<!--
Copyright 2013-2019 Bo Zimmerman
Licensed under the Apache License</STRING><STRING>Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing</STRING><STRING>software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND</STRING><STRING>either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--------------------------------------------------------------------------------
See guides/RandomAreas.html for information about documents of this type.
-->
<!-- include file full of rocky-specific tags -->
<string id="randomtheme" merge=true select="any-1">
<string condition="$theme=''">mountains</string>
</string>
<STRING load="/resources/randareas/inc_roomruns.xml" />
<STRING load="/resources/randareas/inc_common.xml" />
<STRING load="/resources/randareas/inc_adjectives.xml" />
<AREA id="maze_dungeon" merge=true layout="MAZE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" >
<NAME merge=false>$areaname</NAME><SIZE merge=false>$areasize</SIZE>
<CLASS merge=false select="any-1"><CLASS condition="$areatype!=''">$areatype</CLASS><CLASS condition="$areatype=''">StdArea</CLASS></CLASS>
<ROOM merge=false insert="hallway_rooms,interior_rooms,leaf_rooms" />
</AREA>
<AREA id="grid_dungeon" merge=true like="maze_dungeon" layout="GRIDCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" />
<AREA id="square_dungeon" merge=true like="maze_dungeon" layout="BOXCITYSQUARE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" />
<AREA id="box_dungeon" merge=true like="maze_dungeon" layout="BOXCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" />
<AREA id="cross_dungeon" merge=true like="maze_dungeon" layout="CROSS" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" />
<AREA id="tree_dungeon" merge=true like="maze_dungeon" layout="TREE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=mountains" />
<ROOM id="hallway_rooms" merge=true select="pick-1" condition="$roomtag_nodetype='street' or $roomtag_nodetype='surround'">
<ROOM class="Mountains" id="mountain_street_room" condition="$theme='mountains' or $theme='random'">
<TITLE>(a(n)) $_mountain_path_name</TITLE>
<DESCRIPTION>$mountain_street_desc</DESCRIPTION>
<STRING id="mountain_street_desc" select="all">
<STRING action="PREPEND" condition="$ROOMTAG_NODEGATEEXIT != ''">You are at the entrance to $areaname. ${c:STAT:AREAGATE:AREA:NAME} is to the ${l:ROOMTAG_NODEGATEEXIT}. </STRING>
<STRING select="any-1" action="PREPEND">
<STRING condition="$_mountain_path_roomtype=1">You are working your way along (a(n)) ${l:_mountain_path_name}. </STRING>
<STRING condition="$_mountain_path_roomtype=1">You are on (a(n)) ${l:_mountain_path_name}. </STRING>
<STRING condition="$_mountain_path_roomtype=1">The ${l:_mountain_path_name} goes through the $mountain_nouns. </STRING>
<STRING condition="$_mountain_path_roomtype=1">(A(n)) ${l:_mountain_path_name} runs through the $mountain_nouns. </STRING>
<STRING condition="$_mountain_path_roomtype=1">You are making your way through (a(n)) ${l:_mountain_path_name}. </STRING>
<STRING condition="$_mountain_path_roomtype=0">You are lost in the ${l:_mountain_path_name}. </STRING>
<STRING condition="$_mountain_path_roomtype=0">You are deep in the ${l:_mountain_path_name}. </STRING>
<STRING condition="$_mountain_path_roomtype=0">The ${l:_mountain_path_name} surrounds you. </STRING>
<STRING condition="$_mountain_path_roomtype=0">The ${l:_mountain_path_name} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_mountain_path_roomtype=1">The $_mountain_path_type is dotted by $adj_sparse trees and plants.</STRING>
<STRING condition="$_mountain_path_roomtype=1">${c:noun_tracks} in the $adj_hard_rockys ground make the $_mountain_path_type easier to follow here. </STRING>
<STRING condition="$_mountain_path_roomtype=1">${c:adj_phys_size_tall} stone formations curve around the $_mountain_path_type like a wall. </STRING>
<STRING condition="$_mountain_path_roomtype=1">The plant life here is $adj_sparse enough to make the $_mountain_path_type $adj_desolate and dead. </STRING>
<STRING condition="$_mountain_path_roomtype=0">The peaks of $areaname are $adj_phys_size_large, cliffs rising in $adj_impassable walls. </STRING>
<STRING condition="$_mountain_path_roomtype=0">You $verb_mountain_tread your way through the $noun_mountain_brush of the $adj_sparse mountains. </STRING>
<STRING condition="$_mountain_path_roomtype=0">The mountains surrounds you, $adj_sparse $adj_hard_rockys terrain making some directions $adj_impassable. </STRING>
<STRING condition="$_mountain_path_roomtype=0">You feel a $noun_mountain_wind blow around the $adj_sparse evergreens of the mountains. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_mountain_path_roomtype=1">The $_mountain_path_type continues $roomrun_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=1">Beneath the shadows of the peaks you can see the $_mountain_path_type running $roomrun_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=1">The $_mountain_path_type runs $roomrun_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=1">The faint $_mountain_path_type goes $roomrun_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=0">It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=0">Openings in the $adj_sparse $noun_mountain_brush can be seen $roomexits_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=0">You can $verb_mountain_tread on through $roomexits_desc_long.</STRING>
<STRING condition="$_mountain_path_roomtype=0">You can continue $roomexits_desc_long.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="1?2=1" select="any-1" insert="mountain_mobs" />
</ROOM>
</ROOM>
<ROOM id="interior_rooms" merge=true select="any-1" condition="$roomtag_nodetype='interior' or $roomtag_nodetype='square'">
<ROOM class="Mountains" like="mountain_street_room" condition="$theme='mountains' or $theme='random'" />
</ROOM>
<ROOM id="leaf_rooms" merge=true select="any-1" condition="$roomtag_nodetype='leaf'">
<ROOM class="Mountains" id="mountain_interior_room" condition="$theme='mountains' or $theme='random'">
<TITLE>
<TITLE>$mountain_path_prefix $mountain_nouns</TITLE>
</TITLE>
<DESCRIPTION>$mountain_interior_desc</DESCRIPTION>
<STRING id="mountain_interior_desc" select="all">
<STRING select="any-1" action="PREPEND">
<STRING>You find yourself by a $adj_sparse copse of evergreens in the ${l:room_title}. </STRING>
<STRING>You are in a corner of the ${l:room_title}. </STRING>
<STRING>The ${mountain_nouns} surrounds you. </STRING>
<STRING>The ${mountain_nouns} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>The $adj_large peaks of $areaname are all around you in $adj_impassable walls. </STRING>
<STRING>You $verb_mountain_tread your way through the $noun_mountain_brush of the ${mountain_nouns}. </STRING>
<STRING>The mountains surrounds you, ${adj_phys_size_tall} cliffs making some directions $adj_impassable. </STRING>
<STRING>You feel a $noun_mountain_wind blow over the $adj_phys_size_tall peaks. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING>Openings in the $noun_mountain_brush can be seen $roomexits_desc_long.</STRING>
<STRING>You can $verb_mountain_tread on through $roomexits_desc_long.</STRING>
<STRING>You can continue $roomexits_desc_long.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">It looks like you might pick your way $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">You can $verb_mountain_tread on through $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="($NOFANTASY != 'true') and ($__defined_mountain_giant<1 or $__defined_mountain_dragon<1)" SELECT="any-1">
<MOB condition="$__defined_mountain_giant<1" define="__defined_mountain_giant+=1" like="mountain_giant_mob" />
<MOB condition="$__defined_mountain_dragon<1" define="__defined_mountain_dragon+=1" like="mountain_dragon_mob" />
</MOB>
<MOB condition="1?2=1" select="any-1" insert="mountain_mobs" />
<ITEM condition="1?4=1" select="any-1">
<ITEM class="GenContainer" name="A $adj_wooden_ragged chest" display="$item_name is here" HASLID="true" HASLOCK="$trueorfalse">
<CONTENT>
<ITEM select="any-5" insert="dungeon_treasure_items" />
</CONTENT>
<AFFECT class="Prop_Hidden" />
</ITEM>
</ITEM>
</ROOM>
</ROOM>
<MOB class="GenMob" level="$level_range" id="mountain_giant_mob" race="Giant" gender="$anygender" hpmod="15">
<NAME select="all">
<NAME condition="$mob_level < 10">a toddler storm giant</NAME>
<NAME condition="$mob_level < 20 and $mob_level >= 10">a very young storm giant</NAME>
<NAME condition="$mob_level < 30 and $mob_level >= 20">a young storm giant</NAME>
<NAME condition="$mob_level < 40 and $mob_level >= 30">a subadult storm giant</NAME>
<NAME condition="$mob_level < 70 and $mob_level >= 40">an adult storm giant</NAME>
<NAME condition="$mob_level < 80 and $mob_level >= 70">a great storm giant</NAME>
<NAME condition="$mob_level < 85 and $mob_level >= 80">an enormous storm giant</NAME>
<NAME condition="$mob_level >= 85">a monstrous storm giant</NAME>
</NAME>
<DISPLAY select="pick-1">
<DISPLAY pickweight="1">$mob_name towers over you.</DISPLAY>
<DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY>
<DISPLAY pickweight="5">$mob_name is here.</DISPLAY>
</DISPLAY>
<DESCRIPTION>$mob_name strikes terror in your soul.</DESCRIPTION>
<BEHAVIOR select="all">
<BEHAVIOR class="CombatAbilities" parms="" />
<BEHAVIOR class="ObjectGuardian" parms="" />
</BEHAVIOR>
<AFFECT select="all">
<AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" />
<AFFECT class="Spell_ResistCold" parms="" />
<AFFECT condition="$mob_level>=30" class="Prop_ShortEffects" parms="" />
</AFFECT>
<ABILITY select="all">
<ABILITY condition="$mob_level >= 10" class="Spell_Frost" parms="" />
<ABILITY condition="$mob_level >= 20" class="Chant_SummonRain" parms="" />
<ABILITY condition="$mob_level >= 30" class="Spell_Lightning" parms="" />
<ABILITY condition="$mob_level >= 40" class="Chant_Boulderbash" parms="" />
<ABILITY condition="$mob_level >= 50" class="Spell_ChainLightening" parms="" />
<ABILITY condition="$mob_level >= 60" class="Chant_FeelCold" parms="" />
<ABILITY condition="$mob_level >= 70" class="Chant_SummonTornado" parms="" />
<ABILITY condition="$mob_level >= 80" class="Chant_SummonRockGolem" parms="" />
<ABILITY condition="$mob_level >= 90" class="Chant_FeelElectricity" parms="" />
</ABILITY>
</MOB>
<MOB class="GenMob" level="$level_range" id="mountain_dragon_mob" race="Dragon" gender="$anygender" hpmod="15">
<NAME select="all">
<NAME condition="$mob_level<10">a hatchling red dragon</NAME>
<NAME condition="$mob_level<20 and $mob_level>=10">a very young red dragon</NAME>
<NAME condition="$mob_level<30 and $mob_level>=20">a young red dragon</NAME>
<NAME condition="$mob_level<40 and $mob_level>=30">a subadult red dragon</NAME>
<NAME condition="$mob_level<70 and $mob_level>=40">an adult red dragon</NAME>
<NAME condition="$mob_level<80 and $mob_level>=70">an old red dragon</NAME>
<NAME condition="$mob_level<85 and $mob_level>=80">a very old red dragon</NAME>
<NAME condition="$mob_level>=85">a ancient red dragon</NAME>
</NAME>
<DISPLAY select="pick-1">
<DISPLAY pickweight="1">$mob_name leaps towards you.</DISPLAY>
<DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY>
<DISPLAY pickweight="5">$mob_name is here.</DISPLAY>
</DISPLAY>
<DESCRIPTION>$mob_name is dangerous, scaly, sharp, and terrifying.</DESCRIPTION>
<BEHAVIOR select="all">
<BEHAVIOR condition="$mob_level>=40" class="MOBEater" parms="" />
<BEHAVIOR class="CombatAbilities" parms="" />
<BEHAVIOR class="ObjectGuardian" parms="" />
</BEHAVIOR>
<AFFECT select="all">
<AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" />
<AFFECT condition="$mob_level>=30" class="Prop_ShortEffects" parms="" />
</AFFECT>
<ABILITY select="all">
<ABILITY condition="$mob_level>=10" class="Skill_Trip" parms="" />
<ABILITY condition="$mob_level>=20" class="Dragonbreath" parms="" />
<ABILITY condition="$mob_level>=30" class="Spell_DetectInvisible" parms="" />
<ABILITY condition="$mob_level>=40" class="Spell_Fear" parms="" />
<ABILITY condition="$mob_level>=50" class="Spell_Hold" parms="" />
<ABILITY condition="$mob_level>=60" class="Spell_Slow" parms="" />
<ABILITY condition="$mob_level>=70" class="Spell_GravitySlam" parms="" />
<ABILITY condition="$mob_level>=80" class="Spell_SpellTurning" parms="" />
<ABILITY condition="$mob_level>=90" class="Spell_ResistSlashing" parms="" />
</ABILITY>
</MOB>
<MOB id="mountain_mob" select="any-1" requires="level_range=int,aggrochance=int">
<MOB id="mountain_mobs" select="all" requires="level_range=int,aggrochance=int">
<MOB class="genmob" copyof="Sheep" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Bee" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Lizard" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Rat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Rabbit" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Deer" level="$level_range" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Goat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Goat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Vulture" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="WildEagle" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Falcon" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="BlackBear" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="HillGiant" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="MountainLion" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Hornet" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Spider" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Coyote" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
</MOB>
</MOB>
<STRING id="noun_mountain_brush" select="any-1">
<STRING>rocks</STRING>
<STRING>crags</STRING>
<STRING>rockscape</STRING>
<STRING>jutting stones</STRING>
<STRING>evergreens</STRING>
<STRING>hills</STRING>
<STRING>boulders</STRING>
</STRING>
<STRING id="noun_mountain_wind_adj" select="any-1">
<STRING>brisk</STRING>
<STRING>scouring</STRING>
<STRING>bracing</STRING>
<STRING>crisp</STRING>
<STRING>invigorating</STRING>
<STRING>fresh</STRING>
<STRING>clean</STRING>
<STRING>chilly</STRING>
<STRING>nippy</STRING>
</STRING>
<STRING id="noun_mountain_wind" select="any-1">
<STRING>$noun_mountain_wind_adj wind</STRING>
<STRING>$noun_mountain_wind_adj breeze</STRING>
<STRING>$noun_mountain_wind_adj gust of air</STRING>
</STRING>
<STRING id="noun_tracks" select="any-1">
<STRING>tracks</STRING>
<STRING>traces</STRING>
<STRING>marks</STRING>
</STRING>
<STRING id="verb_mountain_tread" select="any-1">
<STRING>stumble</STRING>
<STRING>work</STRING>
<STRING>stagger</STRING>
<STRING>pull</STRING>
<STRING>climb</STRING>
<STRING>walk</STRING>
<STRING>continue</STRING>
</STRING>
<STRING id="_mountain_path_name" select="any-1" define="_mountain_path_name">
<STRING pickweight=2 define="_mountain_path_roomtype=1">$mountain_path_prefix $_mountain_path_type</STRING>
<STRING pickweight=2 define="_mountain_path_roomtype=0">$mountain_path_prefix $mountain_nouns</STRING>
<STRING pickweight=1 define="_mountain_path_roomtype=1">$adj_creepywords $mountain_path_prefix $_mountain_path_type</STRING>
<STRING pickweight=1 define="_mountain_path_roomtype=0">$adj_creepywords $mountain_path_prefix $mountain_nouns</STRING>
</STRING>
<STRING id="mountain_path_prefix" select="any-1">
<string>hard</string><string>rough</string><string>steep</string>
<string>stony</string><string>pebbly</string><string>shingly</string><string>rough</string>
<string>bumpy</string><string>craggy</string><string>mountainous</string>
<string>precarious</string><string>problematic</string><string>unstable</string>
</STRING>
<STRING id="mountain_nouns" select="any-1">
<string>mountains</string><string>hills</string><string>stepps</string><string>rocks</string>
<string>crags</string><string>range</string><string>cliffs</string><string>ridge</string><string>plateau</string>
<string>height</string><string>peaks</string><string>escarpment</string><string>tor</string>
<string>badlands</string>
</STRING>
<STRING id="_mountain_path_type" define="_mountain_path_type" select="any-1">
<string>path</string><string>steps</string><string>pathway</string><string>trail</string>
<string>footpath</string><string>track</string><string>alley</string><string>passage</string>
<string>route</string>
</STRING>