package com.planet_ink.coffee_mud.Items.Weapons;
import java.util.Enumeration;
import java.util.LinkedList;
import java.util.List;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.Basic.StdRideable;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
/*
Copyright 2016-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class StdSiegeWeapon extends StdRideable implements AmmunitionWeapon
{
@Override
public String ID()
{
return "StdSiegeWeapon";
}
protected int weaponDamageType = TYPE_PIERCING;
protected int weaponClassification = CLASS_RANGED;
protected boolean useExtendedMissString = false;
protected int minRange = 0;
protected int maxRange = 10;
protected int ammoCapacity = 1;
public StdSiegeWeapon()
{
super();
setName("a siege weapon bow");
setDisplayText("a siege weapon is mounted here.");
setDescription("It looks like it might fire special ammunition");
basePhyStats().setAbility(0);
basePhyStats().setLevel(0);
basePhyStats.setWeight(500);
basePhyStats().setAttackAdjustment(0);
basePhyStats().setDamage(20);
//basePhyStats().setSensesMask(basePhyStats().sensesMask()|PhyStats.SENSE_ITEMNOTGET);
setAmmunitionType("spears");
setAmmoCapacity(1);
setAmmoRemaining(1);
baseGoldValue=15000;
recoverPhyStats();
minRange=1;
maxRange=10;
setRiderCapacity(0);
weaponDamageType=Weapon.TYPE_PIERCING;
material=RawMaterial.RESOURCE_WOOD;
weaponClassification=Weapon.CLASS_RANGED;
properWornBitmap=0;
wornLogicalAnd = false;
}
@Override
public int weaponDamageType()
{
return weaponDamageType;
}
@Override
public int weaponClassification()
{
return weaponClassification;
}
@Override
public void setWeaponDamageType(final int newType)
{
weaponDamageType = newType;
}
@Override
public void setWeaponClassification(final int newClassification)
{
weaponClassification = newClassification;
}
@Override
public boolean isFreeStanding()
{
return true;
}
@Override
public String secretIdentity()
{
String id=super.secretIdentity();
if(phyStats().ability()>0)
id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n":"")+id;
else
if(phyStats().ability()<0)
id=name()+" "+phyStats().ability()+((id.length()>0)?"\n":"")+id;
return id+"\n\rAttack: "+phyStats().attackAdjustment()+", Damage: "+phyStats().damage();
}
@Override
public void recoverPhyStats()
{
super.recoverPhyStats();
if(phyStats().damage()!=0)
{
final int ability=super.wornLogicalAnd ? (phyStats().ability()*CMath.numberOfSetBits(super.myWornCode)) : phyStats().ability();
phyStats().setDamage(phyStats().damage()+(ability*2));
phyStats().setAttackAdjustment(phyStats().attackAdjustment()+(ability*10));
}
if((subjectToWearAndTear())&&(usesRemaining()<100))
phyStats().setDamage(((int)Math.round(CMath.mul(phyStats().damage(),CMath.div(usesRemaining(),100)))));
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
super.executeMsg(myHost,msg);
if(msg.amITarget(this))
{
switch(msg.targetMinor())
{
case CMMsg.TYP_LOOK:
case CMMsg.TYP_EXAMINE:
if(CMLib.flags().canBeSeenBy(this,msg.source()))
{
if(requiresAmmunition())
msg.source().tell(L("@x1 remaining: @x2/@x3.",CMStrings.capitalizeAndLower(ammunitionType()),""+ammunitionRemaining(),""+ammunitionCapacity()));
if((subjectToWearAndTear())&&(usesRemaining()<100))
msg.source().tell(weaponHealth());
}
break;
case CMMsg.TYP_RELOAD:
if(msg.tool() instanceof Ammunition)
{
boolean recover=false;
final Ammunition I=(Ammunition)msg.tool();
int howMuchToTake=ammunitionCapacity();
if(I.ammunitionRemaining()<howMuchToTake)
howMuchToTake=I.ammunitionRemaining();
if(this.ammunitionCapacity() - this.ammunitionRemaining() < howMuchToTake)
howMuchToTake=this.ammunitionCapacity() - this.ammunitionRemaining();
setAmmoRemaining(this.ammunitionRemaining() + howMuchToTake);
I.setAmmoRemaining(I.ammunitionRemaining()-howMuchToTake);
final LinkedList<Ability> removeThese=new LinkedList<Ability>();
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
removeThese.add(A);
}
for(final Ability A : removeThese)
delEffect(A);
for(final Enumeration<Ability> a=I.effects();a.hasMoreElements();)
{
Ability A=a.nextElement();
if((A!=null)&&(A.isSavable())&&(fetchEffect(A.ID())==null))
{
A=(Ability)A.copyOf();
A.setInvoker(null);
A.setSavable(false);
addEffect(A);
recover=true;
}
}
if(I.ammunitionRemaining()<=0)
I.destroy();
if(recover)
recoverOwner();
}
break;
case CMMsg.TYP_UNLOAD:
if(msg.tool() instanceof Ammunition)
{
final Ammunition ammo=(Ammunition)msg.tool();
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
{
final Ability ammoA=(Ability)A.copyOf();
ammo.addNonUninvokableEffect(ammoA);
}
}
setAmmoRemaining(0);
final Room R=msg.source().location();
if(R!=null)
{
R.addItem(ammo, ItemPossessor.Expire.Player_Drop);
CMLib.commands().postGet(msg.source(), null, ammo, true);
}
}
break;
}
}
else
if((msg.tool()==this)
&&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
&&(weaponClassification()==Weapon.CLASS_THROWN))
msg.addTrailerMsg(CMClass.getMsg(msg.source(),this,CMMsg.MSG_DROP,null));
if((msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&(msg.target()==this)
&&(msg.value()>0)
&&(subjectToWearAndTear())
&&((!CMLib.flags().isABonusItems(this))||(CMLib.dice().rollPercentage() > phyStats().level()))
&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_ENERGY)
&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_GAS))
{
CMLib.combat().postItemDamage(msg.source(), this, null, 1, CMMsg.TYP_JUSTICE, null);
}
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!super.okMessage(myHost,msg))
return false;
if((msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
&&(msg.tool()==this)
&&(requiresAmmunition())
&&(ammunitionCapacity()>0))
{
if(ammunitionRemaining()>ammunitionCapacity())
setAmmoRemaining(ammunitionCapacity());
if(ammunitionRemaining()<=0)
return false;
else
setUsesRemaining(usesRemaining()-1);
}
return true;
}
@Override
public void setUsesRemaining(int newUses)
{
if(newUses==Integer.MAX_VALUE)
newUses=100;
super.setUsesRemaining(newUses);
}
protected String weaponHealth()
{
if(usesRemaining()>=100)
return "";
else
if(usesRemaining()>=95)
return name()+" looks slightly used ("+usesRemaining()+"%)";
else
if(usesRemaining()>=85)
return name()+" is somewhat worn ("+usesRemaining()+"%)";
else
if(usesRemaining()>=75)
return name()+" is worn ("+usesRemaining()+"%)";
else
if(usesRemaining()>50)
return name()+" is damaged ("+usesRemaining()+"%)";
else
if(usesRemaining()>25)
return name()+" is heavily damaged ("+usesRemaining()+"%)";
else
return name()+" is so damaged, it is practically harmless ("+usesRemaining()+"%)";
}
@Override
public String missString()
{
return CMLib.combat().standardMissString(weaponDamageType,weaponClassification,name(),useExtendedMissString);
}
@Override
public String hitString(final int damageAmount)
{
return CMLib.combat().standardHitString(weaponDamageType, weaponClassification,damageAmount,name());
}
@Override
public int minRange()
{
if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMINRANGE))
return 0;
return minRange;
}
@Override
public int maxRange()
{
if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMAXRANGE))
return 100;
return maxRange;
}
@Override
public void setRanges(final int min, final int max)
{
minRange = min;
maxRange = max;
}
@Override
public int[] getRanges()
{
return new int[] { minRange, maxRange };
}
@Override
public boolean requiresAmmunition()
{
if((readableText()==null)||(this instanceof Wand))
return false;
return readableText().length()>0;
}
@Override
public void setAmmunitionType(final String ammo)
{
if(!(this instanceof Wand))
setReadableText(ammo);
}
@Override
public String ammunitionType()
{
return readableText();
}
@Override
public int ammunitionRemaining()
{
return usesRemaining();
}
@Override
public void setAmmoRemaining(int amount)
{
final int oldAmount=ammunitionRemaining();
if(amount==Integer.MAX_VALUE)
amount=20;
setUsesRemaining(amount);
if((oldAmount>0)
&&(amount==0)
&&(ammunitionCapacity()>0))
{
boolean recover=false;
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
{
recover=true;
delEffect(A);
}
}
if(recover)
recoverOwner();
}
}
@Override
public int ammunitionCapacity()
{
return ammoCapacity;
}
@Override
public void setAmmoCapacity(final int amount)
{
ammoCapacity = amount;
}
@Override
public int value()
{
if((subjectToWearAndTear())&&(usesRemaining()<1000))
return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100)));
return super.value();
}
@Override
public boolean subjectToWearAndTear()
{
return((!requiresAmmunition())
&&(!(this instanceof Wand))
&&(usesRemaining()<=1000)
&&(usesRemaining()>=0));
}
public void recoverOwner()
{
final ItemPossessor myOwner=owner;
if(myOwner instanceof MOB)
{
((MOB)myOwner).recoverCharStats();
((MOB)myOwner).recoverMaxState();
((MOB)myOwner).recoverPhyStats();
}
else
if(myOwner!=null)
myOwner.recoverPhyStats();
}
}