/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#13000
Entrance to the Shadow Grove~
Before you, the grove of shadows lies. Giant grey trees are all that can 
be seen through the thick shadows. A great sense of both power and menace 
permeates the surrounding area. You have a strange urge to turn back and go
the way you've come.  A small path leads north into the shadows and another
leads west to a little used road.
~
22 4 3
D0
The shadows cloud your vision.
~
~
0 -1 13001
D3
A little used road.
~
~
0 -1 3729
S
#13001
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13002
D1
The shadows obscure you vision.
~
~
0 -1 13003
D3
The shadows obscure your vision.
~
~
0 -1 13004
S
#13002
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of 
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13001
D1
The shadows obscure your vision.
~
~
0 -1 13004
D2
The shadows obscure your vision.
~
~
0 -1 13005
D3
The shadows obscure your vision.
~
~
0 -1 13003
S
#13003
The Shadow Grove~
You are inside the shadow grove. Giant trees seem the glare at you from all 
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D1
The shadows obscure your vision.
~
~
0 -1 13004
D2
The shadows obscure your vision.
~
~
0 -1 13001
D3
The shadows obscure your vision.
~
~
0 -1 13002
S
#13004
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D1
The shadows obscure your vision.
~
~
0 -1 13002
D2
The shadows obscure your vision.
~
~
0 -1 13001
D3
The shadows obscure your vision.
~
~
0 -1 13003
S
#13005
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13002
D1
The shadows obscure your vision.
~
~
0 -1 13004
D2
The shadows obscure your vision.
~
~
0 -1 13006
D3
The shadows obscure your vision.
~
~
0 -1 13003
S
#13006
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13005
D2
The shadows obscure your vision.
~
~
0 -1 13007
D3
The shadows obscure your vision.
~
~
0 -1 13001
S
#13007
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13006
D1
The shadows obscure your vision.
~
~
0 -1 13008
D2
The shadows obscure your vision.
~
~
0 -1 13009
D3
The shadows obscure your vision.
~
~
0 -1 13010
S
#13008
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits lead into shadows,
you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13005
D1
The shadows obscure your vision.
~
~
0 -1 13003
D2
The shadows obscure your vision.
~
~
0 -1 13009
S
#13009
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All directions lead into
shadows, you are very confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13008
D2
The shadows obscure your vision.
~
~
0 -1 13006
D3
The shadows obscure your vision.
~
~
0 -1 13001
S
#13010
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions.  All exits save one lead into
shadows, you are a little confused.
~
22 1 3
D0
The shadows obscure your vision.
~
~
0 -1 13007
D2
The shadows part to reveal a small clearing.
~
~
0 -1 13011
D3
The shadows obscure your vision.
~
~
0 -1 13002
S
#13011
A Small Clearing~
You are in a small clearing in the shadow grove.  There is chared grass 
underfoot, and the signs of fire here and there.  It is almost as if the plant
life shuns this spot. The shadowy mist hovers all around, obscuring your view 
into the grove.  A small path leads north to some shadowy structure. All other 
exits are shrouded in shadowy mist.
~
22 1 3
D0
You can barely make out some sort of building to the north.
~
~
0 -1 13012
D1
The shadows obscure your vision.
~
~
0 -1 13007
D2
The shadows obscure your vision.
~
~
0 -1 13003
S
#13012
Entrance to the High Tower~
You have reached the entrance to the high tower of sorcerery. The tower looms 
above you at an incredible height. It seems to disappear into the storm clouds
above.  A diamond gate is to the north, guarded by a huge golem. The trail 
back south has disappeared behind you.
~
22 8 0
D0
The diamond gate looks incredibly strong.
~
gate diamond~
1 -1 13013
S
#13013
Inside the High Tower of Sorcery~
You are inside the high tower of sorcery. The sight is truly amazing.  From
here, it is obvious that somehow, the tower is much larger on the inside than
it is on the outside. Young mages walk about, completely oblivious to your
presence.  Exits lead north to the common room, west to the dinning room, east
to a plain hallway and back south through the gate.
~
22 8 0
D0
The common room looks quite busy and noisy.
~
~
0 -1 13014
D1
~
~
0 -1 13015
D2
~
diamond gate~
1 -1 13012
D3
~
~
0 -1 13016
S
#13014
Common Room~
You are in the common room. There are many apprentice warlocks here talking
and resting, playing games, comparing notes. Obviously they are taking a
break from their rigorous studies. There are benches, tables and a small
water fountain here, otherwise the room is quite unremarkable.
~
22 8 0
D0
~
~
0 -1 13017
D1
The mages bar can be seen to the east.
~
~
0 -1 13018
D2
~
~
0 -1 13013
D3
~
~
0 -1 13019
S
#13015
The Hallway~
You are in a long hallway, it seems rather unremarkable. The hallway continues 
east and back west.
~
22 8 0
D1
~
~
0 -1 13030
D3
~
~
0 -1 13013
S
#13016
Dinning Room~
You are in the dinning area of the student mages. From the number of tables
and chairs here, you can see that this room could easily seat several hundred
people. It is oddly deserted here, obviously not meal time.
~
22 8 0
D1
~
~
0 -1 13013
D3
~
door wooden~
11 -1 13020
S
#13017
Dark Hallway~
You are in a dark hallway. It is apparent that this area is seldom used by
the regular occupants of the tower. Dust covers the floors here.  The faint
outline of a trapdoor can be seen in the dust.
~
22 9 0
D2
~
~
0 -1 13014
D5
~
trapdoor~
11 -1 13021
S
#13018
Mages' Tavern~
You are in mages tavern. The air is smokey and filled with the smells of
foreign food and drink. The other patrons pay you little heed, as they
obviously have more interesting things to contemplate. Strick the bartender
is here waiting to take your order.  The only exit leads back west.
~
22 8 0
D3
~
~
0 -1 13014
S
#13019
The Magic Shop~
You are in the High Tower's store of magic. Tatorious stands behind the
counter, selling all sorts of herbs, parchment and other reagents used in
magical studies.  The only exit leads back east to the common room.
~
22 8 0
D1
~
~
0 -1 13014
S
#13020
The Kitchen~
You are in a small kitchen. All the usual kitchen type utensils and equipment
is here, including some not so usual ones. Among the later, a huge black oven
against one wall, it must be at least 12 feet high.  Opposite the oven is an
equally enormous meat locker, large enough to comfortably store several
helpless adventurers no doubt. In the middle of the room, hanging in mid-air 
is a spice rack.
~
22 8 0
D1
~
door wooden~
11 -1 13016
S
#13021
Below the Trapdoor~
You are below the trapdoor. It is very dark and dusty here, very little light
filters through from above. A faint sound of dripping water can be heard in
the distance below.  A rope ladder leads down.
~
22 9 0
D4
~
trapdoor~
11 -1 13017
D5
~
~
0 -1 13022
S
#13022
A Damp Intersection~
You are in a damp intersection of what seems to be the basement of the tower.
The sound of running water can be heard comming from the south, other than
that, an almost tangible stillness fills the air.  Passages lead off in all
directions, and a ladder leads up.
~
22 9 0
D0
~
~
0 -1 13023
D1
A faint light can be seen in the distance up the east passage.
~
~
0 -1 13024
D2
~
~
0 -1 13025
D3
~
~
0 -1 13026
D4
~
~
0 -1 13021
S
#13023
A Dark Passage~
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you came.
~
22 9 0
D0
~
oak door~
15 13023 13027
D2
~
~
0 -1 13022
S
#13024
A Dark Passage~
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard behind
the door.  Exits lead east through the door, or back west.
~
22 9 0
D1
~
door~
1 -1 13028
D3
~
~
0 -1 13022
S
#13025
The Stagnant Pool~
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from benieth the surface of the
pool.  Exits lead back north, or perhaps for the very adventurous, down into
the pool.
~
22 9 0
D0
~
~
0 -1 13022
D5
No light penetrates the gloom of the stagnant pool.
~
~
0 -1 13029
S
#13026
A Dark Passage~
You are in a dark passage, which comes to an abrubt stop at what appears to
be a cave-in to the west. It is certainly unpassable, and perhaps quite 
dangerous just being this close.  The only exit leads back east.
~
22 9 0
D1
~
~
0 -1 13022
S
#13027
A Dark Cell~
You are in a dark cell. Straw and dirt cover the floors here, it is very dark.
Someone, or something seems to be chained to the far wall.  The only exit is
back south.
~
22 9 0
D2
~
oak door~
15 13023 13023
S
#13028
The Jailor's Office~
You are in the Jailor's office. It is rather messy here. Judging by the 
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
The only exit leads back west.
~
22 8 0
D3
~
door~
1 -1 13024
S
#13029
Below the Stagnant Pool~
As you dive beneith the putrid waters, you feel a strong tug and a whirlpool
drags you under.  You are sucked into blackness and you feel your lungs
beginning to burst from lack of oxygen!  Just as you feel your life fading,
you notice a change in direction, and start to float to the surface.
~
22 9 0
D4
~
~
0 -1 7047
S
#13030
The Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
door wooden~
11 -1 13032
D1
~
~
0 -1 13031
D2
~
door wooden~
11 -1 13033
D3
~
~
0 -1 13015
S
#13031
A Bend in the Hallway~
You are at a bend in the hallway. The walls emit a faint magical glow which
provides enough light to see by.
~
22 8 0
D0
~
door wooden~
11 -1 13034
D1
~
door wooden~
11 -1 13036
D2
~
door wooden~
11 -1 13035
D3
~
~
0 -1 13030
S
#13032
A Store Room~
You are in a small store room. Assorted junk is piled on shelves or leaning
against walls.  The only apparent exit is back south.
~
22 9 0
D2
~
door wooden~
11 -1 13030
S
#13033
A Broom Closet~
You are in a dark broom closet. Many straw brooms and other cleaning 
instruments have been left here, apparently unused (perhaps the maid quit?).
The only exit leads back north to the hallway.
~
22 9 0
D0
~
door wooden~
11 -1 13030
S
#13034
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13038
D1
~
door wooden~
11 -1 13037
D2
~
door wooden~
11 -1 13031
E
walls~
The walls shed a warm light.
~
S
#13035
Guardians Chamber~
You are in the chamber of the tower guardians. It is rather sparesely
furnished, but then again the odd occupants dont look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.
~
22 8 0
D0
~
door wooden~
11 -1 13031
S
#13036
A Guest Bedroom~
You are in a small guest bedroom. A small cot is in one corner, and a dusty 
mirror on one wall, other than that the room looks quite bare, and unused.
The only apparent exit leads back west to the hallway.
~
22 8 0
D3
~
door wooden~
11 -1 13031
E
mirror~
Why, someone seems to be looing back at you from the other side!
~
S
#13037
A Guest Bedroom~
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
The only apparent exit leads back west to the hallway.
~
22 8 0
D3
~
door wooden~
11 -1 13034
S
#13038
A Hallway~
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.  Stairs lead up to the
next level and the hallway leads back south.
~
22 8 0
D1
~
door wooden~
11 -1 13039
D2
~
~
0 -1 13034
D4
~
~
0 -1 13040
S
#13039
The Burnt Room~
You are in what looks to have once been a guest bed room. The walls are 
blackened and burnt by what you could only immagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
The only exit leads back west to the hallway.
~
22 9 0
D3
~
door charred~
11 -1 13038
S
#13040
A Hallway~
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.  The hallway continues west and
stairs lead down to the level below.
~
22 8 0
D0
~
door oak~
11 -1 13042
D1
Faint moonlight can be seen to the east.
~
~
0 -1 13041
D3
~
~
0 -1 13043
D5
~
~
0 -1 13038
S
#13041
A Culdesac~
You are in a small culdesac. A window to the east is letting in moonlight and 
a pleasant breeze. Through it, the surrounding country side can be seen.  The 
only apparent exit leads back west to the hallway.
~
22 8 0
D3
~
~
0 -1 13040
E
window east~
Stretching out as far as the eye can see is a canopy of dark tree tops which
can only be the Haon-Dor-Dark Forest. A faint light in the distance to the
northeast marks what is probably the City of Midgaard.
~
S
#13042
The Apprentice's Barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrosed in magical study, or practicing a feable
cantrip. Cots line the walls, and the room continues west.
~
22 8 0
D2
~
door oak~
11 -1 13040
D3
~
~
0 -1 13044
S
#13043
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  There is a door to the
north, and the hallway continues west or back east.
~
22 8 0
D0
~
door oak~
11 -1 13044
D1
~
~
0 -1 13040
D3
~
~
0 -1 13045
S
#13044
The Apprentice's barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrosed in magical study, or practicing a feable
cantrip. Cots line the walls, and the room continues east.
~
22 8 0
D1
~
~
0 -1 13042
D2
~
door oak~
11 -1 13043
S
#13045
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
~
22 8 0
D0
A flash of blue light momentarily lights up the doors outline.
~
door oak~
11 -1 13046
D1
~
~
0 -1 13043
D3
~
~
0 -1 13047
S
#13046
The Apprentice's Workshop~
You are in a small workshop. Writting implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.  The only
apparent exit leads back south to the hallway.
~
22 8 0
D2
~
door oak~
11 -1 13045
S
#13047
A Bend in the Hallway~
You are at a bend in the hallway. The walls emit a faint magical glow which
provides enough light to see by.  The hallway continues south and back east.
~
22 8 0
D1
~
~
0 -1 13045
D2
~
~
0 -1 13048
S
#13048
The Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  There is a closed metal
door to the west.
~
22 8 0
D0
~
~
0 -1 13047
D2
~
~
0 -1 13050
D3
~
door metal~
11 -1 13049
S
#13049
A Classroom~
You are in a large classroom filled with bored looking students of the art.
The instructor stops in his lecture on the fine uses of magic missile at your
entry and lunges to attack you.  The only apparent exit is back east to the
hallway.
~
22 8 0
D1
~
door metal~
11 -1 13048
S
#13050
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13048
D2
~
~
0 -1 13051
D3
~
door metal~
11 -1 13052
S
#13051
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enought light to see by.
~
22 8 0
D0
~
~
0 -1 13050
D2
~
~
0 -1 13053
D3
~
door metal~
11 -1 13054
S
#13052
An Empty Classroom~
You are in an empty classroom. Some strange sigils are written on a blackboard
which is floating in the air here. Other than a few desks, it is bare of
furniture.  The only apparent exit leads back east to the hallway.
~
22 8 0
D1
~
door metal~
11 -1 13050
S
#13053
A Bend in the Hallway~
You are at a bend in the hallway. The walls emit a faint magical glow which
provides enough light to see by.  The hallway continues east and north.
~
22 8 0
D0
~
~
0 -1 13051
D1
~
~
0 -1 13055
S
#13054
An Empty Classroom~
You are in an apparently empty classroom. A strange feeling of being watched
comes over you, and you hear the faint russle of robes.  The only apparent
exit is back east to the hallway.
~
22 8 0
D1
~
door metal~
11 -1 13051
S
#13055
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  A sturdy iron door can
be seen to the south.
~
22 8 0
D1
~
~
0 -1 13056
D2
~
door sturdy iron~
11 -1 13057
D3
~
~
0 -1 13053
S
#13056
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  There is a large oaken
door to the south.
~
22 8 0
D1
~
~
0 -1 13058
D2
~
door large oaken~
11 -1 13059
D3
~
~
0 -1 13055
S
#13057
The Amphitheatre~
You are in a small amphitheatre. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.  The only
apparent exit leads north to the hallway.
~
22 8 0
D0
~
door sturdy iron~
11 -1 13055
S
#13058
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.  A small door can be seen to
the south.
~
22 8 0
D1
~
~
0 -1 13060
D2
~
door small~
11 -1 13061
D3
~
~
0 -1 13056
S
#13059
The Training Room~
You are in a large training room. It is filled with battle scared manikins, 
and many other devices used in the practice of fighting.
~
22 8 0
D0
~
door~
11 -1 13056
S
#13060
A Bend in the Hallway~
You are at a bend in the hallway. The walls emit a faint magical glow which
provides enough light to see by.  The hallway continues north and west.
~
22 8 0
D0
~
~
0 -1 13062
D3
~
~
0 -1 13058
S
#13061
A Dueling Room~
You are in a large room used for duals arcane. The walls, ceiling and floor
all bare the scars of many firey spells, but still look quite strong and hold
fast.  The only exit leads north to the hallway.
~
22 8 0
D0
~
door small~
11 -1 13058
S
#13062
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  A doorway can be seen
to the east.
~
22 8 0
D0
~
~
0 -1 13063
D1
~
door~
11 -1 13064
D2
~
~
0 -1 13060
S
#13063
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which privides enough light to see by.  A wooden door can been
seen to the east.
~
22 8 0
D0
~
~
0 -1 13066
D1
~
door wooden~
11 -1 13065
D2
~
~
0 -1 13062
S
#13064
The Spellmaster's Lounge~
You are in a large comfortable looking lounge. Off duty spell teachers are
here relaxing in their idle time. A large coffee machine is against the far
wall.  The only apparent exit leads back west to the hallway.
~
22 8 0
D3
~
door wooden~
11 -1 13062
S
#13065
A Bedroom~
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.  The only exit leads
back west to the hallway.
~
22 8 0
D3
~
door wooden~
11 -1 13063
S
#13066
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.  A glass door can be seen to
the east.
~
22 8 0
D0
~
~
0 -1 13068
D1
~
door glass~
11 -1 13067
D2
~
~
0 -1 13063
S
#13067
The Study~
You are in a small, well kept study. Ancient tomes are on shelves on the 
walls, A huge table sits in the middle of the room, with maps weighted down
upon it. The only light source here comes from an interestingly non-magical
oil lamp.  The only apparent exit leads back west to the hallway.
~
22 8 0
D3
~
door glass~
11 -1 13066
S
#13068
Below the Stairs~
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.  Stairs lead up and the
hallway continues back south.
~
22 8 0
D2
~
~
0 -1 13066
D4
~
~
0 -1 13069
S
#13069
Atop the Stairway~
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limmited
to those of the upper eschelon of mages. The walls here emit a faint blue
magical aura which provides some light.  The hallway leads west from here
and the stairs go down.
~
22 8 0
D3
~
~
0 -1 13070
D5
~
~
0 -1 13068
S
#13070
A Hallway~
You are in a long hallway stretching east and west. The walls here emit a
faint magical energy providing enough light to see by.  There is a thick
looking wooden door to the north.
~
22 8 0
D0
~
door wooden~
11 -1 13071
D1
~
~
0 -1 13069
D3
~
~
0 -1 13072
S
#13071
A Small Office~
You are in a small office. It looks like a caligropher's study, there are
quills, inkpots and parchments all about on desks and worktables.  A section
to the west seems to be curtained off, but the flicker of a candle can be
seen through the curtain.
~
22 8 0
D2
~
door wooden~
11 -1 13070
D3
~
curtain~
11 -1 13073
S
#13072
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint 
magical glow which provides enough light to see by.
~
22 8 0
D1
~
~
0 -1 13070
D3
~
~
0 -1 13074
S
#13073
The Master Scribe's Workshop~
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.  The only
apparent exit is the way you came in.
~
22 8 0
D1
~
curtain~
11 -1 13071
S
#13074
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  A half closed door can
be seen to the north.
~
22 8 0
D0
A dark room can be seen through the half opened door.
~
door wooden~
11 -1 13075
D1
~
~
0 -1 13072
D3
~
~
0 -1 13076
S
#13075
A Store Room~
You are in a small dark store room. A few common items are stacked upon the
shelves here, but very little looks interesting.
~
22 9 0
D2
~
door wooden~
11 -1 13074
S
#13076
A Bend in the Hallway~
You are at a bend in the long hallway. The walls emit a faint magical glow
which provides enough light to see by.  The hallway continues south and east
from here.
~
22 8 0
D1
~
~
0 -1 13074
D2
~
~
0 -1 13077
S
#13077
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  An iron bound door can
be seen to the west.
~
22 8 0
D0
~
~
0 -1 13076
D2
~
~
0 -1 13078
D3
~
door iron~
11 -1 13079
S
#13078
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  The sharp sound of metal
on metal can be heard to the west.
~
22 8 0
D0
~
~
0 -1 13077
D2
~
~
0 -1 13080
D3
~
door iron~
11 -1 13081
S
#13079
A Store Room~
You are in a large store room. Bins of ores, minerals and other rare materials
are here along with many neatly stacked piles of precious metals.  A large
cabinet with sigils of warding is bolted to one wall.  The ring of metal on
metal can be heard to the south.
~
22 8 0
D1
~
door iron~
11 -1 13077
D2
~
~
0 -1 13081
S
#13080
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13078
D2
~
~
0 -1 13083
S
#13081
A Very Hot Room~
You are in a very hot room. Against one wall is a large forge, magical fires
crackle within and heavy blue smoke pours into a vent in the cieling.  A rune 
encrusted mithril anvil is in the center of the room, looking well used and
other tools of metalurgy hang on a rack which floats about three meters in 
the air of its own force.
~
22 8 0
D0
~
~
0 -1 13079
D1
~
door iron~
11 -1 13078
D2
~
door~
11 -1 13082
D4
~
vent~
11 -1 13112
S
#13082
The Master Enchanter's Chamber~
You have entered the master enchanter's chamber. Upon all the walls here are
racks of finely crafted weapons. A huge chest with a glowing lock is set to
one side. Several unfinished looking blades rest atop a small work table.
~
22 8 0
D0
~
door~
11 -1 13081
S
#13083
A Bend in the Hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow 
which provides enough light to see by.  The hallway continues north and east.
~
22 8 0
D0
~
~
0 -1 13080
D1
~
~
0 -1 13084
S
#13084
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint 
magical glow which provides enough light to see by.  A steel door can be 
seen to the south.
~
22 8 0
D1
~
~
0 -1 13085
D2
~
door steel~
11 -1 13086
D3
~
~
0 -1 13083
S
#13085
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D1
~
~
0 -1 13087
D3
~
~
0 -1 13084
S
#13086
A Laboratory~
You are in a small laboratory. Many strange instruments, vials, bottles and
some scrawled notes are piled about a workbench. This room is very untidy,
looking almost abandoned, or used by a madman.  The only apparent exits are
east and north.
~
22 8 0
D0
~
door steel~
11 -1 13084
D1
~
~
0 -1 13088
S
#13087
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enought light to see by.  You can see a steel
door to the south.
~
22 8 0
D1
~
~
0 -1 13089
D2
~
door steel~
11 -1 13090
D3
~
~
0 -1 13085
S
#13088
The Mad Alchemist's Workroom~
You are in the workroom of The Mad Alchemist. Bubbling braizers, long glass
tubes and scores of oddly shaped vials and bottles are everywhere.  It is
incredibly messy here, crushed glass and other trash litter the floor.  The
only apparent exit is the one you entered by.
~
22 8 0
D3
~
~
0 -1 13086
S
#13089
A Bend in the Hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.  The hallway continues north and west.
~
22 8 0
D0
~
~
0 -1 13091
D3
~
~
0 -1 13087
S
#13090
The Pentagram Chamber~
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
~
22 8 0
D0
~
door steel~
11 -1 13087
D2
The energy field crackles and glows, nothing seems to be beyond.
~
~
0 -1 13092
S
#13091
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  A bronze door can be
seen to the east.
~
22 8 0
D0
~
~
0 -1 13093
D1
~
door bronze~
11 -1 13094
D2
~
~
0 -1 13089
S
#13092
Inside the Energy Field~
You feel a stomach twisting sensation as you enter the energy field, suddenly
you dont think you are where you were.  You are very confused.
~
22 8 0
D0
You can't see anything through the energy field.
~
~
0 -1 4115
D1
You can't see anything through the energy field.
~
~
0 -1 7429
D2
You can't see anything through the energy field.
~
~
0 -1 5120
D3
You can't see anything through the energy field.
~
~
0 -1 3014
D4
You can't see anything through the energy field.
~
~
0 -1 6137
D5
You cant see anything through the energy field
~
~
0 -1 6137
S
#13093
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  A bronze door can be
seen to the east.
~
22 8 0
D0
~
~
0 -1 13096
D1
~
door bronze~
0 -1 13095
D2
~
~
0 -1 13091
S
#13094
An Empty Room~
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
~
22 12 0
D3
~
door bronze~
11 -1 13091
S
#13095
The Charm Master's Chamber~
You are in the chambers of the tower's master of charm. Some straw and dirt 
litters the floor here, it looks to have been recently used by wild animals.
Strange sounds can be heard through the bars to the north.
~
22 8 0
D0
~
cage bars~
11 -1 13097
D3
~
door bronze~
11 -1 13093
S
#13096
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13098
D2
~
~
0 -1 13093
S
#13097
The Animal Pens~
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
~
22 8 0
D2
~
cage bars~
11 -1 13095
S
#13098
The End of the Hallway~
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provies enough light to see by.  Stairs here lead up to
the next level, and the hallway continues south.
~
22 8 0
D2
~
~
0 -1 13096
D4
~
~
0 -1 13099
S
#13099
Atop the Stairway~
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.  A hallway
leads west from here, and the stairs lead down.
~
22 8 0
D3
~
~
0 -1 13100
D5
~
~
0 -1 13098
S
#13100
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  A silver door can be
seen to the north.
~
22 8 0
D0
~
door silver~
11 -1 13101
D1
~
~
0 -1 13099
D3
~
~
0 -1 13104
S
#13101
A Store Room~
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.  You can see a silver door to the west.
~
22 8 0
D2
~
door silver~
11 -1 13100
D3
~
door silver~
11 -1 13102
S
#13102
The Master Spellbinder's Chamber~
You are in the chambers of the master spell binder. Unlike other work shops
of similar nature, this one is without furnishings or tools. The spell binder
obviously needs none for the working of his art.  A silver door can be seen
to the west.
~
22 8 0
D1
~
door silver~
11 -1 13101
D3
~
door silver~
11 -1 13103
S
#13103
The Spellbinder's Cache~
You have discovered the cache of the master spell binder. There are three
very large silver chased cabinets here, other than that, the room is bare.
A silver door can be seen to the south.
~
22 8 0
D1
~
door silver~
11 -1 13102
D2
~
door silver~
11 -1 13105
S
#13104
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint 
magical glow which provides enough light to see by.
~
22 8 0
D1
~
~
0 -1 13100
D3
~
~
0 -1 13105
S
#13105
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A silver door can be seen to the north.
~
22 8 0
D0
~
door silver~
11 -1 13103
D1
~
~
0 -1 13104
D3
~
~
0 -1 13106
S
#13106
A Bend in the Hallway~
You are at a bend in the long hallway. The walls emit a faint magical glow
which provides enough light to see by.  The hallway continues east and south.
~
22 8 0
D1
~
~
0 -1 13105
D2
~
~
0 -1 13107
S
#13107
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13106
D2
~
~
0 -1 13108
S
#13108
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  A rusty old door can
be seen to the west.
~
22 8 0
D0
~
~
0 -1 13107
D2
~
~
0 -1 13113
D3
~
door rusty~
11 -1 13109
S
#13109
The Golem Master's Workshop~
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving some not. The animated forms
lunge to attack you.
~
22 8 0
D0
~
~
0 -1 13110
D1
~
door rusty~
11 -1 13108
D2
~
~
0 -1 13111
D5
~
trapdoor~
11 -1 13112
S
#13110
A Store Room~
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
~
22 8 0
D2
~
~
0 -1 13109
S
#13111
The Golem Chamber~
You are in the golem chamber. Golems made of every immaginable material are
here, ranging in size from a handspan to nearly the cieling. They all seem 
to be sleeping.
~
22 8 0
D0
~
~
0 -1 13109
S
#13112
It is very dark here...~
~
22 9 0
D4
~
trapdoor~
11 -1 13109
D5
~
vent~
11 -1 13081
S
#13113
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13108
D2
~
~
0 -1 13114
S
#13114
A Bend in the Hallway~
You are at a bend in the long hallway. The walls emit a faint magical glow 
which provides enough light to see by.  The hallway continues north and east
from here.
~
22 8 0
D0
~
~
0 -1 13113
D1
~
~
0 -1 13115
S
#13115
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D1
~
~
0 -1 13116
D3
~
~
0 -1 13114
S
#13116
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provies enough light to see by.  An emerald door can
be seen to the south.
~
22 8 0
D1
~
~
0 -1 13119
D2
~
door emerald~
11 -1 13117
D3
~
~
0 -1 13115
S
#13117
The Master of Illusion's Chamber~
You are in the chamber of the master of illusions. The walls here are every
changing in color and texture, as if they were reforming before your very
eyes. Many splenderous treasures lie all around in heaps and piles, or at
least they seem to be treasures...
~
22 8 0
D0
~
door emerald~
11 -1 13116
D3
~
~
0 -1 13118
S
#13118
A Bedroom~
You are in the bedroom of the master of illusions. Strange looking items and
artifacts float here and there in the air. The ripples of strong magic can be
felt everywhere.  The room seems much larger than it looks...
~
22 8 0
D0
~
~
0 -1 -1
D1
~
~
0 -1 13117
D2
~
~
0 -1 -1
D3
~
~
0 -1 -1
S
#13119
A Hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.  A glass door can be
seen to the south.
~
22 8 0
D1
~
~
0 -1 13121
D2
~
door glass~
11 -1 13120
D3
~
~
0 -1 13116
S
#13120
The Meditation Chamber~
You are in a meditation chamber. It is very silent here, in fact you cannot
even hear your own footsteps.  You feel very peaceful.
~
22 524 0
D0
~
door glass~
11 -1 13119
S
#13121
A Bend in the Hallway~
You are at a bend in the long hallway. The walls emit a faint magical glow
which provides enough light to see by.  The hallway continues north and west
from here.
~
22 8 0
D0
~
~
0 -1 13122
D3
~
~
0 -1 13119
S
#13122
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.  A blackened door can
be seen to the east.
~
22 8 0
D0
~
~
0 -1 13126
D1
~
door black~
11 -1 13123
D2
~
~
0 -1 13121
S
#13123
A Dark Room~
You are in a large dark room. The air here seems quite stale, and a sense of
extreme dread comes over you. The stench of rotten flesh seems to be wafting
in from the open doorway to the north.
~
22 9 0
D0
~
~
0 -1 13124
D3
~
door black~
11 -1 13122
S
#13124
A Dark Room~
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.  Tortured screams can be heard from the
north.
~
22 9 0
D0
Upon gazing northwards, you are filled with deep dread.
~
~
0 -1 13125
D2
~
~
0 -1 13123
S
#13125
The Necromancer's Lair~
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
~
22 9 0
D2
~
~
0 -1 13124
S
#13126
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13127
D2
~
~
0 -1 13122
S
#13127
A Hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
22 8 0
D0
~
~
0 -1 13128
D2
~
~
0 -1 13126
S
#13128
The End of the Hallway~
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.  Stairs lead up to the next
level here and the hallway continues south.
~
22 8 0
D2
~
~
0 -1 13127
D4
~
~
0 -1 13129
S
#13129
A Corridor~
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to 
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
22 8 0
D3
~
~
0 -1 13130
D5
~
~
0 -1 13128
S
#13130
A Corridor~
You are in a long corridor. Obsidian walls engraved with ancient runes of
power stretch out before you. Magical energies seem to crackle with power all
around and whisper in tongues long forgotten, almost as if the corridor itself
were alive.
~
22 8 0
D1
~
~
0 -1 13129
D3
~
~
0 -1 13131
S
#13131
A Bend in the Corridor~
You are at a bend in the long corridor. Obsidian walls engraved with ancient
runes of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
22 8 0
D1
~
~
0 -1 13130
D2
~
~
0 -1 13132
S
#13132
A Corridor~
You are in a long corridor leading north and south. Obsidian walls engraved
with ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
22 8 0
D0
~
~
0 -1 13131
D2
~
~
0 -1 13133
S
#13133
An Intersection~
You are at an intersection in the corridor. The obsidian walled halls lead
off in every direction from here, pulsing with the power of their ancient
runes.
~
22 8 0
D0
~
~
0 -1 13132
D1
~
~
0 -1 13134
D2
~
~
0 -1 13146
D3
~
~
0 -1 13136
S
#13134
A Corridor~
You are at the end of a long corridor. Obsidian walls engraved with ancient
runes of power stretch out before you. A darkened door is to the east.
Tendrils of mist cling to the floor here, they seem to be seeping from under
the door.
~
22 8 0
D1
~
door black~
11 -1 13135
D3
~
~
0 -1 13133
S
#13135
The Scrying Chamber~
You are in the scying chamber of the high tower of sorcerery. It is here that
arcane rituals are performed to enable those of the art to look in upon
denizons throughout the world and spy out their darkest secrets.  A huge black
cauldrin is in the center of the room, bubbling and gurgling, it pours forth a
constant stream of smokey fog into the air about you. Here and there on stands
of different sizes are crystal balls and oddly shaped mirrors.
~
22 9 0
D3
~
door black~
11 -1 13134
S
#13136
A Corridor~
You have reached an end in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. The sound of snoring can 
barely be heard through the door to the west.
~
22 8 0
D1
~
~
0 -1 13133
D3
~
door wooden~
0 -1 13137
S
#13137
The Entrance to the Library~
You are in the entrance to the great library of magic. A giant desk is here,
covered with books parchments and scrolls. Long shelves loaded with row upon
row of books stretch out in every direction as far as the eye can see.
~
22 8 0
D0
~
~
0 -1 13139
D1
~
~
0 -1 13136
D2
All you can see are books.
~
~
0 -1 13140
D3
All you can see are books.
~
~
0 -1 13138
S
#13138
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D0
~
~
0 -1 13141
D1
~
~
0 -1 13137
D2
~
~
0 -1 13142
D3
~
~
0 -1 13143
S
#13139
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books 
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D0
~
~
0 -1 13140
D1
~
~
0 -1 13142
D2
~
~
0 -1 13137
D3
~
~
0 -1 13141
S
#13140
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D0
~
~
0 -1 13137
D1
~
~
0 -1 13141
D2
~
~
0 -1 13139
D3
~
~
0 -1 13142
S
#13141
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D0
~
~
0 -1 13142
D1
~
~
0 -1 13139
D2
~
~
0 -1 13138
D3
~
~
0 -1 13140
S
#13142
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D0
~
~
0 -1 13138
D1
~
~
0 -1 13140
D2
~
~
0 -1 13141
D3
~
~
0 -1 13139
S
#13143
In the Library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of books,
tomes and scrolls of every possible shape size and color. The elusive books
seem to wink in and out of existance before your untrained eyes.  It is very
quiet here.
~
22 8 0
D1
~
~
0 -1 13138
D3
~
~
0 -1 13144
S
#13144
Between the Shelves~
You are in the great library of magic. The shelves seem uncomfortably close
here, you can barely manuver between them. The musty smell is still strong,
and the elusive books still hover just out of reach.  A faint flicker of
light can barely be made out to the north.
~
22 8 0
D0
~
~
0 -1 13145
D1
~
~
0 -1 13143
S
#13145
The Reading Room~
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally 
uncomprehensible to your mortal eye. Something seems to be wedged between
the pages.
~
22 8 0
D2
~
~
0 -1 13144
S
#13146
A Corridor~
You are in a long corridor leading north and south. Obsidian walls engraved
with ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
22 8 0
D0
~
~
0 -1 13133
D2
~
~
0 -1 13147
S
#13147
The End of the Corridor~
You are at the end of a long corridor. The obsidian walls come to an abrupt
halt at the edge of a golden archway here. The hum of power is so strong it
nearly numbs your body.  The archway lies before you, glowing and pulsing 
with energy.
~
22 8 0
D0
~
~
0 -1 13146
D2
~
~
0 -1 13148
S
#13148
The Arched Entrance~
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.
~
22 8 0
D0
~
~
0 -1 13147
D4
~
~
0 -1 13149
S
#13149
The Landing~
You are on a small landing in the middle of a long stairway leading up. Your
senses seem dulled here, no sound or smell can be detected at all, and the
only thing you can see in any direction is endless stairway.
~
22 8 0
D4
~
~
0 -1 13150
D5
~
~
0 -1 13148
S
#13150
An Intersection~
You are at an intersection of several hallways. You feel as if strange 
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.  A grey tiled hallway leads south, black tiled east, white tiled west,
and a multi-colored hallway swirling with patterns that remain just barely
unrecognizeable is to the north.
~
22 8 0
D0
~
~
0 -1 13173
D1
~
~
0 -1 13158
D2
~
~
0 -1 13151
D3
~
~
0 -1 13165
D5
~
~
0 -1 13149
S
#13151
A Grey Tiled Hallway~
You are in a grey tiled hallway leading north and south. Dim balls of energy
float here and there sheding a warm light, and showing the way.  A feeling
of peace and balance comes over you.
~
22 8 0
D0
~
~
0 -1 13150
D2
~
~
0 -1 13152
S
#13152
A Grey Tiled Hallway~
You are in a grey tiled hallway leading north and south. Dim balls of energy
float here and there shedding a warm light, and showing the way.  A feeling
of peace and balance comes over you.  Large grey metal double doors can be
seen to the south.
~
22 8 0
D0
~
~
0 -1 13151
D2
~
door grey~
11 -1 13153
S
#13153
The Antechamber~
You are in the antechamber of the master magician of the grey light. A 
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.  Once your eyes adjust to the
semi-light, you can make out a larger room to the south.
~
22 8 0
D0
~
door grey~
11 -1 13152
D2
~
~
0 -1 13154
S
#13154
The Main Chamber~
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
~
22 8 0
D0
~
~
0 -1 13153
D1
~
~
0 -1 13156
D2
~
~
0 -1 13157
D3
~
~
0 -1 13155
S
#13155
The Study~
You are in a large study. Shelves filled with many books or arcane knowledge
are on every wall. A large oaken desk is in the center, with many parchments
and scrolls on it. The most notable thing in the room is a small set of
scales, which floats about eye level. In perfect balance, the scales are no
doubt a sign of the master's neutrality.
~
22 8 0
D1
~
~
0 -1 13154
S
#13156
A Closet~
You are in a small closet. It is filled with many cloaks, and some other
apparel.
~
22 9 0
D3
~
~
0 -1 13154
S
#13157
A Bedroom~
You are in the bedroom of the master magician of neutrality. Curtained windows
can be seen on the south wall. A large comfortable looking bed takes up most
of the room.
~
22 8 0
D0
~
~
0 -1 13154
S
#13158
A Dark Hallway~
You are in a long dark hallway leading east and west. Not much can be seen
in the unnatural darkness here, but you get a deep sense of dread the further 
you go.
~
22 9 0
D1
~
~
0 -1 13159
D3
~
~
0 -1 13150
S
#13159
A Dark Hallway~
You are in a long dark hallway leading east and west. Not much can be seen 
in the unnatural darkness here, but you get a deep sense of dread the further
you go.
~
22 9 0
D1
~
~
0 -1 13160
D3
~
~
0 -1 13158
S
#13160
The End of the Hallway~
You are at the end of a long dark hallway. The darkness here is almost 
tangible in its thickness. A deep sense of fear and loathing comes over you.
A pair of obsidian doors can be seen to the east.
~
22 9 0
D1
~
door obsidian~
11 -1 13161
D3
~
~
0 -1 13159
S
#13161
The Chamber of Darkness~
You are in a vast chamber. The walls fade into darkness, leaving you with a
very vague idea of the actual size of the room. Swirling here and there in
the dark, are patches of pure black which seem to suck in your light and 
leave it that much darker here.
~
22 9 0
D0
~
~
0 -1 13162
D1
~
~
0 -1 13164
D2
~
~
0 -1 13163
D3
~
door obsidian~
11 -1 13160
S
#13162
It is very dark here...~
~
22 9 0
D2
~
~
0 -1 13161
S
#13163
Torture Chamber~
You are in an ill lit chamber. Intruments of torture hang from a rack on the
wall, they seem to quiver with anticipation of a victim as if they had a mind
of their own. An operating table is here, though it is bare.  An extreme 
feeling of evil permeates the entire area.
~
22 9 0
D0
~
~
0 -1 13161
S
#13164
The Inner Chamber~
You are in a small dark chamber. Upon the walls are glowing sigils of dark
power, scrawled and traced in an evil language no longer known to most of 
this plane of existance. There is an obsidian altar here which seem to glow, 
but does not shed any light, in fact it seems to be taking light in.
~
22 9 0
D3
~
~
0 -1 13161
S
#13165
A Bright Hallway~
You are in a long well lit hallway leading east and west. The walls here are
a milky white color, and glow with a warm luminescence, as does the floor. A
feeling of goodness permeates the area, and you feel unworthy to tread upon
these sacred floors.
~
22 8 0
D1
~
~
0 -1 13150
D3
~
~
0 -1 13166
S
#13166
A Bright Hallway~
You are in a long well lit hallway leading east and west. The walls here are
a milky white color, and glow with a warm luminescence, as does the floor. A
feeling of goodness permeates the area, and you feel unworthy to tread upon
these sacred floors.  A huge set of double doors in finely worked ivory can
be seen to the west.
~
22 8 0
D1
~
~
0 -1 13165
D3
~
door ivory~
11 -1 13167
S
#13167
An Antechamber~
You are in a small antechamber. It is well lit here, though the source of
light cannot be seen. It is almost as if the room itself exudes a warm glow
of goodness. A larger chamber can be seen to the west, but you do not feel
worthy to pass into it.
~
22 8 0
D1
~
door ivory~
11 -1 13166
D3
~
~
0 -1 13169
S
#13169
The Chamber of the White Light~
You are in a vast chamber, its walls floor and ceiling are of an unknown
metalic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
~
22 0 0
D0
~
~
0 -1 13170
D1
~
~
0 -1 13167
D2
~
~
0 -1 13171
D3
~
~
0 -1 13172
S
#13170
The Meditation Chamber~
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
~
22 8 0
D2
~
~
0 -1 13169
S
#13171
A Study~
You are in a spacious study. It is extremely tidy here, to an almost 
antisceptic nature. One would wonder how anyone could study without a 
mess all around them, the master of this chamber obviously can.
~
22 8 0
D0
~
~
0 -1 13169
S
#13172
A Closet~
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.
~
22 9 0
D1
~
~
0 -1 13169
S
#13173
A Wide Hallway~
You are in a large hallway, wide enough to accomodate several people standing
abreast. The floor here is a swirl of multicolored paterns, in constant
motion.  A huge grey metal door blocks the way north, it looks quite sturdy.
~
22 8 0
D0
~
door metal grey~
11 13173 13174
D2
~
~
0 -1 13150
S
#13174
A Wide Hallway~
You are in a large hallway, wide enough to accomodate several people standing
abreast. The floor here is a swirl of multicolored paterns, in constant
motion.  A huge black obsidian door blocks the way north, it looks quite 
sturdy.
~
22 8 0
D0
~
door obsidian black~
11 13174 13175
D2
~
door metal grey~
11 13173 13173
S
#13175
A Wide Hallway~
You are in a large hallway, wide enough to accomodate several people standing
abreast. The floor here is a swirl of multicolored paterns, in constant
motion.  A huge white ivory door blocks the way north, it looks quite sturdy.
~
22 8 0
D0
~
door ivory white~
11 13175 13176
D2
~
door obsidian black~
11 13174 13174
S
#13176
The Entranceway~
You are at the entrance to the audience chamber of the grand master of magic.
Beautiful tapestries displaying the ancient masters of lore are on the walls,
and the floor is covered with a plush multicolored carpet, which seems to
rustle and move at the touch of your boots.
~
22 8 0
D0
~
~
0 -1 13177
D2
~
door white ivory~
11 13175 13175
S
#13177
The Audience Chamber~
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
paterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splender plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
22 8 0
D0
~
~
0 -1 13180
D1
~
~
0 -1 13178
D2
~
~
0 -1 13176
D3
~
~
0 -1 13179
E
throne~
The giant emerald is flawless, and must be incredibly valuable.
~
S
#13178
A Dressing Room~
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
22 8 0
D3
~
~
0 -1 13177
S
#13179
The Library~
You are in a small cozy looking library. A few well made books sit atop 
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here, to 
your surprise is a quite non-magical oil lamp.
~
22 8 0
D1
~
~
0 -1 13177
S
#13180
The Altar~
You are in a small chapel designed around a beautifully crafted golden altar.
Many icons to lesser dieties line the room, but it is obvious by one glance
at the symbols on the altar, that this room was designed for the worship of
Mystra, the goddess of magic.
~
22 8 0
D1
~
door secret~
11 -1 13181
D2
~
~
0 -1 13177
D3
~
door secret~
11 -1 13182
S
#13181
The Treasury~
You are in a small chamber, the stale air here is testiment to the fact that
it has gone undisturbed for many years.
~
22 8 0
D3
~
door secret~
11 -1 13180
S
#13182
A Passage~
You are in a small dark passage, which would be unremarkable if not for the
fact that it ends in a blindling blue light to the west. On hooks set into
the wall here there hangs several travel worthy cloaks, and a small leather
backpack.  It looks as if someone has prepared this room to be used in the
event speedy evacuation.
~
22 9 0
D3
~
~
0 -1 13183
S
#13183
In the Light~
You seem to be floating in a magical energy field, though you cannot see the
source of the energy, you can feel its power pushing at you from all sides,
completely negating the effects of gravity.  An imperfection in the uniform
blue can be seen overhead, it might be an exit.
~
22 8 0
D4
~
~
0 -1 3001
S
$~
#999999