#14600 Near the Elfin Citadel~ You have wandered onto the grounds of the great Elfin Citadel. To the north, you see the large structure with protruding balconies, and large moat surrounding. From this direction, you sense a great feeling of happiness and joy. As your curiosity inspires you to go east, you notice an old sign that has almost completely fallen to the ground. It reads: CAUTION: STRANGE MAGICAL POWERS LIE TO THE EAST!!! ~ 35 4 1 D0 On the drawbridge to the castle. ~ ~ 0 -1 14601 D1 A dusty path. ~ gate door~ 1 -1 14671 D5 Mountain pass. ~ ~ 0 -1 3712 S #14601 On the Drawbridge~ You are on the drawbridge, which you judge to be able to support a thousand men your size. It is made of solid iron, and appears to be well maintained. You are thankful for this because of the unfriendly moat which lurks below you on both sides! ~ 35 4 1 D0 The Grand Entryway to the Elfin Citadel. ~ ~ 0 -1 14602 D2 The front. ~ ~ 0 -1 14600 S #14602 The Great Entryway to the Elfin Citadel~ As you look around you, you sense the power of the kind Elfin people. While they represent good, you would not want to get on their bad side! The tapestries and furniture make the entryway even more grand than you had imagined. There is a large chandelier above you. It emits a soft glow of white light, covering the room like an angel's wing. To the east, there is some kind of lounge area; to the west, there is room that overlooks the moat, and to the north lies the dining area. ~ 35 8 1 D0 The Dining Hall. ~ ~ 0 -1 14603 D1 The lounge. ~ ~ 0 -1 14606 D2 On the drawbridge. ~ ~ 0 -1 14601 D3 The Observation room. ~ ~ 0 -1 14608 S #14603 The Dining Hall~ You find yourself in one of the cleanest, most decorative dining halls in the land. You stare in awe at the tiled ceiling, which forms a unicorn when the light hits it at the correct angle. You feel safe here, considering the head of the Elfin Guards is sitting here. To the west, the base of a stairwell is hidden by a curtain. ~ 35 8 1 D0 The Elfin Citadel Kitchen. ~ ~ 0 -1 14604 D2 The Great Entryway. ~ ~ 0 -1 14602 D3 A large marble stairwell. ~ curtain door~ 9 -1 14626 S #14604 The Kitchen~ You are standing in the kitchen that serves the entire Citadel. It is immaculately clean, and there is a spiral staircase, most likely leading to the supply room. As you look down, though, you realize that it is very dark, and you will need a light source to continue. ~ 35 8 1 D2 The Main Dining Hall. ~ ~ 0 -1 14603 D5 Too dark to tell. :( ~ ~ 0 -1 14605 S #14605 The Wine Room~ You are now in the wine storage room... there are hundreds of bottles that line the walls. As you look around, you contemplate stealing some wine, but you decide that perhaps that might not be such a wise idea. The Elfin people are not to be taken advantage of!!! ~ 35 12 1 D3 A poorly lit, cramped tunnel. ~ ~ 0 -1 14617 D4 The Kitchen. ~ ~ 0 -1 14604 S #14606 The Lounge~ You are in the area that overlooks the fields, where you are mystified by how they accomplish such great harvesting without the use of slaves! The room is decorated like the rest of the citadel, with ornate and extravagent taste. Once again, there are tapestries on the walls. To the east, you can see the base of the east tower. ~ 35 8 1 D0 The Princess's Piano Room. ~ ~ 0 -1 14662 D1 The tower. ~ ~ 0 -1 14607 D3 The Great Entryway. ~ ~ 0 -1 14602 S #14607 The Tower Base~ You are at the base of a very large tower, which you are sure couldn't have been built by somebody your size. It is so TALL!!! You sense a magical presence being emitted from the top of the tower. ~ 35 8 1 D0 The tunnel to the North side of the castle. ~ ~ 0 -1 14681 D3 The lounge. ~ ~ 0 -1 14606 D4 Second floor of the tower. ~ ~ 0 -1 14616 S #14608 The Observation Room~ You are in a room overlooking the moat... (the observatory for keeping watch over the deadly monsters that lurk below.) A chill runs up your spine as you ponder the thought of swimming there! ~ 35 8 1 D0 The Elfin Prince's Royal Study. ~ ~ 0 -1 14648 D1 The Great Entryway to the Elfin Citadel. ~ ~ 0 -1 14602 D3 The tower base. ~ ~ 0 -1 14609 S #14609 The Tower Base~ You are at the base of a very large tower, which you are sure couldn't have been built by somebody your size. It is so TALL!!! You sense a magical presence being emitted from the top of the tower. ~ 35 8 1 D0 The north hallyway. ~ ~ 0 -1 14683 D1 The observation room. ~ ~ 0 -1 14608 D4 Second floor of the tower. ~ ~ 0 -1 14610 S #14610 Second Floor of the Tower~ You are now on the second floor of the west tower. While it is only one story up, you feel dizzy as you look down upon the deadly moat... the window has a loose hinge, and it appears that it has been opened recently. Up, you sense a feeling of past people suffering from disorientation. ~ 35 12 1 D3 The moat... (looks pretty deadly to me)! ~ window~ 11 -1 14615 D4 The top of the tower... (it looks confusing). ~ ~ 0 -1 14611 D5 The tower base. ~ ~ 0 -1 14609 S #14611 The Top of the Tower~ You feel dizzy, and perhaps this is the why you don't know for sure where you are... ~ 35 8 1 D5 The second floor of the tower. ~ ~ 0 -1 14613 S #14612 The Top of the Tower~ You are at the top of the west tower. While you are made somewhat dizzy by the constant swaying, you like the view here. You can see the land stretching out for miles before you... the people look like ants in the fields. You wonder what it must be like to live in such a great castle. ~ 35 8 1 D5 The second floor of the tower. ~ ~ 0 -1 14616 S #14613 Second Floor of the Tower~ You are now on the second floor of the west tower. While it is only one story up, you feel dizzy as you look down upon the deadly moat... the window has a loose hindge, and it appears that it has been opened recently. Up, you sense a feeling of past people suffering from disorientation. ~ 35 8 1 D3 The moat... (you do not see the moat monster... RIGHT NOW!!!) ~ window door~ 9 -1 14614 D4 The top of the tower. ~ ~ 0 -1 14611 D5 The tower base. ~ ~ 0 -1 14613 S #14614 The Moat~ . . . . . . . You are in the moat. You can't believe you haven't been eaten yet! You decide to either go quickly to the base of the tower, to the east, or to swim to the special tunnel that leads UNDER the castle! ~ 35 512 1 D1 Could be the bottom of the tower... ~ ~ 0 -1 14609 D5 The under-castle tunnel! ~ ~ 0 -1 14664 S #14615 The Moat~ You fall two stories only to be eaten!!!!!!!!!!!!!! . . . . . . . . . . . MMMMUUUUUHAHAHAHAHAHA!!!!!!!!!!!!!!! ~ 35 10 1 D1 Well, we will let you go out this way, since you survive this ordeal. ~ ~ 0 -1 14610 S #14616 Second Floor of the Tower~ You are now on the second floor of the west tower. While it is only one story up, you feel dizzy as you look down upon the deadly moat which completely surrounds the castle. The window on this side of the castle has been bolted shut to keep dare-devil explores like yourself from jumping out and exploring with the moatmonster!!! ~ 35 8 1 D4 The top of the tower. ~ ~ 0 -1 14612 D5 The base of the tower. ~ ~ 0 -1 14607 S #14617 A Small Dark Passage~ You have wandered into a small, rocky, wet passageway that appear to have been dug by hand... you can sense the forces of evil that lie ahead. You also note a slight smell in the air that you cannot make out. ~ 35 520 1 D1 The wine room. ~ ~ 0 -1 14605 D2 A small dark passage. ~ ~ 0 -1 14618 S #14618 A Small Dark Passage~ You are now deeper into the passage. You are having difficulties determining if it is just dark, or smokey. Your eyes burn as you try to make your way to the next exit. ~ 35 520 1 D0 A small dark passage ~ ~ 0 -1 14617 D2 An open, dungeon-like cavern. ~ ~ 0 -1 14619 S #14619 The Dungeon of the Citadel~ You realize that you have found the dungeon of the Citadel. This is the place that the Elfin people have stored nasty monsters and evil creatures so that they may not again disturb the peaceful Elfin lifestyle. These creatures are very dangerous and you probably don't want to get too close! There is a massive, titanium gate to the west! ~ 35 520 1 D0 A small dark passage. ~ ~ 0 -1 14618 D1 The warden's office. ~ ~ 0 -1 14650 D2 A door, leading to a small tunnel. ~ gate~ 15 -1 14647 D3 In the Dungeon of the Citadel. ~ ~ 9 -1 14620 S #14620 In the Dungeon of the Citadel~ You have been brave enough to wander into the Dungeon of the Citadel... it is even worse than you had originally suspected. There is a stench, which you realize to be the slight smell you had noticed several rooms away. You want to turn back, but the worst of the creatures are still yet to the west. Your curiosity inspires you to adventure further! ~ 35 520 1 D1 The entrance to the Dungeon of the Citadel. ~ ~ 0 -1 14619 D3 Deeper in to the Dungeon of the Citadel. ~ ~ 0 -1 14621 S #14621 Deep in the Dark Dungeon of the Citadel~ You are deep in the dungeons. The stench has only became worse. You wonder if this journey was a wise choice. The creatures thrash the doors with an annoying beat in these cages. You can hear loud roars from the west. ~ 35 520 1 D0 Prison cell. ~ ~ 9 -1 14697 D1 In the Dungeon of the Citadel. ~ ~ 0 -1 14620 D2 Prison cell. ~ ~ 9 -1 14696 D3 VERY deep in the Dungeon of the Citadel. ~ ~ 0 -1 14622 S #14622 Very Deep in the Dungeon of the Citadel~ A chill runs up your spine, as you see things that most people would have nightmares about for years to come. The creatures here are detestable beyond any imaginable realm. You can feel their hot breath flowing from the doors. There is a gate to the north and an iron door to the south. Caution: Entering these cells can be hazardous to you LIFE! ~ 35 524 1 D0 In the crushed cell... ~ ~ 11 -1 14624 D1 Deep in the Dungeon of the Citadel. ~ ~ 0 -1 14621 D2 A prison cell. ~ door~ 9 -1 14623 S #14623 A Prison Cell in the Dungeon of the Citadel~ You are in the cell... your blood freezes, as you see the scratch marks on the walls. The animal in this room has spent many years trying to break out. You fear for your life that you, yourself might become trapped in here. ~ 35 524 1 D0 Deep in the Dungeon of the Citadel. ~ door cell gate~ 9 -1 14622 S #14624 Inside the Crushed Cell~ Somehow you find it hard to believe that any creature could have the power to simply crush these huge, iron bars that imprison them, but it must have happened. It appears to have escaped into a tunnel to the north. ~ 35 520 1 D0 A path by which it appears an evil creature has escaped! ~ ~ 9 -1 14625 D2 VERY deep in the Dungeon of the Citadel. ~ gate crushed cell door~ 9 -1 14622 S #14625 The New Lair of the Escaped Creature~ This new 'home' for the creature is surrounded all by rock, and the prison cell on one side. The creature is more angry than ever, because it realizes that it is still trapped, now by solid rock! ~ 35 520 1 D2 The cell of the escaped creature. ~ ~ 0 -1 14624 S #14626 Base of Stairwell~ You are at the bottom of a large, marble stairwell. There are several pieces of artwork on pedastals along the massive handrails of the stairs. Like the rest of the castle, this is clean, well lit and highly ornate. To the east there is a curtain, allowing privacy to the dining area. ~ 35 12 1 D1 The Dining area. ~ curtain door~ 9 -1 14603 D4 The second floor lounge. ~ ~ 0 -1 14627 S #14627 Second Floor Lounge~ You have climbed the marble stairs to the second floor. This is where the good Elfin people live. The bedrooms are to the east and west, and the master bedroom of the King and Queen lay to the north. It can be seen that the lifestyle of these Elfin people is a reward for their friendly nature. ~ 35 8 1 D0 Entrance to the Royal Bedroom. ~ ~ 0 -1 14637 D1 East wing hallway. ~ ~ 0 -1 14628 D3 West wing hallway. ~ ~ 0 -1 14638 D5 The base of the stairwell. ~ ~ 0 -1 14626 S #14628 The East Hallway~ You are in a wide hallway with red carpet and golden walls. It is an attempt at looking like a royal palace. You think to yourself, 'the cost of building this place was astronomical'. The hallway continues in both directions. ~ 35 8 1 D0 A Nobleman's sleeping quarters. ~ ~ 0 -1 14654 D1 The east end of the hallway. ~ ~ 0 -1 14629 D2 A Nobleman's sleeping quarters. ~ ~ 0 -1 14653 D3 The Royal Lounge. ~ ~ 0 -1 14627 S #14629 East End of the Hallway~ You find yourself peering out the windows, as you realize that you have a view of a nearby village. There are people busy at work, farming, and playing in the streets. You wonder if this is an Elfin village that is supporting the lifestyle of the rich. There is a slide to the east and the hallway goes back to the west. ~ 35 8 1 D1 Down the slide. ~ ~ 0 -1 14630 D3 To the second floor lounge... through the hallway. ~ ~ 0 -1 14628 S #14630 The Bottom of the Slide~ You have fallen down the slide! This leaves you on a level that you are quite unfamiliar with. There are many mirrors... and you can see a reflection of a the Elfin Astrologist! ~ 35 2572 1 D1 Into the mirrors, the only way out. ~ ~ 0 -1 14631 S #14631 The Mirror Maze~ You find yourself lost in the mirrors... All you can see is your own reflection, and the reflection of the astrologer. Sometimes, it appears as though you are standing right next to one another!!! This makes you somewhat jumpy, and you decide to move on and find where the mirros go. ~ 35 520 1 D0 The mirror maze. ~ ~ 0 -1 14679 D1 The mirror maze. ~ ~ 0 -1 14631 D2 The mirror maze. ~ ~ 0 -1 14631 D3 The mirror maze. ~ ~ 0 -1 14632 S #14632 The Mirror Maze~ You find yourself lost in the mirrors... All you can see is your own reflection, and the reflection of the astrologer. Sometimes, it appears as though you are standing right next to one another!!! This makes you somewhat jumpy, and you decide to move on and find where the mirros go. ~ 35 2568 1 D0 The mirror maze. ~ ~ 0 -1 14633 D1 The mirror maze. ~ ~ 0 -1 14631 D2 The mirror maze. ~ ~ 0 -1 14631 D3 The mirror maze. ~ ~ 0 -1 14631 S #14633 The Mirror Maze~ You can see the end of the maze to the north, and with it, comes the astrologer, who stands boldly as if he were some giant towering over you. Nevertheless, you must continue, and get out of the maze! ~ 35 2568 1 D0 The astrologer's room. ~ ~ 0 -1 14634 D2 The mirror maze. ~ ~ 0 -1 14631 S #14634 The Elfin Astrologer's Room~ You have entered the astrologer's room. He advises the king on many matters to do with his kingdom. Therefore, the king wished to keep him by his side at all times. If you look up, and allow your eyes to adjust to the difference in lighting, you can see the king's walk-in-closet. There is a rope that one can climb up to see the king. ~ 35 520 1 D2 The edge of the mirror maze. ~ ~ 0 -1 14633 D4 The king's closet. ~ ~ 0 -1 14635 S #14635 The King's Closet~ This is where the astrologer arrives to deliver messages of the future to the king. You presume that he gets back to his room through some type of magic that you have not yet discovered. In the king's closet, you see many fine robes, but the king's slippers stand out to you as being impressive. The Royal Bedroom is nearby to the west. ~ 35 521 1 D3 The Royal Bedroom. ~ door~ 1 -1 14636 S #14636 The Royal Bedroom~ This is the bedroom of the Elfin King and Queen. How lucky they must be to enjoy such extravagence... they even have their own private bodyguard in the room, waiting to protect them if anybody evil attempts to harm the good couple. The bed is made of the finest material, and they have a view of the Elfin orchards, one of the finest orchards in the land! The king and queen have a right to be proud of all that they have worked so hard for. There is a locked closet door to the east. ~ 35 520 1 D1 The king's closet. ~ door~ 7 14630 14635 D2 The entrance to the Royal Bedroom. ~ door~ 9 -1 14637 D3 The Royal Bathroom. ~ ~ 0 -1 14640 S #14637 Entrance to the Royal Bedroom~ You are in the entrance to the Royal Bedroom. You aren't suprised by the incredible wealth displayed in this room alone. There is a brass bench on either side of the room inviting you to sit and rest. In the next room, to the north, you can make out the voices of the beloved king and queen. ~ 35 12 1 D0 The Royal Bedroom. ~ door~ 9 -1 14636 D2 The second floor lounge. ~ ~ 0 -1 14627 S #14638 The West Hallway~ You are in a wide hallway with red carpet and golden walls. It is an attempt at looking like a royal palace. You think to yourself, 'the cost of building this place was astronomical.' The hallway continues in both directions. ~ 35 8 1 D0 A Nobleman's sleeping quarters. ~ ~ 0 -1 14652 D1 The Royal Lounge. ~ ~ 0 -1 14627 D2 A Nobleman's sleeping quarters. ~ ~ 0 -1 14651 D3 The west end of the hallway. ~ ~ 0 -1 14639 S #14639 The West End of the Hallway~ The view from this window allows you to look out over the forest that many Elfin people believe to be haunted by evil spirits. Thus, not many Elfin people wander off in that direction. This is the end of the hallway, and is decorated similarily to the rest of the hallway and lounge. You notice a door to the west that is all black... even the handle! ~ 35 8 1 D1 The second floor lounge... through the hallway. ~ ~ 0 -1 14638 D3 You cannot distinguish what lays west... :( ~ door black~ 15 14600 14655 S #14640 The Royal Bathroom~ You are standing in the Royal Bathroom, a place that would put any other bathroom to shame. The handles for the faucets and doors are all made of gold. The water is pumped into a tub, which is made all of white marble. You can see a trapdoor that the king and queen use to drop dirty clothes to the workers below. ~ 35 12 1 D1 The Royal Bedroom. ~ ~ 0 -1 14636 D5 The laundry shoot. ~ door trapdoor~ 9 -1 14641 S #14641 The Citadel Royal Laundry Room~ You are in the laundry room. This part of the Citadel is not quite like the rest of the castle, but it is still, nevertheless, safe and clean. You can hear the servant's voices from the west. Since it is difficult to climb back up the slide, you conclude that it is best to continue that way. ~ 35 8 1 D3 A small tunnel. ~ ~ 0 -1 14642 S #14642 A Small Tunnel~ This is a small tunnel. While it is wide, it is only about three-feet high. You realize that this passage wasn't really meant for you to be in, but you consider it safe to proceed. ~ 35 8 1 D0 A small tunnel. ~ ~ 0 -1 14646 D1 The laundry room. ~ ~ 0 -1 14641 D2 A small tunnel. ~ ~ 0 -1 14644 D3 The servants' quarters. ~ ~ 0 -1 14643 S #14643 The Servants' Quarters~ You are standing in a room full of sleeping servants. The king and queen have all their laundry for the next day, and most of them have turned in early. They want to get an early start to serve tomorrow! ~ 35 8 1 D1 A small tunnel. ~ ~ 0 -1 14642 S #14644 A Small Tunnel~ This is a small tunnel. While it is wide, it is only about three-feet high. You realize that this passage wasn't really meant for you to be in, but you consider it safe to proceed. ~ 35 8 1 D0 A small tunnel. ~ ~ 0 -1 14642 D2 The supervisor's bedroom. ~ ~ 0 -1 14645 S #14645 The Supervisor's Bedroom~ The furnishing here is more than sufficient, but not nearly as expensive as what is noticable throughout much of the castle. The Supervisor appears to be a rather plain man, as his room isn't very colorful. Instead it is mainly decorated in black marble with white furniture. ~ 35 8 1 D0 A small tunnel. ~ ~ 0 -1 14644 S #14646 A Small Tunnel~ This is a small tunnel. While it is wide, it is only about three-feet high. You realize that this passage wasn't really meant for you to be in, but you consider it safe to proceed. ~ 35 12 1 D1 A small tunnel. ~ ~ 0 -1 14647 D2 A small tunnel. ~ ~ 0 -1 14642 S #14647 A Small Tunnel Leading to a Door~ You have reached the end of the small tunnel. There is a door here, that is closed from this side, and locked from the other. As you examine the door, you notice that it doesn't even have a keyhole to unlock it from the other side! (You wonder what must be at the other side that they would need to protect the king and queen from!) ~ 35 8 1 D0 Behind the door... ~ door~ 9 -1 14619 D3 A small tunnel. ~ ~ 0 -1 14646 S #14648 The Elfin Prince's Royal Study~ You are in the Prince's study... The room is full of books of all types. This is where the young Elf is sent to complete his studies. The Prince is said to be one the most intelligent beings in all of the Elfin land! There is a latter that leads up into his bedroom in the corner of this room. ~ 35 8 1 D2 The observation room. ~ ~ 0 -1 14608 D4 The Prince's bedroom. ~ ~ 0 -1 14649 S #14649 The Elfin Prince's Bedroom~ You have climbed the latter into the bedroom of the prince. You are suprised, however, at the simplicity of the decorations. It would appear as though the prince is truely humble at heart, unlike his extravagent parents. You wonder if this will eventually carry great change to the Elfin people... ~ 35 8 1 D5 The Prince's study. ~ ~ 0 -1 14648 S #14650 The Warden's Office~ You are in a room with walls made of rock... like a cave. There are huge fossil-like imprints on the walls. They appear to have been man made though. There is a single table here... and a chair... for the warden of the dungeon of the Citadel. ~ 35 520 1 D3 The dungeon. ~ ~ 0 -1 14619 S #14651 A Nobleman's Sleeping Quarters~ This is the bedroom of a very well to do friend of the king. The room is decorated as if money were no object, and is kept as clean as can be. There is a bed in the center of the room with a canopy above it. On the bed, a nobleman sleeps dreaming of his money. ~ 35 8 1 D0 The West Hallway. ~ ~ 0 -1 14638 S #14652 A Nobleman's Sleeping Quarters~ This is the bedroom of a very well to do friend of the king. The room is decorated as if money were no object, and is kept as clean as can be. There is a bed in the center of the room with a canopy above it. On the bed, a nobleman sleeps dreaming of his money. ~ 35 8 1 D2 The West hallway. ~ ~ 0 -1 14638 S #14653 A Nobleman's Sleeping Quarters~ This is the bedroom of a very well to do friend of the king. The room is decorated as if money were no object, and is kept as clean as can be. There is a bed in the center of the room with a canopy above it. On the bed, a nobleman sleeps dreaming of his money. ~ 35 8 1 D0 The East hallway. ~ ~ 0 -1 14628 S #14654 A Nobleman's Sleeping Quarters~ This is the bedroom of a very well to do friend of the king. The room is decorated as if money were no object, and is kept as clean as can be. There is a bed in the center of the room with a canopy above it. On the bed, a nobleman sleeps dreaming of his money. ~ 35 8 1 D2 The East hallway. ~ ~ 0 -1 14628 S #14655 Black Room~ This room appears to be built and furnished entirely from black obsidien. You have difficulty making out the shapes of the furniture, but it seems that there is a glossy black table with two chairs and a dull black desk. To the east you see the black door, and in the darkest corner of the room there is a hole in the floor with a black ladder going up and down. ~ 35 652 1 D1 The East end of the Hallway. ~ door~ 3 14600 14639 D4 The Infiniti Room. ~ ~ 0 -1 14656 D5 You can't quite tell what's in that direction. ~ ~ 0 -1 14657 S #14656 The Infiniti Room~ You are in a room with a truely breathtaking view... you can see for miles! As you look around, you notice Midgaard, which is full of Special Forces Guards, waiting to kill anybody who does something wrong... You thank yourself that there is nothing similar here. Then you look to your left!!! ~ 35 12 1 D5 The Black Room. ~ ~ 0 -1 14655 S #14657 Odd Room~ You are in a strange oblong room that doesn't seem to have any furniture in it. However, there seem to be some cracks in one of the walls, roughly in the shape of a door. ~ 35 525 1 D1 The place between the floors! ~ wall~ 9 -1 14658 D4 You see a dark room in that direction. ~ ~ 0 -1 14655 S #14658 The Room Between the Levels~ You are in an all wooden tunnel, which is used for the noblemen to escape if somebody tries to kill them. However, you cannot see how they would get here. ~ 35 520 1 D1 In the tunnel. ~ ~ 0 -1 14659 D3 The Odd Room. ~ door~ 9 -1 14657 S #14659 Further in the Tunnel~ You wonder if you were correct in your assumption that this is the escape route. Instead, it looks like a storage place for an odd creature. ~ 35 520 1 D1 The Lair of the Elfin Woman. ~ ~ 0 -1 14660 D3 In the tunnel. ~ ~ 0 -1 14658 S #14660 The Lair of the Elfin Woman~ You have entered the lair of a weird, haggled looking old woman. She has decorated the walls with skins of animals. You wonder, in her feeble condition, how she ever could have killed such great beasts to get their skins... hmmmm.... ~ 35 520 1 D3 The tunnel. ~ ~ 0 -1 14659 D5 You see nothing special. ~ ~ 16 -1 14604 S #14661 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 520 1 D0 Middle of the garden. ~ ~ 0 -1 14686 D1 Garden path. ~ ~ 0 -1 14685 D2 Another part of the garden. ~ ~ 0 -1 14690 D3 Another part of the garden. ~ ~ 0 -1 14687 S #14662 The Princess's Piano Room~ You are in the piano room of the Princess. She has decorated the room mainly in pastel colors, and has very elaborate taste, unlike her humble brother, the heir to the throne of the king... You wonder as to the true talent of the princess because the piano has collected a rather large layer of dust. ~ 35 8 1 D2 The lounge. ~ ~ 0 -1 14606 D4 The Bedroom of the Princess. ~ trapdoor door~ 5 14630 14663 S #14663 The Princess's Bedroom~ You are in the bedroom of the great Princess Melian... The room glows brightly and you find yourself wondering if perhaps the room, itself, is sancted! Then you realize that it is glowing because of the benevolent nature of her highness, the Princess. ~ 35 8 1 D5 The Piano Room. ~ trapdoor door~ 1 -1 14662 S #14664 An Underwater Tunnel That Goes under the Castle~ As you hold you breath, you realize that you must swim quickly to get to the end of the tunnel before you asphyxiate. The tunnel end only two rooms away!!! ~ 35 5637 5 D1 The tunnel levels off... and continues. ~ ~ 0 -1 14665 D4 The moat, a dreaded place! ~ ~ 0 -1 14614 S #14665 An Underwater Tunnel That Goes under the Castle~ As you CONTINUE to hold your breath, you begin to feel dizzy. You don't know for sure if you are going to make it... The end of the tunnel is to the east. ~ 35 5633 5 D1 The tunnel gets narrower. ~ ~ 0 -1 14666 D3 The base of the tunnel. ~ ~ 0 -1 14664 S #14666 An Underwater Tunnel That Goes under the Castle~ As you CONTINUE to hold your breath, you begin to feel dizzy. You don't know for sure if you are going to make it... The end of the tunnel is to the east. ~ 35 5641 5 D1 The end of the tunnel. ~ ~ 0 -1 14667 D3 Leaving the tunnel. ~ ~ 0 -1 14665 S #14667 Under the Elfin Citadel~ You are exhausted as you finally reach the end of the tunnel... You are in a room that holds back the water with some kind of magical force field. You are surprised that this tunnel did, in fact lead anywhere... because of the way it narrowed at the end. You decide that you better take your time here and look around, before continuing. You don't have enough energy to complete the swim back right now. ~ 35 520 1 D1 The Holy Tunnel ~ ~ 0 -1 14669 D3 You are too exhausted to swim back! ~ ~ 0 -1 14668 S #14668 An Underwater Tunnel That Goes under the Castle~ You find that swimming back is not as easy as you had calculated. There is also a slight current working against you. You are too exhausted to swim against the current any longer! ~ 35 5633 5 D1 Under the Elfin Citadel. ~ ~ 0 -1 14667 D3 You are too tired to go that way. ~ ~ 0 -1 14668 S #14669 A Holy Tunnel~ You are in a tunnel that glows with a holy power... the temple altar room lays to the east. There are many powers that are way above your understanding governing these tunnels! ~ 35 8200 1 D1 The Altar Room. ~ ~ 0 -1 14670 D3 Under the Elfin Citadel ~ ~ 0 -1 14667 S #14670 The Holy Elfin Altar Room~ You find yourself in the Altar Room. If you say and do the right things here, great things will happen. However, if you say and do the wrong thing, you will surely DIE! ~ 35 8200 1 D3 The Holy Tunnel. ~ ~ 0 -1 14669 D4 The Elfin Sorcerer's lair. ~ ~ 0 -1 14678 S #14671 On a Path to the Elfin Caves~ You are on a beaten path to the Elfin Caves... you wonder what mystical beings may lay inside! ~ 35 0 1 D1 Inside the caves. ~ ~ 0 -1 14672 D3 By the drawbridge. ~ gate door west~ 1 -1 14600 S #14672 Inside the Elfin Caves~ You have entered the Elfin Caves. You think that you know something about these caves, but you just can't remember what! Your curiosity motivates you to proceed further into the caves. ~ 35 9 1 D0 Further inside the caves... you can see a green light. ~ ~ 0 -1 14673 D3 The trail to the Caves. ~ ~ 0 -1 14671 S #14673 Inside the Magical Elfin Caves~ You are deep inside the Elfin Caves. You look around cautiously... The walls are glowing green, emitting a soft light. You don't know exactly which way to proceed because the caves are really getting you turned around. ~ 35 2568 5 D0 The cave. ~ ~ 0 -1 14675 D1 The cave. ~ ~ 0 -1 14676 D2 The cave. ~ ~ 0 -1 14674 D3 The cave. ~ ~ 0 -1 14674 S #14674 Inside the Magical Elfin Caves~ You are deep inside the Elfin Caves. You look around cautiously... The walls are glowing green, emitting a soft light. You don't know exactly which way to proceed because the caves are really getting you turned around. ~ 35 2568 5 D0 The cave. ~ ~ 0 -1 14675 D1 The cave. ~ ~ 0 -1 14676 D2 The cave. ~ ~ 0 -1 14675 D3 The cave. ~ ~ 0 -1 14673 S #14675 Inside the Magical Elfin Caves~ You are deep inside the Elfin Caves. You look around cautiously... The walls are glowing green, emitting a soft light. You don't know exactly which way to proceed because the caves are really getting you turned around. ~ 35 2568 5 D0 The cave. ~ ~ 0 -1 14675 D1 The cave. ~ ~ 0 -1 14677 D2 The cave. ~ ~ 0 -1 14676 D3 The cave. ~ ~ 0 -1 14674 S #14676 Inside the Magical Elfin Caves~ You are deep inside the Elfin Caves. You look around cautiously... The walls are glowing green, emitting a soft light. You don't know exactly which way to proceed because the caves are really getting you turned around. ~ 35 2568 5 D0 The cave. ~ ~ 0 -1 14673 D1 The cave. ~ ~ 0 -1 14676 D2 The cave. ~ ~ 0 -1 14676 D3 The cave. ~ ~ 0 -1 14673 S #14677 Inside the Magical Elfin Caves~ You are deep inside the Elfin Caves. You look around cautiously... The walls are glowing green, emitting a soft light. You don't know exactly which way to proceed because the caves are really getting you turned around. ~ 35 2568 5 D0 The cave. ~ ~ 0 -1 14676 D1 The cave. ~ ~ 0 -1 14676 D2 The cave. ~ ~ 0 -1 14676 D3 The Elfin Sorcerer's Lair. ~ ~ 0 -1 14678 S #14678 The Elfin Sorcerer's Lair~ The room you are in is obviously used by a powerful sorcerer. Books and magical items line the walls, behind magical wards to prevent theft (sorry). There isn't anything else in the room, besides the sorcerer. ~ 35 520 1 D1 The caves. ~ ~ 0 -1 14677 D4 The wine room. ~ ~ 0 -1 14605 S #14679 The Mirror Maze~ You find yourself lost in the mirrors... All you can see is your own reflection, and the reflection of the astrologer. Sometimes, it appears as though you are standing right next to one another!!! This makes you somewhat jumpy, and you decide to move on and find where the mirros go. ~ 35 2568 1 D0 The mirror maze. ~ ~ 0 -1 14631 D1 The mirror maze. ~ ~ 0 -1 14679 D2 The mirror maze. ~ ~ 0 -1 14631 D3 The mirror maze. ~ ~ 0 -1 14680 S #14680 The Mirror Maze~ You find yourself lost in the mirrors... All you can see is your own reflection, and the reflection of the astrologer. Sometimes, it appears as though you are standing right next to one another!!! This makes you somewhat jumpy, and you decide to move on and find where the mirros go. ~ 35 2568 1 D0 The mirror maze. ~ ~ 0 -1 14680 D1 The mirror maze. ~ ~ 0 -1 14631 D2 The mirror maze. ~ ~ 0 -1 14680 D3 The mirror maze. ~ ~ 0 -1 14679 S #14681 The North Hallway~ You are in a long, oak-walled tunnel. The ceiling is mirrored, reflecting the red carpet which has many geometric figures... that when viewed from afar, create an optical illusion that the hallway continues infinitely. Along the walls, there are pictures of past kings, representing the glory of such a truly divine hierarchy. ~ 35 8 1 D2 The east tower base. ~ ~ 0 -1 14607 D3 Following the hallway. ~ ~ 0 -1 14682 S #14682 The North Hallway~ You are in a long, oak-walled tunnel. The ceiling is mirrored, reflecting the red carpet which has many geometric figures... that when viewed from afar, create an optical illusion that the hallway continues infinitely. Along the walls, there are pictures of past kings, representing the glory of such a truly divine hierarchy. ~ 35 8 1 D1 Following the hallway. ~ ~ 0 -1 14681 D3 The library. ~ ~ 0 -1 14694 S #14683 The North Hallway~ You are in a long, oak-walled tunnel. The ceiling is mirrored, reflecting the red carpet which has many geometric figures... that when viewed from afar, create an optical illusion that the hallway continues infinitely. Along the walls, there are pictures of past kings, representing the glory of such a truly divine hierarchy. ~ 35 8 1 D1 Following the North Hallway. ~ ~ 0 -1 14684 D2 The west tower base. ~ ~ 0 -1 14609 S #14684 The North Hallway~ You are in a long, oak-walled tunnel. The ceiling is mirrored, reflecting the red carpet which has many geometric figures... that when viewed from afar, create an optical illusion that the hallway continues infinitely. Along the walls, there are pictures of past kings, representing the glory of such a truly divine hierarchy. ~ 35 8 1 D1 The library. ~ ~ 0 -1 14694 D3 Following the North Hallway. ~ ~ 0 -1 14683 S #14685 Garden Path~ You are on s small path that leads south to the library and north to the middle of the garden. ~ 35 4 1 D0 Further into the garden. ~ ~ 0 -1 14686 D1 Another part of the garden. ~ ~ 0 -1 14699 D2 The library. ~ glass door~ 9 -1 14694 D3 Another part of the garden. ~ ~ 0 -1 14661 S #14686 Middle of the Garden~ You appear to be in the middle of the elfin garden. Flowering plants surround you on all sides and wandering paths lead in every direction. To the south you see the path leading to the library. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14690 D1 Another part of the garden. ~ ~ 0 -1 14692 D2 The path into the garden. ~ ~ 0 -1 14685 D3 Another part of the garden. ~ ~ 0 -1 14688 S #14687 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14688 D1 Another part of the garden. ~ ~ 0 -1 14661 D2 Another part of the garden. ~ ~ 0 -1 14689 D3 Another part of the garden. ~ ~ 0 -1 14693 S #14688 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14689 D1 Middle of the garden. ~ ~ 0 -1 14686 D2 Another part of the garden. ~ ~ 0 -1 14687 D3 Another part of the garden. ~ ~ 0 -1 14692 S #14689 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14687 D1 Another part of the garden. ~ ~ 0 -1 14690 D2 Another part of the garden. ~ ~ 0 -1 14688 D3 Another part of the garden. ~ ~ 0 -1 14691 S #14690 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14698 D1 Another part of the garden. ~ ~ 0 -1 14691 D2 Middle of the garden. ~ ~ 0 -1 14686 D3 Another part of the garden. ~ ~ 0 -1 14689 S #14691 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14693 D1 Another part of the garden. ~ ~ 0 -1 14689 D2 Another part of the garden. ~ ~ 0 -1 14692 D3 Another part of the garden. ~ ~ 0 -1 14690 S #14692 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14691 D1 Another part of the garden. ~ ~ 0 -1 14688 D2 Another part of the garden. ~ ~ 0 -1 14693 D3 Middle of the garden. ~ ~ 0 -1 14686 S #14693 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Another part of the garden. ~ ~ 0 -1 14692 D1 Another part of the garden. ~ ~ 0 -1 14687 D2 Another part of the garden. ~ ~ 0 -1 14691 D3 Another part of the garden. ~ ~ 0 -1 14699 S #14694 The Elfin Library~ You stand in the elfin library, surrounded by hundreds of books. In the center of the room is a desk and chair for the librarian. East and west are exits to the north hallway and south is the courtyard. There is a glass door to the north. ~ 35 8 1 D0 A small path leading into the garden. ~ glass door~ 1 -1 14685 D1 The north hallway. ~ ~ 0 -1 14682 D2 The courtyard. ~ ~ 0 -1 14695 D3 The north hallway. ~ ~ 0 -1 14684 S #14695 The Elfin Courtyard~ You are standing in a very peaceful and quiet courtyard in the center of the citadel. It is so peaceful you feel like resting here for a while. ~ 35 0 1 D0 The library. ~ ~ 0 -1 14694 S #14696 A Prison Cell in the Dungeon of the Citadel~ You are in the cell... you blood freezes, as you see the scratch marks on the walls. The animal in this room has spent many years trying to break out. You fear for your life that you, yourself might become trapped in here. ~ 35 520 1 D0 The dungeon hallway. ~ ~ 9 -1 14621 S #14697 A Prison Cell in the Dungeon of the Citadel~ You are in the cell... you blood freezes, as you see the scratch marks on the walls. The animal in this room has spent many years trying to break out. You fear for your life that you, yourself might become trapped in here. ~ 35 520 1 D2 Dungeon hallway. ~ ~ 9 -1 14621 S #14698 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 The Garden. ~ ~ 0 -1 14698 D1 The Garden. ~ ~ 0 -1 14698 D2 Another part of the garden. ~ ~ 0 -1 14690 D3 The Garden. ~ ~ 0 -1 14698 S #14699 Garden~ You are in the Elfin Garden behind the Citadel. There are paths leading in all directions to other parts of the garden. ~ 35 0 1 D0 Middle of the garden. ~ ~ 0 -1 14686 D1 Another part of the garden. ~ ~ 0 -1 14693 D2 Another part of the garden. ~ ~ 0 -1 14690 D3 Garden path. ~ ~ 0 -1 14685 S $~ #999999