#13000 Entrance to the Shadow Grove~ Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go the way you've come. A small path leads north into the shadows and another leads west to a little used road. ~ 22 4 3 D0 The shadows cloud your vision. ~ ~ 0 -1 13001 D3 A little used road. ~ ~ 0 -1 3729 S #13001 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13002 D1 The shadows obscure you vision. ~ ~ 0 -1 13003 D3 The shadows obscure your vision. ~ ~ 0 -1 13004 S #13002 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13001 D1 The shadows obscure your vision. ~ ~ 0 -1 13004 D2 The shadows obscure your vision. ~ ~ 0 -1 13005 D3 The shadows obscure your vision. ~ ~ 0 -1 13003 S #13003 The Shadow Grove~ You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D1 The shadows obscure your vision. ~ ~ 0 -1 13004 D2 The shadows obscure your vision. ~ ~ 0 -1 13001 D3 The shadows obscure your vision. ~ ~ 0 -1 13002 S #13004 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D1 The shadows obscure your vision. ~ ~ 0 -1 13002 D2 The shadows obscure your vision. ~ ~ 0 -1 13001 D3 The shadows obscure your vision. ~ ~ 0 -1 13003 S #13005 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13002 D1 The shadows obscure your vision. ~ ~ 0 -1 13004 D2 The shadows obscure your vision. ~ ~ 0 -1 13006 D3 The shadows obscure your vision. ~ ~ 0 -1 13003 S #13006 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13005 D2 The shadows obscure your vision. ~ ~ 0 -1 13007 D3 The shadows obscure your vision. ~ ~ 0 -1 13001 S #13007 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13006 D1 The shadows obscure your vision. ~ ~ 0 -1 13008 D2 The shadows obscure your vision. ~ ~ 0 -1 13009 D3 The shadows obscure your vision. ~ ~ 0 -1 13010 S #13008 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13005 D1 The shadows obscure your vision. ~ ~ 0 -1 13003 D2 The shadows obscure your vision. ~ ~ 0 -1 13009 S #13009 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13008 D2 The shadows obscure your vision. ~ ~ 0 -1 13006 D3 The shadows obscure your vision. ~ ~ 0 -1 13001 S #13010 The Shadow Grove~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits save one lead into shadows, you are a little confused. ~ 22 1 3 D0 The shadows obscure your vision. ~ ~ 0 -1 13007 D2 The shadows part to reveal a small clearing. ~ ~ 0 -1 13011 D3 The shadows obscure your vision. ~ ~ 0 -1 13002 S #13011 A Small Clearing~ You are in a small clearing in the shadow grove. There is chared grass underfoot, and the signs of fire here and there. It is almost as if the plant life shuns this spot. The shadowy mist hovers all around, obscuring your view into the grove. A small path leads north to some shadowy structure. All other exits are shrouded in shadowy mist. ~ 22 1 3 D0 You can barely make out some sort of building to the north. ~ ~ 0 -1 13012 D1 The shadows obscure your vision. ~ ~ 0 -1 13007 D2 The shadows obscure your vision. ~ ~ 0 -1 13003 S #13012 Entrance to the High Tower~ You have reached the entrance to the high tower of sorcerery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. ~ 22 8 0 D0 The diamond gate looks incredibly strong. ~ gate diamond~ 1 -1 13013 S #13013 Inside the High Tower of Sorcery~ You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dinning room, east to a plain hallway and back south through the gate. ~ 22 8 0 D0 The common room looks quite busy and noisy. ~ ~ 0 -1 13014 D1 ~ ~ 0 -1 13015 D2 ~ diamond gate~ 1 -1 13012 D3 ~ ~ 0 -1 13016 S #13014 Common Room~ You are in the common room. There are many apprentice warlocks here talking and resting, playing games, comparing notes. Obviously they are taking a break from their rigorous studies. There are benches, tables and a small water fountain here, otherwise the room is quite unremarkable. ~ 22 8 0 D0 ~ ~ 0 -1 13017 D1 The mages bar can be seen to the east. ~ ~ 0 -1 13018 D2 ~ ~ 0 -1 13013 D3 ~ ~ 0 -1 13019 S #13015 The Hallway~ You are in a long hallway, it seems rather unremarkable. The hallway continues east and back west. ~ 22 8 0 D1 ~ ~ 0 -1 13030 D3 ~ ~ 0 -1 13013 S #13016 Dinning Room~ You are in the dinning area of the student mages. From the number of tables and chairs here, you can see that this room could easily seat several hundred people. It is oddly deserted here, obviously not meal time. ~ 22 8 0 D1 ~ ~ 0 -1 13013 D3 ~ door wooden~ 11 -1 13020 S #13017 Dark Hallway~ You are in a dark hallway. It is apparent that this area is seldom used by the regular occupants of the tower. Dust covers the floors here. The faint outline of a trapdoor can be seen in the dust. ~ 22 9 0 D2 ~ ~ 0 -1 13014 D5 ~ trapdoor~ 11 -1 13021 S #13018 Mages' Tavern~ You are in mages tavern. The air is smokey and filled with the smells of foreign food and drink. The other patrons pay you little heed, as they obviously have more interesting things to contemplate. Strick the bartender is here waiting to take your order. The only exit leads back west. ~ 22 8 0 D3 ~ ~ 0 -1 13014 S #13019 The Magic Shop~ You are in the High Tower's store of magic. Tatorious stands behind the counter, selling all sorts of herbs, parchment and other reagents used in magical studies. The only exit leads back east to the common room. ~ 22 8 0 D1 ~ ~ 0 -1 13014 S #13020 The Kitchen~ You are in a small kitchen. All the usual kitchen type utensils and equipment is here, including some not so usual ones. Among the later, a huge black oven against one wall, it must be at least 12 feet high. Opposite the oven is an equally enormous meat locker, large enough to comfortably store several helpless adventurers no doubt. In the middle of the room, hanging in mid-air is a spice rack. ~ 22 8 0 D1 ~ door wooden~ 11 -1 13016 S #13021 Below the Trapdoor~ You are below the trapdoor. It is very dark and dusty here, very little light filters through from above. A faint sound of dripping water can be heard in the distance below. A rope ladder leads down. ~ 22 9 0 D4 ~ trapdoor~ 11 -1 13017 D5 ~ ~ 0 -1 13022 S #13022 A Damp Intersection~ You are in a damp intersection of what seems to be the basement of the tower. The sound of running water can be heard comming from the south, other than that, an almost tangible stillness fills the air. Passages lead off in all directions, and a ladder leads up. ~ 22 9 0 D0 ~ ~ 0 -1 13023 D1 A faint light can be seen in the distance up the east passage. ~ ~ 0 -1 13024 D2 ~ ~ 0 -1 13025 D3 ~ ~ 0 -1 13026 D4 ~ ~ 0 -1 13021 S #13023 A Dark Passage~ You are at the end of a dark passage which ends in a stout wooden door. Other then through the door, the only apparent exit is back the way you came. ~ 22 9 0 D0 ~ oak door~ 15 13023 13027 D2 ~ ~ 0 -1 13022 S #13024 A Dark Passage~ You are at the end of a dark passage. A half opened door is to the east, shedding soft light around the edges. Faint snoring sounds can be heard behind the door. Exits lead east through the door, or back west. ~ 22 9 0 D1 ~ door~ 1 -1 13028 D3 ~ ~ 0 -1 13022 S #13025 The Stagnant Pool~ You are at the edge of a stagnant pool of water. The smell here is quite nauseating. This is apparently where the denizens of the tower dispose of their garbage. Faint gurgling can be heard from benieth the surface of the pool. Exits lead back north, or perhaps for the very adventurous, down into the pool. ~ 22 9 0 D0 ~ ~ 0 -1 13022 D5 No light penetrates the gloom of the stagnant pool. ~ ~ 0 -1 13029 S #13026 A Dark Passage~ You are in a dark passage, which comes to an abrubt stop at what appears to be a cave-in to the west. It is certainly unpassable, and perhaps quite dangerous just being this close. The only exit leads back east. ~ 22 9 0 D1 ~ ~ 0 -1 13022 S #13027 A Dark Cell~ You are in a dark cell. Straw and dirt cover the floors here, it is very dark. Someone, or something seems to be chained to the far wall. The only exit is back south. ~ 22 9 0 D2 ~ oak door~ 15 13023 13023 S #13028 The Jailor's Office~ You are in the Jailor's office. It is rather messy here. Judging by the sleeping form of the Jailor on duty, you can surmise that very few, if any prisoners survive long enough to spend much time in these dank dungeons. The only exit leads back west. ~ 22 8 0 D3 ~ door~ 1 -1 13024 S #13029 Below the Stagnant Pool~ As you dive beneith the putrid waters, you feel a strong tug and a whirlpool drags you under. You are sucked into blackness and you feel your lungs beginning to burst from lack of oxygen! Just as you feel your life fading, you notice a change in direction, and start to float to the surface. ~ 22 9 0 D4 ~ ~ 0 -1 7047 S #13030 The Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ door wooden~ 11 -1 13032 D1 ~ ~ 0 -1 13031 D2 ~ door wooden~ 11 -1 13033 D3 ~ ~ 0 -1 13015 S #13031 A Bend in the Hallway~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ door wooden~ 11 -1 13034 D1 ~ door wooden~ 11 -1 13036 D2 ~ door wooden~ 11 -1 13035 D3 ~ ~ 0 -1 13030 S #13032 A Store Room~ You are in a small store room. Assorted junk is piled on shelves or leaning against walls. The only apparent exit is back south. ~ 22 9 0 D2 ~ door wooden~ 11 -1 13030 S #13033 A Broom Closet~ You are in a dark broom closet. Many straw brooms and other cleaning instruments have been left here, apparently unused (perhaps the maid quit?). The only exit leads back north to the hallway. ~ 22 9 0 D0 ~ door wooden~ 11 -1 13030 S #13034 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13038 D1 ~ door wooden~ 11 -1 13037 D2 ~ door wooden~ 11 -1 13031 E walls~ The walls shed a warm light. ~ S #13035 Guardians Chamber~ You are in the chamber of the tower guardians. It is rather sparesely furnished, but then again the odd occupants dont look to need furniture. Here and there a disembodied pair of hands or eyes flits about. ~ 22 8 0 D0 ~ door wooden~ 11 -1 13031 S #13036 A Guest Bedroom~ You are in a small guest bedroom. A small cot is in one corner, and a dusty mirror on one wall, other than that the room looks quite bare, and unused. The only apparent exit leads back west to the hallway. ~ 22 8 0 D3 ~ door wooden~ 11 -1 13031 E mirror~ Why, someone seems to be looing back at you from the other side! ~ S #13037 A Guest Bedroom~ You are in a comfortable looking bedroom. A small globe of magical energy floats overhead, providing light. A small cot is in one corner looking ever so comfortable, so comfortable in fact ...someone is sleeping in it. The only apparent exit leads back west to the hallway. ~ 22 8 0 D3 ~ door wooden~ 11 -1 13034 S #13038 A Hallway~ You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. ~ 22 8 0 D1 ~ door wooden~ 11 -1 13039 D2 ~ ~ 0 -1 13034 D4 ~ ~ 0 -1 13040 S #13039 The Burnt Room~ You are in what looks to have once been a guest bed room. The walls are blackened and burnt by what you could only immagine to be magical fire. There is no sign of the previous occupant, undoubtedly he left in a hurry. The only exit leads back west to the hallway. ~ 22 9 0 D3 ~ door charred~ 11 -1 13038 S #13040 A Hallway~ You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. ~ 22 8 0 D0 ~ door oak~ 11 -1 13042 D1 Faint moonlight can be seen to the east. ~ ~ 0 -1 13041 D3 ~ ~ 0 -1 13043 D5 ~ ~ 0 -1 13038 S #13041 A Culdesac~ You are in a small culdesac. A window to the east is letting in moonlight and a pleasant breeze. Through it, the surrounding country side can be seen. The only apparent exit leads back west to the hallway. ~ 22 8 0 D3 ~ ~ 0 -1 13040 E window east~ Stretching out as far as the eye can see is a canopy of dark tree tops which can only be the Haon-Dor-Dark Forest. A faint light in the distance to the northeast marks what is probably the City of Midgaard. ~ S #13042 The Apprentice's Barracks~ You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrosed in magical study, or practicing a feable cantrip. Cots line the walls, and the room continues west. ~ 22 8 0 D2 ~ door oak~ 11 -1 13040 D3 ~ ~ 0 -1 13044 S #13043 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. ~ 22 8 0 D0 ~ door oak~ 11 -1 13044 D1 ~ ~ 0 -1 13040 D3 ~ ~ 0 -1 13045 S #13044 The Apprentice's barracks~ You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrosed in magical study, or practicing a feable cantrip. Cots line the walls, and the room continues east. ~ 22 8 0 D1 ~ ~ 0 -1 13042 D2 ~ door oak~ 11 -1 13043 S #13045 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. ~ 22 8 0 D0 A flash of blue light momentarily lights up the doors outline. ~ door oak~ 11 -1 13046 D1 ~ ~ 0 -1 13043 D3 ~ ~ 0 -1 13047 S #13046 The Apprentice's Workshop~ You are in a small workshop. Writting implements and parchment are strewn about on a few worktables. In the far corner several young mages have a small kitten cornered and seem to be testing spells upon it. The only apparent exit leads back south to the hallway. ~ 22 8 0 D2 ~ door oak~ 11 -1 13045 S #13047 A Bend in the Hallway~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. ~ 22 8 0 D1 ~ ~ 0 -1 13045 D2 ~ ~ 0 -1 13048 S #13048 The Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. ~ 22 8 0 D0 ~ ~ 0 -1 13047 D2 ~ ~ 0 -1 13050 D3 ~ door metal~ 11 -1 13049 S #13049 A Classroom~ You are in a large classroom filled with bored looking students of the art. The instructor stops in his lecture on the fine uses of magic missile at your entry and lunges to attack you. The only apparent exit is back east to the hallway. ~ 22 8 0 D1 ~ door metal~ 11 -1 13048 S #13050 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13048 D2 ~ ~ 0 -1 13051 D3 ~ door metal~ 11 -1 13052 S #13051 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enought light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13050 D2 ~ ~ 0 -1 13053 D3 ~ door metal~ 11 -1 13054 S #13052 An Empty Classroom~ You are in an empty classroom. Some strange sigils are written on a blackboard which is floating in the air here. Other than a few desks, it is bare of furniture. The only apparent exit leads back east to the hallway. ~ 22 8 0 D1 ~ door metal~ 11 -1 13050 S #13053 A Bend in the Hallway~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. ~ 22 8 0 D0 ~ ~ 0 -1 13051 D1 ~ ~ 0 -1 13055 S #13054 An Empty Classroom~ You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint russle of robes. The only apparent exit is back east to the hallway. ~ 22 8 0 D1 ~ door metal~ 11 -1 13051 S #13055 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13056 D2 ~ door sturdy iron~ 11 -1 13057 D3 ~ ~ 0 -1 13053 S #13056 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13058 D2 ~ door large oaken~ 11 -1 13059 D3 ~ ~ 0 -1 13055 S #13057 The Amphitheatre~ You are in a small amphitheatre. Rows of comfortable looking chairs circle a large podium. The echos of your footsteps seem very loud here. The only apparent exit leads north to the hallway. ~ 22 8 0 D0 ~ door sturdy iron~ 11 -1 13055 S #13058 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13060 D2 ~ door small~ 11 -1 13061 D3 ~ ~ 0 -1 13056 S #13059 The Training Room~ You are in a large training room. It is filled with battle scared manikins, and many other devices used in the practice of fighting. ~ 22 8 0 D0 ~ door~ 11 -1 13056 S #13060 A Bend in the Hallway~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 22 8 0 D0 ~ ~ 0 -1 13062 D3 ~ ~ 0 -1 13058 S #13061 A Dueling Room~ You are in a large room used for duals arcane. The walls, ceiling and floor all bare the scars of many firey spells, but still look quite strong and hold fast. The only exit leads north to the hallway. ~ 22 8 0 D0 ~ door small~ 11 -1 13058 S #13062 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13063 D1 ~ door~ 11 -1 13064 D2 ~ ~ 0 -1 13060 S #13063 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which privides enough light to see by. A wooden door can been seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13066 D1 ~ door wooden~ 11 -1 13065 D2 ~ ~ 0 -1 13062 S #13064 The Spellmaster's Lounge~ You are in a large comfortable looking lounge. Off duty spell teachers are here relaxing in their idle time. A large coffee machine is against the far wall. The only apparent exit leads back west to the hallway. ~ 22 8 0 D3 ~ door wooden~ 11 -1 13062 S #13065 A Bedroom~ You are in a large, plush bedroom. The owner is obviously someone of high standing in the magical community here. An ice mirror is on one wall, and a scrying globe sit on a stand in the middle of the room. An enormous bed can be seen floating about a meter above the floor. The only exit leads back west to the hallway. ~ 22 8 0 D3 ~ door wooden~ 11 -1 13063 S #13066 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13068 D1 ~ door glass~ 11 -1 13067 D2 ~ ~ 0 -1 13063 S #13067 The Study~ You are in a small, well kept study. Ancient tomes are on shelves on the walls, A huge table sits in the middle of the room, with maps weighted down upon it. The only light source here comes from an interestingly non-magical oil lamp. The only apparent exit leads back west to the hallway. ~ 22 8 0 D3 ~ door glass~ 11 -1 13066 S #13068 Below the Stairs~ You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. ~ 22 8 0 D2 ~ ~ 0 -1 13066 D4 ~ ~ 0 -1 13069 S #13069 Atop the Stairway~ You are atop a stairway. The halls here look quite a bit less used than those below. Obviously access to these magic filled corridors is limmited to those of the upper eschelon of mages. The walls here emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. ~ 22 8 0 D3 ~ ~ 0 -1 13070 D5 ~ ~ 0 -1 13068 S #13070 A Hallway~ You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. ~ 22 8 0 D0 ~ door wooden~ 11 -1 13071 D1 ~ ~ 0 -1 13069 D3 ~ ~ 0 -1 13072 S #13071 A Small Office~ You are in a small office. It looks like a caligropher's study, there are quills, inkpots and parchments all about on desks and worktables. A section to the west seems to be curtained off, but the flicker of a candle can be seen through the curtain. ~ 22 8 0 D2 ~ door wooden~ 11 -1 13070 D3 ~ curtain~ 11 -1 13073 S #13072 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D1 ~ ~ 0 -1 13070 D3 ~ ~ 0 -1 13074 S #13073 The Master Scribe's Workshop~ You are in the workshop of the tower's master scribe. Many half finished scrolls lay on the writing table in the center of the room. A giant candle flickering with soft blue flames provides the only light here. The only apparent exit is the way you came in. ~ 22 8 0 D1 ~ curtain~ 11 -1 13071 S #13074 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. ~ 22 8 0 D0 A dark room can be seen through the half opened door. ~ door wooden~ 11 -1 13075 D1 ~ ~ 0 -1 13072 D3 ~ ~ 0 -1 13076 S #13075 A Store Room~ You are in a small dark store room. A few common items are stacked upon the shelves here, but very little looks interesting. ~ 22 9 0 D2 ~ door wooden~ 11 -1 13074 S #13076 A Bend in the Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. ~ 22 8 0 D1 ~ ~ 0 -1 13074 D2 ~ ~ 0 -1 13077 S #13077 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. ~ 22 8 0 D0 ~ ~ 0 -1 13076 D2 ~ ~ 0 -1 13078 D3 ~ door iron~ 11 -1 13079 S #13078 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ 22 8 0 D0 ~ ~ 0 -1 13077 D2 ~ ~ 0 -1 13080 D3 ~ door iron~ 11 -1 13081 S #13079 A Store Room~ You are in a large store room. Bins of ores, minerals and other rare materials are here along with many neatly stacked piles of precious metals. A large cabinet with sigils of warding is bolted to one wall. The ring of metal on metal can be heard to the south. ~ 22 8 0 D1 ~ door iron~ 11 -1 13077 D2 ~ ~ 0 -1 13081 S #13080 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13078 D2 ~ ~ 0 -1 13083 S #13081 A Very Hot Room~ You are in a very hot room. Against one wall is a large forge, magical fires crackle within and heavy blue smoke pours into a vent in the cieling. A rune encrusted mithril anvil is in the center of the room, looking well used and other tools of metalurgy hang on a rack which floats about three meters in the air of its own force. ~ 22 8 0 D0 ~ ~ 0 -1 13079 D1 ~ door iron~ 11 -1 13078 D2 ~ door~ 11 -1 13082 D4 ~ vent~ 11 -1 13112 S #13082 The Master Enchanter's Chamber~ You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ 22 8 0 D0 ~ door~ 11 -1 13081 S #13083 A Bend in the Hallway~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. ~ 22 8 0 D0 ~ ~ 0 -1 13080 D1 ~ ~ 0 -1 13084 S #13084 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13085 D2 ~ door steel~ 11 -1 13086 D3 ~ ~ 0 -1 13083 S #13085 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D1 ~ ~ 0 -1 13087 D3 ~ ~ 0 -1 13084 S #13086 A Laboratory~ You are in a small laboratory. Many strange instruments, vials, bottles and some scrawled notes are piled about a workbench. This room is very untidy, looking almost abandoned, or used by a madman. The only apparent exits are east and north. ~ 22 8 0 D0 ~ door steel~ 11 -1 13084 D1 ~ ~ 0 -1 13088 S #13087 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enought light to see by. You can see a steel door to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13089 D2 ~ door steel~ 11 -1 13090 D3 ~ ~ 0 -1 13085 S #13088 The Mad Alchemist's Workroom~ You are in the workroom of The Mad Alchemist. Bubbling braizers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ 22 8 0 D3 ~ ~ 0 -1 13086 S #13089 A Bend in the Hallway~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 22 8 0 D0 ~ ~ 0 -1 13091 D3 ~ ~ 0 -1 13087 S #13090 The Pentagram Chamber~ You are in a large room with a five pointed star etched into the floor. A crackling energy field can be seen to the south, it looks quite dangerous. ~ 22 8 0 D0 ~ door steel~ 11 -1 13087 D2 The energy field crackles and glows, nothing seems to be beyond. ~ ~ 0 -1 13092 S #13091 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13093 D1 ~ door bronze~ 11 -1 13094 D2 ~ ~ 0 -1 13089 S #13092 Inside the Energy Field~ You feel a stomach twisting sensation as you enter the energy field, suddenly you dont think you are where you were. You are very confused. ~ 22 8 0 D0 You can't see anything through the energy field. ~ ~ 0 -1 4115 D1 You can't see anything through the energy field. ~ ~ 0 -1 7429 D2 You can't see anything through the energy field. ~ ~ 0 -1 5120 D3 You can't see anything through the energy field. ~ ~ 0 -1 3014 D4 You can't see anything through the energy field. ~ ~ 0 -1 6137 D5 You cant see anything through the energy field ~ ~ 0 -1 6137 S #13093 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13096 D1 ~ door bronze~ 0 -1 13095 D2 ~ ~ 0 -1 13091 S #13094 An Empty Room~ You are in an empty room. It is both quiet and comfortable here, it looks like a safe place to rest. ~ 22 12 0 D3 ~ door bronze~ 11 -1 13091 S #13095 The Charm Master's Chamber~ You are in the chambers of the tower's master of charm. Some straw and dirt litters the floor here, it looks to have been recently used by wild animals. Strange sounds can be heard through the bars to the north. ~ 22 8 0 D0 ~ cage bars~ 11 -1 13097 D3 ~ door bronze~ 11 -1 13093 S #13096 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13098 D2 ~ ~ 0 -1 13093 S #13097 The Animal Pens~ You are in the animal pens. Many caged animals are here looking unhappy. Obviously they are destined to be enslaved, or used in some cruel magical experimentation. ~ 22 8 0 D2 ~ cage bars~ 11 -1 13095 S #13098 The End of the Hallway~ You are at the end of a long north-south hallway. The walls emit a faint magical glow which provies enough light to see by. Stairs here lead up to the next level, and the hallway continues south. ~ 22 8 0 D2 ~ ~ 0 -1 13096 D4 ~ ~ 0 -1 13099 S #13099 Atop the Stairway~ You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. ~ 22 8 0 D3 ~ ~ 0 -1 13100 D5 ~ ~ 0 -1 13098 S #13100 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 22 8 0 D0 ~ door silver~ 11 -1 13101 D1 ~ ~ 0 -1 13099 D3 ~ ~ 0 -1 13104 S #13101 A Store Room~ You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ 22 8 0 D2 ~ door silver~ 11 -1 13100 D3 ~ door silver~ 11 -1 13102 S #13102 The Master Spellbinder's Chamber~ You are in the chambers of the master spell binder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ 22 8 0 D1 ~ door silver~ 11 -1 13101 D3 ~ door silver~ 11 -1 13103 S #13103 The Spellbinder's Cache~ You have discovered the cache of the master spell binder. There are three very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ 22 8 0 D1 ~ door silver~ 11 -1 13102 D2 ~ door silver~ 11 -1 13105 S #13104 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D1 ~ ~ 0 -1 13100 D3 ~ ~ 0 -1 13105 S #13105 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 22 8 0 D0 ~ door silver~ 11 -1 13103 D1 ~ ~ 0 -1 13104 D3 ~ ~ 0 -1 13106 S #13106 A Bend in the Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ 22 8 0 D1 ~ ~ 0 -1 13105 D2 ~ ~ 0 -1 13107 S #13107 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13106 D2 ~ ~ 0 -1 13108 S #13108 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ 22 8 0 D0 ~ ~ 0 -1 13107 D2 ~ ~ 0 -1 13113 D3 ~ door rusty~ 11 -1 13109 S #13109 The Golem Master's Workshop~ You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving some not. The animated forms lunge to attack you. ~ 22 8 0 D0 ~ ~ 0 -1 13110 D1 ~ door rusty~ 11 -1 13108 D2 ~ ~ 0 -1 13111 D5 ~ trapdoor~ 11 -1 13112 S #13110 A Store Room~ You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ 22 8 0 D2 ~ ~ 0 -1 13109 S #13111 The Golem Chamber~ You are in the golem chamber. Golems made of every immaginable material are here, ranging in size from a handspan to nearly the cieling. They all seem to be sleeping. ~ 22 8 0 D0 ~ ~ 0 -1 13109 S #13112 It is very dark here...~ ~ 22 9 0 D4 ~ trapdoor~ 11 -1 13109 D5 ~ vent~ 11 -1 13081 S #13113 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13108 D2 ~ ~ 0 -1 13114 S #13114 A Bend in the Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ 22 8 0 D0 ~ ~ 0 -1 13113 D1 ~ ~ 0 -1 13115 S #13115 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D1 ~ ~ 0 -1 13116 D3 ~ ~ 0 -1 13114 S #13116 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provies enough light to see by. An emerald door can be seen to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13119 D2 ~ door emerald~ 11 -1 13117 D3 ~ ~ 0 -1 13115 S #13117 The Master of Illusion's Chamber~ You are in the chamber of the master of illusions. The walls here are every changing in color and texture, as if they were reforming before your very eyes. Many splenderous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ 22 8 0 D0 ~ door emerald~ 11 -1 13116 D3 ~ ~ 0 -1 13118 S #13118 A Bedroom~ You are in the bedroom of the master of illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ 22 8 0 D0 ~ ~ 0 -1 -1 D1 ~ ~ 0 -1 13117 D2 ~ ~ 0 -1 -1 D3 ~ ~ 0 -1 -1 S #13119 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ 22 8 0 D1 ~ ~ 0 -1 13121 D2 ~ door glass~ 11 -1 13120 D3 ~ ~ 0 -1 13116 S #13120 The Meditation Chamber~ You are in a meditation chamber. It is very silent here, in fact you cannot even hear your own footsteps. You feel very peaceful. ~ 22 524 0 D0 ~ door glass~ 11 -1 13119 S #13121 A Bend in the Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ 22 8 0 D0 ~ ~ 0 -1 13122 D3 ~ ~ 0 -1 13119 S #13122 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ 22 8 0 D0 ~ ~ 0 -1 13126 D1 ~ door black~ 11 -1 13123 D2 ~ ~ 0 -1 13121 S #13123 A Dark Room~ You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ 22 9 0 D0 ~ ~ 0 -1 13124 D3 ~ door black~ 11 -1 13122 S #13124 A Dark Room~ You are in a large dark room. The stench here makes you gag and wretch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you've ever seen alive are here. Tortured screams can be heard from the north. ~ 22 9 0 D0 Upon gazing northwards, you are filled with deep dread. ~ ~ 0 -1 13125 D2 ~ ~ 0 -1 13123 S #13125 The Necromancer's Lair~ You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ 22 9 0 D2 ~ ~ 0 -1 13124 S #13126 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13127 D2 ~ ~ 0 -1 13122 S #13127 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 22 8 0 D0 ~ ~ 0 -1 13128 D2 ~ ~ 0 -1 13126 S #13128 The End of the Hallway~ You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ 22 8 0 D2 ~ ~ 0 -1 13127 D4 ~ ~ 0 -1 13129 S #13129 A Corridor~ You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 22 8 0 D3 ~ ~ 0 -1 13130 D5 ~ ~ 0 -1 13128 S #13130 A Corridor~ You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 22 8 0 D1 ~ ~ 0 -1 13129 D3 ~ ~ 0 -1 13131 S #13131 A Bend in the Corridor~ You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 22 8 0 D1 ~ ~ 0 -1 13130 D2 ~ ~ 0 -1 13132 S #13132 A Corridor~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 22 8 0 D0 ~ ~ 0 -1 13131 D2 ~ ~ 0 -1 13133 S #13133 An Intersection~ You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ 22 8 0 D0 ~ ~ 0 -1 13132 D1 ~ ~ 0 -1 13134 D2 ~ ~ 0 -1 13146 D3 ~ ~ 0 -1 13136 S #13134 A Corridor~ You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ 22 8 0 D1 ~ door black~ 11 -1 13135 D3 ~ ~ 0 -1 13133 S #13135 The Scrying Chamber~ You are in the scying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizons throughout the world and spy out their darkest secrets. A huge black cauldrin is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ 22 9 0 D3 ~ door black~ 11 -1 13134 S #13136 A Corridor~ You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ 22 8 0 D1 ~ ~ 0 -1 13133 D3 ~ door wooden~ 0 -1 13137 S #13137 The Entrance to the Library~ You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ 22 8 0 D0 ~ ~ 0 -1 13139 D1 ~ ~ 0 -1 13136 D2 All you can see are books. ~ ~ 0 -1 13140 D3 All you can see are books. ~ ~ 0 -1 13138 S #13138 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D0 ~ ~ 0 -1 13141 D1 ~ ~ 0 -1 13137 D2 ~ ~ 0 -1 13142 D3 ~ ~ 0 -1 13143 S #13139 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D0 ~ ~ 0 -1 13140 D1 ~ ~ 0 -1 13142 D2 ~ ~ 0 -1 13137 D3 ~ ~ 0 -1 13141 S #13140 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D0 ~ ~ 0 -1 13137 D1 ~ ~ 0 -1 13141 D2 ~ ~ 0 -1 13139 D3 ~ ~ 0 -1 13142 S #13141 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D0 ~ ~ 0 -1 13142 D1 ~ ~ 0 -1 13139 D2 ~ ~ 0 -1 13138 D3 ~ ~ 0 -1 13140 S #13142 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D0 ~ ~ 0 -1 13138 D1 ~ ~ 0 -1 13140 D2 ~ ~ 0 -1 13141 D3 ~ ~ 0 -1 13139 S #13143 In the Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existance before your untrained eyes. It is very quiet here. ~ 22 8 0 D1 ~ ~ 0 -1 13138 D3 ~ ~ 0 -1 13144 S #13144 Between the Shelves~ You are in the great library of magic. The shelves seem uncomfortably close here, you can barely manuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ 22 8 0 D0 ~ ~ 0 -1 13145 D1 ~ ~ 0 -1 13143 S #13145 The Reading Room~ You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally uncomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ 22 8 0 D2 ~ ~ 0 -1 13144 S #13146 A Corridor~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 22 8 0 D0 ~ ~ 0 -1 13133 D2 ~ ~ 0 -1 13147 S #13147 The End of the Corridor~ You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ 22 8 0 D0 ~ ~ 0 -1 13146 D2 ~ ~ 0 -1 13148 S #13148 The Arched Entrance~ You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ 22 8 0 D0 ~ ~ 0 -1 13147 D4 ~ ~ 0 -1 13149 S #13149 The Landing~ You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ 22 8 0 D4 ~ ~ 0 -1 13150 D5 ~ ~ 0 -1 13148 S #13150 An Intersection~ You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizeable is to the north. ~ 22 8 0 D0 ~ ~ 0 -1 13173 D1 ~ ~ 0 -1 13158 D2 ~ ~ 0 -1 13151 D3 ~ ~ 0 -1 13165 D5 ~ ~ 0 -1 13149 S #13151 A Grey Tiled Hallway~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there sheding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ 22 8 0 D0 ~ ~ 0 -1 13150 D2 ~ ~ 0 -1 13152 S #13152 A Grey Tiled Hallway~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large grey metal double doors can be seen to the south. ~ 22 8 0 D0 ~ ~ 0 -1 13151 D2 ~ door grey~ 11 -1 13153 S #13153 The Antechamber~ You are in the antechamber of the master magician of the grey light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ 22 8 0 D0 ~ door grey~ 11 -1 13152 D2 ~ ~ 0 -1 13154 S #13154 The Main Chamber~ A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. ~ 22 8 0 D0 ~ ~ 0 -1 13153 D1 ~ ~ 0 -1 13156 D2 ~ ~ 0 -1 13157 D3 ~ ~ 0 -1 13155 S #13155 The Study~ You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the master's neutrality. ~ 22 8 0 D1 ~ ~ 0 -1 13154 S #13156 A Closet~ You are in a small closet. It is filled with many cloaks, and some other apparel. ~ 22 9 0 D3 ~ ~ 0 -1 13154 S #13157 A Bedroom~ You are in the bedroom of the master magician of neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ 22 8 0 D0 ~ ~ 0 -1 13154 S #13158 A Dark Hallway~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 22 9 0 D1 ~ ~ 0 -1 13159 D3 ~ ~ 0 -1 13150 S #13159 A Dark Hallway~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 22 9 0 D1 ~ ~ 0 -1 13160 D3 ~ ~ 0 -1 13158 S #13160 The End of the Hallway~ You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ 22 9 0 D1 ~ door obsidian~ 11 -1 13161 D3 ~ ~ 0 -1 13159 S #13161 The Chamber of Darkness~ You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ 22 9 0 D0 ~ ~ 0 -1 13162 D1 ~ ~ 0 -1 13164 D2 ~ ~ 0 -1 13163 D3 ~ door obsidian~ 11 -1 13160 S #13162 It is very dark here...~ ~ 22 9 0 D2 ~ ~ 0 -1 13161 S #13163 Torture Chamber~ You are in an ill lit chamber. Intruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ 22 9 0 D0 ~ ~ 0 -1 13161 S #13164 The Inner Chamber~ You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existance. There is an obsidian altar here which seem to glow, but does not shed any light, in fact it seems to be taking light in. ~ 22 9 0 D3 ~ ~ 0 -1 13161 S #13165 A Bright Hallway~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ 22 8 0 D1 ~ ~ 0 -1 13150 D3 ~ ~ 0 -1 13166 S #13166 A Bright Hallway~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ 22 8 0 D1 ~ ~ 0 -1 13165 D3 ~ door ivory~ 11 -1 13167 S #13167 An Antechamber~ You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ 22 8 0 D1 ~ door ivory~ 11 -1 13166 D3 ~ ~ 0 -1 13169 S #13169 The Chamber of the White Light~ You are in a vast chamber, its walls floor and ceiling are of an unknown metalic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ 22 0 0 D0 ~ ~ 0 -1 13170 D1 ~ ~ 0 -1 13167 D2 ~ ~ 0 -1 13171 D3 ~ ~ 0 -1 13172 S #13170 The Meditation Chamber~ You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ 22 8 0 D2 ~ ~ 0 -1 13169 S #13171 A Study~ You are in a spacious study. It is extremely tidy here, to an almost antisceptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ 22 8 0 D0 ~ ~ 0 -1 13169 S #13172 A Closet~ You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless. ~ 22 9 0 D1 ~ ~ 0 -1 13169 S #13173 A Wide Hallway~ You are in a large hallway, wide enough to accomodate several people standing abreast. The floor here is a swirl of multicolored paterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. ~ 22 8 0 D0 ~ door metal grey~ 11 13173 13174 D2 ~ ~ 0 -1 13150 S #13174 A Wide Hallway~ You are in a large hallway, wide enough to accomodate several people standing abreast. The floor here is a swirl of multicolored paterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. ~ 22 8 0 D0 ~ door obsidian black~ 11 13174 13175 D2 ~ door metal grey~ 11 13173 13173 S #13175 A Wide Hallway~ You are in a large hallway, wide enough to accomodate several people standing abreast. The floor here is a swirl of multicolored paterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. ~ 22 8 0 D0 ~ door ivory white~ 11 13175 13176 D2 ~ door obsidian black~ 11 13174 13174 S #13176 The Entranceway~ You are at the entrance to the audience chamber of the grand master of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. ~ 22 8 0 D0 ~ ~ 0 -1 13177 D2 ~ door white ivory~ 11 13175 13175 S #13177 The Audience Chamber~ You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and paterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splender plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ 22 8 0 D0 ~ ~ 0 -1 13180 D1 ~ ~ 0 -1 13178 D2 ~ ~ 0 -1 13176 D3 ~ ~ 0 -1 13179 E throne~ The giant emerald is flawless, and must be incredibly valuable. ~ S #13178 A Dressing Room~ You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ 22 8 0 D3 ~ ~ 0 -1 13177 S #13179 The Library~ You are in a small cozy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite non-magical oil lamp. ~ 22 8 0 D1 ~ ~ 0 -1 13177 S #13180 The Altar~ You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser dieties line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ 22 8 0 D1 ~ door secret~ 11 -1 13181 D2 ~ ~ 0 -1 13177 D3 ~ door secret~ 11 -1 13182 S #13181 The Treasury~ You are in a small chamber, the stale air here is testiment to the fact that it has gone undisturbed for many years. ~ 22 8 0 D3 ~ door secret~ 11 -1 13180 S #13182 A Passage~ You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blindling blue light to the west. On hooks set into the wall here there hangs several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy evacuation. ~ 22 9 0 D3 ~ ~ 0 -1 13183 S #13183 In the Light~ You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ 22 8 0 D4 ~ ~ 0 -1 3001 S $~ #999999