#15900 HEY YOU!~ YOU'RE NOT SUPPOSED TO BE IN HERE! GET OUT!!! GET OUT!!! ~ 46 8200 1 S #15901 Portal to the Plane of Tarterus~ Before you lies an immense silver pool that emits a strong red aura. You can feel an intense heat rising out of it, and the pungent odor of sulphur is in the air. Many brave adventurers have ventured into the pool seeking fame and fortune, but few have returned to tell the horrific tales of what lies beyond it. ~ 46 0 1 D1 The pool reveals none of its mysteries upon looking at it. ~ ~ 0 -1 15902 S #15902 The Plane of Tarterus~ The air here is rank with the nauseating smell of sulphur. Large grey clouds loom overhead showering the landscapes with a continual hail of stones. A dull red light seems to drift down from the heavens, allowing you to just make out an immense black mountain range on the horizon. The same pool you saw on the plane of mortals lies here, offering you an escape from your current surroundings. ~ 46 0 1 D1 A smooth, paved road leads up into the mountains. ~ ~ 0 -1 15903 D3 The pool leads back to the plane of mortals. ~ ~ 0 -1 15901 S #15903 Road Leading Through the Mountains~ A wide, paved road runs up and through the mountains. Although it is smooth and well-constructed, the climb is arduous and the sulphur in your lungs begins to choke you. ~ 46 0 1 D1 The road continues east. ~ ~ 0 -1 15904 D3 You can see a shimmering pool in the distance. ~ ~ 0 -1 15902 S #15904 The Road Before the Keep~ The road oddly ends abruptly at a steep cliff high in the mountains. The only new exit is a small, worn path that seems to lead up to a large castle that looms overhead. Lightning begins to show in the skies and the clouds belch forth a shower of stone hail. ~ 46 0 1 D1 The path leads up to the keep. ~ ~ 0 -1 15905 D3 The road continues west. ~ ~ 0 -1 15903 S #15905 Entrance to Gargath Keep~ Before you stands an immense keep constructed entirely of black marble. In the center of the front wall has been built a huge skull, and its gaping maw serves as a main gateway for the castle. No signs of life can be seen coming from inside. ~ 46 0 1 D1 The path continues into the keep. ~ ~ 0 -1 15906 D3 The road continues back west. ~ ~ 0 -1 15904 S #15906 Beneath the Murder Holes~ As you pass through the gates and under the gatehouse, you notice four large murder holes constructed in the ceiling. Fortunately, no one seems to be manning the pots of boiling oil and lead which you can see simmering above. The portcullis is raised allowing free entry for any "guests". ~ 46 12 1 D0 You see a gatehouse. ~ ~ 0 -1 15907 D1 A long hallway leads off into the darkness. ~ ~ 0 -1 15908 D3 The path leads back to the paved road. ~ ~ 0 -1 15905 S #15907 The Gatehouse~ This dingy room contains several boiling pots of oil and lead. Two dirty mattresses have been placed against the walls, and some racks hold weapons. A large windlass holds the chains for the drawbridge and portcullis. ~ 46 8200 1 D2 The main entrance to the keep lies to the south. ~ ~ 0 -1 15906 S #15908 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D1 The hallway continues to the east ~ ~ 0 -1 15909 D3 You see the main gates to the castle. ~ ~ 0 -1 15906 S #15909 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D1 The hallway contiues east. ~ ~ 0 -1 15915 D2 The hallway narrows to the south. ~ ~ 0 -1 15910 D3 The hallway continues to the west. ~ ~ 0 -1 15908 S #15910 A Dimly Lit Corridor~ The hallway narrows a bit here as it turns south. You can faintly notice the scent of cooking meat. As you continue to the south the light becomes noticeably stronger. ~ 46 8200 1 D0 A black, marble hallway runs east and west to the north of here. ~ ~ 0 -1 15909 D2 The hallway brightens to the south. ~ ~ 0 -1 15911 S #15911 A Lit Corridor~ The corridor here is lit by large torches and oil lanterns. Several humanoids scurry into adjacent rooms at your approach. A strong odor of cooking meat makes your mouth water. ~ 46 8204 1 D0 The corridor continues to the north. ~ ~ 0 -1 15910 D1 You can see a large kitchen. ~ ~ 0 -1 15914 D2 A colorful room lies to the south. ~ ~ 0 -1 15913 D3 A room filled with tables and beds lies to the west. ~ ~ 0 -1 15912 S #15912 The Servant's Quarters~ The servants (slaves?) of the mighty Gargath have this room to call their own. It is humble yet clean. The servants seem to cower in fear at your approach, and one politely asks if you would like something to drink. ~ 46 8200 1 D1 The door leads into a hallway. ~ ~ 0 -1 15911 S #15913 The Jester's Room~ The walls of the interior of this room are covered with colorful and gaudy tapestries. A large and comfortable-looking bed lies against the far wall. Several small toys and bizarre contraptions lie on an immense bureau, and a work table with tools has been placed in the center of the room. ~ 46 8200 1 D0 The door leads to a hallway. ~ ~ 0 -1 15911 S #15914 The Kitchen~ The aroma of cooked meat permeates your nostrils as you enter this room. A large slab of meat has been stuck on a spit and is slowly rotating over a huge flame. Upon the walls of this room are hung various kitchen tools, and severak open cabinets house pots and pans. ~ 46 8200 1 D3 A hallway leads north past the door. ~ ~ 0 -1 15911 S #15915 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D0 A large oven glows red with heat to the north. ~ ~ 0 -1 15916 D1 The hallway continues east. ~ ~ 0 -1 15917 D3 The hallway continues west. ~ ~ 0 -1 15909 S #15916 The Sweltering Smithy~ Upon entering this room, you are hit by a wave of extremely intense heat. Sweat begins to ooze from your pores. On the walls are hung several suits of armor and various weapons, all of which appear to be of high quality. Near the far wall you cannot help but notice an anvil and a fiery oven used to heat and pound out the strange elements found on the plane of Tarterus. ~ 46 8204 1 D2 A black, marble hallway lies beyond the door. ~ ~ 0 -1 15915 S #15917 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D1 The hallway continues west. ~ ~ 0 -1 15918 D3 The hallway continues west. ~ ~ 0 -1 15915 S #15918 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15920 D2 The hallway continues south. ~ ~ 0 -1 15919 D3 The hallway continues west. ~ ~ 0 -1 15917 S #15919 Entrance to the Cellar~ The hallway ends abruptly with a huge tapestry depicting a battle between fantastic outer planar beasts. At your feet lies a steel trapdoor with a single ring fastened to its center. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15918 D5 The trapdoor leads down into the darkness below. ~ ~ 0 -1 15925 S #15920 A Black Marble Hallway~ The hallway leads forth deeper into the keep. It is lit only by small torches, and the dim light has made it difficult to see far ahead. Bas-reliefs of twisted faces and grotesque demons have been carved into the walls, and the sight of them begins to send chills up and down your spine. ~ 46 8200 1 D0 A strange golden mist hangs in the hallway to the north. ~ ~ 0 -1 15922 D1 Several large tubs of bubbling water have been placed in the room to the east. ~ ~ 0 -1 15921 D2 The hallway continues south. ~ ~ 0 -1 15918 S #15921 The Bath House~ This room has been outfitted with several large, golden bathtubs which bubble up with heated water. The humid air clings to your skin, and you long to be able to relax in one of the inviting tubs. An immense mirror has been set in the far wall, showing a reflection of almost the entire interior of the room. ~ 46 8 1 D3 A black, marble hallway runs north and south past the room. ~ ~ 0 -1 15920 S #15922 The Golden Rain~ This section of the hallway is continually bathed in a mysterious shower of golden rain. The drops tickle your skin and then run off into drains that have been built into the floor. You can hear echoing of footsteps from down the hallway. ~ 46 8200 1 D0 In the dim light you can barely distinguish a staircase. ~ ~ 0 -1 15923 D2 The hallway continues to the south. ~ ~ 0 -1 15920 S #15923 A Staircase~ Two huge statues serve as supports for a staircase that seems more than 20 feet wide! The black marble stairs lead off into the darkness above. A faint scream can be heard echoing from deep within the keep. ~ 46 8204 1 D1 A small dusty room can be seen to the east. ~ ~ 0 -1 15924 D2 A golden mist hangs in the hallway to the south. ~ ~ 0 -1 15922 D4 The stairs lead up into the dark hole in the ceiling. ~ ~ 0 -1 15929 S #15924 The Storeroom~ Several casks of dried meats and fish line the walls of this room, giving it a rather unpleasant odor. Kegs filled with wine and beer have been stacked on thier sides. Apparently, this is where Gargath stores various supplies that are needed at times around the castle. ~ 46 8200 1 D3 A staircase leads up into the ceiling to the west. ~ ~ 0 -1 15923 S #15925 The Brewery~ Along the walls of this room are several immense barrels lain sideways on stands. Bushels of several types of common grains are stacked in the center. The smells of various ales and beers permeate the room. ~ 46 8204 1 D3 The darkness covers the hallway, making it difficult to see any further. ~ ~ 0 -1 15926 D4 The stairs lead up through the trapdoor. ~ ~ 0 -1 15919 S #15926 The Web Ridden Corridor~ Huge webs have been spun across much of this dusty hallway, making it difficult to manoeuver. Several small rats skitter at your approach, and you get the feeling that no one has come down this way in quite some time. ~ 46 8200 1 D1 Several barrels have been stacked at the end of the hallway. ~ ~ 0 -1 15925 D3 The webs continue to the west. ~ ~ 0 -1 15927 S #15927 At the End of the Hallway~ A truly gigantic web has been spun across the entire end of this hallway. It seems to pulsate with a green-yellow glow as you approach. You can retreat back the way you came, or venture through a door to your right. ~ 46 8200 1 D0 A strange hiss can be heard from the north. ~ ~ 0 -1 15928 D1 The webs continue to the east. ~ ~ 0 -1 15926 S #15928 Lair of the Darkenbeast~ This room houses one of Gargath's many pets. Needless to say, it is not a popular hangout on Saturday nights. ~ 46 8200 1 D2 A large web covers the hallway to the south. ~ ~ 0 -1 15927 S #15929 The Top of the Staircase~ Upon reaching the top of this staircase, you realize that the stairs behind you have disappeared! You immediately look around you, and notice exits to the south, east and west. A large statue placed in the southeast corner seems to mock you with an evil grin. ~ 46 8200 1 D1 A hallway lead off to the east. ~ ~ 0 -1 15930 D2 A long hallway extends to the south. ~ ~ 0 -1 15935 D3 The walls to the west are covered with paintings. ~ ~ 0 -1 15945 S #15930 A Wide Hallway~ This corridor is lit by huge lamps which hang down from rows of hideous stone faces that jut out of the walls at even intervals along the hallway. The air is humid and filled with the stench of sulphur. Your footsteps echo down the hallway, surely alerting anyone of your approach. ~ 46 8200 1 D1 The hallway continues east. ~ ~ 0 -1 15931 D3 A large statue is in the room to the west. ~ ~ 0 -1 15929 S #15931 Before the Arena~ A somewhat large room lies ahead, and several gladiators are engaged in a sparring melee. The din of their battle echos off the marble walls, drowning out all other sound. ~ 46 8200 1 D1 A large arena lies before you. ~ ~ 0 -1 15932 D3 The hallway continues west. ~ ~ 0 -1 15930 S #15932 The Battle Arena~ Sand has been thrown across the floor of this room, while several straw dummies have been hung at the far end. A large door lies in the north wall, and a smaller exit is in the south wall. Four immense braziers have been placed in the corners of the room to provide light. ~ 46 8204 1 D0 The room to the north is filled with racks of weapons. ~ ~ 0 -1 15933 D2 You see a well-decorated bedroom. ~ ~ 0 -1 15934 D3 The hallway continues west. ~ ~ 0 -1 15931 S #15933 The Armory~ Racks of shining weapons and armor adorn the walls of this room. You think you can hear a soft whirring noise from behind you... ~ 46 8200 1 D2 A large arena lies to the south. ~ ~ 0 -1 15932 S #15934 The Weaponmaster's Chamber~ Two immense adamantine swords have been hung in a cross above a large bed that has been placed against the far wall. An open closet reveals a suit of shining full plate mail engraved with intricate designs. Various bludgeoning weapons such as maces and flails have been stacked in a glass case in the corner. ~ 46 8200 1 D0 A large arena lies to the north. ~ ~ 0 -1 15932 S #15935 The Guarded Hall~ As you move into the hallway, two large golems lumber forth to block your way! The remainder of the corridor belches a cacophony of horrid screams and howls. The hairs on the back of your neck stand on end. ~ 46 8200 1 D0 A large statue stands to the south. ~ ~ 0 -1 15929 D2 The hallway continues south. ~ ~ 0 -1 15936 S #15936 The Hall of Pets~ This hallway is lined with rows of large, steel doors. Only a small space has been left open for bars in each door, and occasionally one of the doors rattles violently. The hall is filled with the echoing screams and howls that send shivers down your spine. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15935 D2 The hallway continues south. ~ ~ 0 -1 15937 D3 A dark room lit only by a dim light is to the west. ~ ~ 0 -1 15941 S #15937 The Hall of Pets~ This hallway is lined with rows of large, steel doors. Only a small space has been left open for bars in each door, and occasionally one of the doors rattles violently. The hall is filled with the echoing screams and howls that send shivers down your spine. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15936 D1 An appalling stench wafts from the room to the east. ~ ~ 0 -1 15942 D2 The hallway continues south. ~ ~ 0 -1 15938 S #15938 The Hall of Pets~ This hallway is lined with rows of large, steel doors. Only a small space has been left open for bars in each door, and occasionally one of the doors rattles violently. The hall is filled with the echoing screams and howls that send shivers down your spine. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15937 D2 The hallway continues south. ~ ~ 0 -1 15939 D3 A dull grey room lies to the west. ~ ~ 0 -1 15943 S #15939 The Hall of Pets~ This hallway is lined with rows of large, steel doors. Only a small space has been left open for bars in each door, and occasionally one of the doors rattles violently. The hall is filled with the echoing screams and howls that send shivers down your spine. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15938 D1 A room with red walls lies to the east. ~ ~ 0 -1 15944 D2 A small bedroom lies ahead. ~ ~ 0 -1 15940 S #15940 The Keeper's Room~ Two enormous whips have been rolled up and placed on a desk in the center of this room. Several large prods and mancatchers have been hung on the walls. A mattress lies rolled up on the floor, and a stand up closet leans against the southwest corner. ~ 46 8204 1 D0 A long hallway extends to the north. ~ ~ 0 -1 15939 S #15941 The Lair of the Pit Fiend~ This room is covered in soot and has large claw marks on it's walls. Several husks of shriveled bodies have been stacked in the corner. The walls radiate a faint light of magic. ~ 46 8204 1 D1 A hallway runs north-south past the room. ~ ~ 0 -1 15936 S #15942 The Lair of the Jiblat~ The walls of this room are covered in slime. The odor in the air is nauseating and several buckets of water have been placed along the west wall. ~ 46 8204 1 D3 A hallway runs north-south past the room. ~ ~ 0 -1 15937 S #15943 The Lair of the Astral Discourser~ This room contains only a stool and a bizarre wooden structure. ~ 46 8204 1 D1 A hallway runs north-south past the room. ~ ~ 0 -1 15938 S #15944 The Lair of the Crimson Doom~ The entire interior of this room is covered in dry, red dust. The smell of dried blood hangs heavily in the air. ~ 46 8204 1 D3 A hallway runs north-south past the room. ~ ~ 0 -1 15939 S #15945 The Art Collection~ Several large paintings have been hung in this section of the hallway. Most o them depict bizarre and grotesque scenes involving fantastic beasts from the outer planes. Many of the pictures are incomprehensible to someone who has spent most of thier lives on the plane of mortals. ~ 46 8200 1 D1 A large statue stands in the room to the east. ~ ~ 0 -1 15929 D3 The hallway continues to the west. ~ ~ 0 -1 15946 S #15946 A Junction in the Wide Hallway~ The hallway continues on west and south here. You can hear an occasional scream coming from the south. ~ 46 8200 1 D1 The walls are covered with paintings to the east. ~ ~ 0 -1 15945 D2 A room filled with torture devices is to the south. ~ ~ 0 -1 15947 D3 The hallway continues west. ~ ~ 0 -1 15948 S #15947 The Torture Chamber~ This room is adorned with the latest technology in torture. Apparently someone has started a collection of skulls on some shelves in the far wall. Two walls of the room have large mirrors hung on them, and seem to serve as receptors for a scrying device. ~ 46 8204 1 D0 A hallway runs east-west past the room. ~ ~ 0 -1 15946 S #15948 A Bend in the Hallway~ The hallway tales an abrupt turn to the south here, leaving two exits for you to choose from. ~ 46 8200 1 D1 The hallway continues east. ~ ~ 0 -1 15946 D2 A huge staircase leads up into the ceiling. ~ ~ 0 -1 15949 S #15949 A Staircase~ A large, black-marble staircase leads up into a dark hole in the ceiling. Two massive braziers are blazing, filling the room with heat and light. ~ 46 8204 1 D0 A hallway turns to the north. ~ ~ 0 -1 15948 D4 The stairs lead up into the darkness. ~ ~ 0 -1 15950 S #15950 At the Top of the Stairs~ These stairs are made entirely of black marble, and are lit by two giant braziers which emit a sulphurous odor. ~ 46 8200 1 D2 A reddish hallway looms ahead. ~ ~ 0 -1 15951 D5 The stairs lead down into the darkness. ~ ~ 0 -1 15949 S #15951 A Dark Hallway~ The walls of this hallway emit a very dim red light, which barely allow you to navigate through it. However, you can still make out grotesque bas-reliefs which are of a quality that only a god could manufacture. ~ 46 8200 1 D0 A staircase lead down to the north. ~ ~ 0 -1 15950 D1 A golden archway can be seen far to the east. ~ ~ 0 -1 15955 D2 The hallway continues south. ~ ~ 0 -1 15952 S #15952 A Dark Hallway~ The walls of this hallway emit a very dim red light, which barely allow you to navigate through it. However, you can still make out grotesque bas-reliefs which are of a quality that only a god could manufacture. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15951 D3 The hallway continues west. ~ ~ 0 -1 15953 S #15953 A Dark Hallway~ The walls of this hallway emit a very dim red light, which barely allow you to navigate through it. However, you can still make out grotesque bas-reliefs which are of a quality that only a god could manufacture. ~ 46 8200 1 D1 The hallway continues east. ~ ~ 0 -1 15952 D2 The hallway continues south. ~ ~ 0 -1 15954 D3 A lit room containing a large, black pool lies to the west ~ ~ 0 -1 15960 S #15954 A Dark Hallway~ The walls of this hallway emit a very dim red light, which barely allow you to navigate through it. However, you can still make out grotesque bas-reliefs which are of a quality that only a god could manufacture. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15953 D2 A gold staircase leads up to the south. ~ ~ 0 -1 15963 S #15955 Entryway to a Temple~ An arch of gold has been set into the black marble above the doorway to the next room. Large, hanging tapestries depict bloody rituals and ceremonies. ~ 46 8200 1 D1 The archway leads into the main temple. ~ ~ 0 -1 15956 D3 A hallway lies to the west. ~ A hallway lies to the west.~ 0 -1 15951 S #15956 The Inner Temple~ This chamber has a high ceiling along with golden benches that have been set into the floor. You notice doors in both the north and south walls, and a huge altar lies to the east. ~ 46 8204 1 D0 A large, richly decorated bedroom lies to the north. ~ ~ 0 -1 15958 D1 ~ An altar has been placed tio the east.~ 0 -1 15959 D2 A small bedroom can be seen to the south. ~ ~ 0 -1 15957 D3 The exit to the temple lies through the archway. ~ ~ 0 -1 15955 S #15957 Chamber of the Acolyte~ A huge washing basin and a stack of towels have been placed in the northwest corner of this room. Many long robes have been hung to dry from a pole that spans the room near the ceiling. The chamber is otherwise bare except for a simple bed and dresser. ~ 46 8200 1 D0 The main temple lies to the north. ~ ~ 0 -1 15956 S #15958 Chamber of the High Priest~ Two huge silk strips of purple cloth have been hung upon the walls of this room. A large, gold bedframe contains a very comfortable-looking bed. A massive bureau made entirely of silver has been set in the corner. ~ 46 8200 1 D2 The main temple lies to the south. ~ ~ 0 -1 15956 S #15959 The Altar~ An altar more than fifteen feet in length is covered with bloodstains and other dried liquids. Beyond the altar is a massive statue of Merkuul, lord of bones. In the mouth of the statue a small fire is burning. ~ 46 8200 1 D3 The main temple lies to the west. ~ ~ 0 -1 15956 S #15960 The Portal~ A pool of swirling black and grey covers nearly the entire wall of this room. The chamber is otherwise empty except for a hanging iron chandelier that hold six candles. The smell of rotting flesh is noticeable. ~ 46 8200 1 D1 A dark red hallway lies to the east. ~ ~ 0 -1 15953 D3 The swirling portal hides what lies beyond. ~ ~ 0 -1 15961 S #15961 The Waiting Room~ This room is filled with tables and chairs constructed from various oddly shaped bones! A voice booms out, "WHO SEEKETH AUDIENCE WITH THE MIGHTY LORD OF BONES!!!" You notice that the pool you passed through has seemed to have disappeared. ~ 46 8204 1 D1 A huge throne constructed entirely of bones looms before you. ~ ~ 0 -1 15962 S #15962 The Audience Chamber of Merkuul, Lord of Bones~ On the far side of this room is a huge staircase which leads up to an immense throne made entirely from bones. The only light comes from two small torches which sputter in the cold, humid air that surrounds you. The strong smell of rotting flesh nearly causes you to vomit. ~ 46 8200 1 D1 The portal obscures your vision. ~ ~ 0 -1 15964 D3 The waiting room lies to the west. ~ ~ 0 -1 15961 S #15963 The Golden Staircase~ A staircase constructed from solid gold serves as the medium to the next level of the keep. ~ 46 8204 1 D0 A reddish hallway continues north. ~ ~ 0 -1 15954 D4 The staircase leads up to a higher level of the keep. ~ ~ 0 -1 15964 S #15964 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D2 The hallway continues south. ~ ~ 0 -1 15965 D5 A golden staircase leads to a lower level. ~ ~ 0 -1 15963 S #15965 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15964 D1 A room decorated in red and black is east of here. ~ ~ 0 -1 15973 D2 The hallway continues south. ~ ~ 0 -1 15966 S #15966 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15965 D1 The hallway continues east. ~ ~ 0 -1 15967 D2 Two large purple sashes hang down, concealing much of the room to the south. ~ ~ 0 -1 15974 S #15967 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D2 The hallway continues south. s rcopy ~ ~ 0 -1 15968 D3 The hallway continues west. ~ ~ 0 -1 15966 S #15968 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15967 D2 The hallway continues south. ~ ~ 0 -1 15969 D3 A green room lies to the west. ~ ~ 0 -1 15975 S #15969 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15968 D3 The hallway continues west. ~ ~ 0 -1 15970 S #15970 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D1 The hallway continues east. ~ ~ 0 -1 15969 D2 The hallway continues south. ~ ~ 0 -1 15971 D3 A dull, grey room lies to the west. ~ ~ 0 -1 15976 S #15971 The Golden Hallway~ This hallway has been coated with a layer of solid gold! However, the haunting creatures which have adorned the previous hallways are still present here, and you now begin to feel as though you are being watched by some greater force. ~ 46 8200 1 D0 The hallway continues north. ~ ~ 0 -1 15970 D2 A huge golden archway is at the end of the hallway. ~ ~ 0 -1 15972 S #15972 Before the Court~ The hallway ends here at a massive golden archway. Through it you can see the courtyard of the evil warlord, Gargath, Arch-Duke of Tarterus! ~ 46 8204 1 D0 The hallway continues north. ~ ~ 0 -1 15971 D2 The court of the arch-duke is to the south. ~ ~ 0 -1 15977 S #15973 Chamber of Querkaf, Avatar of Hate~ This room is richly adorned in red and black, and you can assume that no expense was spared when it was furnished. Many large gemstones have been placed around a mirror in the west wall. ~ 46 8200 1 D3 A hallway runs past the room. ~ ~ 0 -1 15965 S #15974 Chamber of Elderiz, Avatar of Sin~ The walls of this room are covered with murals depicting grotesque and evil deeds. Purple sashes of silk hang from the ceiling to cover a large bed and closet. ~ 46 8200 1 D0 A golden hallway bends to the north. ~ ~ 0 -1 15966 S #15975 Chamber of Mizral, Avatar of Jealousy~ This room has been completely decorated in shades of deep green. A large, exquisitely cut emerald has been placed on a stand in the center of the room. ~ 46 8200 1 D1 A golden hallway runs past the room. ~ ~ 0 -1 15968 S #15976 Chamber of Arpedion, Avatar of Doom~ This room contains only a small bed and table. The walls are a dull grey and you begin to choke on thick clouds of dust. From the ceiling is hung an oil lamp, which provides a minimal amount of light for the room. ~ 46 8200 1 D1 A golden hallway runs past the room. ~ ~ 0 -1 15970 S #15977 The Court of Gargath, Arch-Duke of Tarterus~ The ceiling of this room appears ro be more than 40 feet high. Four black marble chairs have been placed in a semi-circle around a massive golden throne. Fortunately for you, the court of the arch-duke is currently adjourned. ~ 46 8200 1 D0 A golden archway leads out of the court. ~ ~ 0 -1 15972 D2 A large bedchamber is to the south. ~ ~ 0 -1 15978 S #15978 Sleeping Chamber of Gargath, Arch-Duke of Tarterus~ The entire interior of the room has been coated in gold. A massive black marble slab serves as a bed near the south wall. A bubbling pool which appears to be some form of interplanar portal has been opened in the west wall. From the looks of the furniture and decorations here, it seems as if no expense has been spared when assuring the comfort of the arch-duke. ~ 46 8200 1 D0 The court of the arch-duke is to the north. ~ ~ 0 -1 15977 D2 The swirling portals obscures your vision. ~ ~ 0 -1 15961 S $~ #999999