package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Paladin extends StdCharClass
{
@Override
public String ID()
{
return "Paladin";
}
private final static String localizedStaticName = CMLib.lang().L("Paladin");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Fighter";
}
@Override
public int getBonusPracLevel()
{
return 0;
}
@Override
public int getBonusAttackLevel()
{
return 0;
}
@Override
public String getMovementFormula()
{
return "7*((@x2<@x3)/18)";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_STRENGTH;
}
@Override
public int getLevelsPerBonusDamage()
{
return 30;
}
@Override
public int getPracsFirstLevel()
{
return 3;
}
@Override
public int getTrainsFirstLevel()
{
return 4;
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/2)+(2*(1?6))";
}
@Override
public String getManaFormula()
{
return "((@x4<@x5)/8)+(1*(1?3))";
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_ANY;
}
public Paladin()
{
super();
maxStatAdj[CharStats.STAT_STRENGTH]=4;
maxStatAdj[CharStats.STAT_WISDOM]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Axe",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_FlailedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Armor",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Shield",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",75,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Paladin_HealingHands",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Fighter_Rescue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Paladin_ImprovedResists",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Parry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Fighter_ArmorTweaking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Bash",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Paladin_HolyStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Paladin_SummonMount",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CureLight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Revoke",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_SenseEvil",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Dodge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Paladin_DiseaseImmunity",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Paladin_PaladinsMount",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Disarm",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtEvil",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtChaos",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_SenseChaos",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Attack2",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_CureDeafness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_CureSerious",false,CMParms.parseSemicolons("Prayer_CureLight",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_HealMount",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_MountedCombat",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Paladin_Defend",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Bless",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_BlindFighting",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Freedom",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Paladin_Courage",true);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_DispelEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_RestoreVoice",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Paladin_Purity",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Cleave",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_RemovePoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Paladin_Breakup",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_CureDisease",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Paladin_MountedCharge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Paladin_PoisonImmunity",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Sanctuary",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_CureCritical",false,CMParms.parseSemicolons("Prayer_CureSerious",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Trip",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Paladin_Aura",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_HolyAura",false,CMParms.parseSemicolons("Prayer_Bless",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_Calm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_CureBlindness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_ResurrectMount",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_BladeBarrier",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CureFatigue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Paladin_CommandHorse",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_LightHammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_Sweep",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Paladin_Goodness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_MassFreedom",false,CMParms.parseSemicolons("Prayer_Freedom",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Paladin_AbidingAura",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Heal",false,CMParms.parseSemicolons("Prayer_CureCritical",true));
if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Paladin_CraftHolyAvenger",true,CMParms.parseSemicolons("Specialization_Sword;Weaponsmithing",true));
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public boolean qualifiesForThisClass(final MOB mob, final boolean quiet)
{
if(quiet)
return super.qualifiesForThisClass(mob, quiet);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)
||CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
{
if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
{
if(!CMLib.flags().isGood(mob))
{
mob.tell(L("You must be good to be a paladin."));
return false;
}
}
if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
{
if(!CMLib.flags().isLawful(mob))
{
mob.tell(L("You must be lawful to be a paladin."));
return false;
}
}
return super.qualifiesForThisClass(mob, quiet);
}
return false;
}
@Override
public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
if(mob.playerStats()==null)
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID()))
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public void executeMsg(final Environmental host, final CMMsg msg)
{
super.executeMsg(host,msg);
Fighter.conquestExperience(this,host,msg);
Fighter.duelExperience(this, host, msg);
}
@Override
public String getOtherLimitsDesc()
{
return L("Must remain good to avoid spell/skill failure chance.");
}
@Override
public String getOtherBonusDesc()
{
return L("Receives bonus conquest and duel experience.");
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if((msg.amISource(myChar))
&&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL)
&&(((!CMLib.flags().isGood(myChar))&&(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)))
||((!CMLib.flags().isLawful(myChar))&&(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))))
&&((msg.tool()==null)||((CMLib.ableMapper().getQualifyingLevel(ID(),true,msg.tool().ID())>0)
&&(myChar.isMine(msg.tool()))))
&&(CMLib.dice().rollPercentage()>myChar.charStats().getStat(CharStats.STAT_WISDOM)*2))
{
myChar.location().show(myChar,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> watch(es) <S-HIS-HER> angry god absorb <S-HIS-HER> magical energy!"));
return false;
}
return super.okMessage(myChar, msg);
}
private final String[] raceRequiredList=new String[]{"Human","Humanoid"};
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Strength",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public List<Item> outfit(final MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}