#14100 Giggle's room~ Accelerator's scream from tires that streak. Cupe, with your women on, dashed out. Run away from the shadows, shut the door. You said, "I don't care where, just run. Encounter is a highway junction by the time I saw the harbor I now know that I'm in love. Take me to summer side, you said you prefered gentleness than a kiss Night on summer side, with an innocent look in your eye, of an adult. Take me to summer side, you said,"I prefer a kiss to loneliness" Night on summer side, And the way you looked it was of an adult. -Kimagure Orange Road theme song. ~ 30 8 1 S #14101 In the Woods~ The woods turn dark and cold as you feel uneasy about going in. You see the following sign hung on a tree beside the path Beware the forest south of here! One false step and you shall perish for all eternity. ~ 30 12 1 D0 To the north is a forest. ~ ~ 0 -1 6008 D2 You enter the forest through here. ~ ~ 0 -1 14144 S #14102 Main Street~ You are on the main street of the city. The temples of Shin Shun and Shaolin flank you on both sides while the legendary palace lies west. Peddlers and citizens are numerous in this part of town. ~ 30 8 1 D2 You can return to the woods through here. ~ ~ 0 -1 14150 D3 A broad street takes you into the heart of the city. ~ ~ 0 -1 14103 S #14103 Main Street~ Still walking on main street, but there are more monks here. Some are dressed in the checkered red-yellow cloaks and some are dressed in blood red cloaks. A tofu seller is here selling his wares. ~ 30 8 1 D1 A broad street leads you east. ~ ~ 0 -1 14102 D3 The main part of town is this way. ~ ~ 0 -1 14104 S #14104 Grand Square~ You have reached the most crowded part of town. The great temples of good and evil are to the north and the south. The red and yellow of the Shaolin is to the north while the blood red of the Shin Shun is to the south. ~ 30 8 1 D0 You can enter the temple of Shaolin through here. ~ ~ 0 -1 14152 D1 A paved road leads you out of town. ~ ~ 0 -1 14103 D2 You see a large temple. ~ ~ 0 -1 14161 D3 The palace is straight west. ~ ~ 0 -1 14105 S #14105 The Imperial Highway~ Past the temples, you have entered the affluent section of town. Only nobles and workers at the palace use this road. The road is not paved with ceramics anymore, for they are paved with marble. ~ 30 8 1 D1 The paved road continues. ~ ~ 0 -1 14104 D3 The paved road continues. ~ ~ 0 -1 14106 S #14106 The Imperial Highway~ You are getting closer to the palace. Even from here, you can see that the palace is massive, bigger than the biggest cities in world. The marble walls refract the light into a rainbow over the palace. ~ 30 8 1 D1 You see two large temples off in the distance. ~ ~ 0 -1 14105 D3 Large houses appear in the distance. ~ ~ 0 -1 14107 S #14107 The Imperial Highway~ The palace looms even larger from this standpoint. Silver lined lanterns stand by the sides of this road, giving off light at night. A large house is to the north. The security seems a lot tighter now that you are closer to the capital. ~ 30 8 1 D0 You see a large house. ~ ~ 0 -1 14109 D1 The marble roads continues. ~ ~ 0 -1 14106 D3 A large palace is gleams in the distance. ~ ~ 0 -1 14108 S #14108 Before the Gates~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D1 The marble road continues. ~ ~ 0 -1 14107 D2 You see a large black house. ~ ~ 0 -1 14110 D3 A large steel door prevents you from entering the palace. ~ steel~ 5 7900 14111 S #14109 Hinshoro's House~ You have entered the home of the High Lord Hinshoro. Polished marble floors and velvet curtains speak of his power and influence. Gold figurines and jade statues lie on pedestals around the room. A large sword is on show in a glass case behind the Lord. ~ 30 8 1 D2 The highway is this way. ~ ~ 0 -1 14107 S #14110 Kyoske's House~ The home of the High Lord Kyosk is majestic indeed. Black ebony floors and blood red walls makes this room appear malevolent. A slender yet muscular man grins at you evilly. You wish you had waited for an invitation for you now face the best swordsman in the empire. ~ 30 8 1 D0 The highway is this way. ~ ~ 0 -1 14108 S #14111 The Entrance to the Palace~ The walls of the castle continues to the north and the south. To the west, a great mansion seems to raise to the sky. The marble blocks are fitted together so tight that a knife blade could not fit between the blocks. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14124 D1 You can leave the palace through the gates. ~ ~ 0 -1 14108 D2 The palace walls extend to the south. ~ ~ 0 -1 14112 D3 You see a large square. ~ ~ 0 -1 14130 S #14112 On the Tower Walls~ The marble walls is reinforced with steel bars. Beauty and protection were incorporated into the design of this palace. Through thin slots, you can see the town to the east. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14111 D2 You see a large tower. ~ ~ 0 -1 14113 S #14113 The Southeast Tower~ Four feet of marble blocks and reinforced with steel bars, this is the cornerstone of the palace walls. Imperial lancers patrol this area. You can see the countryside from this point. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14112 D3 The palace walls extend to the west. ~ ~ 0 -1 14114 S #14114 On the Tower Walls~ The marble walls are reinforced with steel bars. Beauty and protection were incorporated into the design of this palace. Through thin slots, you can see the countryside to the south. ~ 30 8 1 D1 You see a large tower. ~ ~ 0 -1 14113 D3 The palace walls extend to the west. ~ ~ 0 -1 14115 S #14115 On the Tower Walls~ The marble walls are reinforced with steel bars. Beauty and protection were incorporated into the design of this palace. Through thin slots, you can see the countryside to the south. ~ 30 8 1 D1 The palace walls extend to the east. ~ ~ 0 -1 14114 D3 You see a large tower. ~ ~ 0 -1 14116 S #14116 The Southwest Tower~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14117 D1 The palace walls extend to the east. ~ ~ 0 -1 14115 S #14117 On the Tower Walls~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14118 D2 You see a large tower. ~ ~ 0 -1 14116 S #14118 On the Tower Walls~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D0 The palace walls extend to the north. ~ ~ 0 -1 14119 D2 The palace walls extend to the south. ~ ~ 0 -1 14117 S #14119 On the the Tower Walls~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D0 You see a large tower. ~ ~ 0 -1 14120 D2 The palace walls extend to the south. ~ ~ 0 -1 14118 S #14120 The Northwest Tower~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D1 The palace walls extend to the east. ~ ~ 0 -1 14121 D2 The palace walls extend to the south. ~ ~ 0 -1 14119 S #14121 On the Tower Walls~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D1 The palace walls extend to the east. ~ ~ 0 -1 14122 D3 You see a large tower. ~ ~ 0 -1 14120 S #14122 On the Tower Walls~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D1 You see a large tower. ~ ~ 0 -1 14123 D3 The palace walls extend to the west. ~ ~ 0 -1 14121 S #14123 The Northeast Tower~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 D2 The palace walls extend to the south. ~ ~ 0 -1 14124 D3 The palace walls extend to the west. ~ ~ 0 -1 14122 S #14124 On the Tower Walls~ The marble walls are reinforced with steel bars. Beauty and protection were incorporated into the design of this place. Through thin slots, you see the town to the east. ~ 30 8 1 D0 You see a large tower. ~ ~ 0 -1 14123 D2 The palace walls extend to the south. ~ ~ 0 -1 14111 S #14125 A Dirt Path~ The tiny dirt path leads you further into the darkness. Even though you are still in the temple, the path looks unlike the grand opulance of the main hallway. The dirt here is hard packed as if a lot of traffic passed through here. ~ 30 8 1 D1 A small path continues this way. ~ ~ 0 -1 14126 D3 The main hallway is this way. ~ ~ 0 -1 14154 S #14126 A Dirt Path~ The small hallway ends abruptly. This will probably be the site of future expansions. Wish me luck. -Giggles ~ 30 8 1 D3 A small path continues. ~ ~ 0 -1 14125 S #14127 North of Buddha~ You feel momentarily dizzy as you are transported to another time and place. To the north will be the ruins of the dead. A great sadness permeates the air. ~ 30 8 1 D2 The Buddhameister is back there. ~ ~ 8 -1 14155 S #14128 Empty~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 S #14129 Empty~ The light reflected off of the marble covers the road in a soft aura. The gates to the palace is to the west, but a couple of hostile looking guards stop you from going west. A large house is to the south. ~ 30 8 1 S #14130 Palace Grounds~ You are standing outside the famous Tsung-Hsing Palace. Made from generations of forced labor, this palace controls the world. As expected the security is tight, as two of the emperor's best troops are permanently stationed here. ~ 30 8 1 D1 The gates lie this way. ~ ~ 0 -1 14111 D3 A hallway goes into the building. ~ ~ 0 -1 14131 S #14131 A Hallway~ Gold, silver, and jade surround you as you walk into the most sacred of palaces. To be found is to be executed. A great aura comes from the west, but the exit to the east would probably be safer. Sounds of hammers come from the south. ~ 30 8 1 D1 You leave the building. ~ ~ 0 -1 14130 D2 Sounds of hammers come from this direction. ~ ~ 0 -1 14135 D3 The hallway goes futher into the palace. ~ ~ 0 -1 14132 S #14132 A Hallway~ The aura glows stronger. All your nerves tingle as all your instincts tell you to flee while you still have your head. There is a door to the north, and the aura grows even stronger to the west. ~ 30 8 1 D0 A door blocks your way. ~ door~ 1 -1 14136 D1 You see light off in the distance. ~ ~ 0 -1 14131 D3 The hallway continues. ~ ~ 0 -1 14133 S #14133 Before the Throne~ A pair of bamboo doors is to the west. A great gold dragon guards the entrance to the emperor. Another door bars your way to the south. The aura is over-powering. ~ 30 8 1 D1 The hallway continues in this direction. ~ ~ 0 -1 14132 D2 A pair of bamboo doors block your way. ~ door~ 1 -1 14137 D3 A pair of bamboo doors block your way. ~ door~ 9 -1 14134 S #14134 Throne Room~ The most powerful man in the world is here. You can not help but bow before the Emperor's presence. Standing to the right of the Emperor is his commander-in-chief General Tang-tsu. ~ 30 8 1 D1 A pair of bamboo doors are open. ~ door~ 9 -1 14133 S #14135 The Armoury~ The heat is unbearable as you walk in the armory of the emperor. A bulking man stands before you with the biggest arms you have ever seen. In his hands is a massive glowing hammer that looks like it weighs a ton. ~ 30 8 1 D0 The hallway is this way. ~ ~ 0 -1 14131 S #14136 The Training Field~ You leave the home of the emperor and enter the imperial training grounds. Hundreds of generations of warriors have trained here. As you enter, the battle master notices you and charges. The thousands of troops watch quietly as the battle master rushes over to dispose of the intruder. ~ 30 8 1 D2 You enter the building again. ~ door~ 1 -1 14132 S #14137 A Hallway~ A grand hallway leads into the darkness. Although lavishly decorated, the hallway does not have the formality that was present in the previous hall. The strong aura gets weaker. ~ 30 8 1 D0 You see a golden glow. ~ door~ 1 -1 14133 D2 It is too dark. ~ ~ 0 -1 14138 S #14138 A Hallway~ A grand hallway lead into the darkness. There is no end in sight. ~ 30 9 1 D0 A light comes from this direction. ~ ~ 0 -1 14137 D2 Too dark to see. ~ ~ 0 -1 14139 S #14139 A Hallway~ A grand hallway leads into the darkness. There is no end in sight. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14138 D2 It is too dark to see. ~ ~ 0 -1 14140 S #14140 An Intersection~ The hallway splits up into three directions. The carpet here is kind of worn out, but the rich silk is still better than anything else in the world. Singing comes from the south. ~ 30 8 1 D0 It is too dark to see. ~ ~ 0 -1 14139 D1 A room lies to the east. ~ ~ 0 -1 14141 D2 You hear singing. ~ ~ 0 -1 14143 D3 A bedroom is to the west. ~ ~ 0 -1 14142 S #14141 Miyu's Bedroom~ A shrill shriek pierces the air as you see a startled Princess Miyu. As she quickly puts on a silk robe, you are stunned by the sheer beauty of her. Everything else in the room becomes worthless as you gawk at her semi-nude presence. ~ 30 8 1 D3 A hallway is to the west. ~ ~ 0 -1 14140 S #14142 Pan's Bedroom~ You see a man in the mid-twenties studying bamboo parchments at a table. As you enter, he jumps up from his seat and faces you. Out of thin air, a large glowing pike appears in his hand and races for your heart. ~ 30 8 1 D1 The hallway is this way. ~ ~ 0 -1 14140 S #14143 The Queen's Chambers~ The room is filled with exotic flowers of all types. A transparent woman floats down from nowhere. Legend has it that Queen Shinobu is a descendent of the fairy race. A large bed stands to one side, and a lychee bush grows on the window sill. ~ 30 8 1 D0 A hallway goes into the darkness. ~ ~ 0 -1 14140 S #14144 Entrance to the Enchanted Forest~ The scenery changes drastically as you walk into this forest. Maniacal laughter greets you as you enter. Legend has it that the powerful fairy race does not take intrusions by outsiders lightly. The legend also says that there are gargantuan spiders that lay traps to snare the unweary traveller. ~ 30 8 1 D0 You can exit through here. ~ ~ 0 -1 14101 D3 It is too dark to tell. ~ ~ 0 -1 14145 S #14145 The Enchanted Forest~ The woods around burst into life as you disturb the fairies from their age long sleep. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14146 D1 You can still leave if you hurry. ~ ~ 0 -1 14144 D2 It is too dark too see. ~ ~ 0 -1 14145 D3 You nerves *TINGLE*. ~ ~ 0 -1 14151 S #14146 The Enchanted Forest~ The woods turn extremely dark. A sign is posted on a tree. It says: I, Young Han, am looking for the legendary city of the Chinese. After ten years of wandering, I have finally made it out, but alas I still have not found the city. To go north is to forever wander in the forest. Turn back now before it is too late. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14147 D1 Your nerves *TINGLE*. ~ ~ 0 -1 14151 D2 It is too dark to see. ~ ~ 0 -1 14145 D3 Your nerves *TINGLE*. ~ ~ 0 -1 14151 S #14147 The Enchanted Forest~ The woods around burst into life as you disturb the fairies from their age long sleep. ~ 30 9 1 D0 To the north you see a blackness that resembles death to you. ~ ~ 0 -1 14151 D1 It is too dark to see. ~ ~ 0 -1 14148 D2 Your nerves *TINGLE*. ~ ~ 0 -1 14151 D3 It is too dark to see. ~ ~ 0 -1 14173 S #14148 The Enchanted Forest~ The woods around burst into life as you disturb the fairies from their age long sleep. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14149 D1 It is too dar[k to see. ~ ~ 0 -1 14148 D2 It is too dark to see. ~ ~ 0 -1 14148 D3 Your nerves *TINGLE*. ~ ~ 0 -1 14151 S #14149 The Enchanted Forest~ The woods around burst into life as you disturb the fairies from their age long sleep. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14150 D1 Your nerves tingle. ~ ~ 0 -1 14151 D2 It is too dark to see. ~ ~ 0 -1 14149 D3 As you look west you get a disturbing sense of danger. ~ ~ 0 -1 14151 S #14150 The Lighted Clearing~ You see that the forest parts before you. A legendary city appears in the distance. As you shake your head free of the fairy charm, you have the irresistible urge to explore more. You can return to the woods by going south. ~ 30 12 1 D0 A bustling city lies ahead. ~ ~ 0 -1 14102 D1 You can leave through here. ~ ~ 0 -1 14101 D2 It is too dark to see. ~ ~ 0 -1 14145 S #14151 A Pit~ A large spike goes through your torso as you fall into a pit. As you stare at what used to be your torso, you start to feel drowsy. Just before you die, you think you saw a fairy hunter laugh at you from up on a tree. ~ 30 11 1 S #14152 Temple Entrance~ This is the temple entrance. Statues of Buddha glow, giving off the only light in this room. Red and yellow clad monks funnel the visitors north towards the great burning altar. ~ 30 8 1 D0 A large altar burns in the distance. ~ ~ 0 -1 14153 D2 You see a crowded Main Street. ~ ~ 0 -1 14104 S #14153 Temple Hallway~ You have ventured further into the Shaolin temple. The monks are more numerous, and the great flaming altar is directly north of here. A small hallway leads off into the darkness to the west. Loud chants of worship come from the north. ~ 30 8 1 D0 A large altar burns in the distance. ~ ~ 0 -1 14154 D2 You see the entrance to the temple. ~ ~ 0 -1 14152 D3 A small passage leads off into the darkness. ~ ~ 0 -1 14157 S #14154 Before the Altar~ There are numerous monks here. A high priest is blessing all who ventures to the north. Only a small handful of people dare venture into the flame that is north. Pictures of ancient battles adorn the walls. A small hall exits to the east. The crowd is going back to Main Street, obviously, they are not pure of heart. ~ 30 8 1 D0 A great white flame forms a wall. ~ ~ 0 -1 14155 D1 A small hall leads to the east. ~ ~ 0 -1 14125 D2 You see the exit a little further south. ~ ~ 0 -1 14153 S #14155 The Altar~ The altar of Buddha is surrounded by fighting monks of the Shaolin temple. There are hundreds of people kneeling down before the altar. You notice a large wooden statue of Buddha standing here. The eyes give off a strange ambience. In a loud voice, the statue bellows, "Infidel!" The monks start attacking. ~ 30 8 1 D0 A door bars your way north. ~ pearl~ 9 -1 14127 D2 You are leaving the altar. ~ ~ 0 -1 14154 D5 A blinding light prevents you from looking down. ~ ~ 0 -1 14156 S #14156 Buddha's Sanctuary~ Disregarding the statue's warning, you have entered the sanctuary of the god Buddha. You burn as you look upon his holy body. As your equipment smoulders on you, a HUGE hand comes from the sky and crushes you into oblivion. ~ 30 10 1 S #14157 A Small Passage~ This is a small hallway that branched off from the main path. Here, the walls are made from dirt as is the floor. Sounds of cooking and eating come from the west. ~ 30 9 1 D1 The main hallway is this way. ~ ~ 0 -1 14153 D3 The small passage continues. ~ ~ 0 -1 14158 S #14158 A Small Passage~ The small dirt passage continues. The utter poverty of this temple belies the sheer wealth donated to this powerful temple. The dirt around your feet seems rather loose, but that is to be expected from an old temple. A small room is to the south. ~ 30 9 1 D1 The small passage continues. ~ ~ 0 -1 14157 D2 You smell tofu. ~ ~ 0 -1 14159 D5 You see a trapdoor. ~ door~ 9 -1 14160 S #14159 The Dining Room~ The smell of tofu is overwhelming here. Since these monks are vegetarians they have to eat tofu to get their protein. A large table is in the center of the room. Otherwise, the room seems to be deserted. It must not be dinnertime yet. ~ 30 8 1 D0 The way you came. ~ ~ 0 -1 14158 S #14160 Treasure Vault~ You have entered the fabled treasure vault of the temple. Generations of donations are gathered here. A king's ransom is here, just waiting for an adventurous person to come and get it. ~ 30 8200 1 D4 You see a small passage. ~ ~ 8 -1 14158 S #14161 Temple Entrance~ This is the temple entrance. Statues of Shin Shun glow, giving off the only light in the room. Crimson clad monks wander in the hallways. ~ 30 8 1 D0 You leave the temple. ~ ~ 0 -1 14104 D1 You see a small room. ~ ~ 0 -1 14171 D2 You walk futher into the temple. ~ ~ 0 -1 14162 D3 You see a small room. ~ ~ 0 -1 14172 S #14162 A Bloody Hallway~ The walls are covered with bloody heads preserved in some kind of liquid. Without refrigeration, the heads still do not smell, but that is of little help to your stomach. You see a couple of wandering guards, but you are not sure if they are aggressive. ~ 30 12 1 D0 You see the hallway continue. ~ ~ 0 -1 14161 D2 The hallway continues. ~ ~ 0 -1 14163 S #14163 A Bloody Hallway~ The parade of heads continue. Now, paintings are also on the walls. The inscription on the bottom is faint, but you can barely make out the name, Shin Shun. Shin Shun the God? All the paintings are of him. Each one shows him eating some portion of a human's body. ~ 30 8 1 D0 The hallway continues. ~ ~ 0 -1 14162 D1 The hallway continues. ~ ~ 0 -1 14166 D2 A cell is south. ~ ~ 0 -1 14164 D3 Screams of terror come from the west. ~ door~ 1 -1 14165 S #14164 A Cell~ This cell is packed with dead and almost dead humans. The stench is overpowering. One of the prisoners grab your foot, and as you move, his arm falls off. A chunk of flesh hits you on the face as you finally notice the dangling corpse from the spiked ceiling. ~ 30 8 1 D0 You see a small hallway ~ ~ 0 -1 14163 S #14165 The Torture Room~ A large rack dominates this room. Tools are scattered all around. A fresh corpse is still quivering on a pole in the corner. The torture master, at least that is what you call the huge leather clad monster, is grinning evilly at you. ~ 30 8 1 D1 You see a small hallway. ~ door~ 1 -1 14163 S #14166 A Bloody Hallway~ Candles have replaced the decapitated heads. Guards become more numerous. A dark sense of forboding comes over you. The hallway continues into the darkness towards the east. ~ 30 8 1 D1 The hallway continues. ~ ~ 0 -1 14167 D3 The hallway continues. ~ ~ 0 -1 14163 S #14167 A Bend~ Flashes of thunder come from the south. The dark aura that is this room totally blocks out the crimson flames from the candles. The walls are spewing blood, and floor is littered with corpses. ~ 30 9 1 D2 The small hallway continues. ~ ~ 0 -1 14168 D3 The small hallway continues. ~ ~ 0 -1 14166 S #14168 An Intersection in Hell~ Screams of terror come from the south and east. Loud chants provide a chilly counterpoint to the perpetual screams. Various body parts decorate this room. A carpet is made with interwoven intestines. ~ 30 9 1 D0 The small hallway continues. ~ ~ 0 -1 14167 D1 A river of blood flows from there. ~ ~ 0 -1 14170 D2 Screams of terror are blocked out with a large munching sound. ~ energy~ 1 -1 14169 S #14169 Shin Shun's Room~ The scenery changes dramatically as you notice that you are not on Earth anymore. A pile of hearts is in the center of the room. The walls seem to blur as if something is bending the light. A large figure is slowly coming through the shadows. ~ 30 8 1 D0 This is the way to salvation. ~ energy~ 1 -1 14168 S #14170 Unholy Altar~ The room is filled with people dangling from meat hooks. Various body parts are missing from each of them. The stronger ones try to warn you about the High Priest. Too late. The door closes behind you and fire erupts from the mouths of all the corpses. Someone bellows, "Who dares intrude on my feast?" ~ 30 8 1 D3 You see the hallway. ~ ~ 0 -1 14168 S #14171 A Barren Room~ This room is totally barren except for some bloody claw marks on the the wall. Hmm...whoever was here last did not come here voluntarily. Maybe you should leave. ~ 30 8 1 D3 You see the hallway. ~ ~ 0 -1 14161 S #14172 Storage Room~ This room has all the old knives used for the sacrifices. Rows upon rows of blood stained knives line the wall as a testimony to Shin Shun's blood thirstiness. ~ 30 8 1 D1 You see the hallway. ~ ~ 0 -1 14161 S #14173 The Enchanted Forest~ The woods around burst into life as you disturb the fairies from their age long sleep. ~ 30 9 1 D0 It is too dark to see. ~ ~ 0 -1 14145 D1 Your nerves *TINGLE*. ~ ~ 0 -1 14151 D2 It is too dark to see. ~ ~ 0 -1 14145 D3 It is too dark to see. ~ ~ 0 -1 14174 S #14174 The Enchanted Forest~ This is a old sacred meeting place of the Fairy Gods. Their passing from this world has left only a shiny ring here in this field. ~ 30 8201 1 D1 It is too dark to see. ~ ~ 0 -1 14102 S $~ #999999