package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.TimeClock.MoonPhase;
import com.planet_ink.coffee_mud.Common.interfaces.TimeClock.TidePhase;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2016-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Mer extends StdCharClass
{
@Override
public String ID()
{
return "Mer";
}
private final static String localizedStaticName = CMLib.lang().L("Mer");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Druid";
}
@Override
public int getBonusPracLevel()
{
return 2;
}
@Override
public int getBonusAttackLevel()
{
return 0;
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_CONSTITUTION;
}
@Override
public int getLevelsPerBonusDamage()
{
return 15;
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/2)+(2*(1?5))";
}
@Override
public String getManaFormula()
{
return "((@x4<@x5)/4)+(1*(1?6))";
}
@Override
protected String armorFailMessage()
{
return L("<S-NAME> watch(es) <S-HIS-HER> armor absorb <S-HIS-HER> magical energy!");
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_NONMETAL;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_MERLIKE;
}
private final Set<Integer> requiredWeaponMaterials = buildRequiredWeaponMaterials();
@Override
protected Set<Integer> requiredWeaponMaterials()
{
return requiredWeaponMaterials;
}
@Override
public int requiredArmorSourceMinor()
{
return CMMsg.TYP_CAST_SPELL;
}
public Mer()
{
super();
maxStatAdj[CharStats.STAT_CONSTITUTION]=4;
maxStatAdj[CharStats.STAT_DEXTERITY]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",0,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Herbology",0,false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druidic",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_SeaLore",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_BreatheWater",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_SummonSeaweed",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_Phosphorescence",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_ShapeShift",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_AquaticPass",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Druid_MyPlants",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chant_PredictTides",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_SenseWater",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Chant_Darkvision",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_BestowName",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"AnimalBonding",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_FilterWater",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SummonChum",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Chant_SnuffFlame",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_EelShock",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_FindDriftwood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Chant_LocateAnimals",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_SpeakWithAnimals",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Chant_WaterWalking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_CalmAnimal",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_SummonCoral",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Chant_AiryAura",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_FeelElectricity",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_BloodyWater",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Druid_KnowPlants",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)||CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL))
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Chant_NaturalBalance",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Druid_WaterCover",false);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)||CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_NaturalOrder",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_UnderwaterAction",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_WaterHammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Chant_AnimalCompanion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_AnimalFriendship",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CalmWind",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_SummonSchool",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Chant_CallCompanion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_Drown",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Chant_Waterguard",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_ReefWalking",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_CallMate",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Chant_VenomWard",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_CharmAnimal",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_HighTide",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Chant_WhisperWard",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_Capsize",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Chant_BreatheAir",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_FeedingFrenzy",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Observation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Chant_MuddyGrounds",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_CalmSeas",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Chant_WarningWinds",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Chant_SummonJellyfish",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_Flippers",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Druid_ShapeShift2",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Flood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Chant_Hippieness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_SiftWrecks",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Chant_RustCurse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_FavorableWinds",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Chant_SenseFluids",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_TideMoon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Chant_AnimalSpy",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_AnimalGrowth",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Chant_NeutralizePoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_TidalWave",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Chant_SenseGems",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_Waterspout",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Chant_CharmArea",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_Whirlpool",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Chant_Crossbreed",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Chant_Tsunami",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if(!super.okMessage(myChar, msg))
return false;
if(msg.amISource(myChar)
&&(!myChar.isMonster())
&&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL)
&&(msg.tool() instanceof Ability)
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT)
&&(myChar.isMine(msg.tool()))
&&(isQualifyingAuthority(myChar,(Ability)msg.tool()))
&&(CMLib.dice().rollPercentage()<50))
{
if(((Ability)msg.tool()).appropriateToMyFactions(myChar))
return true;
myChar.tell(L("Extreme emotions disrupt your chant."));
return false;
}
return true;
}
@Override
public void executeMsg(final Environmental host, final CMMsg msg)
{
super.executeMsg(host,msg);
Druid.doAnimalFreeingCheck(this,host,msg);
}
private final String[] raceRequiredList=new String[]{
"Human","Humanoid","Elf","Giant-kin","Goblin","Drow","HalfElf","Ogre",
"Gnoll","LizardMan","Merfolk","Faerie"
};
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Intelligence",Integer.valueOf(9)),
new Pair<String,Integer>("Dexterity",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherLimitsDesc()
{
return L("Must remain Neutral to avoid skill and chant failure chances.");
}
@Override
public String getOtherBonusDesc()
{
return L("May breathe and cast spells underwater. Attains Tidal Changes (tidal phase based bonuses/penalties) at level 5.");
}
private final static int[] breathableStuff = new int[]{
RawMaterial.RESOURCE_SALTWATER,
RawMaterial.RESOURCE_FRESHWATER
};
private final Map<int[],int[]> oldSets = new Hashtable<int[],int[]>();
@Override
public void affectCharStats(final MOB affected, final CharStats affectableStats)
{
super.affectCharStats(affected, affectableStats);
// this is necessary because the race happens AFTER the breathe is modified,
// so we're actually adding water breathing to baseStat race (human, whatever)
affected.eachEffect(new EachApplicable<Ability>()
{
@Override
public void apply(final Ability a)
{
if(a.ID().startsWith("Druid_ShapeShift"))
a.affectCharStats(affected, affectableStats);
}
});
if(!CMParms.contains(affectableStats.getBreathables(),breathableStuff))
{
final int[] newSet = oldSets.get(affectableStats.getBreathables());
if(newSet != null)
{
affectableStats.setBreathables(newSet);
}
else
{
final int[] newerSet=Arrays.copyOf(affectableStats.getBreathables(),affectableStats.getBreathables().length+breathableStuff.length);
for(int i=breathableStuff.length-1;i>=0;i--)
newerSet[newerSet.length-(i+1)]=breathableStuff[i];
if(oldSets.size()>100)
oldSets.clear();
oldSets.put(affectableStats.getBreathables(), newerSet);
Arrays.sort(newerSet);
affectableStats.setBreathables(newerSet);
}
}
}
@Override
public void affectCharState(final MOB affected, final CharState affectableState)
{
super.affectCharState(affected,affectableState);
if(affected.location()!=null)
{
final Room room=affected.location();
if(affected.charStats().getClassLevel(this)>=5)
{
final TidePhase phase = room.getArea().getTimeObj().getTidePhase(room);
affectableState.setMovement(affectableState.getMovement()
+(int)Math.round(CMath.mul(CMath.div(affectableState.getMovement(),8.0),phase.getFactor())));
affectableState.setHitPoints(affectableState.getHitPoints()
+(int)Math.round(CMath.mul(CMath.div(affectableState.getHitPoints(),8.0),phase.getFactor())));
affectableState.setMana(affectableState.getMana()
-(int)Math.round(CMath.mul(CMath.div(affectableState.getMana(),4.0),phase.getFactor())));
}
}
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
if((affected instanceof MOB)&&(((MOB)affected).location()!=null))
{
final MOB mob=(MOB)affected;
final Room room=mob.location();
final int classLevel=mob.charStats().getClassLevel(this);
if(classLevel>=5)
{
final TidePhase phase = room.getArea().getTimeObj().getTidePhase(room);
affectableStats.setArmor(affectableStats.armor() // - is good
-(int)Math.round(CMath.mul(classLevel,phase.getFactor())));
affectableStats.setAttackAdjustment(affectableStats.attackAdjustment() // - is bad
-(int)Math.round(CMath.mul(classLevel,phase.getFactor())));
}
}
}
@Override
public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
if(mob.playerStats()==null)
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_CHANT)
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public List<Item> outfit(final MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Trident");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
@Override
public int classDurationModifier(final MOB myChar,
final Ability skill,
final int duration)
{
if(myChar==null)
return duration;
if((((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_CRAFTINGSKILL)
||((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_BUILDINGSKILL))
&&(myChar.charStats().getCurrentClass().ID().equals(ID()))
&&(!skill.ID().equals("FoodPrep"))
&&(!skill.ID().equals("Cooking"))
&&(!skill.ID().equals("Herbalism"))
&&(!skill.ID().equals("Masonry"))
&&(!skill.ID().equals("Landscaping")))
return duration*2;
return duration;
}
}