package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2014-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Spell_ColorSpray extends Spell
{
@Override
public String ID()
{
return "Spell_ColorSpray";
}
private final static String localizedName = CMLib.lang().L("Color Spray");
@Override
public String name()
{
return localizedName;
}
@Override
public String displayText()
{
if(text().equalsIgnoreCase("UNCONSCIOUS"))
return L("(Dazed into unconsciousness)");
else
return L("(Dazed and blind)");
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_MALICIOUS;
}
@Override
protected int canAffectCode()
{
return CAN_MOBS;
}
@Override
protected int canTargetCode()
{
return CAN_MOBS;
}
@Override
public int classificationCode()
{
return Ability.ACODE_SPELL|Ability.DOMAIN_ILLUSION;
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
if(text().equalsIgnoreCase("UNCONSCIOUS"))
affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SEE);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
{
if(text().equalsIgnoreCase("UNCONSCIOUS"))
{
mob.tell(L("You regain consciousness."));
CMLib.commands().postStand(mob, true, false);
}
else
if(text().equalsIgnoreCase("STUNNED"))
mob.tell(L("You are no longer stunned and your vision returns."));
else
mob.tell(L("You are no longer dazed and your vision returns."));
}
}
@Override
public int castingQuality(final MOB mob, final Physical target)
{
if(mob!=null)
{
if(!mob.isInCombat())
return Ability.QUALITY_INDIFFERENT;
if(target instanceof MOB)
{
if((((MOB)target).charStats().getBodyPart(Race.BODY_EYE)==0)||(!CMLib.flags().canSee((MOB)target)))
return Ability.QUALITY_INDIFFERENT;
if(!CMLib.flags().canSee((MOB)target))
return Ability.QUALITY_INDIFFERENT;
}
}
return super.castingQuality(mob,target);
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(affected instanceof MOB))
return true;
final MOB mob=(MOB)affected;
// when this spell is on a MOBs Affected list,
// it should consistantly prevent the mob
// from trying to do ANYTHING except sleep
if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)))
{
if((msg.sourceMajor(CMMsg.MASK_EYES))
||(msg.sourceMajor(CMMsg.MASK_HANDS))
||(msg.sourceMajor(CMMsg.MASK_MOUTH))
||(msg.sourceMajor(CMMsg.MASK_MOVE)))
{
if(msg.sourceMessage()!=null)
{
if(CMLib.flags().isSleeping(mob))
mob.tell(L("You are unconscious."));
else
if(text().equalsIgnoreCase("STUNNED"))
mob.tell(L("You are stunned and dazed."));
else
mob.tell(L("You are dazed."));
}
return false;
}
}
return super.okMessage(myHost,msg);
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
final Set<MOB> h=properTargets(mob,givenTarget,auto);
if(h==null)
{
mob.tell(L("There doesn't appear to be anyone here worth color spraying."));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
if(mob.location().show(mob,null,this,somanticCastCode(mob,null,auto),auto?"":L("^S<S-NAME> wiggle(s) <S-HIS-HER> fingers, spraying a blast of colors!^?")))
{
for (final Object element : h)
{
final MOB target=(MOB)element;
// if they can't hear the sleep spell, it
// won't happen
if((target.charStats().getBodyPart(Race.BODY_EYE)>0) && CMLib.flags().canSee(target))
{
final CMMsg msg=CMClass.getMsg(mob,target,this,somanticCastCode(mob,target,auto),null);
if((mob.location().okMessage(mob,msg)) && (target.fetchEffect(this.ID())==null))
{
mob.location().send(mob,msg);
if(msg.value()<=0)
{
int levelDiff=(mob.phyStats().level()+(super.getXLEVELLevel(mob)/3)) - target.phyStats().level();
if(levelDiff<0)
levelDiff=0;
int ticks=0;
String text="";
if(levelDiff>(CMProps.getIntVar(CMProps.Int.EXPRATE)*2))
{
text="UNCONSCIOUS";
}
else
if(levelDiff>CMProps.getIntVar(CMProps.Int.EXPRATE))
{
text="STUNNED";
ticks=4;
}
else
{
ticks=2;
}
final Ability A=maliciousAffect(mob,target,asLevel,ticks,CMMsg.TYP_MIND);
if(A!=null)
{
if(levelDiff>(CMProps.getIntVar(CMProps.Int.EXPRATE)*2))
{
mob.location().show(mob,target,null,CMMsg.MSG_OK_VISUAL,L("<T-NAME> fall(s) unconscious!"));
}
else
if(levelDiff>CMProps.getIntVar(CMProps.Int.EXPRATE))
{
mob.location().show(mob,target,null,CMMsg.MSG_OK_VISUAL,L("<T-NAME> <T-IS-ARE> stunned!"));
}
else
{
mob.location().show(mob,target,null,CMMsg.MSG_OK_VISUAL,L("<T-NAME> <T-IS-ARE> momentarily dazed!"));
}
A.setMiscText(text);
target.recoverPhyStats();
}
}
}
}
else
maliciousFizzle(mob,target,L("<T-NAME> seem(s) unaffected by the spell from <S-NAME>."));
}
}
}
else
return maliciousFizzle(mob,null,L("<S-NAME> wiggle(s) fingers around, but the magic fizzles."));
// return whether it worked
return success;
}
}