package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Spell_Delude extends Spell
{
@Override
public String ID()
{
return "Spell_Delude";
}
private final static String localizedName = CMLib.lang().L("Delude");
@Override
public String name()
{
return localizedName;
}
private final static String localizedStaticDisplay = CMLib.lang().L("(Delude spell)");
@Override
public String displayText()
{
return localizedStaticDisplay;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_OK_SELF;
}
@Override
protected int canAffectCode()
{
return CAN_MOBS;
}
int previousAlignment=500;
@Override
public int classificationCode()
{
return Ability.ACODE_SPELL|Ability.DOMAIN_TRANSMUTATION;
}
@Override
public void unInvoke()
{
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
{
if(mob.playerStats()!=null)
mob.playerStats().setLastUpdated(0);
CMLib.factions().postFactionChange(mob,this, CMLib.factions().getAlignmentID(), previousAlignment-mob.fetchFaction(CMLib.factions().getAlignmentID()));
if(mob.fetchFaction(CMLib.factions().getAlignmentID()) != previousAlignment)
mob.addFaction(CMLib.factions().getAlignmentID(), previousAlignment);
mob.tell(L("Your attitude returns to normal."));
CMLib.utensils().confirmWearability(mob);
}
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
MOB target=mob;
if((auto)&&(givenTarget!=null)&&(givenTarget instanceof MOB))
target=(MOB)givenTarget;
if(target.fetchEffect(this.ID())!=null)
{
mob.tell(target,null,null,L("<S-NAME> <S-IS-ARE> already deluding others."));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
boolean success=proficiencyCheck(mob,0,auto);
if((success)&&(CMLib.factions().getFaction(CMLib.factions().getAlignmentID())!=null))
{
final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> incant(s) and meditate(s).^?"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
if(msg.value()<=0)
{
previousAlignment=target.fetchFaction(CMLib.factions().getAlignmentID());
target.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> undergo(es) a change of attitude"));
success=beneficialAffect(mob,target,asLevel,0)!=null;
if(success)
{
if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)||CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD))
{
int which=0;
if(CMLib.flags().isEvil(target))
which=1;
else
if(CMLib.flags().isGood(target))
which=2;
else
if(CMLib.dice().rollPercentage()>50)
which=1;
else
which=2;
Enumeration<Faction.FRange> e;
switch(which)
{
case 1:
// find a good range, set them within that
int newAlign=0;
e=CMLib.factions().getRanges(CMLib.factions().getAlignmentID());
if(e!=null)
{
for(;e.hasMoreElements();)
{
final Faction.FRange R=e.nextElement();
if(R.alignEquiv()==Faction.Align.GOOD)
{
newAlign = R.random();
break;
}
}
}
CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID()));
CMLib.utensils().confirmWearability(target);
return true;
case 2:
// find an evil range, set them within that
newAlign=0;
e=CMLib.factions().getRanges(CMLib.factions().getAlignmentID());
if(e!=null)
{
for(;e.hasMoreElements();)
{
final Faction.FRange R=e.nextElement();
if(R.alignEquiv()==Faction.Align.EVIL)
{
newAlign = R.random();
break;
}
}
}
CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID()));
CMLib.utensils().confirmWearability(target);
return true;
}
}
if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)||CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL))
{
int which=0;
if(CMLib.flags().isChaotic(target))
which=1;
else
if(CMLib.flags().isLawful(target))
which=2;
else
if(CMLib.dice().rollPercentage()>50)
which=1;
else
which=2;
Enumeration<Faction.FRange> e;
switch(which)
{
case 1:
// find a lawful range, set them within that
int newAlign=0;
e=CMLib.factions().getRanges(CMLib.factions().getInclinationID());
if(e!=null)
{
for(;e.hasMoreElements();)
{
final Faction.FRange R=e.nextElement();
if(R.alignEquiv()==Faction.Align.LAWFUL)
{
newAlign = R.random();
break;
}
}
}
CMLib.factions().postFactionChange(target,this, CMLib.factions().getInclinationID(), newAlign-target.fetchFaction(CMLib.factions().getInclinationID()));
CMLib.utensils().confirmWearability(target);
return true;
case 2:
// find an chaotic range, set them within that
newAlign=0;
e=CMLib.factions().getRanges(CMLib.factions().getInclinationID());
if(e!=null)
{
for(;e.hasMoreElements();)
{
final Faction.FRange R=e.nextElement();
if(R.alignEquiv()==Faction.Align.CHAOTIC)
{
newAlign = R.random();
break;
}
}
}
CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID()));
CMLib.utensils().confirmWearability(target);
return true;
}
}
}
}
}
}
else
return beneficialWordsFizzle(mob,null,L("<S-NAME> incant(s) and meditate(s), but fizzle(s) the spell."));
// return whether it worked
return success;
}
}