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		<center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr><td width=100% colspan=2 bgcolor=#DFDFDF align=left> 
		<h1>Player Prayers Reference</h1>
		<h2> CoffeeMud 5.9 </h2>
		</td></tr>
		<tr><td width=100% colspan=2 BGCOLOR=LIGHTBLUE>
			<table width=100% cellpadding=0 cellspacing=0>
			<tr>
				<td width=16%><B>Prayers</B></td>
				<td width=16%><a href="skillsc.html"><B>Chants</B></a></td>
				<td width=16%><a href="skillsd.html"><B>Songs/Dances/Plays</B></a></td>
				<td width=16%><a href="skillss.html"><B>Spells</B></a></td>
				<td width=16%><a href="skillse.html"><B>Expertises</B></a></td>
				<td width=16%><a href="skills.html"><B>Skills</B></a></td>
			</tr>
			</table>
		</td></tr>
		<tr><td width=20% valign=top align=left>
		<B>Prayers</B><BR>
		<ul>
			
			
				<li><a href="#Prayer_Absorption">Absorption</a>
			&nbsp;
			
				<li><a href="#Prayer_AcidHealing">Acid Healing</a>
			&nbsp;
			
				<li><a href="#Prayer_Adoption">Adoption</a>
			&nbsp;
			
				<li><a href="#Prayer_AiryForm">Airyform</a>
			&nbsp;
			
				<li><a href="#Prayer_Anger">Anger</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateDead">Animate Dead</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateGhast">Animate Ghast</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateGhost">Animate Ghost</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateGhoul">Animate Ghoul</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateMummy">Animate Mummy</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateSkeleton">Animate Skeleton</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateSpectre">Animate Spectre</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateVampire">Animate Vampire</a>
			&nbsp;
			
				<li><a href="#Prayer_AnimateZombie">Animate Zombie</a>
			&nbsp;
			
				<li><a href="#Prayer_Annul">Annul</a>
			&nbsp;
			
				<li><a href="#Prayer_AntiUndeadField">Anti Undead Field</a>
			&nbsp;
			
				<li><a href="#Prayer_Atonement">Atonement</a>
			&nbsp;
			
				<li><a href="#Prayer_AuraFear">Aura of Fear</a>
			&nbsp;
			
				<li><a href="#Prayer_AuraHarm">Aura of Harm</a>
			&nbsp;
			
				<li><a href="#Prayer_AuraHeal">Aura of Healing</a>
			&nbsp;
			
				<li><a href="#Prayer_AuraIntolerance">Aura of Intolerance</a>
			&nbsp;
			
				<li><a href="#Prayer_AuraDivineEdict">Aura of the Divine Edict</a>
			&nbsp;
			
				<li><a href="#Prayer_Avatar">Avatar</a>
			&nbsp;
			
				<li><a href="#Prayer_Awaken">Awaken</a>
			&nbsp;
			
				<li><a href="#Prayer_Behemoth">Behemoth</a>
			&nbsp;
			
				<li><a href="#Prayer_Benediction">Benediction</a>
			&nbsp;
			
				<li><a href="#Prayer_BirdsEye">Birds Eye</a>
			&nbsp;
			
				<li><a href="#Prayer_BladeBarrier">Blade Barrier</a>
			&nbsp;
			
				<li><a href="#Prayer_Bless">Bless</a>
			&nbsp;
			
				<li><a href="#Prayer_BlessItem">Bless Item</a>
			&nbsp;
			
				<li><a href="#Prayer_BlessedHearth">Blessed Hearth</a>
			&nbsp;
			
				<li><a href="#Prayer_Blindness">Blindness</a>
			&nbsp;
			
				<li><a href="#Prayer_Blindsight">Blindsight</a>
			&nbsp;
			
				<li><a href="#Prayer_Bloatbomb">Bloat Bomb</a>
			&nbsp;
			
				<li><a href="#Prayer_BloodMoon">Blood Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_BloodHearth">Blood Hearth</a>
			&nbsp;
			
				<li><a href="#Prayer_BoneMoon">Bone Moon</a>
			&nbsp;
			
				<li><a href="#Prayer_BrighteningAura">Brightening Aura</a>
			&nbsp;
			
				<li><a href="#Prayer_Bury">Bury</a>
			&nbsp;
			
				<li><a href="#Prayer_CallUndead">Call Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_Calm">Calm</a>
			&nbsp;
			
				<li><a href="#Prayer_CauseCritical">Cause Critical Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_CauseExhaustion">Cause Exhaustion</a>
			&nbsp;
			
				<li><a href="#Prayer_CauseFatigue">Cause Fatigue</a>
			&nbsp;
			
				<li><a href="#Prayer_CauseLight">Cause Light Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_CauseSerious">Cause Serious Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_ChainStrike">Chain Strike</a>
			&nbsp;
			
				<li><a href="#Prayer_Weather">Change Weather</a>
			&nbsp;
			
				<li><a href="#Prayer_Christen">Christen</a>
			&nbsp;
			
				<li><a href="#Prayer_Cleanliness">Cleanliness</a>
			&nbsp;
			
				<li><a href="#Prayer_Condemnation">Condemnation</a>
			&nbsp;
			
				<li><a href="#Prayer_ConsecrateLand">Consecrate Land</a>
			&nbsp;
			
				<li><a href="#Prayer_Contagion">Contagion</a>
			&nbsp;
			
				<li><a href="#Prayer_Conviction">Conviction</a>
			&nbsp;
			
				<li><a href="#Prayer_CorpseWalk">Corpse Walk</a>
			&nbsp;
			
				<li><a href="#Prayer_Corruption">Corruption</a>
			&nbsp;
			
				<li><a href="#Prayer_CreateFood">Create Food</a>
			&nbsp;
			
				<li><a href="#Prayer_CreateIdol">Create Idol</a>
			&nbsp;
			
				<li><a href="#Prayer_CreateWater">Create Water</a>
			&nbsp;
			
				<li><a href="#Prayer_CureBlindness">Cure Blindness</a>
			&nbsp;
			
				<li><a href="#Prayer_CureCannibalism">Cure Cannibalism</a>
			&nbsp;
			
				<li><a href="#Prayer_CureCritical">Cure Critical Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_CureDeafness">Cure Deafness</a>
			&nbsp;
			
				<li><a href="#Prayer_CureDisease">Cure Disease</a>
			&nbsp;
			
				<li><a href="#Prayer_CureExhaustion">Cure Exhaustion</a>
			&nbsp;
			
				<li><a href="#Prayer_CureFatigue">Cure Fatigue</a>
			&nbsp;
			
				<li><a href="#Prayer_CureLight">Cure Light Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_CureSerious">Cure Serious Wounds</a>
			&nbsp;
			
				<li><a href="#Prayer_CureVampirism">Cure Vampirism</a>
			&nbsp;
			
				<li><a href="#Prayer_Curse">Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseFlames">Curse Flames</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseItem">Curse Item</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseLuck">Curse Luck</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseMetal">Curse Metal</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseMind">Curse Mind</a>
			&nbsp;
			
				<li><a href="#Prayer_CurseMinds">Curse Minds</a>
			&nbsp;
			
				<li><a href="#Prayer_DailyBread">Daily Bread</a>
			&nbsp;
			
				<li><a href="#Prayer_DarkSenses">Dark Senses</a>
			&nbsp;
			
				<li><a href="#Prayer_DarkeningAura">Darkening Aura</a>
			&nbsp;
			
				<li><a href="#Prayer_Deafness">Deafness</a>
			&nbsp;
			
				<li><a href="#Prayer_DeathGuard">Death Guard</a>
			&nbsp;
			
				<li><a href="#Prayer_DeathKnell">Death Knell</a>
			&nbsp;
			
				<li><a href="#Prayer_Deathfinger">Deathfinger</a>
			&nbsp;
			
				<li><a href="#Prayer_DeathsDoor">Deaths Door</a>
			&nbsp;
			
				<li><a href="#Prayer_DemonicConsumption">Demonic Consumption</a>
			&nbsp;
			
				<li><a href="#Prayer_Demonshield">Demonshield</a>
			&nbsp;
			
				<li><a href="#Prayer_Desecrate">Desecrate</a>
			&nbsp;
			
				<li><a href="#Prayer_DesecrateLand">Desecrate Land</a>
			&nbsp;
			
				<li><a href="#Prayer_Designation">Designation</a>
			&nbsp;
			
				<li><a href="#Prayer_DevourerCurse">Devourer Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_Discipline">Discipline</a>
			&nbsp;
			
				<li><a href="#Prayer_Disown">Disown</a>
			&nbsp;
			
				<li><a href="#Prayer_DispelChaos">Dispel Chaos</a>
			&nbsp;
			
				<li><a href="#Prayer_DispelEvil">Dispel Evil</a>
			&nbsp;
			
				<li><a href="#Prayer_DispelGood">Dispel Good</a>
			&nbsp;
			
				<li><a href="#Prayer_DispelLaw">Dispel Law</a>
			&nbsp;
			
				<li><a href="#Prayer_DispelUndead">Dispel Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_DivineConstitution">Divine Constitution</a>
			&nbsp;
			
				<li><a href="#Prayer_DivineGuidance">Divine Guidance</a>
			&nbsp;
			
				<li><a href="#Prayer_DivineLuck">Divine Luck</a>
			&nbsp;
			
				<li><a href="#Prayer_DivinePerspective">Divine Perspective</a>
			&nbsp;
			
				<li><a href="#Prayer_DivineResistance">Divine Resistance</a>
			&nbsp;
			
				<li><a href="#Prayer_Divorce">Divorce</a>
			&nbsp;
			
				<li><a href="#Prayer_DoomAura">Doom Aura</a>
			&nbsp;
			
				<li><a href="#Prayer_Doomspout">Doomspout</a>
			&nbsp;
			
				<li><a href="#Prayer_Drain">Drain</a>
			&nbsp;
			
				<li><a href="#Prayer_DreamFeast">Dream Feast</a>
			&nbsp;
			
				<li><a href="#Prayer_DrunkenStupor">Drunken Stupor</a>
			&nbsp;
			
				<li><a href="#Prayer_EarthMud">Earth to Mud</a>
			&nbsp;
			
				<li><a href="#Prayer_Earthshield">Earthshield</a>
			&nbsp;
			
				<li><a href="#Prayer_ElectricHealing">Electric Healing</a>
			&nbsp;
			
				<li><a href="#Prayer_ElectricStrike">Electric Strike</a>
			&nbsp;
			
				<li><a href="#Prayer_SummonElemental">Elemental Aid</a>
			&nbsp;
			
				<li><a href="#Prayer_Ember">Ember</a>
			&nbsp;
			
				<li><a href="#Prayer_EmpowerUnholyWeapon">Empower Unholy Weapon</a>
			&nbsp;
			
				<li><a href="#Prayer_Enervate">Enervate</a>
			&nbsp;
			
				<li><a href="#Prayer_Etherealness">Etherealness</a>
			&nbsp;
			
				<li><a href="#Prayer_Extinguish">Extinguish</a>
			&nbsp;
			
				<li><a href="#Prayer_FaithfulHellhound">Faithful HellHound</a>
			&nbsp;
			
				<li><a href="#Prayer_Faithless">Faithless</a>
			&nbsp;
			
				<li><a href="#Prayer_FeedTheDead">Feed The Dead</a>
			&nbsp;
			
				<li><a href="#Prayer_FeignLife">Feign Life</a>
			&nbsp;
			
				<li><a href="#Prayer_Fertilize">Fertilize</a>
			&nbsp;
			
				<li><a href="#Prayer_Fidelity">Fidelity</a>
			&nbsp;
			
				<li><a href="#Prayer_FireHealing">Fire Healing</a>
			&nbsp;
			
				<li><a href="#Prayer_FlameWeapon">Flame Weapon</a>
			&nbsp;
			
				<li><a href="#Prayer_FleshRock">Flesh Rock</a>
			&nbsp;
			
				<li><a href="#Prayer_Forgive">Forgive</a>
			&nbsp;
			
				<li><a href="#Prayer_Fortress">Fortress</a>
			&nbsp;
			
				<li><a href="#Prayer_FountainLife">Fountain of Life</a>
			&nbsp;
			
				<li><a href="#Prayer_Freedom">Freedom</a>
			&nbsp;
			
				<li><a href="#Prayer_FreezeMetal">Freeze Metal</a>
			&nbsp;
			
				<li><a href="#Prayer_Gateway">Gateway</a>
			&nbsp;
			
				<li><a href="#Prayer_Gills">Gills</a>
			&nbsp;
			
				<li><a href="#Prayer_GodLight">Godlight</a>
			&nbsp;
			
				<li><a href="#Prayer_Godstrike">Godstrike</a>
			&nbsp;
			
				<li><a href="#Prayer_GreatCurse">Great Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_GuardianHearth">Guardian Hearth</a>
			&nbsp;
			
				<li><a href="#Prayer_LightHammer">Hammer of Light</a>
			&nbsp;
			
				<li><a href="#Prayer_Harm">Harm</a>
			&nbsp;
			
				<li><a href="#Prayer_Haunted">Haunted</a>
			&nbsp;
			
				<li><a href="#Prayer_Heal">Heal</a>
			&nbsp;
			
				<li><a href="#Prayer_HealMount">Heal Mount</a>
			&nbsp;
			
				<li><a href="#Prayer_HealUndead">Heal Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_Hellfire">Hellfire</a>
			&nbsp;
			
				<li><a href="#Prayer_Heresy">Heresy</a>
			&nbsp;
			
				<li><a href="#Prayer_HoldUndead">Hold Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_HolyAura">Holy Aura</a>
			&nbsp;
			
				<li><a href="#Prayer_HolyDay">Holy Day</a>
			&nbsp;
			
				<li><a href="#Prayer_HolyShield">Holy Shield</a>
			&nbsp;
			
				<li><a href="#Prayer_HolyWind">Holy Wind</a>
			&nbsp;
			
				<li><a href="#Prayer_HolyWord">Holy Word</a>
			&nbsp;
			
				<li><a href="#Prayer_HuntChaos">Hunt Chaos</a>
			&nbsp;
			
				<li><a href="#Prayer_HuntEvil">Hunt Evil</a>
			&nbsp;
			
				<li><a href="#Prayer_HuntGood">Hunt Good</a>
			&nbsp;
			
				<li><a href="#Prayer_HuntLaw">Hunt Law</a>
			&nbsp;
			
				<li><a href="#Prayer_IceHealing">Ice Healing</a>
			&nbsp;
			
				<li><a href="#Prayer_InciteDead">Incite Dead</a>
			&nbsp;
			
				<li><a href="#Prayer_Cannibalism">Inflict Cannibalism</a>
			&nbsp;
			
				<li><a href="#Prayer_Vampirism">Inflict Vampirism</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseBalance">Infuse Balance</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseDiscipline">Infuse Discipline</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseHoliness">Infuse Holiness</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseImpunity">Infuse Impunity</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseModeration">Infuse Moderation</a>
			&nbsp;
			
				<li><a href="#Prayer_InfuseUnholiness">Infuse Unholiness</a>
			&nbsp;
			
				<li><a href="#Prayer_Invigorate">Invigorate</a>
			&nbsp;
			
				<li><a href="#Prayer_UndeadInvisibility">Invisibility to Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_JoyousRapture">Joyous Rapture</a>
			&nbsp;
			
				<li><a href="#Prayer_Judgement">Judgement</a>
			&nbsp;
			
				<li><a href="#Prayer_LinkedHealth">Linked Health</a>
			&nbsp;
			
				<li><a href="#Prayer_LowerLaw">Lower Law</a>
			&nbsp;
			
				<li><a href="#Prayer_MajorInfusion">Major Infusion</a>
			&nbsp;
			
				<li><a href="#Prayer_Maladiction">Malediction</a>
			&nbsp;
			
				<li><a href="#Prayer_Marry">Marry</a>
			&nbsp;
			
				<li><a href="#Prayer_MassBlindness">Mass Blindness</a>
			&nbsp;
			
				<li><a href="#Prayer_MassCureDisease">Mass Cure Disease</a>
			&nbsp;
			
				<li><a href="#Prayer_MassDeafness">Mass Deafness</a>
			&nbsp;
			
				<li><a href="#Prayer_MassForgive">Mass Forgive</a>
			&nbsp;
			
				<li><a href="#Prayer_MassFreedom">Mass Freedom</a>
			&nbsp;
			
				<li><a href="#Prayer_MassGrave">Mass Grave</a>
			&nbsp;
			
				<li><a href="#Prayer_MassHarm">Mass Harm</a>
			&nbsp;
			
				<li><a href="#Prayer_MassHeal">Mass Heal</a>
			&nbsp;
			
				<li><a href="#Prayer_MassMobility">Mass Mobility</a>
			&nbsp;
			
				<li><a href="#Prayer_MassParalyze">Mass Paralyze</a>
			&nbsp;
			
				<li><a href="#Prayer_Mercy">Mercy</a>
			&nbsp;
			
				<li><a href="#Prayer_MinorInfusion">Minor Infusion</a>
			&nbsp;
			
				<li><a href="#Prayer_ModerateInfusion">Moderate Infusion</a>
			&nbsp;
			
				<li><a href="#Prayer_Monolith">Monolith</a>
			&nbsp;
			
				<li><a href="#Prayer_MoralBalance">Moral Balance</a>
			&nbsp;
			
				<li><a href="#Prayer_MorphUnholyWeapon">Morph Unholy Weapon</a>
			&nbsp;
			
				<li><a href="#Prayer_Disenchant">Neutralize Item</a>
			&nbsp;
			
				<li><a href="#Prayer_NeutralizeLand">Neutralize Land</a>
			&nbsp;
			
				<li><a href="#Prayer_FortifyFood">Nourishing Food</a>
			&nbsp;
			
				<li><a href="#Prayer_Nullification">Nullification</a>
			&nbsp;
			
				<li><a href="#Prayer_Omnipresence">Omnipresence</a>
			&nbsp;
			
				<li><a href="#Prayer_Paralyze">Paralyze</a>
			&nbsp;
			
				<li><a href="#Prayer_PeaceRitual">Peace Ritual</a>
			&nbsp;
			
				<li><a href="#Prayer_Philosophy">Philosophy</a>
			&nbsp;
			
				<li><a href="#Prayer_PietyCurse">Piety Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_Plague">Plague</a>
			&nbsp;
			
				<li><a href="#Prayer_PlanarTravel">Planar Travel</a>
			&nbsp;
			
				<li><a href="#Prayer_Position">Position</a>
			&nbsp;
			
				<li><a href="#Prayer_PreserveBody">Preserve Body</a>
			&nbsp;
			
				<li><a href="#Prayer_PreserveKnowledge">Preserve Knowledge</a>
			&nbsp;
			
				<li><a href="#Prayer_Prophecy">Prophecy</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtectHealth">Protect Health</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtChaos">Protection Chaos</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtCold">Protection Cold</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtCurses">Protection Curses</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtDeath">Protection Death</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtDisease">Protection Disease</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtectElements">Protection Elements</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtEvil">Protection Evil</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtFire">Protection Fire</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtGood">Protection Good</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtLaw">Protection Law</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtOutsiders">Protection Outsiders</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtParalyzation">Protection Paralyzation</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtPoison">Protection Poison</a>
			&nbsp;
			
				<li><a href="#Prayer_ProtUndead">Protection Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_Purify">Purify</a>
			&nbsp;
			
				<li><a href="#Prayer_Refuge">Refuge</a>
			&nbsp;
			
				<li><a href="#Prayer_Regeneration">Regeneration</a>
			&nbsp;
			
				<li><a href="#Prayer_RemoveCurse">Remove Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_RemoveDeathMark">Remove Death Mark</a>
			&nbsp;
			
				<li><a href="#Prayer_RemoveInhibitions">Remove Inhibitions</a>
			&nbsp;
			
				<li><a href="#Prayer_RemoveParalysis">Remove Paralysis</a>
			&nbsp;
			
				<li><a href="#Prayer_RemovePoison">Remove Poison</a>
			&nbsp;
			
				<li><a href="#Prayer_Restoration">Restoration</a>
			&nbsp;
			
				<li><a href="#Prayer_RestoreSmell">Restore Smell</a>
			&nbsp;
			
				<li><a href="#Prayer_RestoreVoice">Restore Voice</a>
			&nbsp;
			
				<li><a href="#Prayer_Resurrect">Resurrect</a>
			&nbsp;
			
				<li><a href="#Prayer_ResurrectMount">Resurrect Mount</a>
			&nbsp;
			
				<li><a href="#Prayer_Retribution">Retribution</a>
			&nbsp;
			
				<li><a href="#Prayer_Revival">Revival</a>
			&nbsp;
			
				<li><a href="#Prayer_RighteousIndignation">Righteous Indignation</a>
			&nbsp;
			
				<li><a href="#Prayer_RockFlesh">Rock Flesh</a>
			&nbsp;
			
				<li><a href="#Prayer_Rockskin">Rockskin</a>
			&nbsp;
			
				<li><a href="#Prayer_Rot">Rot</a>
			&nbsp;
			
				<li><a href="#Prayer_Sacrifice">Sacrifice</a>
			&nbsp;
			
				<li><a href="#Prayer_SanctifyRoom">Sanctify Room</a>
			&nbsp;
			
				<li><a href="#Prayer_Sanctimonious">Sanctimonious</a>
			&nbsp;
			
				<li><a href="#Prayer_Sanctuary">Sanctuary</a>
			&nbsp;
			
				<li><a href="#Prayer_Sanctum">Sanctum</a>
			&nbsp;
			
				<li><a href="#Prayer_SeekersPrayer">Seekers Prayer</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseAlignment">Sense Alignment</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseAllergies">Sense Allergies</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseChaos">Sense Chaos</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseDisease">Sense Disease</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseEvil">Sense Evil</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseFaithful">Sense Faithful</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseGood">Sense Good</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseHidden">Sense Hidden</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseInjury">Sense Injury</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseInvisible">Sense Invisible</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseLaw">Sense Law</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseLife">Sense Life</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseMagic">Sense Magic</a>
			&nbsp;
			
				<li><a href="#Prayer_SensePrayers">Sense Prayers</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseProfessions">Sense Professions</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseSkills">Sense Skills</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseSongs">Sense Songs</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseSpells">Sense Spells</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseTraps">Sense Traps</a>
			&nbsp;
			
				<li><a href="#Prayer_SenseUndead">Sense Undead</a>
			&nbsp;
			
				<li><a href="#Prayer_Sermon">Sermon</a>
			&nbsp;
			
				<li><a href="#Prayer_Silence">Silent</a>
			&nbsp;
			
				<li><a href="#Prayer_SnakeStaff">Snake Staff</a>
			&nbsp;
			
				<li><a href="#Prayer_Sober">Sober</a>
			&nbsp;
			
				<li><a href="#Prayer_SoulPeering">Soul Peering</a>
			&nbsp;
			
				<li><a href="#Prayer_SpeakWithDead">Speak with Dead</a>
			&nbsp;
			
				<li><a href="#Prayer_Stasis">Stasis</a>
			&nbsp;
			
				<li><a href="#Prayer_Stoning">Stoning</a>
			&nbsp;
			
				<li><a href="#Prayer_SunCurse">Sun Curse</a>
			&nbsp;
			
				<li><a href="#Prayer_Thunderbolt">Thunderbolt</a>
			&nbsp;
			
				<li><a href="#Prayer_Tithe">Tithe</a>
			&nbsp;
			
				<li><a href="#Prayer_Tremor">Tremor</a>
			&nbsp;
			
				<li><a href="#Prayer_TrueResurrection">True Resurrection</a>
			&nbsp;
			
				<li><a href="#Prayer_UndeniableFaith">Undeniable Faith</a>
			&nbsp;
			
				<li><a href="#Prayer_UnholyArmament">Unholy Armament</a>
			&nbsp;
			
				<li><a href="#Prayer_Poison">Unholy Poison</a>
			&nbsp;
			
				<li><a href="#Prayer_UnholyPortent">Unholy Portent</a>
			&nbsp;
			
				<li><a href="#Prayer_UnholyWord">Unholy Word</a>
			&nbsp;
			
				<li><a href="#Prayer_Wave">Wave</a>
			&nbsp;
			
				<li><a href="#Prayer_Wings">Wings</a>
			&nbsp;
			
				<li><a href="#Prayer_WordOfChaos">Word of Chaos</a>
			&nbsp;
			
				<li><a href="#Prayer_WordOfLaw">Word of Law</a>
			&nbsp;
			
		</ul>
		</td><td valign=top align=left>
				 <P> 
				<br><a name="Prayer_Absorption"><B>Absorption (Prayer_Absorption)</B></a>
				<pre> <BR>Prayer   : Absorption <BR>Domain   : Vexing <BR>Available: Templar  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (70)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY ABSORPTION [CRIMINAL NAME] <BR>Example  : pray absorption bob <BR>The cleric is able to absorb the knowledge of a random skill from the target.<BR>The target retains the skill, but the cleric will also know it for the duration<BR>of the absorption prayer.</pre></P>  <P> 
				<br><a name="Prayer_AcidHealing"><B>Acid Healing (Prayer_AcidHealing)</B></a>
				<pre> <BR>Prayer   : Acid Healing <BR>Domain   : Healing <BR>Available: Shaman  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ACID HEALING" <BR>Example  : pray "acid healing" <BR>The caster places him or herself in a holy aura.  The aura will convert any<BR>acid damage immediately into an equal amount of healing.</pre></P>  <P> 
				<br><a name="Prayer_Adoption"><B>Adoption (Prayer_Adoption)</B></a>
				<pre> <BR>Prayer   : Adoption <BR>Domain   : Blessing <BR>Available: Shaman  <BR>Allows   : Blessing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY ADOPTION [PARENT NAME] [CHILD NAME] <BR>Example  : pray adoption gorg billy <BR>The cleric is able to bless the adoption of the child by the given parent. Both<BR>must be players, and must agree to the arrangement.  Other than creating or<BR>adding to a family, and satisfying the requirements of some familial clans,<BR>this skill has no other effect.</pre></P>  <P> 
				<br><a name="Prayer_AiryForm"><B>Airyform (Prayer_AiryForm)</B></a>
				<pre> <BR>Prayer   : Airyform <BR>Domain   : Holy protection <BR>Available: Missionary  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY AIRYFORM <BR>Example  : pray airyform <BR>This prayer causes the caster to shimmer and become almost as air.  In this<BR>condition, the caster takes only half damage from physical weapon sources.</pre></P>  <P> 
				<br><a name="Prayer_Anger"><B>Anger (Prayer_Anger)</B></a>
				<pre> <BR>Prayer   : Anger <BR>Domain   : Evangelism <BR>Available: Several Classes  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY ANGER <BR>Example  : pray anger <BR>In a room of peace, this prayer will cause all the inhabitants of a room to<BR>begin fighting another inhabitant, except the caster.</pre></P>  <P> 
				<br><a name="Prayer_AnimateDead"><B>Animate Dead (Prayer_AnimateDead)</B></a>
				<pre> <BR>Prayer   : Animate Dead <BR>Domain   : Death lore <BR>Available: Cleric Necromancer  <BR>Allows   : Death Lore I, Bone Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE DEAD" [TARGET NAME]  <BR>Example  : pray "animate dead" body <BR>Any dead body, except those of players, may be animated with this prayer.  The<BR>body then rises as an undead creature.</pre></P>  <P> 
				<br><a name="Prayer_AnimateGhast"><B>Animate Ghast (Prayer_AnimateGhast)</B></a>
				<pre> <BR>Prayer   : Animate Ghast <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Ghoul Lore I, Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (59)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE GHAST" [TARGET NAME]  <BR>Example  : pray "animate ghast" body <BR>Any dead body, of a mob or player level 7 or higher, may be animated with this<BR>prayer.  The body then rises as a ghast.  The ghast will have a strong<BR>paralyzation attack.  Like most animated beings, a ghast can be force-leveled<BR>and healed only using special dark prayers, and can gain experience and levels<BR>in combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateGhost"><B>Animate Ghost (Prayer_AnimateGhost)</B></a>
				<pre> <BR>Prayer   : Animate Ghost <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Spirit Lore I, Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (68)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE GHOST" [TARGET NAME]  <BR>Example  : pray "animate ghost" body <BR>Any dead body, of a mob or player level 15 or higher, may be animated with this<BR>prayer.  The body then rises as a ghost.  The ghost will have a weak attack,<BR>but will be immune to most physical damage.  Like most animated beings, a ghost<BR>can be force-leveled and healed only using special dark prayers, and can gain<BR>experience and levels in combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateGhoul"><B>Animate Ghoul (Prayer_AnimateGhoul)</B></a>
				<pre> <BR>Prayer   : Animate Ghoul <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Ghoul Lore I, Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE GHOUL" [TARGET NAME]  <BR>Example  : pray "animate ghoul" body <BR>Any dead body, of a mob or player level 5 or higher, may be animated with this<BR>prayer.  The body then rises as a ghoul.  The ghoul will have a weak<BR>paralyzation attack. Like most animated beings, a ghoul can be force-leveled<BR>and healed only using special dark prayers, and can gain experience and levels<BR>in combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateMummy"><B>Animate Mummy (Prayer_AnimateMummy)</B></a>
				<pre> <BR>Prayer   : Animate Mummy <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I, Bone Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE MUMMY" [TARGET NAME]  <BR>Example  : pray "animate mummy" body <BR>Any dead body, of a mob or player level 20 or higher, may be animated with this<BR>prayer.  The body then rises as a mummy.  The mummy will have the deadly mummy<BR>rot attack.   Like most animated beings, a mummy can be force-leveled and<BR>healed only using special dark prayers, and can gain experience and levels in<BR>combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateSkeleton"><B>Animate Skeleton (Prayer_AnimateSkeleton)</B></a>
				<pre> <BR>Prayer   : Animate Skeleton <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I, Bone Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE SKELETON" [TARGET NAME]  <BR>Example  : pray "animate skeleton" body <BR>Any dead body, of a mob or player, may be animated with this prayer.  The body<BR>then rises as a skeleton.  The skeleton will take half damage from slashing and<BR>piercing attacks. Like most animated beings, a skeleton can be force-leveled<BR>and healed only using special dark prayers, and can gain experience and levels<BR>in combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateSpectre"><B>Animate Spectre (Prayer_AnimateSpectre)</B></a>
				<pre> <BR>Prayer   : Animate Spectre <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Spirit Lore I, Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE SPECTRE" [TARGET NAME]  <BR>Example  : pray "animate spectre" body <BR>Any dead body, of a mob or player level 10 or higher, may be animated with this<BR>prayer.  The body then rises as a spectre.  The spectre will have a weak energy<BR>drain attack.  Like most animated beings, a spectre can be force-leveled and<BR>healed only using special dark prayers, and can gain experience and levels in<BR>combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateVampire"><B>Animate Vampire (Prayer_AnimateVampire)</B></a>
				<pre> <BR>Prayer   : Animate Vampire <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Vampire Lore I, Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (75)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE VAMPIRE" [TARGET NAME]  <BR>Example  : pray "animate vampire" body <BR>Any dead body, of a mob or player level 25 or higher, may be animated with this<BR>prayer.  The body then rises as a vampire.  The vampire will be immune to<BR>almost every physical attack form, and have a strong energy drain attack. Like<BR>most animated beings, a vampire can be force-leveled and healed only using<BR>special dark prayers, and can gain experience and levels in combat.</pre></P>  <P> 
				<br><a name="Prayer_AnimateZombie"><B>Animate Zombie (Prayer_AnimateZombie)</B></a>
				<pre> <BR>Prayer   : Animate Zombie <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANIMATE ZOMBIE" [TARGET NAME]  <BR>Example  : pray "animate zombie" body <BR>Any dead body, of a mob or player level 3 or higher, may be animated with this<BR>prayer.  The body then rises as a zombie.  The zombie will be really scary. <BR>Like most animated beings, a zombie can be force-leveled and healed only using<BR>special dark prayers, and can gain experience and levels in combat.</pre></P>  <P> 
				<br><a name="Prayer_Annul"><B>Annul (Prayer_Annul)</B></a>
				<pre> <BR>Prayer   : Annul <BR>Domain   : Neutralization <BR>Available: Numerous Classes  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY ANNUL [TARGET NAME] <BR>Example  : pray annul bob <BR>This prayer breaks the marriage in which the target has entered.  Any jointly<BR>owned property reverts to the previous owners. The target must not be wearing<BR>his or her wedding band for this prayer to work.</pre></P>  <P> 
				<br><a name="Prayer_AntiUndeadField"><B>Anti Undead Field (Prayer_AntiUndeadField)</B></a>
				<pre> <BR>Prayer   : Anti Undead Field <BR>Domain   : Holy protection <BR>Available: Cleric  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (58)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ANTI UNDEAD FIELD" <BR>Example  : pray "anti undead field" <BR>The caster becomes protected by an anti-undead field into which an aggressive<BR>undead creature may not advance.  The field will repel the undead and keep them<BR>at bay, but will collapse under continuous assault.</pre></P>  <P> 
				<br><a name="Prayer_Atonement"><B>Atonement (Prayer_Atonement)</B></a>
				<pre> <BR>Prayer   : Atonement <BR>Domain   : Evangelism <BR>Available: Healer Purist  <BR>Allows   : Evangelising I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ATONEMENT" [TARGET NAME]  <BR>Example  : pray "atonement" orc <BR>This prayer grants atonement to the target for his/her evil acts and slides<BR>them ever closer to the point of being truly good. </pre></P>  <P> 
				<br><a name="Prayer_AuraFear"><B>Aura of Fear (Prayer_AuraFear)</B></a>
				<pre> <BR>Prayer   : Aura of Fear <BR>Domain   : Communing <BR>Available: Necromancer  <BR>Allows   : Communing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "AURA OF FEAR" [TARGET] <BR>Example  : pray "aura of fear" orc <BR>The Cleric can cause an aura of fear to surround any target.  All but the<BR>cleric and the target will become irrationally fearful of the target.  This<BR>will make some cringe and some flee.</pre></P>  <P> 
				<br><a name="Prayer_AuraHarm"><B>Aura of Harm (Prayer_AuraHarm)</B></a>
				<pre> <BR>Prayer   : Aura of Harm <BR>Domain   : Vexing <BR>Available: Doomsayer  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Causes the those in the same room as the cleric to suffer periodic damage,<BR>unless they are following the cleric.</pre></P>  <P> 
				<br><a name="Prayer_AuraHeal"><B>Aura of Healing (Prayer_AuraHeal)</B></a>
				<pre> <BR>Prayer   : Aura of Healing <BR>Domain   : Healing <BR>Available: Healer  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Creates an aura of healing binding the area to the Cleric.  This causes those<BR>in the same room as the cleric to gain periodic healing, unless they are in<BR>combat against the cleric or one of his followers.  The cleric must remain in<BR>the casting room for the prayer to remain effective.</pre></P>  <P> 
				<br><a name="Prayer_AuraIntolerance"><B>Aura of Intolerance (Prayer_AuraIntolerance)</B></a>
				<pre> <BR>Prayer   : Aura of Intolerance <BR>Domain   : Communing <BR>Available: Purist  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (80)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "AURA OF INTOLERANCE" <BR>Example  : pray "aura of intolerance" <BR>The Cleric becomes totally intolerant of nonbelief in his or her god, and<BR>especially of those who believe in other gods.  The unfaithful in your presence<BR>suffer mental anguish from your aura, while those you engage in combat against<BR>suffer extra damage.</pre></P>  <P> 
				<br><a name="Prayer_AuraDivineEdict"><B>Aura of the Divine Edict (Prayer_AuraDivineEdict)</B></a>
				<pre> <BR>Prayer   : Aura of the Divine Edict <BR>Domain   : Evangelism <BR>Available: Purist  <BR>Allows   : Evangelising I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "AURA OF THE DIVINE EDICT" <BR>Example  : pray "aura of the divine edict" <BR>The Cleric gains the total authority of his or her god, being able to command<BR>all who are below him or her in level to obey by use of the YELL command. <BR>However, with the edict comes an aura of peace as well, preventing all fighting<BR>in the cleric`s presence.</pre></P>  <P> 
				<br><a name="Prayer_Avatar"><B>Avatar (Prayer_Avatar)</B></a>
				<pre> <BR>Prayer   : Avatar <BR>Domain   : Communing <BR>Available: Templar  <BR>Allows   : Communing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (80)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY AVATAR <BR>Example  : pray avatar <BR>Causes the Cleric to become a most ferocious and powerful avatar of his or her<BR>god, gaining attack, armor, and hit point bonuses for the duration.</pre></P>  <P> 
				<br><a name="Prayer_Awaken"><B>Awaken (Prayer_Awaken)</B></a>
				<pre> <BR>Prayer   : Awaken <BR>Domain   : Restoration <BR>Available: Cleric  <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (66)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY AWAKEN <BR>Example  : pray awaken <BR>The cleric is able to awaken everyone in the room, dispelling any sleep-causing<BR>effects at the same time.</pre></P>  <P> 
				<br><a name="Prayer_Behemoth"><B>Behemoth (Prayer_Behemoth)</B></a>
				<pre> <BR>Prayer   : Behemoth <BR>Domain   : Corruption <BR>Available: Templar  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY BEHEMOTH <BR>Example  : pray behemoth <BR>This prayer causes the cleric to grow to a creature 3 times their normal size,<BR>with enhanced strength, but which is also somewhat easier to hit.  Because the<BR>size and weight increase in such a strange manner, the ability to handle<BR>encumbrance will not increase.</pre></P>  <P> 
				<br><a name="Prayer_Benediction"><B>Benediction (Prayer_Benediction)</B></a>
				<pre> <BR>Prayer   : Benediction <BR>Domain   : Communing <BR>Available: Healer  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BENEDICTION" [TARGET NAME]  <BR>Example  : pray "benediction" bob <BR>This prayer causes the target to receive a bonus to their prime requisite<BR>stat(s) for their current class.</pre></P>  <P> 
				<br><a name="Prayer_BirdsEye"><B>Birds Eye (Prayer_BirdsEye)</B></a>
				<pre> <BR>Prayer   : Birds Eye <BR>Domain   : Communing <BR>Available: Missionary  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (55)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BIRDS EYE" <BR>Example  : pray "birds eye" <BR>With this prayer, the cleric becomes aware through divine revelation the places<BR>in his or her immediate area.</pre></P>  <P> 
				<br><a name="Prayer_BladeBarrier"><B>Blade Barrier (Prayer_BladeBarrier)</B></a>
				<pre> <BR>Prayer   : Blade Barrier <BR>Domain   : Creation <BR>Available: Cleric Paladin  <BR>Allows   : Creating I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BLADE BARRIER" <BR>Example  : pray blade <BR>Causes a shield of blades to begin spinning around the caster.  Anyone engaging<BR>in melee combat, or who tries to touch the caster may be struck by the blades<BR>for additional damage.</pre></P>  <P> 
				<br><a name="Prayer_Bless"><B>Bless (Prayer_Bless)</B></a>
				<pre> <BR>Prayer   : Bless <BR>Domain   : Blessing <BR>Available: Paladin Several Classes  <BR>Allows   : Bless Item, Blessing I, Holy Aura <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (57)  <BR>Quality  : Always Beneficial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY BLESS [TARGET NAME] <BR>Example  : pray bless bob <BR>The target of this spell becomes blessed by the caster's deity, making them<BR>harder to hit in combat.  Also dispels any temporary curses on the target, as<BR>well as holy aura and holy word.</pre></P>  <P> 
				<br><a name="Prayer_BlessItem"><B>Bless Item (Prayer_BlessItem)</B></a>
				<pre> <BR>Prayer   : Bless Item <BR>Domain   : Blessing <BR>Available: Several Classes  <BR>Requires : 'Bless' <BR>Allows   : Blessing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (72)  <BR>Quality  : Always Beneficial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BLESS ITEM" [TARGET NAME] <BR>Example  : pray "bless item" sword <BR>The item affected by this spell gains the blessing of the caster's deity. <BR>Weapons gain additional hitting and damage abilities, while armor gains some<BR>additional temporary strength.  Also dispells any temporary curses on the item.<BR>The target item may be specified if it available to the caster.  If a person is<BR>specified as the target, a random item possessed by that person will be<BR>affected.</pre></P>  <P> 
				<br><a name="Prayer_BlessedHearth"><B>Blessed Hearth (Prayer_BlessedHearth)</B></a>
				<pre> <BR>Prayer   : Blessed Hearth <BR>Domain   : Warding <BR>Available: Healer  <BR>Allows   : Divine Warding I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BLESSED HEARTH"  <BR>Example  : pray "blessed hearth" <BR>The prayer consecrates the room in which it is cast against harm against the<BR>owners of the room, or those who follow the owners.  All damage to the owner<BR>will be greatly lessened when in the room, and all undead harming magic is<BR>negated.</pre></P>  <P> 
				<br><a name="Prayer_Blindness"><B>Blindness (Prayer_Blindness)</B></a>
				<pre> <BR>Prayer   : Blindness <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Mass Blindness, Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR> <BR>Skill    : Blindness <BR>Use Cost : Mana (50)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : DISEASE <BR>Usage    : PRAY BLINDNESS [TARGET NAME] <BR>Example  : pray blind orc <BR>The mob affected by this spell is unable to see.</pre></P>  <P> 
				<br><a name="Prayer_Blindsight"><B>Blindsight (Prayer_Blindsight)</B></a>
				<pre> <BR>Prayer   : Blindsight <BR>Domain   : Communing <BR>Available: Numerous Classes  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (67)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY BLINDSIGHT <BR>Example  : pray blindsight <BR>The mob affected by this spell is able to see in dark places, and has any<BR>blindness from a previous spell affect restored.</pre></P>  <P> 
				<br><a name="Prayer_Bloatbomb"><B>Bloat Bomb (Prayer_Bloatbomb)</B></a>
				<pre> <BR>Prayer   : Bloat Bomb <BR>Domain   : Vexing <BR>Available: Cleric  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (536870912)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY BLOATBOMB [TARGET NAME] <BR>Example  : pray bloatbomb orc <BR>This prayer instantly kills the target, if the target is sufficiently lower<BR>level than the caster.  The targets corpse then becomes a bloated acid bomb. <BR>Anyone trying to loot or pick up the corpse will cause it to explode its acid<BR>over everyone in the room.</pre></P>  <P> 
				<br><a name="Prayer_BloodMoon"><B>Blood Curse (Prayer_BloodMoon)</B></a>
				<pre> <BR>Prayer   : Blood Curse <BR>Domain   : Cursing <BR>Available: Several Classes  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BLOOD CURSE" [TARGET NAME] <BR>Example  : pray "blood curse" bob <BR>The caster causes a evil burning curse to be inflicted inside the target.  Any<BR>melee blows that strike the target do 50% more damage when they hit the target.</pre></P>  <P> 
				<br><a name="Prayer_BloodHearth"><B>Blood Hearth (Prayer_BloodHearth)</B></a>
				<pre> <BR>Prayer   : Blood Hearth <BR>Domain   : Corruption <BR>Available: Templar  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (all)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BLOOD HEARTH"  <BR>Example  : pray "blood hearth" <BR>The prayer desecrates the room in which it is cast in favor of  the owners of<BR>the room, or those who follow the owners.  All damage done by the owner will be<BR>greatly enhanced when in the room.</pre></P>  <P> 
				<br><a name="Prayer_BoneMoon"><B>Bone Moon (Prayer_BoneMoon)</B></a>
				<pre> <BR>Prayer   : Bone Moon <BR>Domain   : Moon altering <BR>Available: Templar  <BR>Allows   : Moon Enchanting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BONE MOON" <BR>Example  : pray "bone moon" <BR>The caster causes a evil curse to rise over the room. Any dead bodies found<BR>there will animate into skeletons of increasing power!</pre></P>  <P> 
				<br><a name="Prayer_BrighteningAura"><B>Brightening Aura (Prayer_BrighteningAura)</B></a>
				<pre> <BR>Prayer   : Brightening Aura <BR>Domain   : Healing <BR>Available: Healer  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (57)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "BRIGHTENING AURA" [TARGET NAME] <BR>Example  : pray "brightening aura" orc <BR>Surrounds the target with a brightening aura that enhances healing received<BR>from healing spells.</pre></P>  <P> 
				<br><a name="Prayer_Bury"><B>Bury (Prayer_Bury)</B></a>
				<pre> <BR>Prayer   : Bury <BR>Domain   : Death lore <BR>Available: Several Classes  <BR>Allows   : Death Lore I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY BURY [TARGET NAME] <BR>Example  : pray bury body <BR>The caster burys a dead body in accordance with the will of his or her deity. <BR>Doing so causes the dead body to disappear, and gives the caster an extra 5<BR>experience points (or less).</pre></P>  <P> 
				<br><a name="Prayer_CallUndead"><B>Call Undead (Prayer_CallUndead)</B></a>
				<pre> <BR>Prayer   : Call Undead <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CALL UNDEAD <BR>Example  : pray call undead <BR>This prayer will cause one of the clerics absent undead group members to be<BR>drawn towards the clerics present location.</pre></P>  <P> 
				<br><a name="Prayer_Calm"><B>Calm (Prayer_Calm)</B></a>
				<pre> <BR>Prayer   : Calm <BR>Domain   : Neutralization <BR>Available: Paladin Several Classes  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (66)  <BR>Quality  : Always Beneficial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CALM <BR>Example  : pray calm <BR>All fighting in the same room as the caster immediately ceases.</pre></P>  <P> 
				<br><a name="Prayer_CauseCritical"><B>Cause Critical Wounds (Prayer_CauseCritical)</B></a>
				<pre> <BR>Prayer   : Cause Critical Wounds <BR>Domain   : Vexing <BR>Available: Cleric Templar  <BR>Requires : 'Cause Serious Wounds' <BR>Allows   : Vexing I, Harm <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CAUSE CRITICAL" [TARGET NAME] <BR>Example  : pray "cause critical" orc <BR>Causes of critical blast of unholy damage to be inflicted on the target.</pre></P>  <P> 
				<br><a name="Prayer_CauseExhaustion"><B>Cause Exhaustion (Prayer_CauseExhaustion)</B></a>
				<pre> <BR>Prayer   : Cause Exhaustion <BR>Domain   : Vexing <BR>Available: Necromancer Templar  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CAUSE EXHAUSTION" [TARGET NAME] <BR>Example  : pray "cause exhaustion" bob <BR>Creates fatigue, and removes a moderate amount of movement.  See also Cause<BR>Fatigue and Enervate.</pre></P>  <P> 
				<br><a name="Prayer_CauseFatigue"><B>Cause Fatigue (Prayer_CauseFatigue)</B></a>
				<pre> <BR>Prayer   : Cause Fatigue <BR>Domain   : Vexing <BR>Available: Doomsayer Necromancer Templar  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (52)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CAUSE FATIGUE" [TARGET NAME] <BR>Example  : pray "cause fatigue" bob <BR>Worsens fatigue, and removes a small amount of movement.  See also Cause<BR>Exhaustion and Enervate.</pre></P>  <P> 
				<br><a name="Prayer_CauseLight"><B>Cause Light Wounds (Prayer_CauseLight)</B></a>
				<pre> <BR>Prayer   : Cause Light Wounds <BR>Domain   : Vexing <BR>Available: Several Classes  <BR>Allows   : Vexing I, Cause Serious Wounds <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CAUSE LIGHT" [TARGET NAME] <BR>Example  : pray "cause light" orc <BR>Causes of light blast of unholy damage to be inflicted on the target.</pre></P>  <P> 
				<br><a name="Prayer_CauseSerious"><B>Cause Serious Wounds (Prayer_CauseSerious)</B></a>
				<pre> <BR>Prayer   : Cause Serious Wounds <BR>Domain   : Vexing <BR>Available: Cleric Templar  <BR>Requires : 'Cause Light Wounds' <BR>Allows   : Cause Critical Wounds, Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (56)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CAUSE SERIOUS" [TARGET NAME] <BR>Example  : pray "cause serious" orc <BR>Causes of serious blast of unholy damage to be inflicted on the target.</pre></P>  <P> 
				<br><a name="Prayer_ChainStrike"><B>Chain Strike (Prayer_ChainStrike)</B></a>
				<pre> <BR>Prayer   : Chain Strike <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I, Airelist I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 2 <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CHAIN STRIKE" <BR>Example  : pray "chain strike" <BR>This caster summons down a long arching stroke of lightning, which will hit a<BR>combatant of the caster (or a non-group member if not in combat), and begin<BR>bouncing from enemy to enemy until the stroke is depleated.</pre></P>  <P> 
				<br><a name="Prayer_Weather"><B>Change Weather (Prayer_Weather)</B></a>
				<pre> <BR>Prayer   : Change Weather <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CHANGE WEATHER" <BR>Example  : pray "change weather" <BR>This prayer asks the casters god to change the weather outside.</pre></P>  <P> 
				<br><a name="Prayer_Christen"><B>Christen (Prayer_Christen)</B></a>
				<pre> <BR>Prayer   : Christen <BR>Domain   : Evangelism <BR>Available: Cleric  <BR>Allows   : Evangelising I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (51)  <BR>Quality  : Always Beneficial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CHRISTEN [TARGET NAME] <BR>Example  : pray christen baby bob <BR>This prayer is the only means of giving a mud born child a name, and thereby<BR>ensuring that it will grow up to be a player.  The Cleric, by this prayer,<BR>endows the baby with both name and spirit, therefore it must be cast before the<BR>child learns to walk.</pre></P>  <P> 
				<br><a name="Prayer_Cleanliness"><B>Cleanliness (Prayer_Cleanliness)</B></a>
				<pre> <BR>Prayer   : Cleanliness <BR>Domain   : Neutralization <BR>Available: Shaman  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (64)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CLEANLINESS" [TARGET NAME] <BR>Example  : pray "cleanliness" bob <BR>Example  : pray "cleanliness" baby girl <BR>Example  : pray "cleanliness" here <BR>Brings the target closer to divinity by removing dirt, grime, and stink from<BR>the target mob, baby, item, or room.</pre></P>  <P> 
				<br><a name="Prayer_Condemnation"><B>Condemnation (Prayer_Condemnation)</B></a>
				<pre> <BR>Prayer   : Condemnation <BR>Domain   : Evangelism <BR>Available: Doomsayer  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CONDEMNATION [TARGET NAME] <BR>Example  : pray condemnation orc <BR>This unholy spell is applicable only against targets who are already wanted in<BR>the casting area for a crime.  Unlike forgive, the caster must be in the same<BR>room as the target as well.  This prayer will cause the target to receive a<BR>slightly worse sentence for their crime then they would otherwise.</pre></P>  <P> 
				<br><a name="Prayer_ConsecrateLand"><B>Consecrate Land (Prayer_ConsecrateLand)</B></a>
				<pre> <BR>Prayer   : Consecrate Land <BR>Domain   : Warding <BR>Available: Healer  <BR>Allows   : Divine Warding I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CONSECRATE LAND" <BR>Example  : pray "consecrate land" <BR>This prayer consecrates the land on which it is cast, making evil prayers<BR>unable to function here.  The prayer is permanent when cast on the cleric`s<BR>property, or the property of one he/she follows.</pre></P>  <P> 
				<br><a name="Prayer_Contagion"><B>Contagion (Prayer_Contagion)</B></a>
				<pre> <BR>Prayer   : Contagion <BR>Domain   : Corruption <BR>Available: Cleric  <BR>Allows   : Corrupting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (80)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CONTAGION [TARGET NAME] <BR>Example  : pray contagion orc <BR>This wicked spell makes all other wicked spells contagious.  If a creature is<BR>under the effects of another malicious spell or prayer, contagion will make it<BR>possible that others may catch this spell like a disease.</pre></P>  <P> 
				<br><a name="Prayer_Conviction"><B>Conviction (Prayer_Conviction)</B></a>
				<pre> <BR>Prayer   : Conviction <BR>Domain   : Communing <BR>Available: Purist  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (66)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CONVICTION" [TARGET NAME]  <BR>Example  : pray "conviction" orc <BR>This prayer fills the target with religious conviction.  So long as the target<BR>worships the same god as the cleric, they will receive bonuses to attack,<BR>damage, and armor.</pre></P>  <P> 
				<br><a name="Prayer_CorpseWalk"><B>Corpse Walk (Prayer_CorpseWalk)</B></a>
				<pre> <BR>Prayer   : Corpse Walk <BR>Domain   : Death lore <BR>Available: Cleric  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (536870912)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY [CORPSE WALK] [corpse name] <BR>Example  : pray "corpse walk" body of joe <BR>This spell teleports the cleric and his or her followers to the corpse given by<BR>the name of this spell.  The magic will tend to prefer local corpses to those<BR>far away, and the corpses of players to those of mobs.</pre></P>  <P> 
				<br><a name="Prayer_Corruption"><B>Corruption (Prayer_Corruption)</B></a>
				<pre> <BR>Prayer   : Corruption <BR>Domain   : Evangelism <BR>Available: Doomsayer Templar  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CORRUPTION" [TARGET NAME]  <BR>Example  : pray "corruption" orc <BR>This prayer corrupts the target and slides them ever closer to the point of<BR>being truly evil. </pre></P>  <P> 
				<br><a name="Prayer_CreateFood"><B>Create Food (Prayer_CreateFood)</B></a>
				<pre> <BR>Prayer   : Create Food <BR>Domain   : Creation <BR>Available: Several Classes  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (55)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CREATE FOOD" <BR>Example  : pray "create food" <BR>Causes a bit of food to fall near to the caster from out of nowhere.</pre></P>  <P> 
				<br><a name="Prayer_CreateIdol"><B>Create Idol (Prayer_CreateIdol)</B></a>
				<pre> <BR>Prayer   : Create Idol <BR>Domain   : Cursing <BR>Available: Templar  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (73)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CREATE IDOL" <BR>Example  : pray "create idol" <BR>This prayer creates an idol to the clerics god out of natural resources grown<BR>out of the ground around the caster.  If no good resources are available, the<BR>prayer will always fail.  The idol is extremely cursed, and a hazard to anyone<BR>who possesses it.  </pre></P>  <P> 
				<br><a name="Prayer_CreateWater"><B>Create Water (Prayer_CreateWater)</B></a>
				<pre> <BR>Prayer   : Create Water <BR>Domain   : Creation <BR>Available: Purist Several Classes  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CREATE WATER" [TARGET CONTAINER] <BR>Example  : pray "create water" waterskin <BR>Causes the targeted container to fill up with fresh water.  The container must<BR>be capable of holding liquids, and must be empty of any non-water liquids<BR>first.</pre></P>  <P> 
				<br><a name="Prayer_CureBlindness"><B>Cure Blindness (Prayer_CureBlindness)</B></a>
				<pre> <BR>Prayer   : Cure Blindness <BR>Domain   : Restoration <BR>Available: Paladin Several Classes  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (67)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE BLINDNESS" [TARGET NAME] <BR>Example  : pray "cure blindness" bob <BR>Cures all manner of blind afflictions on the target.</pre></P>  <P> 
				<br><a name="Prayer_CureCannibalism"><B>Cure Cannibalism (Prayer_CureCannibalism)</B></a>
				<pre> <BR>Prayer   : Cure Cannibalism <BR>Domain   : Restoration <BR>Available: Healer  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (66)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE CANNIBALISM" [TARGET NAME] <BR>Example  : pray "cure cannibalism" bob <BR>Cures the curse of cannibalism from the target.</pre></P>  <P> 
				<br><a name="Prayer_CureCritical"><B>Cure Critical Wounds (Prayer_CureCritical)</B></a>
				<pre> <BR>Prayer   : Cure Critical Wounds <BR>Domain   : Healing <BR>Available: Paladin Several Classes  <BR>Requires : 'Cure Serious Wounds' <BR>Allows   : Heal, Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE CRITICAL" [TARGET NAME] <BR>Example  : pray "cure critical" bob <BR>Delivers critical healing to the target.</pre></P>  <P> 
				<br><a name="Prayer_CureDeafness"><B>Cure Deafness (Prayer_CureDeafness)</B></a>
				<pre> <BR>Prayer   : Cure Deafness <BR>Domain   : Restoration <BR>Available: Paladin Several Classes  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (55)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE DEAFNESS" [TARGET NAME] <BR>Example  : pray "cure deafness" bob <BR>Delivers the target from any deafening spells or affects.</pre></P>  <P> 
				<br><a name="Prayer_CureDisease"><B>Cure Disease (Prayer_CureDisease)</B></a>
				<pre> <BR>Prayer   : Cure Disease <BR>Domain   : Restoration <BR>Available: Paladin Several Classes  <BR>Allows   : Restoring I, Mass Cure Disease <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (62)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE DISEASE" [TARGET NAME] <BR>Example  : pray "cure disease" bob <BR>Cures all manner of disease and disease like affects.</pre></P>  <P> 
				<br><a name="Prayer_CureExhaustion"><B>Cure Exhaustion (Prayer_CureExhaustion)</B></a>
				<pre> <BR>Prayer   : Cure Exhaustion <BR>Domain   : Restoration <BR>Available: Healer Oracle  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (62)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE EXHAUSTION" [TARGET NAME] <BR>Example  : pray "cure exhaustion" bob <BR>Eliminates fatigue, and restores a moderate amount of movement.  See also Cure<BR>Fatigue and Invigorate.</pre></P>  <P> 
				<br><a name="Prayer_CureFatigue"><B>Cure Fatigue (Prayer_CureFatigue)</B></a>
				<pre> <BR>Prayer   : Cure Fatigue <BR>Domain   : Restoration <BR>Available: Healer Oracle Paladin Purist  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (54)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE FATIGUE" [TARGET NAME] <BR>Example  : pray "cure fatigue" bob <BR>Delivers invigoration to the fatigued, and restores a small amount of movement.<BR> See also Cure Exhaustion and Invigorate.</pre></P>  <P> 
				<br><a name="Prayer_CureLight"><B>Cure Light Wounds (Prayer_CureLight)</B></a>
				<pre> <BR>Prayer   : Cure Light Wounds <BR>Domain   : Healing <BR>Available: Charlatan Paladin Several Classes  <BR>Allows   : Healing I, Cure Serious Wounds <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (51)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE LIGHT" [TARGET NAME] <BR>Example  : pray "cure light" bob <BR>Delivers light healing to the target.</pre></P>  <P> 
				<br><a name="Prayer_CureSerious"><B>Cure Serious Wounds (Prayer_CureSerious)</B></a>
				<pre> <BR>Prayer   : Cure Serious Wounds <BR>Domain   : Healing <BR>Available: Paladin Several Classes  <BR>Requires : 'Cure Light Wounds' <BR>Allows   : Healing I, Cure Critical Wounds <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (56)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE SERIOUS" [TARGET NAME] <BR>Example  : pray "cure serious" bob <BR>Delivers serious healing to the target.</pre></P>  <P> 
				<br><a name="Prayer_CureVampirism"><B>Cure Vampirism (Prayer_CureVampirism)</B></a>
				<pre> <BR>Prayer   : Cure Vampirism <BR>Domain   : Restoration <BR>Available: Healer  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (60)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURE VAMPIRISM" [TARGET NAME] <BR>Example  : pray "cure vampirism" bob <BR>Cures the curse of vampirism from the target.</pre></P>  <P> 
				<br><a name="Prayer_Curse"><B>Curse (Prayer_Curse)</B></a>
				<pre> <BR>Prayer   : Curse <BR>Domain   : Cursing <BR>Available: Pirate Several Classes  <BR>Allows   : Mass Paralyze, Cursing I, Curse Item, Great Curse <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY CURSE [TARGET NAME] <BR>Example  : pray curse orc <BR>The target of this spell becomes cursed by the caster's deity, making them<BR>easier to hit in combat.  Also dispels any temporary blessings, great curse, or<BR>unholy word on the creature.</pre></P>  <P> 
				<br><a name="Prayer_CurseFlames"><B>Curse Flames (Prayer_CurseFlames)</B></a>
				<pre> <BR>Prayer   : Curse Flames <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I, Ignalist I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (52)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 5 <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE FLAMES" [TARGET NAME] <BR>Example  : pray "curse flames" orc <BR>The target of this spell becomes the target of a flaming or burning object<BR>either in the room, or in possession of the target.</pre></P>  <P> 
				<br><a name="Prayer_CurseItem"><B>Curse Item (Prayer_CurseItem)</B></a>
				<pre> <BR>Prayer   : Curse Item <BR>Domain   : Cursing <BR>Available: Several Classes  <BR>Requires : 'Curse' <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (72)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE ITEM" [TARGET NAME] <BR>Example  : pray "curse item" sword <BR>The item affected by this spell gains the curses of the caster's deity. <BR>Weapons lose some of their hitting and damage abilities, while armor loses some<BR>of its strength. Also dispels any temporary blessings on the item.  The target<BR>item may be specified if it available to the caster.  If a monster is specified<BR>as the target, a random item possessed by the monster will be affected.</pre></P>  <P> 
				<br><a name="Prayer_CurseLuck"><B>Curse Luck (Prayer_CurseLuck)</B></a>
				<pre> <BR>Prayer   : Curse Luck <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE LUCK" [TARGET NAME] <BR>Example  : pray "curse luck" orc <BR>This wicked spell makes the target fail their next three saving throws against<BR>any magic, trap, disease, poison, or similar affect.</pre></P>  <P> 
				<br><a name="Prayer_CurseMetal"><B>Curse Metal (Prayer_CurseMetal)</B></a>
				<pre> <BR>Prayer   : Curse Metal <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE METAL" [TARGET NAME] <BR>Example  : pray "curse metal" orc <BR>Any and all metal objects being held or worn by the target are filled with<BR>unholy heat.  It then becomes very likely that these objects will be removed<BR>and dropped by the target.</pre></P>  <P> 
				<br><a name="Prayer_CurseMind"><B>Curse Mind (Prayer_CurseMind)</B></a>
				<pre> <BR>Prayer   : Curse Mind <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE MIND" [TARGET NAME] <BR>Example  : pray "curse mind" orc <BR>The mind of the target of this spell is cursed, making them more susceptible to<BR>mind-influencing attacks.  It also causes confusion, making them attack<BR>randomly in combat.</pre></P>  <P> 
				<br><a name="Prayer_CurseMinds"><B>Curse Minds (Prayer_CurseMinds)</B></a>
				<pre> <BR>Prayer   : Curse Minds <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "CURSE MINDS" <BR>Example  : pray "curse minds" <BR>The mind of all the targets of this spell are cursed, making them more<BR>susceptible to mind-influencing attacks.  It also causes confusion, making them<BR>attack randomly in combat.  This spell targets all enemy combatants, or all<BR>non-group members when not in combat.</pre></P>  <P> 
				<br><a name="Prayer_DailyBread"><B>Daily Bread (Prayer_DailyBread)</B></a>
				<pre> <BR>Prayer   : Daily Bread <BR>Domain   : Evangelism <BR>Available: Doomsayer  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (100)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DAILY BREAD" [TARGET NAME] <BR>Example  : pray "daily bread" bob <BR>The target of this prayer becomes compelled to turn over any food they might<BR>have to the cleric.</pre></P>  <P> 
				<br><a name="Prayer_DarkSenses"><B>Dark Senses (Prayer_DarkSenses)</B></a>
				<pre> <BR>Prayer   : Dark Senses <BR>Domain   : Communing <BR>Available: Necromancer  <BR>Allows   : Communing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (55)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DARK SENSES" [TARGET NAME] <BR>Example  : pray "dark senses" bob <BR>Makes the target capable of seeing in the dark.</pre></P>  <P> 
				<br><a name="Prayer_DarkeningAura"><B>Darkening Aura (Prayer_DarkeningAura)</B></a>
				<pre> <BR>Prayer   : Darkening Aura <BR>Domain   : Corruption <BR>Available: Doomsayer  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (53)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DARKENING AURA" [TARGET NAME] <BR>Example  : pray "darkening aura" orc <BR>Surrounds the target with a darkening aura that enhances damage received from<BR>unholy magic.</pre></P>  <P> 
				<br><a name="Prayer_Deafness"><B>Deafness (Prayer_Deafness)</B></a>
				<pre> <BR>Prayer   : Deafness <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Corrupting I, Mass Deafness <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (55)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR> <BR>Skill    : Deafness <BR>Use Cost : Mana (50)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : DISEASE <BR>Usage    : PRAY "DEAFNESS" [TARGET NAME] <BR>Example  : pray "deafness" bob <BR>Makes the target completely deaf.</pre></P>  <P> 
				<br><a name="Prayer_DeathGuard"><B>Death Guard (Prayer_DeathGuard)</B></a>
				<pre> <BR>Prayer   : Death Guard <BR>Domain   : Healing <BR>Available: Cleric  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (52)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DEATH GUARD" [TARGET NAME] <BR>Example  : pray "death guard" bob <BR>The target of this prayer comes under the guardianship of the cleric and his or<BR>her God. When the target falls below 30% hit points, or 130% of their wimpy<BR>setting, the cleric will automatically cast one of their basic healing spells:<BR>Heal, Cure Critical, Cure Serious, or Cure Light Wounds.</pre></P>  <P> 
				<br><a name="Prayer_DeathKnell"><B>Death Knell (Prayer_DeathKnell)</B></a>
				<pre> <BR>Prayer   : Death Knell <BR>Domain   : Cursing <BR>Available: Cleric  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (54)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DEATH KNELL" [TARGET NAME] <BR>Example  : pray "death knell" bob <BR>The target of this prayer comes under a curse that will cause them to instantly<BR>die should they fall below 10% health.</pre></P>  <P> 
				<br><a name="Prayer_Deathfinger"><B>Deathfinger (Prayer_Deathfinger)</B></a>
				<pre> <BR>Prayer   : Deathfinger <BR>Domain   : Vexing <BR>Available: Cleric  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (150)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DEATHFINGER [TARGET NAME] <BR>Example  : pray deathfinger orc <BR>The caster points the evil finger of their deity at a target, delivering a<BR>devastating and almost deadly blow.</pre></P>  <P> 
				<br><a name="Prayer_DeathsDoor"><B>Deaths Door (Prayer_DeathsDoor)</B></a>
				<pre> <BR>Prayer   : Deaths Door <BR>Domain   : Holy protection <BR>Available: Healer  <BR>Requires : 'Protection Death' <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DEATHS DOOR" [TARGET NAME] <BR>Example  : pray "deaths door" bob <BR>The caster becomes protected from death.  Should death occur, the caster will<BR>be miraculously brought back to their recall room and restored to perfect<BR>health.</pre></P>  <P> 
				<br><a name="Prayer_DemonicConsumption"><B>Demonic Consumption (Prayer_DemonicConsumption)</B></a>
				<pre> <BR>Prayer   : Demonic Consumption <BR>Domain   : Vexing <BR>Available: Doomsayer  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DEMONIC CONSUMPTION" [TARGET NAME] <BR>Example  : pray "demonic consumption" body <BR>Example  : pray "demonic consumption" orc <BR>The caster attempts to cause the target item or mob to be consumed by unholy<BR>forces.   This has the effect of destroying items, and killing creatures.</pre></P>  <P> 
				<br><a name="Prayer_Demonshield"><B>Demonshield (Prayer_Demonshield)</B></a>
				<pre> <BR>Prayer   : Demonshield <BR>Domain   : Holy protection <BR>Available: Doomsayer  <BR>Allows   : Protecting I, Ignalist I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (64)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DEMONSHIELD [TARGET NAME] <BR>Example  : pray demonshield bob <BR>The caster causes a shield of demonic flames to erupt around the target,<BR>protecting them from the attacks of non-evil creatures.  Non-evil creatures<BR>will be burnt by the shield during melee combat and other touch attempts.</pre></P>  <P> 
				<br><a name="Prayer_Desecrate"><B>Desecrate (Prayer_Desecrate)</B></a>
				<pre> <BR>Prayer   : Desecrate <BR>Domain   : Death lore <BR>Available: Several Classes  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DESECRATE [TARGET NAME] <BR>Example  : pray desecrate body <BR>The caster desecrates a dead body before his or her deity.  Doing so causes the<BR>dead body to disappear, and gives the caster an extra 5 experience points (or<BR>less).</pre></P>  <P> 
				<br><a name="Prayer_DesecrateLand"><B>Desecrate Land (Prayer_DesecrateLand)</B></a>
				<pre> <BR>Prayer   : Desecrate Land <BR>Domain   : Warding <BR>Available: Templar  <BR>Allows   : Divine Warding I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (63)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DESECRATE LAND" <BR>Example  : pray "desecrate land" <BR>This prayer desecrates the land on which it is cast, making good prayers unable<BR>to function here.  The prayer is permanent when cast on the cleric property, or<BR>the property of one his/she follows.</pre></P>  <P> 
				<br><a name="Prayer_Designation"><B>Designation (Prayer_Designation)</B></a>
				<pre> <BR>Prayer   : Designation <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (69)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DESIGNATION [TARGET] [NEW NAME] <BR>Example  : pray designation zombie "bob" <BR>This prayer allows the cleric to give a new designation/name to one of his/her<BR>undead.</pre></P>  <P> 
				<br><a name="Prayer_DevourerCurse"><B>Devourer Curse (Prayer_DevourerCurse)</B></a>
				<pre> <BR>Prayer   : Devourer Curse <BR>Domain   : Cursing <BR>Available: Cleric  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DEVOURER CURSE" [TARGET NAME] <BR>Example  : pray "devourer curse" orc <BR>The caster causes the target to have the face of a devourer demon, reducing<BR>their charisma to almost nothing as they become a target of loathing and<BR>hatred.</pre></P>  <P> 
				<br><a name="Prayer_Discipline"><B>Discipline (Prayer_Discipline)</B></a>
				<pre> <BR>Prayer   : Discipline <BR>Domain   : Evangelism <BR>Available: Missionary  <BR>Allows   : Evangelising I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISCIPLINE" [TARGET NAME]  <BR>Example  : pray "discipline" orc <BR>This prayer builds discipline into the target's mind and slides them ever<BR>closer to the point of being more lawful. </pre></P>  <P> 
				<br><a name="Prayer_Disown"><B>Disown (Prayer_Disown)</B></a>
				<pre> <BR>Prayer   : Disown <BR>Domain   : Corruption <BR>Available: Cleric  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISOWN" [TARGET NAME] <BR>Example  : pray "disown" bob <BR>The target baby or toddler mob in the clerics group loses any christening they<BR>might have, along with parentage, and the protection of childhood.  Toddlers<BR>remain mundane creatures forever, while babies grow only into young mundane<BR>mobs. This can also be used to destroy loyalty in a follower.</pre></P>  <P> 
				<br><a name="Prayer_DispelChaos"><B>Dispel Chaos (Prayer_DispelChaos)</B></a>
				<pre> <BR>Prayer   : Dispel Chaos <BR>Domain   : Neutralization <BR>Available: Several Classes  <BR>Allows   : Neutralizing I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISPEL CHAOS" [TARGET NAME] <BR>Example  : pray "dispel chaos" bob <BR>The target becomes exercised of their will.  This hurts chaotic creatures.</pre></P>  <P> 
				<br><a name="Prayer_DispelEvil"><B>Dispel Evil (Prayer_DispelEvil)</B></a>
				<pre> <BR>Prayer   : Dispel Evil <BR>Domain   : Neutralization <BR>Available: Cleric Healer Paladin  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISPEL EVIL" [TARGET NAME] <BR>Example  : pray "dispel evil" orc <BR>The target becomes exercised of their evil.  This hurts evil creatures.</pre></P>  <P> 
				<br><a name="Prayer_DispelGood"><B>Dispel Good (Prayer_DispelGood)</B></a>
				<pre> <BR>Prayer   : Dispel Good <BR>Domain   : Neutralization <BR>Available: Cleric Templar  <BR>Allows   : Neutralizing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISPEL GOOD" [TARGET NAME] <BR>Example  : pray "dispel good" bob <BR>The target becomes exercised of their goodness.  This hurts good creatures.</pre></P>  <P> 
				<br><a name="Prayer_DispelLaw"><B>Dispel Law (Prayer_DispelLaw)</B></a>
				<pre> <BR>Prayer   : Dispel Law <BR>Domain   : Neutralization <BR>Available: Several Classes  <BR>Allows   : Neutralizing I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISPEL LAW" [TARGET NAME] <BR>Example  : pray "dispel law" bob <BR>The target becomes exercised of their discipline.  This hurts lawful creatures.</pre></P>  <P> 
				<br><a name="Prayer_DispelUndead"><B>Dispel Undead (Prayer_DispelUndead)</B></a>
				<pre> <BR>Prayer   : Dispel Undead <BR>Domain   : Neutralization <BR>Available: Healer  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DISPEL UNDEAD" [TARGET NAME] <BR>Example  : pray "dispel undead" orc <BR>The target becomes exercised of their undeadness.  This hurts undead creatures.</pre></P>  <P> 
				<br><a name="Prayer_DivineConstitution"><B>Divine Constitution (Prayer_DivineConstitution)</B></a>
				<pre> <BR>Prayer   : Divine Constitution <BR>Domain   : Healing <BR>Available: Healer  <BR>Requires : 'Holy Aura', 'Protection Death', and 'Heal' <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DIVINE CONSTITUTION" [TARGET NAME] <BR>Example  : pray "divine constitution" bob <BR>The target becomes covered in divine constitution.  In addition to gaining a<BR>point of constitution, there will be a chance that any healing spell from the<BR>same cleric who cast this spell will grant additional points of constitution<BR>and additional points of maximum hit points for the duration of the prayer. <BR>The bonus occurs only if the target is damaged, and receives a healing prayer<BR>which would put them over their current max hit points. </pre></P>  <P> 
				<br><a name="Prayer_DivineGuidance"><B>Divine Guidance (Prayer_DivineGuidance)</B></a>
				<pre> <BR>Prayer   : Divine Guidance <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DIVINE GUIDANCE" [TARGET NAME] <BR>Example  : pray "divine guidance" bob <BR>The caster prays for the target to receive divine guidance.  Their very next<BR>attack will be guided by the caster's deity, receiving a bonus to both attack<BR>and damage.  The guidance ends after the first attack.</pre></P>  <P> 
				<br><a name="Prayer_DivineLuck"><B>Divine Luck (Prayer_DivineLuck)</B></a>
				<pre> <BR>Prayer   : Divine Luck <BR>Domain   : Holy protection <BR>Available: Missionary  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (51)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DIVINE LUCK" <BR>Example  : pray "divine luck" <BR>The caster gains the luck of the gods, hitting more easily, doing more damage<BR>in combat, and having better saving throws.</pre></P>  <P> 
				<br><a name="Prayer_DivinePerspective"><B>Divine Perspective (Prayer_DivinePerspective)</B></a>
				<pre> <BR>Prayer   : Divine Perspective <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DIVINEPERSPECTIVE <BR>Example  : pray divine perspective <BR>This prayer allows the cleric, for a short time, to see the universe through<BR>the eyes of his or her deity.  Since deities watch all their followers, this<BR>can be a very interesting and enlightening experience.</pre></P>  <P> 
				<br><a name="Prayer_DivineResistance"><B>Divine Resistance (Prayer_DivineResistance)</B></a>
				<pre> <BR>Prayer   : Divine Resistance <BR>Domain   : Holy protection <BR>Available: Healer  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (74)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DIVINE RESISTANCE" [TARGET NAME] <BR>Example  : pray "divine resistance" bob <BR>The target becomes protected by divine resistance, which completely blocks<BR>three harmful affects that would require a saving throw, such as spells, traps,<BR>diseases, poisons, etc.</pre></P>  <P> 
				<br><a name="Prayer_Divorce"><B>Divorce (Prayer_Divorce)</B></a>
				<pre> <BR>Prayer   : Divorce <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DIVORCE [TARGET NAME] <BR>Example  : pray divorce bob <BR>This prayer breaks the marriage in which the target has entered.  Any jointly<BR>owned property or bank accounts will go to the wife.  The target must not be<BR>wearing his or her wedding band for this prayer to work.  </pre></P>  <P> 
				<br><a name="Prayer_DoomAura"><B>Doom Aura (Prayer_DoomAura)</B></a>
				<pre> <BR>Prayer   : Doom Aura <BR>Domain   : Corruption <BR>Available: Doomsayer  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DOOM AURA" <BR>Example  : pray "doom aura" <BR>Causes an aura of dread and doom to surround the caster.  Anyone engaging in<BR>melee combat, or who tries to touch the caster may be occasionally harmed by<BR>the aura for additional damage.</pre></P>  <P> 
				<br><a name="Prayer_Doomspout"><B>Doomspout (Prayer_Doomspout)</B></a>
				<pre> <BR>Prayer   : Doomspout <BR>Domain   : Evangelism <BR>Available: Doomsayer  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DOOMSPOUT [TARGET NAME] <BR>Example  : pray doomspout orc <BR>Inflicts the target with a horrendous mental disease that sucks away the<BR>targets intellect, and forces them to spout messages of doom.</pre></P>  <P> 
				<br><a name="Prayer_Drain"><B>Drain (Prayer_Drain)</B></a>
				<pre> <BR>Prayer   : Drain <BR>Domain   : Vexing <BR>Available: Cleric Templar  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY DRAIN [TARGET NAME]  <BR>Example  : pray drain orc <BR>Causes some of the life force of the target to be transferred to the cleric.<BR>When this spell is cast, the target takes damage, while the cleric gains some<BR>of the targets health.</pre></P>  <P> 
				<br><a name="Prayer_DreamFeast"><B>Dream Feast (Prayer_DreamFeast)</B></a>
				<pre> <BR>Prayer   : Dream Feast <BR>Domain   : Restoration <BR>Available: Cleric  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (68)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DREAM FEAST" [TARGET NAME]  <BR>Example  : pray "dream feast" bob <BR>This spell puts a blessing from the casters god upon the target.  When the<BR>target next sleeps, and they sleep for a sufficient amount of time, they will<BR>have dreams of feasts.  Upon having the dream and waking, they will find all<BR>hunger and thirst has been satisfied.</pre></P>  <P> 
				<br><a name="Prayer_DrunkenStupor"><B>Drunken Stupor (Prayer_DrunkenStupor)</B></a>
				<pre> <BR>Prayer   : Drunken Stupor <BR>Domain   : Cursing <BR>Available: Shaman  <BR>Allows   : Cursing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (71)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "DRUNKEN STUPOR" [TARGET NAME]  <BR>Example  : pray "drunken stupor" orc <BR>This prayer causes the target to become inebriated.  In this state, they will<BR>behave erratically, and attack randomly in combat.</pre></P>  <P> 
				<br><a name="Prayer_EarthMud"><B>Earth to Mud (Prayer_EarthMud)</B></a>
				<pre> <BR>Prayer   : Earth to Mud <BR>Domain   : Creation <BR>Available: Shaman  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (56)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "EARTH TO MUD" <BR>Example  : pray "earth to mud" <BR>The caster turns the rock or sandy ground into mushy mud.  This makes the room<BR>extremely costly in movement to walk through, or fight in.</pre></P>  <P> 
				<br><a name="Prayer_Earthshield"><B>Earthshield (Prayer_Earthshield)</B></a>
				<pre> <BR>Prayer   : Earthshield <BR>Domain   : Holy protection <BR>Available: Shaman  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY EARTHSHIELD <BR>Example  : pray "earthshield" <BR>This prayer will cause the cleric to be surrounded by a earthy shield.  In this<BR>shield, the cleric will be much harder to hit, though he or she will also find<BR>it more difficult to move.</pre></P>  <P> 
				<br><a name="Prayer_ElectricHealing"><B>Electric Healing (Prayer_ElectricHealing)</B></a>
				<pre> <BR>Prayer   : Electric Healing <BR>Domain   : Healing <BR>Available: Missionary  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ELECTRIC HEALING" <BR>Example  : pray "electric healing" <BR>The caster places him or herself in a holy aura.  The aura will convert any<BR>electricity damage immediately into an equal amount of healing.</pre></P>  <P> 
				<br><a name="Prayer_ElectricStrike"><B>Electric Strike (Prayer_ElectricStrike)</B></a>
				<pre> <BR>Prayer   : Electric Strike <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ELECTRIC STRIKE" [TARGET NAME] <BR>Example  : pray "electric strike" bob <BR>Causes the caster's hands to deal out a strong spray of electricity upon the<BR>target, which will probably hurt them.</pre></P>  <P> 
				<br><a name="Prayer_SummonElemental"><B>Elemental Aid (Prayer_SummonElemental)</B></a>
				<pre> <BR>Prayer   : Elemental Aid <BR>Domain   : Creation <BR>Available: Several Classes  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ELEMENTAL AID" <BR>Example  : pray "elemental aid" <BR>This powerful prayer will cause a powerful elemental, equal in strength to near<BR>the Clerics level, to appear and follow the cleric.</pre></P>  <P> 
				<br><a name="Prayer_Ember"><B>Ember (Prayer_Ember)</B></a>
				<pre> <BR>Prayer   : Ember <BR>Domain   : Creation <BR>Available: Doomsayer  <BR>Allows   : Creating I, Ignalist I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY EMBER [TARGET NAME] <BR>Example  : pray ember bob <BR>The caster causes a small flaming ember to appear and attack the target.</pre></P>  <P> 
				<br><a name="Prayer_EmpowerUnholyWeapon"><B>Empower Unholy Weapon (Prayer_EmpowerUnholyWeapon)</B></a>
				<pre> <BR>Prayer   : Empower Unholy Weapon <BR>Domain   : Holy protection <BR>Available: Templar  <BR>Requires : 'Unholy Armament' <BR>Allows   : Protecting I <BR>Use Cost : Mana (all)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "EMPOWER UNHOLY WEAPON" [TARGET NAME] <BR>Example  : pray "empower unholy weapon" sword <BR>This prayer will permanently empower a weapon created with the unholy armament<BR>prayer.  The empowerment depends on the casters level and expertise at the time<BR>of the casting.</pre></P>  <P> 
				<br><a name="Prayer_Enervate"><B>Enervate (Prayer_Enervate)</B></a>
				<pre> <BR>Prayer   : Enervate <BR>Domain   : Corruption <BR>Available: Templar  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ENERVATE" [TARGET NAME] <BR>Example  : pray enervate bob <BR>Creates fatigue, and removes the largest amount of movement.  See also Cause<BR>Fatigue and Cause Exhaustion.</pre></P>  <P> 
				<br><a name="Prayer_Etherealness"><B>Etherealness (Prayer_Etherealness)</B></a>
				<pre> <BR>Prayer   : Etherealness <BR>Domain   : Neutralization <BR>Available: Missionary  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (66)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ETHEREALNESS" <BR>Example  : pray "ETHEREALNESS" <BR>The caster places him or herself in an ethereal state.  In this state, the<BR>caster will float, and is able to walk through walls.  However, the caster is<BR>unable to manipulate most matter through will, and cannot carry equipment<BR>through doors.</pre></P>  <P> 
				<br><a name="Prayer_Extinguish"><B>Extinguish (Prayer_Extinguish)</B></a>
				<pre> <BR>Prayer   : Extinguish <BR>Domain   : Neutralization <BR>Available: Purist  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY EXTINGUISH [TARGET NAME]  <BR>Example  : pray extinguish orc <BR>This powerful prayer will extinguish any torches, or fire-based spells on the<BR>target.  It will also damage fire elementals.</pre></P>  <P> 
				<br><a name="Prayer_FaithfulHellhound"><B>Faithful HellHound (Prayer_FaithfulHellhound)</B></a>
				<pre> <BR>Prayer   : Faithful HellHound <BR>Domain   : Communing <BR>Available: Templar  <BR>Allows   : Communing I <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FAITHFUL HELLHOUND" <BR>Example  : pray "faithful hellhound" <BR>In the heat of combat, the caster can call forth a mighty fire breathing<BR>hellhound from the depths to be his or her faithful companion for a period of<BR>time.  </pre></P>  <P> 
				<br><a name="Prayer_Faithless"><B>Faithless (Prayer_Faithless)</B></a>
				<pre> <BR>Prayer   : Faithless <BR>Domain   : Evangelism <BR>Available: Doomsayer  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (100)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FAITHLESS [TARGET NAME] <BR>Example  : pray faithless orc <BR>The caster compells the target to rebuke their god.  This prayer has no effect<BR>on other clerics.</pre></P>  <P> 
				<br><a name="Prayer_FeedTheDead"><B>Feed The Dead (Prayer_FeedTheDead)</B></a>
				<pre> <BR>Prayer   : Feed The Dead <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (53)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FEED THE DEAD" [TARGET NAME] [AMOUNT OF EXP] <BR>Example  : pray "feed the dead" bob 100 <BR>This prayer transfers the given amount of experience from the caster to the<BR>target undead creature.  This amount is multiplied when the target mob is much<BR>lower level than the caster. This also creates a chance that the undead<BR>follower will become Loyal to the player who casts it.</pre></P>  <P> 
				<br><a name="Prayer_FeignLife"><B>Feign Life (Prayer_FeignLife)</B></a>
				<pre> <BR>Prayer   : Feign Life <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FEIGN LIFE" [TARGET NAME] <BR>Example  : pray "feign life" bob <BR>The caster causes the target to appear as a living human, instead of whatever<BR>they might be presently.</pre></P>  <P> 
				<br><a name="Prayer_Fertilize"><B>Fertilize (Prayer_Fertilize)</B></a>
				<pre> <BR>Prayer   : Fertilize <BR>Domain   : Creation <BR>Available: Shaman  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FERTILIZE <BR>Example  : pray fertilize <BR>The caster blesses the land, making yields from Foraging and Farming double for<BR>a whole day per level of the caster. This effect is permanent on owned<BR>property.</pre></P>  <P> 
				<br><a name="Prayer_Fidelity"><B>Fidelity (Prayer_Fidelity)</B></a>
				<pre> <BR>Prayer   : Fidelity <BR>Domain   : Warding <BR>Available: Healer Purist  <BR>Allows   : Divine Warding I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (53)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FIDELITY [TARGET] <BR>Example  : pray "fidelity" orc <BR>This prayer makes the target unable to mate with anyone but their husband or<BR>bride, if they are married.  It has no effect on the unmarried.</pre></P>  <P> 
				<br><a name="Prayer_FireHealing"><B>Fire Healing (Prayer_FireHealing)</B></a>
				<pre> <BR>Prayer   : Fire Healing <BR>Domain   : Healing <BR>Available: Doomsayer  <BR>Allows   : Healing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (80)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FIRE HEALING" <BR>Example  : pray "fire healing" <BR>The caster places him or herself in a holy aura.  The aura will convert any<BR>fire damage immediately into an equal amount of healing.</pre></P>  <P> 
				<br><a name="Prayer_FlameWeapon"><B>Flame Weapon (Prayer_FlameWeapon)</B></a>
				<pre> <BR>Prayer   : Flame Weapon <BR>Domain   : Creation <BR>Available: Doomsayer  <BR>Allows   : Creating I, Ignalist I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (56)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FLAME WEAPON" [TARGET WEAPON] <BR>Example  : pray "flame weapon" sword <BR>The caster causes flames to consume the weapon, making the weapon more<BR>dangerous in combat, and causing it to hit more often.  It also causes the<BR>weapon to do extra fire damage in combat.  Any wooden or vegetative weapons<BR>enchanced with this spell will be destroyed after the spell has expired.</pre></P>  <P> 
				<br><a name="Prayer_FleshRock"><B>Flesh Rock (Prayer_FleshRock)</B></a>
				<pre> <BR>Prayer   : Flesh Rock <BR>Domain   : Corruption <BR>Available: Shaman  <BR>Allows   : Corrupting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FLESH ROCK" [TARGET NAME] <BR>Example  : pray "flesh rock" orc <BR>The caster turns the target into a statue of jagged rock.</pre></P>  <P> 
				<br><a name="Prayer_Forgive"><B>Forgive (Prayer_Forgive)</B></a>
				<pre> <BR>Prayer   : Forgive <BR>Domain   : Evangelism <BR>Available: Healer  <BR>Allows   : Evangelising I, Mass Forgive <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FORGIVE [CRIMINAL NAME] <BR>Example  : pray forgive bob <BR>The cleric asks the deities to create feelings of forgiveness from the law<BR>towards a criminal who has a warrant out for their arrest.  The person need not<BR>be in the same room as the caster, though the caster must be in the area in<BR>which the criminal is wanted for a crime.  This prayer is so powerful that it<BR>can also forgive some of the consequences of crime, such as Banishment, Public<BR>Shaming, or the Prisoner`s Geas.</pre></P>  <P> 
				<br><a name="Prayer_Fortress"><B>Fortress (Prayer_Fortress)</B></a>
				<pre> <BR>Prayer   : Fortress <BR>Domain   : Holy protection <BR>Available: Doomsayer  <BR>Allows   : Protecting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (63)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FORTRESS [TARGET NAME] <BR>Example  : pray fortress bob <BR>The caster causes an unholy protective field to surround the target.  Any melee<BR>blows that strike the target are softened by the field, so that less damage is<BR>actually done.</pre></P>  <P> 
				<br><a name="Prayer_FountainLife"><B>Fountain of Life (Prayer_FountainLife)</B></a>
				<pre> <BR>Prayer   : Fountain of Life <BR>Domain   : Creation <BR>Available: Purist  <BR>Allows   : Creating I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FOUNTAIN OF LIFE" <BR>Example  : pray "fountain of life" <BR>The caster causes a beautiful fountain to begin flowing.  The fountain will<BR>give periodic healing, disease cures, and other health benefits when drank<BR>from.</pre></P>  <P> 
				<br><a name="Prayer_Freedom"><B>Freedom (Prayer_Freedom)</B></a>
				<pre> <BR>Prayer   : Freedom <BR>Domain   : Restoration <BR>Available: Oracle Paladin Several Classes  <BR>Allows   : Mass Freedom, Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY FREEDOM [TARGET NAME] <BR>Example  : pray freedom bob <BR>Any binding and entangling spells or affects on the target are immediately<BR>dispelled.</pre></P>  <P> 
				<br><a name="Prayer_FreezeMetal"><B>Freeze Metal (Prayer_FreezeMetal)</B></a>
				<pre> <BR>Prayer   : Freeze Metal <BR>Domain   : Cursing <BR>Available: Purist  <BR>Allows   : Cursing I, Aqualist I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (65)  <BR>Quality  : Malicious <BR>Targets  : Items Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "FREEZE METAL" [TARGET NAME] <BR>Example  : pray "freeze metal" bob <BR>This spell causes the metal objects being worn or wielded by the target to<BR>begin freezing and biting at their skin, and freeze to whatever they are<BR>touching.</pre></P>  <P> 
				<br><a name="Prayer_Gateway"><B>Gateway (Prayer_Gateway)</B></a>
				<pre> <BR>Prayer   : Gateway <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (71)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY GATEWAY [PLACE/ROOM NAME]  <BR>Example  : pray gateway junction <BR>This prayer opens a divine gateway to the specific room or place named in the<BR>spell.  The 'place name' must be contained in the short description shown of<BR>the place.  The gateway will only stay open for a short time, and may be<BR>entered using the "ENTER" command.</pre></P>  <P> 
				<br><a name="Prayer_Gills"><B>Gills (Prayer_Gills)</B></a>
				<pre> <BR>Prayer   : Gills <BR>Domain   : Holy protection <BR>Available: Purist  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (59)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY GILLS <BR>Example  : pray gills <BR>The gods bestow upon the caster water breathing gills, with which me or she may<BR>breathe comfortably under water.</pre></P>  <P> 
				<br><a name="Prayer_GodLight"><B>Godlight (Prayer_GodLight)</B></a>
				<pre> <BR>Prayer   : Godlight <BR>Domain   : Creation <BR>Available: Healer  <BR>Allows   : Creating I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (59)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY GODLIGHT [TARGET NAME] <BR>Example  : pray godlight bob <BR>Causes the caster's deity to shine a bright beam of godly light at the target.<BR>When no target is specified, and the caster is not in combat, this spell can<BR>also be used to light up a room.</pre></P>  <P> 
				<br><a name="Prayer_Godstrike"><B>Godstrike (Prayer_Godstrike)</B></a>
				<pre> <BR>Prayer   : Godstrike <BR>Domain   : Vexing <BR>Available: Several Classes  <BR>Allows   : Vexing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY GODSTRIKE [TARGET NAME] <BR>Example  : pray godstrike bob <BR>Causes the caster's deity to strike evil creatures, doing them great harm.</pre></P>  <P> 
				<br><a name="Prayer_GreatCurse"><B>Great Curse (Prayer_GreatCurse)</B></a>
				<pre> <BR>Prayer   : Great Curse <BR>Domain   : Cursing <BR>Available: Several Classes  <BR>Requires : 'Curse' <BR>Allows   : Cursing I, Unholy Word <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (65)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "GREAT CURSE" [TARGET NAME] <BR>Example  : pray "great curse" orc <BR>The target of this spell becomes heavily cursed by the caster's deity, making<BR>them easier to hit in combat.  Also dispels any temporary blessings, sanctuary,<BR>curse, unholy word, or holy aura on the creature.</pre></P>  <P> 
				<br><a name="Prayer_GuardianHearth"><B>Guardian Hearth (Prayer_GuardianHearth)</B></a>
				<pre> <BR>Prayer   : Guardian Hearth <BR>Domain   : Warding <BR>Available: Shaman  <BR>Allows   : Divine Warding I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (all)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "GUARDIAN HEARTH" <BR>Example  : pray "guardian hearth" <BR>The prayer consecrates the room in which it is cast against harm against the<BR>owners of the room, or those who follow the owners.  Any harm which would<BR>normally require a saving throw (spells, traps, poison, disease, etc) is<BR>negated against the owners or their followers when in the room.  Note that this<BR>prayer does not cure existing harm, but prevents harmful attacks.</pre></P>  <P> 
				<br><a name="Prayer_LightHammer"><B>Hammer of Light (Prayer_LightHammer)</B></a>
				<pre> <BR>Prayer   : Hammer of Light <BR>Domain   : Vexing <BR>Available: Paladin  <BR>Allows   : Vexing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HAMMER OF LIGHT" [TARGET NAME] <BR>Example  : pray "hammer of light: orc <BR>Causes the caster's deity to hit evil creatures with a holy hammer of light,<BR>damaging them.</pre></P>  <P> 
				<br><a name="Prayer_Harm"><B>Harm (Prayer_Harm)</B></a>
				<pre> <BR>Prayer   : Harm <BR>Domain   : Vexing <BR>Available: Cleric Templar  <BR>Requires : 'Cause Critical Wounds' <BR>Allows   : Mass Harm, Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY HARM [TARGET NAME] <BR>Example  : pray harm orc <BR>Causes a DEVASTATING blast of unholy damage to be inflicted on the target.</pre></P>  <P> 
				<br><a name="Prayer_Haunted"><B>Haunted (Prayer_Haunted)</B></a>
				<pre> <BR>Prayer   : Haunted <BR>Domain   : Death lore <BR>Available: Templar  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (72)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HAUNTED" <BR>Example  : pray "haunted" <BR>The caster causes a evil curse to rise over the room. Any dead bodies found<BR>there will animate into poltergeists of increasing power!</pre></P>  <P> 
				<br><a name="Prayer_Heal"><B>Heal (Prayer_Heal)</B></a>
				<pre> <BR>Prayer   : Heal <BR>Domain   : Healing <BR>Available: Paladin Several Classes  <BR>Requires : 'Cure Critical Wounds' <BR>Allows   : Mass Heal, Divine Constitution, Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (71)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY HEAL [TARGET NAME] <BR>Example  : pray heal bob <BR>Delivers MASSIVE healing to the target.</pre></P>  <P> 
				<br><a name="Prayer_HealMount"><B>Heal Mount (Prayer_HealMount)</B></a>
				<pre> <BR>Prayer   : Heal Mount <BR>Domain   : Healing <BR>Available: Paladin  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (60)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HEAL MOUNT" <BR>Example  : pray "heal mount" <BR>Delivers massive healing to the mount that the caster is currently riding. </pre></P>  <P> 
				<br><a name="Prayer_HealUndead"><B>Heal Undead (Prayer_HealUndead)</B></a>
				<pre> <BR>Prayer   : Heal Undead <BR>Domain   : Healing <BR>Available: Necromancer  <BR>Allows   : Healing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (64)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HEAL UNDEAD" [TARGET NAME] <BR>Example  : pray heal ghoul <BR>Delivers healing to the target undead creature.</pre></P>  <P> 
				<br><a name="Prayer_Hellfire"><B>Hellfire (Prayer_Hellfire)</B></a>
				<pre> <BR>Prayer   : Hellfire <BR>Domain   : Vexing <BR>Available: Several Classes  <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY HELLFIRE [TARGET NAME] <BR>Example  : pray hellfire bob <BR>Causes the caster's deity to blast good creatures, doing them great harm.</pre></P>  <P> 
				<br><a name="Prayer_Heresy"><B>Heresy (Prayer_Heresy)</B></a>
				<pre> <BR>Prayer   : Heresy <BR>Domain   : Evangelism <BR>Available: Templar  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (100)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY HERESY [TARGET NAME] <BR>Example  : pray heresy orc <BR>This wicked prayer will accuse the target of heresy against his or her god. If<BR>the area they are in has a legal system, this has the effect of putting the<BR>person in trouble with the law.  The consequences of heresy grow more severe as<BR>the cleric gains more experience levels in the prayer.</pre></P>  <P> 
				<br><a name="Prayer_HoldUndead"><B>Hold Undead (Prayer_HoldUndead)</B></a>
				<pre> <BR>Prayer   : Hold Undead <BR>Domain   : Neutralization <BR>Available: Cleric  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLD UNDEAD" <BR>Example  : pray hold undead <BR>The caster invokes a very temporary divine hold upon undead enemies, preventing<BR>them from moving for a short time.</pre></P>  <P> 
				<br><a name="Prayer_HolyAura"><B>Holy Aura (Prayer_HolyAura)</B></a>
				<pre> <BR>Prayer   : Holy Aura <BR>Domain   : Blessing <BR>Available: Paladin Several Classes  <BR>Requires : 'Bless' <BR>Allows   : Divine Constitution, Blessing I, Holy Word <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLY AURA" [TARGET NAME] <BR>Example  : pray "holy aura" bob <BR>The target of this spell is embraced by the caster's deity in a holy aura,<BR>making them harder to hit in combat, and giving aid against enemies in combat. <BR>Also dispels any temporary curses on the target, including great curse, and<BR>replaces bless and holy word.</pre></P>  <P> 
				<br><a name="Prayer_HolyDay"><B>Holy Day (Prayer_HolyDay)</B></a>
				<pre> <BR>Prayer   : Holy Day <BR>Domain   : Evangelism <BR>Available: Shaman  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (all)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLY DAY" [TARGET NAME] <BR>Example  : pray "holy day" <BR>This powerful prayer causes a holy day to be declared throughout the entire<BR>area of the cleric.  For the entire rest of the day, no one in the area may use<BR>a common skill, buy or sell, or otherwise "work".</pre></P>  <P> 
				<br><a name="Prayer_HolyShield"><B>Holy Shield (Prayer_HolyShield)</B></a>
				<pre> <BR>Prayer   : Holy Shield <BR>Domain   : Holy protection <BR>Available: Healer  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLY SHIELD" [TARGET NAME] <BR>Example  : pray "holy shield" bob <BR>The target becomes protected by the holy shield, which completely fends off the<BR>affects of unholy harm magic, like the Cause prayers.  </pre></P>  <P> 
				<br><a name="Prayer_HolyWind"><B>Holy Wind (Prayer_HolyWind)</B></a>
				<pre> <BR>Prayer   : Holy Wind <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (64)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch - Range 4 <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLY WIND" <BR>Example  : pray "holy wind" <BR>Causes the caster's deity to blast enemies with a great gust of holy wind,<BR>blowing them back, and perhaps even down.</pre></P>  <P> 
				<br><a name="Prayer_HolyWord"><B>Holy Word (Prayer_HolyWord)</B></a>
				<pre> <BR>Prayer   : Holy Word <BR>Domain   : Blessing <BR>Available: Several Classes  <BR>Requires : 'Holy Aura' <BR>Allows   : Blessing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HOLY WORD" <BR>Example  : pray "holy word" <BR>Everyone hearing the holy word is affected by this spell.  Evil creatures<BR>become easier to hit, and become weaker in combat.  Good creatures gain an aura<BR>of protection, and gain strength in combat.  The holy word also dispels any<BR>temporary curses, including great curse, and unholy word.  It also replaces<BR>bless and holy aura.</pre></P>  <P> 
				<br><a name="Prayer_HuntChaos"><B>Hunt Chaos (Prayer_HuntChaos)</B></a>
				<pre> <BR>Prayer   : Hunt Chaos <BR>Domain   : Neutralization <BR>Available: Missionary  <BR>Allows   : Neutralizing I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HUNT CHAOS" <BR>Example  : pray "hunt chaos" <BR>The cleric through this prayer goes on the hunt for chaos, that it might be<BR>vanquished.  As soon as this prayer is cast, the trail to a chaotic being<BR>becomes known to him or her. </pre></P>  <P> 
				<br><a name="Prayer_HuntEvil"><B>Hunt Evil (Prayer_HuntEvil)</B></a>
				<pre> <BR>Prayer   : Hunt Evil <BR>Domain   : Neutralization <BR>Available: Purist  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HUNT EVIL" <BR>Example  : pray "hunt evil" <BR>The cleric through this prayer goes on the hunt for evil, that it might be<BR>vanquished.  As soon as this prayer is cast, the trail to an evil being becomes<BR>known to him or her. </pre></P>  <P> 
				<br><a name="Prayer_HuntGood"><B>Hunt Good (Prayer_HuntGood)</B></a>
				<pre> <BR>Prayer   : Hunt Good <BR>Domain   : Neutralization <BR>Available: Templar  <BR>Allows   : Neutralizing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HUNT GOOD" <BR>Example  : pray "hunt good" <BR>The cleric through this prayer goes on the hunt for good, that it might be<BR>vanquished.  As soon as this prayer is cast, the trail to a good being becomes<BR>known to him or her. </pre></P>  <P> 
				<br><a name="Prayer_HuntLaw"><B>Hunt Law (Prayer_HuntLaw)</B></a>
				<pre> <BR>Prayer   : Hunt Law <BR>Domain   : Neutralization <BR>Available: Doomsayer  <BR>Allows   : Neutralizing I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (57)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "HUNT LAW" <BR>Example  : pray "hunt law" <BR>The cleric through this prayer goes on the hunt for lawfulness, that it might<BR>be vanquished.  As soon as this prayer is cast, the trail to a lawful being<BR>becomes known to him or her. </pre></P>  <P> 
				<br><a name="Prayer_IceHealing"><B>Ice Healing (Prayer_IceHealing)</B></a>
				<pre> <BR>Prayer   : Ice Healing <BR>Domain   : Healing <BR>Available: Purist  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ICE HEALING" <BR>Example  : pray "ice healing" <BR>The caster places him or herself in a holy aura.  The aura will convert any ice<BR>or water damage immediately into an equal amount of healing.</pre></P>  <P> 
				<br><a name="Prayer_InciteDead"><B>Incite Dead (Prayer_InciteDead)</B></a>
				<pre> <BR>Prayer   : Incite Dead <BR>Domain   : Death lore <BR>Available: Cleric  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INCITE DEAD" <BR>Example  : pray "incite dead" <BR>This prayer causes all non-enemy undead in the room to be incited to attack<BR>anyone not under the clerics protection.  This could mean the undead attacking<BR>each other!</pre></P>  <P> 
				<br><a name="Prayer_Cannibalism"><B>Inflict Cannibalism (Prayer_Cannibalism)</B></a>
				<pre> <BR>Prayer   : Inflict Cannibalism <BR>Domain   : Cursing <BR>Available: Doomsayer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (57)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFLICT CANNIBALISM" [TARGET NAME] <BR>Example  : pray "inflict cannibalism" orc <BR>This horrid curse causes the target to develop an insatiable hunger for the<BR>flesh of their own race. Normal food and drink will no longer satiate, only the<BR>meat from the bodies of their kind.</pre></P>  <P> 
				<br><a name="Prayer_Vampirism"><B>Inflict Vampirism (Prayer_Vampirism)</B></a>
				<pre> <BR>Prayer   : Inflict Vampirism <BR>Domain   : Cursing <BR>Available: Necromancer  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFLICT VAMPIRISM" [TARGET NAME] <BR>Example  : pray "inflict vampirism" orc <BR>This horrid curse causes the target to develop an insatiable hunger for blood.<BR>Normal food and drink will no longer satiate -- only pure blood. This<BR>infliction, also has all the affects of the minor vampirism disease, namely<BR>sensitivity to light, and inability to swim.</pre></P>  <P> 
				<br><a name="Prayer_InfuseBalance"><B>Infuse Balance (Prayer_InfuseBalance)</B></a>
				<pre> <BR>Prayer   : Infuse Balance <BR>Domain   : Evangelism <BR>Available: Cleric Missionary Shaman  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE BALANCE" [TARGET NAME] <BR>Example  : pray "infuse balance" bob <BR>The target becomes covered by a blanket of balance, which overcomes any other<BR>magic which may be creating auras of good or evil.  This prayer may be cast<BR>over a room by specifying "room" or "here" as the target.  In this case, if<BR>there is not already a balanced room of the clerics deity in the same area,<BR>this will create one.  Creating a balanced room gives a place to have sermons<BR>for those who have been converted to the clerics faith.   See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_InfuseDiscipline"><B>Infuse Discipline (Prayer_InfuseDiscipline)</B></a>
				<pre> <BR>Prayer   : Infuse Discipline <BR>Domain   : Evangelism <BR>Available: Cleric Missionary Purist Templar  <BR>Allows   : Evangelising I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE DISCIPLINE" [TARGET NAME] <BR>Example  : pray "infuse discipline" bob <BR>The target becomes covered by a blanket of discipline, making it appear lawful<BR>to prayers or other means of detecting such.  This prayer may be cast over a<BR>room by specifying "room" or "here" as the target.  In this case, if there is<BR>not already a disciplined room of the clerics deity in the same area, this will<BR>create one.  Creating a disciplined room gives a place to have services for<BR>those who have been converted to the clerics faith.  See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_InfuseHoliness"><B>Infuse Holiness (Prayer_InfuseHoliness)</B></a>
				<pre> <BR>Prayer   : Infuse Holiness <BR>Domain   : Evangelism <BR>Available: Cleric Healer Oracle Purist  <BR>Allows   : Evangelising I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE HOLINESS" [TARGET NAME] <BR>Example  : pray "infuse holiness" bob <BR>The target becomes covered by a blanket of holiness, making it appear good to<BR>prayers or other means of detecting such.  This prayer may be cast over a room<BR>by specifying "room" or "here" as the target.  In this case, if there is not<BR>already a holy room of the clerics deity in the same area, this will create<BR>one.  Creating a holy room gives a place to have services for those who have<BR>been converted to the clerics faith.  See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_InfuseImpunity"><B>Infuse Impunity (Prayer_InfuseImpunity)</B></a>
				<pre> <BR>Prayer   : Infuse Impunity <BR>Domain   : Evangelism <BR>Available: Cleric Doomsayer Healer Shaman  <BR>Allows   : Evangelising I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE IMPUNITY" [TARGET NAME] <BR>Example  : pray "infuse impunity" bob <BR>The target becomes covered by a blanket of willful impunity, making it appear<BR>chaotic to prayers or other means of detecting such.  This prayer may be cast<BR>over a room by specifying "room" or "here" as the target.  In this case, if<BR>there is not already a chaotic room of the clerics deity in the same area, this<BR>will create one.  Creating a chaotic room gives a place to have services for<BR>those who have been converted to the clerics faith.  See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_InfuseModeration"><B>Infuse Moderation (Prayer_InfuseModeration)</B></a>
				<pre> <BR>Prayer   : Infuse Moderation <BR>Domain   : Evangelism <BR>Available: Cleric Necromancer Oracle  <BR>Allows   : Evangelising I <BR>Alignment: somewhat chaotic, moderate, somewhat lawful <BR>Use Cost : Mana (67)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE MODERATION" [TARGET NAME] <BR>Example  : pray "infuse moderation" bob <BR>The target becomes covered by a blanket of moderation, making it appear<BR>balanced between law and chaos to prayers or other means of detecting such. <BR>This prayer may be cast over a room by specifying "room" or "here" as the<BR>target.  In this case, if there is not already a moderate room of the clerics<BR>deity in the same area, this will create one.  Creating a moderate room gives a<BR>place to have services for those who have been converted to the clerics faith. <BR>See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_InfuseUnholiness"><B>Infuse Unholiness (Prayer_InfuseUnholiness)</B></a>
				<pre> <BR>Prayer   : Infuse Unholiness <BR>Domain   : Evangelism <BR>Available: Cleric Doomsayer Necromancer Templar  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INFUSE UNHOLINESS" [TARGET NAME] <BR>Example  : pray "infuse unholiness" bob <BR>The target becomes covered by a blanket of unholiness, making it appear evil to<BR>prayers or other means of detecting such.  This prayer may be cast over a room<BR>by specifying "room" or "here" as the target.  In this case, if there is not<BR>already an uholy room of the clerics deity in the same area, this will create<BR>one.  Creating an unholy room gives a place to have services for those who have<BR>been converted to the clerics faith.   See help on SERVICES.</pre></P>  <P> 
				<br><a name="Prayer_Invigorate"><B>Invigorate (Prayer_Invigorate)</B></a>
				<pre> <BR>Prayer   : Invigorate <BR>Domain   : Restoration <BR>Available: Healer  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (67)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INVIGORATE" [TARGET NAME] <BR>Example  : pray invigorate bob <BR>Eliminates fatigue, and restores the largest amount of movement.  See also Cure<BR>Fatigue and Cure Exhaustion.</pre></P>  <P> 
				<br><a name="Prayer_UndeadInvisibility"><B>Invisibility to Undead (Prayer_UndeadInvisibility)</B></a>
				<pre> <BR>Prayer   : Invisibility to Undead <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "INVISIBILITY TO UNDEAD" <BR>Example  : pray "invisibility to undead" <BR>This prayer makes the caster invisible to undead creatures, making the caster<BR>harder to hit for undead creatures, and making it easier to avoid aggressive<BR>undead.</pre></P>  <P> 
				<br><a name="Prayer_JoyousRapture"><B>Joyous Rapture (Prayer_JoyousRapture)</B></a>
				<pre> <BR>Prayer   : Joyous Rapture <BR>Domain   : Cursing <BR>Available: Cleric  <BR>Allows   : Cursing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "JOYOUS RAPTURE" [TARGET] <BR>Example  : pray "joyous rapture" orc <BR>The caster prays that the target be filled with joy, or at least less hate.<BR>Their mood will change from a bad one to a normal one, or a more normal one to<BR>a happy one.  They will also often forget to keep fighting.</pre></P>  <P> 
				<br><a name="Prayer_Judgement"><B>Judgement (Prayer_Judgement)</B></a>
				<pre> <BR>Prayer   : Judgement <BR>Domain   : Cursing <BR>Available: Purist  <BR>Allows   : Cursing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "JUDGEMENT" [TARGET] <BR>Example  : pray "judgement" orc <BR>The caster prays that the target be put under a geas which they must fulfill<BR>before the spell expires, or die.  It can not be cast on good targets, and the<BR>target must remain mobile.</pre></P>  <P> 
				<br><a name="Prayer_LinkedHealth"><B>Linked Health (Prayer_LinkedHealth)</B></a>
				<pre> <BR>Prayer   : Linked Health <BR>Domain   : Healing <BR>Available: Several Classes  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "LINKED HEALTH" [TARGET NAME] <BR>Example  : pray "linked health" orc <BR>The caster and the target become linked in their combat damage.  Any damage<BR>that is taken by one is shared 50% with the other, so that neither takes full<BR>damage from any hit, but they both take some.</pre></P>  <P> 
				<br><a name="Prayer_LowerLaw"><B>Lower Law (Prayer_LowerLaw)</B></a>
				<pre> <BR>Prayer   : Lower Law <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (65)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "LOWER_LAW" <BR>Example  : pray "lower law" <BR>This prayer divinely reveals the moral, non-divine, "lower" law active in the<BR>area occupied by the caster.</pre></P>  <P> 
				<br><a name="Prayer_MajorInfusion"><B>Major Infusion (Prayer_MajorInfusion)</B></a>
				<pre> <BR>Prayer   : Major Infusion <BR>Domain   : Healing <BR>Available: Shaman  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (67)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MAJOR INFUSION" [TARGET NAME] <BR>Example  : pray "major infusion" bob <BR>Restores the largest amount of mana to the target.</pre></P>  <P> 
				<br><a name="Prayer_Maladiction"><B>Malediction (Prayer_Maladiction)</B></a>
				<pre> <BR>Prayer   : Malediction <BR>Domain   : Cursing <BR>Available: Templar  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MALEDICTION" [TARGET NAME]  <BR>Example  : pray "malediction" bob <BR>This prayer causes the target to receive half experience gains, and double<BR>experience losses for the duration of the prayer.</pre></P>  <P> 
				<br><a name="Prayer_Marry"><B>Marry (Prayer_Marry)</B></a>
				<pre> <BR>Prayer   : Marry <BR>Domain   : Blessing <BR>Available: Several Classes  <BR>Allows   : Blessing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY MARRY [TARGET NAME 1] [TARGET NAME 2] <BR>Example  : pray marry bob larry <BR>This prayer requires two targets, which must be in the same room as the cleric.<BR> This prayer also requires a fourth inhabitant in the room, to act as a<BR>witness. Both targets must also be wearing wedding bands (or something called a<BR>wedding band). Neither target may be married at the time, and neither must be a<BR>liege to any other. This prayer will then make them lieges of each other, thus<BR>marrying them.  All real estate owned will then be owned by both, and each will<BR>have access to the bank accounts of the other.  Marriages may be ended using<BR>either the Annul or Divorce Prayers. Only continuously wearing the wedding<BR>bands will protect each party from being forced into divorce or annulment by a<BR>mischievous cleric.</pre></P>  <P> 
				<br><a name="Prayer_MassBlindness"><B>Mass Blindness (Prayer_MassBlindness)</B></a>
				<pre> <BR>Prayer   : Mass Blindness <BR>Domain   : Corruption <BR>Available: Doomsayer  <BR>Requires : 'Blindness' <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS BLINDNESS" <BR>Example  : pray "mass blindness" <BR>Causes blindness to afflict everyone in the same room as the caster, except the<BR>caster and his or her group.</pre></P>  <P> 
				<br><a name="Prayer_MassCureDisease"><B>Mass Cure Disease (Prayer_MassCureDisease)</B></a>
				<pre> <BR>Prayer   : Mass Cure Disease <BR>Domain   : Restoration <BR>Available: Healer  <BR>Requires : 'Cure Disease' <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (73)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS CURE DISEASE" <BR>Example  : pray "mass cure disease" <BR>This powerful prayer will cure all disease in an entire area.</pre></P>  <P> 
				<br><a name="Prayer_MassDeafness"><B>Mass Deafness (Prayer_MassDeafness)</B></a>
				<pre> <BR>Prayer   : Mass Deafness <BR>Domain   : Corruption <BR>Available: Doomsayer  <BR>Requires : 'Deafness' <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (65)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS DEAFNESS" <BR>Example  : pray "mass deafness" <BR>Causes deafness to descend on everyone in the same room as the caster, except<BR>the caster and his or her group.</pre></P>  <P> 
				<br><a name="Prayer_MassForgive"><B>Mass Forgive (Prayer_MassForgive)</B></a>
				<pre> <BR>Prayer   : Mass Forgive <BR>Domain   : Evangelism <BR>Available: Healer  <BR>Requires : 'Forgive' at 100% <BR>Allows   : Evangelising I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Sometimes Beneficial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS FORGIVE" <BR>Example  : pray forgive bob <BR>The cleric asks the deities to create feelings of forgiveness from the law<BR>towards all criminal who have warrants out for their arrest.  The criminals<BR>need not be in the same room as the caster, though the caster must be in the<BR>area in which the criminals are wanted for crimes.</pre></P>  <P> 
				<br><a name="Prayer_MassFreedom"><B>Mass Freedom (Prayer_MassFreedom)</B></a>
				<pre> <BR>Prayer   : Mass Freedom <BR>Domain   : Restoration <BR>Available: Healer Paladin Several Classes  <BR>Requires : 'Freedom' <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (63)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS FREEDOM" <BR>Example  : pray "mass freedom" <BR>All binding and entangling spells or affects on anyone in the room are<BR>immediately dispelled.</pre></P>  <P> 
				<br><a name="Prayer_MassGrave"><B>Mass Grave (Prayer_MassGrave)</B></a>
				<pre> <BR>Prayer   : Mass Grave <BR>Domain   : Death lore <BR>Available: Necromancer  <BR>Allows   : Death Lore I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (80)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS GRAVE" <BR>Example  : pray "mass grave" <BR>If cast at a location where unworked stone or soil is below the caster feet,<BR>this prayer will cause the caster and his or her group to be buried<BR>underground. Casting it again will unbury.  While in the ground, the caster is<BR>protected from certain malicious magic.  However, it is impossible to breathe<BR>air underground.</pre></P>  <P> 
				<br><a name="Prayer_MassHarm"><B>Mass Harm (Prayer_MassHarm)</B></a>
				<pre> <BR>Prayer   : Mass Harm <BR>Domain   : Vexing <BR>Available: Cleric  <BR>Requires : 'Harm' <BR>Allows   : Vexing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (73)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS HARM" <BR>Example  : pray "mass harm" <BR>Causes a DEVESTATING blast of unholy damage to be inflicted on everyone in the<BR>same room as the caster, except the caster and his or her group.</pre></P>  <P> 
				<br><a name="Prayer_MassHeal"><B>Mass Heal (Prayer_MassHeal)</B></a>
				<pre> <BR>Prayer   : Mass Heal <BR>Domain   : Healing <BR>Available: Several Classes  <BR>Requires : 'Heal' <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (73)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS HEAL" <BR>Example  : pray "mass heal" <BR>Delivers MASSIVE healing to everyone in the same room or group as the caster.</pre></P>  <P> 
				<br><a name="Prayer_MassMobility"><B>Mass Mobility (Prayer_MassMobility)</B></a>
				<pre> <BR>Prayer   : Mass Mobility <BR>Domain   : Restoration <BR>Available: Several Classes  <BR>Requires : 'Protection Paralyzation' <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (70)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS MOBILITY" <BR>Example  : pray "mass mobility" <BR>Everyone in the same room as the caster and the casters group obtain divine<BR>protection from immobilizing spells and affects, such as Hold or Paralyze, etc.<BR> This does not provide protection from entangling or binding spells, however.</pre></P>  <P> 
				<br><a name="Prayer_MassParalyze"><B>Mass Paralyze (Prayer_MassParalyze)</B></a>
				<pre> <BR>Prayer   : Mass Paralyze <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Requires : 'Paralyze' <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (70)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MASS PARALYZE" <BR>Example  : pray "mass paralyze" <BR>Causes a paralyzing grip to descend on everyone in the same room as the caster,<BR>except the caster and his or her group.</pre></P>  <P> 
				<br><a name="Prayer_Mercy"><B>Mercy (Prayer_Mercy)</B></a>
				<pre> <BR>Song     : Mercy <BR>Domain   : Singing <BR>Available: Bard Jester  <BR>Allows   : Rejoicing Singing I, Resounding Singing I, Echoed Singing I <BR>Use Cost : Mana (62)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch - Range 2 <BR>Commands : SING, SI <BR> <BR>Prayer   : Mercy <BR>Domain   : Warding <BR>Available: Cleric  <BR>Allows   : Divine Warding I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY MERCY <BR>Example  : pray mercy <BR>The cleric instills a blessing of mercy upon the room, preventing spells or<BR>swords from doing damage.  This prayer is permanent when cast on property the<BR>cleric owns. It is not permanent on clan property, however.</pre></P>  <P> 
				<br><a name="Prayer_MinorInfusion"><B>Minor Infusion (Prayer_MinorInfusion)</B></a>
				<pre> <BR>Prayer   : Minor Infusion <BR>Domain   : Healing <BR>Available: Missionary Oracle Shaman  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (53)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MINOR INFUSION" [TARGET NAME] <BR>Example  : pray "minor infusion" bob <BR>Restores a small amount of mana to the target.</pre></P>  <P> 
				<br><a name="Prayer_ModerateInfusion"><B>Moderate Infusion (Prayer_ModerateInfusion)</B></a>
				<pre> <BR>Prayer   : Moderate Infusion <BR>Domain   : Healing <BR>Available: Missionary Shaman  <BR>Allows   : Healing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MODERATE INFUSION" [TARGET NAME] <BR>Example  : pray "moderate infusion" bob <BR>Restores a moderate amount of mana to the target.</pre></P>  <P> 
				<br><a name="Prayer_Monolith"><B>Monolith (Prayer_Monolith)</B></a>
				<pre> <BR>Prayer   : Monolith <BR>Domain   : Creation <BR>Available: Missionary Purist  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (61)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Range 1 - Range 10 <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MONOLITH" <BR>Example  : pray "monolith" <BR>Causes an enormous monolith to be erected between the caster and his or her<BR>enemies.  The type and affect of the monolith depends on the disposition of the<BR>caster, or may be random.</pre></P>  <P> 
				<br><a name="Prayer_MoralBalance"><B>Moral Balance (Prayer_MoralBalance)</B></a>
				<pre> <BR>Prayer   : Moral Balance <BR>Domain   : Evangelism <BR>Available: Missionary Shaman  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MORAL BALANCE" [TARGET NAME]  <BR>Example  : pray "moral balance" orc <BR>This prayer shows evil beings a little bit of the good in the world, and shows<BR>good beings some of the evil and corruption.  The result is that the target<BR>edges closer and closer to being true neutral </pre></P>  <P> 
				<br><a name="Prayer_MorphUnholyWeapon"><B>Morph Unholy Weapon (Prayer_MorphUnholyWeapon)</B></a>
				<pre> <BR>Prayer   : Morph Unholy Weapon <BR>Domain   : Holy protection <BR>Available: Templar  <BR>Requires : 'Unholy Armament' <BR>Allows   : Protecting I <BR>Use Cost : Mana (57)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "MORPH UNHOLY WEAPON" [TARGET NAME] [FORM] <BR>Example  : pray "morph unholy weapon" sword axe <BR>This prayer will permanently morph a weapon created with the unholy armament<BR>prayer.  The weapon can take any form the caster specifies, and includes: <BR>sword, sword2h, mace, mace2h, flail, polearm, javelin, crossbow, staff, axe,<BR>axe2h, hammer, hammer2h, or dagger</pre></P>  <P> 
				<br><a name="Prayer_Disenchant"><B>Neutralize Item (Prayer_Disenchant)</B></a>
				<pre> <BR>Spell    : Disenchant <BR>Domain   : Invocation/evocation <BR>Available: Arcanist Numerous Classes  <BR>Allows   : Ranged In/Evoking I, Reduced In/Evoking I, Extended In/Evoking I <BR>Allows   : Power In/Evoking I <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : CAST, CA, C <BR> <BR>Prayer   : Neutralize Item <BR>Domain   : Neutralization <BR>Available: Numerous Classes  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "NEUTRALIZE ITEM" [TARGET NAME] <BR>Example  : pray "neutralize item" sword <BR>Dispells all enchantments, and many special properties and qualities from an<BR>item, armor, or weapon.  This may include alignment restrictions.</pre></P>  <P> 
				<br><a name="Prayer_NeutralizeLand"><B>Neutralize Land (Prayer_NeutralizeLand)</B></a>
				<pre> <BR>Prayer   : Neutralize Land <BR>Domain   : Neutralization <BR>Available: Shaman  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "NEUTRALIZE LAND" <BR>Example  : pray "neutralize land" <BR>This prayer neutralizes the land on which it is cast, removing any spells,<BR>prayers, songs, or chants that might have been enchanted upon it.</pre></P>  <P> 
				<br><a name="Prayer_FortifyFood"><B>Nourishing Food (Prayer_FortifyFood)</B></a>
				<pre> <BR>Prayer   : Nourishing Food <BR>Domain   : Blessing <BR>Available: Shaman  <BR>Allows   : Blessing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAYER "NOURISHING FOOD" [FOOD NAME] <BR>Example  : prayer "nourishing food" "pot pie" <BR>This prayer will make any normally edible meal into an extremely nourishing and<BR>filling one.</pre></P>  <P> 
				<br><a name="Prayer_Nullification"><B>Nullification (Prayer_Nullification)</B></a>
				<pre> <BR>Prayer   : Nullification <BR>Domain   : Neutralization <BR>Available: Numerous Classes  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (74)  <BR>Quality  : Sometimes Beneficial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY NULLIFICATION <BR>Example  : pray nullification <BR>Causes all spells cast on everyone in the same room to be conditionally<BR>dispelled, depending on the level of the caster.</pre></P>  <P> 
				<br><a name="Prayer_Omnipresence"><B>Omnipresence (Prayer_Omnipresence)</B></a>
				<pre> <BR>Prayer   : Omnipresence <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (61)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "OMNIPRESENCE" <BR>Example  : pray "omnipresence" <BR>This prayer causes the presence of the caster to be divinely expanded to<BR>numerous nearby locations.  The number of surrounding locations expands as the<BR>caster gains levels.</pre></P>  <P> 
				<br><a name="Prayer_Paralyze"><B>Paralyze (Prayer_Paralyze)</B></a>
				<pre> <BR>Prayer   : Paralyze <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Mass Paralyze, Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (58)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY PARALYZE [TARGET NAME] <BR>Example  : pray paralyze orc <BR>Causes a paralyzing grip to descend on the target.</pre></P>  <P> 
				<br><a name="Prayer_PeaceRitual"><B>Peace Ritual (Prayer_PeaceRitual)</B></a>
				<pre> <BR>Prayer   : Peace Ritual <BR>Domain   : Neutralization <BR>Available: Healer  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (70)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PEACE RITUAL" [CLAN NAME] <BR>Example  : pray "peace ritual" bad guys <BR>This prayer may only be cast by a cleric who belongs to a clan.  If the clerics<BR>clan is presently at war with another clan, or if another clan is at war with<BR>the clerics, then this prayer will create a state of peace between them.  This<BR>prayer takes a long time to cast, and partys of the target clan will be aware<BR>of the attempt.  The prayer is easily disrupted.</pre></P>  <P> 
				<br><a name="Prayer_Philosophy"><B>Philosophy (Prayer_Philosophy)</B></a>
				<pre> <BR>Prayer   : Philosophy <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (71)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PHILOSOPHY" [TARGET NAME]  <BR>Example  : pray "philosophy" bob <BR>The priest prays for some target and encourages him or her to ponder the<BR>mysteries of the universe.  This pondering and any revelations that occur<BR>result in a temporary increase of wisdom for that MOB.  The increase is based<BR>upon the character class.</pre></P>  <P> 
				<br><a name="Prayer_PietyCurse"><B>Piety Curse (Prayer_PietyCurse)</B></a>
				<pre> <BR>Prayer   : Piety Curse <BR>Domain   : Cursing <BR>Available: Purist  <BR>Allows   : Cursing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PIETY CURSE" [TARGET NAME] <BR>Example  : pray "piety curse" bad guy <BR>This prayer puts the target under a piety curse.  Any time they do anything<BR>negative, unseemly, or otherwise impious, they take damage.  This includes<BR>attacking, saying bad things, or using bad socials.</pre></P>  <P> 
				<br><a name="Prayer_Plague"><B>Plague (Prayer_Plague)</B></a>
				<pre> <BR>Prayer   : Plague <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (62)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY PLAGUE [TARGET NAME] <BR>Example  : pray plague orc <BR>Inflicts the target with a horrendous disease.</pre></P>  <P> 
				<br><a name="Prayer_PlanarTravel"><B>Planar Travel (Prayer_PlanarTravel)</B></a>
				<pre> <BR>Prayer   : Planar Travel <BR>Domain   : Conjuration <BR>Available: Cleric  <BR>Allows   : Reduced Conjuring I, Power Conjuring I, Extended Conjuring I <BR>Allows   : Ranged Conjuring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (966367641)  <BR>Quality  : Circumstantial <BR>Targets  : Items Creatures Exits Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PLANAR TRAVEL" [PLANE NAME] <BR>Example  : pray "planar travel" nirvana <BR>This prayer allows the cleric and his/her group to shift into another plane of<BR>existence for a period of time.  Unless the cleric is perfectly proficient, the<BR>chances of actually reaching the intended plane is small. The caster should be<BR>ready for unusual environmental, including planes where there is no air to<BR>breathe.  If perfectly successful, the new plane will appear identical to the<BR>area from which the spell was cast, except that the laws and rules of the plane<BR>will apply.  To return home, the cleric should travel to the "Prime Material"<BR>plane.</pre></P>  <P> 
				<br><a name="Prayer_Position"><B>Position (Prayer_Position)</B></a>
				<pre> <BR>Prayer   : Position <BR>Domain   : Communing <BR>Available: Missionary  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY POSITION <BR>Example  : pray position <BR>With this prayer, the cleric becomes aware through divine revelation the trail<BR>from the place he or she was the last time they cast the prayer to where they<BR>are now.</pre></P>  <P> 
				<br><a name="Prayer_PreserveBody"><B>Preserve Body (Prayer_PreserveBody)</B></a>
				<pre> <BR>Prayer   : Preserve Body <BR>Domain   : Neutralization <BR>Available: Necromancer  <BR>Allows   : Neutralizing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PRESERVE BODY" [TARGET NAME] <BR>Example  : pray "preserve body" body of an orc <BR>This prayer causes a target body not to decay over time.</pre></P>  <P> 
				<br><a name="Prayer_PreserveKnowledge"><B>Preserve Knowledge (Prayer_PreserveKnowledge)</B></a>
				<pre> <BR>Prayer   : Preserve Knowledge <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PRESERVE KNOWLEDGE" <BR>Example  : pray "preserve knowledge" <BR>This prayer preserves the casters knowledge by preventing half of all<BR>experience lost, up to a limit.  If the limit is exceeded, the prayer will<BR>instead traumatize the mind of the caster, making it vulnerable to full<BR>experience loss for a whole mudday.</pre></P>  <P> 
				<br><a name="Prayer_Prophecy"><B>Prophecy (Prayer_Prophecy)</B></a>
				<pre> <BR>Prayer   : Prophecy <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (66)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY PROPHECY <BR>Example  : pray prophecy <BR>The caster goes into a deep divine trance for several moments. Engaging in<BR>other activities will break the trance.  After the trance completes, the caster<BR>becomes aware of any timed quests that are currently underway but soon ending,<BR>or which are about to start.</pre></P>  <P> 
				<br><a name="Prayer_ProtectHealth"><B>Protect Health (Prayer_ProtectHealth)</B></a>
				<pre> <BR>Prayer   : Protect Health <BR>Domain   : Holy protection <BR>Available: Several Classes  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (63)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECT HEALTH" <BR>Example  : pray "protect health" <BR>The caster gains divine immunity from poison, plague, and certain mind attacks,<BR>such as the charm spell, and some bard songs.</pre></P>  <P> 
				<br><a name="Prayer_ProtChaos"><B>Protection Chaos (Prayer_ProtChaos)</B></a>
				<pre> <BR>Prayer   : Protection Chaos <BR>Domain   : Holy protection <BR>Available: Cleric Paladin Purist Shaman  <BR>Available: Templar  <BR>Allows   : Word of Law, Protecting I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION CHAOS" <BR>Example  : pray "protection chaos" <BR>The caster gains divine immunity from chaotic spells, and a greater level of<BR>defence when fighting chaotic creatures.  This prayer is harmful to lawful<BR>clerics who cast it.</pre></P>  <P> 
				<br><a name="Prayer_ProtCold"><B>Protection Cold (Prayer_ProtCold)</B></a>
				<pre> <BR>Prayer   : Protection Cold <BR>Domain   : Holy protection <BR>Available: Purist  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (55)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION COLD" <BR>Example  : pray "protection cold" <BR>The caster gains a level of protection from cold based attacks.</pre></P>  <P> 
				<br><a name="Prayer_ProtCurses"><B>Protection Curses (Prayer_ProtCurses)</B></a>
				<pre> <BR>Prayer   : Protection Curses <BR>Domain   : Holy protection <BR>Available: Cleric  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION CURSES" <BR>Example  : pray "protection curses" <BR>The caster gains a level of protection from curse magical attacks.</pre></P>  <P> 
				<br><a name="Prayer_ProtDeath"><B>Protection Death (Prayer_ProtDeath)</B></a>
				<pre> <BR>Prayer   : Protection Death <BR>Domain   : Holy protection <BR>Available: Healer  <BR>Allows   : Deaths Door, Protecting I, Divine Constitution <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (69)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION DEATH" [TARGET] <BR>Example  : pray "protection death" bob <BR>The target gains a measure of protection from death.  It will give them a<BR>possible chance (which increases with expertise) to, instead of dying, be<BR>brought back to their recall room with all health restored.</pre></P>  <P> 
				<br><a name="Prayer_ProtDisease"><B>Protection Disease (Prayer_ProtDisease)</B></a>
				<pre> <BR>Prayer   : Protection Disease <BR>Domain   : Holy protection <BR>Available: Numerous Classes  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (62)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION DISEASE" <BR>Example  : pray "protection disease" <BR>The caster gains divine immunity from diseases and disease attacks.</pre></P>  <P> 
				<br><a name="Prayer_ProtectElements"><B>Protection Elements (Prayer_ProtectElements)</B></a>
				<pre> <BR>Prayer   : Protection Elements <BR>Domain   : Holy protection <BR>Available: Several Classes  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECT ELEMENTS" <BR>Example  : pray "protect elements" <BR>The caster gains divine immunity from certain elemental attacks, including<BR>fire, water, cold, and gas.</pre></P>  <P> 
				<br><a name="Prayer_ProtEvil"><B>Protection Evil (Prayer_ProtEvil)</B></a>
				<pre> <BR>Prayer   : Protection Evil <BR>Domain   : Holy protection <BR>Available: Paladin Several Classes  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION EVIL" <BR>Example  : pray "protection evil" <BR>The caster gains divine immunity from unholy spells, and a greater level of<BR>defence when fighting evil creatures.  This prayer is harmful to evil clerics<BR>who cast it.</pre></P>  <P> 
				<br><a name="Prayer_ProtFire"><B>Protection Fire (Prayer_ProtFire)</B></a>
				<pre> <BR>Prayer   : Protection Fire <BR>Domain   : Holy protection <BR>Available: Doomsayer  <BR>Allows   : Protecting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (54)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION FIRE" <BR>Example  : pray "protection fire" <BR>The caster gains a level of protection from fire based attacks.</pre></P>  <P> 
				<br><a name="Prayer_ProtGood"><B>Protection Good (Prayer_ProtGood)</B></a>
				<pre> <BR>Prayer   : Protection Good <BR>Domain   : Holy protection <BR>Available: Several Classes  <BR>Allows   : Protecting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION GOOD" <BR>Example  : pray "protection good" <BR>The caster gains divine immunity from holy spells, and a greater level of<BR>defence when fighting good creatures.  This prayer is harmful to good clerics<BR>who cast it.</pre></P>  <P> 
				<br><a name="Prayer_ProtLaw"><B>Protection Law (Prayer_ProtLaw)</B></a>
				<pre> <BR>Prayer   : Protection Law <BR>Domain   : Holy protection <BR>Available: Cleric Doomsayer Healer Shaman  <BR>Allows   : Word of Chaos, Protecting I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION LAW" <BR>Example  : pray "protection law" <BR>The caster gains divine immunity from lawful spells, and a greater level of<BR>defence when fighting lawful creatures.  This prayer is harmful to chaotic<BR>clerics who cast it.</pre></P>  <P> 
				<br><a name="Prayer_ProtOutsiders"><B>Protection Outsiders (Prayer_ProtOutsiders)</B></a>
				<pre> <BR>Prayer   : Protection Outsiders <BR>Domain   : Holy protection <BR>Available: Cleric  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION OUTSIDERS" <BR>Example  : pray "protection outsiders" <BR>The caster gains a small bit of divine protection from outsider creatures<BR>(demons, elementals, etc) when fighting them.</pre></P>  <P> 
				<br><a name="Prayer_ProtParalyzation"><B>Protection Paralyzation (Prayer_ProtParalyzation)</B></a>
				<pre> <BR>Prayer   : Protection Paralyzation <BR>Domain   : Holy protection <BR>Available: Numerous Classes  <BR>Allows   : Protecting I, Mass Mobility <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (58)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION PARALYZATION" <BR>Example  : pray "protection paralyzation" <BR>The caster gains divine immunity from paralyzing spells and affects.</pre></P>  <P> 
				<br><a name="Prayer_ProtPoison"><B>Protection Poison (Prayer_ProtPoison)</B></a>
				<pre> <BR>Prayer   : Protection Poison <BR>Domain   : Holy protection <BR>Available: Numerous Classes  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION POISON" <BR>Example  : pray "protection poison" <BR>The caster gains divine immunity from poisoning creatures and affects.</pre></P>  <P> 
				<br><a name="Prayer_ProtUndead"><B>Protection Undead (Prayer_ProtUndead)</B></a>
				<pre> <BR>Prayer   : Protection Undead <BR>Domain   : Holy protection <BR>Available: Several Classes  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (54)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "PROTECTION UNDEAD" <BR>Example  : pray "protection undead" <BR>The caster gains a much higher defence against the undead in normal combat.<BR>This prayer is harmful to undead clerics who cast it.</pre></P>  <P> 
				<br><a name="Prayer_Purify"><B>Purify (Prayer_Purify)</B></a>
				<pre> <BR>Prayer   : Purify <BR>Domain   : Restoration <BR>Available: Purist  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY PURIFY [TARGET ITEM] <BR>Example  : pray purify waterskin <BR>The target must be a food or drink source.  The target is neutralized by the<BR>gods, making it pure.  Any spell effects, magical properties, poisons, or other<BR>special features of the item are dispelled.</pre></P>  <P> 
				<br><a name="Prayer_Refuge"><B>Refuge (Prayer_Refuge)</B></a>
				<pre> <BR>Prayer   : Refuge <BR>Domain   : Restoration <BR>Available: Shaman  <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (805306367)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REFUGE" [TARGET ITEM NAME] <BR>Example  : pray "refuge" ration pack <BR>This long lasting magic binds the target item to the room in which this spell<BR>was cast. Anywho who says the word 'refuge' to the item in the future will<BR>cause themselves and their group members to return to that room, which also<BR>dispels the effect.</pre></P>  <P> 
				<br><a name="Prayer_Regeneration"><B>Regeneration (Prayer_Regeneration)</B></a>
				<pre> <BR>Prayer   : Regeneration <BR>Domain   : Restoration <BR>Available: Several Classes  <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (75)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY REGENERATION <BR>Example  : pray regeneration <BR>The caster recovers hit points, mana, and movement at FOUR times the normal<BR>rate, for the duration of the prayer.</pre></P>  <P> 
				<br><a name="Prayer_RemoveCurse"><B>Remove Curse (Prayer_RemoveCurse)</B></a>
				<pre> <BR>Prayer   : Remove Curse <BR>Domain   : Blessing <BR>Available: Cleric Missionary  <BR>Allows   : Blessing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REMOVE CURSE" [TARGET NAME] <BR>Example  : pray "remove curse" bob <BR>Removes any cursed items or curses on the target.</pre></P>  <P> 
				<br><a name="Prayer_RemoveDeathMark"><B>Remove Death Mark (Prayer_RemoveDeathMark)</B></a>
				<pre> <BR>Prayer   : Remove Death Mark <BR>Domain   : Neutralization <BR>Available: Healer  <BR>Allows   : Neutralizing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (53)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REMOVE DEATH MARK" [TARGET NAME] <BR>Example  : pray "remove death mark" bob <BR>Removes any thief/assassin marks, as well as making those involves in a<BR>burglars contract hit forget their job.</pre></P>  <P> 
				<br><a name="Prayer_RemoveInhibitions"><B>Remove Inhibitions (Prayer_RemoveInhibitions)</B></a>
				<pre> <BR>Prayer   : Remove Inhibitions <BR>Domain   : Evangelism <BR>Available: Shaman  <BR>Allows   : Evangelising I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REMOVE INHIBITIONS" [TARGET NAME]  <BR>Example  : pray "remove inhibitions" orc <BR>This prayer removes inhibitions from the target's mind and slides them ever<BR>closer to the chaos. </pre></P>  <P> 
				<br><a name="Prayer_RemoveParalysis"><B>Remove Paralysis (Prayer_RemoveParalysis)</B></a>
				<pre> <BR>Prayer   : Remove Paralysis <BR>Domain   : Restoration <BR>Available: Healer Oracle  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REMOVE PARALYSIS" [TARGET NAME] <BR>Example  : pray "remove paralysis" bob <BR>Removes any unholy paralysis from the target. </pre></P>  <P> 
				<br><a name="Prayer_RemovePoison"><B>Remove Poison (Prayer_RemovePoison)</B></a>
				<pre> <BR>Prayer   : Remove Poison <BR>Domain   : Restoration <BR>Available: Paladin Several Classes  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (61)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "REMOVE POISON" [TARGET NAME] <BR>Example  : pray "remove poison" bob <BR>Removes any poison coursing through the veins of the target.</pre></P>  <P> 
				<br><a name="Prayer_Restoration"><B>Restoration (Prayer_Restoration)</B></a>
				<pre> <BR>Prayer   : Restoration <BR>Domain   : Healing <BR>Available: Cleric  <BR>Allows   : Healing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (all)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RESTORATION" [TARGET NAME] <BR>Example  : pray "restoration" bob <BR>At the cost of all mana, this prayer restores all hit points, cures any<BR>ailments, and restores any destroyed limbs.</pre></P>  <P> 
				<br><a name="Prayer_RestoreSmell"><B>Restore Smell (Prayer_RestoreSmell)</B></a>
				<pre> <BR>Prayer   : Restore Smell <BR>Domain   : Restoration <BR>Available: Several Classes  <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RESTORE SMELL" [TARGET NAME] <BR>Example  : pray "restore smell" bob <BR>Since one can hardly imagine a player being able to proceed in CoffeeMud<BR>without a sense of smell, the Cleric is hereby granted the supreme privilege of<BR>restoring this absolutely vital sense.</pre></P>  <P> 
				<br><a name="Prayer_RestoreVoice"><B>Restore Voice (Prayer_RestoreVoice)</B></a>
				<pre> <BR>Prayer   : Restore Voice <BR>Domain   : Restoration <BR>Available: Paladin Several Classes  <BR>Allows   : Restoring I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (60)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RESTORE VOICE" [TARGET NAME] <BR>Example  : pray "restore voice" bob <BR>This prayer will dispel any affects on the target which may be muting him or<BR>her.</pre></P>  <P> 
				<br><a name="Prayer_Resurrect"><B>Resurrect (Prayer_Resurrect)</B></a>
				<pre> <BR>Prayer   : Resurrect <BR>Domain   : Death lore <BR>Available: Cleric Oracle  <BR>Allows   : Death Lore I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (75)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY RESURRECT [TARGET NAME] <BR>Example  : pray "resurrect" body <BR>By targeting the cold dead body of a compatriot, the caster can resurrect them.<BR> Only works on players.</pre></P>  <P> 
				<br><a name="Prayer_ResurrectMount"><B>Resurrect Mount (Prayer_ResurrectMount)</B></a>
				<pre> <BR>Prayer   : Resurrect Mount <BR>Domain   : Death lore <BR>Available: Paladin  <BR>Allows   : Death Lore I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (71)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RESURRECT MOUNT" [TARGET NAME] <BR>Example  : pray "resurrect mount" body <BR>By targeting the cold dead body of a creature you've been riding, the caster<BR>can resurrect them.</pre></P>  <P> 
				<br><a name="Prayer_Retribution"><B>Retribution (Prayer_Retribution)</B></a>
				<pre> <BR>Prayer   : Retribution <BR>Domain   : Holy protection <BR>Available: Missionary Shaman  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (68)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RETRIBUTION" <BR>Example  : pray retribution <BR>Causes the caster to be filled with the power of retribution.  Anyone engaging<BR>in melee combat, or who tries to touch the caster may be struck by the power<BR>for additional damage.</pre></P>  <P> 
				<br><a name="Prayer_Revival"><B>Revival (Prayer_Revival)</B></a>
				<pre> <BR>Prayer   : Revival <BR>Domain   : Evangelism <BR>Available: Missionary  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (58)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY REVIVAL <BR>Example  : pray revival <BR>The cleric begins a revival, shouting the praises of his or her god.  If 3 or<BR>more clerics of the same faith all use this prayer at the same time in the same<BR>room, it will have the effect of compulsory conversion on a random nonbeliever<BR>in the same room.</pre></P>  <P> 
				<br><a name="Prayer_RighteousIndignation"><B>Righteous Indignation (Prayer_RighteousIndignation)</B></a>
				<pre> <BR>Prayer   : Righteous Indignation <BR>Domain   : Communing <BR>Available: Purist  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (56)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "RIGHTEOUS INDIGNATION" [TARGET NAME] <BR>Example  : pray "righteous indignation" bob <BR>This prayer causes the target to receive a small boost of experience when<BR>killing evil.</pre></P>  <P> 
				<br><a name="Prayer_RockFlesh"><B>Rock Flesh (Prayer_RockFlesh)</B></a>
				<pre> <BR>Prayer   : Rock Flesh <BR>Domain   : Restoration <BR>Available: Shaman  <BR>Allows   : Restoring I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (69)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ROCK FLESH" [TARGET NAME] <BR>Example  : pray "rock flesh" statue <BR>This magic dispells the effect of either the Flesh to Rock prayer, or the Flesh<BR>to Stone arcane spell.</pre></P>  <P> 
				<br><a name="Prayer_Rockskin"><B>Rockskin (Prayer_Rockskin)</B></a>
				<pre> <BR>Prayer   : Rockskin <BR>Domain   : Holy protection <BR>Available: Shaman  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "ROCKSKIN" <BR>Example  : pray "rocksin" <BR>The caster turns their skin into hard rock, which will then absorb a limited<BR>number of weapon attacks, saving the caster from the damage</pre></P>  <P> 
				<br><a name="Prayer_Rot"><B>Rot (Prayer_Rot)</B></a>
				<pre> <BR>Prayer   : Rot <BR>Domain   : Corruption <BR>Available: Doomsayer  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (52)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY ROT [TARGET ITEM] <BR>Example  : pray rot waterskin <BR>The target must be a food or drink source.  The target is caused to rot by the<BR>gods, making it unpalatable. Magical potions are likewise ruined.</pre></P>  <P> 
				<br><a name="Prayer_Sacrifice"><B>Sacrifice (Prayer_Sacrifice)</B></a>
				<pre> <BR>Prayer   : Sacrifice <BR>Domain   : Death lore <BR>Available: Several Classes  <BR>Allows   : Death Lore I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY SACRIFICE [TARGET NAME] <BR>Example  : pray sacrifice body <BR>The caster sacrifices a dead body to his or her deity.  Doing so causes the<BR>dead body to disappear, and gives the caster an extra 5 experience points (or<BR>less).</pre></P>  <P> 
				<br><a name="Prayer_SanctifyRoom"><B>Sanctify Room (Prayer_SanctifyRoom)</B></a>
				<pre> <BR>Prayer   : Sanctify Room <BR>Domain   : Warding <BR>Available: Cleric Shaman  <BR>Allows   : Divine Warding I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  : Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY SANCTIFY ROOM <BR>Example  : pray sanctify room <BR>This prayer, typically used by the clergy on their own churches, prevents any<BR>items in the room from being removed without the presence of the caster or the<BR>owner. <BR> <BR>This prayer is normally temporary, though is permanent if the caster owns the<BR>property, or is following the owner of the property. If cast on clan property,<BR>clan members are the only ones who will be able to remove items, but the prayer<BR>will be temporary unless the room is currently classified as the clan's morgue<BR>room.</pre></P>  <P> 
				<br><a name="Prayer_Sanctimonious"><B>Sanctimonious (Prayer_Sanctimonious)</B></a>
				<pre> <BR>Prayer   : Sanctimonious <BR>Domain   : Holy protection <BR>Available: Purist  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (53)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY SANCTIMONIOUS <BR>Example  : pray sanctimonious <BR>The caster prays to become sanctimonious, which gives him or her extra defense,<BR>attack, and damaging ability against those who are good, but less good than the<BR>caster.</pre></P>  <P> 
				<br><a name="Prayer_Sanctuary"><B>Sanctuary (Prayer_Sanctuary)</B></a>
				<pre> <BR>Prayer   : Sanctuary <BR>Domain   : Holy protection <BR>Available: Paladin Several Classes  <BR>Allows   : Protecting I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (63)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY SANCTUARY [TARGET NAME] <BR>Example  : pray sanctuary bob <BR>The caster causes a protective field to surround the target.  Any melee blows<BR>that strike the target are softened by the field, so that less damage is<BR>actually done.</pre></P>  <P> 
				<br><a name="Prayer_Sanctum"><B>Sanctum (Prayer_Sanctum)</B></a>
				<pre> <BR>Prayer   : Sanctum <BR>Domain   : Warding <BR>Available: Shaman  <BR>Allows   : Divine Warding I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (63)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures Rooms  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY SANCTUM <BR>Example  : pray sanctum <BR>The caster makes the room a sanctum.  Only the cleric, their most immediate<BR>followers, or the property owner if any may enter the room, and no fighting may<BR>occur.  This prayer is permanent when cast on property the cleric owns. It is<BR>not permanent on clan property, however.</pre></P>  <P> 
				<br><a name="Prayer_SeekersPrayer"><B>Seekers Prayer (Prayer_SeekersPrayer)</B></a>
				<pre> <BR>Prayer   : Seekers Prayer <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (68)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SEEKERS PRAYER" <BR>Example  : pray "seekers prayer" <BR>The caster communes with his or her deity to hear the prayers of seekers and<BR>quest-givers around the world, gaining knowledge of their identity and<BR>location.</pre></P>  <P> 
				<br><a name="Prayer_SenseAlignment"><B>Sense Alignment (Prayer_SenseAlignment)</B></a>
				<pre> <BR>Prayer   : Sense Alignment <BR>Domain   : Communing <BR>Available: Cleric Oracle  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (54)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE ALIGNMENT" [TARGET NAME] <BR>Example  : pray "sense alignment" bob <BR>The caster gains the ability to look into the soul of the target and see their<BR>alignment.</pre></P>  <P> 
				<br><a name="Prayer_SenseAllergies"><B>Sense Allergies (Prayer_SenseAllergies)</B></a>
				<pre> <BR>Prayer   : Sense Allergies <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (53)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE ALLERGIES" [TARGET NAME] <BR>Example  : pray "sense allergies" bob <BR>The caster gains the ability to look into the body of the target and see their<BR>allergies.</pre></P>  <P> 
				<br><a name="Prayer_SenseChaos"><B>Sense Chaos (Prayer_SenseChaos)</B></a>
				<pre> <BR>Prayer   : Sense Chaos <BR>Domain   : Communing <BR>Available: Paladin Several Classes  <BR>Allows   : Communing I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (55)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE CHAOS" <BR>Example  : pray "sense chaos" <BR>The caster gains the ability to sense chaotic creatures and items.  They will<BR>glow maroon to the caster.</pre></P>  <P> 
				<br><a name="Prayer_SenseDisease"><B>Sense Disease (Prayer_SenseDisease)</B></a>
				<pre> <BR>Prayer   : Sense Disease <BR>Domain   : Communing <BR>Available: Healer Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (56)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE DISEASE" <BR>Example  : pray "sense disease" <BR>The caster's deity reveals the presence of disease in the immediate surrounding<BR>area.</pre></P>  <P> 
				<br><a name="Prayer_SenseEvil"><B>Sense Evil (Prayer_SenseEvil)</B></a>
				<pre> <BR>Prayer   : Sense Evil <BR>Domain   : Communing <BR>Available: Paladin Several Classes  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE EVIL" <BR>Example  : pray "sense evil" <BR>The caster gains the ability to sense evil creatures and items.  They will glow<BR>red to the caster.</pre></P>  <P> 
				<br><a name="Prayer_SenseFaithful"><B>Sense Faithful (Prayer_SenseFaithful)</B></a>
				<pre> <BR>Prayer   : Sense Faithful <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (57)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE FAITHFUL" <BR>Example  : pray "sense faithful" <BR>The caster instantly knows everyone in the world who also worships the same<BR>deity as the caster.</pre></P>  <P> 
				<br><a name="Prayer_SenseGood"><B>Sense Good (Prayer_SenseGood)</B></a>
				<pre> <BR>Prayer   : Sense Good <BR>Domain   : Communing <BR>Available: Several Classes  <BR>Allows   : Communing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE GOOD" <BR>Example  : pray "sense good" <BR>The caster gains the ability to sense good creatures and items.  They will glow<BR>blue to the caster.</pre></P>  <P> 
				<br><a name="Prayer_SenseHidden"><B>Sense Hidden (Prayer_SenseHidden)</B></a>
				<pre> <BR>Prayer   : Sense Hidden <BR>Domain   : Communing <BR>Available: Cleric Missionary Necromancer Oracle  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (61)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE HIDDEN" <BR>Example  : pray "sense hidden" <BR>The caster gains divine sight, being able to see any hidden creatures or items.</pre></P>  <P> 
				<br><a name="Prayer_SenseInjury"><B>Sense Injury (Prayer_SenseInjury)</B></a>
				<pre> <BR>Prayer   : Sense Injury <BR>Domain   : Communing <BR>Available: Cleric  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (56)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE INJURY" <BR>Example  : pray "sense injury" <BR>The caster gains the ability to sense presence of injuries in any beings in the<BR>immediate surrounding area.</pre></P>  <P> 
				<br><a name="Prayer_SenseInvisible"><B>Sense Invisible (Prayer_SenseInvisible)</B></a>
				<pre> <BR>Prayer   : Sense Invisible <BR>Domain   : Communing <BR>Available: Cleric Several Classes  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (59)  <BR>Quality  : Always Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE INVISIBLE" <BR>Example  : pray "sense invisible" <BR>The caster gains divine sight, being able to see any invisible creatures or<BR>items.</pre></P>  <P> 
				<br><a name="Prayer_SenseLaw"><B>Sense Law (Prayer_SenseLaw)</B></a>
				<pre> <BR>Skill    : Sense Law <BR>Domain   : Street smarts <BR>Available: Burglar  <BR>Allows   : Street Lore I <BR>Invoked  : Automatic <BR> <BR>Prayer   : Sense Law <BR>Domain   : Communing <BR>Available: Several Classes  <BR>Allows   : Communing I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (55)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE LAW" <BR>Example  : pray "sense law" <BR>The caster gains the ability to sense lawful creatures and items.  They will<BR>glow white to the caster.</pre></P>  <P> 
				<br><a name="Prayer_SenseLife"><B>Sense Life (Prayer_SenseLife)</B></a>
				<pre> <BR>Prayer   : Sense Life <BR>Domain   : Communing <BR>Available: Oracle Several Classes  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (51)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE LIFE" <BR>Example  : pray "sense life" <BR>The caster's deity reveals the presence of life in the immediate surrounding<BR>area.</pre></P>  <P> 
				<br><a name="Prayer_SenseMagic"><B>Sense Magic (Prayer_SenseMagic)</B></a>
				<pre> <BR>Prayer   : Sense Magic <BR>Domain   : Communing <BR>Available: Numerous Classes  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (60)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE MAGIC" <BR>Example  : pray "sense magic" <BR>The caster gains divine sight, being able to see which creatures or items have<BR>a magical aura.</pre></P>  <P> 
				<br><a name="Prayer_SensePrayers"><B>Sense Prayers (Prayer_SensePrayers)</B></a>
				<pre> <BR>Prayer   : Sense Prayers <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE PRAYERS" [TARGET NAME] <BR>Example  : pray "sense prayers" bob <BR>The caster gains the ability to look into the target and see their known<BR>prayers.</pre></P>  <P> 
				<br><a name="Prayer_SenseProfessions"><B>Sense Professions (Prayer_SenseProfessions)</B></a>
				<pre> <BR>Prayer   : Sense Professions <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (64)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE PROFESSIONS" [TARGET NAME] <BR>Example  : pray "sense professions" bob <BR>The caster gains the ability to look into the target and see their known common<BR>skills.</pre></P>  <P> 
				<br><a name="Prayer_SenseSkills"><B>Sense Skills (Prayer_SenseSkills)</B></a>
				<pre> <BR>Prayer   : Sense Skills <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (66)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE SKILLS" [TARGET NAME] <BR>Example  : pray "sense skills" bob <BR>The caster gains the ability to look into the target and see their known<BR>skills.</pre></P>  <P> 
				<br><a name="Prayer_SenseSongs"><B>Sense Songs (Prayer_SenseSongs)</B></a>
				<pre> <BR>Prayer   : Sense Songs <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (70)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE SONGS" [TARGET NAME] <BR>Example  : pray "sense songs" bob <BR>The caster gains the ability to look into the target and see their known songs.</pre></P>  <P> 
				<br><a name="Prayer_SenseSpells"><B>Sense Spells (Prayer_SenseSpells)</B></a>
				<pre> <BR>Prayer   : Sense Spells <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (72)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE SPELLS" [TARGET NAME] <BR>Example  : pray "sense spells" bob <BR>The caster gains the ability to look into the target and see their known<BR>spells.</pre></P>  <P> 
				<br><a name="Prayer_SenseTraps"><B>Sense Traps (Prayer_SenseTraps)</B></a>
				<pre> <BR>Prayer   : Sense Traps <BR>Domain   : Communing <BR>Available: Missionary  <BR>Allows   : Communing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (56)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE TRAPS" <BR>Example  : pray "sense traps" <BR>The caster gains the ability to sense evil traps in doors, items, or on people<BR>as the cleric walks around.</pre></P>  <P> 
				<br><a name="Prayer_SenseUndead"><B>Sense Undead (Prayer_SenseUndead)</B></a>
				<pre> <BR>Prayer   : Sense Undead <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (52)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SENSE UNDEAD" <BR>Example  : pray "sense undead" <BR>The caster gains sensitivity to dark souls, being able to know instantly who in<BR>the same room as them is undead.</pre></P>  <P> 
				<br><a name="Prayer_Sermon"><B>Sermon (Prayer_Sermon)</B></a>
				<pre> <BR>Prayer   : Sermon <BR>Domain   : Evangelism <BR>Available: Missionary  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (all)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SERMON" <BR>Example  : pray "sermon" <BR>The cleric delivers a divinely inspired sermon of such power that all who hear<BR>it may become feverish followers of the cleric.</pre></P>  <P> 
				<br><a name="Prayer_Silence"><B>Silent (Prayer_Silence)</B></a>
				<pre> <BR>Prayer   : Silent <BR>Domain   : Corruption <BR>Available: Cleric Necromancer  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (60)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SILENT" [TARGET NAME] <BR>Example  : pray "silent" bob <BR>The caster inflicts the inability to speak upon the target, inhibiting wand<BR>usage, verbal spellcasting, and other important speaking abilities.</pre></P>  <P> 
				<br><a name="Prayer_SnakeStaff"><B>Snake Staff (Prayer_SnakeStaff)</B></a>
				<pre> <BR>Prayer   : Snake Staff <BR>Domain   : Holy protection <BR>Available: Cleric  <BR>Allows   : Protecting I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (74)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SNAKE STAFF" <BR>Example  : pray "snake staff" <BR>If the cleric is wielding a staff-type weapon, this prayer will cause the staff<BR>to turn briefly into a group of snakes which will defend the caster in battle.</pre></P>  <P> 
				<br><a name="Prayer_Sober"><B>Sober (Prayer_Sober)</B></a>
				<pre> <BR>Prayer   : Sober <BR>Domain   : Neutralization <BR>Available: Shaman  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (62)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SOBER" [TARGET NAME] <BR>Example  : pray "sober" bob <BR>Removes any alchohol coursing through the veins of the target.</pre></P>  <P> 
				<br><a name="Prayer_SoulPeering"><B>Soul Peering (Prayer_SoulPeering)</B></a>
				<pre> <BR>Prayer   : Soul Peering <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (55)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SOUL PEERING" [TARGET NAME]  <BR>Example  : pray "soul peering" orc <BR>This prayer divinely reveals complete statistics about the target to the<BR>caster.</pre></P>  <P> 
				<br><a name="Prayer_SpeakWithDead"><B>Speak with Dead (Prayer_SpeakWithDead)</B></a>
				<pre> <BR>Prayer   : Speak with Dead <BR>Domain   : Communing <BR>Available: Oracle  <BR>Allows   : Communing I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (63)  <BR>Quality  : Circumstantial <BR>Targets  : Items  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SPEAK WITH DEAD" [TARGET NAME] <BR>Example  : pray "speak with dead" body <BR>The caster kneels down and whispers with the corpse, discovering its identity,<BR>and some details of his or her passing.</pre></P>  <P> 
				<br><a name="Prayer_Stasis"><B>Stasis (Prayer_Stasis)</B></a>
				<pre> <BR>Prayer   : Stasis <BR>Domain   : Neutralization <BR>Available: Cleric Shaman  <BR>Allows   : Neutralizing I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "STASIS" [TARGET NAME] <BR>Example  : pray "stasis" bob <BR>The caster places the target in a holy stasis field.  From there, the target<BR>may not move, but they are also protected from any damaging or malicious spells<BR>or effects.</pre></P>  <P> 
				<br><a name="Prayer_Stoning"><B>Stoning (Prayer_Stoning)</B></a>
				<pre> <BR>Prayer   : Stoning <BR>Domain   : Evangelism <BR>Available: Gaoler  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (71)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "STONING" [TARGET NAME] <BR>Example  : pray "stoning" bob <BR>The caster calls for a stoning of the target.  This form of execution will<BR>bring in local citizens to stone the target to death. The target must be wanted<BR>for a crime in the area for this prayer to work.</pre></P>  <P> 
				<br><a name="Prayer_SunCurse"><B>Sun Curse (Prayer_SunCurse)</B></a>
				<pre> <BR>Prayer   : Sun Curse <BR>Domain   : Cursing <BR>Available: Templar  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (74)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "SUN CURSE" [TARGET NAME] <BR>Example  : pray "sun curse" bob <BR>The caster places the target under a horrible sun curse.  The immediate affect<BR>of which is that the target becomes oversensitive to light.  Any light will<BR>blind them, allowing them to see only in the dark.  The other affect is that if<BR>the target should be exposed to sunlight while under the affect of this spell,<BR>they will be turned into stone as per the Flesh to Stone spell.</pre></P>  <P> 
				<br><a name="Prayer_Thunderbolt"><B>Thunderbolt (Prayer_Thunderbolt)</B></a>
				<pre> <BR>Prayer   : Thunderbolt <BR>Domain   : Creation <BR>Available: Cleric  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (69)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "THUNDERBOLT" [TARGET NAME] <BR>Example  : pray "thunderbolt" bob <BR>The caster summons a mighty force of his or her god and delivers it full-on at<BR>the target in one damaging strike.</pre></P>  <P> 
				<br><a name="Prayer_Tithe"><B>Tithe (Prayer_Tithe)</B></a>
				<pre> <BR>Prayer   : Tithe <BR>Domain   : Evangelism <BR>Available: Templar  <BR>Allows   : Evangelising I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY TITHE [TARGET NAME] <BR>Example  : pray tithe orc <BR>The caster compells the target to give 10% of all their takings in tithe to the<BR>cleric.</pre></P>  <P> 
				<br><a name="Prayer_Tremor"><B>Tremor (Prayer_Tremor)</B></a>
				<pre> <BR>Prayer   : Tremor <BR>Domain   : Creation <BR>Available: Shaman  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (66)  <BR>Quality  : Malicious <BR>Targets  :  <BR>Range    : Touch - Range 3 <BR>Commands : PRAY, PR <BR>Usage    : PRAY TREMOR <BR>Example  : pray "tremor" <BR>This powerful prayer will cause the earth beneath the druids enemies to begin<BR>shaking violently. Those effected will take damage from the rattling, and will<BR>probably fall down.</pre></P>  <P> 
				<br><a name="Prayer_TrueResurrection"><B>True Resurrection (Prayer_TrueResurrection)</B></a>
				<pre> <BR>Prayer   : True Resurrection <BR>Domain   : Death lore <BR>Available: Healer  <BR>Allows   : Death Lore I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (80)  <BR>Quality  : Circumstantial <BR>Targets  :  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "TRUE RESURRECTION" [TARGET NAME] <BR>Example  : pray "true resurrection" bob <BR>The caster summons the soul of the departed from the spirit realm and returns<BR>it to their corpse, causing them to become resurrected.  The cleric need not<BR>pray over the corpse for this magic to succeed, and the corpse need not be a<BR>player.  However, a spirit can only be re-bound to its body with this method<BR>once per mud-day.</pre></P>  <P> 
				<br><a name="Prayer_UndeniableFaith"><B>Undeniable Faith (Prayer_UndeniableFaith)</B></a>
				<pre> <BR>Prayer   : Undeniable Faith <BR>Domain   : Evangelism <BR>Available: Missionary  <BR>Allows   : Evangelising I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (100)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "UNDENIABLE FAITH" [TARGET NAME] <BR>Example  : pray "undeniable faith" orc <BR>The target of this prayer prayer immediately professes belief in the clerics<BR>god, and remains a believer for a mud month.  The target must be a nonbeliever<BR>to accept the prayer.  This forced conversion does not grant the experience<BR>gain of a willing on, but is still good for a bit of experience.</pre></P>  <P> 
				<br><a name="Prayer_UnholyArmament"><B>Unholy Armament (Prayer_UnholyArmament)</B></a>
				<pre> <BR>Prayer   : Unholy Armament <BR>Domain   : Holy protection <BR>Available: Templar  <BR>Allows   : Protecting I, Morph Unholy Weapon, Empower Unholy Weapon <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (all)  <BR>Quality  : Sometimes Beneficial <BR>Targets  : Caster only <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "UNHOLY ARMAMENT" <BR>Example  : pray "unholy armament" <BR>This prayer causes a needed armor piece or weapon to appear in the same room as<BR>the cleric.  The gods will give priority to weapons, and then to important worn<BR>locations until they see that the cleric is fully equipped.  Equipment will<BR>always be appropriate for the level of the cleric.</pre></P>  <P> 
				<br><a name="Prayer_Poison"><B>Unholy Poison (Prayer_Poison)</B></a>
				<pre> <BR>Prayer   : Unholy Poison <BR>Domain   : Corruption <BR>Available: Several Classes  <BR>Allows   : Corrupting I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (61)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "UNHOLY POISON" [TARGET NAME] <BR>Example  : pray "unholy poison" bob <BR>The cleric prays that his or her god inflict a horrible poison into the blood<BR>of the target.</pre></P>  <P> 
				<br><a name="Prayer_UnholyPortent"><B>Unholy Portent (Prayer_UnholyPortent)</B></a>
				<pre> <BR>Prayer   : Unholy Portent <BR>Domain   : Cursing <BR>Available: Cleric  <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (67)  <BR>Quality  : Malicious <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "UNHOLY PORTENT" [TARGET] <BR>Example  : pray "unholy portent" orc <BR>This prayer curses the target against defying evil.  If the target attacks an<BR>evil creature at any point, the curse will cause them to take damage.</pre></P>  <P> 
				<br><a name="Prayer_UnholyWord"><B>Unholy Word (Prayer_UnholyWord)</B></a>
				<pre> <BR>Prayer   : Unholy Word <BR>Domain   : Cursing <BR>Available: Several Classes  <BR>Requires : 'Great Curse' <BR>Allows   : Cursing I <BR>Alignment: pure evil, evil <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "UNHOLY WORD" <BR>Example  : pray "unholy word" <BR>Everyone hearing the unholy word is affected by this spell.  Good creatures<BR>become easier to hit, and become weaker in combat.  Evil creatures gain an aura<BR>of protection, and gain strength in combat.  The unholy word also dispels any<BR>temporary blessings, including holy aura, sanctuary, and holy word.</pre></P>  <P> 
				<br><a name="Prayer_Wave"><B>Wave (Prayer_Wave)</B></a>
				<pre> <BR>Prayer   : Wave <BR>Domain   : Creation <BR>Available: Purist  <BR>Allows   : Creating I <BR>Alignment: pure goodness, good <BR>Use Cost : Mana (68)  <BR>Quality  : Malicious <BR>Targets  : Exits  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY WAVE [DIRECTION NAME] <BR>Example  : pray wave east <BR>This prayer causes all non-group members to be swept away by a massive crashing<BR>wave.  The wave does minimal damage, but will sweep all affected out of the<BR>room, provided that the direction given is valid.</pre></P>  <P> 
				<br><a name="Prayer_Wings"><B>Wings (Prayer_Wings)</B></a>
				<pre> <BR>Prayer   : Wings <BR>Domain   : Creation <BR>Available: Missionary  <BR>Allows   : Creating I <BR>Alignment: somewhat good, somewhat evil, pure neutral <BR>Use Cost : Mana (65)  <BR>Quality  : Always Beneficial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY WINGS <BR>Example  : pray wings <BR>This prayer causes the caster to gain a pair of broad wings with which he can<BR>fly into the heavens (or anywhere else flying-to is required).</pre></P>  <P> 
				<br><a name="Prayer_WordOfChaos"><B>Word of Chaos (Prayer_WordOfChaos)</B></a>
				<pre> <BR>Prayer   : Word of Chaos <BR>Domain   : Cursing <BR>Available: Several Classes  <BR>Requires : 'Protection Law' <BR>Allows   : Cursing I <BR>Alignment: pure chaotic, chaotic <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "WORD OF CHAOS" <BR>Example  : pray "word of chaos" <BR>Everyone hearing the word of chaos is affected by this spell.  Lawful creatures<BR>become easier to hit, and become weaker in combat.  Chaotic creatures gain an<BR>aura of protection, and gain strength in combat.  The word of chaos also<BR>dispels any temporary lawful protections, and replaces protection from law.</pre></P>  <P> 
				<br><a name="Prayer_WordOfLaw"><B>Word of Law (Prayer_WordOfLaw)</B></a>
				<pre> <BR>Prayer   : Word of Law <BR>Domain   : Blessing <BR>Available: Several Classes  <BR>Requires : 'Protection Chaos' <BR>Allows   : Blessing I <BR>Alignment: pure lawful, lawful <BR>Use Cost : Mana (74)  <BR>Quality  : Circumstantial <BR>Targets  : Creatures  <BR>Range    : Touch, or not applicable <BR>Commands : PRAY, PR <BR>Usage    : PRAY "WORD OF LAW" <BR>Example  : pray "word of law" <BR>Everyone hearing the word of law is affected by this spell.  Chaotic creatures<BR>become easier to hit, and become weaker in combat.  Lawful creatures gain an<BR>aura of protection, and gain strength in combat.  The word of law also dispels<BR>any temporary chaotic protections, and replaces protection from chaos.</pre></P> 
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