package com.planet_ink.coffee_mud.Abilities.Fighter;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Fighter_LightningStrike extends MonkSkill
{
@Override
public String ID()
{
return "Fighter_LightningStrike";
}
private final static String localizedName = CMLib.lang().L("Lightning Strike");
@Override
public String name()
{
return localizedName;
}
private final static String localizedStaticDisplay = CMLib.lang().L("(Exhausted)");
@Override
public String displayText()
{
return localizedStaticDisplay;
}
private static final String[] triggerStrings =I(new String[] {"LIGHTNINGSTRIKE","LSTRIKE"});
@Override
public int abstractQuality()
{
return Ability.QUALITY_MALICIOUS;
}
@Override
public String[] triggerStrings()
{
return triggerStrings;
}
@Override
protected int canAffectCode()
{
return 0;
}
@Override
protected int canTargetCode()
{
return Ability.CAN_MOBS;
}
@Override
public int classificationCode()
{
return Ability.ACODE_SKILL|Ability.DOMAIN_MARTIALLORE;
}
@Override
public int usageType()
{
return USAGE_MOVEMENT;
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(affected instanceof MOB))
return true;
final MOB mob=(MOB)affected;
// when this spell is on a MOBs Affected list,
// it should consistantly prevent the mob
// from trying to do ANYTHING except sleep
if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)))
{
if((msg.sourceMajor(CMMsg.MASK_EYES))
||(msg.sourceMajor(CMMsg.MASK_HANDS))
||(msg.sourceMajor(CMMsg.MASK_MOUTH))
||(msg.sourceMajor(CMMsg.MASK_MOVE)))
{
if(msg.sourceMessage()!=null)
mob.tell(L("You are way too drowsy."));
return false;
}
}
return super.okMessage(myHost,msg);
}
@Override
public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
// when this spell is on a MOBs Affected list,
// it should consistantly put the mob into
// a sleeping state, so that nothing they do
// can get them out of it.
affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
{
if(!mob.amDead())
{
if(mob.location()!=null)
mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> seem(s) less drowsy."));
else
mob.tell(L("You feel less drowsy."));
CMLib.commands().postStand(mob,true, false);
}
}
}
@Override
public int castingQuality(final MOB mob, final Physical target)
{
if((mob!=null)&&(target!=null))
{
if(mob.isInCombat()&&(mob.rangeToTarget()>0))
return Ability.QUALITY_INDIFFERENT;
if(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))
return Ability.QUALITY_INDIFFERENT;
if(anyWeapons(mob))
return Ability.QUALITY_INDIFFERENT;
if(mob.charStats().getBodyPart(Race.BODY_HAND)<2)
return Ability.QUALITY_INDIFFERENT;
}
return super.castingQuality(mob,target);
}
@Override
public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
{
final MOB target=this.getTarget(mob,commands,givenTarget);
if(target==null)
return false;
if(mob.isInCombat()&&(mob.rangeToTarget()>0))
{
mob.tell(L("You are too far away from your target to strike!"));
return false;
}
if((!auto)&&(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT)))
{
mob.tell(L("You need at least an @x1 dexterity to do that.",""+CMProps.getIntVar(CMProps.Int.BASEMAXSTAT)));
return false;
}
if((!auto)&&(anyWeapons(mob)))
{
mob.tell(L("You must be unarmed to perform the strike."));
return false;
}
if(mob.charStats().getBodyPart(Race.BODY_HAND)<2)
{
mob.tell(L("You need at least two hands to do this."));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob)));
if(levelDiff>0)
levelDiff=levelDiff*5;
else
levelDiff=0;
// now see if it worked
boolean success=proficiencyCheck(mob,(-levelDiff),auto);
if(success)
{
invoker=mob;
final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^F^<FIGHT^><S-NAME> unleash(es) a flurry of lightning strikes against <T-NAMESELF>!^</FIGHT^>^?"));
CMLib.color().fixSourceFightColor(msg);
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
final int num=getXLEVELLevel(mob)+CMLib.ableMapper().qualifyingClassLevel(mob,this);
final Room R=target.location();
for(int i=0;(i<num) && (target.location()==R);i++)
{
if((!target.amDead())&&(!anyWeapons(mob)))
CMLib.combat().postAttack(mob,target,null);
}
if((!anyWeapons(mob))&&(msg.value()<=0))
{
mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> collapse(s) in exhaustion."));
success=maliciousAffect(mob,mob,asLevel,9,-1)!=null;
}
}
}
else
return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to flurry <T-NAMESELF> with lighting strikes, but fail(s)."));
// return whether it worked
return success;
}
}