#3000 The Dressing Room~ You are in a white walled room. A thought enters your brain telling you to dress here. (Type WEAR ALL to dress up if you wonder how) There is an exit down to the Donation Room, where you could find some useful stuff donated by those experienced players if you were lucky. The south exit leads to the reception of the Midgaard Inn, where you can rent a comfortable private room when you decide to leave later. The Royal Academy of CrimsonMUD, generally known as the MUD School, lies to the north. Newbies are greatly welcome to visit the Academy. ~ 2 12 0 D0 The Royal Academy of CrimsonMUD lies to the north. ~ ~ 0 -1 2900 D2 The Midgaard Inn Reception lies to the south. ~ ~ 0 -1 3008 D5 You see the Midgaard Donation Room. ~ ~ 0 -1 3419 S #3001 The Temple of Midgaard~ You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. ~ 2 12 0 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D1 The donation room lies to the east. ~ ~ 0 -1 3419 D2 You look down the huge stone steps at the temple square below. ~ ~ 0 -1 3005 D3 The reading room ~ ~ 0 -1 3413 S #3002 Clerics' Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. There is a ladder leading up at the corner. ~ 2 12 0 D0 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D4 You see a comfortable resting room. ~ ~ 0 -1 3442 S #3003 Clerics' Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 2 12 0 D1 You see the entrance. ~ ~ 0 -1 3004 D2 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialities, and tell the price of each. ~ S #3004 Entrance to Clerics' Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads north to the Guild Boulevard. A small entrance to the bar is in the western wall. ~ 2 8 0 D0 You see the Guild Boulevard. ~ ~ 0 -1 3024 D3 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 S #3005 The Temple Square~ You are standing on the Temple Square. Huge marble steps lead up to the temple gate. The Map Room lies to the west, and the old Grunting Boar Inn is to the east. Just south of here, you see the Market Square, the center of Midgaard. ~ 2 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 The Map Room lies to the west. ~ ~ 0 -1 3420 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the reception and the bar is to the east. ~ 2 8 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the room reception. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 2 8 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialities, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #3008 The Reception~ You are standing in the reception. The staircase leads down to the entrance hall and up to the dressing room. There is a small sign on the counter. ~ 2 8 0 D0 You see the Dressing Room. ~ ~ 0 -1 3000 D5 You see the entrance hall. ~ ~ 0 -1 3006 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 2 136 0 D2 You see the Broadway. ~ ~ 0 -1 3013 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 2 8 0 D2 You see the Broadway. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 2 8 0 D2 You see the Broadway. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 West Broadway~ You are at the end of the Broadway of Midgaard. The street continues east towards the Market Square. The magic shop is to the north and to the west is the city gate. A shop for sale lies to the south. ~ 2 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the Broadway. ~ ~ 0 -1 3013 D2 You see a shop for sale. ~ ~ 0 -1 3034 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 West Broadway~ You are on the Broadway passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the Market Square. ~ 2 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the Broadway. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the Market Square, the famous square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the Temple Square, south to the Common Square, east and westbound to the Broadway. ~ 2 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the Broadway. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the Broadway ~ ~ 0 -1 3013 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3015 East Broadway~ You are on the Broadway crossing through town. To the north is the general store, and the Broadway continues east. To the west, you see and hear the market place. To the south, a small door leads into the Pet Shop. ~ 2 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see the Broadway. ~ ~ 0 -1 3016 D2 You see the Pet Shop. ~ ~ 0 -1 3031 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 East Broadway~ You are on the Broadway. To the north is the weapon shop and to the south is a shop for sale. To the east, you leave town and to the west, the street leads to the Market Square. ~ 2 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see a shop for sale. ~ ~ 0 -1 3035 D3 You see the Broadway leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mages' Guild~ The entrance hall is a small, poor lighted room. ~ 2 8 0 D2 You see the Guild Boulevard. ~ ~ 0 -1 3024 D3 You see your favourite place, the Mages' Bar. ~ ~ 0 -1 3018 S #3018 Mages' Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 2 12 0 D0 You see the laboratory. ~ ~ 0 -1 3019 D1 You see the lobby. ~ ~ 0 -1 3017 S #3019 Mages' Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange-looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. There is a ladder at the corner leading up. ~ 2 12 0 D2 You see the bar. ~ ~ 0 -1 3018 D4 You see a comfortable resting room. ~ ~ 0 -1 3443 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 2 8 0 D0 You see the Broadway. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the Guild of Swordsmen~ Thie is a place where one has to be careful not to say something wrong (or right). To the east is the bar and to the south is the Guild Boulevard. ~ 2 8 0 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 D2 The boulevard lies to the south. ~ ~ 0 -1 3044 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 2 12 0 D2 You see the practise yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the Swordsmen's Guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practise Yard~ The practise yard of the fighters. To the north is the bar. A ladder at the corner leads up. ~ 2 12 0 D0 You see the bar. ~ ~ 0 -1 3022 D4 You see a comfortable resting room. ~ ~ 0 -1 3444 S #3024 Guild Boulevard~ You are on the Guild Boulevard. North of here is the entrance to the Guild for Magic Users. The entrance to the Clerics' Guild lies to the south, and the Common Square lies to the east. The boulevard continues west. ~ 2 0 1 D0 You see the entrance to the Mages' Guild. ~ ~ 0 -1 3017 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the entrance to the Clerics' Guild. ~ ~ 0 -1 3004 D3 The bouvelard continues to the west. ~ ~ 0 -1 3044 S #3025 The Common Square~ You are in the Common Square. People pass you, talking to each other. To the west is the Guild Boulevard and to the east is the Dark Alley. To the north, this square is connected to the Market Square. You notice a nasty smell to the south. ~ 2 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the Guild Boulevard. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ You are on the dark alley. To the west is the Common Square and to the south is the Grubby Inn. The alley continues east. ~ 2 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the Grubby Inn. ~ ~ 0 -1 3048 D3 You see the common square. ~ ~ 0 -1 3025 S #3027 Entrance Hall to the Guild of Thieves~ This is a place where you can lose both your life and your money, if you are not careful. To the north is the Guild Boulevard and to the east is the thieves' bar. ~ 2 8 0 D0 You see the Guild Boulevard. ~ ~ 0 -1 3044 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves' Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 2 12 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the Thieves' Guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practise yard of thieves and assassins. To the north is the bar A ladder leads up to the resting room. ~ 2 12 0 D0 You see the bar. ~ ~ 0 -1 3028 D4 A comfortable resting room is up here. ~ ~ 0 -1 3441 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. ~ 2 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see the river slowly flowing west, but notice that it would be impossible to reach the river due to all the garbage and a steep river bank. ~ ~ 0 -1 -1 D5 You see the sewers. ~ ~ 0 -1 7030 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sizes. There is a sign on the wall. ~ 2 8 0 D0 You see the Broadway. ~ ~ 0 -1 3015 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 2 8 0 S #3033 The Magic Shop~ Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. ~ 2 8 0 D2 You see the Broadway. ~ ~ 0 -1 3012 S #3034 A Shop for Sale~ Look for new shop here. ~ 2 8 0 D0 You see the Broadway. ~ ~ 0 -1 3012 S #3035 A Shop for Sale~ Look for new shop here. ~ 2 12 0 D0 You see the Broadway. ~ ~ 0 -1 3016 S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. West Broadway leads east and Wall Road leads south from here. ~ 2 0 1 D0 Wall road continues north. ~ ~ 0 -1 3406 D1 You see the Broadway. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. East Broadway leads west from here. ~ 2 0 1 D1 You see the city gate. ~ gate~ 0 3133 3053 D3 You see Broadway. ~ ~ 0 -1 3016 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 2 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. The Guild Boulevard lies to the east. Some letters have been written on the wall here. ~ 2 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The Guild Boulevard lies to the east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Guild Boulevard~ You are on the Guild Boulevard. North of here is the entrance to the Swordsmen's Guild and the entrance to the Thieves' Guild lies to the south. The boulevard continues to the east. ~ 2 0 1 D0 You see the entrance to the Swordsmen's Guild. ~ ~ 0 -1 3021 D1 The boulevard continues. ~ ~ 0 -1 3024 D2 You see the entrance to the Thieves' Guild. ~ ~ 0 -1 3027 D3 You see the Wall Road. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. ~ 2 0 1 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern End of Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. A small warehouse is directly south of here. ~ 2 0 1 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. ~ 2 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 2 8 0 D0 You see an alley. ~ ~ 0 -1 3026 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 2 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Warehouse~ You are inside the warehouse. The room is decorated with various old items from ships. ~ 2 8 0 D0 You see the Alley. ~ ~ 0 -1 3046 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 2 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. The road from the city forks north and south and a path leads into the forest. ~ 2 4 1 D0 ~ ~ 0 -1 3600 D1 The city gate is to the east. ~ gate~ 0 3133 3040 D2 ~ ~ 0 -1 3700 D3 The forest edge is to the west. ~ ~ 0 -1 6000 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. ~ 2 4 1 D1 You see the plains. ~ ~ 0 -1 3503 D3 You see the city gate. ~ gate~ 0 3133 3041 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 2 8 0 D0 To the north you see a private confessional booth with curtains across it. ~ ~ 0 -1 3434 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #3055 Odin's Store~ This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. ~ 2 8 0 S #3100 Northwest End of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 2 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 2 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just east of the entrance. ~ 2 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 2 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast End of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 2 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 2 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colourful plants. ~ 2 8 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small Path through the Park~ You are walking along a small path through the park. The path continues south and east. ~ 2 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small Path in the Park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 2 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small Path in the Park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 2 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. ~ 2 8 0 D1 You see the park road. ~ door~ 0 3120 3111 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 2 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 0 3120 3110 E building door sign~ The sign on the door says:- Cityguard Head Quarters WARNING: Authorized Personnel Only! ~ S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 2 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A Path in the Park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 2 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 2 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A Path in the Park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 2 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 2 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the west is the park entrance. To the east is the not very big Town Hall of Midgaard. ~ 2 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. A cottage is just east of here. ~ 2 0 1 D0 ~ ~ 0 -1 3111 D1 You see a small cottage with an oaken door. A name plate has been set on it. ~ door~ 0 3300 -1 D2 ~ ~ 0 -1 3135 E plate name~ The name 'Papi Llon' has been carved into the name plate. ~ S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 2 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 2 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds. ~ ~ 0 -1 7914 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 2 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 2 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm Street. Park Road is to the west and Elm Street continues in an easterly direction. ~ 2 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 2 0 1 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 2 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. An old two-storey house is to the east. ~ 2 0 1 D0 ~ ~ 0 -1 3122 D1 A heavy oaken door is to the east. ~ door~ 0 3301 6904 D2 ~ ~ 0 -1 3129 E house~ The house is obviously very old and needs painting. The heavy oaken door is equipped with a brass door knocker shaped as a goblin's head. No name plate is to be seen anywhere. ~ E door knocker~ As you look at it, the goblin door knocker comes alive! The head splutters 'Tiz iz da houze uff Kwiff... Kuiffe... Qwiff... Erhm...' The head splutters 'Quiff... Quiffil... Ne'er mind! Quiffy livez ere!' It opens its mouth wide and gobbles 'Unlokk me!' ~ S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 2 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 2 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. ~ 2 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars you see the graveyard. ~ grate~ 0 3121 3400 D3 ~ ~ 0 -1 3128 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 2 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 2 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are at Emerald Avenue which continues north and south. Penny Lane leads east from here. ~ 2 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 2 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 2 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. ~ 2 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 2 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. ~ 2 8 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 E chairs~ Not the very least comfortable. ~ E desk~ An extremely heavy desk. It is so large that it doesn't even need drawers. Everything can be stored on its top. ~ E typewriter~ It is an ancient Quifatronic T-1000 mk I. These machines are known for their incredible durability, and for their even more incredible weight. They make a Cray II look like a laptop. ~ S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 2 8 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E desk~ This desk is obviously very old. Nevertheless it looks as if has never been used. ~ E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All auditoriums should be equipped with these things. A shame that there wouldn't be room for the students too, though. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 2 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 2 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 2 0 1 D2 ~ ~ 0 -1 3140 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 2 0 7 D1 ~ ~ 0 -1 3201 D3 The river flows west under the bridge. ~ ~ 0 -1 3421 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 2 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 2 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 2 0 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 2 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. A couple of the bars have been bent apart allowing just enough room to pass through. past the bars you see a large cave. ~ 2 0 7 D1 a large cave. ~ ~ 0 -1 14501 D3 ~ ~ 0 -1 3204 S #3400 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. ~ 2 0 1 D0 Through the solid iron bars you see the Concourse. ~ grate~ 0 3121 3129 D2 The gravel road continues southwards. ~ ~ 0 -1 3401 D3 A large open grave lies to the west. ~ ~ 0 -1 3427 S #3401 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 2 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3400 D2 The gravel road continues southwards. ~ ~ 0 -1 3402 S #3402 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 2 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3401 D2 The gravel road continues southwards. ~ ~ 0 -1 3403 S #3403 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 2 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3402 D2 The gravel road continues southwards to an open space before a small building. ~ ~ 0 -1 3404 S #3404 In Front of the Chapel~ You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. ~ 2 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3403 D2 The chapel door is made of dark wood. ~ door~ 0 -1 3405 S #3405 Inside the Chapel~ You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. ~ 2 0 1 D0 The chapel door is made of dark wood. ~ door~ 0 -1 3404 E glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ E benches rows~ The benches are not of the comfortable kind. ~ S #3406 Wall Road~ You are walking next to the western city wall. The road continues further North. The city gate is south of here. ~ 2 0 1 D0 Wall Road. ~ ~ 0 -1 3407 D2 To the south is Broadway. ~ ~ 0 -1 3040 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3407 Wall Road~ You are walking next to the western city wall. The road continues further North. ~ 2 0 1 D0 Towards the gate. ~ ~ 0 -1 3408 D2 Wall Road. ~ ~ 0 -1 3406 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3408 Corner Gate to Midgaard~ You have reached the old Corner Gate of Midgaard. Beyond the gate you see a forest. ~ 2 0 1 D0 You see the light forest. ~ gate~ 1 -1 3409 D2 Wall road ~ ~ 0 -1 3407 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3409 Light Forest~ You are in a forested area just outside the Corner Gate of Midgaard. ~ 2 0 3 D0 The forest continues. ~ ~ 0 -1 3410 D2 You see the corner gate. ~ gate~ 1 -1 3408 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3410 Forest~ The forest continues north and west from here. ~ 2 0 3 D0 More forest... ~ ~ 0 -1 14369 D2 More forest... ~ ~ 0 -1 3409 D3 The forest. ~ ~ 0 -1 3412 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3411 The Kid's Observatory~ On the walls of this chamber you see an old saddle, an empty gun belt and holster. In a locked case you see two old six shooters. In the middle of the room you see a huge table that appears to be a small scale model of the entire mud. Miniature figures represent each character and mobile. Every hill, tree, building and cave is represented in perfect detail. As you notice someone walking around the table wearing an old cowboy hat and a worn pair of boots you realize he is planning his next move in what canonly be a huge game of some kind. ~ 2 524 1 S #3412 Forest~ To the east is a junction in the forest. Off to the west the forest seems to change in nature. ~ 2 0 3 D1 The forest. ~ ~ 0 -1 3410 D3 The forest. ~ ~ 0 -1 8351 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3413 Reading Room~ This room has several comfy looking chairs in to sit and relax while you read over the news of the day posted on a large bulletin board located on the far wall. You are encouraged to be quiet in this room so others aren't disturbed as they read. ~ 2 12 0 D1 The temple. ~ ~ 0 -1 3001 D3 The Chat Room is west. ~ ~ 0 -1 3433 S #3414 The North Trade Route~ A wide, paved road leads out of Midgaard and into the wilderness. Countless merchants have used this road to move their goods from city to city in the hope of trading and prospering. ~ 2 8 0 D0 The trade route continues north. ~ ~ 0 -1 3415 D2 Through the iron bars of the gate you see the exercise yard of the Temple. ~ ~ 0 -1 3439 S #3415 The North Trade Route~ A wide, paved road leads out of Midgaard and into the wilderness. Countless merchants have used this road to move their goods from city to city in the hope of trading and prospering. ~ 2 8 0 D0 The trade route continues north. ~ ~ 0 -1 3416 D2 The trade route continues south. ~ ~ 0 -1 3414 S #3416 The North Trade Route~ A wide, paved road leads out of Midgaard and into the wilderness. Countless merchants have used this road to move their goods from city to city in the hope of trading and prospering. ~ 2 8 0 D0 The trade route continues north. ~ ~ 0 -1 3417 D2 The trade route continues south. ~ ~ 0 -1 3415 S #3417 Near the Crossroads~ The road crosses over another well-used highway ahead, which runs east and west. Several wagon wheel tracks and horseshoe prints are impressed into the dirt. ~ 2 8 0 D0 The crossroads lie ahead. ~ ~ 0 -1 3418 D2 The trade route comntinues south. ~ ~ 0 -1 3416 S #3418 At the Crossroads~ The roads continue of in all directions, spanning out to the horizons. ~ 2 12 0 D2 The trade route continues south. ~ ~ 0 -1 3417 D3 The road continues continues on through a lightly wooded area, smoke rises in the distance. ~ ~ 0 -1 8055 S #3419 The Midgaard Donation Room~ As you enter this room, you feel compelled to drop all items that you no longer want or cannot use, so that those less fortunate can take advantage of them. ~ 2 8204 0 D3 The main temple lies to the west. ~ ~ 0 -1 3001 D4 You see the Dressing Room. ~ ~ 0 -1 3000 S #3420 The Map Room~ Upon entering the room, you see a lot of hiking tools, mapping equipment like hiking boots, hook, compass, divides, protractors and maps. Some infamous pirates have left their maps here. Wait, treasure maps?! Hmmm, hope no one found the treasures yet! ~ 2 8972 1 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3421 Where the River Grows Wider~ The river grows wider here, as the current picks up pace. Several small fish dart about just below the surface of the water. Legends have told of the great adventure that lies out west past the walls of Midgaard. ~ 2 0 7 D1 The river flows on. ~ ~ 0 -1 3200 D3 The river flows on to the west. ~ ~ 0 -1 3422 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3422 At the Tributary~ The main river continues to flow on to the west, while a smaller tributary branches off. You cannot tell exactly where either river will take you from here. ~ 2 0 7 D1 The river flows on to the east. ~ ~ 0 -1 3421 D2 A tributary branches off to the south. ~ ~ 0 -1 3423 D3 The river flows on to the west. ~ ~ 0 -1 3426 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3423 On the Tributary~ You now travel down a smaller tributary of the great river that runs along the south walls of Midgaard. Vast plains lead off to the west, while a more lush area, covered with vegetation lies to the south. ~ 2 0 7 D0 The main river flows to the north. ~ ~ 0 -1 3422 D2 The tributary flows on. ~ ~ 0 -1 3424 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3424 On the Tributary~ The current of the tributary begins to pick up pace here, and you have the feeling that it may lead into another large river. The lands around you have become more lush and green. ~ 2 0 7 D0 The tributary flows on. ~ ~ 0 -1 3423 D2 The tributary flows on. ~ ~ 0 -1 3425 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3425 Near a Large River~ The tributary joins with a large river here, and you now find yourself surrounded by a lush jungle. The air is humid, and small bug buzz around your ears. The large river leads off into the jungle ahead. ~ 2 0 7 D0 The tributary flows on. ~ ~ 0 -1 3424 D2 A large river flows out to the south. ~ ~ 0 -1 16300 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3426 On the Great River~ The great river surges and leaps upons the rocky banks here. The current pulls you along away from Midgaard, and out west to the lands that lie beyond. ~ 2 0 7 D1 The river flows on to the east. ~ ~ 0 -1 3422 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3427 Near a Large Open Grave~ An oversized grave has been dug up here. Several sets of foot prints abruptly end at it's edges. As you look down into the grave, you think you can see a thin, rickety ladder. Hmmm...I wonder what's down there... ~ 2 0 1 D1 A main road runs through the graveyard. ~ ~ 0 -1 3400 D5 A thin, rickety ladder leads down into the darkness. ~ ~ 0 -1 16601 S #3433 Chat Room~ This room contains various lazy-boys along the walls along with some tables in the middle of the room. There is enough room for everyone to sit and enjoy a friendly conversation with fellow mudders. ~ 2 12 0 D1 The Reading Room is east. ~ ~ 0 -1 3413 S #3434 Confessional~ This small wood panelled room has one bench in it and is just big enough to turn around in. The curtains across the entrance are enough to muffle all but the loudest noises. A small barred window in the east wall connects this confessional to the one the high priest would use to listen to you. ~ 2 8 0 D2 To the south you see the alter of Odin and a high priest. ~ ~ 0 -1 3054 D5 A small chamber can be seen below the confessional. ~ trap door~ 1 -1 3435 S #3435 Trap Door under Confessional~ This small chamber is damp and smells of mold and death. The area looks as though it has not been used for ages. ~ 2 8 0 D0 Through the darkness you can see the passageway continues north. ~ ~ 0 -1 3436 D4 The underside of the trap door is just visible. ~ trap door trapdoor~ 1 -1 3434 S #3436 Damp Tunnel~ This tight damp tunnel goes south to a small room or continues to the north. ~ 2 9 0 D0 To the north you can see the tunnel continues on. ~ ~ 0 -1 3437 D2 Through the darkness you can see a small room. ~ ~ 0 -1 3435 S #3437 Dripping Tunnel~ There is water dripping from the ceiling and walls of this room. The water has collected in little puddles on the floor. Rats scurry at your feet ~ 2 9 0 D0 To the north you can just make out the walls of a small room. ~ ~ 0 -1 3438 D2 To the south you can see the tunnel continues into the darkness ~ ~ 0 -1 3436 S #3438 Tunnel Exit~ There is water dripping from the ceiling and walls of this room. At your feet rats scurry about avoiding the puddles that have formed. You see the outline of a door above your head, and a ladder hanging down. ~ 2 8 0 D2 To the south you see a tunnel heading off in that direction. ~ ~ 0 -1 3437 D4 Through the trap door you see the sky above. ~ trap door trapdoor~ 1 -1 3439 S #3439 Temple Exercise Yard~ This small well kept yard is where the priests come to walk off a little of their daily worries or just to sit and rest. There is a locked wooden door in the southern wall of the Temple itself. To the north you can see a locked Iron Gate. ~ 2 8 0 D0 You see a trade road running off into the distance. ~ gate~ 1 -1 3414 D2 To the south you see the storage shed with a closed wooden door. ~ door~ 1 -1 3440 D5 Through a small wooden door you see a chamber below. ~ trap door~ 1 -1 3438 S #3440 Storage Shed~ This small room is used to store items to use in maintaining the grounds. Currently it is empty. ~ 2 8 0 D0 Temple Yard. ~ door~ 1 -1 3439 S #3441 Thieves' Private Resting Room~ This is a resting room dedicated to all the thieves and their kins. Infamous thieves can leave their loot or some excess armor here to benefit other young thieves. A ladder leaves down to the guild. ~ 2 12 0 D5 The Thief Guild is down here. ~ ~ 0 -1 3029 S #3442 Clerics' Private Resting Room~ This is a resting room dedicated to all the clerics and their kins. High level clerics can leave some excess armor or scrolls here to benefit other young apprentices. A ladder leaves down to the guild. ~ 2 12 0 D5 The Inner Sanctum is down here. ~ ~ 0 -1 3002 S #3443 Mages' Private Resting Room~ This is a resting room dedicated to all the mages and their kins. Experienced sorcerers can leave their excess armor or scrolls here to benefit other young apprentices. A ladder leaves down to the guild. ~ 2 12 0 D5 The ladder leads down to the Mages' Laboratory. ~ ~ 0 -1 3019 S #3444 Warriors' Private Resting Room~ This is a resting room dedicated to all the warriors and their kins. Experienced fighters can leave their excess armor and weapons here to benefit other young pupils. A ladder leaves down to the yard. ~ 2 12 0 D5 The ladder leads down to the Tournament and Practise Yard. ~ ~ 0 -1 3023 S $~ #999999