/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h> // we need these to call wait()
#include "merc.h"
#include "olc.h"
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix) || defined(WIN32)
#include <signal.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/resource.h> /* for RLIMIT_NOFILE */
#endif
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
const char compress_will [] = { '\0' };
const char compress_do [] = { '\0' };
const char compress_dont [] = { '\0' };
const char compress_start [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
#endif
#if defined( WIN32 )
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
void gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
int close args( ( int fd ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well.
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int arena;
/* Colour scale char list - Calamar */
char *scale[SCALE_COLS] = {
L_RED,
L_BLUE,
L_GREEN,
YELLOW
};
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
#endif
#if defined(unix) || defined( WIN32 )
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void lookup_address args((DUMMY_ARG *dummyarg)); // Only threaded calls, please.
bool check_banned args((DESCRIPTOR_DATA *dnew )); // Ban check
bool check_newbiebanned args((DESCRIPTOR_DATA *dnew )); // Ban check
int proc_pid;
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
#ifdef RLIMIT_NOFILE
{
struct rlimit rlp;
(void) getrlimit(RLIMIT_NOFILE, &rlp);
rlp.rlim_cur = UMIN(rlp.rlim_max,FD_SETSIZE);
(void) setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif
/*
* Crash recovery by Mandrax
*/
signal(SIGSEGV, crashrecov);
signal(SIGTERM, panic_shutdown);
proc_pid = getpid();
/*
* Init time
*/
gettimeofday(&now_time, NULL);
current_time = (time_t) now_time.tv_sec;
strcpy(str_boot_time, ctime(¤t_time));
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow(stdout);
csetmode(C_RAW, stdin);
cecho2file("log file", 1, stderr);
#endif
/*
* Get the port number.
*/
port = 8888; /* defaults to port 8888 */
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "Dystopia is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix) || defined(WIN32)
if (!fCopyOver) /* We have already the port if copyover'ed */
control = init_socket (port);
boot_db (fCopyOver);
sprintf( log_buf, "Dystopia is ready to rock on port %d.", port );
log_string( log_buf );
game_loop_unix( control );
#if !defined( WIN32 )
close( control );
#else
closesocket( control );
WSACleanup();
#endif
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
return 0;
}
int init_socket(int port)
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("Init_socket: socket");
exit( 1 );
}
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(int)) < 0)
{
perror("Init_socket: SO_REUSEADDR");
close(fd);
exit(1);
}
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons(port);
if (bind(fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0)
{
perror("Init_socket: bind");
close(fd);
exit(1);
}
if (listen( fd, 3 ) < 0)
{
perror("Init_socket: listen");
close(fd);
exit(1);
}
return fd;
}
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( &dcon, help_greeting+1, 0 );
else
write_to_buffer( &dcon, help_greeting , 0 );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
case CON_PFILE:
jope_interp( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 || d->out_compress )
&& FD_ISSET(d->descriptor, &out_set)
if ( !process_output( d, TRUE ) )
{
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix) || defined(WIN32)
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
#if !defined(WIN32)
signal( SIGPIPE, SIG_IGN );
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while (!merc_down)
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d != NULL; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
new_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
case CON_PFILE:
jope_interp( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ((d->fcommand || d->outtop > 0) && FD_ISSET(d->descriptor, &out_set))
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
#if !defined(WIN32)
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
#else
{
int times_up;
int nappy_time;
struct _timeb start_time;
struct _timeb end_time;
_ftime( &start_time );
times_up = 0;
while( times_up == 0 )
{
_ftime( &end_time );
if ((nappy_time = (int) (1000 * (double) ((end_time.time - start_time.time) +
((double) (end_time.millitm - start_time.millitm ) / 1000.0)))) >=
(double) (1000 / PULSE_PER_SECOND))
times_up = 1;
else
{
Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) - (double) nappy_time ) );
times_up = 1;
}
}
}
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
void init_descriptor(DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->account = NULL;
dnew->connected = CON_ACCOUNT_NAME;
dnew->lookup_status = STATUS_LOOKUP;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->alias_block = 0;
dnew->outbuf = alloc_mem(dnew->outsize);
}
#if defined(unix) || defined(WIN32)
void new_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
int desc;
int size;
pthread_attr_t attr;
pthread_t thread_lookup;
DUMMY_ARG *dummyarg;
bool DOS_ATTACK = FALSE;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
/* New Dummy Argument */
if (dummy_free == NULL)
{
dummyarg = alloc_perm(sizeof(*dummyarg));
}
else
{
dummyarg = dummy_free;
dummy_free = dummy_free->next;
}
dummyarg->status = 1;
dummyarg->next = dummy_list;
dummy_list = dummyarg;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
#if !defined(WIN32)
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
#endif
/*
* Cons a new descriptor.
*/
if ( descriptor_free == NULL )
{
dnew = alloc_perm( sizeof(*dnew) );
}
else
{
dnew = descriptor_free;
descriptor_free = descriptor_free->next;
}
init_descriptor (dnew, desc);
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
dnew->host = str_dup(buf); // set the temporary ip as the host.
/* we do a hostlookup on everyone but localhost */
if (str_cmp(dnew->host, "127.0.0.1"))
{
/* Set up the dummyarg for use in lookup_address */
dummyarg->buf = str_dup((char *) &sock.sin_addr);
dummyarg->d = dnew;
if (thread_count < 50) /* should be more than plenty */
{
/* just use the ip, then make the thread do the lookup */
pthread_create( &thread_lookup, &attr, (void*)&lookup_address, (void*) dummyarg);
}
else DOS_ATTACK = TRUE;
}
else dnew->lookup_status++;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
if (DOS_ATTACK)
{
write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 );
close_socket(dnew);
return;
}
/* mccp: tell the client we support compression */
write_to_buffer( dnew, compress_will, 0 );
/* send gretting */
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
return;
}
#endif
void lookup_address(DUMMY_ARG *darg)
{
struct hostent *from = 0;
struct hostent ent;
char buf[16384]; // enough ??
int err;
thread_count++;
gethostbyaddr_r( darg->buf, sizeof(darg->buf), AF_INET, &ent, buf, 16384, &from, &err);
if (from && from->h_name)
{
free_string(darg->d->host);
darg->d->host = str_dup(from->h_name);
}
/*
* Brilliant system there Mr. Jobo
*/
darg->d->lookup_status++;
free_string(darg->buf);
darg->status = 0;
thread_count--;
pthread_exit(0);
}
bool check_banned( DESCRIPTOR_DATA *dnew )
{
BAN_DATA *pban;
for (pban = ban_list; pban != NULL; pban = pban->next)
if (!str_suffix(pban->name, dnew->host)) return TRUE;
return FALSE;
}
bool check_newbiebanned( DESCRIPTOR_DATA *dnew )
{
BAN_DATA *pban;
for (pban = newbieban_list; pban != NULL; pban = pban->next)
if (!str_suffix(pban->name, dnew->host)) return TRUE;
return FALSE;
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
/*
* Loose link or free char
*/
if ((ch = dclose->character) != NULL)
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
/* If ch is writing note or playing, just lose link otherwise clear char */
if ((dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) &&
(dclose->connected <= CON_NOTE_FINISH)))
{
if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->extra,EXTRA_AFK);
do_call(ch,"all");
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (dclose->account)
close_account(dclose->account);
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
/* For a better kickoff message :) KaVir */
void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff )
{
CHAR_DATA *ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
if ((ch = dclose->character) != NULL)
{
if (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING)
{
if (kickoff)
act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM);
save_char_obj( ch );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (dclose->account)
close_account(dclose->account);
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* one dirty patch to avoid spams of EOF's */
if (d->connected == CON_NOT_PLAYING)
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
if (d != NULL && d->character != NULL) {
sprintf( log_buf, "%s input overflow!", d->character->lasthost );
log_string( log_buf );
}
else if (d->lookup_status != STATUS_LOOKUP) {
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
}
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix) || defined(WIN32)
for ( ; ; )
{
int nRead;
#if !defined(WIN32)
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
#else
nRead = recv( d->descriptor, d->inbuf + iStart,
sizeof( d->inbuf ) - 10 - iStart, 0 );
#endif
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
#if !defined(WIN32)
else if ( errno == EWOULDBLOCK )
break;
#endif
#if defined( WIN32 )
else if ( WSAGetLastError() == WSAEWOULDBLOCK || errno == EAGAIN )
break;
#endif
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
char buf[MAX_STRING_LENGTH];
int i, j, k;
bool new_cmd = FALSE;
/*
* Hold horses if pending command already.
*/
if (d->incomm[0] != '\0')
return;
/*
* Look for at least one new line.
*/
for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
{
if (d->inbuf[i] == '\0')
return;
}
/*
* Canonical input processing.
*/
for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
{
if (k >= MAX_INPUT_LENGTH - 2)
{
write_to_descriptor( d, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for (; d->inbuf[i] != '\0'; i++)
{
if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if (d->inbuf[i] == '\b' && k > 0)
--k;
else if (isascii(d->inbuf[i]) && isprint(d->inbuf[i]))
buf[k++] = d->inbuf[i];
/* handling vt100 feedback */
else if (d->inbuf[i] == '\e')
{
char xbuf[30]; // plenty
char *xptr;
int xk = 1;
xbuf[0] = '\0';
xptr = xbuf;
/* first we scan to see if this is really a reply to our request */
while (d->inbuf[i+xk] != 'R' && xk < 10) xk++;
/* I'm sure most screens use at most 999x999 chars */
if (xk < 10)
{
i += 2; xk = 0;
while (d->inbuf[i] != ';' && d->inbuf[i] != '\0' && ++xk < 30)
{
*xptr = d->inbuf[i];
xptr++; i++;
}
*xptr = '\0';
init_vt100(d, xbuf);
}
}
else if (d->inbuf[i] == (signed char) IAC)
{
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do)))
{
i += strlen(compress_do) - 1;
compressStart(d);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont)))
{
i += strlen(compress_dont) - 1;
compressEnd(d);
}
}
}
/*
* Finish off the line.
*/
if (k == 0)
buf[k++] = ' ';
buf[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if (k > 1 || buf[0] == '!')
{
if (buf[0] != '!' && strcmp(buf, d->inlast))
{
d->repeat = 0;
}
else
{
if (++d->repeat >= 40)
{
if (d != NULL && d->character != NULL)
{
sprintf( log_buf, "%s input overflow!", d->character->lasthost );
log_string( log_buf );
}
else if (d->lookup_status != STATUS_LOOKUP)
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
}
write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
sprintf(buf, "quit");
}
}
}
/*
* Do '!' substitution.
*/
if (buf[0] == '!')
strcpy(buf, d->inlast);
else
new_cmd = TRUE;
/*
* Shift the input buffer.
*/
while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
i++;
for (j = 0; (d->inbuf[j] = d->inbuf[i+j]) != '\0'; j++)
;
/* do that alias thingy... */
if (d->alias_block > 0 || !check_alias(buf, d))
strcpy(d->incomm, buf);
if (new_cmd)
strcpy(d->inlast, d->incomm);
/* count the blocker one down if needed */
if (d->alias_block > 0)
d->alias_block--;
}
#define COPYOVER_FILE "copyover.data"
#define EXE_FILE "../src/dystopia"
void panic_shutdown(int iSignal)
{
DESCRIPTOR_DATA *d;
CHAR_DATA *gch;
FILE *fp;
char buf[200];
sprintf(buf, "\n\rServer reboot, saving and doing a panic shutdown.");
/* We really don't want to lose this info */
save_coreinfo();
/* save all connected players */
for (d = descriptor_list; d; d = d->next)
{
if ((gch = d->character) == NULL) continue;
call_all(gch);
save_char_obj(gch);
write_to_descriptor_2(d->descriptor, buf, 0);
}
/* create a bug message so it's easy to know what happended */
bug("Server Rebooted, handling it safely.", 0);
/* shutdown file - probably not needed, but hey */
if ((fp = fopen(SHUTDOWN_FILE, "w")) != NULL)
{
fprintf(fp, "Server Reboot\n");
fclose (fp);
}
/* and we die */
exit(0);
}
/*
* Crash recovery system written by Mandrax, based on copyover
* Includes call to signal() in main.
* Mostly copied from copyover.
*/
void crashrecov(int iSignal)
{
CHAR_DATA *gch;
OBJ_DATA *obj;
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [200], buf2[100];
int pid, iFork, i;
FILE *fReturn, *fCrash;
/*
* An attempt to avoid spam crashes
*/
if ((fReturn = fopen(CRASH_TEMP_FILE, "r")) != NULL)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
fCrash = fopen(CRASH_TEMP_FILE, "w");
fprintf(fCrash, "0");
fclose(fCrash);
save_polls();
dump_last_command();
/*
* This will cause a core dump, even though the signal was handled
*/
iFork = fork();
wait(NULL);
if((pid = getpid()) != proc_pid)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
{
perror("crashrecov:fopen");
return;
}
/* save and stuff */
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch)) continue;
/* Fix any possibly head/object forms */
if (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
}
/* Take care of possibly artifacts */
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
gch->hit = gch->max_hit;
gch->position = POS_STANDING;
do_call(gch, "all");
save_char_obj(gch);
}
sprintf (buf, "\n\r <*> Dystopia has crashed <*>\n\r\n\r"
" <*> Attempting to restore last savefile <*>\n\r");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = d->character;
compressEnd2(d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected != 0) /* drop those logging on */
{
write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0);
close_socket2 (d, FALSE); /* throw'em out */
}
else
{
fprintf(fp, "%d %s %s %s\n", d->descriptor, och->name, och->pcdata->account, d->host);
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* recycle descriptors */
recycle_descriptors();
/* exec - descriptors are inherited */
sprintf(buf, "%d", port);
sprintf(buf2, "%d", control);
execl(EXE_FILE, "dystopia", buf, "crashrecov", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror("crashrecov: execl");
log_string("Crash recovery FAILED!\n\r");
/* The least we can do is exit gracefully :P */
exit(1);
}
void retell_mccp( DESCRIPTOR_DATA *d)
{
write_to_buffer( d, compress_will, 0 );
return;
}
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( fPrompt && !merc_down && (d->connected == CON_PLAYING || d->connected == CON_PFILE))
{
char buf[200]; //more than plenty
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
if (IS_SET(ch->act, PLR_BRIEF5))
{
if (ch->amount_attacks_dealt > 0)
{
sprintf(buf, "#GYou've dealt #C%d #Gattacks causing #C%d #Gdamage. #0(#y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_dealt, ch->amount_damage_dealt,
ch->amount_damage_dealt/ch->amount_attacks_dealt);
send_to_char(buf, ch);
}
if (ch->amount_attacks_recieved > 0)
{
sprintf(buf, "#GYou've been struck by #C%d #Gattacks, causing #C%d #Gdamage. #0(#y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_recieved, ch->amount_damage_recieved,
ch->amount_damage_recieved/ch->amount_attacks_recieved);
send_to_char(buf, ch);
}
ch->amount_damage_dealt = 0;
ch->amount_damage_recieved = 0;
ch->amount_attacks_dealt = 0;
ch->amount_attacks_recieved = 0;
}
if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
sprintf(buf, "%s\e[%d;1H", VT_SAVECURSOR, ch->pcdata->vt100_size);
write_to_buffer(d, buf, 0);
}
write_to_buffer( d, "\n\r", 2 );
if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT))
bust_a_prompt( d );
else if ( IS_SET(ch->act, PLR_PROMPT))
{
char buf[MAX_STRING_LENGTH];
char cond[MAX_INPUT_LENGTH];
char hit_str[MAX_INPUT_LENGTH];
char mana_str[MAX_INPUT_LENGTH];
char move_str[MAX_INPUT_LENGTH];
char exp_str[MAX_INPUT_LENGTH];
ch = d->character;
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
sprintf( buf, "#n<[#C%sX#n] [#C?#lH #C?#lM #C?#lV#n]> ",exp_str );
}
else if (ch->position == POS_FIGHTING)
{
victim = ch->fighting;
if (victim == NULL)
{
sprintf(cond, "NA");
ADD_COLOUR(ch, cond, L_RED);
}
else if ((victim->hit*100/victim->max_hit) < 25)
{
sprintf(cond, "Awful");
ADD_COLOUR(ch, cond, L_RED);
}
else if ((victim->hit*100/victim->max_hit) < 50)
{
sprintf(cond, "Poor");
ADD_COLOUR(ch, cond, L_BLUE);
}
else if ((victim->hit*100/victim->max_hit) < 75)
{
sprintf(cond, "Fair");
ADD_COLOUR(ch, cond, L_GREEN);
}
else if ((victim->hit*100/victim->max_hit) < 100)
{
sprintf(cond, "Good");
ADD_COLOUR(ch, cond, YELLOW);
}
else if ((victim->hit*100/victim->max_hit) >= 100)
{
sprintf(cond, "Perfect");
ADD_COLOUR(ch, cond, L_CYAN);
}
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
sprintf( buf, "#n<[#C%s#n] [#C%s#nH #C%s#nM #C%s#nV] [#C%d#n ft]> ",
cond, hit_str, mana_str, move_str, ch->fight_timer);
}
else
{
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
sprintf( buf, "#n<[#C%s#n] [#C%s#nH #C%s#nM #C%s#nV] [#C%d#n ft]> ",
exp_str, hit_str, mana_str, move_str, ch->fight_timer );
}
write_to_buffer( d, buf, 0 );
}
if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
write_to_buffer(d, VT_RESTORECURSOR, 0);
}
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
static char output[32000];
char *ptr;
int i = 0;
// clear the output buffer, and set the pointer
output[0] = '\0';
ptr = output;
if (length <= 0)
length = strlen(txt);
if (length >= MAX_STRING_LENGTH )
{
bug( "Write_to_buffer: Way too big. Closing.", 0 );
return;
}
// initial linebreak
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
while (*txt != '\0' && i++ < length)
{
switch(*txt)
{
default:
*ptr++ = *txt++;
break;
case '#':
i++;
switch (*++txt)
{
default:
txt++;
break;
case '#':
*ptr++ = '#';
txt++;
break;
case '-':
*ptr++ = '~';
txt++;
break;
case '+':
*ptr++ = '%';
txt++;
break;
case 'i': // bold
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '7';
*ptr++ = 'm'; txt++; break;
case 'u': // underline
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '4';
*ptr++ = 'm'; txt++; break;
case 'n': // stock color
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = 'm'; txt++; break;
case '7': // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case '8': // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case '9': // White 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case '0': // Black 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case 'r': // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case 'R': // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case 'g': // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case 'G': // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case 'o': // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'y': // Yellow 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'l': // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case 'L': // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case 'p': // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case 'P': // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case 'c': // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case 'C': // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case 's':
switch(number_range(1,15))
{
case 1: // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
break;
case 2: // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
break;
case 3: // Black 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
break;
case 4: // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 5: // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 6: // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 7: // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 8: // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 9: // Yellow 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 10: // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 11: // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 12: // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 13: // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 14: // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
case 15: // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
break;
}
txt++;
break;
}
break;
}
}
// and terminate it with the standard color
*ptr++ = '\e'; *ptr++ = '[';
*ptr++ = '0'; *ptr++ = 'm';
// terminate
*ptr = '\0';
length = strlen(output);
// Expand the buffer as needed.
while (d->outtop + length >= d->outsize)
{
char *obuf;
// There is a limit to our patience
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.",0);
close_socket(d);
return;
}
obuf = alloc_mem(2 * d->outsize);
strncpy(obuf, d->outbuf, d->outtop);
free_mem(d->outbuf, d->outsize);
d->outbuf = obuf;
d->outsize *= 2;
}
// Copy.
strncpy(d->outbuf + d->outtop, output, length);
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
increase_total_output(length);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
#if !defined(WIN32)
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
#else
if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 )
#endif
{ perror( "Write_to_descriptor" ); return
FALSE; }
}
return TRUE;
}
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
ACCOUNT_DATA *account;
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
char *pwdnew, *p, *strtime, *option;
if (d->connected != CON_NOTE_TEXT)
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_NOT_PLAYING:
break;
case CON_ACCOUNT_NAME:
if (argument[0] == '\0')
{
close_socket( d );
return;
}
if (d->lookup_status != STATUS_DONE)
{
write_to_buffer(d, "Making a dns lookup, please have patience.\n\rWhat is your account name? ", 0);
return;
}
if (check_banned(d))
{
write_to_buffer(d, "Your site has been banned from this mud\n\r", 0);
close_socket(d);
return;
}
argument = capitalize(argument);
if (!check_parse_name(argument))
{
write_to_buffer( d, "Illegal account name, try another.\n\rWhat is your account name? ", 0 );
return;
}
if (strlen(argument) < 3 || (account = load_account(argument)) == NULL)
{
if (check_newbiebanned(d))
{
write_to_buffer(d, "Your site is not allowed to create new accounts on this mud\n\r", 0);
close_socket(d);
return;
}
/* wizlock */
if (wizlock)
{
write_to_buffer(d, "Currently wizlocked.\n\r", 0);
close_socket(d);
return;
}
account = alloc_account();
account->owner = str_dup(argument);
d->account = account;
d->connected = CON_CONFIRM_ACCOUNT;
sprintf(buf, "Do you wish to create a new account called '%s' [Y/N]? ", argument);
write_to_buffer(d, buf, 0);
return;
}
d->account = account;
if (account->denied > current_time)
{
sprintf(log_buf, "Denying access to %s@%s.", account->owner, d->host);
log_string(log_buf);
write_to_buffer(d, "You are denied access.\n\r", 0);
close_socket(d);
return;
}
/* wizlock */
if (wizlock && account->level < ADMIN_ACCOUNT)
{
write_to_buffer(d, "Currenly wizlocked.\n\r", 0);
close_socket(d);
return;
}
/* ask for password */
write_to_buffer(d, "Please enter password: ", 0);
write_to_buffer(d, echo_off_str, 0);
d->connected = CON_OLD_PASSWORD;
break;
case CON_OLD_PASSWORD:
write_to_buffer(d, "\n\r", 2);
write_to_buffer(d, echo_on_str, 0);
if (str_cmp(crypt(argument, d->account->owner), d->account->password))
{
write_to_buffer(d, "Wrong Password!\n\r", 0);
close_socket(d);
return;
}
show_options(d);
d->connected = CON_PICK_PLAYER;
break;
case CON_CONFIRM_ACCOUNT:
switch (*argument)
{
case 'y': case 'Y':
sprintf(buf, "New account created.\n\rGive me a password for %s: %s",
d->account->owner, echo_off_str );
write_to_buffer(d, buf, 0);
d->connected = CON_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer(d, "Ok, what IS it, then? ", 0);
close_account(d->account);
d->account = NULL;
d->connected = CON_ACCOUNT_NAME;
break;
default:
write_to_buffer(d, "Please type Yes or No? ", 0);
break;
}
break;
case CON_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if (strlen(argument) < 5)
{
write_to_buffer(d, "Password must be at least five characters long.\n\rPassword: ", 0);
return;
}
pwdnew = crypt(argument, d->account->owner);
for (p = pwdnew; *p != '\0'; p++)
{
if (*p == '~')
{
write_to_buffer(d, "New password not acceptable, try again.\n\rPassword: ", 0);
return;
}
}
free_string(d->account->new_password);
d->account->new_password = str_dup(pwdnew);
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_PASSWORD;
break;
case CON_CONFIRM_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if (strcmp(crypt(argument, d->account->owner), d->account->new_password))
{
write_to_buffer(d, "Passwords don't match.\n\rRetype password: ", 0);
d->connected = CON_NEW_PASSWORD;
return;
}
free_string(d->account->password);
d->account->password = str_dup(d->account->new_password);
write_to_buffer( d, echo_on_str, 0 );
show_options(d);
create_new_account(d->account);
d->connected = CON_PICK_PLAYER;
break;
case CON_PICK_PLAYER:
if (toupper(argument[0]) == 'C')
{
write_to_buffer(d, "What will your name be? ", 0);
d->connected = CON_NEW_CHARACTER;
}
else if (toupper(argument[0]) == 'D')
{
write_to_buffer(d, "Which player do you wish to delete? ", 0);
d->connected = CON_DELETE_PLAYER;
}
else if (toupper(argument[0]) == 'P')
{
write_to_buffer(d, echo_off_str, 0);
write_to_buffer(d, "Please pick a new password: ", 0);
d->connected = CON_NEW_PASSWORD;
}
else if (toupper(argument[0]) == 'Q')
{
write_to_buffer(d, "Come back soon.\n\r", 0);
close_socket(d);
}
else
{
if ((option = get_option_login(d->account->players, atoi(argument))) == NULL)
{
write_to_buffer(d, "That is not an option!\n\rWhat will it be? ", 0);
return;
}
if (check_reconnect(d, option, TRUE))
return;
else if (already_logged(d->account->owner))
{
write_to_buffer(d, "You already have a different character in the game.\n\r", 0);
close_socket(d);
return;
}
else if (!load_char_obj(d, option))
{
write_to_buffer(d, "ERROR: Your pfile is missing!\n\r", 0);
close_socket(d);
return;
}
else
{
ch = d->character;
if (d->host != NULL)
{
if (ch->lasthost != NULL)
free_string(ch->lasthost);
ch->lasthost = str_dup(d->host);
}
else
ch->lasthost = str_dup("(unknown)");
strtime = ctime(¤t_time);
strtime[strlen(strtime) - 1] = '\0';
free_string(ch->lasttime);
ch->lasttime = str_dup(strtime);
sprintf(log_buf, "%s@%s has connected.", ch->name, ch->lasthost);
log_string(log_buf);
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
send_to_char("\n\r", ch);
if (ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL)
char_to_room(ch, ch->in_room);
else
char_to_room(ch, get_room_index(ROOM_VNUM_SCHOOL));
bind_char(ch);
break;
}
else if (ch->in_room != NULL)
{
char_to_room(ch, ch->in_room);
do_look(ch, "auto");
}
else
{
char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLE));
do_look(ch, "auto");
}
ch->pcdata->time_tick = 0; // resets on a _true_ login
ch->pcdata->safe_counter = 5; // a few good ticks.
do_board(ch,"");
players_logged++;
if (ch->level > 6) ; // no info
else if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN))
login_message(ch);
else
{
if (!ragnarok)
sprintf(buf,"#G%s #9enters #RDystopian spin-off.#n", ch->name );
else
sprintf(buf,"#G%s #9enters #RDystopian spin-off #y(#0Ragnarok#y).#n", ch->name );
enter_info(buf);
}
ch->fight_timer = 0;
update_revision(ch); // changed the pfile structure ?
act("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
room_text(ch,">ENTER<");
}
}
break;
case CON_DELETE_PLAYER:
if (!load_char_obj(d, argument))
{
write_to_buffer(d, "There is no character with that name.\n\r", 0);
show_options(d);
d->connected = CON_PICK_PLAYER;
return;
}
ch = d->character;
if (str_cmp(ch->pcdata->account, d->account->owner))
{
free_char(ch);
d->character = NULL;
write_to_buffer(d, "That is not your character.\n\r", 0);
show_options(d);
d->connected = CON_PICK_PLAYER;
return;
}
/* delete this character */
sprintf(buf, "%s %s %d", ch->name, class_lookup(ch), ch->played/3600);
free_string(d->account->new_password);
d->account->new_password = str_dup(buf);
sprintf(buf, "Are you sure you wish to delete %s [Y/N]? ", ch->name);
write_to_buffer(d, buf, 0);
free_char(ch);
d->character = NULL;
d->connected = CON_CONFIRM_DEL_PLAYER;
break;
case CON_CONFIRM_DEL_PLAYER:
switch(argument[0])
{
default:
write_to_buffer(d, "Please answer Yes or No.\n\rAre you sure? ", 0);
break;
case 'y': case'Y':
{
char strsave[MAX_STRING_LENGTH];
char *ptr;
int len = strlen(d->account->new_password), i;
/* rip out the substring (string parsing) */
strcpy(buf, d->account->players);
d->account->p_count--;
if ((ptr = strstr(buf, d->account->new_password)) == NULL)
{
sprintf(buf, "Unable to delete '%s' from account '%s'",
d->account->new_password, d->account->owner);
bug(buf, 0);
write_to_buffer(d, "\n\rDeletion FAILED!\n\r", 0);
show_options(d);
d->connected = CON_PICK_PLAYER;
return;
}
if (((i = strlen(buf)) - len) == 0)
{
free_string(d->account->players);
d->account->players = str_dup("");
}
else
{
i -= strlen(ptr);
if (i > 0 && buf[i-1] == ' ')
buf[i-1] = '\0';
else
buf[i++] = '\0';
strcat(buf, &d->account->players[i + len]);
free_string(d->account->players);
d->account->players = str_dup(buf);
}
/* unlink all relevant files and save account */
one_argument(d->account->new_password, buf);
buf[0] = toupper(buf[0]);
for (i = 1; buf[i] != '\0'; i++)
buf[i] = tolower(buf[i]);
sprintf(strsave, "../accounts/%s/%s.pfile", d->account->owner, buf);
unlink(strsave);
sprintf(strsave, "../accounts/whois/%s.whois", buf);
unlink(strsave);
save_account(d->account);
write_to_buffer(d, "\n\rCharacter deleted.\n\r", 0);
show_options(d);
d->connected = CON_PICK_PLAYER;
break;
}
case 'n': case 'N':
show_options(d);
d->connected = CON_PICK_PLAYER;
break;
}
break;
case CON_NEW_CHARACTER:
if (d->account->p_count > MAX_CHARACTERS)
{
write_to_buffer(d, "You cannot create any more characters.\n\r", 0);
d->connected = CON_PICK_PLAYER;
return;
}
if (!check_parse_name(argument))
{
write_to_buffer(d, "That is not a legal name!\n\rWhat will your name be? ", 0);
return;
}
argument[0] = toupper(argument[0]);
if (char_exists(argument))
{
write_to_buffer(d, "There is already another player with that name.\n\rWhat will your name be? ", 0);
return;
}
sprintf(buf, "%s@%s is trying to connect (new player)", argument, d->host);
log_string(buf);
/* create character */
load_char_obj(d, argument);
d->connected = CON_CONFIRM_NEW_CHARACTER;
write_to_buffer(d, "Are you sure? ", 0);
break;
case CON_CONFIRM_NEW_CHARACTER:
switch(argument[0])
{
default:
write_to_buffer(d, "Please answer Yes or No!\n\rAre you sure? ", 0);
break;
case 'y': case 'Y':
d->connected = CON_GET_NEW_CLASS;
show_class_options(d);
break;
case 'n': case 'N':
free_char(d->character);
d->character = NULL;
d->connected = CON_NEW_CHARACTER;
write_to_buffer(d, "Then what is it? ", 0);
break;
}
break;
case CON_GET_NEW_CLASS:
if (is_valid_class_choice(argument, ch))
{
d->connected = CON_GET_NEW_SEX;
write_to_buffer(d, "What is your sex [M/F] ? ", 0);
}
else
{
write_to_buffer(d, "That is not a valid class!\n\n\r", 0);
show_class_options(d);
}
break;
case CON_GET_NEW_SEX:
switch(argument[0])
{
case 'm': case 'M':
ch->sex = SEX_MALE;
break;
case 'f': case 'F':
ch->sex = SEX_FEMALE;
break;
default:
write_to_buffer(d, "That's not a sex.\n\rWhat IS your sex? ", 0);
return;
}
write_to_buffer(d, "Do you wish to use ANSI color (y/n)? ", 0);
d->connected = CON_GET_NEW_ANSI;
break;
case CON_GET_NEW_ANSI:
switch (argument[0])
{
case 'y': case 'Y':
SET_BIT(ch->act, PLR_ANSI);
break;
case 'n': case 'N':
break;
default:
write_to_buffer(d, "Do you wish to use ANSI (y/n)? ", 0);
return;
}
sprintf(log_buf, "%s@%s new player.", ch->name, d->host);
log_string(log_buf);
write_to_buffer(d, "\n\r", 2);
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
if (ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL)
char_to_room(ch, ch->in_room);
else char_to_room(ch, get_room_index(ROOM_VNUM_SCHOOL));
bind_char(ch);
break;
}
else if (ch->in_room != NULL)
{
char_to_room(ch, ch->in_room);
do_look(ch, "auto");
}
else
{
char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLE));
do_look(ch, "auto");
}
players_logged++;
sprintf(buf,"#9A #Rnew player#9 named #g%s #9enters #RDystopian spin-off.#n", ch->name );
enter_info(buf);
ch->pcdata->revision = CURRENT_REVISION;
d->account->p_count++;
account_new_player(d->account, d->character);
save_char_obj(d->character);
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
room_text(ch,">ENTER<");
d->connected = CON_PLAYING;
break;
case CON_NOTE_TO:
handle_con_note_to(d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject(d, argument);
break;
case CON_NOTE_EXPIRE:
handle_con_note_expire(d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text(d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish(d, argument);
break;
}
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
int i;
/*
* Reserved words.
*/
if (is_name( name, "all wtf auto immortal self someone none save quit why who noone level"))
return FALSE;
if (is_contained("fuck",name) || is_contained("bitch",name) || is_contained("whore",name))
return FALSE;
/* prevent players from naming themselfs after classes */
for (i = 1; class_table[i].class_name[0] != '\0'; i++)
{
if (!str_cmp(name, class_table[i].class_name))
return FALSE;
}
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
if ( strlen(name) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ))
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect(DESCRIPTOR_DATA *d, char *name, bool fConn)
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if (!IS_NPC(ch) && !str_cmp(name, ch->name))
{
if (fConn)
{
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.",ch->name, ch->lasthost );
log_string( log_buf );
d->connected = CON_PLAYING;
if (ch->pcdata->in_progress)
send_to_char("You have a note in progress. Type NWRITE to continue it.\n\r", ch);
}
return TRUE;
}
}
return FALSE;
}
/*
* Kick off old connection. KaVir.
*/
bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for (ch = char_list; ch != NULL; ch = ch->next)
{
if (!IS_NPC(ch) && (!fConn || ch->desc == NULL)
&& !str_cmp(GET_PC_NAME(d->character),GET_PC_NAME(ch)))
{
if (fConn)
{
free_char(d->character);
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "You take over your body, which was already in use.\n\r", ch );
act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost );
log_string( log_buf );
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing - KaVir.
* Using kickoff code from Malice, as mine is v. dodgy.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold != NULL; dold = dold->next )
{
if (dold != d && dold->character != NULL && !str_cmp(name, GET_PC_NAME(dold->character)))
{
char buf[MAX_STRING_LENGTH];
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
send_to_char("This body has been taken over!\n\r",dold->character);
d->connected = CON_PLAYING;
d->character = dold->character;
d->character->desc = d;
send_to_char( "You take over your body, which was already in use.\n\r", d->character );
act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM );
act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM );
dold->character = NULL;
sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host);
log_string(buf);
close_socket(dold); /*Slam the old connection into the ether*/
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if (ch == NULL || ch->desc == NULL
|| (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING)
|| ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room(ch);
char_to_room(ch, ch->was_in_room);
ch->was_in_room = NULL;
act("$n has returned from the void.", ch, NULL, NULL, TO_ROOM);
return;
}
void stc(const char *txt, CHAR_DATA *ch)
{
if (txt != NULL && ch->desc != NULL)
write_to_buffer(ch->desc, txt, strlen(txt));
return;
}
/*
* Write to one char.
*/
void send_to_char(const char *txt, CHAR_DATA *ch)
{
if (txt != NULL && ch->desc != NULL)
write_to_buffer(ch->desc, txt, 0);
return;
}
/* source: EOD, by John Booth */
void printf_to_char(CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
send_to_char (buf, ch);
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if ( ch == NULL || ch->in_room == NULL)
{
return;
}
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
return;
}
void act_brief( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int iBrief)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if ( ch == NULL || ch->in_room == NULL) return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL) return;
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
/*
* Checking for brief
*/
if (!IS_NPC(to) && IS_SET(to->act, iBrief)) continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = " <@@@> ";
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
return;
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
CHAR_DATA *tank;
const char *str;
const char *i;
char *point;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
bool is_fighting = TRUE;
if ((ch = d->character ) == NULL) return;
if (ch->pcdata == NULL )
{
send_to_char( "\n\r\n\r", ch );
return;
}
if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' )
{
if ( ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
is_fighting = FALSE;
}
else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
point = buf;
if ( ch->position == POS_FIGHTING && is_fighting )
str = d->character->cprompt;
else
str = d->character->prompt;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
COL_SCALE(buf2, ch, ch->hit, ch->max_hit);
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
COL_SCALE(buf2, ch, ch->mana, ch->max_mana);
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
COL_SCALE(buf2, ch, ch->move, ch->max_move);
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
COL_SCALE(buf2, ch, ch->exp, 1000);
i = buf2; break;
case 'X' :
sprintf( buf2, "\n\r");
i = buf2; break;
case 'q' :
sprintf( buf2, "%d", ch->pcdata->quest );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'f' :
if ( ( victim = ch->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((victim->hit*100/victim->max_hit) < 25)
{sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((victim->hit*100/victim->max_hit) < 50)
{sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((victim->hit*100/victim->max_hit) < 75)
{sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((victim->hit*100/victim->max_hit) < 100)
{sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((victim->hit*100/victim->max_hit) >= 100)
{sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'F' :
if ( ( victim = ch->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else if ( ( tank = victim->fighting ) == NULL )
{
sprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((tank->hit*100/tank->max_hit) < 25)
{sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((tank->hit*100/tank->max_hit) < 50)
{sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((tank->hit*100/tank->max_hit) < 75)
{sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((tank->hit*100/tank->max_hit) < 100)
{sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((tank->hit*100/tank->max_hit) >= 100)
{sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'n' :
if ( ( victim = ch->fighting ) == NULL )
sprintf( buf2, "N/A" );
else
{
if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
strcpy(buf2, victim->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'N' :
if ( ( victim = ch->fighting ) == NULL )
sprintf( buf2, "N/A" );
else if ( ( tank = victim->fighting ) == NULL )
sprintf( buf2, "N/A" );
else
{
if ( ch == tank )
sprintf(buf2, "You");
else if ( IS_AFFECTED(tank, AFF_POLYMORPH) )
strcpy(buf2, tank->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, tank->short_descr);
else
strcpy(buf2, tank->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 't' :
sprintf(buf2, "%d", ch->fight_timer );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'A':
if (!ch->fighting) sprintf(buf2, "N/A");
else
{
sprintf(buf2, "*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA *och = ch->fighting;
int k;
for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else strcat (buf2, " ");
}
}
else strcat(buf2, " ");
}
i = buf2;
break;
case 'a':
if (!ch->fighting) sprintf(buf2, "N/A");
else
{
if ((ch->fighting->hit*100/ch->fighting->max_hit) < 25)
sprintf(buf2, "#R*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 50)
sprintf(buf2, "#L*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 75)
sprintf(buf2, "#G*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 100)
sprintf(buf2, "#y*");
else
sprintf(buf2, "#C*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA *och = ch->fighting;
int k;
for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else strcat (buf2, " ");
}
strcat(buf2, "#n");
}
else strcat(buf2, " ");
}
i = buf2;
break;
case 'p' :
sprintf( buf2, "%d", char_hitroll(ch) );
COL_SCALE(buf2, ch, char_hitroll(ch), 200);
i = buf2; break;
case 'P' :
sprintf( buf2, "%d", char_damroll(ch) );
COL_SCALE(buf2, ch, char_damroll(ch), 200);
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
}
++str;
while( ( *point = *i ) != '\0' ) ++point, ++i;
}
write_to_buffer( d, buf, point - buf );
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
#if defined( WIN32 )
void gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void logf (char * fmt, ...)
{
char buf[2*MAX_STRING_LENGTH];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
log_string(buf);
}