package com.planet_ink.coffee_mud.Abilities.Fighter;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Fighter_Pin extends FighterSkill
{
@Override
public String ID()
{
return "Fighter_Pin";
}
private final static String localizedName = CMLib.lang().L("Pin");
@Override
public String name()
{
return localizedName;
}
@Override
public String displayText()
{
if(affected==invoker)
return "(Pinning)";
return "(Pinned)";
}
private static final String[] triggerStrings =I(new String[] {"PIN"});
@Override
public int abstractQuality()
{
return Ability.QUALITY_MALICIOUS;
}
@Override
public String[] triggerStrings()
{
return triggerStrings;
}
@Override
protected int canAffectCode()
{
return 0;
}
@Override
protected int canTargetCode()
{
return Ability.CAN_MOBS;
}
@Override
public int classificationCode()
{
return Ability.ACODE_SKILL|Ability.DOMAIN_GRAPPLING;
}
@Override
public long flags()
{
return Ability.FLAG_BINDING;
}
@Override
public int usageType()
{
return USAGE_MOVEMENT;
}
protected MOB pairedWith=null;
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(affected instanceof MOB))
return true;
final MOB mob=(MOB)affected;
if((msg.sourceMinor() == CMMsg.TYP_DEATH)&&(pairedWith != null)&&(msg.amISource(pairedWith)))
{
unInvoke();
return super.okMessage(myHost, msg);
}
// when this spell is on a MOBs Affected list,
// it should consistantly prevent the mob
// from trying to do ANYTHING except sleep
if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)))
{
if((msg.sourceMajor(CMMsg.MASK_EYES))
||(msg.sourceMajor(CMMsg.MASK_HANDS))
||(msg.sourceMajor(CMMsg.MASK_MOUTH))
||(msg.sourceMajor(CMMsg.MASK_MOVE)))
{
if(msg.sourceMessage()!=null)
mob.tell(L("You are pinned!"));
return false;
}
}
return super.okMessage(myHost,msg);
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
// when this spell is on a MOBs Affected list,
// it should consistantly put the mob into
// a sleeping state, so that nothing they do
// can get them out of it.
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_MOVE);
affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SITTING);
}
@Override
public int castingQuality(final MOB mob, final Physical target)
{
if((mob!=null)&&(target!=null))
{
if(mob.isInCombat()&&(mob.rangeToTarget()>0))
return Ability.QUALITY_INDIFFERENT;
if((target instanceof MOB)&&(mob.baseWeight()<(((MOB)target).baseWeight()-200)))
return Ability.QUALITY_INDIFFERENT;
}
return super.castingQuality(mob,target);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
{
if((!mob.amDead())&&(CMLib.flags().isInTheGame(mob,false)))
{
if(mob==invoker)
{
if(mob.location()!=null)
mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> release(s) <S-HIS-HER> pin."));
else
mob.tell(L("You release your pin."));
}
else
{
if(mob.location()!=null)
mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> <S-IS-ARE> released from the pin"));
else
mob.tell(L("You are released from the pin."));
}
CMLib.commands().postStand(mob,true, false);
}
}
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
final MOB target=this.getTarget(mob,commands,givenTarget);
if(target==null)
return false;
if(mob.isInCombat()&&(mob.rangeToTarget()>0))
{
mob.tell(L("You are too far away from your target to pin them!"));
return false;
}
if((!auto)&&(mob.baseWeight()<(target.baseWeight()-200)))
{
mob.tell(L("@x1 is too big to pin!",target.name(mob)));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
if(levelDiff>0)
levelDiff=levelDiff*10;
else
levelDiff=0;
// now see if it worked
final boolean hit=(auto)||CMLib.combat().rollToHit(mob,target);
boolean success=proficiencyCheck(mob,(-levelDiff)+(-(((target.charStats().getStat(CharStats.STAT_STRENGTH)-mob.charStats().getStat(CharStats.STAT_STRENGTH))*5))),auto)&&(hit);
if(success)
{
invoker=mob;
final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),auto?L("<T-NAME> get(s) pinned!"):L("^F^<FIGHT^><S-NAME> pin(s) <T-NAMESELF> to the floor!^</FIGHT^>^?"));
CMLib.color().fixSourceFightColor(msg);
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
if(msg.value()<=0)
{
success=maliciousAffect(mob,target,asLevel,5,-1)!=null;
success=maliciousAffect(mob,mob,asLevel,5,-1)!=null;
Fighter_Pin targetPin = (Fighter_Pin)target.fetchEffect(ID());
Fighter_Pin sourcePin = (Fighter_Pin)mob.fetchEffect(ID());
if((targetPin != null) && (sourcePin == null))
{
targetPin.unInvoke();
targetPin = null;
}
if((sourcePin != null) && (targetPin == null))
{
sourcePin.unInvoke();
sourcePin = null;
}
if(sourcePin != null)
sourcePin.pairedWith = target;
if(targetPin != null)
targetPin.pairedWith = mob;
}
}
}
else
return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to pin <T-NAMESELF>, but fail(s)."));
// return whether it worked
return success;
}
}