#8100 The Warp To Midgaard~ This Is one of the rooms in the hall of transportation, Up leads to the zonelord board, and down leads to Midgaard. ~ 20 8 1 D0 The Hall of Transportation ~ ~ 0 -1 8122 D2 ~ ~ 0 -1 20000 D4 The zonelord message board room. ~ ~ 0 -1 8311 D5 Temple of Midgaard. ~ ~ 0 -1 3001 S #8101 The Bog~ The Bog is up to your waist, slimy, foul substances floating around your legs and trying to suck you down. Small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D0 The Bog ~ ~ 0 -1 8151 D1 The Bog ~ ~ 0 -1 8152 D2 The Bog ~ ~ 0 -1 8136 S #8102 The Hall Of Great People~ This hall is covered in paintings of people from the world of Crimson, large banners fly from the walls and all around you are objects made of gold. The stunning visages of people you know look throughout the hall, the painted faces look almost alive. ~ 20 12 0 D1 The Hall Of Great People ~ ~ 0 -1 8156 D3 The Hall Of Great People ~ ~ 0 -1 8157 D5 The Grand Hall ~ ~ 0 -1 8142 S #8103 A Spiral Staircase~ This is a long, spiral staircase leading who-knows-where, soaring into the sky and seemingly never stopping. The many windows let you see that you are rising above the cowfields and the Grand Hall. ~ 20 8 0 D4 A Spiral Staircase Leads Further Into The Sky ~ ~ 0 -1 8104 D5 The Hall Of Great People ~ ~ 0 -1 8157 S #8104 A Spiral Staircase, Further Into The Air~ The air up in this part of the staircase as you rise further into the sky and you feel slightly nauseous as you look down. The windows tell you that you are far above the cowfields and the Grand Hall. ~ 20 12 0 D4 The Watchtower ~ ~ 0 -1 8105 D5 A Spiral Staircase Leads Up ~ ~ 0 -1 8103 S #8105 The Watchtower~ You have reached dizzying heights. After the long walk up the staircase, you have emerged in a small room with weapons and armor stacked on one wall and the rest open so you can see all the cowfields. Below you, the cows graze like tiny black, white and brown pebbles shifting over the fields of lush green grass and flowers. This is where the Cow protector stands guard over the cows. ~ 20 8 1 D5 The Staircase Leads Further Into The Sky ~ ~ 0 -1 8104 S #8106 The Outfitting Room~ This room is filled with plastic protective suits and goggles. The suits are here to prevent liquids, acids, potion components, etc. from getting on the skin. There are two kinds, one for cows, and one for humans. ~ 20 8 0 D0 The Grand Hall ~ ~ 0 -1 8142 D2 The Science Hall ~ ~ 0 -1 8110 S #8107 The Magic Room~ You have entered the room where The Holy Cow does his spellcasting. There are scrolls, wands, spell components and other obviously magical items strewn about on various desks. There is a large bookcase covering the entire southern wall. The bookcase is filled with huge tomes, magic runes glowing a myriad of colors down their long spines. ~ 20 8 0 D0 The Grand Hall ~ ~ 0 -1 8140 D1 The Magic Room ~ ~ 0 -1 8108 S #8108 The Magic Room~ You have entered the room where The Holy Cow does his spellcasting. There are scrolls, wands, spell components and other obviously magical items strewn about on various desks. There is a large bookcase covering the entire southern wall. The bookcase is filled with huge tomes, magic runes glowing a myriad of colors down their long spines. ~ 20 8 0 D3 The Magic Room ~ ~ 0 -1 8107 D5 The Unstable Room This door is dedicated to Paragon. ~ door~ 1 8103 8109 S #8109 The Unstable Room~ This room has been closed by The Holy Cow and is only open for those who do so at their own risk. The Holy Cow will not be held responsible in any way if a person enters this portal. The unstable portal is to the south. ~ 20 8 0 D2 The Unstable Portal ~ ~ 0 -1 8167 D4 It's kind of distorted but you think you can see the magic room... ~ door~ 1 8103 8108 S #8110 The Science Hall~ This room is filled with racks upon racks of beakers, burners, vials, test tubes, hoses, potions, liquids, jars, cans, body parts and everything else you have ever seen in a science lab... and more. This is where The Holy Cow conducts experiments and makes potions, etc. ~ 20 8 0 D0 The Outfitting Room ~ ~ 0 -1 8106 D1 The Science Hall ~ ~ 0 -1 8162 D3 The Recall Room ~ ~ 0 -1 8165 S #8111 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8114 D2 The Cowfield ~ ~ 0 -1 8130 D3 The Cowfield ~ ~ 0 -1 8112 S #8112 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8115 D1 The Cowfield ~ ~ 0 -1 8111 D2 The Cowfield ~ ~ 0 -1 8129 D3 The Cowfield ~ ~ 0 -1 8113 S #8113 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8116 D1 The Cowfield ~ ~ 0 -1 8112 D2 The Cowfield ~ ~ 0 -1 8128 S #8114 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. To the east, you see large mounds of dung. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8117 D1 The Dungpile ~ ~ 0 -1 8135 D2 The Cowfield ~ ~ 0 -1 8111 D3 The Cowfield ~ ~ 0 -1 8115 S #8115 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8119 D1 The Cowfield ~ ~ 0 -1 8114 D2 The Cowfield ~ ~ 0 -1 8112 D3 The Cowfield ~ ~ 0 -1 8116 S #8116 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8118 D1 The Cowfield ~ ~ 0 -1 8115 D2 The Cowfield ~ ~ 0 -1 8113 S #8117 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D2 The Cowfield ~ ~ 0 -1 8114 D3 The Cowfield ~ ~ 0 -1 8119 S #8118 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D1 The Cowfield ~ ~ 0 -1 8119 D2 The Cowfield ~ ~ 0 -1 8116 S #8119 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Beginning.... ~ ~ 0 -1 8120 D1 The Cowfield ~ ~ 0 -1 8117 D2 The Cowfield ~ ~ 0 -1 8115 D3 Thw Cowfield ~ ~ 0 -1 8118 S #8120 Where The Road Meets The Fields~ This is the place where the road meets the fields. Welcome to Cowland. ~ 20 12 1 D0 Back on the Dirtless Road. ~ ~ 0 -1 8183 D2 The Cowfield ~ ~ 0 -1 8119 S #8121 Cowman's Room~ You're in a large airy room with lots of windows to the outside where you can smell fresh grass. The room is covered in cow wallpaper and has a nice homey feel to it. There is a bed in the corner of the room with Cow-Spotted sheets and a Cow-spotted pillowcase. There's a TV in the other corner with a Super Nintendo hooked up to it, there's also a VCR and a large video collection. There is a giant supercomputer here where Cowman plays Crimson MUD. A nightstand is here with a few bananas on it. Cowman's pet puppy, 'Bidderdoo The Wonderdog' is here, chasing it's tail. ~ 20 8204 0 D1 Cowman's Bathroom ~ ~ 16 -1 8127 D2 The Testing site ~ ~ 16 -1 8143 D3 The Hall Of Transportation ~ ~ 16 -1 8122 D5 The Food Room ~ ~ 16 -1 8166 S #8122 The Hall Of Transportation~ This is the hall of transportation, rooms lead off from here where portals are to take you to another part of crimson. These are here for Cowman to get around. ~ 20 8 1 D0 You can't see a damn thing! ~ ~ 0 -1 8120 D1 Cowman's Room ~ ~ 0 -1 8121 D2 The Warp To Midgaard ~ ~ 0 -1 8100 D3 The Hall Of Transportation ~ ~ 0 -1 8123 S #8123 The Hall Of Transportation~ This is the hall of transportation, rooms lead off from here where portals are to take you to another part of crimson. These are here for Cowman to get around. ~ 20 8 1 D1 The Hall Of Transportation ~ ~ 0 -1 8122 D3 The Hall Of Transportation ~ ~ 0 -1 8124 S #8124 The Hall Of Transportation~ This is the hall of transportation, rooms lead off from here where portals are to take you to another part of crimson. These are here for Cowman to get around. ~ 20 8 1 D1 The Hall Of Transportation ~ ~ 0 -1 8123 D3 Tontapus's Room ~ ~ 0 -1 8125 S #8125 Tontapus's Room~ This is Tontapus' room. It is a large large luxurious room. It has a swimming pool and a hot tub in one corner. In another,, it has a large king size bed, and the frame is coated in cold. In another corner, he has a '64 Impala that's all chromed out, has a LOUD stereo system, and some gold daytons. This room is so big there is actually enough room to drive it around. In the last corner, there is a GIANT screen TV. You also notice the many many many supermodels walking around. ~ 20 8204 1 D1 The Hall Of Transportation ~ ~ 16 -1 8124 D3 Tontapus's Bathroom ~ ~ 16 -1 8126 D5 The Food Room ~ ~ 16 -1 8166 S #8126 Tontapus's Bathroom~ Desc L8R ~ 20 8 1 D1 Tontapus's Bedroom ~ ~ 0 -1 8125 S #8127 Cowman's Bathroom~ This is a nice, cow-spotted bathroom with a cow-spotted toilet and lots of magazines to read while on the can. There is a TV across the room from the toilet with 100 channels. There's a fridge here (fully stocked) and a nice, Lazy Boy reclining back to the toilet. heck.... you could almost live in here! ~ 20 8 1 D3 Cowman's Room ~ ~ 0 -1 8121 S #8128 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8113 D1 The Cowfield ~ ~ 0 -1 8129 S #8129 The Cowfield~ You are in The cowfield, to the south, you see the entranceway into the grand hall of the Holy Cow. The giant palace looks like it is made entirely of gold! The tall, spiralling towers and spires rise far into the sky. The entrance you see to the south is studded with precious gemstones as big as your head. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8112 D1 The Cowfield ~ ~ 0 -1 8130 D2 The Entrance to the Grand Hall Of The Holy Cow ~ ~ 0 -1 8131 D3 The Cowfield ~ ~ 0 -1 8128 S #8130 The Cowfield~ A lush green cowfield is here, cows roam freely here and a large tower rises into the air to the south. ~ 20 0 2 D0 The Cowfield ~ ~ 0 -1 8111 D3 The Cowfield ~ ~ 0 -1 8129 S #8131 The Entrance to the Grand Hall of the Holy Cow~ All around you, things sparkle and glitter as the light hits them. Giant diamonds, rubies sapphires and other gems dot the giant walls. You see a room for the farmers to the east and to the south there are a giant pair of doors. ~ 20 12 2 D0 The Cowfield ~ ~ 0 -1 8129 D1 The Farmers' Rooms ~ ~ 0 -1 8132 D2 Before The Doors Of The Grand Hall ~ grand doors door~ 1 8131 8133 D3 The Cow's Breath Inn ~ ~ 0 -1 8149 S #8132 The Farmers' Rooms~ The farmers' rooms are here, many farmers are relaxing andtalking to each other, no one seems to notice you enter. A rack with pitchforks stacked on it is on the north wall and a key keeper stands to the south. Beds line the wall to the east and to the west is the Entrance. ~ 20 8 0 D3 The Entrance to the Grand Hall of the Holy Cow ~ ~ 0 -1 8131 S #8133 Before the Doors of the Grand Hall~ A pair of giant, gold covered doors are here, blocking passage to the grand hall, there is a keyhole at about your eye level. To the north is the entranceway. ~ 20 8 0 D0 The Entrance to the Grand Hall of the Holy Cow ~ ~ 0 -1 8131 D2 The Grand Hall of the Holy Cow ~ doors~ 1 8131 8134 S #8134 The Grand Hall Of The Holy Cow~ This is The Grand Hall Of The Holy Cow, it's the largest, grandest hall in all of Crimson. The whole hall is covered in glittering gold and jewels. Rivulets of silver writhe like veins across the broad expanse of the immeasurably high ceiling. The walls are covered in expensive-looking tapestries depicting red and gold dragons, griffions, knights, catapults and other people on giant, bloody battlefields. The Hall continues to the east and west. ~ 20 8 2 D0 Before the Doors of the Grand Hall ~ ~ 1 -1 8133 D1 The Grand Hall ~ ~ 0 -1 8139 D3 The Grand Hall ~ ~ 0 -1 8141 S #8135 The Dungpile~ You are in a large, disgusting dung heap that stinks worse than anything you could have possibly imagined. It looks like the cows have been using this place for quite some time! The cowfield is to the west and a small trail winds east through the mounds of fertilizer. ~ 20 4 2 D1 The Bog ~ ~ 0 -1 8136 D3 The Cowfield ~ ~ 0 -1 8114 S #8136 The Bog~ The mounds of dung here have sort of melted into a giant bog where the water (?) is waist-deep. You are forced to wade through it. To the west are the cowfields. ~ 20 0 6 D0 The Bog ~ ~ 0 -1 8101 D2 The Bog ~ ~ 0 -1 8153 D3 The Dungpile ~ ~ 0 -1 8135 S #8137 The Island of Muglopp the Muck Monster~ You are on a small island in the middle of the bog. As you step closer to the center of the island, you see a large unlit cave. ~ 20 4 2 D0 The Bog ~ ~ 0 -1 8155 D1 The Cave ~ ~ 0 -1 8138 S #8138 The Cave Of Muglopp~ You are in a small, unlit cave. Bones are strewn around, other visitors to this cave, you guess. The bones have not a speck of flesh left on them, they were..... sucked dry. ~ 20 9 0 D3 The Island of Muglopp the Muck Monster ~ ~ 0 -1 8137 S #8139 The Grand Hall Of The Holy Cow~ This is The Grand Hall Of The Holy Cow, it's the largest, grandest hall in all of Crimson. The whole hall is covered in glittering gold and jewels. Rivulets of silver writhe like veins across the broad expanse of the immeasurably high ceiling. The walls are covered in expensive-looking tapestries depicting red and gold dragons, griffions, knights, catapults and other people on giant, bloody battlefields. The Hall continues to the east and west. ~ 20 8 2 D1 The Grand Hall ~ ~ 0 -1 8140 D2 The Holy Cow's Chamber ~ ~ 0 -1 8145 D3 The Grand Hall ~ ~ 0 -1 8134 S #8140 The Grand Hall Of The Holy Cow~ This is The Grand Hall Of The Holy Cow, it's the largest, grandest hall in all of Crimson. The whole hall is covered in glittering gold and jewels. Rivulets of silver writhe like veins across the broad expanse of the immeasurably high ceiling. The walls are covered in expensive-looking tapestries depicting red and gold dragons, griffions, knights, catapults and other people on giant, bloody battlefields. The Hall continues to the west. ~ 20 12 2 D1 The Royal Dining Hall ~ ~ 0 -1 8160 D2 The Magic Room ~ ~ 0 -1 8107 D3 The Grand Hall ~ ~ 0 -1 8139 S #8141 The Grand Hall Of The Holy Cow~ This is The Grand Hall Of The Holy Cow, it's the largest, grandest hall in all of Crimson. The whole hall is covered in glittering gold and jewels. Rivulets of silver writhe like veins across the broad expanse of the immeasurably high ceiling. The walls are covered in expensive-looking tapestries depicting red and gold dragons, griffions, knights, catapults and other people on giant, bloody battlefields. The Hall continues to the east and west. ~ 20 8 2 D1 The Grand Hall ~ ~ 0 -1 8134 D2 The Cow Protector's Room ~ ~ 0 -1 8144 D3 The Grand Hall ~ ~ 0 -1 8142 S #8142 The Grand Hall Of The Holy Cow~ This is The Grand Hall Of The Holy Cow, it's the largest, grandest hall in all of Crimson. The whole hall is covered in glittering gold and jewels. Rivulets of silver writhe like veins across the broad expanse of the immeasurably high ceiling. The walls are covered in expensive-looking tapestries depicting red and gold dragons, griffions, knights, catapults and other people on giant, bloody battlefields. The Hall continues to the east. ~ 20 8 2 D1 The Grand Hall ~ ~ 0 -1 8141 D2 The Outfitting Room ~ ~ 0 -1 8106 D4 The Hall Of Great People ~ ~ 0 -1 8102 S #8143 The Testing Site~ This is the testing site where cowman tries out his commands. Cowman's room is north. ~ 20 12 0 D0 Cowman's Room ~ ~ 0 -1 8121 S #8144 The Cow Protector's Room~ This room is painted entirely in black and has axes and war- hammers, cudgels and other weapons lying in stacks around the room, there is a large fireplace to the east with pictures on the mantle. There are large boxing bags and smaller speed bags hanging from the ceiling. The entrance to the Hall is north. ~ 20 8 2 D0 The Grand Hall ~ ~ 0 -1 8141 S #8145 The Holy Cow's Chambers~ These are the Chambers of The Holy Cow. As you enter, you instantly feel a divine presence. All your hair rises and a tingle runs down your spine. This room is a like a giant hollowed out diamond. Powerful scrolls and vials lay on a few racks around the room, hinting at the great magical ability of the holy cow. The Great Hall is North. ~ 20 8 2 D0 The Grand Hall ~ ~ 0 -1 8139 S #8146 A Small Dirt Road~ You stand on a small dirt road. There is nothing very special about this road. It looks like it is very old and use to belong to a much greater road. ~ 20 12 4 D2 The Dirt Road continues South. ~ The Dirt Road continues south~ 0 -1 8147 D3 ~ ~ 0 -1 14404 S #8147 A Small Dirt Road~ You stand on a small dirt road. There is nothing very special about this road. It looks like it is very old and use to belong to a much greater road. You notice quite a bit of green to the southeast. ~ 20 12 4 D0 The Dirt Road continues North. ~ ~ 0 -1 8146 D2 The Dirt Road continues South to a bend. ~ The Dirt Road continues South to a bend.~ 0 -1 8148 S #8148 A Small Dirtless Road~ You are at a bend in the dirt road. The road continues to the North and to the South you can see giant fields. ~ 20 12 4 D0 The Dirt Road continues North. ~ ~ 0 -1 8147 D1 The Dirtless Road continues to the East. ~ ~ 0 -1 8183 S #8149 The Cow's Breath Inn~ This is a nice, clean inn. The innkeeper sits on his stool, ocasionally wiping the counter. A young parmaid delivers food to the patrons who eye her appreciatevly. A large hearth is in the room with pictures of the innkeeper and his wife strung over it. Delicious smells come from the kitchen where the inkeepers wife is cooking up some wonderful meal and there are lots of tables for you to sit at. The Famous Tavern is to the west. ~ 20 8 0 D1 The Entrance to the Grand Hall ~ ~ 0 -1 8131 D3 The Famous Cow's Breath Tavern is to the West ~ ~ 0 -1 8150 S #8150 The Famous Cow's Breath Tavern~ This Is another part of the Cow's breath inn. There is a bar built into the north wall and a bartender behind it mixing a drink. bottles are stacked on racks behind him and racks on the ceiling hold glasses. This famous bar is known the world over for it's fantastic array of drinks. The inn is to the east. ~ 20 8 0 D1 You see The Cow's Breath Inn ~ ~ 0 -1 8149 S #8151 The Bog~ The Bog is up to your waist, slimy, foul substances floating around your legs and trying to suck you down. Small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D2 The Bog ~ ~ 0 -1 8101 S #8152 The Bog~ The Bog is up to your waist, slimy, foul substances floating around your legs and trying to suck you down. Small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D3 The Bog ~ ~ 0 -1 8101 S #8153 The Bog~ The Bog is up to your waist, slimy, foul substances floating arount your legs and try to suck you down. small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D0 The Bog ~ ~ 0 -1 8136 D1 The Bog ~ ~ 0 -1 8154 S #8154 The Bog~ The Bog is up to your waist, slimy, foul substances floating arount your legs and try to suck you down. small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D2 The Bog ~ ~ 0 -1 8155 D3 The Bog ~ ~ 0 -1 8153 S #8155 The Bog~ The Bog is up to your waist, slimy, foul substances floating arount your legs and try to suck you down. small bugs fly around your head and small creatures skitter about. ~ 20 0 6 D0 The Bog ~ ~ 0 -1 8154 D2 The Island Of Muglopp ~ ~ 0 -1 8137 S #8156 The Hall Of Great People~ This hall is covered in paintings of people from the world of Crimson, large banners fly from the walls and all around you are objects made of gold. The stunning visages of people you know look throughout the hall, the painted faces look almost alive. There is a giant painting of Cowman, the creator of this zone, completely taking up the East wall. ~ 20 12 0 D3 The Hall Of Great People ~ ~ 0 -1 8102 S #8157 The Hall Of Great People~ This hall is covered in paintings of people from the world of Crimson, large banners fly from the walls and all around you are objects made of gold. The stunning visages of people you know look throughout the hall, the painted faces look almost alive. A spiral staircase leads up into the sky. ~ 20 12 0 D1 The Hall Of Great People ~ ~ 0 -1 8102 D3 The Hall Of Great People ~ ~ 0 -1 8158 D4 A spiral staircase leads up. ~ ~ 0 -1 8103 S #8158 The Hall Of Great People~ This hall is covered in paintings of people from the world of Crimson, large banners fly from the walls and all around you are objects made of gold. The stunning visages of people you know look throughout the hall, the painted faces look almost alive. ~ 20 12 0 D1 The Hall Of Great People ~ ~ 0 -1 8157 S #8159 A Small Dirt Road~ The Dirt Road you have been following has lost most of its dirt and has grown over with beautiful emerald grass. ~ 20 12 0 D3 At the Bend in the Dirt Road. ~ ~ 0 -1 8148 S #8160 The Royal Dining Hall~ You have entered a giant dining hall, the ceiling is so high, you have to strain your eyes to their limits to even see the crystal chandelier. A giant banquet table is in the center of the room and candles burn at regular intervals across it. A giant bowl of fruit is in the center of the long table, holding a wide variety o fruits, some you have never seen before. Chairs line the sides and ends of the table and the kitchen is to the east. ~ 20 8 0 D1 The Royal Kitchen ~ ~ 0 -1 8161 D3 The Grand Hall ~ ~ 0 -1 8140 S #8161 The Royal Kitchen~ This is the Royal kitchen, giant pots steam, bubble and simmer along the long line of magic fires that heat them. Delicious smells rise out of the pots as the food is prepared. On one wall, totally covering it, is a cabinet filled with cutlery and fine china. On another wall is a huge cupboard filled with food. The royal dining hall is to the west. ~ 20 8 0 D3 The Royal Dining Hall ~ ~ 0 -1 8160 S #8162 The Science Hall~ This room is filled with racks upon racks of beakers, burners, vials, test tubes, hoses, potions, liquids, jars, cans, body parts and everything else you have ever seen in a science lab... and more. This is where The Holy Cow conducts experiments and makes potions, etc. ~ 20 8 0 D1 The Science Hall ~ ~ 0 -1 8163 D3 The Science Hall ~ ~ 0 -1 8110 S #8163 The Science Hall~ This room is filled with racks upon racks of beakers, burners, vials, test tubes, hoses, potions, liquids, jars, cans, body parts and everything else you have ever seen in a science lab... and more. This is where The Holy Cow conducts experiments and makes potions, etc. There is a tapestry to the east that seems to be rippling with a small breeze. A breeze behind it, perhaps? ~ 20 8 0 D1 You see a Tapestry ~ ~ 17 -1 8164 D3 The Science Hall ~ ~ 0 -1 8162 S #8164 The Ultimate Room~ This is a small, secret room where The Holy Cow keeps his greatest potion ever! The Ultimate Potion! ~ 20 8 0 D3 The Science Hall ~ ~ 0 -1 8163 S #8165 The Recall Room~ There is a 2 foot tall man here, obviously one of the Pysk race. He's selling recall scrolls from his little house in the corner. The Science Hall is east. ~ 20 8 0 D1 The Science Hall ~ ~ 0 -1 8110 S #8166 The Food Room~ This is where Tontapus and Cowman Eat and Drink ~ 20 12 0 D0 Tontapus' Room ~ ~ 0 -1 8125 D4 Cowman's room ~ ~ 0 -1 8121 S #8167 tHe UnStAbLe PoRtAl~ ThIs RoOm Is VeRy DiStOrTeD, yOu CaNt SeEm To EvEn ReCaLl WhO yOu ArE! pInK aNd BlUe PaStEl CoLoRs DrIfT pAsT yOu As YoU fLoAt ThRoUgH tHe NoThInGnEsS sUrRoUnDiNg YoU. yOu SeE A rOoM tO tHe EaSt AnD tO tHe SoUtH. ~ 20 8 0 D0 tHe UnStAbLe PoRtAl ~ ~ 0 -1 8167 D1 Lunchlady Land ~ ~ 0 -1 8168 D2 The Wizards' Council ~ ~ 0 -1 8169 D3 tHe UnStAbLe PoRtAl ~ ~ 0 -1 8167 D4 tHe UnStAbLe PoRtAl ~ ~ 0 -1 8167 D5 tHe UnStAbLe PoRtAl ~ ~ 0 -1 8167 S #8168 In A Strange Place Called Lunchlady Land~ You have entered a strange place called Lunchlady land, filled with vegetables and ruled by the generous lunchlady. ~ 20 8 0 D2 The Gates To Lunchlady Land ~ ~ 0 -1 8170 S #8169 The Meeting Room Of The Council Of Wizards~ You have entered the great meeting room of the council of wizards, a group of 4 powerful wizards from all over the world that join their magic to discuss and change problems in the world. There is one wizard from each order, red, blue, black and gray. This room is large, with a long, oak table for the wizards to sit at. The room is illuminated by a glowing blue sphere suspended over the table. Wizards room are to the north, east, south and west. And if you were wondering... NO! the wizard of Oz is not on the coucil! ~ 20 12 0 D0 The room of RaydenX the Blue ~ ~ 0 -1 8196 D1 The room of Gandalf the Grey. ~ ~ 0 -1 8195 D2 The Room Of Dalamar The Black ~ ~ 0 -1 8197 D3 The Room Of Morkai The Red ~ ~ 0 -1 8194 D5 Stairs Lead Sharply Down Into The Caverns ~ ~ 0 -1 8198 S #8170 The Gates To Lunchlady Land~ You are before the great cauliflower gates. Giant pieces of cauliflower rise above you, twisting and intertwining in the air to form a pair of gates. To the south you see the lunchlady land cafeteria. ~ 20 8 0 D2 The Cafeteria ~ ~ 0 -1 8171 D4 The Resting Room ~ ~ 0 -1 8178 S #8171 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D0 The Gates To Lunchlady Land ~ ~ 0 -1 8170 D1 The Cafeteria ~ ~ 0 -1 8175 D3 The Cafeteria ~ ~ 0 -1 8174 S #8172 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D1 The Cafeteria ~ ~ 0 -1 8173 S #8173 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D1 The Cafeteria ~ ~ 0 -1 8174 D2 The Eating Hall ~ ~ 0 -1 8182 D3 The Cafeteria ~ ~ 0 -1 8172 S #8174 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D1 The Cafeteria ~ ~ 0 -1 8171 D3 The Cafeteria ~ ~ 0 -1 8173 S #8175 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D1 The Cafeteria ~ ~ 0 -1 8176 D2 The Refridgerator ~ ~ 0 -1 8185 D3 The Cafeteria ~ ~ 0 -1 8171 S #8176 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D1 The Cafeteria ~ ~ 0 -1 8177 D3 The Cafeteria ~ ~ 0 -1 8175 S #8177 The Cafeteria~ You are in the great and wondrous cafeteria of lunchlady land. Vegetables walk around on the counters of the serving tables. Lesser lunchladies dish out food to people, trying to obtain the grand title of 'Lunchlady'. ~ 20 8 0 D2 The Corridor ~ ~ 0 -1 8179 D3 The Cafeteria ~ ~ 0 -1 8176 S #8178 The Resting Room~ This is the room where the guards take their rests when it's not their shift. A row of bunks lines the east and north walls and some weapon and armor racks are lined up on the west wall. The whole room is carved out of the cauliflower gates. ~ 20 8 0 D5 The Gate To Lunchlady land ~ ~ 0 -1 8170 S #8179 The Corridor~ This is a corridor leading off from the cafeteria to the north and leading into the hall to the east. ~ 20 8 0 D0 The Cafeteria ~ ~ 0 -1 8177 D1 The Hallway Outside The Lunchlady's Room ~ ~ 0 -1 8180 S #8180 The Hallway Outside The Lunchlady's Room~ This Is the hall outside the doors to the lunchlady's room. To the east are a pair of grand double-doors leading into the room of the lunchlady, the ruler of lunchlady land and mistress of veggies. To the west you see the long corridor. ~ 20 8 0 D1 The Lunchlady's Room ~ door~ 1 8122 8181 D3 The Corridor ~ ~ 0 -1 8179 S #8181 The Lunchlady's Room~ You have entered the room of the lunchlady. You are amazed by everything here! This room is possibly more grand than the room of The Holy Cow himself. Everything here is made of food! The walls are sculpted mashed- potatoes and there is a chandelier of peas above your head. Woven meatloaf carpets line the floors and potted parsley plants hang from the ceiling in place of normal plants. The first thing you think upon entering this room is WOW! I'm getting hungry! ~ 20 8 0 D3 The hallway outside the Lunchlady's Room. ~ ~ 0 -1 8180 S #8182 The Eating Hall~ This room is where people eat after getting their food. A long line of tables runs down the center of this hall with chairs along it. People are seated here, having a nice, warm meal. ~ 20 8 0 D0 The Cafeteria ~ ~ 0 -1 8173 D2 The Eating Room. ~ ~ 0 -1 8184 S #8183 A Small Dirtless Road~ This is a Small Dirtless Road, you can see massive fields to the south, they are filled with little black and white things you cant distinguish from here. ~ 20 8 0 D2 A Massive Field is to the South ~ ~ 0 -1 8120 D3 The Dirtless Road continues to the West. ~ ~ 0 -1 8148 S #8184 The Eating Hall~ This room is where people eat after getting their food. A long line of tables runs down the center of this hall with chairs along it. People are seated here, having a nice, warm meal. ~ 20 8 0 D0 ~ ~ 0 -1 8182 S #8185 The Refridgerator~ You are in a giant, walk in refridgerator. It's extremely cold and stacks of foods lie all over the place. You think you can feel fresh air seeping in from the south... ~ 20 12 0 D0 The Cafeteria ~ ~ 0 -1 8175 D2 There's A Small Hole In The Back Of The Refridgerator... Maybe You Can Slip Through ~ ~ 16 -1 8187 S #8186 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D1 The Veggie Rebel Hideout ~ ~ 0 -1 8187 D2 The Veggie Rebel Hideout ~ ~ 0 -1 8189 S #8187 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D0 The Veggie Rebel Hideout ~ ~ 0 -1 8185 D1 The Veggie Rebel Hideout ~ ~ 0 -1 8188 D2 The Veggie Rebel Hideout ~ ~ 0 -1 8190 D3 The Veggie Rebel Hideout ~ ~ 0 -1 8186 S #8188 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D2 The Veggie Rebel Hideout ~ ~ 0 -1 8191 D3 The Veggie Rebel Hideout ~ ~ 0 -1 8187 S #8189 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D0 The Veggie Rebel Hideout ~ ~ 0 -1 8186 D1 The Veggie Rebel Hideout ~ ~ 0 -1 8190 S #8190 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D0 The Veggie Rebel Hideout ~ ~ 0 -1 8187 D1 The Veggie Rebel Hideout ~ ~ 0 -1 8191 D2 The Door To The Overlord's Chambers ~ ~ 0 -1 8192 D3 The Veggie Rebel Hideout ~ ~ 0 -1 8189 S #8191 The Veggie Rebel Hideout~ You are in the hideout of the veggie rebels, a group of vegetables that dont want to be under the rule of the lunchlady. Veggies walk around here, plotting on how to dispose of the lunchlady. This whole operation is lead by one, evil veggie... The Diabolical Cabbage Overlord. ~ 20 8 0 D0 The Veggie Rebel Hideout ~ ~ 0 -1 8188 D3 The Veggie Rebel Hideout ~ ~ 0 -1 8190 S #8192 The Door To The Overlord's Chambers~ You are before the doors to the chamber of the diabolical cabbage overlord. ~ 20 8 0 D0 The Veggie Rebel Hideout ~ ~ 0 -1 8190 D2 The Door To The Overlord's Chambers ~ ~ 0 -1 8193 S #8193 The Chambers Of The Diabolical Cabbage Overlord~ You have entered the chamber of the diabolical cabbage overlord, the brains of the veggie rebels. This is a small room with a desk to the west, covered in books and other various things. Over the desk are pictures depicting great veggie heroes who were cooked trying to overthrow the lunchlady. On the back of the doors you entered by, there is a dart-board with a picture of the lunchlady on it. Holes are in a few choice places on the lunchlady's body. ~ 20 8 0 D0 The Door's To The Overlord's Chambers ~ ~ 0 -1 8192 S #8194 The Room Of Morkai The Red~ This is the room of Morkai The Red, from the land of Toril. His various magic objects lay on shelves all around the room. You are tempted to see what some of these objects do but you seem to remember a story you heard about a thief who touched a magician's magic mirror and was turned inside out, gutted and dismembered at the same time. A shudder rolls down your spine. ~ 20 8 0 D1 The Meeting Room Of The Council Of Wizards ~ ~ 0 -1 8169 S #8195 The Room Of Gandalf The Gray~ This is the room of Gandalf the gray, the wandering wizard from the land of middle earth. His long blue travelling cape hangs on an invisible coat hanger in the corner of the room and his blue, star and moon covered hat hovers a few feet off the ground. ~ 20 8 0 D3 The Meeting Room Of The Council Of Wizards ~ ~ 0 -1 8169 S #8196 The Room Of RaydenX The Blue~ This is the room of RaydenX the Blue, from the land of Crimson. His vials and test tubes are all filled with samples and chemicals used in BioAlchemy. The room is all a radiant blue, shimmering and pulsating in the faint light of a few candles. At the North end of the room is a giant statue of Xavier, founder of the blue magic that RaydenX uses. There is a list in the corner of X Clan members and a guardian dragon eyes you from the depths of the shadows. ~ 20 8 0 D2 The Meeting Room Of The Council Of Wizards ~ ~ 0 -1 8169 S #8197 The Room Of Dalamar The Black~ This is the room of Dalamar the black, the most powerful wizard at the tower of high sorcery in the land of Krynn. The room is covered in shadow, the only light is being shed by and ever-burning candle atop his onyx desk. Books and scrolls are laying around the room on shelves, bookcases and anything else that isnt on a slant or upside down.... and some that are. ~ 20 8 0 D0 The Meeting Room Of The Council Of Wizards ~ ~ 0 -1 8169 S #8198 Stairs Are Here, Sloping Sharply Down Into The Caverns~ A set of stairs runs down from the wizards council here, going almost straight down into the depths of the world. ~ 20 8 0 D4 The Meeting Room Of The Council Of Wizards ~ ~ 0 -1 8169 D5 Further Down The Stairs ~ ~ 0 -1 8199 S #8199 Further Down The Stairs~ You are on the stairs leading down, it is slightly slippery here. ~ 20 8 0 D4 Stairs Going Down Sharply Into The Caverns ~ ~ 0 -1 8198 D5 You see stairs.~ ~ 0 -1 20000 S $~ #999999