/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#8000
Trade Road~
A wide, dirt road leads through the village past the main shops.  Weather-worn
huts crowd the road to the north and the south.  The roads leads on to the east
and to the west.
~
19 0 1
D0
A small, worn down hut stand against the wind.
~
door~
1 0 8001
D1
The trade street leads farther into the village.
~
~
0 -1 8002
D2
A small, worn down hut stands against the wind.
~
hut~
9 0 8009
D3
The Trade Road.
~
~
0 -1 8068
S
#8001
Village Hut~
In the dim light, the small, single room hut revels its crowded interior.
A scared wooden table and a old stool seem to be the largest items in the
whole house.
~
19 8 1
D2
A wide, dirt road passes by, leading into the village.
~
door~
1 0 8000
S
#8002
Trade Road~
A wide dirt road leads through the village past all the main shops.  The 
healers house is to the north and the Moon Inn is to the south.  The roads
leads onward to the east and west.
~
19 0 1
D0
The well-made stone house has a sign saying, "Healers" on it.
~
door~
1 0 8012
D1
The Trade road contines through the village.
~
~
0 -1 8003
D2
A small, weather worn hut barely stands against the wind.
~
inn~
0 0 8010
D3
The trade street leads out of the village.
~
~
0 -1 8000
S
#8003
Trade Road~
A wide, dirt road leads through the village past all the main shops.  The tall,
wooden walls of the town hall loom to the north and the general store occupies
the lot to the south.  The road leads onward to the east and west.
~
19 0 1
D1
The Trade road leads onward through the village.
~
~
0 -1 8004
D2
The general store of the village stands here.
~
~
0 -1 8014
D3
The Trade road continues through the village.
~
~
0 -1 8002
S
#8004
Trade Road~
A wide, dirt road leads through the village past all the main shops. The town
hall's doors are open in the north.  The Trade road leads to the east and west.
Another dirt road leads south to the rest of the village.
~
19 0 1
D0
The town hall's wooden walls loom to the north.
~
door~
1 0 8015
D1
The road leads through the village.
~
~
0 -1 8005
D2
The road leads onto the rest of the village
~
~
0 -1 8018
D3
The Trade road leads onward through the village.
~
~
0 -1 8003
S
#8005
Trade Road~
A wide dirt road leads through the village past all the main shops.
The Blacksmith's shop is to the north and the Bakery is to the south.
~
19 0 1
D0
A blacksmith shop stands here.
~
~
0 -1 8043
D1
The road leads onward through the village.
~
~
0 -1 8006
D2
~
~
0 -1 8045
D3
The road leads onward through the village.
~
~
0 -1 8004
S
#8006
Trade Road~
A wide dirt road leads through the village past all the main shops.  The
wood-worker's shop is to the north and the butcher's shop is to the south.
~
19 0 1
D0
The wood-workers shop is to the north.
~
~
0 -1 8046
D1
The road leads onward through the village.
~
~
0 -1 8007
D2
The bar is to the south.
~
~
0 -1 8047
D3
The road leads onward through the village.
~
~
0 -1 8005
S
#8007
Trade Road~
A wide dirt road leads through the village past all the main shops.  The
PathFinder's house is to the north and the Silver Moon Bar is to the south.
~
19 0 1
D0
The PathFinder's house rises before you.
~
door~
1 0 8049
D1
The road leads onward through the village.
~
~
0 -1 8008
D2
Silver Moon Bar stands here.
~
~
0 -1 8048
D3
The road leads onward through the village.
~
~
0 -1 8006
S
#8008
Troll Bridge~
A deep, winding river passes beneath this small, wooden bridge and continues
it's way from the north to the south.  From the marks to the east side of this
bridge, the fabled troll seems to really live below the bridge.
~
19 0 1
D1
The Troll Bridge spands the river.
~
~
0 -1 8053
D3
The road leads onward through the village.
~
~
0 -1 8007
D5
The river flows by a small den here.
~
~
0 -1 8051
S
#8009
Village Hut~
In the dim light, the small, single room hut revels its crowded interior.  
A scared wooden table and a old stool seem to be the largest items in the
whole house.
~
19 8 1
D0
A wide, dirt road passes by that leads into the village.
~
hut~
9 0 8000
S
#8010
Moon Inn~
In the dim light, you make out the common room of the inn.  A small fireplace
gives off some light and less warmth.  Beaten and worn stools and tables take
up most of the room.  A small bar is at the south side of the room.  A bad
smell fills the stuffy room.  A steep stairway lead up to the attic of the inn.
~
19 8 1
D0
A wide, dirt road passes by here, leading farther into the village.
~
~
0 -1 8002
D4
The attic of the inn where travelers can sleep looks to be here in the
shadows.
~
~
0 -1 8011
S
#8011
Moon Inn's Attic~
The low ceiling makes it hard to move around and the darkness hides the bumpy
floor.  Some straw covers the floor in some places, probably meant to be used
as bedding.  A steep stairway leads down to the common room.
~
19 8 1
D5
The main room of the crowded Moon Inn is downstairs.
~
~
0 -1 8010
S
#8012
Healers House~
Cool, fresh air swirls through this small, stone house.  Along one wall, a row
of three beds with clean, white sheets are settled.  A desk with an assortment
of bottles lined up on it with small tags occupies the other wall along with
another bed.  A wooden, carved wardrobe full of sheets occupies the last wall.
~
19 8 1
D2
The Trade road leads by and on into the village.
~
door~
1 0 8002
D5
The basement is dark and smells on herbs.
~
trapdoor~
17 0 8013
S
#8013
Basement of the Healer's House~
The air is cool and amazingly fresh.  Herbs drying on the rafters sent to air
pleasently.  Tools for making healing potions and medicines lie on a clean, 
wooden table in one corner.
~
19 9 1
D4
The street level of the healers house seems bright to your eyes.
~
trapdoor~
1 0 8012
S
#8014
General Store~
The general store is pack with items for sell, tagged and ready to sell to
anyone with enough gold.
~
19 8 1
D0
The Trade road passes by the shop and on through the village.
~
~
0 -1 8003
S
#8015
Town Hall~
The wooden floor has been swept clean and is totally empty.  Windows let in
some light and the ceiling rises high above you.  A small platform is against
the north wall for a speaker to stand on, but the rest of the floor has been
left open for the villages to stand in.
~
19 8 1
D2
The road leads by and onto the rest of the village.
~
door~
1 0 8004
D3
The rest of the town hall prsents itself.
~
~
0 -1 8016
S
#8016
Town Hall~
The wooden floor has been swept clean and is totally empty.  Windows let in
some light and the ceiling rises high above you.  A small platform is against
the north wall for a speaker to stand on, but the rest of the floor has been
left open for the villages to stand in.
~
19 8 1
D1
The rest of the town hall presents itself.
~
~
0 -1 8015
S
#8017
Village Road~
The narrow, dirt road leads onward to the rest of the village.  Huts line both
sides of the road.  The stink of animals comes from the west.  The roads leads
north and south.
~
19 0 1
D0
The Trade road passes by to the north.
~
~
0 -1 8004
D1
A weather-worn hut rises to the east.
~
door~
9 0 8020
D2
The village road leads south towards the fields.
~
~
0 -1 8021
D3
A weather-worn hut stands against the wind.
~
hut~
9 0 8019
S
#8018
Village Road~
The narrow, dirt road leads onward to the rest of the village.  The general
store's walls rise to the west and the smell of bread comes from the bakery's
walls to the west.  The road leads south to the fields.
~
19 0 1
D0
The trade roads passes by to the north.
~
~
0 -1 8004
D2
The narrow, dirt road leads onward to the rest of the village.
~
~
0 -1 8017
S
#8019
Village Hut~
In the dim light, the small, single room hut revels its crowded interior.
A scared wooden table and a old stool seem to be the largest items in the
whole house.
~
19 8 1
D1
The village road leads by.
~
hut~
9 0 8017
S
#8020
Animal Keepers Hut~
A dim light revels the crowded interior of the hut.  Ropes, halters, and
other equipment for handling animals is strewn all over the meger, wooden
furniture.  The whole hut smells of animals and animal waste from little
washed clothing.
~
19 8 1
D3
The village road leads by.
~
door~
9 0 8017
S
#8021
Village Road~
The narrow, dirt road leads onward to the rest of the village.  A brown,
wooden barn rises to your east.  A stink of animals comes from it and beyond
it.  A white, stone house rises to the west.  The village road leads south
towards the fields and north towards the rest of the village.
~
19 0 1
D0
The road leads to the rest of the village.
~
~
0 -1 8017
D2
The road leads toward the fields.
~
~
0 -1 8022
S
#8022
Intersection of Roads~
The narrow, dirt road leads north, to the rest of the village.  It turns west,
towards the front of the white, stone house.  The pasture, full of the
villager's animals, fills the land to the east.  To the south, the grain fields
of the villagers has taken over the land.  A wide, deep river winds by to the
south-east.  The steep cliffs on the other side of the river cut that way off.
~
19 0 1
D0
The road leads towards the main village.
~
~
0 -1 8021
D1
The animal pasture is to the east.
~
~
0 -1 8023
D2
The fields start here.
~
~
0 -1 8039
D3
The road turns in front of the white, stone house.
~
~
0 -1 8030
S
#8023
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from
the animals are scattered all about, making it hard to keep one's feet clean
in any way.  The animal barn looms to the north.  A wide, deep river winds by
a litte to the south of the pasture.  The steep cliff on the other side cuts
that way off.
~
19 0 2
D1
The animal fields continue.
~
~
0 -1 8024
D3
The village road passes by.
~
~
0 -1 8022
S
#8024
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from 
the animals are scattered all about, making it hard to keep one's feet clean 
in any way.  The animal barn looms to the north.  A wide, deep river winds by 
a little to the south.  The steep cliff on the other side cuts that way off.
~
19 0 2
D1
The animal fields continue.
~
~
0 -1 8025
D3
The animal fields continue.
~
~
0 -1 8023
S
#8025
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from 
the animals are scattered all about, making it hard to keep one's feet clean 
in any way.  The animal barn looms to the north-west.  A wide, deep river 
flows by from the east and twists by again a little to the south.
~
19 0 2
D0
The animal fields continue.
~
~
0 -1 8026
D3
The animal fields continue.
~
~
0 -1 8024
S
#8026
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from 
the animals are scattered all about, making it hard to keep one's feet clean 
in any way.  The animal barn looms to the west.  A wide, deep river winds by 
to the east.
~
19 0 2
D0
The animal fields comtinue.
~
~
0 -1 8027
D2
The animal fields continue.
~
~
0 -1 8025
S
#8027
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from 
the animals are scattered all about, making it hard to keep one's feet clean 
in any way.  The animal barn looms to the south-west.  A wide, deep river 
winds by to the east.
~
19 0 2
D2
The animal fields continue.
~
~
0 -1 8026
D3
The animal fields continue.
~
~
0 -1 8028
S
#8028
Animal Fields~
The muddy field is full of the villager's animals.  Droppings and waste from 
the animals are scattered all about, making it hard to keep one's feet clean 
in any way.  The mud colored animal barn opens up to the south.
~
19 0 2
D1
The animal fields continue.
~
~
0 -1 8027
D2
The animal barn opens to the south.
~
~
0 -1 8029
S
#8029
Animal Barn~
The very dim light makes it hard to see what it is that is moving around in the
open space on the barn.  Animals roam around the whole barn and a small pile 
of hay is left in one corner.  The footing looks rather muddy....  you find 
you don't want to think what made it that way or what else you are stepping in 
besides mud.  The exit from the barn is to the north.
~
19 8 0
D0
The animal field is outside the door.
~
~
0 -1 8028
D2
The rest of the barn and a horrible stink present themselves.
~
~
0 -1 8031
S
#8030
Manor Road~
The small, dirt road leads to the base of the white, stone Manor.  The road
looks like it was made by wagons and feet trampling the grass away until it 
was named a road.  The Manor rises to the north, easily the richest house in 
the whole village.  The huge grain fields stretch out to the south.  The road 
leads to the east and west.
~
19 0 1
D1
The village road ends here.
~
~
0 -1 8022
D2
The fields start here.
~
~
0 -1 8038
D3
The road leads the the front of the Manor house.
~
~
0 -1 8032
S
#8031
Animal Barn~
An overwelming stink hits you like a wall as you enter.  Very little light
enters this far into the barn, making it hard to see the footing..though the
stick gives you an idea of what it is.  The dim shapes of animals move around
you and through the whole building.
~
19 8 0
D0
The light in this direction shows you the way to fresher air.
~
~
0 -1 8029
S
#8032
Manor Road~
The small, dirt road ends here at the base of the white, stone Manor.  The
road looks like it was made by wagons and feet trampling the grass away.
The Manor rises to the north, easily the richest looking house in the whole
village.  The fields stretch out to the south.
~
19 0 1
D0
The Manor house doors present themselve to everyone wandering this road.
~
door~
1 0 8033
D1
The road leads toward the Village Raod.
~
~
0 -1 8030
D2
The fields start here.
~
~
0 -1 8037
S
#8033
Manor House~
This room is full of a few well-made chairs and a flat, polished table to set
things on.  This looks like the formal recieving room made up to look the best
it can be.  A small, clay vase occupies one corner and a statue occupies 
another.  Narrow, steep, well-worn wooden stairs lead up to the second floor.
~
19 8 1
D1
The smell of food wafts from here.
~
~
0 -1 8034
D2
The road leading to the house stops here.
~
door~
1 0 8032
D4
Narrow, steep, wooden stairs lead up to the second floor.
~
~
0 -1 8035
S
#8034
Manor House~
This area smells of cooking of all types.  From the heat in the room from the
oven, it seems like cooking is done almost constently.  Food is set out 
everywhere in all stages of done.  It looks like a lot of people eat from the 
food cooked here.
~
19 8 1
D3
The entrace to the house, dining room, and formal room present themselves.
~
~
0 -1 8033
S
#8035
Manor House~
A door to the main bedroom is to the east of the stairs.  Past the door and a
small wall, the wooker's coomon room opens up.  A long, wooden table with 
several benches takes up one side of this room.  A series of bunk-beds line 
the other wall.  Dirt is tracked all over the floor, but otherwise this room
looks rather well taken care of.  Narrow, steep, well-worn wooden stairs lead 
down to the main room.
~
19 8 1
D1
The main bedroom presents itself.
~
door~
9 0 8036
D5
The walk-thorugh and the workers commom room persent themselves.
~
~
0 -1 8033
S
#8036
Manor House~
This room is filled up by a huge four-poster bed.  A carved, dark-wood
wardrobe stands against one wall and a worn desk stands beside it.  A large
window opens to the south where the grain fields that provide this family
with their wealth stretch to the river.
~
19 8 1
D3
The walk-thorugh and the workers commom room persent themselves.
~
door~
9 0 8035
S
#8037
Grain Fields~
Grain grows in this large, fertile field.  It is just planted, growing, or
ready to be harvested as the season dictates.  You think it could be easy to
lose your way here if you don't watch where you're going carefully.  A wide,
deep river winds by the fields to the west.  The steep cliffs cut that way 
off.  A small, dirt road ends to the north of the fields.
~
19 0 2
D0
The Manor Road starts here.
~
~
0 -1 8032
D1
The fields continue.
~
~
0 -1 8038
D2
The fields continue.
~
~
0 -1 8042
S
#8038
Grain Fields~
Grain grows in this large, fertile field.  It is just planted, growing, or
ready to be harvested as the season dictates.  You think it could be easy to
lose your way here if you don't watch where you're going carefully.  A small, 
dirt road twists by to the north of the fields.
~
19 0 2
D0
The Manor Road winds by.
~
~
0 -1 8030
D1
The fields continue.
~
~
0 -1 8039
D2
The fields continue.
~
~
0 -1 8041
D3
The fields continue.
~
~
0 -1 8037
S
#8039
Grain Fields~
Grain grows in this large, fertile field.  It is just planted, growing, or
ready to be harvested as the season dictates.  It could be rather easy to lose
your way in these fields for lack of landmarks.  A wide, deep river winds by 
the fields to the east.  The steep cliffs cut that way off.  The Village Road 
and the Manor Road met to the north.
~
19 0 2
D0
The Manor Road and Village Road meet here.
~
~
0 -1 8022
D2
The fields continue.
~
~
0 -1 8040
D3
The fields continue.
~
~
0 -1 8038
S
#8040
Grain Fields~
Grain grows in the large, fertile field.  It is just planted, growing, or
ready to harvest as the season dictates.  It could be easy to lose your sense
of direction in these fields unless you watch where you are going carefully.
A wide, deep river winds by the fields to the east and the south.  The steep
cliffs cut that way off.
~
19 0 2
D0
The fields continue.
~
~
0 -1 8039
D3
The fields continue.
~
~
0 -1 8041
S
#8041
Grain Fields~
Grain grows in this large, fertile field.  It is just planted, growing, or
ready to be harvested as the season dictates.  You think it could be easy to
lose your way here if you don't watch where you're going carefully.  A wide, 
deep river winds by the fields to the south.  The steep cliffs cut that way 
off.
~
19 0 2
D0
The fields continue.
~
~
0 -1 8038
D1
The fields continue.
~
~
0 -1 8040
D3
The fields continue.
~
~
0 -1 8042
S
#8042
Grain Fields~
Grain grows in this large, fertile field.  It is just planted, growing, or
ready to be harvested as season dictates.  It could be rather easy to lose
your way here if you don't watch where you're going carefully.  A wide, deep 
river winds by the fields to the west and the south.  The steep cliffs cut 
that way off.
~
19 0 2
D0
The fields continue.
~
~
0 -1 8037
D1
The fields continue.
~
~
0 -1 8041
S
#8043
Blacksmith Shop~
This shop is full of metal objects.  Horse shoes, mended axes and shovels,
one or two weapons, and many other metal tools line the tables and hang on
the walls.  To the north, the forge glows in the dim light.
~
19 8 1
D0
The rest of the shop.
~
~
0 -1 8044
D2
The TRade road passes by.
~
~
0 -1 8005
S
#8044
Blacksmith Shop~
Tools needing to be fixed lie to one side of this room on a table.  Raw metal
is carefully piled in a box near the forge, waiting to be fashioned into tools
and other objects.  The forge, anvil, and metal-working tools all rest on the 
north side of the room, ready to do their job.
~
19 8 1
D2
The rest of the shop.
~
~
0 -1 8043
S
#8045
Bakery~
The smell of baking bread fills the room.  All types of bread fill the selves
A small oven warms to room while baking the bread made here.  A floor covered 
table has all stages of bread being made on it.
~
19 8 1
D0
The Trade road leads by.
~
~
0 -1 8005
S
#8046
Wood-Worker's Shop~
This shop is filled with wooden objects being made and repaired.  Some pieces
are small, carved figurines.  Other are crudely made tables and chairs.  
Either this person doesn't know how to make larger objects, or knows the 
people here can't afford better made objects.  A table to the north of the 
shop has tools of the craft laid neatly on it.
~
19 8 1
D2
The Trade road passes by.
~
~
0 -1 8006
S
#8047
Butcher Shop~
The shop is full of cut-up and prepared meat.  Almost all of it seems to have 
been salted to preserve it, but some fresh meat is still around because it's 
just been butchered.
~
19 8 1
D0
The Trade road passes by.
~
~
0 -1 8006
S
#8048
Silver Moon Bar~
The bar smells of spilled beer and other nasty smells.  A few carved on crude 
wooden tables fill this room and a small bar stands against the south wall.
~
19 8 1
D0
The Trade road leads by.
~
~
0 -1 8007
S
#8049
PathFinder's House~
This room seems to be rarely used to entertain visitor's.  It is full of 
leather working tools, hides of woodland animals, and a few things to eat from.
~
19 12 1
D0
A bedroom opens up before you.
~
~
0 -1 8050
D2
The Trade road passes by.
~
door~
1 0 8007
S
#8050
PathFinder's Bedroom~
The room is in perfect order, but looks to be rarely used and rarely cleaned.
A fine layer of dust covers the clothes chest which is almost empty.  It seems
that the PathFinder spends more time in the forests than in this small house.
~
19 8 1
D2
~
~
0 -1 8049
S
#8051
Under the Troll Bridge~
There is a small den made here beneath the bridge.  It stinks of some animal 
and bones of a small animal are piled to one side.  The river runs by, taking 
up most of the room beneath the bridge.
~
19 0 0
D4
The bridge spans above you.
~
~
0 -1 8008
S
#8052
Troll Bridge~
A deep, winding river passes beneath this small, wooden bridge and continues 
it's way from the north to the south.  From the marks to the east side of this 
bridge, the fabled troll seems to really live below the bridge.
~
19 0 1
D1
The Trade road.
~
~
0 -1 8053
D3
The Trade road continues.
~
~
0 -1 8008
S
#8053
Trade Road in the Forest~
The wide, dirt road wides its way beneath the tall trees.  The forest is full 
of plants of all types.  Sunlight peeks through the branches above.  The Trade
road leads east and west.
~
19 0 3
D0
The forest.
~
~
0 -1 8056
D1
The Trade road.
~
~
0 -1 8054
D2
The forest.
~
~
0 -1 8062
D3
The Troll Bridge.
~
~
0 -1 8052
S
#8054
Trade Road in the Forest~
The wide, dirt road wides its way beneath the tall trees.  The forest is full 
of plants of all types.  Sunlight peeks through the branches above.  The Trade
road leads east and west.
~
19 0 3
D0
The forest.
~
~
0 -1 8057
D1
The Trade road.
~
~
0 -1 8055
D2
The forest.
~
~
0 -1 8063
D3
The Trade road.
~
~
0 -1 8053
S
#8055
Trade Road in the Forest~
The wide, dirt road wides its way beneath the tall trees.  The forest is full 
of plants of all types.  Sunlight peeks through the branches above.  The Trade 
road leads east and west.
~
19 0 3
D0
The forest.
~
~
0 -1 8058
D1
The trade road continues on out of the forest.
~
~
0 -1 3418
D2
The forest.
~
~
0 -1 8064
D3
The Trade road.
~
~
0 -1 8054
S
#8056
The Forest~
This forest is full of plants and tall trees of all kinds.  Shy animals dash 
away at a strange sound.  Sunlight peeks through the branches above, making 
the forest seem almost mystical.
~
19 0 3
D0
The forest.
~
~
0 -1 8061
D1
The forest.
~
~
0 -1 8057
D2
The Trade road.
~
~
0 -1 8053
S
#8057
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D0
The forest.
~
~
0 -1 8060
D1
The forest.
~
~
0 -1 8058
D2
The Trade road.
~
~
0 -1 8054
D3
The forest.
~
~
0 -1 8056
S
#8058
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D0
The forest.
~
~
0 -1 8059
D2
The Trade road.
~
~
0 -1 8055
D3
The forest.
~
~
0 -1 8057
S
#8059
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D2
The forest.
~
~
0 -1 8058
D3
The forest.
~
~
0 -1 8060
S
#8060
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D1
The forest.
~
~
0 -1 8059
D2
The forest.
~
~
0 -1 8057
D3
The forest.
~
~
0 -1 8061
S
#8061
The Forest~
This forest is full of plants and tall trees of all kinds.  Shy animals dash 
away at a strange sound.  Sunlight peeks through the branches above, making 
the forest seem almost mystical.
~
19 0 3
D1
The forest.
~
~
0 -1 8060
D2
The forest.
~
~
0 -1 8056
D3
A pond~
~
0 -1 8070
S
#8062
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D0
The Trade road.
~
~
0 -1 8053
D1
The forest.
~
~
0 -1 8063
S
#8063
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D0
The Trade Road.
~
~
0 -1 8054
D1
The forest.
~
~
0 -1 8064
D3
The forest.
~
~
0 -1 8062
S
#8064
The Forest~
This forest is full of plants and trees of all kinds.  Shy animals dash away 
at a strange sound.  Sunlight peeks through the branches above, making the 
forest seem almost mystical.
~
19 0 3
D0
The Trade Road.
~
~
0 -1 8055
D3
The forest.
~
~
0 -1 8063
S
#8065
Village Garden~
Straight rows of green leaves and dirt mark the edge of the villager's large 
garden.
~
19 0 1
D0
The Trade Road.
~
~
0 -1 8068
S
#8066
Village Orchard~
Long, straight, neatly spaced rows of fruit trees are planted here.  A great 
variety of trees grow here, including apples of all types and pears.
~
19 0 1
D2
The Trade Road
~
~
0 -1 8068
D3
The orchard continues.
~
~
0 -1 8067
S
#8067
Village Orchard~
Long, straight, neatly spaced rows of fruit trees are planted here.  A great 
variety of trees grow here, including apples of all types and pears.
~
19 0 1
D1
The orchard continues.
~
~
0 -1 8066
D2
The Trade Road.
~
~
0 -1 8069
S
#8068
Trade Road~
A wide, dirt road leads into the village.  Weather-worn huts line the road
into the village.  An orchard casts shade to the north and a large garden 
struggles to survive to the south.
~
19 0 1
D0
The orchard.
~
~
0 -1 8066
D1
The Trade road.
~
~
0 -1 8000
D2
The Village Garden.
~
~
0 -1 8065
D3
The Trade Road
~
~
0 -1 8069
S
#8069
Trade Road~
A wide, dirt road leads east into a village.  Weather-worn huts line the road 
into the village.  A large orchard casts shade on the road to the north.
~
19 0 1
D0
The Village Orchard.
~
~
0 -1 8067
D1
The Trade Road.
~
~
0 -1 8068
S
#8070
Fish Pond~
A small pond has been created in a bend in the stream here.  It looks to be 
fishing haunt, being next to the forest and the smooth rocky shore.
~
19 0 1
D1
The forest.
~
~
0 -1 8061
S
$~
#999999