package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Monk extends StdCharClass
{
@Override
public String ID()
{
return "Monk";
}
private final static String localizedStaticName = CMLib.lang().L("Monk");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Fighter";
}
@Override
public int getBonusPracLevel()
{
return -1;
}
@Override
public int getBonusAttackLevel()
{
return 1;
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_STRENGTH;
}
@Override
public int getLevelsPerBonusDamage()
{
return 20;
}
@Override
public int getPracsFirstLevel()
{
return 3;
}
@Override
public int getTrainsFirstLevel()
{
return 4;
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/3)+(2*(1?7))";
}
@Override
public String getManaFormula()
{
return "((@x4<@x5)/8)+(1*(1?2))";
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_CLOTH;
}
public Monk()
{
super();
maxStatAdj[CharStats.STAT_STRENGTH]=4;
maxStatAdj[CharStats.STAT_DEXTERITY]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",25,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Axe",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_FlailedWeapon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Armor",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Shield",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fighter_Kick",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fighter_MonkeyPunch",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Thief_Hide",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Parry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_TwoWeaponFighting",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Dodge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_Rescue",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_ArmorTweaking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Disarm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_Sneak",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Fighter_DeflectProjectile",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Fighter_KnifeHand",false,CMParms.parseSemicolons("Fighter_MonkeyPunch",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Trip",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_AxKick",false,CMParms.parseSemicolons("Fighter_Kick",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Fighter_BackHand",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Fighter_BodyToss",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Fighter_BodyFlip",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_BlindFighting",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_PressurePoints",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_CatchProjectile",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_FlyingKick",false,CMParms.parseSemicolons("Fighter_AxKick",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_WeaponBreak",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_Pin",false);
/**/ CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Dirt",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Detection",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Sweep",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Cartwheel",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_SideKick",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_BodyShield",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_CircleParry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_KiStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Fighter_Tumble",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Snatch",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Endurance",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Gouge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Fighter_CircleTrip",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_Listen",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_LightningStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Fighter_ReturnProjectile",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Fighter_AtemiStrike",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
private final String[] raceRequiredList=new String[]{
"Human","Humanoid","Elf","Goblinoid","Githyanki","Orc","Mindflayer"
};
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Strength",Integer.valueOf(9)),
new Pair<String,Integer>("Dexterity",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
public boolean anyWeapons(final MOB mob)
{
return (mob.fetchWieldedItem()!=null) || (mob.fetchHeldItem()!=null);
}
@Override
public void executeMsg(final Environmental host, final CMMsg msg)
{
super.executeMsg(host,msg);
Fighter.conquestExperience(this,host,msg);
Fighter.duelExperience(this, host, msg);
}
@Override
public String getOtherBonusDesc()
{
return L("Receives defensive bonus for high dexterity. Receives unarmed attack bonus. Receives bonus attack when unarmed. "
+ "Has Slow Fall ability. Receives trap avoidance. Receives bonus conquest and duel experience.");
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
if(affected instanceof MOB)
{
final MOB mob=(MOB)affected;
final int classLevel=mob.charStats().getClassLevel(this);
if(CMLib.flags().isStanding(mob))
{
final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1)*(classLevel-1);
affectableStats.setArmor(affectableStats.armor()-attArmor);
}
if(!anyWeapons(mob))
{
affectableStats.setSpeed(affectableStats.speed()+1.0);
affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+classLevel);
}
if(affected.fetchEffect("Falling")!=null)
affectableStats.setWeight(0);
}
}
@Override
public void affectCharStats(final MOB affectedMOB, final CharStats affectableStats)
{
super.affectCharStats(affectedMOB,affectableStats);
affectableStats.setStat(CharStats.STAT_SAVE_MIND,
affectableStats.getStat(CharStats.STAT_SAVE_MIND)
+(affectableStats.getClassLevel(this)*2));
affectableStats.setStat(CharStats.STAT_SAVE_TRAPS,
affectableStats.getStat(CharStats.STAT_SAVE_TRAPS)
+(affectableStats.getClassLevel(this)*2));
}
@Override
public void level(final MOB mob, final List<String> newAbilityIDs)
{
super.level(mob, newAbilityIDs);
if(CMSecurity.isDisabled(CMSecurity.DisFlag.LEVELS))
return;
final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1);
mob.tell(L("^NYour dexterity grants you a defensive bonus of ^H@x1^?.^N",""+attArmor));
}
@Override
public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
if(mob.playerStats()==null)
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID()))
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public List<Item> outfit(final MOB myChar)
{
return null;
}
}