#!QUESTMAKER_START_SCRIPT Normal Escort #1
#The player must escort a mob or mobs that you will create from the location of
#an existing Announcer mob on the map to a room of your
#choosing. You may also optionally create a mob or mobs to attack the player
#along the way.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_escort_1
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Escort #1
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest. You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be announcing the quest initially. This must
#be an existing mob in your world. They will announce the quest to players
#once, and then mark whether the player says they accept the quest.
#
#Announcer Area/Room:
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found. You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name:
#Specify the name of the mob who will act as the Announcer mob.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Escorted mob and destination
#Here's where you specify the mob to be escorted, and the destination
#that the player must bring the mob to to complete the quest.
#
#Escorted mob(s):
#Create or select the mob or mobs below that the player must escort. This mob or
#mobs will be created in the same room as the announcer for the quest to
#be undertaken.
#$ESCORTED_MOB=$MOBXML_ONEORMORE
#
#Escort Destination:
#Specify below the name of the area and room to which the player and their
#escort must travel.
#You may leave the area blank
#to force the quest manager to find the room somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Destination Area:
#$DESTINATION_AREA=($AREA)
#Destination Room ID:
#$DESTINATION_ROOM=$ROOMID
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting:
#Specify what the announcer says to people when they enter the room about their
#quest.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to go somewhere.
#
#Announcer instructions:
#Specify what the announcer says to people who have accepted the quest. This
#should give some details about what is to be done. You can leave this blank
#if you like.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go to that one place.
#
#!QUESTMAKER_PAGE Quest Dangers
#You may optionally have mobs that appear during the quest in the same room as the
#player and the escorted mob.
#
#Attacker mob(s):
#Create or select the mob below that will appear with the player and the
#escorted mob during the quest. Leave this blank to not generate
#attackers and allow your world to provide its own dangers.
#**These mobs will automatically attack the player**
#$ATTACKER_MOB=($MOBXML_ONEORMORE)
#
#Attacker appearance chance:
#If you specified attacker(s) above, note here the percent chance (0-100)
#that they will appear in any given room the player enters. An attack
#will only happen once per quest!
#$ATTACKER_PCT_CHANCE=($EXPRESSION)=5
#
#Attacker scream:
#If you specified attacker(s) above, note what they yell when they attack
#the player after appearing. You may leave this blank
#$ATTACKER_SCREAM=($STRING)=Found you! Charge!
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the quest:
#
#Reward items:
#Specify zero or more items to choose from as a reward
#$REWARD_ITEMS=$ITEMXML_ZEROORMORE
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount,
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#Escorted response:
#Specify what is emoted in the same room after the player successfully escorts the
#mobs to the designated room. You may leave this blank if you like.
#$ESCORTED_RESPONSE=($LONG_STRING)=The escort is complete.
#
#
#!QUESTMAKER_END_SCRIPT Normal Escort #1
set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR
set wait 1
set interval 1
set duration 0
quiet
set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob reselect $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script
set mobgroup
set mob
set area $DESTINATION_AREA
set room $DESTINATION_ROOM
set wherehappened ROOM
<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_rewarditems.xml</NAME><DATA><ITEMS>$REWARD_ITEMS</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_escortmobs.xml</NAME><DATA><MOBS>$ESCORTED_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_mobs.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
if EVAL('$QUEST_ANNOUNCECHANNEL' != '')
$QUEST_ANNOUNCECHANNEL $QUEST_NOTIFYSTRING -- Come see me for more information.
endif
~
GREET_PROG 100
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
sayto "$n" $QUEST_NOTIFYSTRING -- just say '^yi accept^?' or '^yi accept $QUEST_NAME^?' to take on this quest.
endif
endif
~
SPEECH_PROG p i accept $QUEST_NAME
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
mpmload fromfile $QUEST_ID_escortmobs.xml any
MPGSET $b REJUV 0
MPQSET * QUESTOBJ $b
mpforce $b follow $n
IF ISFOLLOW($b)
mpqset * STATISTICS ACCEPTED
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
mpsetvar $n $QUEST_ID_ESCORT $b
mpechoat $n $b follows you.
else
mppurge $b
sayto "$n" You can't help me.
endif
endif
endif
~
SPEECH_PROG p i accept
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
mpmload fromfile $QUEST_ID_escortmobs.xml any
MPGSET $b REJUV 0
MPQSET * QUESTOBJ $b
mpforce $b follow $n
IF ISFOLLOW($b)
mpqset * STATISTICS ACCEPTED
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
mpsetvar $n $QUEST_ID_ESCORTEE $b
mpechoat $n $b follows you.
else
mppurge $b
sayto "$n" You can't help me.
endif
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_escorted.script</NAME>
<DATA>
DEATH_PROG 99
IF EVAL('$f' != '')
mpechoat $f ^x$i has died..^.^N
else
mpecho ^x$i has died..^.^N
ENDIF
mppurge $i
~
RAND_PROG 25
IF !ISFOLLOW($i)
mpecho ^x$i has no leader..^.^N
if VAR($i $QUEST_ID_FOLCHK == 'WARNING')
mppurge $i
else
mpsetvar $i $QUEST_ID_FOLCHK WARNING
endif
else
mpsetvar $i $QUEST_ID_FOLCHK
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
if var($i MYROOM = '')
mpsetvar $i MYROOM '$%QVAR(* WHEREHAPPENED_ROOMID)%'
endif
IF !isquestmobalive(1 '$QUEST_ID')
MPENDQUEST '$QUEST_ID'
ENDIF
~
RAND_PROG 25
IF !isquestmobalive(1 '$QUEST_ID')
MPENDQUEST '$QUEST_ID'
else
if QVAR(* REMAINING == '')
MPENDQUEST $i
else
mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
endif
if VAR($i $QUEST_ID_ESCORTEE == '') OR !INROOM($i == '$<$i $QUEST_ID_ESCORTEE>')
if VAR($i $QUEST_ID_FOLCHK == 'WARNING')
MPENDQUEST $i
else
mpsetvar $i $QUEST_ID_FOLCHK WARNING
endif
endif
ENDIF
~
QUEST_TIME_PROG * -1
MPECHOAT $i The quest "$QUEST_NAME" has ended.
~
QUEST_TIME_PROG * 1
MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~
FUNCTION_PROG DEL_LAST_MOB
IF !ISFOLLOW('$<$i $QUEST_ID_LASTMOB>') AND QUESTMOB('$<$i $QUEST_ID_LASTMOB>' *)
mppurge room '$<$i $QUEST_ID_LASTMOB>'
ENDIF
~
CNCLMSG_PROG ENTER ALL
if EVAL($n == $i) AND EVAL('$ATTACKER_PCT_CHANCE' != '')
mpargset $g $%INROOM($t)%
if EVAL('$<$i $QUEST_ID_LASTROOM>' != '') AND EVAL('$<$i $QUEST_ID_LASTMOB>' != '')
mpat '$<$i $QUEST_ID_LASTROOM>' MPCALLFUNC DEL_LAST_MOB
mpsetvar $i $QUEST_ID_LASTMOB
mpsetvar $i $QUEST_ID_LASTROOM
endif
if EVAL($g != '')
if !STRIN('$<$i $QUEST_ID_ROOMLIST>' $g)
mpsetvar $i $QUEST_ID_ROOMLIST $<$i $QUEST_ID_ROOMLIST> "$g"
if rand($ATTACKER_PCT_CHANCE)
mpat '$g' mpmload fromfile $QUEST_ID_mobs.xml any
MPGSET $b REJUV 0
MPQSET * QUESTOBJ $b
mpsetvar $i $QUEST_ID_LASTMOB $b
mpsetvar $i $QUEST_ID_LASTROOM $g
mpforce $b YELL $ATTACKER_SCREAM
mpforce $b kill $i
endif
endif
endif
endif
~
ENTRY_PROG 100
if EVAL($n == $i) AND INROOM($i == '$<$i MYROOM>') AND VAR($i $QUEST_ID_REWARDED == '')
if VAR($i $QUEST_ID_ESCORTEE != '') AND INROOM($i == '$<$i $QUEST_ID_ESCORTEE>')
mpforce '$<$i $QUEST_ID_ESCORTEE>' sayto $i $ESCORTED_RESPONSE
mpsetvar $n $QUEST_ID_REWARDED 'REWARDED'
mppurge '$<$i $QUEST_ID_ESCORTEE>'
if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($i *)
# do nothing
else
if EVAL('$EXP' != '')
mpexp $i $EXP
endif
if EVAL('$FACTION' != '')
mpfaction $i $FACTION +$NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($i *)
mpoloadroom QuestPoint
mpforce $i GET "a quest point"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoloadroom $GOLD
mpforce $i GET $GOLD
endif
mpoloadroom fromfile $QUEST_ID_rewarditems.xml any
if EVAL('$b' != '')
mpforce $i GET "$b"
endif
mpquestwin $i *
mpendquest $i
mpqset * STATISTICS SUCCESS
IF EVAL('$MULTIPLE' == 'PREV')
mptransfer $n $n
ENDIF
endif
endif
endif
~
</DATA></FILE>