/
Crimson/
Crimson/lib/PFILE-BACKUPS/
Crimson/lib/areas/
Crimson/lib/boards/
Crimson/lib/rentfiles/A-E/
Crimson/lib/rentfiles/F-J/
Crimson/lib/rentfiles/P-T/
#16000
The Mountain Trail ~
You now seem to be on a path which leads onward through a thick grove of
trees.  The trees seem to be of all different kinds.  Some are Pine, Oak,
Aspen, and even a few you can't recognize.  The trail seems to be barely
visible now, it looks as if it hasn't been used in several years.  The
roots have pushed themselves up in places, making the ground unsteady 
to travel. It seems to be a little darker in the trees up ahead, as the 
sun is blocked out by the trees.
~
48 8 1
D0
You see a valley opening up ahead of you.
~
~
0 -1 16001
D5
You see the Midgaard Inn Reception.
~
~
0 -1 3008
S
#16001
The Mountain Trail ~
You continue on through the trees, over the uneven trail.  As you walk along
you seem to notice that you are climbing even higher up in the mountains.
As you turn and look behind you, you can see the land where you once were.
From here you can see the plains and valleys you walked through to get here.
Further on, the trees have still blocked out the sun for the most part,
and the trail doesn't seem to be getting any better. . . . . 
~
48 8 1
D0
~
~
0 -1 16002
D2
You see the path going back down the mountain.
~
~
0 -1 16000
S
#16002
Farther up the Mountain~
WHEW! What a climb!  You seem to have come even farther up this mountain.
The trees are still holding most of the sunlight out, except for a few
stray beams here and there.  You see a couple birds flutter out of a tree
and hear the sounds of squirrels chattering somewhere behind you. You inhale
deeply, filling your lungs with the fresh air of the mountainside.  You 
prepare yourself to venture further on.  The trail is getting hard to see. . .
~
48 8 1
D0
The trail, although hard to see, continues on into the trees~
~
0 -1 16003
D2
This trail seems to open up to the south.~
~
0 -1 16001
S
#16003
Deep in the Mountain Forest~
Now you find yourself deep in the forest, and somewhere high in a mountain.
You consider turning back, asking yourself what could possibly be up here.
The trail is all but gone now, and you will have to venture on using your
sense of direction. 
~
48 8 1
D0
More trees, as far as you can see~
~
0 -1 16004
D2
The trail goes back down the mountainside~
~
0 -1 16002
S
#16004
In the Dense Forest ~
You are still in the dense trees, and still no sign of the trail you were on, 
but doesn't it seem that it's getting easier to walk now? As if you were now
going downhill?   Hmmmmmmmmm. . .
~
48 8 1
D0
More Trees up ahead~
~
0 -1 16005
D2
Desn't appear to be anything but trees in that direction~
~
0 -1 16003
S
#16005
In the Dense Forest~
Trees, trees everywhere!  You are beginning to wonder if maybe you shouldn't
have turned back when you first entered this place.  It would not be hard
to get lost in all these trees.  But wait!  It looks as if the forest clears
up to the North. . . 
~
48 8 1
D0
The trees clear up a little bit~
~
0 -1 16006
D2
Trees there too!~
~
0 -1 16004
S
#16006
The Rockslide~
The trees have cleared here, but not for the better.  You only have a split
second to look around you before you are swept down the side of the mountain
with a pile of loose rocks.  After what seems like several minutes of sliding
and tumbling, you come to a stop at the base of the rockslide.  Looking back
up the mountain, it is obvious that the rockslide is not climbable.  The 
surroundings you notice are not too much different from the top of the 
rockslide where you just were.  There are more trees in every direction, and
the only clear spot visible, is at the pile of rocks right here.  
~
48 8 1
D0
More trees as far as you can see~
~
0 -1 16007
D2
Trees start covering the land densely.
~
~
0 -1 16005
S
#16007
The Lost Forest~
This part of the forest appears different than the part before.  The trees are
so close together, it looks as if there has never been any kind of people 
here before.  There are not very many sounds here, either.  The only noticable
ones are the wind gently making its way through the branches above you, and 
an occasional bird finding a new tree to sit in.  It is obvious to see why
no one has ever been here, because getting out appears next to impossible.
~
48 8 1
D0
Trees as far as you can see~
~
0 -1 16008
D2
More stinkin trees!
~
~
0 -1 16006
S
#16008
The Lost Forest~
The trees continue in all directions from here.  There doesn't seem to be any 
changes in the scenery, except for what appears to be something shining in
the sunlight far to the North.  It can barely be seen from here.
~
48 8 1
D0
In the midst of the trees, there seems to be something catching the light~
~
0 -1 16009
D2
Lots of green trees~
~
0 -1 16007
S
#16009
Edge of the Lost Forest~
The trees have cleared considerably at this point, giving way to a better view
of the object which has been reflecting the light.  It is not easy to tell,
but it looks to be quite large, and possibly, quite old.  A small path has
formed leading towards it.
~
48 8 1
D0
Something can be seen sparkling in the sunlight, and the trees clear a bit~
~
0 -1 16010
D2
More trees that direction~
~
0 -1 16008
S
#16010
The Gate ~
The small path has given way to a large clearing now.  The clearing is about 
20 feet wide, and looks to be worn, as if recently used by someone, or 
something.  Directly North, in the center of the clearing, is a very tall,
and ornate gate.  It looks as if it could be made of solid Gold, but it has
apparently aged considerably.  The gate is slightly open, but not revealing
what may be found on the other side.
~
48 0 1
D0
You see a large gate, which is slightly open~
~
0 -1 16012
D2
The trees get thicker that direction~
~
0 -1 16009
S
#16011
Mete's House~
~
48 8 1
D0
You are in Mete's house.
~
~
0 -1 16054
D1
You are in Mete's house.
~
~
0 -1 16019
D2
You are in Mete's house.
~
~
0 -1 16019
D3
You are in Mete's house.
~
~
0 -1 16019
D4
You are in Mete's house.
~
~
0 -1 16019
D5
You are in Mete's house.
~
~
0 -1 16019
S
#16012
Entrance to the City~
The dirt path has stopped, and a road made of stones has taken it's place.
The stones have been finely cut in such a way that they lay flat, and are 
totally smooth.  To the East and West is a very high wall, with the trees of
the forest outside rising above it.  The wall appears to be made of stones
similar to the ones of the road, only slightly larger.  The wall extends both
South to connect to the gate, and North to the city square, forming a 
"foyer".  Some buildings can be seen to the North, standing
fairly close together.  The sounds of many people, and the smell of something
delicious cooking are drifting on the breeze.
~
48 8 1
D0
The city square is North~
~
0 -1 16013
D2
That takes you back outside the gate~
~
0 -1 16010
S
#16013
The City Square~
The wall on either side has given way to the large city square.  There is a 
large building to the North, and it has an important look to it.  The road,
which now goes East and West, has more buildings lining it in both directions.
The buildings look like they could be shops, or small homes, or maybe both.
This city is almost perfectly hidden inside this forest.  Almost too perfect
to be coincidence.
~
48 8 1
D0
This part of the city looks deserted.
~
~
0 -1 16061
D1
Main Street East~
~
0 -1 16023
D2
The entrance to the city is back that way~
~
0 -1 16012
D3
Main street continues, with more buildings on either side~
~
0 -1 16015
D5
The well looks AWFULLY deep!~
~
0 -1 16014
S
#16014
Bottom of the Well~
As you fall over the edge of the well, and the equipment you are wearing
begins to pull you down to the bottom, you can't help but wonder. . . . 

"Why did i do that?"

You try to hold your breath, but your lungs, acting on instinct inhale deeply
painfully filling your lungs with cold water, making you wish. . . 
~
48 10 1
S
#16015
Main Street West~
This street appears to be the busiest part of town. Stores and shops line both
sides of the street. For the amount of people seen in the street this place
is quite quiet. You wonder why? Do they have something to hide from the outside
world?
~
48 0 1
D0
A large wooden door, with a sign hanging above it~
~
0 -1 16016
D1
Back to the main city square~
~
0 -1 16013
D2
A small shop with a sign on it's door~
~
0 -1 16017
D3
Main Street leads farther West to more shops, and a turn in the road~
~
0 -1 16018
S
#16016
Gauzzo's Inn~
This looks like a comfortable place to spend the night. The innkeeper here
appears to be honest enough. The big smile on his face is more than enough
to convince you into asking for a room from him.
~
48 8 1
D2
Out the door, is the western part of the main street and lots of shops~
~
0 -1 16015
D3
That leads to the dining room~
~
0 -1 16022
S
#16017
Wysa's Magic Goods~
Wysa sits in a corner inscribing characters into glowing scrolls. You wonder
what they are for and how much it costs to buy a bit of magic to help your
adventures go more smoothly.
~
48 8 1
D0
The door leads back out to west main street~
~
0 -1 16015
S
#16018
End of Main Street West~
Shops line both sides of the streets. The absence of store signs make them
similar to each other. The buildings are built with a feeling of warmth and
friendliness. But the citizens of this city appear to be hiding something.
~
48 8 1
D0
A small shop with a sign on its door.
~
~
0 -1 16021
D1
The main street continues East, with more shops visible on either side~
~
0 -1 16015
D2
A shop door~
~
0 -1 16020
S
#16019
Mete's House~
~
48 8 1
D0
You are in Mete's house.
~
~
0 -1 16019
D1
You are in Mete's house.
~
~
0 -1 16019
D2
You are in Mete's house.
~
~
0 -1 16019
D3
You are in Mete's house.
~
~
0 -1 16019
D4
The exit to this house.
~
~
0 -1 16025
D5
You are in Mete's house.
~
~
0 -1 16011
S
#16020
Efini's Weapon Stockade~
The wide variety of weapons available awe your senses. Most of these items are
foreign to the skills you possess. But staring at them is enough to make you
feel more powerful. You can only imagine the endless possibilities of owning
some of this stuff.
~
48 8 1
D0
Back out to the main street~
~
0 -1 16018
S
#16021
Paschi's Armory~
Hmm...strangelooking armor. They look like they are several...hundred...sizes
too large for a normal humanoid person. Curious...wonder who or waht wears
this kind of armory.
~
48 8 1
D2
The main street turns and goes East~
~
0 -1 16018
S
#16022
Gauzzo's Bar~
This is a large bar with a HUGE stage up front for stage acts. Like any
other enterprising innkeeper, Gauzzo has his own bar next door. This way
customers can pas out in his inn.
~
48 8 1
D1
The entrance to Dennehy's~
~
0 -1 16016
S
#16023
Main Street East~
This area of the city appears to be the residential district. The entrance
to several nobleman's mansion are found along this street. Several guardians
pace this street to ensure the security of the nobles.
~
48 8 1
D0
You see the entrance to someone's house.
~
~
0 -1 16024
D1
The cobblestone street continues East~
~
0 -1 16026
D2
You see the entrance to someone's house.
~
~
0 -1 16025
D3
Leads to the main city square~
~
0 -1 16013
S
#16024
Kaine's Residence~
This is the residence of Kaine. All the weaponry displayed in this room hints
that this man is a very great warrior. A sign on the wall clearly states:
"Perish those who dare to disturb the great Kaine".
~
48 8 1
D2
You see the Main Street.
~
~
0 -1 16023
D5
You see the entrance to the house.
~
~
0 -1 16056
S
#16025
Mete's Residence~
This is the residence of Mete. She is the cities high wizard. A luscious
voice abruptly stops singing. A sense of fear sets in about the house.
Is Mete capable of sensing life forms entering her abode?
~
48 8 1
D0
You see the Main Street.
~
~
0 -1 16023
D5
You are entering Mete's house.
~
~
0 -1 16019
S
#16026
Main Street East~
This area of the city appears to be the residential district. The entrance
to several nobleman's mansion are found along this street. Several guardians
pace this street to ensure the security of the nobles.
~
48 8 1
D0
You see the entrance to someone's house.
~
~
0 -1 16052
D1
~
~
0 -1 16027
D2
You see the entrance to someone's house.
~
~
0 -1 16053
D3
Main Street East continues~
~
0 -1 16023
S
#16027
End of Main Street East~
This is the end of Main Street. A park can be seen further down to the east.
~
48 8 1
D1
The road leads east, and starts to slope downhill~
~
0 -1 16028
D3
The street is lined with several buildings, some are large and some are small~
~
0 -1 16026
S
#16028
Park Road~
A park lies to the east. It appears to be a comforting place to rest. But to
the north a cloud of gloom hovers over a district of the city.
~
48 8 1
D1
The road leads farther East towards the river, and is still slightly downhill~
~
0 -1 16029
D3
The road continues uphill to the East, and a city can be seen in the distance~
~
0 -1 16027
S
#16029
Park Entrance~
The sound of laughter drifts from within. There are citizens of all classes
and age playing in the fields. They appear to be having so much fun that you
just want to join in their frolicking.
~
48 8 1
D0
The entrance opens up into a beautiful green park~
~
0 -1 16030
D3
The road leads West, and slightly uphill~
~
0 -1 16028
S
#16030
The Park's Main Entrance~
This clearing in the Park of Ancients is devoted to three semi-immortals.
Renegade the Provider, who now spends his time wandering the nether regions
the MUD, occasionally returns to seek mortal adventure. Silverhawk the Elven
Prince, who now indulges in princely desires and generosity by residing with
mortals in this world. Orion the Great, who was the leader of this band of
merry MUDders, now resides with the gods. Their presence in this MUD will
be remembered through the installation of this park.
~
48 8 1
D0
The path continues, and there are trees lining both sides~
~
0 -1 16038
D1
Lots of trees, and shade to sit in~
~
0 -1 16031
D2
The park ends and goes back out to the road~
~
0 -1 16029
D3
Tall trees with bright green leaves on all of them~
~
0 -1 16037
S
#16031
The Park~
This is the East side of this beautiful park. The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink. Or even, just relax for a while.. . .
~
48 8 1
D0
Lots of Shady trees to rest under and a small cobblestone path~
~
0 -1 16032
D3
Lots of green trees, and the entrance to the park~
~
0 -1 16030
S
#16032
The Park~
This is the East side of this beautiful park. The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink. Or even, just relax for a while.. . .
~
48 8 1
D0
A seemingly endless park full of trees, and lots of grass to play on~
~
0 -1 16033
D2
Many, many, nice trees, with leaves all over the ground, and lots of shade~
~
0 -1 16031
D3
The path leads on with trees scattered about it~
~
0 -1 16038
S
#16033
The Park~
This is the East side of this beautiful park. The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink. Or even, just relax for a while.. . .
~
48 8 1
D2
The grass and trees go on and on. . . . ~
~
0 -1 16032
D3
The path is surrounded by trees on either side for as far as you can see~
~
0 -1 16034
S
#16034
North End of the Park~
The trees are dense here, but not thick.  This place has been laid out to be
very comforting to the passer-by.  The trees are in just the right place 
to give a person a big amount of shade to lay in. The path leads North and
South, and smaller paths lead East and West.
~
48 8 1
D0
The cobblestone path turns into a dirt path~
~
0 -1 16039
D1
Many trees, green grass, and a cobblestone path leading through them~
~
0 -1 16033
D2
The path continues with trees lining the path~
~
0 -1 16038
D3
Trees and grass~
~
0 -1 16035
S
#16035
The Park~
This is the West side of this beautiful park.  The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink.  Or even, just relax for a while.. . .
~
48 8 1
D1
Lots and lots of pretty green trees~
~
0 -1 16034
D2
A path made of cobblestones leading through the trees~
~
0 -1 16036
S
#16036
The Park~
This is the West side of this beautiful park.  The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink.  Or even, just relax for a while.. . . 
~
48 8 1
D0
Trees, Grass, leaves, bugs, etc.~
~
0 -1 16035
D1
The path continues through the trees~
~
0 -1 16038
D2
Lots of trees~
~
0 -1 16037
S
#16037
The Park~
This is the west side of this beautiful park. The trees are tall, and the air
is fresh, and the birds seem to sing a song to you. This is the perfect place
to pull out a canteen and get a drink. Or even, just relax for a whil.. . .
~
48 8 1
D0
More trees, you silly! what did you expect?  Desert?  ~
~
0 -1 16036
D1
The park entrance surrounded by lots of trees~
~
0 -1 16030
S
#16038
The Center of the Park~
The path has turned into a large, round stone clearing here.  There are four
paths leading in all directions, and lots of trees and shrubs, and a few
flower bushes surrounding the area.  At the center of the area is a statue.
The man in the statue is a young knight dressed in full armor, and has a large
sword hanging in his scabbard.  The statue is made of marble and must have
taken a very long time to carve.  There is a bronze plaque at the base of
the statue.
~
48 8 1
D0
The path continues with trees on either side~
~
0 -1 16034
D1
The path goes on through the trees~
~
0 -1 16032
D2
The path continues with trees on either side~
~
0 -1 16030
D3
The path leads on with trees scattered about ~
~
0 -1 16036
S
#16039
The Path~
This path is littered with the remains of unfinished coffins and rotting corp
ses. The veil of gloom begins to thicken.
~
48 8 1
D0
The path leads into the cemetary~
~
0 -1 16040
D2
The path leads on ~
~
0 -1 16034
S
#16040
Entrance to the Cemetary~
There is a large black iron arch here, marking the entrance to the Cemetary.
Extending East and West, is a waist-high black iron fence, with little 
figurines of men with swords on the posts.  There are flowers and small 
shrubs placed neatly around the outside of the fence and arch.  It is quite
obvious that these people greatly respect their dead.
~
48 8 1
D0
Lots of gravestones and flowers~
~
0 -1 16041
D2
The path leads back to the Park~
~
0 -1 16039
S
#16041
The Cemetary~

~
48 8 1
D0
You are in the Cemetary.
~
~
0 -1 16042
D2
An iron archway is visible, and a small path~
~
0 -1 16040
S
#16042
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the Cemetary.
~
~
0 -1 16043
D5
You are in the Cemetary.
~
~
0 -1 16044
S
#16043
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16045
S
#16044
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16049
S
#16045
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the Cemetary.
~
~
0 -1 16046
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16041
S
#16046
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the Cemetary.
~
~
0 -1 16060
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16041
S
#16047
The Cemetary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
~
~
0 -1 16048
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16041
S
#16048
The Cementary~

~
48 8 1
D0
You are in the cemetary.
~
~
0 -1 16041
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
~
~
0 -1 16050
D5
You are in the cemetary.
~
~
0 -1 16041
S
#16049
The Cemetary~

~
48 8 1
D0
You are in the Cemetary.
~
~
0 -1 16047
D1
You are in the cemetary.
~
~
0 -1 16041
D2
You are in the cemetary.
~
~
0 -1 16041
D3
You are in the cemetary.
~
~
0 -1 16041
D4
You are in the cemetary.
~
~
0 -1 16041
D5
You are in the cemetary.
~
~
0 -1 16041
S
#16050
The King's Crypt~
This is the entrance to the great king's tomb. The gateway glows a brilliant
blue.
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48 8 1
D0
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0 -1 16051
D5
You are in the cemetary.
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0 -1 16041
S
#16051
Inside the King's Crypt~
You are standing inside a very large room. Treasures and corpses of all sizes
lay around on the floor. The treasures of this room are rumoured to be
items which cursed the beholder. The curses were placed to keep away any
ambitious thieves. So far, no one has been able to leave this room alive
with these treasures.
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48 8 1
D0
You are in the Cemetary.
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0 -1 16041
D2
You are in the cemetary.
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0 -1 16041
S
#16052
Aestre' Residence~
Aestre is a very rich and influential nobleman in this city. The decoration
used for this house proves it. If you plan to leave this city it will be in
you best interest to cause little trouble for this man.
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48 8 1
D2
You see the Main Street.
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0 -1 16026
D5
You see a study chamber.
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0 -1 16058
S
#16053
Besci's Sanctuary~
This house is completely filled with books. At the back it appears to be a
pet sanctuary of some sort. Most of the books refer to animals.
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48 8 1
D0
You see the Main Street.
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0 -1 16026
D2
You see the entrance to the sanctuary.
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0 -1 16059
S
#16054
Mete's House~
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48 8 1
D0
You are in Mete's house.
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0 -1 16019
D1
buy heal mana
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0 -1 16019
D2
You are in Mete's house.
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0 -1 16019
D3
You are in Mete's house.
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0 -1 16019
D4
You are in Mete's house.
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0 -1 16055
D5
You are in Mete's house.
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0 -1 16019
S
#16055
Mete's Private Boudoir~
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48 8 1
D0
You are in Mete's house.
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0 -1 16019
D1
You are in Mete's house.
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0 -1 16054
D2
You are in Mete's house.
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0 -1 16011
D3
You are in Mete's house.
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0 -1 16019
D4
You are in Mete's house.
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0 -1 16011
D5
You are in Mete's house.
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0 -1 16054
S
#16056
Kaine's Private Chamber~
Kaine does not appear to be home at the moment. Perhaps he is out hunting or
just enjoying the good weather outside.
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48 8 1
D3
Nothing special there...
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0 -1 16057
D4
You see the exit to this house.
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0 -1 16024
S
#16057
Armory~
You overcome a sudden urge to faint. The sight of all these weapons at your
disposal fills you with emotion. But there still remains the problem of getti
g past that ugly looking beast.
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48 8 1
D1
You see a passage way back to the house.
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0 -1 16056
S
#16058
Aestre's Chamber~
Your suspicions about this man were correct! He is a thief and assassin. He
uses his position and power to access information on valuables. Then he informs
his associates to acquire them. This room is full of VERY interesting items.
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48 8 1
D4
You see the entrance to the house.
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0 -1 16052
S
#16059
Sanctuary~
As you look around, you see animals of all sorts. You never knew there were
so many different kinds of beasts in the world. Some you recognize, and
others you don't. After feeling a sense of awe, a feeling of fear starts to
break into your veins. Those three creatures heading this way do not look like
happy campers.
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48 8 1
D0
You see the exit to the sanctuary.
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0 -1 16053
S
#16060
The Servants Death Chamber~
Body parts of all the servants who served with the king are scattered in this
room. They were first sacrificed in the name of the king, and then left to
rot in here. However, you feel a strange presence and aura about this room.
It gives your stomach a very queasy feeling.
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48 8 1
D3
You are in the cemetary.
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0 -1 16041
D4
You are in the Cemetary.
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0 -1 16041
S
#16061
Deserted Road~
Unlike the rest of this town, this street is deserted. No one walks here. All
the shops are closed...permanently. This sector of town is obviously avoided.
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48 8 1
D0
You see a deserted road.
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0 -1 16062
D2
You see the City Square.
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0 -1 16013
S
#16062
Deserted Road~
Unlike the rest of this town, this street is deserted. No one walks here. All
the shops are closed...permanently. This sector of town is obviously avoided.
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48 8 1
D0
You see a deserted road.
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0 -1 16063
D2
You see a deserted road.
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0 -1 16061
S
#16063
Deserted Road~
Unlike the rest of this town, this street is deserted. No one walks here. All
the shops are closed...permanently. This sector of town is obviously avoided.
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48 8 1
D0
You see the entrance to a HUGE citadel.
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0 -1 16064
D2
You see a deserted road.
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0 -1 16062
S
#16064
Entrance of the Giants Citadel~
This place is absolutely HUGE! Ten warriors can walk a breast easily through
this gate. Probably the owner of this citadel just barely fits through.
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48 8 1
D0
a deep sinking feeling flows through you
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0 -1 16065
D2
You see a deserted street.
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0 -1 16063
S
#16065
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16066
D2
an endless straight path
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0 -1 16069
D4
an endless straight path
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0 -1 16083
S
#16066
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16067
D2
an endless straight path
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0 -1 16065
S
#16067
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16068
D1
an endless straight path
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0 -1 16072
D2
an endless straight path
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0 -1 16066
D3
an endless straight path
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0 -1 16071
S
#16068
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16069
D2
an endless straight path
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0 -1 16067
S
#16069
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16065
D2
an endless straight path
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0 -1 16068
D4
an endless straight path
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0 -1 16077
S
#16070
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16071
D3
an endless straight path
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0 -1 16073
D4
an endless straight path
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0 -1 16080
S
#16071
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16067
D3
an endless straight path
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0 -1 16070
S
#16072
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16073
D3
an endless straight path
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0 -1 16067
S
#16073
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16070
D3
an endless straight path
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~
0 -1 16072
D4
an endless straight path
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0 -1 16074
S
#16074
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16075
D1
an endless straight path
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0 -1 16083
D2
an endless straight path
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0 -1 16077
D3
an endless straight path
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~
0 -1 16085
D5
an endless straight path
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0 -1 16070
S
#16075
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16076
D2
an endless straight path
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0 -1 16074
S
#16076
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16077
D2
an endless straight path
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0 -1 16075
S
#16077
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16074
D1
an endless straight path
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0 -1 16080
D2
an endless straight path
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0 -1 16076
D3
an endless straight path
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~
0 -1 16078
D5
an endless straight path
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0 -1 16073
S
#16078
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16077
D3
an endless straight path
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0 -1 16079
S
#16079
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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~
0 -1 16078
D3
an endless straight path
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0 -1 16080
S
#16080
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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~
0 -1 16083
D1
an endless straight path
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0 -1 16079
D2
an endless straight path
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0 -1 16081
D3
an endless straight path
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0 -1 16077
D5
go 16077
rlink d 16065
an endless straight path
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0 -1 16073
S
#16081
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16080
D2
an endless straight path
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0 -1 16082
S
#16082
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16081
D2
an endless straight path
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0 -1 16083
S
#16083
Grid-Iron Circuit~
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48 9 1
D0
an endless straight path
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0 -1 16082
D1
an endless straight path
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0 -1 16084
D2
an endless straight path
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0 -1 16080
D3
an endless straight path
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0 -1 16074
D5
an endless straight path
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0 -1 16069
S
#16084
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16085
D3
an endless straight path
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0 -1 16083
S
#16085
Grid-Iron Circuit~
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48 9 1
D1
an endless straight path
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0 -1 16074
D3
an endless straight path
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0 -1 16084
S
#16086
Grid-Iron Circuit~
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48 9 1
S
$~
#999999