package com.planet_ink.coffee_mud.Races;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2002-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Humanoid extends StdRace
{
@Override
public String ID()
{
return "Humanoid";
}
private final static String localizedStaticName = CMLib.lang().L("Humanoid");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public int shortestMale()
{
return 64;
}
@Override
public int shortestFemale()
{
return 59;
}
@Override
public int heightVariance()
{
return 12;
}
@Override
public int lightestWeight()
{
return 90;
}
@Override
public int weightVariance()
{
return 90;
}
@Override
public long forbiddenWornBits()
{
return 0;
}
private final static String localizedStaticRacialCat = CMLib.lang().L("Humanoid");
@Override
public String racialCategory()
{
return localizedStaticRacialCat;
}
// an ey ea he ne ar ha to le fo no gi mo wa ta wi
private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 };
@Override
public int[] bodyMask()
{
return parts;
}
private final int[] agingChart = { 0, 1, 3, 15, 35, 53, 70, 74, 78 };
@Override
public int[] getAgingChart()
{
return agingChart;
}
@Override
public int availabilityCode()
{
return Area.THEME_ALLTHEMES | Area.THEME_SKILLONLYMASK;
}
@Override
public Weapon myNaturalWeapon()
{
return funHumanoidWeapon();
}
@Override
public String healthText(final MOB viewer, final MOB mob)
{
final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints()));
if(pct<.10)
return L("^r@x1^r is mortally wounded and will soon die.^N",mob.name(viewer));
else
if(pct<.20)
return L("^r@x1^r is covered in blood.^N",mob.name(viewer));
else
if(pct<.30)
return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer));
else
if(pct<.40)
return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer));
else
if(pct<.50)
return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer));
else
if(pct<.60)
return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer));
else
if(pct<.70)
return L("^p@x1^p is cut and bruised.^N",mob.name(viewer));
else
if(pct<.80)
return L("^g@x1^g has some minor cuts and bruises.^N",mob.name(viewer));
else
if(pct<.90)
return L("^g@x1^g has a few bruises and scratches.^N",mob.name(viewer));
else
if(pct<.99)
return L("^g@x1^g has a few small bruises.^N",mob.name(viewer));
else
return L("^c@x1^c is in perfect health.^N",mob.name(viewer));
}
private static Vector<RawMaterial> resources = new Vector<RawMaterial>();
@Override
public List<RawMaterial> myResources()
{
synchronized(resources)
{
if(resources.size()==0)
{
resources.addElement(makeResource
(L("a @x1 brain",name().toLowerCase()),RawMaterial.RESOURCE_MEAT));
resources.addElement(makeResource
(L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD));
resources.addElement(makeResource
(L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE));
}
}
return resources;
}
}