#include <sys/socket.h>
#ifdef _AIX
#include <sys/socketvar.h>
#endif
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAX_TEXT 2048
#define MAX_SOCKET_PACKET_SIZE 1024 /* Wild guess. */
#define DESIRED_SOCKET_PACKET_SIZE 800
#define MESSAGE_FLUSH ((char*)NULL)
struct interactive {
int socket;
struct object *ob; /* Points to the associated object */
struct sentence *input_to; /* To be called with next input line ! */
struct sockaddr_in addr;
char *prompt;
int closing; /* True when closing this socket. */
int do_close; /* This is to be closed down. */
char text[MAX_TEXT];
int text_end; /* first free char in buffer */
int text_start; /* where we are up to in player cmd buffer */
struct interactive *snoop_on, *snoop_by;
#ifdef PORTALS
int from_portal; /* True if this player has arrived through a portal */
int portal_socket; /* All messages should go through this socket, if open */
int out_portal; /* True if going out through a portal. */
#endif /* PORTALS */
int noecho; /* Don't echo lines */
int last_time; /* Time of last command executed */
char *default_err_message; /* This or What ? is printed when error */
#ifdef ACCESS_RESTRICTED
void *access_class; /* represents a "cluster" where this player comes from */
#endif
int trace_level; /* Debug flags. 0 means no debugging */
char *trace_prefix; /* Trace only object which has this as name prefix */
struct ed_buffer *ed_buffer; /* Local ed */
int message_length;
char message_buf[DESIRED_SOCKET_PACKET_SIZE+1];
struct object *next_player_for_flush, *previous_player_for_flush;
#ifdef MUDWHO
int login_time;
#endif
};