#2900 Entrance to the Royal Academy of CrimsonMUD~ This is the entrance hall to the Royal Academy of CrimsonMUD, generally known as the MUD School. You could go north from here to learn how to become a professional Crimson mudder or go south to head back to the Dressing Room where you came from. ~ 1 8200 0 D0 You see the doorway into the building. ~ ~ 0 -1 2901 D2 You could go back to the dressing room where you first started. ~ ~ 0 -1 3000 S #2901 The Registrar's Office~ This is where you could apply to be a student here. There is a HUGE sign in front of you that reads, "Type Look Sign Please." There is a small plaque hanging on the right wall. ~ 1 8200 0 D0 The War Memorial Practice Yard lies to the north. ~ ~ 0 -1 2902 D2 You see the entrance hall to this building. ~ ~ 0 -1 2900 E sign~ LESSON 1: SCORE and DISPLAY Commands. You could type SCORE to see your current statistics. At higher levels, SCORE will give you more information. The [H M V ] ex[ ] that always appears when you hit RETURN is called a "prompt" and H means Hitpoints M means Mana points for casting spells V means Vitality points or movement points ex[ ] tells you the OBVIOUS exits in the room you are in. Some exits are hidden and thus not shown in ex[ ], like closed or locked doors. The letters inside [ ] represent the directions -- (N)orth, (E)ast, (S)outh, ] (W)est, (U)p, and (D)own. You can configure your own prompt with the DISPLAY command. Since you now know more about your own self, please head north to learn some skills we offer. ~ E plaque~ The Royal Academy of CrimsonMUD Founded in 1995 by Cauchy ~ S #2902 The War Memorial Practice Yard~ Here is where the famous newbie trainer Master Alpeno trains his students. On the ground, there lie various kinds of equipment, weapons, armors and spell books. There is a sign on the wall. ~ 1 8200 0 D2 The Registrar's Ofice is to the south. ~ ~ 0 -1 2901 D4 You see the Combat Preparation Room. ~ ~ 0 -1 2903 E sign~ LESSON 2: PRACTISE Command You could type PRACTISE anywhere to list the skills or the spells that you are qualified to learn, how well you have learned them, and how many practise sessions you have left. You cannot practise if you don't have any sessions left. You could type PRACTISE <name of the skill/spell> in a GUILD to improve your skills/spells. When you gain level later, you will gain some more sessions too. You could always come back to me to polish your skills. When you are ready, go UP to get ready for battle. ~ S #2903 The Combat Preparation Room~ You are in a bright room. Students get ready here before they boldly go north to face the monsters. There is a sign here to teach you how to prepare yourself well for battle. ~ 1 8200 0 D0 You see the entrance to the Battle Yard. ~ ~ 0 -1 2905 D1 The Academy Lounge is to the east. ~ ~ 0 -1 2904 D5 The War Memorial Practice Yard is down from here. ~ ~ 0 -1 2902 E sign~ LESSON 3: Items Related Commands Before you fight anything, you need to properly equip yourself. You can type GET <item name> to get an item on the floor. DROP <item name> to drop an item onto the floor. INVENTORY to see what you are carrying in your inventory. WEAR <item name> to put on that item. WEAR ALL to put on all items you can wear. REMOVE <item name> to take off an item you are wearing. WIELD <name of the weapon> to start using a weapon. HOLD <name of light source> to use a light source. EQUIPMENT to see what you are wearing. ~ S #2904 The Acadamy Lounce~ Students gather here for some food and beverage, before and after some tough combats. There is a sign here to aid you. ~ 1 8200 0 D3 The Combat Preparation Room lies to the west. ~ ~ 0 -1 2903 E sign~ LESSON 4: EAT and DRINK Commands When you receive messages telling you that "You are hungry" or "You are thirsty," that means you need to feed yourself. You can type EAT <name of the food> to eat something, like EAT BREAD. DRINK <name of the drink container> to drink the beverage in the container, like DRINK FOUNTAIN, DRINK BARREL, etc. ~ S #2905 The Entrance to the Battle Yard~ You are in the entrance hallway to the academy's battle yard. You could proceed north to the battle yard or to go back south to the preparation room. Do not forget to read the sign here before you you leave. ~ 1 8200 0 D0 The yard contines to the north. ~ ~ 0 -1 2906 D2 The Combat Preparation Room lies to the south. ~ ~ 0 -1 2903 E sign~ LESSON 5: Combat Commands Since you are here, we assume that you have practised some basic skills or spells from Master Alpeno. Now, we are going to teach you some commands that you use to attack a monster. You can type CONSIDER <name of the monster> before you fight, as you don't want to mess with a monster that could kill you easily. Type HELP CON_MESSAGES for the interpretation on the messages you receive. KILL or HIT <name of the monster> to start attacking a monster. CAST <spell> <victim> to start attacking with a spell. e.g. CAST 'magic missile' monster Type HELP CAST for more info if necessary. FLEE to flee from the battle. ~ S #2906 In the Battle Yard~ You are now in the Battle Yard. You begin to hear the roars of the monsters, coming from down here. There is another sign hanging on the wall here. ~ 1 8200 0 D2 You see the entrance to the Battle Yard. ~ ~ 0 0 2905 D5 This is a one-way path down to the center to the the Battle Yard. But, don't panic yet, you will be fine. ~ ~ 0 -1 2907 E sign~ LESSON 6: LOOK Command You can type LOOK to get a good look at the room you are in. LOOK <player's name> to look at a player in the room. LOOK <monster's name> to look at the monster in the room. LOOK <item's name> to look at an item. LOOK <direction> to look outwards a direction, as you don't want to step into somewhere fatal. ~ S #2907 The Center of the Battle Yard~ You are in the center of the Battle Yard. Students rest here between combats. There are four cells surrounding the room where you practise to fight with the skills you have learned so far. The master trainer on duty here takes good care of the students. Be nice to him. There is a HUGE sign here attracting your attention. ~ 1 8456 0 D0 You can sense the presence of a monster. ~ ~ 0 -1 2908 D1 You can sense the presence of a different monster. ~ ~ 0 -1 2909 D2 You can sense the presence of another monster. ~ ~ 0 -1 2910 D3 You can sense the presence of a monster. ~ ~ 0 -1 2911 D5 You see an exit. ~ ~ 0 -1 2912 E sign~ LESSON 7: Staying Fit for Battle When you are injured, type SIT, REST or SLEEP to get some rest. Sitting, resting and sleep can speed up the process of healing. After you kill the monsters, type GET ALL CORPSE to loot the corpses, and type WEAR ALL to put on the armor you find. For your safety, we urge you to leave the cells after you loot the corpses and rest here to regain some hitpoints. As our staff are very efficient in replacing the new monsters back to the cells, we do not want the aggressive monsters to attack you off guard. ~ S #2908 A Monster Cell~ This is one of the cells used to imprison the monsters captured by the trainers for the students to practise their skills. Do not worry about over killing them, as the trainers can always capture more. There is a sign here. ~ 1 8200 0 D2 You see the center of the yard. ~ ~ 0 -1 2907 E sign~ Just a reminder: Do forget about the combat commands you have learned and use them here - CONSIDER, KILL or HIT, FLEE, and LOOK. ~ S #2909 A Monster Cell~ This is one of the cells used to imprison the monsters captured by the trainers for the students to practise their skills. Do not worry about over killing them, as the trainers can always capture more. There is a sign here. ~ 1 8200 0 D3 You see the center of the yard. ~ ~ 0 -1 2907 E sign~ Just a reminder: Do forget about the combat commands you have learned and use them here - CONSIDER, KILL or HIT, FLEE, and LOOK. ~ S #2910 A Monster Cell~ This is one of the cells used to imprison the monsters captured by the trainers for the students to practise their skills. Do not worry about over killing them, as the trainers can always capture more. There is a sign here. ~ 1 8200 0 D0 You see the center of the yard. ~ ~ 0 -1 2907 E sign~ Just a reminder: Do forget about the combat commands you have learned and use them here - CONSIDER, KILL or HIT, FLEE, and LOOK. ~ S #2911 A Monster Cell~ This is one of the cells used to imprison the monsters captured by the trainers for the students to practise their skills. Do not worry about over killing them, as the trainers can always capture more. There is a sign here. ~ 1 8200 0 D1 You see the center of the yard. ~ ~ 0 -1 2907 E sign~ Just a reminder: Do forget about the combat commands you have learned and use them here - CONSIDER, KILL or HIT, FLEE, and LOOK. ~ S #2912 An Extremely Quiet Room~ You left the Battle Yard and are now in this room. It is so quiet here and you think you have stepped into a trap. But, don't worry, just try to find the exit.....You notice a small sign hanging on one of the walls here. ~ 1 8200 0 D1 That seems to be the only way out. ~ steel~ 1 -1 2913 E sign~ LESSON 8: Finding Hidden Exits Use the LOOK command that you have learned to locate the hidden exit in the room. Then type OPEN <name of the door> to open the closed door, and head out to freedom......hopefully. ~ S #2913 A Quiet Room~ It may be too early to be happy. You now find yourself in another quiet room. There is another sign here to help you. ~ 1 8200 0 D0 That seems to be the way out. ~ iron~ 13 2914 2915 D2 You see a small storage room. ~ ~ 0 -1 2914 D3 You see a quiet room. ~ steel~ 1 -1 2912 E sign~ LESSON 9: Locked Hidden Exits Now use the same method to first locate the hidden exit. Then you realize you will need a key of some sort to unlock it. Try to find the key to the south. When you have the key, type UNLOCK <name of the door> to unlock the door, and OPEN <name of the door> to open it. ~ S #2914 A Small Storage Room~ The room looks empty, except for...........the chest and of course a sign. ~ 1 8200 0 D0 You see a quiet room. ~ ~ 0 -1 2913 E sign~ LESSON 10: Treasure Hunting Try to use the items related commands that you have learned in the academy here. Some examples of the commands are GET, DROP, OPEN, CLOSE, etc. You will receive a small surprise if you succeed. (The reward is currently only for the first person that solves the puzzle. So, if you can't find anything, sorry.) ~ S #2915 The Final Exam Room~ Congratulations! You have made it so far to this room and we are very proud of you. In order to graduate from the academy, a student has to prove his or her worthiness by defeating the toughest monster here in the academy. There is a small note pinned on the wall. ~ 1 8200 0 D4 You see the Hall of Fame. ~ ~ 0 -1 2916 E note~ Hint: Do not feel discouraged if you cannot defeat it now. It is a level 5 monster. So come back and try again when you have gained some levels. The Royal Academy Exam Board ~ S #2916 The Hall of Fame~ This hall is the most well decorated room in the whole academy. It is specially dedicated to the students who have graduated from the academy today. There is a gold plaque hanging on the wall here. Don't be surprise to see your name imprinted on it, if you have done well in the final exam. ~ 1 8200 0 D1 The Information Room lies to the east. ~ ~ 0 -1 2917 S #2917 The Information Room~ Here is where alumni of the academy ask for help and advice about their future. There is a big bulletin board here. ~ 1 8200 0 D0 The Communication Room lies to the north. ~ ~ 0 -1 2918 D1 You see the Dressing Room. ~ ~ 0 -1 3000 D3 The Hall of Fame lies to the west. ~ ~ 0 -1 2916 E board~ Places you might like to visit after you leave the academy: - Directions are given relative the Market Square in Midgaard City. - Go east to the Dressing room from here. Dressing room - you start here go D D W S to get to Market Square. High Priest - N N N Map Room - N N W N Donation Room - N N E Fountain - right beside you. Reception - N E U General store - E N Clerics Guild - N W Mages Guild - W W S Thieves Guild - S E Warriors Guild - E E S Weapons Shop - E E N Armor Shop - W S Baker - W N Mages shop - W W N Pet shop - E S Dump - S S (gee why was this mentioned) SNotling Camp - W W W N N N N N Gnome Village - West of the Snotling camp ~ S #2918 The Communication Room~ You get to learn your final lesson the academy offers here. This lesson teaches you how to communicate with the other players in the world. As usual a sign is here. ~ 1 8200 0 D2 The Information Room lies to the south. ~ ~ 0 -1 2917 E sign~ LESSON 11: Communication Commands SAY - speak your mind to anyone in the same room. SHOUT - only nearby people will hear you. GOSSIP - everyone will hear you, unless they have typed NOGOSSIP. TELL - say something to any ONE person on the mud (wherever they are) Additionally, you can type WHO to find out who are online with you playing the game. Final piece of advice: Please type INFO and read it. Many things that the academy does not teach you are described in it. ~ S #2919 Blank~ ~ 1 8 0 E sign~ ~ S #2920 Blank~ ~ 1 8 0 S #2921 Blank~ ~ 1 8 0 E sign~ ~ S $~ #999999