#8000 Trade Road~ A wide, dirt road leads through the village past the main shops. Weather-worn huts crowd the road to the north and the south. The roads leads on to the east and to the west. ~ 19 0 1 D0 A small, worn down hut stand against the wind. ~ door~ 1 0 8001 D1 The trade street leads farther into the village. ~ ~ 0 -1 8002 D2 A small, worn down hut stands against the wind. ~ hut~ 9 0 8009 D3 The Trade Road. ~ ~ 0 -1 8068 S #8001 Village Hut~ In the dim light, the small, single room hut revels its crowded interior. A scared wooden table and a old stool seem to be the largest items in the whole house. ~ 19 8 1 D2 A wide, dirt road passes by, leading into the village. ~ door~ 1 0 8000 S #8002 Trade Road~ A wide dirt road leads through the village past all the main shops. The healers house is to the north and the Moon Inn is to the south. The roads leads onward to the east and west. ~ 19 0 1 D0 The well-made stone house has a sign saying, "Healers" on it. ~ door~ 1 0 8012 D1 The Trade road contines through the village. ~ ~ 0 -1 8003 D2 A small, weather worn hut barely stands against the wind. ~ inn~ 0 0 8010 D3 The trade street leads out of the village. ~ ~ 0 -1 8000 S #8003 Trade Road~ A wide, dirt road leads through the village past all the main shops. The tall, wooden walls of the town hall loom to the north and the general store occupies the lot to the south. The road leads onward to the east and west. ~ 19 0 1 D1 The Trade road leads onward through the village. ~ ~ 0 -1 8004 D2 The general store of the village stands here. ~ ~ 0 -1 8014 D3 The Trade road continues through the village. ~ ~ 0 -1 8002 S #8004 Trade Road~ A wide, dirt road leads through the village past all the main shops. The town hall's doors are open in the north. The Trade road leads to the east and west. Another dirt road leads south to the rest of the village. ~ 19 0 1 D0 The town hall's wooden walls loom to the north. ~ door~ 1 0 8015 D1 The road leads through the village. ~ ~ 0 -1 8005 D2 The road leads onto the rest of the village ~ ~ 0 -1 8018 D3 The Trade road leads onward through the village. ~ ~ 0 -1 8003 S #8005 Trade Road~ A wide dirt road leads through the village past all the main shops. The Blacksmith's shop is to the north and the Bakery is to the south. ~ 19 0 1 D0 A blacksmith shop stands here. ~ ~ 0 -1 8043 D1 The road leads onward through the village. ~ ~ 0 -1 8006 D2 ~ ~ 0 -1 8045 D3 The road leads onward through the village. ~ ~ 0 -1 8004 S #8006 Trade Road~ A wide dirt road leads through the village past all the main shops. The wood-worker's shop is to the north and the butcher's shop is to the south. ~ 19 0 1 D0 The wood-workers shop is to the north. ~ ~ 0 -1 8046 D1 The road leads onward through the village. ~ ~ 0 -1 8007 D2 The bar is to the south. ~ ~ 0 -1 8047 D3 The road leads onward through the village. ~ ~ 0 -1 8005 S #8007 Trade Road~ A wide dirt road leads through the village past all the main shops. The PathFinder's house is to the north and the Silver Moon Bar is to the south. ~ 19 0 1 D0 The PathFinder's house rises before you. ~ door~ 1 0 8049 D1 The road leads onward through the village. ~ ~ 0 -1 8008 D2 Silver Moon Bar stands here. ~ ~ 0 -1 8048 D3 The road leads onward through the village. ~ ~ 0 -1 8006 S #8008 Troll Bridge~ A deep, winding river passes beneath this small, wooden bridge and continues it's way from the north to the south. From the marks to the east side of this bridge, the fabled troll seems to really live below the bridge. ~ 19 0 1 D1 The Troll Bridge spands the river. ~ ~ 0 -1 8053 D3 The road leads onward through the village. ~ ~ 0 -1 8007 D5 The river flows by a small den here. ~ ~ 0 -1 8051 S #8009 Village Hut~ In the dim light, the small, single room hut revels its crowded interior. A scared wooden table and a old stool seem to be the largest items in the whole house. ~ 19 8 1 D0 A wide, dirt road passes by that leads into the village. ~ hut~ 9 0 8000 S #8010 Moon Inn~ In the dim light, you make out the common room of the inn. A small fireplace gives off some light and less warmth. Beaten and worn stools and tables take up most of the room. A small bar is at the south side of the room. A bad smell fills the stuffy room. A steep stairway lead up to the attic of the inn. ~ 19 8 1 D0 A wide, dirt road passes by here, leading farther into the village. ~ ~ 0 -1 8002 D4 The attic of the inn where travelers can sleep looks to be here in the shadows. ~ ~ 0 -1 8011 S #8011 Moon Inn's Attic~ The low ceiling makes it hard to move around and the darkness hides the bumpy floor. Some straw covers the floor in some places, probably meant to be used as bedding. A steep stairway leads down to the common room. ~ 19 8 1 D5 The main room of the crowded Moon Inn is downstairs. ~ ~ 0 -1 8010 S #8012 Healers House~ Cool, fresh air swirls through this small, stone house. Along one wall, a row of three beds with clean, white sheets are settled. A desk with an assortment of bottles lined up on it with small tags occupies the other wall along with another bed. A wooden, carved wardrobe full of sheets occupies the last wall. ~ 19 8 1 D2 The Trade road leads by and on into the village. ~ door~ 1 0 8002 D5 The basement is dark and smells on herbs. ~ trapdoor~ 17 0 8013 S #8013 Basement of the Healer's House~ The air is cool and amazingly fresh. Herbs drying on the rafters sent to air pleasently. Tools for making healing potions and medicines lie on a clean, wooden table in one corner. ~ 19 9 1 D4 The street level of the healers house seems bright to your eyes. ~ trapdoor~ 1 0 8012 S #8014 General Store~ The general store is pack with items for sell, tagged and ready to sell to anyone with enough gold. ~ 19 8 1 D0 The Trade road passes by the shop and on through the village. ~ ~ 0 -1 8003 S #8015 Town Hall~ The wooden floor has been swept clean and is totally empty. Windows let in some light and the ceiling rises high above you. A small platform is against the north wall for a speaker to stand on, but the rest of the floor has been left open for the villages to stand in. ~ 19 8 1 D2 The road leads by and onto the rest of the village. ~ door~ 1 0 8004 D3 The rest of the town hall prsents itself. ~ ~ 0 -1 8016 S #8016 Town Hall~ The wooden floor has been swept clean and is totally empty. Windows let in some light and the ceiling rises high above you. A small platform is against the north wall for a speaker to stand on, but the rest of the floor has been left open for the villages to stand in. ~ 19 8 1 D1 The rest of the town hall presents itself. ~ ~ 0 -1 8015 S #8017 Village Road~ The narrow, dirt road leads onward to the rest of the village. Huts line both sides of the road. The stink of animals comes from the west. The roads leads north and south. ~ 19 0 1 D0 The Trade road passes by to the north. ~ ~ 0 -1 8004 D1 A weather-worn hut rises to the east. ~ door~ 9 0 8020 D2 The village road leads south towards the fields. ~ ~ 0 -1 8021 D3 A weather-worn hut stands against the wind. ~ hut~ 9 0 8019 S #8018 Village Road~ The narrow, dirt road leads onward to the rest of the village. The general store's walls rise to the west and the smell of bread comes from the bakery's walls to the west. The road leads south to the fields. ~ 19 0 1 D0 The trade roads passes by to the north. ~ ~ 0 -1 8004 D2 The narrow, dirt road leads onward to the rest of the village. ~ ~ 0 -1 8017 S #8019 Village Hut~ In the dim light, the small, single room hut revels its crowded interior. A scared wooden table and a old stool seem to be the largest items in the whole house. ~ 19 8 1 D1 The village road leads by. ~ hut~ 9 0 8017 S #8020 Animal Keepers Hut~ A dim light revels the crowded interior of the hut. Ropes, halters, and other equipment for handling animals is strewn all over the meger, wooden furniture. The whole hut smells of animals and animal waste from little washed clothing. ~ 19 8 1 D3 The village road leads by. ~ door~ 9 0 8017 S #8021 Village Road~ The narrow, dirt road leads onward to the rest of the village. A brown, wooden barn rises to your east. A stink of animals comes from it and beyond it. A white, stone house rises to the west. The village road leads south towards the fields and north towards the rest of the village. ~ 19 0 1 D0 The road leads to the rest of the village. ~ ~ 0 -1 8017 D2 The road leads toward the fields. ~ ~ 0 -1 8022 S #8022 Intersection of Roads~ The narrow, dirt road leads north, to the rest of the village. It turns west, towards the front of the white, stone house. The pasture, full of the villager's animals, fills the land to the east. To the south, the grain fields of the villagers has taken over the land. A wide, deep river winds by to the south-east. The steep cliffs on the other side of the river cut that way off. ~ 19 0 1 D0 The road leads towards the main village. ~ ~ 0 -1 8021 D1 The animal pasture is to the east. ~ ~ 0 -1 8023 D2 The fields start here. ~ ~ 0 -1 8039 D3 The road turns in front of the white, stone house. ~ ~ 0 -1 8030 S #8023 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The animal barn looms to the north. A wide, deep river winds by a litte to the south of the pasture. The steep cliff on the other side cuts that way off. ~ 19 0 2 D1 The animal fields continue. ~ ~ 0 -1 8024 D3 The village road passes by. ~ ~ 0 -1 8022 S #8024 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The animal barn looms to the north. A wide, deep river winds by a little to the south. The steep cliff on the other side cuts that way off. ~ 19 0 2 D1 The animal fields continue. ~ ~ 0 -1 8025 D3 The animal fields continue. ~ ~ 0 -1 8023 S #8025 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The animal barn looms to the north-west. A wide, deep river flows by from the east and twists by again a little to the south. ~ 19 0 2 D0 The animal fields continue. ~ ~ 0 -1 8026 D3 The animal fields continue. ~ ~ 0 -1 8024 S #8026 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The animal barn looms to the west. A wide, deep river winds by to the east. ~ 19 0 2 D0 The animal fields comtinue. ~ ~ 0 -1 8027 D2 The animal fields continue. ~ ~ 0 -1 8025 S #8027 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The animal barn looms to the south-west. A wide, deep river winds by to the east. ~ 19 0 2 D2 The animal fields continue. ~ ~ 0 -1 8026 D3 The animal fields continue. ~ ~ 0 -1 8028 S #8028 Animal Fields~ The muddy field is full of the villager's animals. Droppings and waste from the animals are scattered all about, making it hard to keep one's feet clean in any way. The mud colored animal barn opens up to the south. ~ 19 0 2 D1 The animal fields continue. ~ ~ 0 -1 8027 D2 The animal barn opens to the south. ~ ~ 0 -1 8029 S #8029 Animal Barn~ The very dim light makes it hard to see what it is that is moving around in the open space on the barn. Animals roam around the whole barn and a small pile of hay is left in one corner. The footing looks rather muddy.... you find you don't want to think what made it that way or what else you are stepping in besides mud. The exit from the barn is to the north. ~ 19 8 0 D0 The animal field is outside the door. ~ ~ 0 -1 8028 D2 The rest of the barn and a horrible stink present themselves. ~ ~ 0 -1 8031 S #8030 Manor Road~ The small, dirt road leads to the base of the white, stone Manor. The road looks like it was made by wagons and feet trampling the grass away until it was named a road. The Manor rises to the north, easily the richest house in the whole village. The huge grain fields stretch out to the south. The road leads to the east and west. ~ 19 0 1 D1 The village road ends here. ~ ~ 0 -1 8022 D2 The fields start here. ~ ~ 0 -1 8038 D3 The road leads the the front of the Manor house. ~ ~ 0 -1 8032 S #8031 Animal Barn~ An overwelming stink hits you like a wall as you enter. Very little light enters this far into the barn, making it hard to see the footing..though the stick gives you an idea of what it is. The dim shapes of animals move around you and through the whole building. ~ 19 8 0 D0 The light in this direction shows you the way to fresher air. ~ ~ 0 -1 8029 S #8032 Manor Road~ The small, dirt road ends here at the base of the white, stone Manor. The road looks like it was made by wagons and feet trampling the grass away. The Manor rises to the north, easily the richest looking house in the whole village. The fields stretch out to the south. ~ 19 0 1 D0 The Manor house doors present themselve to everyone wandering this road. ~ door~ 1 0 8033 D1 The road leads toward the Village Raod. ~ ~ 0 -1 8030 D2 The fields start here. ~ ~ 0 -1 8037 S #8033 Manor House~ This room is full of a few well-made chairs and a flat, polished table to set things on. This looks like the formal recieving room made up to look the best it can be. A small, clay vase occupies one corner and a statue occupies another. Narrow, steep, well-worn wooden stairs lead up to the second floor. ~ 19 8 1 D1 The smell of food wafts from here. ~ ~ 0 -1 8034 D2 The road leading to the house stops here. ~ door~ 1 0 8032 D4 Narrow, steep, wooden stairs lead up to the second floor. ~ ~ 0 -1 8035 S #8034 Manor House~ This area smells of cooking of all types. From the heat in the room from the oven, it seems like cooking is done almost constently. Food is set out everywhere in all stages of done. It looks like a lot of people eat from the food cooked here. ~ 19 8 1 D3 The entrace to the house, dining room, and formal room present themselves. ~ ~ 0 -1 8033 S #8035 Manor House~ A door to the main bedroom is to the east of the stairs. Past the door and a small wall, the wooker's coomon room opens up. A long, wooden table with several benches takes up one side of this room. A series of bunk-beds line the other wall. Dirt is tracked all over the floor, but otherwise this room looks rather well taken care of. Narrow, steep, well-worn wooden stairs lead down to the main room. ~ 19 8 1 D1 The main bedroom presents itself. ~ door~ 9 0 8036 D5 The walk-thorugh and the workers commom room persent themselves. ~ ~ 0 -1 8033 S #8036 Manor House~ This room is filled up by a huge four-poster bed. A carved, dark-wood wardrobe stands against one wall and a worn desk stands beside it. A large window opens to the south where the grain fields that provide this family with their wealth stretch to the river. ~ 19 8 1 D3 The walk-thorugh and the workers commom room persent themselves. ~ door~ 9 0 8035 S #8037 Grain Fields~ Grain grows in this large, fertile field. It is just planted, growing, or ready to be harvested as the season dictates. You think it could be easy to lose your way here if you don't watch where you're going carefully. A wide, deep river winds by the fields to the west. The steep cliffs cut that way off. A small, dirt road ends to the north of the fields. ~ 19 0 2 D0 The Manor Road starts here. ~ ~ 0 -1 8032 D1 The fields continue. ~ ~ 0 -1 8038 D2 The fields continue. ~ ~ 0 -1 8042 S #8038 Grain Fields~ Grain grows in this large, fertile field. It is just planted, growing, or ready to be harvested as the season dictates. You think it could be easy to lose your way here if you don't watch where you're going carefully. A small, dirt road twists by to the north of the fields. ~ 19 0 2 D0 The Manor Road winds by. ~ ~ 0 -1 8030 D1 The fields continue. ~ ~ 0 -1 8039 D2 The fields continue. ~ ~ 0 -1 8041 D3 The fields continue. ~ ~ 0 -1 8037 S #8039 Grain Fields~ Grain grows in this large, fertile field. It is just planted, growing, or ready to be harvested as the season dictates. It could be rather easy to lose your way in these fields for lack of landmarks. A wide, deep river winds by the fields to the east. The steep cliffs cut that way off. The Village Road and the Manor Road met to the north. ~ 19 0 2 D0 The Manor Road and Village Road meet here. ~ ~ 0 -1 8022 D2 The fields continue. ~ ~ 0 -1 8040 D3 The fields continue. ~ ~ 0 -1 8038 S #8040 Grain Fields~ Grain grows in the large, fertile field. It is just planted, growing, or ready to harvest as the season dictates. It could be easy to lose your sense of direction in these fields unless you watch where you are going carefully. A wide, deep river winds by the fields to the east and the south. The steep cliffs cut that way off. ~ 19 0 2 D0 The fields continue. ~ ~ 0 -1 8039 D3 The fields continue. ~ ~ 0 -1 8041 S #8041 Grain Fields~ Grain grows in this large, fertile field. It is just planted, growing, or ready to be harvested as the season dictates. You think it could be easy to lose your way here if you don't watch where you're going carefully. A wide, deep river winds by the fields to the south. The steep cliffs cut that way off. ~ 19 0 2 D0 The fields continue. ~ ~ 0 -1 8038 D1 The fields continue. ~ ~ 0 -1 8040 D3 The fields continue. ~ ~ 0 -1 8042 S #8042 Grain Fields~ Grain grows in this large, fertile field. It is just planted, growing, or ready to be harvested as season dictates. It could be rather easy to lose your way here if you don't watch where you're going carefully. A wide, deep river winds by the fields to the west and the south. The steep cliffs cut that way off. ~ 19 0 2 D0 The fields continue. ~ ~ 0 -1 8037 D1 The fields continue. ~ ~ 0 -1 8041 S #8043 Blacksmith Shop~ This shop is full of metal objects. Horse shoes, mended axes and shovels, one or two weapons, and many other metal tools line the tables and hang on the walls. To the north, the forge glows in the dim light. ~ 19 8 1 D0 The rest of the shop. ~ ~ 0 -1 8044 D2 The TRade road passes by. ~ ~ 0 -1 8005 S #8044 Blacksmith Shop~ Tools needing to be fixed lie to one side of this room on a table. Raw metal is carefully piled in a box near the forge, waiting to be fashioned into tools and other objects. The forge, anvil, and metal-working tools all rest on the north side of the room, ready to do their job. ~ 19 8 1 D2 The rest of the shop. ~ ~ 0 -1 8043 S #8045 Bakery~ The smell of baking bread fills the room. All types of bread fill the selves A small oven warms to room while baking the bread made here. A floor covered table has all stages of bread being made on it. ~ 19 8 1 D0 The Trade road leads by. ~ ~ 0 -1 8005 S #8046 Wood-Worker's Shop~ This shop is filled with wooden objects being made and repaired. Some pieces are small, carved figurines. Other are crudely made tables and chairs. Either this person doesn't know how to make larger objects, or knows the people here can't afford better made objects. A table to the north of the shop has tools of the craft laid neatly on it. ~ 19 8 1 D2 The Trade road passes by. ~ ~ 0 -1 8006 S #8047 Butcher Shop~ The shop is full of cut-up and prepared meat. Almost all of it seems to have been salted to preserve it, but some fresh meat is still around because it's just been butchered. ~ 19 8 1 D0 The Trade road passes by. ~ ~ 0 -1 8006 S #8048 Silver Moon Bar~ The bar smells of spilled beer and other nasty smells. A few carved on crude wooden tables fill this room and a small bar stands against the south wall. ~ 19 8 1 D0 The Trade road leads by. ~ ~ 0 -1 8007 S #8049 PathFinder's House~ This room seems to be rarely used to entertain visitor's. It is full of leather working tools, hides of woodland animals, and a few things to eat from. ~ 19 12 1 D0 A bedroom opens up before you. ~ ~ 0 -1 8050 D2 The Trade road passes by. ~ door~ 1 0 8007 S #8050 PathFinder's Bedroom~ The room is in perfect order, but looks to be rarely used and rarely cleaned. A fine layer of dust covers the clothes chest which is almost empty. It seems that the PathFinder spends more time in the forests than in this small house. ~ 19 8 1 D2 ~ ~ 0 -1 8049 S #8051 Under the Troll Bridge~ There is a small den made here beneath the bridge. It stinks of some animal and bones of a small animal are piled to one side. The river runs by, taking up most of the room beneath the bridge. ~ 19 0 0 D4 The bridge spans above you. ~ ~ 0 -1 8008 S #8052 Troll Bridge~ A deep, winding river passes beneath this small, wooden bridge and continues it's way from the north to the south. From the marks to the east side of this bridge, the fabled troll seems to really live below the bridge. ~ 19 0 1 D1 The Trade road. ~ ~ 0 -1 8053 D3 The Trade road continues. ~ ~ 0 -1 8008 S #8053 Trade Road in the Forest~ The wide, dirt road wides its way beneath the tall trees. The forest is full of plants of all types. Sunlight peeks through the branches above. The Trade road leads east and west. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8056 D1 The Trade road. ~ ~ 0 -1 8054 D2 The forest. ~ ~ 0 -1 8062 D3 The Troll Bridge. ~ ~ 0 -1 8052 S #8054 Trade Road in the Forest~ The wide, dirt road wides its way beneath the tall trees. The forest is full of plants of all types. Sunlight peeks through the branches above. The Trade road leads east and west. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8057 D1 The Trade road. ~ ~ 0 -1 8055 D2 The forest. ~ ~ 0 -1 8063 D3 The Trade road. ~ ~ 0 -1 8053 S #8055 Trade Road in the Forest~ The wide, dirt road wides its way beneath the tall trees. The forest is full of plants of all types. Sunlight peeks through the branches above. The Trade road leads east and west. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8058 D1 The trade road continues on out of the forest. ~ ~ 0 -1 3418 D2 The forest. ~ ~ 0 -1 8064 D3 The Trade road. ~ ~ 0 -1 8054 S #8056 The Forest~ This forest is full of plants and tall trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8061 D1 The forest. ~ ~ 0 -1 8057 D2 The Trade road. ~ ~ 0 -1 8053 S #8057 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8060 D1 The forest. ~ ~ 0 -1 8058 D2 The Trade road. ~ ~ 0 -1 8054 D3 The forest. ~ ~ 0 -1 8056 S #8058 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The forest. ~ ~ 0 -1 8059 D2 The Trade road. ~ ~ 0 -1 8055 D3 The forest. ~ ~ 0 -1 8057 S #8059 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D2 The forest. ~ ~ 0 -1 8058 D3 The forest. ~ ~ 0 -1 8060 S #8060 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D1 The forest. ~ ~ 0 -1 8059 D2 The forest. ~ ~ 0 -1 8057 D3 The forest. ~ ~ 0 -1 8061 S #8061 The Forest~ This forest is full of plants and tall trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D1 The forest. ~ ~ 0 -1 8060 D2 The forest. ~ ~ 0 -1 8056 D3 A pond~ ~ 0 -1 8070 S #8062 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The Trade road. ~ ~ 0 -1 8053 D1 The forest. ~ ~ 0 -1 8063 S #8063 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The Trade Road. ~ ~ 0 -1 8054 D1 The forest. ~ ~ 0 -1 8064 D3 The forest. ~ ~ 0 -1 8062 S #8064 The Forest~ This forest is full of plants and trees of all kinds. Shy animals dash away at a strange sound. Sunlight peeks through the branches above, making the forest seem almost mystical. ~ 19 0 3 D0 The Trade Road. ~ ~ 0 -1 8055 D3 The forest. ~ ~ 0 -1 8063 S #8065 Village Garden~ Straight rows of green leaves and dirt mark the edge of the villager's large garden. ~ 19 0 1 D0 The Trade Road. ~ ~ 0 -1 8068 S #8066 Village Orchard~ Long, straight, neatly spaced rows of fruit trees are planted here. A great variety of trees grow here, including apples of all types and pears. ~ 19 0 1 D2 The Trade Road ~ ~ 0 -1 8068 D3 The orchard continues. ~ ~ 0 -1 8067 S #8067 Village Orchard~ Long, straight, neatly spaced rows of fruit trees are planted here. A great variety of trees grow here, including apples of all types and pears. ~ 19 0 1 D1 The orchard continues. ~ ~ 0 -1 8066 D2 The Trade Road. ~ ~ 0 -1 8069 S #8068 Trade Road~ A wide, dirt road leads into the village. Weather-worn huts line the road into the village. An orchard casts shade to the north and a large garden struggles to survive to the south. ~ 19 0 1 D0 The orchard. ~ ~ 0 -1 8066 D1 The Trade road. ~ ~ 0 -1 8000 D2 The Village Garden. ~ ~ 0 -1 8065 D3 The Trade Road ~ ~ 0 -1 8069 S #8069 Trade Road~ A wide, dirt road leads east into a village. Weather-worn huts line the road into the village. A large orchard casts shade on the road to the north. ~ 19 0 1 D0 The Village Orchard. ~ ~ 0 -1 8067 D1 The Trade Road. ~ ~ 0 -1 8068 S #8070 Fish Pond~ A small pond has been created in a bend in the stream here. It looks to be fishing haunt, being next to the forest and the smooth rocky shore. ~ 19 0 1 D1 The forest. ~ ~ 0 -1 8061 S $~ #999999