/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#14100
Giggle's room~
Accelerator's scream from tires that streak.
Cupe, with your women on, dashed out.
Run away from the shadows, shut the door.
You said, "I don't care where, just run.
Encounter is a highway junction by the time I saw the harbor
I now know that I'm in love.
Take me to summer side, you said you prefered gentleness than a kiss
Night on summer side, with an innocent look in your eye, of an adult.
Take me to summer side, you said,"I prefer a kiss to loneliness"
Night on summer side, And the way you looked it was of an adult.

                       -Kimagure Orange Road theme song.
~
30 8 1
S
#14101
In the Woods~
The woods turn dark and cold as you feel uneasy about going in.
You see the following sign hung on a tree beside the path
     Beware the forest south of here!
     One false step and you shall perish for all eternity.
~
30 12 1
D0
To the north is a forest.
~
~
0 -1 6008
D2
You enter the forest through here.
~
~
0 -1 14144
S
#14102
Main Street~
You are on the main street of the city.  The temples of Shin Shun and Shaolin
flank you on both sides while the legendary palace lies west.  Peddlers and
citizens are numerous in this part of town.
~
30 8 1
D2
You can return to the woods through here.
~
~
0 -1 14150
D3
A broad street takes you into the heart of the city.
~
~
0 -1 14103
S
#14103
Main Street~
Still walking on main street, but there are more monks here.  Some are
dressed in the checkered red-yellow cloaks and some are dressed in blood
red cloaks.  A tofu seller is here selling his wares.
~
30 8 1
D1
A broad street leads you east.
~
~
0 -1 14102
D3
The main part of town is this way.
~
~
0 -1 14104
S
#14104
Grand Square~
You have reached the most crowded part of town.  The great temples of good and
evil are to the north and the south.  The red and yellow of the Shaolin is to
the north while the blood red of the Shin Shun is to the south.
~
30 8 1
D0
You can enter the temple of Shaolin through here.
~
~
0 -1 14152
D1
A paved road leads you out of town.
~
~
0 -1 14103
D2
You see a large temple.
~
~
0 -1 14161
D3
The palace is straight west.
~
~
0 -1 14105
S
#14105
The Imperial Highway~
Past the temples, you have entered the affluent section of town.  Only nobles
and workers at the palace use this road.  The road is not paved with ceramics
anymore, for they are paved with marble.
~
30 8 1
D1
The paved road continues.
~
~
0 -1 14104
D3
The paved road continues.
~
~
0 -1 14106
S
#14106
The Imperial Highway~
You are getting closer to the palace.  Even from here, you can see that the
palace is massive, bigger than the biggest cities in world.  The marble walls
refract the light into a rainbow over the palace.
~
30 8 1
D1
You see two large temples off in the distance.
~
~
0 -1 14105
D3
Large houses appear in the distance.
~
~
0 -1 14107
S
#14107
The Imperial Highway~
The palace looms even larger from this standpoint.  Silver lined lanterns
stand by the sides of this road, giving off light at night.  A large house
is to the north.  The security seems a lot tighter now that you are closer
to the capital.
~
30 8 1
D0
You see a large house.
~
~
0 -1 14109
D1
The marble roads continues.
~
~
0 -1 14106
D3
A large palace is gleams in the distance.
~
~
0 -1 14108
S
#14108
Before the Gates~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D1
The marble road continues.
~
~
0 -1 14107
D2
You see a large black house.
~
~
0 -1 14110
D3
A large steel door prevents you from entering the palace.
~
steel~
5 7900 14111
S
#14109
Hinshoro's House~
You have entered the home of the High Lord Hinshoro.  Polished marble floors
and velvet curtains speak of his power and influence.  Gold figurines and jade
statues lie on pedestals around the room.  A large sword is on show in a glass
case behind the Lord.
~
30 8 1
D2
The highway is this way.
~
~
0 -1 14107
S
#14110
Kyoske's House~
The home of the High Lord Kyosk is majestic indeed.  Black ebony floors and
blood red walls makes this room appear malevolent.  A slender yet muscular
man grins at you evilly.  You wish you had waited for an invitation for you
now face the best swordsman in the empire.
~
30 8 1
D0
The highway is this way.
~
~
0 -1 14108
S
#14111
The Entrance to the Palace~
The walls of the castle continues to the north and the south.  To the west, a
great mansion seems to raise to the sky.  The marble blocks are fitted together
so tight that a knife blade could not fit between the blocks.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14124
D1
You can leave the palace through the gates.
~
~
0 -1 14108
D2
The palace walls extend to the south.
~
~
0 -1 14112
D3
You see a large square.
~
~
0 -1 14130
S
#14112
On the Tower Walls~
The marble walls is reinforced with steel bars.  Beauty and protection were
incorporated into the design of this palace.  Through thin slots, you can see
the town to the east.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14111
D2
You see a large tower.
~
~
0 -1 14113
S
#14113
The Southeast Tower~
Four feet of marble blocks and reinforced with steel bars, this is the 
cornerstone of the palace walls.  Imperial lancers patrol this area.  You can
see the countryside from this point.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14112
D3
The palace walls extend to the west.
~
~
0 -1 14114
S
#14114
On the Tower Walls~
The marble walls are reinforced with steel bars.  Beauty and protection were
incorporated into the design of this palace.  Through thin slots, you can see
the countryside to the south.
~
30 8 1
D1
You see a large tower.
~
~
0 -1 14113
D3
The palace walls extend to the west.
~
~
0 -1 14115
S
#14115
On the Tower Walls~
The marble walls are reinforced with steel bars.  Beauty and protection were
incorporated into the design of this palace.  Through thin slots, you can see
the countryside to the south.
~
30 8 1
D1
The palace walls extend to the east.
~
~
0 -1 14114
D3
You see a large tower.
~
~
0 -1 14116
S
#14116
The Southwest Tower~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14117
D1
The palace walls extend to the east.
~
~
0 -1 14115
S
#14117
On the Tower Walls~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14118
D2
You see a large tower.
~
~
0 -1 14116
S
#14118
On the Tower Walls~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D0
The palace walls extend to the north.
~
~
0 -1 14119
D2
The palace walls extend to the south.
~
~
0 -1 14117
S
#14119
On the the Tower Walls~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D0
You see a large tower.
~
~
0 -1 14120
D2
The palace walls extend to the south.
~
~
0 -1 14118
S
#14120
The Northwest Tower~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D1
The palace walls extend to the east.
~
~
0 -1 14121
D2
The palace walls extend to the south.
~
~
0 -1 14119
S
#14121
On the Tower Walls~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D1
The palace walls extend to the east.
~
~
0 -1 14122
D3
You see a large tower.
~
~
0 -1 14120
S
#14122
On the Tower Walls~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D1
You see a large tower.
~
~
0 -1 14123
D3
The palace walls extend to the west.
~
~
0 -1 14121
S
#14123
The Northeast Tower~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
D2
The palace walls extend to the south.
~
~
0 -1 14124
D3
The palace walls extend to the west.
~
~
0 -1 14122
S
#14124
On the Tower Walls~
The marble walls are reinforced with steel bars.  Beauty and protection were 
incorporated into the design of this place.  Through thin slots, you see the
town to the east.
~
30 8 1
D0
You see a large tower.
~
~
0 -1 14123
D2
The palace walls extend to the south.
~
~
0 -1 14111
S
#14125
A Dirt Path~
The tiny dirt path leads you further into the darkness.  Even though you are
still in the temple, the path looks unlike the grand opulance of the main
hallway.  The dirt here is hard packed as if a lot of traffic passed through 
here.
~
30 8 1
D1
A small path continues this way.
~
~
0 -1 14126
D3
The main hallway is this way.
~
~
0 -1 14154
S
#14126
A Dirt Path~
The small hallway ends abruptly.  This will probably be the site of future
expansions.  Wish me luck.
-Giggles
~
30 8 1
D3
A small path continues.
~
~
0 -1 14125
S
#14127
North of Buddha~
You feel momentarily dizzy as you are transported to another time and place.
To the north will be the ruins of the dead.  A great sadness permeates the air.
~
30 8 1
D2
The Buddhameister is back there.
~
~
8 -1 14155
S
#14128
Empty~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
S
#14129
Empty~
The light reflected off of the marble covers the road in a soft aura.  The
gates to the palace is to the west, but a couple of hostile looking guards 
stop you from going west.  A large house is to the south.
~
30 8 1
S
#14130
Palace Grounds~
You are standing outside the famous Tsung-Hsing Palace.  Made from generations
of forced labor, this palace controls the world.  As expected the security is
tight, as two of the emperor's best troops are permanently stationed here.
~
30 8 1
D1
The gates lie this way.
~
~
0 -1 14111
D3
A hallway goes into the building.
~
~
0 -1 14131
S
#14131
A Hallway~
Gold, silver, and jade surround you as you walk into the most sacred of 
palaces.  To be found is to be executed.  A great aura comes from the west,
but the exit to the east would probably be safer.  Sounds of hammers come from
the south.
~
30 8 1
D1
You leave the building.
~
~
0 -1 14130
D2
Sounds of hammers come from this direction.
~
~
0 -1 14135
D3
The hallway goes futher into the palace.
~
~
0 -1 14132
S
#14132
A Hallway~
The aura glows stronger.  All your nerves tingle as all your instincts tell 
you to flee while you still have your head.  There is a door to the north, and
the aura grows even stronger to the west.
~
30 8 1
D0
A door blocks your way.
~
door~
1 -1 14136
D1
You see light off in the distance.
~
~
0 -1 14131
D3
The hallway continues.
~
~
0 -1 14133
S
#14133
Before the Throne~
A pair of bamboo doors is to the west.  A great gold dragon guards the 
entrance to the emperor.  Another door bars your way to the south.  The aura
is over-powering.
~
30 8 1
D1
The hallway continues in this direction.
~
~
0 -1 14132
D2
A pair of bamboo doors block your way.
~
door~
1 -1 14137
D3
A pair of bamboo doors block your way.
~
door~
9 -1 14134
S
#14134
Throne Room~
The most powerful man in the world is here.  You can not help but bow before
the Emperor's presence.  Standing to the right of the Emperor is his
commander-in-chief General Tang-tsu.  
~
30 8 1
D1
A pair of bamboo doors are open.
~
door~
9 -1 14133
S
#14135
The Armoury~
The heat is unbearable as you walk in the armory of the emperor.  A bulking man
stands before you with the biggest arms you have ever seen.  In his hands is a
massive glowing hammer that looks like it weighs a ton.
~
30 8 1
D0
The hallway is this way.
~
~
0 -1 14131
S
#14136
The Training Field~
You leave the home of the emperor and enter the imperial training grounds.
Hundreds of generations of warriors have trained here.  As you enter, the
battle master notices you and charges.  The thousands of troops watch quietly
as the battle master rushes over to dispose of the intruder.
~
30 8 1
D2
You enter the building again.
~
door~
1 -1 14132
S
#14137
A Hallway~
A grand hallway leads into the darkness.  Although lavishly decorated, the
hallway does not have the formality that was present in the previous hall.
The strong aura gets weaker.
~
30 8 1
D0
You see a golden glow.
~
door~
1 -1 14133
D2
It is too dark.
~
~
0 -1 14138
S
#14138
A Hallway~
A grand hallway lead into the darkness.  There is no end in sight.
~
30 9 1
D0
A light comes from this direction.
~
~
0 -1 14137
D2
Too dark to see.
~
~
0 -1 14139
S
#14139
A Hallway~
A grand hallway leads into the darkness.  There is no end in sight.
~
30 9 1
D0
It is too dark to see.
~
~
0 -1 14138
D2
It is too dark to see.
~
~
0 -1 14140
S
#14140
An Intersection~
The hallway splits up into three directions.  The carpet here is kind of worn
out, but the rich silk is still better than anything else in the world. 
Singing comes from the south.
~
30 8 1
D0
It is too dark to see.
~
~
0 -1 14139
D1
A room lies to the east.
~
~
0 -1 14141
D2
You hear singing.
~
~
0 -1 14143
D3
A bedroom is to the west.
~
~
0 -1 14142
S
#14141
Miyu's Bedroom~
A shrill shriek pierces the air as you see a startled Princess Miyu.  As she
quickly puts on a silk robe, you are stunned by the sheer beauty of her.
Everything else in the room becomes worthless as you gawk at her semi-nude
presence.
~
30 8 1
D3
A hallway is to the west.
~
~
0 -1 14140
S
#14142
Pan's Bedroom~
You see a man in the mid-twenties studying bamboo parchments at a table.  
As you enter, he jumps up from his seat and faces you.  Out of thin air,
a large glowing pike appears in his hand and races for your heart.
~
30 8 1
D1
The hallway is this way.
~
~
0 -1 14140
S
#14143
The Queen's Chambers~
The room is filled with exotic flowers of all types.  A transparent woman
floats down from nowhere.  Legend has it that Queen Shinobu is a descendent
of the fairy race.  A large bed stands to one side, and a lychee bush grows
on the window sill.
~
30 8 1
D0
A hallway goes into the darkness.
~
~
0 -1 14140
S
#14144
Entrance to the Enchanted Forest~
The scenery changes drastically as you walk into this forest.  Maniacal
laughter greets you as you enter.  Legend has it that the powerful fairy race
does not take intrusions by outsiders lightly.  The legend also says that
there are gargantuan spiders that lay traps to snare the unweary traveller.
~
30 8 1
D0
You can exit through here.
~
~
0 -1 14101
D3
It is too dark to tell.
~
~
0 -1 14145
S
#14145
The Enchanted Forest~
The woods around burst into life as you disturb the fairies from their age
long sleep.
~
30 9 1
D0
It is too dark to see.
~
~
0 -1 14146
D1
You can still leave if you hurry.
~
~
0 -1 14144
D2
It is too dark too see.
~
~
0 -1 14145
D3
You nerves *TINGLE*.
~
~
0 -1 14151
S
#14146
The Enchanted Forest~
The woods turn extremely dark.   A sign is posted on a tree.

It says:
    I, Young Han, am looking for the legendary city of the Chinese.  After ten
    years of wandering,  I have finally made it out, but alas I still have not
    found the city.  To go north is to forever wander in the forest.  Turn
    back now before it is too late.
~
30 9 1
D0
It is too dark to see.
~
~
0 -1 14147
D1
Your nerves *TINGLE*.
~
~
0 -1 14151
D2
It is too dark to see.
~
~
0 -1 14145
D3
Your nerves *TINGLE*.
~
~
0 -1 14151
S
#14147
The Enchanted Forest~
The woods around burst into life as you disturb the fairies from their age
long sleep.
~
30 9 1
D0
To the north you see a blackness that resembles death to you.
~
~
0 -1 14151
D1
It is too dark to see.
~
~
0 -1 14148
D2
Your nerves *TINGLE*.
~
~
0 -1 14151
D3
It is too dark to see.
~
~
0 -1 14173
S
#14148
The Enchanted Forest~
The woods around burst into life as you disturb the fairies from their age
long sleep.
~
30 9 1
D0
It is too dark to see.
~
~
0 -1 14149
D1
It is too dar[k to see.
~
~
0 -1 14148
D2
It is too dark to see.
~
~
0 -1 14148
D3
Your nerves *TINGLE*.
~
~
0 -1 14151
S
#14149
The Enchanted Forest~
The woods around burst into life as you disturb the fairies from their age
long sleep.
~
30 9 1
D0
It is too dark to see.
~
~
0 -1 14150
D1
Your nerves tingle.
~
~
0 -1 14151
D2
It is too dark to see.
~
~
0 -1 14149
D3
As you look west you get a disturbing sense of danger.
~
~
0 -1 14151
S
#14150
The Lighted Clearing~
You see that the forest parts before you.  A legendary city appears in the
distance.  As you shake your head free of the fairy charm, you have the
irresistible urge to explore more.  You can return to the woods by going south.
~
30 12 1
D0
A bustling city lies ahead.
~
~
0 -1 14102
D1
You can leave through here.
~
~
0 -1 14101
D2
It is too dark to see.
~
~
0 -1 14145
S
#14151
A Pit~
A large spike goes through your torso as you fall into a pit.  As you stare at
what used to be your torso, you start to feel drowsy.  Just before you die,
you think you saw a fairy hunter laugh at you from up on a tree.
~
30 11 1
S
#14152
Temple Entrance~
This is the temple entrance.  Statues of Buddha glow, giving off the only light
in this room.  Red and yellow clad monks funnel the visitors north towards the
great burning altar.
~
30 8 1
D0
A large altar burns in the distance.
~
~
0 -1 14153
D2
You see a crowded Main Street.
~
~
0 -1 14104
S
#14153
Temple Hallway~
You have ventured further into the Shaolin temple.  The monks are more 
numerous, and the great flaming altar is directly north of here.  A small
hallway leads off into the darkness to the west.  Loud chants of worship
come from the north.
~
30 8 1
D0
A large altar burns in the distance.
~
~
0 -1 14154
D2
You see the entrance to the temple.
~
~
0 -1 14152
D3
A small passage leads off into the darkness.
~
~
0 -1 14157
S
#14154
Before the Altar~
There are numerous monks here.  A high priest is blessing all who ventures to
the north.  Only a small handful of people dare venture into the flame that is
north.  Pictures of ancient battles adorn the walls.  A small hall exits to the
east.  The crowd is going back to Main Street, obviously, they are not pure of
heart.
~
30 8 1
D0
A great white flame forms a wall.
~
~
0 -1 14155
D1
A small hall leads to the east.
~
~
0 -1 14125
D2
You see the exit a little further south.
~
~
0 -1 14153
S
#14155
The Altar~
The altar of Buddha is surrounded by fighting monks of the Shaolin temple.
There are hundreds of people kneeling down before the altar.  You notice a
large wooden statue of Buddha standing here.  The eyes give off a strange
ambience.  In a loud voice, the statue bellows, "Infidel!"  The monks start
attacking.
~
30 8 1
D0
A door bars your way north.
~
pearl~
9 -1 14127
D2
You are leaving the altar.
~
~
0 -1 14154
D5
A blinding light prevents you from looking down.
~
~
0 -1 14156
S
#14156
Buddha's Sanctuary~
Disregarding the statue's warning, you have entered the sanctuary of the god
Buddha.  You burn as you look upon his holy body.  As your equipment smoulders
on you, a HUGE hand comes from the sky and crushes you into oblivion.
~
30 10 1
S
#14157
A Small Passage~
This is a small hallway that branched off from the main path.  Here, the walls
are made from dirt as is the floor.  Sounds of cooking and eating come from the
west.
~
30 9 1
D1
The main hallway is this way.
~
~
0 -1 14153
D3
The small passage continues.
~
~
0 -1 14158
S
#14158
A Small Passage~
The small dirt passage continues.  The utter poverty of this temple belies the
sheer wealth donated to this powerful temple.  The dirt around your feet seems
rather loose, but that is to be expected from an old temple.  A small room is 
to the south.
~
30 9 1
D1
The small passage continues.
~
~
0 -1 14157
D2
You smell tofu.
~
~
0 -1 14159
D5
You see a trapdoor.
~
door~
9 -1 14160
S
#14159
The Dining Room~
The smell of tofu is overwhelming here.  Since these monks are vegetarians they
have to eat tofu to get their protein.  A large table is in the center of the
room.  Otherwise, the room seems to be deserted.  It must not be dinnertime
yet.
~
30 8 1
D0
The way you came.
~
~
0 -1 14158
S
#14160
Treasure Vault~
You have entered the fabled treasure vault of the temple.  Generations of
donations are gathered here.  A king's ransom is here, just waiting for an
adventurous person to come and get it.
~
30 8200 1
D4
You see a small passage.
~
~
8 -1 14158
S
#14161
Temple Entrance~
This is the temple entrance.  Statues of Shin Shun glow, giving off the only
light in the room.  Crimson clad monks wander in the hallways.
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30 8 1
D0
You leave the temple.
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D1
You see a small room.
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D2
You walk futher into the temple.
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D3
You see a small room.
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#14162
A Bloody Hallway~
The walls are covered with bloody heads preserved in some kind of liquid.
Without refrigeration, the heads still do not smell, but that is of little
help to your stomach.  You see a couple of wandering guards, but you are 
not sure if they are aggressive.
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30 12 1
D0
You see the hallway continue.
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D2
The hallway continues.
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#14163
A Bloody Hallway~
The parade of heads continue.  Now, paintings are also on the walls.  The
inscription on the bottom is faint, but you can barely make out the name,
Shin Shun.  Shin Shun the God?  All the paintings are of him.  Each one shows
him eating some portion of a human's body.
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30 8 1
D0
The hallway continues.
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D1
The hallway continues.
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D2
A cell is south.
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D3
Screams of terror come from the west.
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door~
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#14164
A Cell~
This cell is packed with dead and almost dead humans.  The stench is 
overpowering.  One of the prisoners grab your foot, and as you move, his arm
falls off.  A chunk of flesh hits you on the face as you finally notice the
dangling corpse from the spiked ceiling.
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30 8 1
D0
You see a small hallway
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S
#14165
The Torture Room~
A large rack dominates this room.  Tools are scattered all around.  A fresh
corpse is still quivering on a pole in the corner.  The torture master, at 
least that is what you call the huge leather clad monster, is grinning evilly
at you.
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30 8 1
D1
You see a small hallway.
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door~
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#14166
A Bloody Hallway~
Candles have replaced the decapitated heads.  Guards become more numerous.  A
dark sense of forboding comes over you.  The hallway continues into the 
darkness towards the east.
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30 8 1
D1
The hallway continues.
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D3
The hallway continues.
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S
#14167
A Bend~
Flashes of thunder come from the south.  The dark aura that is this room 
totally blocks out the crimson flames from the candles.  The walls are spewing
blood, and floor is littered with corpses.
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30 9 1
D2
The small hallway continues.
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D3
The small hallway continues.
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S
#14168
An Intersection in Hell~
Screams of terror come from the south and east.  Loud chants provide a chilly
counterpoint to the perpetual screams.  Various body parts decorate this room.
A carpet is made with interwoven intestines.
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30 9 1
D0
The small hallway continues.
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D1
A river of blood flows from there.
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D2
Screams of terror are blocked out with a large munching sound.
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energy~
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#14169
Shin Shun's Room~
The scenery changes dramatically as you notice that you are not on Earth
anymore.  A pile of hearts is in the center of the room.  The walls seem to
blur as if something is bending the light.  A large figure is slowly coming
through the shadows.
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30 8 1
D0
This is the way to salvation.
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energy~
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#14170
Unholy Altar~
The room is filled with people dangling from meat hooks.  Various body parts
are missing from each of them.  The stronger ones try to warn you about the
High Priest.  Too late.  The door closes behind you and fire erupts from the
mouths of all the corpses.  Someone bellows, "Who dares intrude on my feast?"
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30 8 1
D3
You see the hallway.
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S
#14171
A Barren Room~
This room is totally barren except for some bloody claw marks on the
the wall.  Hmm...whoever was here last did not come here voluntarily.
Maybe you should leave.
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30 8 1
D3
You see the hallway.
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S
#14172
Storage Room~
This room has all the old knives used for the sacrifices.  Rows upon rows of 
blood stained knives line the wall as a testimony to Shin Shun's blood
thirstiness.
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30 8 1
D1
You see the hallway.
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S
#14173
The Enchanted Forest~
The woods around burst into life as you disturb the fairies from their age
long sleep.
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30 9 1
D0
It is too dark to see.
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D1
Your nerves *TINGLE*.
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D2
It is too dark to see.
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D3
It is too dark to see.
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#14174
The Enchanted Forest~
This is a old sacred meeting place of the Fairy Gods.  Their passing from
this world has left only a shiny ring here in this field.
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30 8201 1
D1
It is too dark to see.
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S
$~
#999999