#!QUESTMAKER_START_SCRIPT Normal Delivery #2
#The player delivers a custom-Item from one existing mob in your world
#to an existing container in your world, such as a pit or mailbox, or
#a room where the item needs to be dropped.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_delivery_2
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Delivery #2
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest. You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Deliverer
#The Deliverer is the mob who will be holding the item initially. This must
#be an existing mob in your world.
#
#Deliverer Area/Room:
#Specify below the name of the area that your deliverer mob will be located
#in and/or the room in which the mob can be found. You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Deliverer Area:
#$DELIVERER_AREA=($AREA)
#Deliverer Room ID:
#$DELIVERER_ROOM=($ROOMID)
#
#Deliverer mob name:
#Specify the name of the mob who will act as the deliverer mob.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$DELIVERER_NAME=$NAME
#
#Announcer greeting:
#Specify what the announcer says to people when they enter the room about their
#quest. Use the code ${2 *} to designate the name of the mob to find.
#$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to deliver $[1 *] somewhere.
#
#Announcer instructions:
#Specify what the announcer says to people who have accepted the quest. This
#should give some details about what is to be done. You can leave this blank
#if you like. Use the code $[1 *] to designate the name of the mob to find.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go to that place and drop $[1 *]. Be careful!
#
#!QUESTMAKER_PAGE Specify the Destination
#The destination is either a room or a container item.
#
#Destination Area/Room:
#Specify below the name of the area and room to take the item to.
#You may leave area blank to force the quest manager to find them somewhere in
#the world, but this will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word area/rooms.
#
#Destination Area:
#$DESTINATION_AREA=($AREA)
#Destination Room:
#$DESTINATION_ROOM=$ROOMID
#
#Destination Container:
#Specify below the name of the container item from the above room where
#the item must be deposited to complete the quest. If you just want
#the player to drop the item in the room, leave this field blank.
#$DESTINATION_CONTAINER=($NAME)
#
#Destination response:
#You may optionally specify some additional bit of text said to
#the players after the item is placed.
#$DELIVER_RESPONSE=($LONG_STRING)=Your task is complete.
#
#!QUESTMAKER_PAGE Deliverable item
#Create the item which the deliverer mob will give to the player to
#be taken and given to the destination.
#
#Deliverable Item:
#You may select from the available items below or create a
#new item just for this quest.
#$DELIVERABLE_ITEM=$ITEMXML
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the delivery:
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount,
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times,
#or 'prev' to require a previous quest, if multiple found.
#$MULTIPLE=$CHOOSE=YES,NO,PREV
#
#!QUESTMAKER_END_SCRIPT Normal Delivery #2
set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR
set wait 1
set interval 1
quiet
set minplayers 1
set playermask $QUEST_CRITERIA
set area $DELIVERER_AREA
set room $DELIVERER_ROOM
set mobgroup
set mob reselect $DELIVERER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_deliverer.script
set area
set room
set mobgroup
set mob
set item
import items $QUEST_ID_item.xml
set itemgroup loadeditems
set item itemgroup
give affect Property
set area $DESTINATION_AREA
set room $DESTINATION_ROOM
give script LOAD=$QUEST_ID_deliveree.script
set itemgroup
set item reselect $DESTINATION_CONTAINER
give stat keyplayer true
give affect Property
set duration 0
<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_item.xml</NAME><DATA><ITEMS>$DELIVERABLE_ITEM</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_deliverer.script</NAME>
<DATA>
# this script is for the human chosen to be the note bearer
GREET_PROG 100
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) )
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if !QUESTSCRIPTED($n *)
sayto "$n" $QUEST_NOTIFYSTRING. Say '^yi accept^?' or '^yi accept $QUEST_NAME^?', and I will give you the details.
endif
endif
endif
~
SPEECH_PROG p i accept $QUEST_NAME
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
mpqset * STATISTICS ACCEPTED
if !HAS($i '$[1 *]')
mpoload fromfile $QUEST_ID_item.xml '$[1 *]'
endif
if !has($n '$[1 *]')
give "$[1 *]" "$n"
endif
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
endif
endif
~
SPEECH_PROG p i accept
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and ( EVAL('$MULTIPLE' != 'PREV') or QUESTWINNER($n previous) ) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
mpqset * STATISTICS ACCEPTED
if !HAS($i '$[1 *]')
mpoload fromfile $QUEST_ID_item.xml '$[1 *]'
endif
if !has($n '$[1 *]')
give "$[1 *]" "$n"
endif
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpscript $n INDIVIDUAL SAVABLE STATIC=LOAD=$QUEST_ID_playertrack.script
endif
endif
~
GIVE_PROG all
if EVAL($o == '$[1 *]')
sayto "$n" So, you refuse? Help me find someone else then. Ok?
mpjunk $o
mpendquest $n
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_deliveree.script</NAME>
<DATA>
PUT_PROG all
if EVAL($p == '$[1 *]') AND EVAL($o == '$[2 *]') AND EVAL('$[2 *]' != '')
if ISLIKE($n '$QUEST_CRITERIA') AND EVAL('$[1 *]' != '') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if EVAL($p == '$[1 *]')
if EVAL('$EXP' != '')
mpexp $n $EXP
endif
if EVAL('$FACTION' != '')
mpfaction $n $FACTION +$NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
mpoloadroom QuestPoint
mpforce $n GET "a quest point"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
mpforce $n GET $GOLD
endif
mpquestwin $n *
mpecho $DELIVER_RESPONSE
mpendquest $n
mpqset * STATISTICS SUCCESS
IF EVAL('$MULTIPLE' == 'PREV')
mptransfer $n $n
ENDIF
endif
endif
endif
endif
~
DROP_PROG all
if EVAL('$[2 *]' != '')
RETURN
ENDIF
if ISLIKE($n '$QUEST_CRITERIA') AND EVAL('$[1 *]' != '') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if EVAL($o == '$[1 *]')
if EVAL('$EXP' != '')
mpexp $n 10%
endif
if EVAL('$FACTION' != '')
mpfaction $n $FACTION +$NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
mpoloadroom QuestPoint
mpforce $n GET "a quest point"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
mpforce $n GET $GOLD
endif
mpquestwin $n *
mpecho $DELIVER_RESPONSE
mpendquest $n
mpqset * STATISTICS SUCCESS
IF EVAL('$MULTIPLE' == 'PREV')
mptransfer $n $n
ENDIF
endif
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
IF !isquestmobalive(1 '$QUEST_ID')
MPENDQUEST '$QUEST_ID'
ENDIF
~
RAND_PROG 25
IF !isquestmobalive(1 '$QUEST_ID')
MPENDQUEST '$QUEST_ID'
else
if QVAR(* REMAINING == '')
MPENDQUEST $i
else
mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
endif
ENDIF
~
QUEST_TIME_PROG * 1
MPECHOAT $i The quest "$QUEST_NAME" has 1 minute remaining.
~
QUEST_TIME_PROG * -1
MPECHOAT $i The quest "$QUEST_NAME" has ended.
~
</DATA></FILE>