/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#16200
Outside Castle Bryan~
You stand in the shadow of the mighty Castle Bryan.  As you look across the
country side you are impressed by the size of the legendary home of King
Bryan and his skilled knights.  The path is surrounded by farmland that is
used to provide the king with the income needed to upkeep his castle.
~
48 4 1
D0
This path leads to Castle Bryan.
~
~
0 -1 16201
D2
The road continues back south.
~
~
0 -1 3734
S
#16201
A Large Dirt Path~
This path is surrounded by many more fields that are being tended by poor
farmers.  Just north of here is the drawbridge that allows passage into
Castle Bryan.
~
48 4 1
D0
This path leads to the castle's drawbridge.
~
~
0 -1 16205
D2
This path leads away from Castle Bryan.
~
~
0 -1 16200
S
#16202
Temple to the Grand Universal Mike~
This is the temple to The Grand Universal Mike who is known throughout the
realm for being a kind god to those that worship him.  In the center of the
room you notice a small marble statue surrounded by red candles.  There is
also a small door in the other end of the room.  You are greeted by the 
temple's head priest.
~
48 8 1
D1
Bryan street.
~
~
0 -1 16209
D3
It's pretty dark in there.
~
door~
25 -1 16203
S
#16203
Temple Storage Room~
Cases of supplies line the walls of this room.  It seems as though this temple
has been built recently because the contents of most of the cases are building
materials.  In a few cases, marked "ship to weaponsmith," you find many 
daggers, apperantly for some sort of ceremony.  There is little else of 
interest here, other than that mean looking guard in the corner.
~
48 9 1
D1
The main part of the temple.
~
~
9 -1 16202
S
#16204
Dwarven Weaponsmith Workshop~
As you enter you are shocked by the amount of heat you feel coming from the
center of the room.  There are various weapons and pieces of armor scattered
about the room.  The short dwarven smith looks up at you and continues his
work on the two daggers he has in his hand.
~
48 8 1
D3
Bryan street.
~
~
0 -1 16209
S
#16205
The Drawbridge~
Before you stands the drawbridge of Castle Bryan.  There are two guard towers
to either side of the path leading in.  Some castle guards stop you and ask
what your business in the castle is.  You hope someone will lower the
drawbridge.
~
48 4 1
D0
You are now entering Castle Bryan.
~
drawbridge~
15 16202 16206
D2
A dirt path leads away from the castle.
~
~
0 -1 16201
S
#16206
Bryan Street~
This is the main road in the castle.  Far north lies the gates to the inner
parts of the castle.  South of here is the drawbridge. Many people are in
the streets going from shop to shop looking for various items.
~
48 0 1
D0
You are getting closer to the heart of the castle.
~
~
0 -1 16207
D2
The drawbridge is ahead.
~
drawbridge~
15 16202 16205
S
#16207
Bryan Street~
Bryan street continues further north into the heart of the Castle.  To the
east you see the entrance to the castle stables.  Sounds of laughter are
coming from the west at the Pig'N'Wistle Inn.
~
48 0 1
D0
You see fewer people toward the center of the castle.
~
~
0 -1 16208
D1
An evil smell comes from the east.
~
~
0 -1 16213
D2
Shops and people line the streets ahead.
~
~
0 -1 16206
D3
There are sounds of laughter coming from within the Inn.
~
~
0 -1 16212
S
#16208
Bryan Street~
The center of the castle is now much closer.  There is a crossroad here that
appears to lead into some of the less reputable places of Castle Bryan.
Guards are on the watch for trouble.
~
48 0 1
D0
The center of the castle is much closer now.
~
~
0 -1 16209
D1
Another small side street.
~
~
0 -1 16224
D2
Bryan street continues south.
~
~
0 -1 16207
D3
It looks dark back there.
~
~
0 -1 16210
S
#16209
Bryan Street~
There is a beautiful temple to the west of here and what appears to be a
small shop to the east.  Some people are filtering into the temple for some
sort of service.  The street is blocked off further north.
~
48 12 1
D0
Check point one lies ahead.
~
~
0 -1 16255
D1
The shop entrance is open.
~
~
0 -1 16204
D2
Bryan street continues.
~
~
0 -1 16208
D3
This is the entrance to the temple.
~
~
0 -1 16202
S
#16210
Dark Alley~
This path leads away from Bryan Street into much shadier looking parts of
town.  You feel a slight chill and think that it may be best to turn back
now... before it's too late.
~
48 1 1
D1
Bryan street is that way.
~
~
0 -1 16208
D3
It is getting darker.
~
~
0 -1 16211
S
#16211
Dark Alley~
This street seems to be infested with various sorts of creatures that are 
roaming in search of food.  Did you just see a shadowy figure behind you...
~
48 1 1
D1
It looks a bit brighter there.
~
~
0 -1 16210
D3
It's dark back there.
~
~
0 -1 16215
S
#16212
Pig'N'Wistle Inn~
This bar is packed with people looking for a good time. There is a mandolin
band playing on a small stage on the north end of the room.  There is a 
strange looking man at the bar who is telling stories of his adventures 
across the land, he seems to have had a bit much to drink.  There are also
off duty castle guards scattered among the patrons here.  This looks like
a comfortable place to be.
~
48 8 1
D1
That looks alot like Bryan street.
~
~
0 -1 16207
S
#16213
Castle Stables~
As you enter this room you are overcome by the stench of horse droppings.
There are many horses here, however, there are only a few squires tending to
them.  Upon further inspection you have found that one of your sandals has
landed in some of the remains.
~
48 0 1
D3
Fresh air is out there.
~
~
0 -1 16207
S
#16214
Dark Alley~
This is a back alley crossroad.  It doesn't seem quite as dark here, however,
you notice that there is no one here.  It looks somewhat brighter to the 
south, but, you are not completely sure which way to go.
~
48 5 1
D1
It's dark back there.
~
~
0 -1 16215
D2
It's dark back there.
~
~
0 -1 16220
D3
It's dark back there.
~
~
0 -1 16216
S
#16215
Dark Alley~
The alley has gotten much darker, the surrounding area if filled with trash
and utterly worthless idems. 
~
48 1 1
D1
It's dark back there.
~
~
0 -1 16211
D3
It's dark back there.
~
~
0 -1 16214
S
#16216
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16217
D1
It's dark back there.
~
~
0 -1 16216
D2
It's dark back there.
~
~
0 -1 16216
D3
It's dark back there.
~
~
0 -1 16217
S
#16217
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16217
D1
It's dark back there.
~
~
0 -1 16218
D2
It's dark back there.
~
~
0 -1 16217
D3
It's dark back there.
~
~
0 -1 16216
S
#16218
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16217
D1
It's dark back there.
~
~
0 -1 16216
D2
It's dark back there.
~
~
0 -1 16214
D3
It's dark back there.
~
~
0 -1 16219
S
#16219
Dead End~
The alley comes to an abrupt end.  It is much darker here than in the 
other parts of the alley.  It feels as though someone is watching you.
Your instincts tell you that you should leave this part of the alley.
~
48 1 1
D1
It's dark back there.
~
~
0 -1 16216
S
#16220
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16214
D2
It's dark back there.
~
~
0 -1 16221
S
#16221
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16220
D3
It's dark back there.
~
~
0 -1 16222
S
#16222
Dark Alley~
This alley looks like every other dark alley in the world.  The place is
littered with trash and it's pretty dark.  The only problem is you seem 
to be lost.
~
48 1 1
D1
It's dark back there.
~
~
0 -1 16221
D2
It's dark over there.
~
~
0 -1 16223
S
#16223
Memory Lane~
This place was evidently important at some time.  There are still remains
of what appear to once have been statues with inscriptions under them.
Most are worn down to the point where you do not understand them.  There 
is one however that appears to have been put here recently.  It reads:
     "For all those that walked with me along that hard road, you shall 
      always be remembered in my heart." it is signed in dried blood "S.G." 
~
48 1 1
D0
It's dark back there.
~
~
0 -1 16222
D1
It's dark back there.
~
~
0 -1 16223
D2
It's dark back there.
~
~
0 -1 16223
D3
It's dark back there.
~
~
0 -1 16223
S
#16224
Side Street~
This street leads away from the main center of town towards what appears to
be the living area of most of the castle laborers.  These streets are less
crowded than Bryan Street and you sense that there is very little to fear 
back here.
~
48 0 1
D1
This street continues east.
~
~
0 -1 16225
D3
There is Bryan Street.
~
~
0 -1 16208
S
#16225
Side Street~
This street continues to border on homes.  There is a small path that 
leads away from this street to the north.  To the east you see the castle
wall getting closer.
~
48 0 1
D0
There is a small path there.
~
~
0 -1 16229
D1
There is a street over there.
~
~
0 -1 16226
D3
Just another side street.
~
~
0 -1 16224
S
#16226
Side Street~
This street leads to the west and the south.  There is a sign here that reads
"All tower guards report to the east drawbridge tower." There is a map that
shows a path from here leading south to the tower entrance.
~
48 0 1
D2
A small dirt path.
~
~
0 -1 16227
D3
There is a street over there.
~
~
0 -1 16225
S
#16227
Tower Road~
This small path leads south to one of the guard towers.  There is a rather 
large home to the east that seems almost out of place.  Some guards are
traveling along this path, to and from the tower.  You hear soft music coming
from inside the house.
~
48 4 1
D0
Just another street.
~
~
0 -1 16226
D1
There is a small house there.
~
~
0 -1 16235
D2
That is the guard tower.
~
~
0 -1 16228
S
#16228
East Drawbridge Tower~
This is the lower level of one of the guard towers.  It looks well constructed
and well maintained. Castle guards roam about making sure the castle is secure
from any possible intruders.  There is a spiral staircase that leads to the 
upper part of the tower.
~
48 8 1
D0
That exit leads to a small dirt path.
~
~
0 -1 16227
D4
The staircase leads to the upper tower.
~
~
0 -1 16236
S
#16229
Small Dirt Path~
A narrow path leads through this part of town.  It appears to be a road that 
is hardly ever used.  The path continues north and south.
~
48 0 1
D0
There is a dirt road ahead.
~
~
0 -1 16230
D2
This path leads to a larger street.
~
~
0 -1 16225
S
#16230
Small Dirt Path~
There is a bend in this narrow dirt road that leads to a small house.  The
path leads east and south.
~
48 0 1
D1
There is a small house to the east.
~
~
0 -1 16231
D2
There is a dirt path over there.
~
~
0 -1 16229
S
#16231
Shady Looking Bar~
This musty room serves as a bar. You notice that there are very few people
in this room and most of them are not drinking.  As you approach the bar
you feel the stares of all the bar patrons upon you.  There appears to be
noise coming from below the floor.
~
48 8 1
D3
There is a dirt path out there.
~
~
0 -1 16230
D5
There are sounds of combat down there.
~
~
0 -1 16232
S
#16232
The Pit Arena~
This is a large room with a small pit in the center where fighters meet to
challenge each other for the entertainment of the bar patrons. There 
appears to be large quantities of money changing hands here.
There are a few fighters currently resting between matches on the field.
~
48 8 1
D2
It is strangely quiet back there.
~
~
0 -1 16234
D4
There is a bar up there.
~
~
0 -1 16231
D5
Piles of bones lie in heaps below you with creatures devouring them.
~
~
0 -1 16233
S
#16233
Demon Nacho Stand~
There is a small concessions stand here.  You see some round bread like 
things that start to move when you approach.  They get up and they are 
HUGE nachos coming to eat YOU.... You try to push them away only to 
overwelmed by their superior numbers ... and some melted cheese...
You think maybe you don't want nachos after all.
~
48 10 1
S
#16234
Gladiator Resting Area~
There are a few pit fighters resting here for their next battle. Most of
them are sharpening their blades or assessing the competition.  A small 
creature, on the other side of the room, eyes you strangely.
~
48 8 1
D0
There are sounds of battle coming from the north.
~
~
0 -1 16232
S
#16235
Joe's Place~
This home is beautifully decorated with artifacts from across the land.
It appears as though the castle's head cleric has seen most (if not all)
of the planet.  There is a painting of a beautiful elvin woman on the 
wall.  Just as you start looking for the residents of the home you are 
greeted by the woman whose portrait you just saw.  
~
48 8 1
D3
Tower road is out there.
~
~
0 -1 16227
S
#16236
East Drawbridge Upper Tower~
This is one of the smaller guard towers in the castle.  You can see most
of the inner castle and all of the surrounding farmland from this point.
There are guards moving about, to and from their posts, keeping the castle
secure.
~
48 8 1
D1
This path leads to the castle wall.
~
~
0 -1 16237
D3
A path leads west.
~
~
0 -1 16254
D5
This staircase leads to the lower tower.
~
~
0 -1 16228
S
#16237
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
This path leads to a guard tower.
~
~
0 -1 16238
D3
The East Drawbridge lies ahead.
~
~
0 -1 16236
S
#16238
South East Guard Tower~
This is one of the corner towers.  There are large defensive weapons set up
here.  It appears as though the castle was recently under attack or may be
preparing for one.  The guards are much more aware of your presence now. 
There are guards moving to and from the tower.
~
48 8 1
D0
The path goes north to another tower.
~
~
0 -1 16239
D3
There is a path that leads to another tower.
~
~
0 -1 16237
S
#16239
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
The path continues north.
~
~
0 -1 16240
D2
This path leads to one of the guard towers.
~
~
0 -1 16238
S
#16240
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
The path continues north.
~
~
0 -1 16241
D2
The path continues south.
~
~
0 -1 16239
S
#16241
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
You are nearing a guard tower.
~
~
0 -1 16242
D2
The path continues south.
~
~
0 -1 16240
S
#16242
North East Guard Tower~
This is one of the corner towers.  There are large deffensive weapons set up
here.  It appears as though the castle was recently under attack or may be
preparing for one.  The guards are much more aware of your presence now. 
There are guards moving to and from the tower.
~
48 8 1
D2
This path leads to another tower.
~
~
0 -1 16241
D3
This path leads to another tower.
~
~
0 -1 16243
S
#16243
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
This path leads into a tower.
~
~
0 -1 16242
D3
The path continues west.
~
~
0 -1 16244
S
#16244
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
The path continues east.
~
~
0 -1 16243
D3
The path continues west.
~
~
0 -1 16245
S
#16245
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
The path continues east.
~
~
0 -1 16244
D3
The path continues west.
~
~
0 -1 16246
S
#16246
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
The path continues east.
~
~
0 -1 16245
D3
The path leads into a tower.
~
~
0 -1 16247
S
#16247
North West Guard Tower~
This is one of the corner towers.  There are large defensive weapons set up
here.  It appears as though the castle was recently under attack or may be
preparing for one.  The guards are much more aware of your presence now. 
There are guards moving to and from the tower.
~
48 8 1
D1
The path leads to another tower.
~
~
0 -1 16246
D2
This path leads to another tower.
~
~
0 -1 16248
S
#16248
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
You can enter one of the towers.
~
~
0 -1 16247
D2
The path continues south.
~
~
0 -1 16249
S
#16249
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
The path continues north.
~
~
0 -1 16248
D2
The path continues south.
~
~
0 -1 16250
S
#16250
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D0
The path continues north.
~
~
0 -1 16249
D2
You can enter a tower.
~
~
0 -1 16251
S
#16251
South West Guard Tower~
This is one of the corner towers.  There are large defensive weapons set up
here.  It appears as though the castle was recently under attack or may be
preparing for one.  The guards are much more aware of your presence now. 
There are guards moving to and from the tower.
~
48 8 1
D0
The path leads to another tower.
~
~
0 -1 16250
D1
The path leads to another tower.
~
~
0 -1 16252
S
#16252
Along the Castle Wall~
This path leads from one of the guard towers to the next.  Most of the castle
and the surrounding area are visible from here.  It appears as though you can
gain access to all the towers from these paths.  More guards wander around 
protecting the castle.
~
48 0 1
D1
You can enter a guard tower.
~
~
0 -1 16253
D3
You can enter a guard tower.
~
~
0 -1 16251
S
#16253
West Drawbridge Guard Tower~
This is one of the smaller guard towers in the castle.  You can see most of the
inner castle and all of the surrounding farmland from this point.  There are
guards moving about, to and from their posts, keeping the castle secure.
~
48 8 1
D1
A path lies ahead.
~
~
0 -1 16254
D3
This path leads to another tower.
~
~
0 -1 16252
S
#16254
Above the Drawbridge~
You are moving along the path that leads over the drawbridge.  There are holes
in the floor where weapons may be used as some sort of trap.  The measures this
castle seems to take to prevent intruders is somewhat impressive.  Guards
scurry about looking for trouble.
~
48 0 1
D1
There is a tower over there.
~
~
0 -1 16236
D3
There is a tower over there.
~
~
0 -1 16253
S
#16255
Check Point One~
There are a pair of guards here who stop all would-be passers and check for
keys.  They then escort the person to the gate where that person may use a
key to enter.  The inner castle is only open to those that can afford a key.
There are sounds of battle coming from the east.
~
48 0 1
D0
Check point two lies ahead.
~
door~
15 16203 16257
D1
There are sounds of combat over there.
~
~
0 -1 16262
D2
Bryan street lies ahead.
~
~
0 -1 16209
S
#16257
Check Point Two~
There are a pair of guards here who stop all would-be passers and check for
keys.  They then escort the person to the gate where that person may use a
key to enter.  The inner castle is only open to those that can afford a key.
Many guards are going to the building to the west.
~
48 0 1
D0
Check point three lies ahead.
~
door~
15 16204 16258
D2
Check point one lies ahead.
~
door~
15 16203 16255
D3
There seem to be guards moving around over there.
~
~
0 -1 16260
S
#16258
Check Point Three~
There are a pair of guards here who stop all would-be passers and check for
keys.  They then escort the person to the gate where that person may use a
key to enter.  The inner castle is only open to those that can afford a key.
~
48 0 1
D0
Check point four lies ahead.
~
door~
15 16205 16259
D2
Check point two lies ahead.
~
door~
15 16204 16257
S
#16259
Check Point Four~
There are a pair of guards here who stop all would-be passers and check for
keys.  They then escort the person to the gate where that person may use a
key to enter.  The inner castle is only open to those that can afford a key.
A small path leads off to the east.
~
48 0 1
D0
The Grand Castle Doors are between you and the inside of the castle.
~
door~
15 16200 16268
D1
It looks calm over there.
~
~
0 -1 16261
D2
Check point three lies ahead.
~
door~
15 16205 16258
S
#16260
Royal Armory~
There are weapons lining the walls here.  Most of them are primitive when 
compared to the weapons you have seen elsewhere, but they do look equally
dangerous.  Some guards are coming in and equiping them selves while others
leave after a long day's work.
~
48 8 1
D1
The check point is that way.
~
~
0 -1 16257
S
#16261
Small Courtyard~
This is a lightly forrested courtyard.  There are many rare and beautiful 
plants here that catch your eye.  There are also some small animals from 
distant countries. The king has spared no expence to make this place look
peaceful.
~
48 0 1
D3
The last check point is west of here.
~
~
0 -1 16259
S
#16262
Entrance to the Knight Training Area~
This path leads to the training grounds of the famous Knights of Bryan.  Many
would-be knights come here each year to see if they have what it takes to be
one of the very few to be chosen as a knight.  Some people are scurrying back
and forth in search of the training masters.
~
48 4 1
D1
There are sounds of combat.
~
~
0 -1 16263
D3
The first check point is over there.
~
~
0 -1 16255
S
#16263
Training Ground~
There is a master here training some squires in the arts of unarmed combat.
The master seems to have no difficulty taking on all the squires at once. 
There are sounds of metal striking metal to the east.
~
48 0 1
D1
There are sounds of combat from the east.
~
~
0 -1 16264
D3
You see nothing special.
~
~
0 -1 16262
S
#16264
Training Ground~
There are many squires here learning the art of using various arms and 
armor.  The master seems adept in all forms of armed combat as well as 
good use of his armor to avoid taking damage.  There are sounds of combat 
all around you.
~
48 0 1
D1
There are sounds of battle coming from the east.
~
~
0 -1 16265
D3
There are sounds of combat from the west.
~
~
0 -1 16263
S
#16265
Training Ground~
This master is showing the squires how use and defend against various types 
of lances.  You notice that the training includes lancing from horseback.
The sounds of combat training surround you.
~
48 0 1
D1
There are sounds of explosions coming from the east.
~
~
0 -1 16266
D3
There are sounds of battle coming from the west.
~
~
0 -1 16264
S
#16266
Training Ground~
There is a magic user here showing the squires some of the more well known 
spells and how to defend against them.  Suddenly a fireball bursts out of no
where and almost explodes in your face.  There are sounds of squires training
all around you.
~
48 0 1
D1
Sounds of combat come from the east.
~
~
0 -1 16267
D3
There are sounds of combat training coming from the west
~
~
0 -1 16265
S
#16267
Training Ground~
There is a master here showing the squires how to work well as a team. Most 
of the training here is with bows and polearms.  The skill shown by both the
squires and the masters has impressed you.
~
48 0 1
D3
Sounds of explosions come from the west.
~
~
0 -1 16266
S
#16268
Castle Bryan Foyer~
This is an extremely large room that is adorned with decorations from across 
the many lands.  There is a large staircase that leads up to the second floor
that appears to be where the guests quarters are.  A large hall leads north
while two small halls lead east and west.
~
48 8 1
D0
A hall lies to the north.
~
~
0 -1 16277
D1
A hall leads off to the east.
~
~
0 -1 16274
D2
This path leads out of the castle.
~
door~
15 16200 16259
D3
A hall leads off to the west.
~
~
0 -1 16281
D4
There are stairs that lead up.
~
~
0 -1 16269
S
#16269
Upper Foyer~
From here the entire foyer area is clearly visible.  It is amazing how large
this place is.  There are many pieces of art that are only visible from here.
The floor's tile pattern is that of the Crest of Bryan. 
~
48 8 1
D0
There is a hall here.
~
~
0 -1 16270
D5
The stairs return you to the foyer area.
~
~
0 -1 16268
S
#16270
Hallway in the Castle~
This hall is covered with portraits of many important looking individuals.
Some of them look like well known rulers from other, distant countries.  There
are three doors here.  The one to the north appears to be heavily guarded.
~
48 8 1
D0
There is a large room ahead.
~
door~
9 -1 16273
D1
There is a bedroom over there.
~
door~
9 2 16272
D2
The hall goes south.
~
~
0 -1 16269
D3
There is a bedroom over there.
~
door~
9 1 16271
S
#16271
Guest Bedroom~
This is a finely furnished room that is used to house the guests that come to
visit King Bryan.  This room has a view of one of the beautiful courtyards
that surround the castle.  The king puts much effort in making his guests feel
as comfortable as possible.
~
48 8 1
D1
The hall is out there.
~
door~
9 6 16270
S
#16272
Guest Bedroom~
This is a finely furnished room that is used to house the guests that come to
visit King Bryan.  This room has a view of one of the most beautiful courtyards
that surround the castle.  The king puts much effort in making his guests feel
as comfortable as possible.
~
48 8 1
D3
The hall is out there.
~
door~
9 5 16270
S
#16273
Royal Bedroom~
This room is at least twice the size of the other bed rooms in the castle.
There are several paintings and sculptures throughout the room.  The bed
has been lavishly decorated.  There is a balcony that overlooks all of the
inner sanctum.  
~
48 8 1
D0
You can see nothing ahead.
~
~
25 -1 16293
D2
This door way leads into a hallway.
~
door south~
9 8 16270
S
#16274
Hallway in the Castle~
This hall is decorated with some small sculptures.  There is very little
else of interest here.  The hall continues east and west.
~
48 8 1
D1
A hall leads off to the east.
~
~
0 -1 16275
D3
A large room is ahead.
~
~
0 -1 16268
S
#16275
Hallway in the Castle~
This hall is decorated with some small sculptures.  There is very little
else of interest here.  The hall continues east and west.
~
48 8 1
D1
A room lies ahead.
~
~
0 -1 16276
D3
A hall leads off to the west.
~
~
0 -1 16274
S
#16276
Observation Room~
From this room one has a clear view of the knight training grounds south
of here.  It appears as though you are now noticed by anyone on the 
fields.  This room is probably used by the king to judge potential 
knights.
~
48 8 1
D3
A hall leads off to the west.
~
~
0 -1 16275
S
#16277
Hallway in the Castle~
This hall is decorated with some paintings.  A few guards note your
presence as you pass by.  There is little else of interest here.
~
48 8 1
D0
A large room lies ahead.
~
~
0 -1 16279
D1
A large room lies to the east.
~
~
0 -1 16278
D2
A large room lies ahead.
~
~
0 -1 16268
S
#16278
Royal Library~
This is a large room filled with many books.  There are some scribes here 
that are copying the material in one book to another.  Most of the books
seem to be of no use to you, except for the one entitled "Map of The Realms"
which appears to be sealed.
~
48 8 1
D3
A hall lies to the west.
~
~
0 -1 16277
S
#16279
Outside the Throne Room~
This room is much bigger than the other rooms in the castle.  There are
suits of armor that line these walls, likely from some of the knights that
fought valiantly to defend this castle.  There are some guards here that
look at you and watch you as you pass them by.
~
48 8 1
D0
The throne lies ahead.
~
~
0 -1 16280
D2
A hall leads to the south.
~
~
0 -1 16277
S
#16280
Throne Room of Castle Bryan~
This room is the legendary throne room of Castle Bryan.  The royal throne
is at the north end of the room.  There is a plush red carpet that leads 
along the center of the room to where the king speaks with those that seek 
an audience with him.  There is a strange curtain that is hanging behind the 
throne.  This room is quite impressive when compared to others like it.
~
48 8 1
D0
You can barely see anything ahead.
~
curtain~
25 16280 16294
D2
You are leaving the throne room.
~
~
0 -1 16279
S
#16281
Hallway in the Castle~
This hall is lined with some of the nicer art in the castle, probably to 
impress the guests.  Some guards watch you as you walk by.  This corridor 
leads east and west.
~
48 8 1
D1
A large room lies ahead.
~
~
0 -1 16268
D3
You hear voices to the west.
~
~
0 -1 16282
S
#16282
Royal Dining Room~
There is an extremely large table in the center of this room that is used 
for royal dining.  There are some guests here now endulging in a light snack
between meals.  A couple of small looking squires are serving food to the 
demanding nobles.
~
48 8 1
D1
A hall leads off to the east.
~
~
0 -1 16281
D3
You smell food ahead.
~
~
0 -1 16283
S
#16283
Royal Kitchen~
This room looks well equiped to serve at least twice the number of people 
that can be seated out in the dining room.  There are spices from across the
lands here, as well as a good supply of every cooking ingredient imaginable.
This is the work place of the legendary head chef of Bryan.
~
48 8 1
D0
There is a room to the north.
~
~
0 -1 16284
D1
The dining area is ahead.
~
~
0 -1 16282
S
#16284
Royal Pantry~
This is the storeroom for all the food used to feed the people in the castle.
Many large barrels of food line the walls.  You notice a small staircase to
the west of you, it leads down into darkness.
~
48 8 1
D2
The smell of cooking food is still quite strong here.
~
~
0 -1 16283
D5
It is dark down there.
~
~
0 -1 16285
S
#16285
Staircase~
This set of stairs leads down into darkness. You wonder what lies ahead.
~
48 8 1
D4
There is some light ahead.
~
~
0 -1 16284
D5
It is dark down there, scary.
~
~
0 -1 16286
S
#16286
Royal Wine Cellar~
This musty room is filled with bottles of wine, along with various other 
beverages with witch one uses to get drunk.  You notice an oddly placed 
rack along the south wall, some strange sounds come from behind it.
~
48 9 1
D2
It is dark over there.
~
door rack~
9 11 16287
D4
It is dark up there.
~
~
0 -1 16285
S
#16287
Staircase~
This set of stairs leads down into darkness. You wonder what lies ahead.
There is light coming from below along with screams of pain.
~
48 9 1
D0
It is dark over there.
~
door rack~
9 12 16286
D5
Light comes from below.
~
~
0 -1 16288
S
#16288
Royal Prison~
This room is apparently the entrance to the less reputable parts of Castle
Bryan.  There are sounds of people being tortured to the south, while some
poor souls await their fate in the cell to the east.
~
48 8 1
D1
A cell lies to the east.
~
door~
9 15 16289
D2
A room lies ahead.
~
~
0 -1 16290
D4
The stairs lead away from this vile place.
~
~
0 -1 16287
S
#16289
Prison Cell~
This room if filled with occupants that are awaiting an unfortunate end.  
Many small beds line the walls, however there is hardly enough space in
one of these cells for half the people in here.  
~
48 8 1
D3
There is a room over there.
~
door~
9 16 16288
S
#16290
Torture Chamber~
This room is filled with many painful looking torture devices.  One of them 
is an inclined board with a weight suspended above.  There are Inquisitors
here forcing confessions from the tortured people.  All of the devices 
currently hold victems.
~
48 2056 1
D0
A room lies ahead.
~
~
0 -1 16288
D2
A small passage lies ahead.
~
~
0 -1 16292
D3
A room lies ahead.
~
~
0 -1 16291
S
#16291
Planning Room~
There is a small table here with a map of the castle.  There are also some 
lines that appear to represent troop movements among and through the castle's
defences.  It looks like the king's greatest danger comes from within. 
~
48 8 1
D1
A room lies ahead.
~
~
0 -1 16290
S
#16292
Small Dirty Passage~
This small path leads to the north and east.  The walls are covered with dirt
and there is no light here.  There is a small, unsafe looking passage to the
south.
~
48 9 1
D0
A room lies ahead.
~
~
0 -1 16290
D1
A room lies ahead.
~
~
0 -1 16293
D2
You hear screams of pain followed by a strange crunching sound.
~
~
0 -1 16233
S
#16293
Cardinal's Room~
This room is almost completely without decoration with the exception of a
small bed, a desk and a chair.  On the desk you see a note that has an order
for the assassination of the king.
~
48 8 1
D3
A passage lies ahead.
~
~
0 -1 16292
S
#16294
Secret Escape~
This is the secret exit for the king and queen to be used only in extreme
danger.  This passage is completely devoid of anything. You wonder where
this will lead.
~
48 8 1
D0
A light comes from ahead.
~
~
0 -1 16200
S
$~
#999999