
0 -1 15819
S
#15821
Lair of Lucifanticus~
You have entered through the back entrance into a gigantic lair.  It 
literally covers the entire top of the Ivory Tower and it has a gigantic 
opening in the west side.  The chamber is also immaculately clean and 
constructed entirely out of the same ivory that makes up the walls of 
this incredible tower.  There are several VERY LARGE spellbooks against
one of the walls and you wonder what the hell is big enough to require 
this much space and can cast spells?
~
46 8204 0
D1
There is a strange door radiating Luck???????
~
luck door~
15 15620 15822
D5
This shaft looks like a quick way out of the tower.
~
shaft~
9 -1 15730
S
#15822
White Onyx Hall~
This hall is very strange indeed.  You've never seen white onyx before, let 
alone an entire hall made out of any onyx.  However, this hallway is 
completely undecorated.  There are no paintings or tapestries or anything
besides, of course, a gigantic statue of a dragon in the center of the room.
~
46 8204 0
D1
The hall ends just east of here.
~
~
0 -1 15823
D3
There is a strange door radiating Luck???????
~
luck door~
15 15620 15821
S
#15823
Above the Trapdoor in a White Onyx Hall~
This hall is very strange indeed.  You've never seen white onyx before, let
alone an entire hall made out of any onyx.  However, this hallway is
completely undecorated.  There are no paintings or tapestries or anything.
The hall continues to the west.
~
46 8204 0
D3
The hall continues to the west.
~
~
0 -1 15822
D5
The trapdoor is made of gorgeous onyx.
~
onyx trapdoor door~
9 -1 15820
S
#15824
Shifting Halls~
The halls shift constantly.  All around you there is mist and vapor swirling.
You can see other halls leading away from here, but you are unable to tell
the specific direction they head in.
~
46 8204 0
D0
The halls constantly shift.
~
~
0 -1 15826
D1
The halls constantly shift.
~
~
0 -1 15825
D2
The halls constantly shift.
~
~
0 -1 15824
D3
Another plane
~
~
0 -1 15858
S
#15825
Shifting Halls~
The halls shift constantly.  All around you there is mist and vapor swirling.
You can see other halls leading away from here, but you are unable to tell
the specific direction they head in.
~
46 8204 0
D0
The halls constantly shift.
~
~
0 -1 15826
D1
The halls constantly shift.
~
~
0 -1 15825
D2
The halls constantly shift.
~
~
0 -1 15827
D3
The halls constantly shift.
~
~
0 -1 15824
S
#15826
Shifting Halls~
The halls shift constantly.  All around you there is mist and vapor swirling.
You can see other halls leading away from here, but you are unable to tell
the specific direction they head in.
~
46 8204 0
D0
The halls constantly shift.
~
~
0 -1 15827
D1
Another plane
~
~
0 -1 15859
D2
The halls constantly shift.
~
~
0 -1 15826
D3
The halls constantly shift.
~
~
0 -1 15824
S
#15827
Shifting Halls~
The halls shift constantly.  All around you there is mist and vapor swirling.
You can see other halls leading away from here, but you are unable to tell
the specific direction they head in.
~
46 8204 0
D0
The evil halls twist and bend.
~
~
0 -1 15828
D1
Another plane
~
~
0 -1 15860
D2
The halls constantly shift.
~
~
0 -1 15827
D3
The halls constantly shift.
~
~
0 -1 15825
S
#15828
Halls of Evil~
The halls here twist and bend to not only confuse you, but also to give you
several horrible visions.  All around you are demons and spectres and other
foul creatures.  The halls are constantly shifting and changing color from 
blood-red to deep jet black.
~
46 8204 0
D0
The halls constantly shift.
~
~
0 -1 15825
D1
The evil halls twist and bend.
~
~
0 -1 15829
D2
The evil halls twist and bend.
~
~
0 -1 15828
D3
Another plane
~
~
0 -1 15861
S
#15829
Halls of Evil~
The halls here twist and bend to not only confuse you, but also to give you
several horrible visions.  All around you are demons and spectres and other
foul creatures.  The halls are constantly shifting and changing color from 
blood-red to deep jet black.
~
46 8204 0
D0
Another plane.
~
~
0 -1 15862
D1
The evil halls twist and bend.
~
~
0 -1 15829
D2
The evil halls twist and bend.
~
~
0 -1 15828
D3
The evil halls twist and bend. 
~
~
0 -1 15830
S
#15830
Halls of Evil~
The halls here twist and bend to not only confuse you, but also to give you
several horrible visions.  All around you are demons and spectres and other
foul creatures.  The halls are constantly shifting and changing color from 
blood-red to deep jet black.
~
46 8204 0
D0
The evil halls twist and bend.
~
~
0 -1 15831
D1
The evil halls twist and bend.
~
~
0 -1 15828
D2
The evil halls twist and bend.
~
~
0 -1 15830
D3
The evil halls twist and bend.
~
~
0 -1 15830
S
#15831
Halls of Evil~
The halls here twist and bend to not only confuse you, but also to give you
several horrible visions.  All around you are demons and spectres and other
foul creatures.  The halls are constantly shifting and changing color from 
blood-red to deep jet black.
~
46 8204 0
D0
Black mist everywhere...
~
~
0 -1 15833
D1
The white halls bend and shift.
~
~
0 -1 15837
D2
The evil halls twist and bend.
~
~
0 -1 15832
D3
Another plane
~
~
0 -1 15863
S
#15832
Halls of Evil~
The halls here twist and bend to not only confuse you, but also to give you
several horrible visions.  All around you are demons and spectres and other
foul creatures.  The halls are constantly shifting and changing color from 
blood-red to deep jet black.
~
46 8204 0
D0
The evil halls twist and bend.
~
~
0 -1 15832
D1
The evil halls twist and bend.
~
~
0 -1 15831
D3
The evil halls twist and bend.
~
~
0 -1 15830
S
#15833
Halls of Greater Evil~
You have a horrible fear of death as you enter these shifting twisted halls.
Everything is black.  Even the air around you.  
~
46 8204 0
D0
Black mist everywhere...
~
~
0 -1 15833
D1
Black mist everywhere...
~
~
0 -1 15834
D2
The evil halls twist and bend.
~
~
0 -1 15828
D3
Another plane
~
~
0 -1 15865
S
#15834
Halls of Greater Evil~
You have a horrible fear of death as you enter these shifting twisted halls.
Everything is black.  Even the air around you.  
~
46 8204 0
D0
Black mist everywhere...
~
~
0 -1 15834
D1
Black mist everywhere...
~
~
0 -1 15833
D2
Black mist everywhere...
~
~
0 -1 15835
D3
Black mist everywhere...
~
~
0 -1 15833
S
#15835
Halls of Greater Evil~
You have a horrible fear of death as you enter these shifting twisted halls.
Everything is black.  Even the air around you.  
~
46 8204 0
D0
Black mist everywhere...
~
~
0 -1 15834
D1
Black mist everywhere...
~
~
0 -1 15836
D2
Black mist everywhere...
~
~
0 -1 15834
D3
Another plane
~
~
0 -1 15866
S
#15836
Halls of Greater Evil~
You have a horrible fear of death as you enter these shifting twisted halls.
Everything is black.  Even the air around you.  
~
46 8204 0
D0
Another plane
~
~
0 -1 15864
D1
Black mist everywhere...
~
~
0 -1 15833
D2
Black mist everywhere...
~
~
0 -1 15834
D3
The evil halls twist and bend.
~
~
0 -1 15831
S
#15837
Halls of Good~
The halls continue to shift and an overwhelming sense of good overcomes you.
All around you is a soft white vapor which welcomes you in.
~
46 8204 0
D0
The evil halls twist and bend.
~
~
0 -1 15828
D1
The good halls slide and shift.
~
~
0 -1 15838
D2
The good halls slide and shift.
~
~
0 -1 15837
D3
The halls constantly shift.
~
~
0 -1 15824
S
#15838
Halls of Good~
The halls continue to shift and an overwhelming sense of good overcomes you.
All around you is a soft white vapor which welcomes you in.
~
46 8204 0
D0
The good halls slide and shift.
~
~
0 -1 15839
D1
Another plane
~
~
0 -1 15867
D2
The good halls slide and shift.
~
~
0 -1 15837
D3
The good halls slide and shift.
~
~
0 -1 15838
S
#15839
Halls of Good~
The halls continue to shift and an overwhelming sense of good overcomes you.
All around you is a soft white vapor which welcomes you in.
~
46 8204 0
D0
The good halls slide and shift.
~
~
0 -1 15837
D1
The good halls slide and shift.
~
~
0 -1 15840
D2
The good halls slide and shift.
~
~
0 -1 15838
S
#15840
Halls of Good~
The halls continue to shift and an overwhelming sense of good overcomes you.
All around you is a soft white vapor which welcomes you in.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15841
D1
The good halls slide and shift.
~
~
0 -1 15837
D2
The good halls slide and shift.
~
~
0 -1 15837
D3
The good halls slide and shift.
~
~
0 -1 15837
S
#15841
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15842
D1
White mist everywhere...
~
~
0 -1 15841
D2
The good halls slide and shift.
~
~
0 -1 15837
D3
White mist everywhere...
~
~
0 -1 15843
S
#15842
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15842
D1
White mist everywhere...
~
~
0 -1 15844
D2
White mist everywhere...
~
~
0 -1 15843
D3
White mist everywhere...
~
~
0 -1 15841
S
#15843
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere... 
~
~
0 -1 15842
D1
White mist everywhere...
~
~
0 -1 15841
D2
White mist everywhere...
~
~
0 -1 15843
D3
White mist everywhere...
~
~
0 -1 15844
S
#15844
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15841
D1
White mist everywhere...
~
~
0 -1 15845
D2
White mist everywhere...  
~
~
0 -1 15844
D3
White mist everywhere... 
~
~
0 -1 15843
S
#15845
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15845
D1
White mist everywhere...
~
~
0 -1 15846
D2
White mist everywhere...
~
~
0 -1 15844
D3
White mist everywhere... 
~
~
0 -1 15842
S
#15846
Halls of Supreme Good~
You have an overwhelming feeling of holiness as you move about these shifting
halls. Everything is white, even the air around you.
~
46 8204 0
D0
White mist everywhere...
~
~
0 -1 15843
D1
White mist everywhere... 
~
~
0 -1 15841
D2
Another plane.
~
~
0 -1 15869
D3
White mist everywhere...
~
~
0 -1 15842
S
#15847
Entrance to the Halls of the Gods~
You have entered the halls of the gods.  Overwhelming power radiates
everywhere. There are no fancy decorations or anything around.  All
around you is a mist that strangely resembles dew; however, it is neither
wet nor does it impare your vision at all it is just sort of there.  The
air here is the freshest you've ever inhaled and an all-encompasing
feeling of something unnatural engulfes you.  A magical voice booms out
as you enter the halls, 'Ye who hath violated the Halls of the Gods, be
warned:  All whom are not invited shall be dealt with accordingly.  The
mythos of the Kalevala are NOT pleased.'
~
46 8204 0
D0
The halls continues to the north.
~
~
0 -1 15848
S
#15848
Halls of the Heros~
Overwhelming power radiates everywhere. There are no fancy decorations
nor anything around.  All around you is a mist that strangely resembles
dew, however, it is neither wet nor does it impare your vision at all,
it is just sort of there.  The feeling of something unnatural engulfes
you. You notice that these halls don't seem to change much no longer
how long you look around.
~
46 8204 0
D0
The halls continue to the north.
~
~
0 -1 15849
D1
A hero's chamber.
~
~
0 -1 15857
D2
The entrance lies just south of here.
~
~
0 -1 15847
D3
A hero's chamber.
~
~
0 -1 15856
S
#15849
Halls of the Heros~
Overwhelming power radiates everywhere. There are no fancy decorations
nor anything around.  All around you is a mist that strangely resembles
dew, however, it is neither wet nor does it impare your vision at all,
it is just sort of there.  The feeling of something unnatural engulfes
you. You notice that these halls don't seem to change much no longer
how long you look around.
~
46 8204 0
D1
The halls continue to the east.
~
~
0 -1 15850
D2
The halls continue to the south.
~
~
0 -1 15848
D3
A hero's chamber
~
~
0 -1 15854
S
#15850
Halls of the Heros~
Overwhelming power radiates everywhere. There are no fancy decorations
nor anything around.  All around you is a mist that strangely resembles
dew, however, it is neither wet nor does it impare your vision at all,
it is just sort of there.  The feeling of something unnatural engulfes
you. You notice that these halls don't seem to change much no longer
how long you look around.
~
46 8204 0
D0
This is a door of pure light.  It shines so brightly that you need to
shield your eyes lest you become blinded.
~
light door~
15 15621 15851
D1
A hero's chamber.
~
~
0 -1 15855
D3
The halls continue to the west.
~
~
0 -1 15849
S
#15851
Staircase of the Kalevala~
The staircase begins to shift and change direction beneath your feet.  All 
around you swirling colors of light engulf everything. You are becoming 
increasingly dizzy.
~
46 8204 0
D2
This is a door of pure light.  It shines so brightly that you need to
shield your eyes lest you become blinded.
~
light door~
15 15621 15850
D4
The stairs lead up from here.
~
~
0 -1 15852
S
#15852
Top of the Staircase of the Kalevala~
The staircase continues to shift and change direction beneath your feet. 
All around you swirling colors of light engulf everything. You are 
becoming VERY dizzy now.  The halls to the north are shifting positions
all over the place.
~
46 8204 0
D0
The halls twist and bend.
~
~
0 -1 15824
D5
The stairs lead down from here.
~
~
0 -1 15851
S
#15853
Cell of Summoned Monsters~
This is where the sorcerer keeps his monsters which he uses to practise and
researches his spells.
GET OUT OF HERE BEFORE IT IS TOO LATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
~
46 8193 2
D1
This looks like the only way out
~
cage door~
9 -1 15803
S
#15854
Chamber of Ilmarinen~
This magnificent chamber looks like the blacksmith shop of the gods.  All
along the walls and in cases are the finest weapons that have ever been
made.  Armors from distant planes, hang on display as well.  There is a giant
anvil in the center of the room as well as an gorgeous sledge against the
wall.
~
46 8204 0
D1
The halls lie to the east.
~
~
0 -1 15849
S
#15855
Chamber of Lemminkainen~
This plane or chamber is decorated rather oddly. There are several instruments
for grooming wolves, as well as several sets of battle-hardened armor, strewn
about.  Several weapons lie split in half and bent all over.  There is a
strange brush on a table here, and it seems to be BLEEDING ?????
~
46 8204 0
D3
The halls lie to the west
~
~
0 -1 15850
S
#15856
Chamber of Vainamoinen~
This is the chamber of the Kalevala's greatest hero.  All around here are
illusionary images of the great battles that the 'Son of the Wind' has fought.
Resting easily in a corner of this plane is a magnificent warhorse, and
behind him rests a gigantic sledge.  At another area of the plane there is
a glowing boat.
~
46 8204 0
D1
The halls lie to the east.
~
~
0 -1 15848
S
#15857
Chamber of Kullervo~
This is the chamber of Kullervo, the foil of the good heroes of the Kalevala.
The plane itself is not well assembled.  There are rifts in the fabric of
its existence, and mainly looks like it isn't well taken care of.
~
46 8204 0
D3
The halls lie to the west.
~
~
0 -1 15848
S
#15858
Ilmatar's Plane~
This is the home plane of existence for Ilmatar.  It appears as a giant 
nursery for the gods.  There are toys, cribs, and highchairs, even if they
do appear more magical than anything you've ever seen before.  This would
seem odd to you if you didn't know that Ilmatar is the Goddess of Mothers.
~
46 8205 0
D1
The halls constantly shift.
~
~
0 -1 15824
S
#15859
The Forest of Mielikki~
You have stepped into a fantastic forest.  The trees tower over you as far 
as you can see, and they each have their own particular space, none invades
another. The air smells of fresh pine and there are dozens of species of 
animals moving about in their daily ritual.
~
46 8205 0
D3
The halls constantly shift.
~
~
0 -1 15826
S
#15860
ZZZzzzzzzzzz.......~
As soon as you enter this plane you find yourself in a battle with sleep.
YAWN!!!!! You are extremely tired.
~
46 8205 0
D3
The halls constantly shift.
~
~
0 -1 15827
S
#15861
Home of the Plague~
UUUUUUGGGGGGHHHHH!!!! This plane is horrible!!!  The stench of dead and
decaying corpses is barely tolerable.  All around you, corpses are rotting
and decaying at a highly accelerated rate.  There are several people here
screaming in pain and looking almost dead due to a strange ailment.  Best
to leave before you catch it as well.
~
46 8221 0
D1
The evil halls twist and bend.
~
~
0 -1 15828
S
#15862
The Plane of Pain~
This looks VERY bad and your nerves tingle!  There are instruments of torture
everywhere you look.  There are crucifixes, racks, iron maidens, lemon and
salt dipped swords, whips, hot oil, a dunk tank, and various other instruments
of pain.  The 'Maiden of Pain' has an interesting idea of decorations.
~
46 8221 0
D2
The evil halls twist and bend.
~
~
0 -1 15829
S
#15863
Door of Death~
Ever heard of being in the wrong place at the wrong time?  This plane appears
to be under the control of the demi-god of death.  The rows and columns of
corpses are what make you feel like you should leave, before you become a
permanent addition.
~
46 8221 0
D1
The evil halls twist and bend.
~
~
0 -1 15831
S
#15864
Chamber of the Old Crone~
This plane appears as a master alchemist's lab.  There are shelves full
of various potion ingrediants as well as some potions.  There are mixing
and measuring instruments lying about as well.  There are symbols of 
wolves all around.  This is a fitting plane for the ruler of the evil 
land of Pohjola.
~
46 8221 0
D2
Black mist everywhere...
~
~
0 -1 15836
S
#15865
Plane of Pure Evil~
Brrrrrrrrrrrr.. This place could put a booger look on a demon.  The sense of
evil radiating from here makes you think that all the evil of the world,
starts here.  Everything is either black or has turned into a strange
misty grey, on its way to becomming black.
~
46 8221 0
D1
Black mist everywhere...
~
~
0 -1 15833
S
#15866
The Underworld~
This is the height of all the evil planes.  From here Tuoni and Tuonetar
rule over all that is evil in all the planes.  Black mist covers the entire
plane and no details can be made out about its makeup.
~
46 8221 0
D1
Black mist everywhere...
~
~
0 -1 15835
S
#15867
Plane of Oceans~
For as far as you can see there is water.  All of the oceans of the prime
material plane are from this plane.  The water is crystal clear and calm
as a small pond.  All different sea animals dwell in its depths, without
fear of wandering warriors disturbing them.  The portal you came from lies
to the west.
~
46 8269 7
D3
The good halls slide and shift.
~
~
0 -1 15838
S
#15868
Halls of Good~
The halls continue to shift and an overwhelming sense of good overcomes you.
All around you is a soft white vapor which welcomes you in.
~
46 8204 0
D0
The good halls slide and shift.
~
~
0 -1 15837
D1
The good halls slide and shift.
~
~
0 -1 15837
D2
The good halls slide and shift.
~
~
0 -1 15837
D3
The good halls slide and shift.
~
~
0 -1 15837
S
#15869
Plane of Sky and Air~
You are floating in a plane with no solid mass.  There is nothing but open
sky, clouds and air all around.  This is the residence of the supreme god
of the Kalevala.
~
46 8269 7
D0
White mist everywhere...
~
~
0 -1 15846
S
#15870
Under the River's Surface~
You have ducked under the surface of the River Cadera.  The water is tough
to see in, but you are able to notice a few of the different fish that this
river is home to.
~
46 1 8
D1
Water everywhere...
~
~
0 -1 15871
D4
The surface of the river 
~
~
0 -1 15659
S
#15871
Murky Water~
The water is especially murky here and you can't see your way around.  You
think you could go east, west or south.  You'd better get some air soon.
~
46 1 8
D2
Water everywhere
~
~
0 -1 15873
D3
Water everywhere...
~
~
0 -1 15870
S
#15872
Magical Cell~
You have entered a cell made out of pure mithril.  The sides sparkle with
magical glyphs and wards.  It is obvious that whatever was imprisoned here
was never meant to get out.
~
46 8201 0
D2
There is a magical door with the symbol of the Mystic on it.
~
magic door~
15 15675 15874
S
#15873
Lighter Water~
The water gets a bit lighter here and you can now make out several different
species of colorful fish.  There is a ledge poking out to the east and you
think you can jump up to it.
~
46 1 8
D0
Water everywhere...
~
~
0 -1 15871
D1
There is a ledge thee just above the water line.
~
~
0 -1 15874
S
#15874
On a Ledge~
You are standing on a ledge, just above the water, in an underwater cavern.
The ledge is only about 4 feet wide and there is a door to the north.
~
46 1 8
D0
There is a magical door with the symbol of the Mystic on it.
~
magic door~
15 15675 15872
D3
The water flows under this ledge from the west.
~
~
0 -1 15873
S
#15875
Crashing Through the Forest~
You have crashed through the forest, and have found a small path here.  It
is very well hidden amongst the overgrowth but you think you can continue.
~
46 4 3
D0
The forest lies to the north.
~
~
0 -1 15658
D2
You think you can keep going to the south.
~
~
0 -1 15876
S
#15876
Hidden Pit~
AAAARRRRRRGGGGHHHHHH!! As you step here the ground gives out.  And you fall
through a false ground and land with an OOOOOOOOOOOOOOOFFFFFFFFFFFFF!!!!!!!
There is a hole in the ground here and a strange hovering ladder poking
through it.
~
46 1 3
D0
The path continues to the north.
~
~
0 -1 15875
D5
You can climb down a magical ladder here.
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~
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S
#15877
Deep Underground~
This cavern is small but you are able to squeeze through it.  The cavern is
strangely quite clean.  There are several sketches carved into the rock and
you can see more than a few glyphs and wards as well.  There is a magical
ladder here which hovers up to a hole in the ceiling.
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46 9 0
D1
The dirt wall looks moveable.
~
dirt wall~
9 -1 15878
D4
There is a ladder that hovers here, that you could use to leave this cavern.
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~
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S
#15878
Ichzentenopheous's Dwelling~
You have entered the dwelling of the most famous and least seen sorcerer
in Tuscany.  The cavern looks comfortable yet unmodest.  There are many
potions, wands, and scrolls on a shelf and there is a very nicely crafted
meditation rug in the center of the room and many different puzzles and
riddles carved into the walls.  There is also a very magical looking door
to the east.
~
46 9 0
D1
The dooris magically sealed.
~
magic door~
15 15674 15879
D3
The dirt wall looks moveable.
~
dirt wall~
9 -1 15877
S
#15879
Artifact Room~
This room is simple looking yet it is littered with artifacts.  Each one has
its own special magically sealed plane to rest eternally in.  It seems that
the Mental Mystic makes a habit of collecting artifacts and storing them
where no one can ever use them again.
~
46 8201 0
D3
The door is magically sealed.
~
magic door~
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S
#15880
The Tuscan Inn~
You are in the lobby of the inn.  You see some simple decorations around and
some paintings hanging on the walls.  Many tired looking travellers are
queuing up at the check in counter to rent a room after a long day's journey.
You realize you had better do the same as soon as possible as you start to
suspect that this is the only inn in Tuscany and it does not seem to have
enough rooms to accomodate all these travellers here.  A huge sign attracting
your attention is hung near the counter.
~
46 4 2
D2
The path lies to the south.
~
~
0 -1 15668
E
sign~
The sign reads:
    Offer - Get an offer on a room - Time is measured in REAL LIFE days.
    Rent  - Rent a room (saves your stuff and quits the game).
~
S
#15881
Delete This Room~
~
46 8 1
S
$~
#999999