/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
/*
* Local functions.
*/
int find_location args( ( CHAR_DATA *ch, char *arg ) );
void do_poofin( CHAR_DATA *ch, char *argument )
{
smash_tilde( argument );
free_mem( ch->poofin );
ch->poofin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_poofout( CHAR_DATA *ch, char *argument )
{
smash_tilde( argument );
free_mem( ch->poofout );
ch->poofout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Character not found!\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET(victim->act, PLR_KILLER) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\n\r", ch );
send_to_char( "You are no longer a KILLER.\n\r", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET(victim->act, PLR_THIEF) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\n\r", ch );
send_to_char( "You are no longer a THIEF.\n\r", victim );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Whom do you wish to transfer?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != ch )
do_transfer( ch, d->character->name );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "You're already here.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, ch->in_room );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
}
int find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return real_room( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NOWHERE;
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int location;
int original;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NOWHERE )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Problem here with 'at <room> quit'.
* -- Furey
*/
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
if ( ch->in_room == location )
{
char_from_room( ch );
char_to_room( ch, original );
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int location;
int count;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NOWHERE )
{
send_to_char( "No such location.\n\r", ch );
return;
}
count = count_char_room( location );
if ( (IS_SET(room_index[location].room_flags, ROOM_PRIVATE) && count >= 2)
|| (IS_SET(room_index[location].room_flags, ROOM_SOLITARY) && count >= 1)
)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$n $T.", ch, NULL, ch->poofout[0] != '\0'
? ch->poofout : "leaves in a swirling mist", TO_ROOM );
}
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$n $T.", ch, NULL, ch->poofin[0] != '\0'
? ch->poofin : "appears in a swirling mist", TO_ROOM );
}
do_look( ch, "auto" );
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *rch;
int location;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NOWHERE )
{
send_to_char( "No such location.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s.'\n\r", room_index[location].name );
send_to_char( buf, ch );
sprintf( buf,
"Rnum: %d. Vnum: %d. Area: %d. Sector: %d. Light: %d.\n\r",
location,
room_index[location].vnum,
room_index[location].area,
room_index[location].sector_type,
room_index[location].light );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %d.\n\rDescription:\n\r%s",
room_index[location].room_flags,
room_index[location].description );
send_to_char( buf, ch );
if ( room_index[location].ex_description != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = room_index[location].ex_description; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = room_index[location].people; rch; rch = rch->next_in_room )
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = room_index[location].contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
int iexit;
if ( ( iexit = room_index[location].exit[door] ) == 0 )
continue;
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
room_index[exit_index[iexit].to_room].vnum,
exit_index[iexit].key,
exit_index[iexit].exit_info,
exit_index[iexit].keyword,
exit_index[iexit].description[0] != '\0'
? exit_index[iexit].description : "(none).\n\r"
);
send_to_char( buf, ch );
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Rnum: %d. Vnum: %d. Type: %s.\n\r",
obj->rnum, obj_index[obj->rnum].vnum, item_type_name( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Weight: %d. Cost: %d. Timer: %d. Level: %d.\n\r",
obj->weight, obj->cost, obj->timer, obj->level );
send_to_char( buf, ch );
sprintf( buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NOWHERE ? NOWHERE : room_index[obj->in_room].vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
if ( obj->ex_description != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->ex_description; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
victim->name );
send_to_char( buf, ch );
sprintf( buf, "Rnum: %d. Vnum: %d. Sex: %s. Room: %d.\n\r",
victim->rnum, IS_NPC(victim) ? mob_index[victim->rnum].vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NOWHERE ? NOWHERE: room_index[victim->in_room].vnum
);
send_to_char( buf, ch );
sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str(victim),
get_curr_int(victim),
get_curr_wis(victim),
get_curr_dex(victim),
get_curr_con(victim) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Practices: %d.\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"Lv: %d. Class: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\n\r",
victim->level, ch->class, victim->alignment,
GET_AC(victim), victim->gold, victim->exp );
send_to_char( buf, ch );
sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim),
victim->position, victim->wimpy );
send_to_char( buf, ch );
sprintf( buf, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw );
send_to_char( buf, ch );
}
sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight );
send_to_char( buf, ch );
sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r",
GET_AGE(victim), victim->played, victim->timer, victim->act );
send_to_char( buf, ch );
sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) )
{
if ( mob_index[victim->rnum].spec_fun != NULL )
send_to_char( "Mobile has spec fun.\n\r", ch );
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector )
);
send_to_char( buf, ch );
}
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int iMob;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
for ( iMob = 0; iMob < top_mob; iMob++ )
{
if ( fAll || is_name( arg, mob_index[iMob].player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
mob_index[iMob].vnum,
capitalize( mob_index[iMob].short_descr )
);
send_to_char( buf, ch );
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int iObj;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
for ( iObj = 0; iObj < top_obj; iObj++ )
{
if ( fAll || is_name( arg, obj_index[iObj].name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
obj_index[iObj].vnum,
capitalize ( obj_index[iObj].short_descr )
);
send_to_char( buf, ch );
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
found = FALSE;
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NOWHERE
&& is_name( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
mob_index[victim->rnum].vnum,
victim->short_descr,
room_index[victim->in_room].vnum,
room_index[victim->in_room].name );
send_to_char( buf, ch );
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Reboot by %s.", ch->name );
do_echo( ch, buf );
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
do_echo( ch, buf );
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char( "You return to your original body.\n\r", ch );
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int number;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( ( number = real_mobile( atoi( arg ) ) ) < 0 )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( number );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int number;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: oload <vnum>.\n\r", ch );
return;
}
if ( ( number = real_object( atoi( arg ) ) ) < 0 )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( number, ch->level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = room_index[ch->in_room].people; victim; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) )
extract_char( victim, TRUE );
}
for ( obj = room_index[ch->in_room].contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 40 )
{
send_to_char( "Level must be 1 to 40.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int sn;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
victim->level = 1;
victim->exp = 1000;
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
for ( sn = 0; sn < MAX_SKILL; sn++ )
victim->pcdata->learned[sn] = 0;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = 1000 * MAX( 1, victim->level );
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Restore whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_EMOTE) )
{
REMOVE_BIT(victim->act, PLR_NO_EMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NO_EMOTE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_EMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NO_EMOTE set.\n\r", ch );
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_NO_SHOUT) )
{
REMOVE_BIT(ch->act, PLR_NO_SHOUT);
send_to_char( "You hear shouts again.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_NO_SHOUT);
send_to_char( "You won't hear shouts.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_SHOUT) )
{
REMOVE_BIT(victim->act, PLR_NO_SHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NO_SHOUT removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_SHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NO_SHOUT set.\n\r", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_NO_TELL) )
{
REMOVE_BIT(ch->act, PLR_NO_TELL);
send_to_char( "You hear tells again.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_NO_TELL);
send_to_char( "You won't hear tells.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_TELL) )
{
REMOVE_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NO_TELL removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NO_TELL set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = room_index[ch->in_room].people; rch; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BAN_DATA *pban;
if ( IS_NPC(ch) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_mem( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_mem( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch );
send_to_char( "or: sset <victim> all <value>\n\r", ch );
send_to_char( "Skill being any skill or spell.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
smash_tilde( arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char( "or: mset <victim> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " str int wis dex con sex class level\n\r", ch );
send_to_char( " gold hp mana move practice align\n\r", ch );
send_to_char( " thirst drunk full", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long description title\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > 18 )
{
send_to_char( "Strength range is 3 to 18.\n\r", ch );
return;
}
victim->pcdata->perm_str = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > 18 )
{
send_to_char( "Intelligence range is 3 to 18.\n\r", ch );
return;
}
victim->pcdata->perm_int = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > 18 )
{
send_to_char( "Wisdom range is 3 to 18.\n\r", ch );
return;
}
victim->pcdata->perm_wis = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > 18 )
{
send_to_char( "Dexterity range is 3 to 18.\n\r", ch );
return;
}
victim->pcdata->perm_dex = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > 18 )
{
send_to_char( "Constitution range is 3 to 18.\n\r", ch );
return;
}
victim->pcdata->perm_con = value;
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
return;
}
if ( !str_cmp( arg2, "class" ) )
{
if ( value < 0 || value >= MAX_CLASS )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 );
send_to_char( buf, ch );
return;
}
victim->class = value;
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > 50 )
{
send_to_char( "Level range is 0 to 50.\n\r", ch );
return;
}
victim->level = value;
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
return;
}
if ( !str_cmp( arg2, "practice" ) )
{
if ( value < 0 || value > 100 )
{
send_to_char( "Practice range is 0 to 100 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Thirst range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Full range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_mem( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_mem( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_mem( victim->long_descr );
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "title" ) )
{
free_mem( victim->title );
victim->title = str_dup( arg3 );
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
smash_tilde( arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch );
send_to_char( "or: oset <object> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " value0 value1 value2 value3\n\r", ch );
send_to_char( " extra wear level weight cost timer\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_cmp( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_mem( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_mem( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_mem( obj->description );
obj->description = str_dup( arg3 );
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
int location;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
smash_tilde( arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NOWHERE )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
room_index[location].room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
room_index[location].sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
for ( d = descriptor_list; d; d = d->next)
{
if ( can_see( ch, d->character ) )
{
count++;
sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",
d->descriptor,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->host
);
}
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
send_to_char( buf2, ch );
send_to_char( buf, ch );
return;
}
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
victim = NULL;
}
else
{
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && victim->level >= ch->level )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
}
found = FALSE;
for ( och = char_list; och != NULL; och = och_next )
{
och_next = och->next;
if ( !IS_NPC(och) && och->level >= ch->level )
continue;
if ( victim == NULL || victim == och )
{
found = TRUE;
sprintf( buf, "$n forces you to '%s'.", argument );
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_WIZINVIS) )
{
REMOVE_BIT(ch->act, PLR_WIZINVIS);
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_WIZINVIS);
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}