package com.planet_ink.coffee_mud.Abilities.Skills;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2016-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Skill_CombatRepairs extends StdSkill
{
@Override
public String ID()
{
return "Skill_CombatRepairs";
}
private final static String localizedName = CMLib.lang().L("Combat Repairs");
@Override
public String name()
{
return localizedName;
}
private final static String localizedStaticDisplay = CMLib.lang().L("(Temporary Patches)");
@Override
public String displayText()
{
return localizedStaticDisplay;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_INDIFFERENT;
}
@Override
protected int canAffectCode()
{
return CAN_ITEMS;
}
@Override
protected int canTargetCode()
{
return CAN_ITEMS;
}
private static final String[] triggerStrings = I(new String[] { "COMBATREPAIR","COMBATREPAIRS" });
@Override
public int classificationCode()
{
return Ability.ACODE_SKILL | Ability.DOMAIN_SEATRAVEL;
}
@Override
public String[] triggerStrings()
{
return triggerStrings;
}
@Override
public int usageType()
{
return USAGE_MOVEMENT|USAGE_MANA;
}
protected int code = 0;
@Override
public int abilityCode()
{
return code;
}
@Override
public void setAbilityCode(final int newCode)
{
code = newCode;
}
@Override
public boolean tick(final Tickable ticking, final int tickID)
{
if(!super.tick(ticking, tickID))
return false;
if(affected instanceof SailingShip)
{
final SailingShip I=(SailingShip)affected;
if(I.subjectToWearAndTear())
{
final PhysicalAgent currentVictim = I.getCombatant();
if(currentVictim == null)
{
if(I.usesRemaining()<=code)
unInvoke();
else
{
I.setUsesRemaining(I.usesRemaining()-5);
final Area A=I.getShipArea();
if(A!=null)
{
for(final Enumeration<Room> r=A.getProperMap();r.hasMoreElements();)
{
final Room R=r.nextElement();
if((R!=null)&&(R.numInhabitants()>0))
{
R.showHappens(CMMsg.MSG_OK_ACTION, L("The temporary combat repairs are slowly unraveling."));
}
}
}
}
}
}
}
return true;
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
if((CMLib.flags().isSitting(mob)||CMLib.flags().isSleeping(mob)))
{
mob.tell(L("You are on the floor!"));
return false;
}
if(!CMLib.flags().isAliveAwakeMobileUnbound(mob,false))
return false;
final Room R=mob.location();
if(R==null)
return false;
final SailingShip ship;
if((R.getArea() instanceof BoardableShip)
&&(((BoardableShip)R.getArea()).getShipItem() instanceof SailingShip))
{
ship=(SailingShip)((BoardableShip)R.getArea()).getShipItem();
}
else
{
mob.tell(L("You must be on a ship to do combat repairs!"));
return false;
}
if(ship.fetchEffect(ID())!=null)
{
mob.tell(L("Your ship has already undergone temporary combat repairs!"));
return false;
}
final Room shipR=CMLib.map().roomLocation(ship);
if((shipR==null)||(!CMLib.flags().isWaterySurfaceRoom(shipR))||(!ship.subjectToWearAndTear()))
{
mob.tell(L("You must be on a sailing ship to do combat repairs!"));
return false;
}
if((!ship.isInCombat())||(ship.usesRemaining()<=0))
{
mob.tell(L("Your ship must be in combat to do combat repairs!"));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
final CMMsg msg=CMClass.getMsg(mob,ship,this,CMMsg.MASK_MALICIOUS|CMMsg.MSG_NOISYMOVEMENT,auto?L("<T-NAME> is suddenly patched up!"):L("<S-NAME> make(s) quick combat repairs to <T-NAME>!"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
int dmg=ship.usesRemaining();
dmg += 20 + mob.charStats().getStat(CharStats.STAT_DEXTERITY)+(7 * super.getXLEVELLevel(mob));
if(dmg > 100)
dmg = 100;
final Ability A=beneficialAffect(mob, ship, asLevel, 0);
if(A!=null)
{
A.setAbilityCode(ship.usesRemaining());
A.makeLongLasting();
}
ship.setUsesRemaining(dmg);
}
}
else
return beneficialVisualFizzle(mob,null,L("<S-NAME> attempt(s) to do quick ship repairs, but mess(es) it up."));
return success;
}
}