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#2900
Entrance to the Royal Academy of CrimsonMUD~
This is the entrance hall to the Royal Academy of CrimsonMUD, generally known
as the MUD School.  You could go north from here to learn how to become a
professional Crimson mudder or go south to head back to the Dressing Room
where you came from.
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1 8200 0
D0
You see the doorway into the building.
~
~
0 -1 2901
D2
You could go back to the dressing room where you first started.
~
~
0 -1 3000
S
#2901
The Registrar's Office~
This is where you could apply to be a student here.  There is a HUGE sign in
front of you that reads, "Type Look Sign Please."  There is a small plaque
hanging on the right wall.
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1 8200 0
D0
The War Memorial Practice Yard lies to the north.
~
~
0 -1 2902
D2
You see the entrance hall to this building.
~
~
0 -1 2900
E
sign~
                     LESSON 1: SCORE and DISPLAY Commands.

You could type SCORE to see your current statistics.  At higher levels, SCORE 
will give you more information.

The [H   M   V  ] ex[ ] that always appears when you hit RETURN is called a 
"prompt" and 
      H means Hitpoints
      M means Mana points for casting spells
      V means Vitality points or movement points
  ex[ ] tells you the OBVIOUS exits in the room you are in.  Some exits are
        hidden and thus not shown in ex[ ], like closed or locked doors.
  The letters inside [ ] represent the directions --
        (N)orth, (E)ast, (S)outh, ] (W)est, (U)p, and (D)own.

You can configure your own prompt with the DISPLAY command.  

Since you now know more about your own self, please head north to learn some
skills we offer.
~
E
plaque~
                       The Royal Academy of CrimsonMUD
                               Founded in 1995
                                  by Cauchy
~
S
#2902
The War Memorial Practice Yard~
Here is where the famous newbie trainer Master Alpeno trains his students.
On the ground, there lie various kinds of equipment, weapons, armors and
spell books.  There is a sign on the wall.
~
1 8200 0
D2
The Registrar's Ofice is to the south.
~
~
0 -1 2901
D4
You see the Combat Preparation Room.
~
~
0 -1 2903
E
sign~
                           LESSON 2: PRACTISE Command

You could type PRACTISE anywhere to list the skills or the spells that you 
are qualified to learn, how well you have learned them, and how many practise
sessions you have left.  You cannot practise if you don't have any sessions
left.

You could type PRACTISE <name of the skill/spell> in a GUILD to improve your
skills/spells.

When you gain level later, you will gain some more sessions too.  You could
always come back to me to polish your skills.

When you are ready, go UP to get ready for battle.
~
S
#2903
The Combat Preparation Room~
You are in a bright room.  Students get ready here before they boldly go north
to face the monsters.  There is a sign here to teach you how to prepare
yourself well for battle.
~
1 8200 0
D0
You see the entrance to the Battle Yard.
~
~
0 -1 2905
D1
The Academy Lounge is to the east.
~
~
0 -1 2904
D5
The War Memorial Practice Yard is down from here.
~
~
0 -1 2902
E
sign~
                       LESSON 3: Items Related Commands

Before you fight anything, you need to properly equip yourself.
You can type
            GET  <item name> to get an item on the floor.
            DROP <item name> to drop an item onto the floor.
            INVENTORY to see what you are carrying in your inventory.
            WEAR <item name> to put on that item.
            WEAR ALL to put on all items you can wear.
            REMOVE <item name> to take off an item you are wearing.
            WIELD <name of the weapon> to start using a weapon.
            HOLD <name of light source> to use a light source.
            EQUIPMENT to see what you are wearing.
~
S
#2904
The Acadamy Lounce~
Students gather here for some food and beverage, before and after some tough
combats.  There is a sign here to aid you.
~
1 8200 0
D3
The Combat Preparation Room lies to the west.
~
~
0 -1 2903
E
sign~
                      LESSON 4: EAT and DRINK Commands

When you receive messages telling you that "You are hungry" or "You are
thirsty,"  that means you need to feed yourself.
You can type
            EAT <name of the food> to eat something, like EAT BREAD.
            DRINK <name of the drink container> to drink the beverage in
                  the container, like DRINK FOUNTAIN, DRINK BARREL, etc.
~
S
#2905
The Entrance to the Battle Yard~
You are in the entrance hallway to the academy's battle yard.  You could
proceed north to the battle yard or to go back south to the preparation room.
Do not forget to read the sign here before you you leave.
~
1 8200 0
D0
The yard contines to the north.
~
~
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D2
The Combat Preparation Room lies to the south.
~
~
0 -1 2903
E
sign~
                          LESSON 5: Combat Commands

Since you are here, we assume that you have practised some basic skills or
spells from Master Alpeno.  Now, we are going to teach you some commands that
you use to attack a monster.

You can type
            CONSIDER <name of the monster> before you fight, as you don't
                 want to mess with a monster that could kill you easily.
                 Type HELP CON_MESSAGES for the interpretation on the
                 messages you receive.
            KILL or HIT <name of the monster> to start attacking a monster.
            CAST <spell> <victim> to start attacking with a spell.
                 e.g. CAST 'magic missile' monster
                 Type HELP CAST for more info if necessary.
            FLEE to flee from the battle.
~
S
#2906
In the Battle Yard~
You are now in the Battle Yard.  You begin to hear the roars of the monsters,
coming from down here.  There is another sign hanging on the wall here.
~
1 8200 0
D2
You see the entrance to the Battle Yard.
~
~
0 0 2905
D5
This is a one-way path down to the center to the the Battle Yard.  But, don't
panic yet, you will be fine.
~
~
0 -1 2907
E
sign~
                           LESSON 6: LOOK Command

You can type
            LOOK to get a good look at the room you are in.
            LOOK <player's name> to look at a player in the room.
            LOOK <monster's name> to look at the monster in the room.
            LOOK <item's name> to look at an item.
            LOOK <direction> to look outwards a direction, as you don't want
                 to step into somewhere fatal.
~
S
#2907
The Center of the Battle Yard~
You are in the center of the Battle Yard.  Students rest here between combats.
There are four cells surrounding the room where you practise to fight with the
skills you have learned so far.  The master trainer on duty here takes good 
care of the students.  Be nice to him.  There is a HUGE sign here attracting 
your attention.
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1 8456 0
D0
You can sense the presence of a monster.
~
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D1
You can sense the presence of a different monster.
~
~
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D2
You can sense the presence of another monster.
~
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0 -1 2910
D3
You can sense the presence of a monster.
~
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0 -1 2911
D5
You see an exit.
~
~
0 -1 2912
E
sign~
                       LESSON 7: Staying Fit for Battle

When you are injured, type SIT, REST or SLEEP to get some rest.  Sitting,
resting and sleep can speed up the process of healing.  

After you kill the monsters, type GET ALL CORPSE to loot the corpses, and
type WEAR ALL to put on the armor you find.

For your safety, we urge you to leave the cells after you loot the corpses
and rest here to regain some hitpoints.  As our staff are very efficient in
replacing the new monsters back to the cells, we do not want the aggressive
monsters to attack you off guard.
~
S
#2908
A Monster Cell~
This is one of the cells used to imprison the monsters captured by the 
trainers for the students to practise their skills.  Do not worry about over 
killing them, as the trainers can always capture more.  There is a sign here.
~
1 8200 0
D2
You see the center of the yard.
~
~
0 -1 2907
E
sign~
Just a reminder:
     Do forget about the combat commands you have learned and use them here -
     CONSIDER, KILL or HIT, FLEE, and LOOK.
~
S
#2909
A Monster Cell~
This is one of the cells used to imprison the monsters captured by the 
trainers for the students to practise their skills.  Do not worry about over 
killing them, as the trainers can always capture more.  There is a sign here.
~
1 8200 0
D3
You see the center of the yard.
~
~
0 -1 2907
E
sign~
Just a reminder:
     Do forget about the combat commands you have learned and use them here -
     CONSIDER, KILL or HIT, FLEE, and LOOK.
~
S
#2910
A Monster Cell~
This is one of the cells used to imprison the monsters captured by the 
trainers for the students to practise their skills.  Do not worry about over 
killing them, as the trainers can always capture more.  There is a sign here.
~
1 8200 0
D0
You see the center of the yard.
~
~
0 -1 2907
E
sign~
Just a reminder:
     Do forget about the combat commands you have learned and use them here -
     CONSIDER, KILL or HIT, FLEE, and LOOK.
~
S
#2911
A Monster Cell~
This is one of the cells used to imprison the monsters captured by the 
trainers for the students to practise their skills.  Do not worry about over 
killing them, as the trainers can always capture more.  There is a sign here.
~
1 8200 0
D1
You see the center of the yard.
~
~
0 -1 2907
E
sign~
Just a reminder:
     Do forget about the combat commands you have learned and use them here -
     CONSIDER, KILL or HIT, FLEE, and LOOK.
~
S
#2912
An Extremely Quiet Room~
You left the Battle Yard and are now in this room.  It is so quiet here and
you think you have stepped into a trap.  But, don't worry, just try to find
the exit.....You notice a small sign hanging on one of the walls here.          
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1 8200 0
D1
That seems to be the only way out.
~
steel~
1 -1 2913
E
sign~
                      LESSON 8: Finding Hidden Exits

Use the LOOK command that you have learned to locate the hidden exit in the
room.

Then type OPEN <name of the door> to open the closed door, and head out to
freedom......hopefully.
~
S
#2913
A Quiet Room~
It may be too early to be happy.  You now find yourself in another quiet room.
There is another sign here to help you.
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1 8200 0
D0
That seems to be the way out.
~
iron~
13 2914 2915
D2
You see a small storage room.
~
~
0 -1 2914
D3
You see a quiet room.
~
steel~
1 -1 2912
E
sign~
                       LESSON 9: Locked Hidden Exits

Now use the same method to first locate the hidden exit.  Then you realize
you will need a key of some sort to unlock it.  Try to find the key to the
south.

When you have the key, type UNLOCK <name of the door> to unlock the door,
and OPEN <name of the door> to open it.
~
S
#2914
A Small Storage Room~
The room looks empty, except for...........the chest and of course a sign.
~
1 8200 0
D0
You see a quiet room.
~
~
0 -1 2913
E
sign~
                      LESSON 10: Treasure Hunting

Try to use the items related commands that you have learned in the academy
here.  Some examples of the commands are GET, DROP, OPEN, CLOSE, etc.

You will receive a small surprise if you succeed.
(The reward is currently only for the first person that solves the puzzle.
 So, if you can't find anything, sorry.)
~
S
#2915
The Final Exam Room~
Congratulations!  You have made it so far to this room and we are very proud
of you.  In order to graduate from the academy, a student has to prove his
or her worthiness by defeating the toughest monster here in the academy.
There is a small note pinned on the wall.
~
1 8200 0
D4
You see the Hall of Fame.
~
~
0 -1 2916
E
note~
Hint:
Do not feel discouraged if you cannot defeat it now.  It is a level 5 monster.
So come back and try again when you have gained some levels.

The Royal Academy Exam Board
~
S
#2916
The Hall of Fame~
This hall is the most well decorated room in the whole academy.  It is 
specially dedicated to the students who have graduated from the academy today.
There is a gold plaque hanging on the wall here.  Don't be surprise to see
your name imprinted on it, if you have done well in the final exam.
~
1 8200 0
D1
The Information Room lies to the east.
~
~
0 -1 2917
S
#2917
The Information Room~
Here is where alumni of the academy ask for help and advice about their future.
There is a big bulletin board here.
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1 8200 0
D0
The Communication Room lies to the north.
~
~
0 -1 2918
D1
You see the Dressing Room.
~
~
0 -1 3000
D3
The Hall of Fame lies to the west.
~
~
0 -1 2916
E
board~
Places you might like to visit after you leave the academy:
- Directions are given relative the Market Square in Midgaard City.
- Go east to the Dressing room from here.
     Dressing room  - you start here go D D W S to get to Market Square.
     High Priest    - N N N   
     Map Room       - N N W N 
     Donation Room  - N N E  
     Fountain       - right beside you. 
     Reception      - N E U 
     General store  - E N     
     Clerics Guild  - N W
     Mages Guild    - W W S
     Thieves Guild  - S E
     Warriors Guild - E E S
     Weapons Shop   - E E N
     Armor Shop     - W S
     Baker          - W N
     Mages shop     - W W N
     Pet shop       - E S
     Dump           - S S (gee why was this mentioned)
     SNotling Camp  - W W W N N N N N
     Gnome Village  - West of the Snotling camp
~
S
#2918
The Communication Room~
You get to learn your final lesson the academy offers here.  This lesson teaches
you how to communicate with the other players in the world.  As usual a sign is
here.
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1 8200 0
D2
The Information Room lies to the south.
~
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0 -1 2917
E
sign~
                     LESSON 11: Communication Commands

SAY    - speak your mind to anyone in the same room.
SHOUT  - only nearby people will hear you.
GOSSIP - everyone will hear you, unless they have typed NOGOSSIP.
TELL   - say something to any ONE person on the mud (wherever they are)

Additionally, you can type WHO to find out who are online with you playing the
game.

Final piece of advice:  Please type INFO and read it.  Many things that the
academy does not teach you are described in it.
~
S
#2919
Blank~
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sign~
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S
#2920
Blank~
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S
#2921
Blank~
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sign~
~
S
$~
#999999