package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Spell_FleshStone extends Spell
{
@Override
public String ID()
{
return "Spell_FleshStone";
}
private final static String localizedName = CMLib.lang().L("Flesh Stone");
@Override
public String name()
{
return localizedName;
}
private final static String localizedStaticDisplay = CMLib.lang().L("(Flesh to Stone)");
@Override
public String displayText()
{
return localizedStaticDisplay;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_MALICIOUS;
}
@Override
public int classificationCode()
{
return Ability.ACODE_SPELL | Ability.DOMAIN_TRANSMUTATION;
}
public Item statue = null;
protected boolean recurse = false;
protected CharState prevState = null;
@Override
public boolean tick(final Tickable ticking, final int tickID)
{
if((tickID==Tickable.TICKID_MOB)
&&(statue!=null)
&&(affected instanceof MOB))
{
final MOB mob=(MOB)affected;
mob.makePeace(true);
if((statue.owner()!=null)&&(statue.owner()!=mob.location()))
{
Room room=null;
if(statue.owner() instanceof MOB)
room=((MOB)statue.owner()).location();
else
if(statue.owner() instanceof Room)
room=(Room)statue.owner();
if((room!=null)&&(room!=mob.location()))
room.bringMobHere(mob,false);
}
}
return super.tick(ticking,tickID);
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(affected instanceof MOB)
{
final MOB mob=(MOB)affected;
if(msg.source().getVictim()==mob)
msg.source().setVictim(null);
if(mob.isInCombat())
{
final MOB victim=mob.getVictim();
if(victim!=null)
victim.makePeace(true);
mob.makePeace(true);
}
mob.recoverMaxState();
mob.resetToMaxState();
mob.curState().setHunger(1000);
mob.curState().setThirst(1000);
mob.recoverCharStats();
mob.recoverPhyStats();
// when this spell is on a MOBs Affected list,
// it should consistantly prevent the mob
// from trying to do ANYTHING except sleep
if(msg.amISource(mob))
{
if((!msg.sourceMajor(CMMsg.MASK_ALWAYS))
&&(msg.sourceMajor()>0))
{
mob.tell(L("Statues can't do that."));
return false;
}
}
}
if(!super.okMessage(myHost,msg))
return false;
if(affected instanceof MOB)
{
final MOB mob=(MOB)affected;
if(msg.source().getVictim()==affected)
msg.source().setVictim(null);
if(mob.isInCombat())
{
final MOB victim=mob.getVictim();
if(victim!=null)
victim.makePeace(true);
mob.makePeace(true);
}
}
return true;
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
// when this spell is on a MOBs Affected list,
// it should consistantly put the mob into
// a sleeping state, so that nothing they do
// can get them out of it.
if(affected instanceof MOB)
{
//affectableStats.setReplacementName("a statue of "+affected.name());
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_MOVE);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_HEAR);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SMELL);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SPEAK);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_TASTE);
affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_NOT_SEEN);
}
}
private static final int[] allBreathe=new int[0];
@Override
public void affectCharStats(final MOB affectedMob, final CharStats affectableStats)
{
super.affectCharStats(affectedMob, affectableStats);
affectableStats.setBreathables(allBreathe);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if((affected==null)||(!(affected instanceof MOB))||(recurse))
return;
recurse=true;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
{
if(statue!=null)
statue.destroy();
if((mob.location()!=null)&&(!mob.amDead()))
mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-YOUPOSS> flesh returns to normal."));
if(prevState!=null)
prevState.copyInto(mob.curState());
CMLib.commands().postStand(mob,true, false);
CMLib.utensils().confirmWearability(mob);
}
recurse=false;
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
final MOB target=this.getTarget(mob,commands,givenTarget);
if(target==null)
return false;
// if they can't hear the sleep spell, it
// won't happen
if((!auto)&&(!CMLib.flags().canBeHeardSpeakingBy(mob,target)))
{
mob.tell(L("@x1 can't hear your words.",target.charStats().HeShe()));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
if(levelDiff<0)
levelDiff=0;
boolean success=proficiencyCheck(mob,-(levelDiff*5),auto);
if(success)
{
invoker=mob;
final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> incant(s) at <T-NAMESELF>.^?"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
if(msg.value()<=0)
{
int a=0;
while(a<target.numEffects()) // personal effects
{
final Ability A=target.fetchEffect(a);
final int s=target.numEffects();
if(A!=null)
A.unInvoke();
if(target.numEffects()==s)
a++;
}
CMLib.commands().postStand(target,true, false);
statue=CMClass.getItem("GenItem");
String name=target.name();
if(name.startsWith("A "))
name="a "+name.substring(2);
if(name.startsWith("An "))
name="an "+name.substring(3);
if(name.startsWith("The "))
name="the "+name.substring(4);
statue.setName(L("a statue of @x1",name));
statue.setDisplayText(L("a statue of @x1 stands here.",name));
statue.setDescription(L("It`s a hard granite statue, which looks exactly like @x1.",name));
statue.setMaterial(RawMaterial.RESOURCE_GRANITE);
statue.basePhyStats().setWeight(2000);
mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> turn(s) into stone!!"));
success=maliciousAffect(mob,target,asLevel,(mob.phyStats().level()+(2*getXLEVELLevel(mob))),-1)!=null;
target.makePeace(true);
if(mob.getVictim()==target)
mob.setVictim(null);
final Ability A=target.fetchEffect(ID());
if(success&&(A!=null))
{
mob.location().addItem(statue);
statue.addEffect(A);
A.setAffectedOne(target);
statue.recoverPhyStats();
((Spell_FleshStone)A).prevState=(CharState)target.curState().copyOf();
}
}
}
}
else
return maliciousFizzle(mob,target,L("<S-NAME> incant(s) at <T-NAMESELF>, but the spell fades."));
// return whether it worked
return success;
}
}