#13700 Bend in the hallway.~ You are at a bend in the hallway leading both to your North and to your west. The walls glow with a pulsating light and there is a strong sense of goodness in the air. ~ 28 8 1 D0 You see a hallway. ~ ~ 0 -1 13799 D2 ~ ~ 2 -1 -1 D3 You see a hallway ~ ~ 0 -1 13797 S #13701 Path before Sanctuary. ~ You stop to admire the lush green trees all around you and at the same time listen to all the wildlife playing around those trees. You think that this place must be enchanted to hold such beauty. ~ 28 140 3 D0 To the north, you see the path continue onwards. ~ ~ 0 -1 13702 S #13702 Path before Sanctuary. ~ You continue on down the path through this mystical place. Everything seems the same except through a break in the trees to the north, you see what you believe to be some type of castle or resort, you think maybe you should go check it out. ~ 28 140 1 D0 To the north, you can see an end to this forest and quite an impressive large structure of some sort. ~ ~ 0 -1 13703 D2 To the south you see where you first found this path. ~ ~ 0 -1 13701 S #13703 Gates of Sanctuary. ~ Here is where the forest ends to your dismay but as you look up you see the gates to an enourmous structure. You wonder what kind of structure this size would be here for and why. You have a feeling of peace about you. ~ 28 136 1 D0 Throught the gates, you see open grounds within the struture. ~ gate gates~ 13 13700 13704 D2 To the south, you see your way back into a peaceful forest. ~ ~ 0 -1 13702 S #13704 Southern Grounds. ~ You step upon what appears to be a well kept grounds area. You see many benches around for sitting on, a sundial in further north, trees and plenty of flowers all around you. There is a feeling of peacefulness around in the air. ~ 28 0 1 D0 To the north you see more grounds and a sundial of sorts. ~ ~ 0 -1 13709 D1 To the east you see more grounds. ~ ~ 0 -1 13706 D2 To the south you see the gates from which you entered this holy place. ~ gate gates~ 13 13700 13703 D3 To the west you see more of the souther grounds ~ ~ 0 -1 13705 S #13705 Southern Grounds. ~ These grounds are definitelly tended regularly. Whoever tends them must be quite wealthy for everything is well kept. You see benches around you for sitting on and a door to the west leading into the structure and some type of small shack to the south. ~ 28 0 1 D0 To the north you see more grounds. ~ ~ 0 -1 13708 D1 To the east you see the begining of the southern grounds. ~ ~ 0 -1 13704 D2 To the south you see a shack of sorts ~ ~ 0 -1 13707 D3 You see the entrance to the complex. ~ door~ 1 -1 13716 S #13706 Southern Grounds. ~ These grounds are definitelly tended regularly. Whoever tends them must be quite wealthy for everything is very well kept. You see benches scattered around you for sitting on to rest your weary feet. To the east, you see a door leading into the structure. Should you investigate further? ~ 28 0 1 D0 To the north you see more grounds. ~ ~ 0 -1 13710 D1 you can't see what lies beyond the door. ~ door~ 1 -1 13763 D3 To the west you see the begining of the souther grounds. ~ ~ 0 -1 13704 S #13707 Groundskeepers Storage Shack. ~ This is a storage shack that the groundskeeper uses to keep his equipment in. Most of the equipment in here you have never even seen before, but on close inspection, you find a couple of items which might be worth taking. ~ 28 9 0 D0 To the north you see the southern grounds. ~ ~ 0 -1 13705 S #13708 Central Grounds. ~ You have come upon the central part of the main grounds. The feeling of peacefulness you felt earlier is much stronger here. You begin to think that this area has been magically enhanced to provide this serenity. You could sit down here and just stay for awhile but you realize that their are other more impressing duties to tend to. To the east, you see a sundial of sorts with more grounds to the north and south. ~ 28 0 1 D0 You see the Northern Grounds. ~ ~ 0 -1 13712 D1 To the east, you see the center part of the grounds and some type of sundial. ~ ~ 0 -1 13709 D2 To the south, you see the southern part of the grounds and further south, some type of small shack. ~ ~ 0 -1 13705 S #13709 Central Grounds. ~ This is the exact center of the grounds. You think of what a beautiful place this would be to have. As you look all around you, you can see that while these grounds are quite an attraction, the complex which encloses it is even more awesome in its own right. You also see some sort of sundial here although it isn't like any sundial you have ever encountered before, perhaps you should investigate it further? ~ 28 72 1 D0 More Grounds. ~ ~ 0 -1 13713 D1 To the east you see more grounds. ~ ~ 0 -1 13710 D2 To the south, you see the southern grounds and further south, you see the main gates from which you entered. ~ ~ 0 -1 13704 D3 To the west, you see more of the central grounds. ~ ~ 0 -1 13708 D5 You can barely make out some small type of enclosure under the sundial. ~ ~ 16 -1 13711 S #13710 Central Grounds. ~ You have come upon the central part of the main grounds. The feeling of peacefulness you felt earlier is much stronger here. You begin to think that this area has been magically enhanced to provide this serenity. You could sit down here and just stay for awhile but you realize that their are other more impressing duties to tend to. ~ 28 0 1 D0 More grounds. ~ ~ 0 -1 13714 D2 To the south you see the more grounds. ~ ~ 0 -1 13706 D3 To the west you see the exact center of the grounds with a sundial. ~ ~ 0 -1 13709 S #13711 Under the sundial.~ You see some type of storage area under the sundial. From the cobwebs and dust around here, you can tell that this storage area has not been used in a very long time. ~ 28 524 1 D4 You see the sundial and the central grounds from which you came. ~ ~ 0 -1 13709 S #13712 Northern Grounds.~ These grounds are definitelly well tended. Whoever tends them must be quite wealthy. You see trees scattered throughout the area and benches for sitting in. Overall, this seems like such a peacefull place. To the west, you see a door leading into the complex. ~ 28 0 1 D1 You see more grounds. ~ ~ 0 -1 13713 D2 You see the Central Grounds. ~ ~ 0 -1 13708 D3 You see the entrance to the complex. ~ door~ 1 -1 13717 S #13713 Northern Grounds~ These grounds are very peacefull in their entireity. It seems that this plac is completely free of any evil taint. You wonder who would have been able to build this haven of goodness in such an evil world and be able to keep it so pure. Far off to both the west and east you see doors leading into the complex and directly south you see a sundial. ~ 28 0 1 D1 More grounds. ~ ~ 0 -1 13714 D2 You see a sundial to your south. ~ ~ 0 -1 13709 D3 Far west you see a door. 2 ~ ~ 0 -1 13712 S #13714 Northern Grounds.~ These grounds are definitelly tended regularly. Whoever tends them must be quite wealthy for everything is very well kept. You see benches scattered around you for sitting on to rest your weary feet. To the east, you see a door leading into the structure. Should you investigate further? ~ 28 12 1 D1 You can't see what lies beyond the door. ~ door~ 1 -1 13762 D2 You see the Central part of the grounds. ~ ~ 0 -1 13710 D3 More of the Northern Grounds. ~ ~ 0 -1 13713 S #13715 Storage Closet. ~ You see a featureless closet used for the storage of miscellaneous items. The oaken smell you detected earlier in the hallway is at its strongest in this room yet you detect no visible source of it. ~ 28 9 1 D0 A bend in the hallway. ~ door~ 1 13700 13725 S #13716 Hallway ~ You have entered what appears to be a well lighted complex. The walls around you glow with some type of phospherous coating and you smell a faint oaken type smell in the air. There is a door east leading back to the main grounds and the hallway continues west. ~ 28 76 1 D1 You see a door. ~ door~ 1 -1 13705 D3 You see a well lighted hallway. ~ ~ 0 -1 13718 S #13717 Hallway~ You have entered what appears to be a well lighted complex. The walls around you glow with some type of phospherous coating and you smell a faint oaken type smell in the air. There is a door east leading back to the main grounds and the hallway continues onward west. ~ 28 76 1 D1 You see a door leading back to the main grounds. ~ door~ 1 -1 13712 D3 You see a well lite hallway. ~ ~ 0 -1 13719 S #13718 A well lighted hallway.~ You are standing in a well lighted hallway where the walls themselves glow. An aura of goodness seems to permiate from the very core of this place. The hallways continues to the east and to the west you see an intersection. ~ 28 8 1 D1 You see a well lighted hallway. ~ ~ 0 -1 13716 D3 You see a 4-way intersection. ~ ~ 0 -1 13720 S #13719 A well lighted hallway.~ You have are in a well-lit hallway. The walls seems to have an unnatural glow about them as they appear to have some type of phospherous coating. Further east you see a door. ~ 28 8 1 D1 The hallway continues east. ~ ~ 0 -1 13717 D3 You see an intersection leading off in all directions. ~ ~ 0 -1 13721 S #13720 4-way Intersection.~ You are standing at a four-way intersection with exits leading all directions You can see another intersection to your north and rooms to your south. ~ 28 8 1 D0 You see a well lit hallway leading north and south. ~ ~ 0 -1 13737 D1 You see a well lit hallway. ~ ~ 0 -1 13718 D2 You see a well-lit hallway and rooms further south. ~ ~ 0 -1 13724 D3 You see a hallway leading both east and west. ~ ~ 0 -1 13736 S #13721 4-way Intersection.~ You are standing at a 4-way intersection with exits leading in all directions. You hear the sound of metal clashing upon metal coming from the west. ~ 28 8 1 D0 You see a hallway leading both to your north and south. ~ ~ 0 -1 13750 D1 A Brightly lit hallway. ~ ~ 0 -1 13719 D2 A N/S hallway. ~ ~ 0 -1 13737 D3 An E/W Hallway. ~ ~ 0 -1 13738 S #13722 4-way Intersection.~ You are standing at a four-way intersection with exits leading all directions ~ 28 8 1 D0 You see a north-south hallway. ~ ~ 0 -1 13766 D1 You see a hallway leading both west and east. ~ ~ 0 -1 13773 D2 You see a hallway leading both north and south. ~ ~ 0 -1 13767 D3 You see a hallway. ~ ~ 0 -1 13764 S #13723 4-way Intersection.~ You are standing at a four-way intersection with exits leading all directions ~ 28 8 1 D0 You see a hallway leading both north and south. ~ ~ 0 -1 13767 D1 You see a hallway leading both East and West. ~ ~ 0 -1 13774 D2 You see a hallway leading both N/S ~ ~ 0 -1 13779 D3 You see a hallway. ~ ~ 0 -1 13765 S #13724 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. The oaken smell you smelled earlier gets a bit stronger as you procede south. ~ 28 8 1 D0 You see a 4-way Intersection. ~ ~ 0 -1 13720 D2 A bend in the hallway. ~ ~ 0 -1 13725 S #13725 Bend in the Hallway.~ You are at a bend in the hallway with the hallway continuing to both the north and the west and you see a door south of you. ~ 28 8 1 D0 A well lit hallway. ~ ~ 0 -1 13724 D2 A door. ~ door~ 1 13700 13715 D3 A hallway. ~ ~ 0 -1 13726 S #13726 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 A bend in the hallway. ~ ~ 0 -1 13725 D3 A bend in the hallway. ~ ~ 0 -1 13727 S #13727 Bend in the hallway. ~ You are at a bend in the hallway with the hallway continuing both to the North and to the East. To the south you can hear what sounds to be like people working out. ~ 28 8 1 D0 N/S hallway. ~ ~ 0 -1 13730 D1 A well lit hallway. ~ ~ 0 -1 13726 D2 You see an exercise room. ~ door~ 1 -1 13728 S #13728 Exercise room - west.~ You have entered what appears to be an exercise room of some sort. Around you you see various equipment used to help train the physical form and even some equipment used to train the mental form. The weight room is fairly sized and you can see from the state of the equipment that it is well maintained and probably used frequently. ~ 28 584 0 D0 You see a bend in the hallway. ~ door~ 1 -1 13727 D1 You see the east end of the exercise room. ~ ~ 0 -1 13729 S #13729 Exercise room - east.~ You have entered what appears to be an exercise room of some sort. Around you you see various equipment used to help train the physical form and even some equipment used to train the mental form. The weight room is fairly sized and you can see from the state of the equipment that it is well maintained and probably used frequently. ~ 28 584 0 D3 You see the west end of the exercise room. ~ ~ 0 -1 13728 S #13730 N/S Hallway.~ You are standing in a well lit hallway leading both to your North and to your East. You hear splashing sounds coming from the West. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13735 D2 Bend in the Hallway. ~ ~ 0 -1 13727 D3 You can't quite tell what lies that way. ~ door~ 1 -1 13731 S #13731 Changing Room.~ You have wandered into a changing room of some sort. All around you, you see various articles of clothing strewn about in a haphazard manner as well as some benches for sitting on and a few storage cabinets. The splashing sounds grow louder to the west. ~ 28 588 0 D1 N/S hallway. ~ door~ 1 -1 13730 D3 You see a large pool to the west. ~ ~ 0 -1 13732 S #13732 Middle of swimming pool.~ You have wandered into the swimming area. The pool itself is quite large and the water looks quite inviting and refreshing. There is a faint cholrinic smell in the air and you see a couple of forms swimming lazily about in the pool. ~ 28 8 0 D0 you see the swimming pool extend to your north. ~ ~ 0 -1 13733 D1 You see a room for changing. ~ ~ 0 -1 13731 D2 You see the pool extend to your south. ~ ~ 0 -1 13734 S #13733 North end of swimming pool. ~ You have wandered into the swimming area. The pool itself is quite large and the water looks quite inviting and refreshing. There is a faint cholrinic smell in the air and you see a couple of forms swimming lazily about in the pool. ~ 28 8 0 D2 You see the swimming pool extending to your south. ~ ~ 0 -1 13732 S #13734 South end of swimming pool.~ You have wandered into the swimming area. The pool itself is quite large and the water looks quite inviting and refreshing. There is a faint cholrinic smell in the air and you see a couple of forms swimming lazily about in the pool. You see a lifeguard chair sitting here at the end of the pool. ~ 28 8 1 D0 You see a pool extend to your north. ~ ~ 0 -1 13732 S #13735 Bend in the hallway.~ You are at a bend in the hallway with the hallway continuing both to the South and to the East. ~ 28 8 0 D1 You see a hallway leadind both east and west. ~ ~ 0 -1 13736 D2 You see a hallway running North and South. ~ ~ 0 -1 13730 S #13736 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see a four-way intersection. ~ ~ 0 -1 13720 D3 You see a bend in the hallway. ~ ~ 0 -1 13735 S #13737 N/S Hallway.~ You are standing in a well-lit hallway leading both to your North and to your South. You detect a very faint oaken smell wafting your way from the south. ~ 28 8 1 D0 You see a 4-way intersection. ~ ~ 0 -1 13721 D2 You see a 4-way intersection. ~ ~ 0 -1 13720 S #13738 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see an intersection leading in all directions. ~ ~ 0 -1 13721 D3 You see a bend in the hallway. ~ ~ 0 -1 13739 S #13739 Bend in the hallway. ~ You are at a bend in the hallway with the hallway continuing both to the North and to the East. The sounds of metal clanging against metal becomes louder to your north. ~ 28 8 1 D0 You see a hallway leading both north and south. ~ ~ 0 -1 13740 D1 you see a hallway leading both east and west. ~ ~ 0 -1 13738 S #13740 N/S Hallway.~ You are standing in a well-lit hallway leading both North and South. The sounds of metal clashing upon metal grow louder to your west and you see a door to your west with two fencing swords painted upon it. ~ 28 8 1 D0 ~ ~ 0 -1 13747 D2 You see a bend in the hallway. ~ ~ 0 -1 13739 D3 You can't quite tell what lies beyond the door to the west. ~ door~ 1 -1 13741 S #13741 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 588 0 D0 A fencing area. ~ ~ 0 -1 13742 D1 You see a hallway leading north and south. ~ door~ 1 -1 13740 D2 ~ ~ 0 -1 13746 D3 ~ ~ 0 -1 13744 S #13742 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 520 0 D2 You see a fencing area. ~ ~ 0 -1 13741 D3 A fencing area. ~ ~ 0 -1 13743 S #13743 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 520 0 D1 A fencing area. ~ ~ 0 -1 13742 D2 A fencing area. ~ ~ 0 -1 13744 S #13744 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 520 0 D0 A fencing area. ~ ~ 0 -1 13743 D1 ~ ~ 0 -1 13741 D2 ~ ~ 0 -1 13745 S #13745 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 520 0 D0 ~ ~ 0 -1 13744 D1 ~ ~ 0 -1 13746 S #13746 Fencing Area.~ You see all around you equipment strewn about against the walls used in the art of recreational fencing. You watch a couple pair off in a corner against each other in amusement as you wonder what other facilities this retreat offers. Too bad you aren't a member here, some of that equipment looks almost usable. ~ 28 520 0 D0 ~ ~ 0 -1 13741 D3 ~ ~ 0 -1 13745 S #13747 Bend in the hallway.~ You are at a bend in the hallway with the hallway continuing both to the South and to the East. You also see a door in the north wall with a cross painted on it. ~ 28 8 0 D0 A small and cozy room. ~ door~ 9 -1 13751 D1 You see a hallway leading both to your east and west. ~ ~ 0 -1 13748 D2 ~ ~ 0 -1 13740 S #13748 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. You also see a door in the north wall with a cross painted on it. ~ 28 8 1 D0 A small and cozy room. ~ door~ 9 -1 13752 D1 You see a bend in the hallway. ~ ~ 0 -1 13749 D3 You see a bend in the hallway. ~ ~ 0 -1 13747 S #13749 W/S bend in hallway.~ You are in a hallway that bends from the west to the south. There is an aura of goodness about in the air and the walls glow with an unnatural light. You see doors leading both to your north and to your east. The door to the north has a cross painted on it. ~ 28 8 1 D0 You see a small and cozy room. ~ door~ 9 -1 13753 D1 You see an old hallway leading both west and east. ~ door~ 1 -1 13754 D2 You see a hallway leading both to your north and south. ~ ~ 0 -1 13750 D3 You see a hallway leading both west and east. ~ ~ 0 -1 13748 S #13750 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. The oaken smell you smelled earlier gets a bit stronger as you procede south. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13749 D2 You see a 4-way intersction. ~ ~ 0 -1 13721 S #13751 Meditation Chamber.~ You have entered a room which seems both quiet and peacefull. All around you, you can see candles lit up to give the room a more of a suttle feel to it. You think that this would be a great room to come too should the daily worries and stress of adventuring ever become too much for you to handle. ~ 28 8776 0 D2 You see a bend in the hallway. ~ door~ 9 -1 13747 S #13752 Meditation Chamber.~ You have entered a room which seems both quiet and peacefull. All around you, you can see candles lit up to give the room a more of a suttle feel to it. You think that this would be a great room to come too should the daily worries and stress of adventuring ever become too much for you to handle. ~ 28 8776 0 D2 You see a hallway leading both west and east. ~ door~ 9 -1 13748 S #13753 Meditation Chamber.~ You have entered a room which seems both quiet and peacefull. All around you, you can see candles lit up to give the room a more of a suttle feel to it. You think that this would be a great room to come too should the daily worries and stress of adventuring ever become too much for you to handle. ~ 28 9800 0 D2 You see a bend in the hallway. ~ door~ 9 -1 13749 S #13754 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 You see an old hallway. ~ ~ 0 -1 13755 D3 You see a bend in the hallway. ~ door~ 1 -1 13749 S #13755 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 An old hallway. ~ ~ 0 -1 13756 D3 An old hallway. ~ ~ 0 -1 13754 S #13756 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 An old hallway. ~ ~ 0 -1 13757 D3 an old hallway ~ ~ 0 -1 13755 S #13757 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. To the north, you see a door leading into a dark area. ~ 28 8200 1 D1 An old hallway. ~ ~ 0 -1 13758 D3 An old hallway. ~ ~ 0 -1 13756 S #13758 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 An old hallway. ~ ~ 0 -1 13759 D3 An old hallway. ~ ~ 0 -1 13757 S #13759 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 An old hallway. ~ ~ 0 -1 13760 D3 An old hallway. ~ ~ 0 -1 13758 S #13760 Hallway. ~ You are in a hallway that leads both to the West and to the East. The hallway itself looks old but well traveled and you notice that the hallway is lit with torches rather than the other hallways where the walls themselves glow with light. Yet still the general aura of goodness resides even here. ~ 28 8200 1 D1 You see a bend in the hallway. ~ door~ 1 -1 13761 D3 An old hallway. ~ ~ 0 -1 13759 S #13761 N/E bend in the hallway.~ You are at a bend in the hallway which leads both to your North and to your East. The walls glow with an unnatural light and you can see a strangely carved door to your west. ~ 28 8200 1 D1 You see a hallway leading both east and west. ~ ~ 0 -1 13768 D2 You see a N/S hallway ~ ~ 0 -1 13766 D3 You see an old hallway. ~ door~ 1 -1 13760 S #13762 Hallway~ You have entered what appears to be a well lighted complex. The walls around you glow with some type of phospherous coating and an aura of goodness seems to radiate from the walls themselves. You see a door leadig out to your west. ~ 28 12 1 D1 You see a hallway. ~ ~ 0 -1 13764 D3 You see a door leading out to the main grounds. ~ door~ 1 -1 13714 S #13763 Hallway~ You have entered what appears to be a well lighted complex. The walls around you glow with some type of phospherous coating and an aura of goodness seems to radiate from the walls themselves. You see a door leading out to your west. ~ 28 76 1 D1 You see a hallway. ~ ~ 0 -1 13765 D3 You see the central grounds. ~ door~ 1 -1 13706 S #13764 A well lighted hallway.~ You have entered a well-lit hallway. The walls seem to have an unnatural glow about them and you feel a general aura of goodness emenating from the walls themselves. You see a door a bit onwards to your west and the hallw ay continues on to your east. ~ 28 8 1 D1 You see a 4-way intersection. ~ ~ 0 -1 13722 D3 You see the entrance to the complex. ~ ~ 0 -1 13762 S #13765 A well lighted hallway.~ You have entered a well-lit hallway. The walls seem to have an unnatural glow about them and you feel a general aura of goodness emenating from the walls themselves. You see a door a bit onwards to your west and the hallw ay continues on to your east. ~ 28 8 1 D1 You see a 4-way intersection. ~ ~ 0 -1 13723 D3 You see the entrance to the complex. ~ ~ 0 -1 13763 S #13766 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. The walls provide you light to see by and there is a general aura of goodness hanging about in the air. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13761 D2 You see a 4-way intersection. ~ ~ 0 -1 13722 S #13767 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. There is a general aura of goodness handing about in the air. ~ 28 8 1 D0 You see a 4-way intersection. ~ ~ 0 -1 13722 D2 You see a 4-way intersection. ~ ~ 0 -1 13723 S #13768 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. You see a door to your north. ~ 28 12 1 D0 You are not sure what is to the north. ~ door~ 1 -1 13784 D1 You see a bend in the hallway. ~ ~ 0 -1 13769 D3 You see a bend in the hallway. ~ ~ 0 -1 13761 S #13769 A E/S bend in the hallway.~ You have arrived at a bend in the hallway which leads both West and South. The walls glow with an unnatural phospheric light and you hear some faint gurgling type sounds coming from the North-West. ~ 28 8 1 D2 You see a hallway leading both north and south. ~ ~ 0 -1 13770 D3 You see a hallway leading both west and east. ~ ~ 0 -1 13768 S #13770 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. There is a general aura of goodness around in the air. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13769 D2 You see a bend in the hallway. ~ ~ 0 -1 13771 S #13771 Bend in the Hallway.~ You are at a bend in the hallway with the hallway continuing both to your north and to your west. You can see a door to the east of you. You see steam coming out of the door to the east. ~ 28 8 1 D0 You see a hallway leading both North and South. ~ ~ 0 -1 13770 D1 You can't quite see what lies beyond the door to the east. ~ door~ 1 -1 13780 D3 You see a hallway leading both west and east. ~ ~ 0 -1 13773 S #13772 Bend in the Hallway.~ You are at a bend in the hallway with the hallway continuing both to your north and to your west. You can see a door to the east of you. ~ 28 8 1 D0 You see a hallway leading both north and south. ~ ~ 0 -1 13776 D1 You see a door with strange warding marks on it. You can't see what lies beyond it though. ~ door~ 1 -1 13798 D3 You see a hallway leading both west and east. ~ ~ 0 -1 13777 S #13773 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see a bend in the hallway. ~ ~ 0 -1 13771 D3 You see a 4-way intersection. ~ ~ 0 -1 13722 S #13774 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see a bend in the hallway. ~ ~ 0 -1 13775 D3 You see a 4-way intersection. ~ ~ 0 -1 13723 S #13775 A E/S bend in the hallway.~ You have arrived at a bend in the hallway which leads both West and South. The walls glow with an unnatural phospheric light. ~ 28 8 1 D2 You see a hallway leading both north and south. ~ ~ 0 -1 13776 D3 You see a hallway leading both west and east. ~ ~ 0 -1 13774 S #13776 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. There is a general aura of goodness around in the air. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13775 D2 You see a bend in the hallway. ~ ~ 0 -1 13772 S #13777 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. You see a door to your south with warding marks on it. ~ 28 8 1 D1 You see a bend in the hallway. ~ ~ 0 -1 13772 D2 All you can see is the wardings on the door which glow as you look at them. ~ door~ 1 -1 13786 D3 You see a bend in the hallway. ~ ~ 0 -1 13778 S #13778 Bend in the hallway. ~ You have reached a bend in the hallway with the hallway continuing to both your north and to your east. The walls glow with an unnatural light and you see a door to your west with warding markings on it. ~ 28 8 1 D0 You see a hallway leading both N/S. ~ ~ 0 -1 13779 D1 You see an E/W hallway. ~ ~ 0 -1 13777 D3 You see a door with glowing warding marks on it but you can't see beyond it. ~ door~ 1 -1 13792 S #13779 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. There is a general aura of goodness handing about in the air. ~ 28 8 1 D0 You see a 4-way intersection. ~ ~ 0 -1 13723 D2 You see a bend in the hallway. ~ ~ 0 -1 13778 S #13780 Sauna Room~ You have entered a room that seems very hot and you can see steam all around you. The steam makes it hard for you to see really much of anything in this room except for an occasional shadow that passes in front of your view. ~ 28 588 0 D0 You can't see anything. ~ ~ 0 -1 13781 D1 You can't see anything. ~ ~ 0 -1 13783 D3 You think you see some light but are not sure. ~ door~ 1 -1 13771 S #13781 Sauna Room~ You have entered a room that seems very hot and you can see steam all around you. The steam makes it hard for you to see really much of anything in this room except for an occasional shadow that passes in front of your view. Even your light has a hard time cutting through this thick and hot steam. ~ 28 8201 0 D1 You can't see anything. ~ ~ 0 -1 13782 D2 You can't see anything. ~ ~ 0 -1 13780 S #13782 Sauna Room~ You have entered a room that seems very hot and you can see steam all around you. The steam makes it hard for you to see really much of anything in this room except for an occasional shadow that passes in front of your view. Even your light has a hard time cutting through this thick and hot steam. ~ 28 8201 0 D2 You can't see anything. ~ ~ 0 -1 13783 D3 You can't see anything. ~ ~ 0 -1 13781 S #13783 Sauna Room~ You have entered a room that seems very hot and you can see steam all around you. The steam makes it hard for you to see really much of anything in this room except for an occasional shadow that passes in front of your view. Even your light has a hard time cutting through this thick and hot steam. ~ 28 8201 0 D0 You can't see anything. ~ ~ 0 -1 13782 D3 You can't see anything. ~ ~ 0 -1 13780 S #13784 Bathing Room - Southern end.~ You are in a room which a contains a large in-ground tub of some kind containing hot and relaxing water. You think this would be a wonderful place to spend your freetime but then you realize that you do not belong to this place and decide to move on. ~ 28 8264 0 D0 You see the Northern half of the bathing room. ~ ~ 0 -1 13785 D2 You see a door. ~ door~ 1 -1 13768 S #13785 Bathing Room - Northern end.~ You are in a room which a contains a large in-ground tub of some kind containing hot and relaxing water. You think this would be a wonderful place to spend your freetime but then you realize that you do not belong to this place and decide to move on. ~ 28 8264 0 D2 You see the southern half of the bathing room. ~ ~ 0 -1 13784 S #13786 Office.~ As you enter this room, you are overwhelmed with a tingling sensation as if all the scraps of evil in you are trying to burst out and flee in panic. The room itself is well furnished and judging by the furnishings, it must be some sort of office. You see well crafted furniture about, a desk in the middle of the room with papers scattered about on it and a shelf containing a collection of books and logs. ~ 28 584 1 D0 You see a hallway. ~ door~ 1 -1 13777 D1 You see another part of the office. ~ ~ 0 -1 13791 D3 You see a storage room. ~ door~ 1 -1 13790 S #13787 Office of Chani Ihl'Varia.~ You have entered a very plush office where everything around you has a very suttle yet comfortable feel to it. The room is lit up by a very warm glow which seems to emminate from the walls themselves. You also see an oaken desk sitting in the middle of the room. Further west into the room you see a fireplace giving off a radiant and soothing glow. There is a couch here used mainly for seating the visitors that come to this place. The aura of goodness which you felt earlier in this place seems at its strongest here. Whoever this Chani Ihl'Varia is, she must be a very special person. ~ 28 520 1 D0 You see a hallway. ~ door~ 1 -1 13796 D1 You see the eastern part of the office. ~ ~ 0 -1 13789 D3 You see the west end of the office. ~ ~ 0 -1 13788 S #13788 Office of Chani Ihl'Varia.~ You are in the west end of this office. Here, the walls are still glowing and a fireplace takes up most of the west wall. The fireplace itself has ornately carven runes covering the outer sides of it while an eternal flame burns slowly inside of it. There is a white, soft, plush rug laying in front of the fireplace that looks cozy enough to simply sleep on while being warmed by the fire. Along side the south wall you see a bookcase with books in it covering many topics including various law book covring the laws of the realms. Along the north side of the wall you see a huge couch that looks like if you sat in it, you would simply sink into it and maybe never be seen by mortal eyes again. You also notice pictures hanging above the north wall, perhaps of Chani's family. The feeling of goodness resides just as strong in this room as it did when you first entered the office. ~ 28 520 1 D1 You see the central part of the office. ~ ~ 0 -1 13787 S #13789 Office of Chani Ihl'Varia.~ This part of the office seems more bussiness like rather than cozy. You see a long, rectangular table in the middle of the room probably used to hold important discussions concerning matters of the realm, matters of sanctuary or what have you. Everything here is in a neat and orderly fashion. You also see aproximately eight chairs surrounding this huge table which although seems somewhat comfortable, it doesn't inspire one to remain sitting for too long. In the corner of the room you see a big blackboard of some type with some writing on it. The walls light up the room in a warm glow and you have the distinct feeling that some important decisions were made in this room recently. ~ 28 520 1 D3 You see the central part of the office. ~ ~ 0 -1 13787 S #13790 Storage~ You are in an office storage room. Around you are scattered old scrolls and manuscripts, things which you wouldn't really consider important. You also see other materials laying around as well, perhaps some of it you can even use. ~ 28 520 1 D1 You see and office of sorts. ~ door~ 1 -1 13786 S #13791 Office. ~ You have entered another part of the office which seems a bit more comfortable than the part you just came from. You see some chairs and a couch scattered around the room, a cabinet of some sort in the corner, and a large multi-patterned rug lying in the middile of the floor. ~ 28 520 1 D3 You see and office. ~ ~ 0 -1 13786 S #13792 Bend in the hallway.~ You are at a bend in the hallway with the hallway continuing both to the South and to the East. To your east you see a door with warding marks on it. ~ 28 72 0 D1 You see a door with glowing warding marks on it but you can't see beyond it. ~ door~ 1 -1 13778 D2 You see a hallway leading both north and south. ~ ~ 0 -1 13793 S #13793 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. The walls provide you light to see by and there is a general aura of goodness hanging about in the air. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13792 D2 You see a bend in the hallway. ~ ~ 0 -1 13794 S #13794 Bend in the hallway. ~ You are at a bend in the hallway with the hallway continuing both to the North and to the East. The wall glow with an unnatural light. ~ 28 8 1 D0 You see a hallway leading both north and south. ~ ~ 0 -1 13793 D1 You see a hallway. ~ ~ 0 -1 13795 S #13795 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see a hallway. ~ ~ 0 -1 13796 D3 You see a bend in the hallway. ~ ~ 0 -1 13794 S #13796 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. To your south, you see a door with strange warding marks on it. ~ 28 8 1 D1 You see a hallway. ~ ~ 0 -1 13797 D2 You feel scraps of evil inside you shudder as you contemplate going through the door to your south. ~ door~ 1 -1 13787 D3 You see a hallway. ~ ~ 0 -1 13795 S #13797 E/W Hallway.~ You are in a hallway leading both to the east and to the west. The walls glow with an unnatural light. ~ 28 8 1 D1 You see a bend in the hallway. ~ ~ 0 -1 13700 D3 You see a hallway. ~ ~ 0 -1 13796 S #13798 Bend in hallway.~ You are at a bend in the hallway with the hallway continuing both to your north and to your west. To your west, you see a door with strange warding marks on it. ~ 28 72 1 D2 You see a hallway. ~ ~ 0 -1 13799 D3 You see a door with strange warding marks on it. ~ door~ 1 -1 13772 S #13799 N/S Hallway.~ You are standing in a well-lit hallway leading both north and south. The walls provide you light to see by and there is a general aura of goodness hanging about in the air. ~ 28 8 1 D0 You see a bend in the hallway. ~ ~ 0 -1 13798 D2 You see a bend in the hallway. ~ ~ 0 -1 13700 S $~ #999999