/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#8100
The Warp To Midgaard~
This Is one of the rooms in the hall of transportation, Up leads to the
zonelord board, and down leads to Midgaard.
~
20 8 1
D0
The Hall of Transportation
~
~
0 -1 8122
D2
~
~
0 -1 20000
D4
The zonelord message board room.
~
~
0 -1 8311
D5
Temple of Midgaard.
~
~
0 -1 3001
S
#8101
The Bog~
The Bog is up to your waist, slimy, foul substances floating around your legs
and trying to suck you down. Small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D0
The Bog
~
~
0 -1 8151
D1
The Bog
~
~
0 -1 8152
D2
The Bog
~
~
0 -1 8136
S
#8102
The Hall Of Great People~
This hall is covered in paintings of people from the world of Crimson,
large banners fly from the walls and all around you are objects made
of gold. The stunning visages of people you know look throughout the
hall, the painted faces look almost alive.
~
20 12 0
D1
The Hall Of Great People
~
~
0 -1 8156
D3
The Hall Of Great People
~
~
0 -1 8157
D5
The Grand Hall
~
~
0 -1 8142
S
#8103
A Spiral Staircase~
This is a long, spiral staircase leading who-knows-where, soaring into the
sky and seemingly never stopping. The many windows let you see that you are
rising above the cowfields and the Grand Hall.
~
20 8 0
D4
A Spiral Staircase Leads Further Into The Sky
~
~
0 -1 8104
D5
The Hall Of Great People
~
~
0 -1 8157
S
#8104
A Spiral Staircase, Further Into The Air~
The air up in this part of the staircase as you rise further into the sky
and you feel slightly nauseous as you look down. The windows tell you
that you are far above the cowfields and the Grand Hall.
~
20 12 0
D4
The Watchtower
~
~
0 -1 8105
D5
A Spiral Staircase Leads Up
~
~
0 -1 8103
S
#8105
The Watchtower~
You have reached dizzying heights. After the long walk up the staircase, you
have emerged in a small room with weapons and armor stacked on one wall and
the rest open so you can see all the cowfields. Below you, the cows graze
like tiny black, white and brown pebbles shifting over the fields of lush
green grass and flowers. This is where the Cow protector stands guard over
the cows.
~
20 8 1
D5
The Staircase Leads Further Into The Sky
~
~
0 -1 8104
S
#8106
The Outfitting Room~
This room is filled with plastic protective suits and goggles. The suits are
here to prevent liquids, acids, potion components, etc. from getting on the
skin. There are two kinds, one for cows, and one for humans.
~
20 8 0
D0
The Grand Hall
~
~
0 -1 8142
D2
The Science Hall
~
~
0 -1 8110
S
#8107
The Magic Room~
You have entered the room where The Holy Cow does his spellcasting. There are
scrolls, wands, spell components and other obviously magical items strewn
about on various desks. There is a large bookcase covering the entire southern
wall. The bookcase is filled with huge tomes, magic runes glowing a myriad of
colors down their long spines.
~
20 8 0
D0
The Grand Hall
~
~
0 -1 8140
D1
The Magic Room
~
~
0 -1 8108
S
#8108
The Magic Room~
You have entered the room where The Holy Cow does his spellcasting. There are
scrolls, wands, spell components and other obviously magical items strewn
about on various desks. There is a large bookcase covering the entire southern
wall. The bookcase is filled with huge tomes, magic runes glowing a myriad of
colors down their long spines.
~
20 8 0
D3
The Magic Room
~
~
0 -1 8107
D5
The Unstable Room
This door is dedicated to Paragon.
~
door~
1 8103 8109
S
#8109
The Unstable Room~
This room has been closed by The Holy Cow and is only open for those who do
so at their own risk. The Holy Cow will not be held responsible in any way
if a person enters this portal. The unstable portal is to the south.
~
20 8 0
D2
The Unstable Portal
~
~
0 -1 8167
D4
It's kind of distorted but you think you can see the magic room...
~
door~
1 8103 8108
S
#8110
The Science Hall~
This room is filled with racks upon racks of beakers, burners, vials, test
tubes, hoses, potions, liquids, jars, cans, body parts and everything else
you have ever seen in a science lab... and more. This is where The Holy Cow
conducts experiments and makes potions, etc.
~
20 8 0
D0
The Outfitting Room
~
~
0 -1 8106
D1
The Science Hall
~
~
0 -1 8162
D3
The Recall Room
~
~
0 -1 8165
S
#8111
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8114
D2
The Cowfield
~
~
0 -1 8130
D3
The Cowfield
~
~
0 -1 8112
S
#8112
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8115
D1
The Cowfield
~
~
0 -1 8111
D2
The Cowfield
~
~
0 -1 8129
D3
The Cowfield
~
~
0 -1 8113
S
#8113
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8116
D1
The Cowfield
~
~
0 -1 8112
D2
The Cowfield
~
~
0 -1 8128
S
#8114
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south. To the east,
you see large mounds of dung.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8117
D1
The Dungpile
~
~
0 -1 8135
D2
The Cowfield
~
~
0 -1 8111
D3
The Cowfield
~
~
0 -1 8115
S
#8115
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8119
D1
The Cowfield
~
~
0 -1 8114
D2
The Cowfield
~
~
0 -1 8112
D3
The Cowfield
~
~
0 -1 8116
S
#8116
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8118
D1
The Cowfield
~
~
0 -1 8115
D2
The Cowfield
~
~
0 -1 8113
S
#8117
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D2
The Cowfield
~
~
0 -1 8114
D3
The Cowfield
~
~
0 -1 8119
S
#8118
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D1
The Cowfield
~
~
0 -1 8119
D2
The Cowfield
~
~
0 -1 8116
S
#8119
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Beginning....
~
~
0 -1 8120
D1
The Cowfield
~
~
0 -1 8117
D2
The Cowfield
~
~
0 -1 8115
D3
Thw Cowfield
~
~
0 -1 8118
S
#8120
Where The Road Meets The Fields~
This is the place where the road meets the fields.
Welcome to Cowland.
~
20 12 1
D0
Back on the Dirtless Road.
~
~
0 -1 8183
D2
The Cowfield
~
~
0 -1 8119
S
#8121
Cowman's Room~
You're in a large airy room with lots of windows to the outside where you can
smell fresh grass. The room is covered in cow wallpaper and has a nice homey
feel to it. There is a bed in the corner of the room with Cow-Spotted sheets
and a Cow-spotted pillowcase. There's a TV in the other corner with a Super
Nintendo hooked up to it, there's also a VCR and a large video collection.
There is a giant supercomputer here where Cowman plays Crimson MUD.
A nightstand is here with a few bananas on it.
Cowman's pet puppy, 'Bidderdoo The Wonderdog' is here, chasing it's tail.
~
20 8204 0
D1
Cowman's Bathroom
~
~
16 -1 8127
D2
The Testing site
~
~
16 -1 8143
D3
The Hall Of Transportation
~
~
16 -1 8122
D5
The Food Room
~
~
16 -1 8166
S
#8122
The Hall Of Transportation~
This is the hall of transportation, rooms lead off from here where portals are
to take you to another part of crimson. These are here for Cowman to get around.
~
20 8 1
D0
You can't see a damn thing!
~
~
0 -1 8120
D1
Cowman's Room
~
~
0 -1 8121
D2
The Warp To Midgaard
~
~
0 -1 8100
D3
The Hall Of Transportation
~
~
0 -1 8123
S
#8123
The Hall Of Transportation~
This is the hall of transportation, rooms lead off from here where portals are
to take you to another part of crimson. These are here for Cowman to get
around.
~
20 8 1
D1
The Hall Of Transportation
~
~
0 -1 8122
D3
The Hall Of Transportation
~
~
0 -1 8124
S
#8124
The Hall Of Transportation~
This is the hall of transportation, rooms lead off from here where portals are
to take you to another part of crimson. These are here for Cowman to get
around.
~
20 8 1
D1
The Hall Of Transportation
~
~
0 -1 8123
D3
Tontapus's Room
~
~
0 -1 8125
S
#8125
Tontapus's Room~
This is Tontapus' room. It is a large large luxurious room. It has a swimming
pool and a hot tub in one corner. In another,, it has a large king
size bed, and the frame is coated in cold. In another corner, he has a '64
Impala that's all chromed out, has a LOUD stereo system, and some gold
daytons. This room is so big there is actually enough room to drive it around.
In the last corner, there is a GIANT screen TV. You also notice the many many
many supermodels walking around.
~
20 8204 1
D1
The Hall Of Transportation
~
~
16 -1 8124
D3
Tontapus's Bathroom
~
~
16 -1 8126
D5
The Food Room
~
~
16 -1 8166
S
#8126
Tontapus's Bathroom~
Desc L8R
~
20 8 1
D1
Tontapus's Bedroom
~
~
0 -1 8125
S
#8127
Cowman's Bathroom~
This is a nice, cow-spotted bathroom with a cow-spotted toilet and
lots of magazines to read while on the can. There is a TV across the
room from the toilet with 100 channels. There's a fridge here
(fully stocked) and a nice, Lazy Boy reclining back to the toilet.
heck.... you could almost live in here!
~
20 8 1
D3
Cowman's Room
~
~
0 -1 8121
S
#8128
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8113
D1
The Cowfield
~
~
0 -1 8129
S
#8129
The Cowfield~
You are in The cowfield, to the south, you see the entranceway
into the grand hall of the Holy Cow. The giant palace looks like
it is made entirely of gold! The tall, spiralling towers and spires
rise far into the sky. The entrance you see to the  south is
studded with precious gemstones as big as your head.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8112
D1
The Cowfield
~
~
0 -1 8130
D2
The Entrance to the Grand Hall Of The Holy Cow
~
~
0 -1 8131
D3
The Cowfield
~
~
0 -1 8128
S
#8130
The Cowfield~
A lush green cowfield is here, cows roam freely here and a
large tower rises into the air to the south.
~
20 0 2
D0
The Cowfield
~
~
0 -1 8111
D3
The Cowfield
~
~
0 -1 8129
S
#8131
The Entrance to the Grand Hall of the Holy Cow~
All around you, things sparkle and glitter as the light hits them.
Giant diamonds, rubies sapphires and other gems dot the giant
walls. You see a room for the farmers to the east and to the
south there are a giant pair of doors.
~
20 12 2
D0
The Cowfield
~
~
0 -1 8129
D1
The Farmers' Rooms
~
~
0 -1 8132
D2
Before The Doors Of The Grand Hall
~
grand doors door~
1 8131 8133
D3
The Cow's Breath Inn
~
~
0 -1 8149
S
#8132
The Farmers' Rooms~
The farmers' rooms are here, many farmers are relaxing andtalking to each
other, no one seems to notice you enter. A rack with pitchforks stacked on
it is on the north wall and a key keeper stands to the south. Beds line the
wall to the east and to the west is the Entrance.
~
20 8 0
D3
The Entrance to the Grand Hall of the Holy Cow
~
~
0 -1 8131
S
#8133
Before the Doors of the Grand Hall~
A pair of giant, gold covered doors are here, blocking passage
to the grand hall, there is a keyhole at about your eye level.
To the north is the entranceway.
~
20 8 0
D0
The Entrance to the Grand Hall of the Holy Cow
~
~
0 -1 8131
D2
The Grand Hall of the Holy Cow
~
doors~
1 8131 8134
S
#8134
The Grand Hall Of The Holy Cow~
This is The Grand Hall Of The Holy Cow, it's the largest, grandest
hall in all of Crimson. The whole hall is covered in glittering gold
and jewels. Rivulets of silver writhe like veins across the broad
expanse of the immeasurably high ceiling. The walls are covered in
expensive-looking tapestries depicting red and gold dragons, griffions,
knights, catapults and other people on giant, bloody battlefields.
The Hall continues to the east and west.
~
20 8 2
D0
Before the Doors of the Grand Hall
~
~
1 -1 8133
D1
The Grand Hall
~
~
0 -1 8139
D3
The Grand Hall
~
~
0 -1 8141
S
#8135
The Dungpile~
You are in a large, disgusting dung heap that stinks worse than
anything you could have possibly imagined. It looks like the
cows have been using this place for quite some time! The
cowfield is to the west and a small trail winds east through
the mounds of fertilizer.
~
20 4 2
D1
The Bog
~
~
0 -1 8136
D3
The Cowfield
~
~
0 -1 8114
S
#8136
The Bog~
The mounds of dung here have sort of melted into a giant bog where the
water (?) is waist-deep. You are forced to wade through it. To the west
are the cowfields.
~
20 0 6
D0
The Bog
~
~
0 -1 8101
D2
The Bog
~
~
0 -1 8153
D3
The Dungpile
~
~
0 -1 8135
S
#8137
The Island of Muglopp the Muck Monster~
You are on a small island in the middle of the bog. As you step
closer to the center of the island, you see a large unlit cave.
~
20 4 2
D0
The Bog
~
~
0 -1 8155
D1
The Cave
~
~
0 -1 8138
S
#8138
The Cave Of Muglopp~
You are in a small, unlit cave. Bones are strewn around, other visitors
to this cave, you guess. The bones have not a speck of flesh left on them,
they were..... sucked dry.
~
20 9 0
D3
The Island of Muglopp the Muck Monster
~
~
0 -1 8137
S
#8139
The Grand Hall Of The Holy Cow~
This is The Grand Hall Of The Holy Cow, it's the largest, grandest
hall in all of Crimson. The whole hall is covered in glittering gold
and jewels. Rivulets of silver writhe like veins across the broad
expanse of the immeasurably high ceiling. The walls are covered in
expensive-looking tapestries depicting red and gold dragons, griffions,
knights, catapults and other people on giant, bloody battlefields.
The Hall continues to the east and west.
~
20 8 2
D1
The Grand Hall
~
~
0 -1 8140
D2
The Holy Cow's Chamber
~
~
0 -1 8145
D3
The Grand Hall
~
~
0 -1 8134
S
#8140
The Grand Hall Of The Holy Cow~
This is The Grand Hall Of The Holy Cow, it's the largest, grandest
hall in all of Crimson. The whole hall is covered in glittering gold
and jewels. Rivulets of silver writhe like veins across the broad
expanse of the immeasurably high ceiling. The walls are covered in
expensive-looking tapestries depicting red and gold dragons, griffions,
knights, catapults and other people on giant, bloody battlefields.
The Hall continues to the west.
~
20 12 2
D1
The Royal Dining Hall
~
~
0 -1 8160
D2
The Magic Room
~
~
0 -1 8107
D3
The Grand Hall
~
~
0 -1 8139
S
#8141
The Grand Hall Of The Holy Cow~
This is The Grand Hall Of The Holy Cow, it's the largest, grandest
hall in all of Crimson. The whole hall is covered in glittering gold
and jewels. Rivulets of silver writhe like veins across the broad
expanse of the immeasurably high ceiling. The walls are covered in
expensive-looking tapestries depicting red and gold dragons, griffions,
knights, catapults and other people on giant, bloody battlefields.
The Hall continues to the east and west.
~
20 8 2
D1
The Grand Hall
~
~
0 -1 8134
D2
The Cow Protector's Room
~
~
0 -1 8144
D3
The Grand Hall
~
~
0 -1 8142
S
#8142
The Grand Hall Of The Holy Cow~
This is The Grand Hall Of The Holy Cow, it's the largest, grandest
hall in all of Crimson. The whole hall is covered in glittering gold
and jewels. Rivulets of silver writhe like veins across the broad
expanse of the immeasurably high ceiling. The walls are covered in
expensive-looking tapestries depicting red and gold dragons, griffions,
knights, catapults and other people on giant, bloody battlefields.
The Hall continues to the east.
~
20 8 2
D1
The Grand Hall
~
~
0 -1 8141
D2
The Outfitting Room
~
~
0 -1 8106
D4
The Hall Of Great People
~
~
0 -1 8102
S
#8143
The Testing Site~
This is the testing site where cowman tries out his commands.
Cowman's room is north.
~
20 12 0
D0
Cowman's Room
~
~
0 -1 8121
S
#8144
The Cow Protector's Room~
This room is painted entirely in black and has axes and war-
hammers, cudgels and other weapons lying in stacks around
the room, there is a large fireplace to the east with pictures
on the mantle. There are large boxing bags and smaller speed
bags hanging from the ceiling. The entrance to the Hall is north.
~
20 8 2
D0
The Grand Hall
~
~
0 -1 8141
S
#8145
The Holy Cow's Chambers~
These are the Chambers of The Holy Cow. As you enter, you instantly feel a
divine presence. All your hair rises and a tingle runs down your spine.
This room is a like a giant hollowed out diamond. Powerful scrolls and
vials lay on a few racks around the room, hinting at the great magical
ability of the holy cow. The Great Hall is North.
~
20 8 2
D0
The Grand Hall
~
~
0 -1 8139
S
#8146
A Small Dirt Road~
You stand on a small dirt road. There is nothing very special about this road.
It looks like it is very old and use to belong to a much greater road.
~
20 12 4
D2
The Dirt Road continues South.
~
The Dirt Road continues south~
0 -1 8147
D3
~
~
0 -1 14404
S
#8147
A Small Dirt Road~
You stand on a small dirt road. There is nothing very special about this road.
It looks like it is very old and use to belong to a much greater road. You
notice quite a bit of green to the southeast.
~
20 12 4
D0
The Dirt Road continues North.
~
~
0 -1 8146
D2
The Dirt Road continues South to a bend.
~
The Dirt Road continues South to a bend.~
0 -1 8148
S
#8148
A Small Dirtless Road~
You are at a bend in the dirt road. The road continues to the North and to the
South you can see giant fields.
~
20 12 4
D0
The Dirt Road continues North.
~
~
0 -1 8147
D1
The Dirtless Road continues to the East.
~
~
0 -1 8183
S
#8149
The Cow's Breath Inn~
This is a nice, clean inn. The innkeeper sits on his stool, ocasionally
wiping the counter. A young parmaid delivers food to the patrons who
eye her appreciatevly. A large hearth is in the room with pictures of
the innkeeper and his wife strung over it. Delicious smells come from
the kitchen where the inkeepers wife is cooking up some wonderful meal
and there are lots of tables for you to sit at. The Famous Tavern is
to the west.
~
20 8 0
D1
The Entrance to the Grand Hall
~
~
0 -1 8131
D3
The Famous Cow's Breath Tavern is to the West
~
~
0 -1 8150
S
#8150
The Famous Cow's Breath Tavern~
This Is another part of the Cow's breath inn. There is a bar built into
the north wall and a bartender behind it mixing a drink. bottles are
stacked on racks behind him and racks on the ceiling hold glasses. This
famous bar is known the world over for it's fantastic array of drinks.
The inn is to the east.
~
20 8 0
D1
You see The Cow's Breath Inn
~
~
0 -1 8149
S
#8151
The Bog~
The Bog is up to your waist, slimy, foul substances floating around your legs
and trying to suck you down. Small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D2
The Bog
~
~
0 -1 8101
S
#8152
The Bog~
The Bog is up to your waist, slimy, foul substances floating around your legs
and trying to suck you down. Small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D3
The Bog
~
~
0 -1 8101
S
#8153
The Bog~
The Bog is up to your waist, slimy, foul substances floating arount your legs
and try to suck you down. small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D0
The Bog
~
~
0 -1 8136
D1
The Bog
~
~
0 -1 8154
S
#8154
The Bog~
The Bog is up to your waist, slimy, foul substances floating arount your legs
and try to suck you down. small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D2
The Bog
~
~
0 -1 8155
D3
The Bog
~
~
0 -1 8153
S
#8155
The Bog~
The Bog is up to your waist, slimy, foul substances floating arount your legs
and try to suck you down. small bugs fly around your head and small
creatures skitter about.
~
20 0 6
D0
The Bog
~
~
0 -1 8154
D2
The Island Of Muglopp
~
~
0 -1 8137
S
#8156
The Hall Of Great People~
This hall is covered in paintings of people from the world of Crimson,
large banners fly from the walls and all around you are objects made
of gold. The stunning visages of people you know look throughout the
hall, the painted faces look almost alive. There is a giant painting
of Cowman, the creator of this zone, completely taking up the East
wall.
~
20 12 0
D3
The Hall Of Great People
~
~
0 -1 8102
S
#8157
The Hall Of Great People~
This hall is covered in paintings of people from the world of Crimson,
large banners fly from the walls and all around you are objects made
of gold. The stunning visages of people you know look throughout the
hall, the painted faces look almost alive.
A spiral staircase leads up into the sky.
~
20 12 0
D1
The Hall Of Great People
~
~
0 -1 8102
D3
The Hall Of Great People
~
~
0 -1 8158
D4
A spiral staircase leads up.
~
~
0 -1 8103
S
#8158
The Hall Of Great People~
This hall is covered in paintings of people from the world of Crimson,
large banners fly from the walls and all around you are objects made
of gold. The stunning visages of people you know look throughout the
hall, the painted faces look almost alive.
~
20 12 0
D1
The Hall Of Great People
~
~
0 -1 8157
S
#8159
A Small Dirt Road~
The Dirt Road you have been following has lost most of its dirt and
has grown over with beautiful emerald grass.
~
20 12 0
D3
At the Bend in the Dirt Road.
~
~
0 -1 8148
S
#8160
The Royal Dining Hall~
You have entered a giant dining hall, the ceiling is so high, you have to
strain your eyes to their limits to even see the crystal chandelier. A
giant banquet table is in the center of the room and candles burn at
regular intervals across it. A giant bowl of fruit is in the center of the
long table, holding a wide variety o fruits, some you have never seen
before. Chairs line the sides and ends of the table and the kitchen is to
the east.
~
20 8 0
D1
The Royal Kitchen
~
~
0 -1 8161
D3
The Grand Hall
~
~
0 -1 8140
S
#8161
The Royal Kitchen~
This is the Royal kitchen, giant pots steam, bubble and simmer along the
long line of magic fires that heat them. Delicious smells rise out of
the pots as the food is prepared. On one wall, totally covering it, is
a cabinet filled with cutlery and fine china. On another wall is a huge
cupboard filled with food. The royal dining hall is to the west.
~
20 8 0
D3
The Royal Dining Hall
~
~
0 -1 8160
S
#8162
The Science Hall~
This room is filled with racks upon racks of beakers, burners, vials, test
tubes, hoses, potions, liquids, jars, cans, body parts and everything else
you have ever seen in a science lab... and more. This is where The Holy Cow
conducts experiments and makes potions, etc.
~
20 8 0
D1
The Science Hall
~
~
0 -1 8163
D3
The Science Hall
~
~
0 -1 8110
S
#8163
The Science Hall~
This room is filled with racks upon racks of beakers, burners, vials, test
tubes, hoses, potions, liquids, jars, cans, body parts and everything else
you have ever seen in a science lab... and more. This is where The Holy Cow
conducts experiments and makes potions, etc. There is a tapestry to the
east that seems to be rippling with a small breeze. A breeze behind it,
perhaps?
~
20 8 0
D1
You see a Tapestry
~
~
17 -1 8164
D3
The Science Hall
~
~
0 -1 8162
S
#8164
The Ultimate Room~
This is a small, secret room where The Holy Cow keeps his greatest potion
ever! The Ultimate Potion!
~
20 8 0
D3
The Science Hall
~
~
0 -1 8163
S
#8165
The Recall Room~
There is a 2 foot tall man here, obviously one of the Pysk race. He's selling
recall scrolls from his little house in the corner. The Science Hall is east.
~
20 8 0
D1
The Science Hall
~
~
0 -1 8110
S
#8166
The Food Room~
This is where Tontapus and Cowman Eat and Drink
~
20 12 0
D0
Tontapus' Room
~
~
0 -1 8125
D4
Cowman's room
~
~
0 -1 8121
S
#8167
tHe UnStAbLe PoRtAl~
ThIs RoOm Is VeRy DiStOrTeD, yOu CaNt SeEm To EvEn ReCaLl WhO yOu ArE!
pInK aNd BlUe PaStEl CoLoRs DrIfT pAsT yOu As YoU fLoAt ThRoUgH tHe
NoThInGnEsS sUrRoUnDiNg YoU. yOu SeE A rOoM tO tHe EaSt AnD tO tHe
SoUtH.
~
20 8 0
D0
tHe UnStAbLe PoRtAl
~
~
0 -1 8167
D1
Lunchlady Land
~
~
0 -1 8168
D2
The Wizards' Council
~
~
0 -1 8169
D3
tHe UnStAbLe PoRtAl
~
~
0 -1 8167
D4
tHe UnStAbLe PoRtAl
~
~
0 -1 8167
D5
tHe UnStAbLe PoRtAl
~
~
0 -1 8167
S
#8168
In A Strange Place Called Lunchlady Land~
You have entered a strange place called Lunchlady land, filled with vegetables
and ruled by the generous lunchlady.
~
20 8 0
D2
The Gates To Lunchlady Land
~
~
0 -1 8170
S
#8169
The Meeting Room Of The Council Of Wizards~
You have entered the great meeting room of the council of wizards, a
group of 4 powerful wizards from all over the world that join their
magic to discuss and change problems in the world. There is one wizard
from each order, red, blue, black and gray. This room is large, with a
long, oak table for the wizards to sit at. The room is illuminated by
a glowing blue sphere suspended over the table. Wizards room are to the
north, east, south and west.
And if you were wondering... NO! the wizard of Oz is not on the coucil!
~
20 12 0
D0
The room of RaydenX the Blue
~
~
0 -1 8196
D1
The room of Gandalf the Grey.
~
~
0 -1 8195
D2
The Room Of Dalamar The Black
~
~
0 -1 8197
D3
The Room Of Morkai The Red
~
~
0 -1 8194
D5
Stairs Lead Sharply Down Into The Caverns
~
~
0 -1 8198
S
#8170
The Gates To Lunchlady Land~
You are before the great cauliflower gates. Giant pieces of cauliflower rise
above you, twisting and intertwining in the air to form a pair of gates. To
the south you see the lunchlady land cafeteria.
~
20 8 0
D2
The Cafeteria
~
~
0 -1 8171
D4
The Resting Room
~
~
0 -1 8178
S
#8171
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D0
The Gates To Lunchlady Land
~
~
0 -1 8170
D1
The Cafeteria
~
~
0 -1 8175
D3
The Cafeteria
~
~
0 -1 8174
S
#8172
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D1
The Cafeteria
~
~
0 -1 8173
S
#8173
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D1
The Cafeteria
~
~
0 -1 8174
D2
The Eating Hall
~
~
0 -1 8182
D3
The Cafeteria
~
~
0 -1 8172
S
#8174
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D1
The Cafeteria
~
~
0 -1 8171
D3
The Cafeteria
~
~
0 -1 8173
S
#8175
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D1
The Cafeteria
~
~
0 -1 8176
D2
The Refridgerator
~
~
0 -1 8185
D3
The Cafeteria
~
~
0 -1 8171
S
#8176
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D1
The Cafeteria
~
~
0 -1 8177
D3
The Cafeteria
~
~
0 -1 8175
S
#8177
The Cafeteria~
You are in the great and wondrous cafeteria of lunchlady land. Vegetables
walk around on the counters of the serving tables. Lesser lunchladies dish
out food to people, trying to obtain the grand title of 'Lunchlady'.
~
20 8 0
D2
The Corridor
~
~
0 -1 8179
D3
The Cafeteria
~
~
0 -1 8176
S
#8178
The Resting Room~
This is the room where the guards take their rests when it's not their shift.
A row of bunks lines the east and north walls and some weapon and armor
racks are lined up on the west wall. The whole room is carved out of the
cauliflower gates.
~
20 8 0
D5
The Gate To Lunchlady land
~
~
0 -1 8170
S
#8179
The Corridor~
This is a corridor leading off from the cafeteria to the north and leading
into the hall to the east.
~
20 8 0
D0
The Cafeteria
~
~
0 -1 8177
D1
The Hallway Outside The Lunchlady's Room
~
~
0 -1 8180
S
#8180
The Hallway Outside The Lunchlady's Room~
This Is the hall outside the doors to the lunchlady's room. To the east are
a pair of grand double-doors leading into the room of the lunchlady, the ruler
of lunchlady land and mistress of veggies. To the west you see the long corridor.
~
20 8 0
D1
The Lunchlady's Room
~
door~
1 8122 8181
D3
The Corridor
~
~
0 -1 8179
S
#8181
The Lunchlady's Room~
You have entered the room of the lunchlady. You are amazed by everything
here! This room is possibly more grand than the room of The Holy Cow
himself. Everything here is made of food! The walls are sculpted mashed-
potatoes and there is a chandelier of peas above your head. Woven meatloaf
carpets line the floors and potted parsley plants hang from the ceiling
in place of normal plants. The first thing you think upon entering this
room is WOW! I'm getting hungry!
~
20 8 0
D3
The hallway outside the Lunchlady's Room.
~
~
0 -1 8180
S
#8182
The Eating Hall~
This room is where people eat after getting their food. A long line of
tables runs down the center of this hall with chairs along it. People
are seated here, having a nice, warm meal.
~
20 8 0
D0
The Cafeteria
~
~
0 -1 8173
D2
The Eating Room.
~
~
0 -1 8184
S
#8183
A Small Dirtless Road~
This is a Small Dirtless Road, you can see massive fields to the south, they
are filled with little black and white things you cant distinguish from here.
~
20 8 0
D2
A Massive Field is to the South
~
~
0 -1 8120
D3
The Dirtless Road continues to the West.
~
~
0 -1 8148
S
#8184
The Eating Hall~
This room is where people eat after getting their food. A long line of
tables runs down the center of this hall with chairs along it. People
are seated here, having a nice, warm meal.
~
20 8 0
D0
~
~
0 -1 8182
S
#8185
The Refridgerator~
You are in a giant, walk in refridgerator. It's extremely cold and stacks
of foods lie all over the place. You think you can feel fresh air seeping
in from the south...
~
20 12 0
D0
The Cafeteria
~
~
0 -1 8175
D2
There's A Small Hole In The Back Of The Refridgerator... Maybe You Can Slip Through
~
~
16 -1 8187
S
#8186
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D1
The Veggie Rebel Hideout
~
~
0 -1 8187
D2
The Veggie Rebel Hideout
~
~
0 -1 8189
S
#8187
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D0
The Veggie Rebel Hideout
~
~
0 -1 8185
D1
The Veggie Rebel Hideout
~
~
0 -1 8188
D2
The Veggie Rebel Hideout
~
~
0 -1 8190
D3
The Veggie Rebel Hideout
~
~
0 -1 8186
S
#8188
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D2
The Veggie Rebel Hideout
~
~
0 -1 8191
D3
The Veggie Rebel Hideout
~
~
0 -1 8187
S
#8189
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D0
The Veggie Rebel Hideout
~
~
0 -1 8186
D1
The Veggie Rebel Hideout
~
~
0 -1 8190
S
#8190
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D0
The Veggie Rebel Hideout
~
~
0 -1 8187
D1
The Veggie Rebel Hideout
~
~
0 -1 8191
D2
The Door To The Overlord's Chambers
~
~
0 -1 8192
D3
The Veggie Rebel Hideout
~
~
0 -1 8189
S
#8191
The Veggie Rebel Hideout~
You are in the hideout of the veggie rebels, a group of vegetables that
dont want to be under the rule of the lunchlady. Veggies walk around here,
plotting on how to dispose of the lunchlady. This whole operation is
lead by one, evil veggie... The Diabolical Cabbage Overlord.
~
20 8 0
D0
The Veggie Rebel Hideout
~
~
0 -1 8188
D3
The Veggie Rebel Hideout
~
~
0 -1 8190
S
#8192
The Door To The Overlord's Chambers~
You are before the doors to the chamber of the diabolical cabbage overlord.
~
20 8 0
D0
The Veggie Rebel Hideout
~
~
0 -1 8190
D2
The Door To The Overlord's Chambers
~
~
0 -1 8193
S
#8193
The Chambers Of The Diabolical Cabbage Overlord~
You have entered the chamber of the diabolical cabbage overlord, the brains
of the veggie rebels. This is a small room with a desk to the west, covered
in books and other various things. Over the desk are pictures depicting
great veggie heroes who were cooked trying to overthrow the lunchlady. On
the back of the doors you entered by, there is a dart-board with a picture
of the lunchlady on it. Holes are in a few choice places on the lunchlady's
body.
~
20 8 0
D0
The Door's To The Overlord's Chambers
~
~
0 -1 8192
S
#8194
The Room Of Morkai The Red~
This is the room of Morkai The Red, from the land of Toril. His various
magic objects lay on shelves all around the room. You are tempted to see
what some of these objects do but you seem to remember a story you heard
about a thief who touched a magician's magic mirror and was turned inside out,
gutted and dismembered at the same time. A shudder rolls down your spine.
~
20 8 0
D1
The Meeting Room Of The Council Of Wizards
~
~
0 -1 8169
S
#8195
The Room Of Gandalf The Gray~
This is the room of Gandalf the gray, the wandering wizard from the land
of middle earth. His long blue travelling cape hangs on an invisible coat
hanger in the corner of the room and his blue, star and moon covered hat
hovers a few feet off the ground.
~
20 8 0
D3
The Meeting Room Of The Council Of Wizards
~
~
0 -1 8169
S
#8196
The Room Of RaydenX The Blue~
This is the room of RaydenX the Blue, from the land of Crimson. His vials
and test tubes are all filled with samples and chemicals used in BioAlchemy.
The room is all a radiant blue, shimmering and pulsating in the faint light
of a few candles. At the North end of the room is a giant statue of Xavier,
founder of the blue magic that RaydenX uses. There is a list in the corner
of X Clan members and a guardian dragon eyes you from the depths of the
shadows.
~
20 8 0
D2
The Meeting Room Of The Council Of Wizards
~
~
0 -1 8169
S
#8197
The Room Of Dalamar The Black~
This is the room of Dalamar the black, the most powerful wizard at the tower
of high sorcery in the land of Krynn. The room is covered in shadow, the only
light is being shed by and ever-burning candle atop his onyx desk. Books and
scrolls are laying around the room on shelves, bookcases and anything else that
isnt on a slant or upside down.... and some that are.
~
20 8 0
D0
The Meeting Room Of The Council Of Wizards
~
~
0 -1 8169
S
#8198
Stairs Are Here, Sloping Sharply Down Into The Caverns~
A set of stairs runs down from the wizards council here, going almost
straight down into the depths of the world.
~
20 8 0
D4
The Meeting Room Of The Council Of Wizards
~
~
0 -1 8169
D5
Further Down The Stairs
~
~
0 -1 8199
S
#8199
Further Down The Stairs~
You are on the stairs leading down, it is slightly slippery here.
~
20 8 0
D4
Stairs Going Down Sharply Into The Caverns
~
~
0 -1 8198
D5
You see stairs.~
~
0 -1 20000
S
$~
#999999