/**************************************************************************
* File: spec_assign.c Part of tbaMUD *
* Usage: Functions to assign function pointers to objs/mobs/rooms *
* *
* All rights reserved. See license for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "interpreter.h"
#include "spec_procs.h"
#include "ban.h" /* for SPECIAL(gen_board) */
#include "boards.h"
#include "mail.h"
SPECIAL(questmaster);
SPECIAL(shop_keeper);
/* local (file scope only) functions */
static void ASSIGNROOM(room_vnum room, SPECIAL(fname));
static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname));
static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname));
/* functions to perform assignments */
static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname))
{
mob_rnum rnum;
if ((rnum = real_mobile(mob)) != NOBODY)
mob_index[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant mob #%d", mob);
}
static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname))
{
obj_rnum rnum;
if ((rnum = real_object(obj)) != NOTHING)
obj_index[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant obj #%d", obj);
}
static void ASSIGNROOM(room_vnum room, SPECIAL(fname))
{
room_rnum rnum;
if ((rnum = real_room(room)) != NOWHERE)
world[rnum].func = fname;
else if (!mini_mud)
log("SYSERR: Attempt to assign spec to non-existant room #%d", room);
}
/* Assignments */
/* assign special procedures to mobiles. Guildguards, snake, thief, magic user,
* puff, fido, janitor, and cityguards are now implemented via triggers. */
void assign_mobiles(void)
{
assign_kings_castle();
ASSIGNMOB(3095, cryogenicist);
ASSIGNMOB(120, guild);
ASSIGNMOB(121, guild);
ASSIGNMOB(122, guild);
ASSIGNMOB(123, guild);
ASSIGNMOB(2556, guild);
ASSIGNMOB(2559, guild);
ASSIGNMOB(2562, guild);
ASSIGNMOB(2564, guild);
ASSIGNMOB(2800, guild);
ASSIGNMOB(3020, guild);
ASSIGNMOB(3021, guild);
ASSIGNMOB(3022, guild);
ASSIGNMOB(3023, guild);
ASSIGNMOB(5400, guild);
ASSIGNMOB(5401, guild);
ASSIGNMOB(5402, guild);
ASSIGNMOB(5403, guild);
ASSIGNMOB(11518, guild);
ASSIGNMOB(25720, guild);
ASSIGNMOB(25721, guild);
ASSIGNMOB(25722, guild);
ASSIGNMOB(25723, guild);
ASSIGNMOB(25726, guild);
ASSIGNMOB(25732, guild);
ASSIGNMOB(27572, guild);
ASSIGNMOB(27573, guild);
ASSIGNMOB(27574, guild);
ASSIGNMOB(27575, guild);
ASSIGNMOB(27721, guild);
ASSIGNMOB(29204, guild);
ASSIGNMOB(29227, guild);
ASSIGNMOB(31601, guild);
ASSIGNMOB(31603, guild);
ASSIGNMOB(31605, guild);
ASSIGNMOB(31607, guild);
ASSIGNMOB(31609, guild);
ASSIGNMOB(31611, guild);
ASSIGNMOB(31639, guild);
ASSIGNMOB(31641, guild);
ASSIGNMOB(3105, mayor);
ASSIGNMOB(110, postmaster);
ASSIGNMOB(1201, postmaster);
ASSIGNMOB(3010, postmaster);
ASSIGNMOB(10412, postmaster);
ASSIGNMOB(10719, postmaster);
ASSIGNMOB(25710, postmaster);
ASSIGNMOB(27164, postmaster);
ASSIGNMOB(30128, postmaster);
ASSIGNMOB(31510, postmaster);
ASSIGNMOB(1200, receptionist);
ASSIGNMOB(3005, receptionist);
ASSIGNMOB(5404, receptionist);
ASSIGNMOB(27713, receptionist);
ASSIGNMOB(27730, receptionist);
}
/* assign special procedures to objects */
void assign_objects(void)
{
ASSIGNOBJ(1226, gen_board); /* builder's board */
ASSIGNOBJ(1227, gen_board); /* staff board */
ASSIGNOBJ(1228, gen_board); /* advertising board */
ASSIGNOBJ(3096, gen_board); /* social board */
ASSIGNOBJ(3097, gen_board); /* freeze board */
ASSIGNOBJ(3098, gen_board); /* immortal board */
ASSIGNOBJ(3099, gen_board); /* mortal board */
ASSIGNOBJ(115, bank);
ASSIGNOBJ(334, bank); /* atm */
ASSIGNOBJ(336, bank); /* cashcard */
ASSIGNOBJ(3034, bank); /* atm */
ASSIGNOBJ(3036, bank); /* cashcard */
ASSIGNOBJ(3907, bank);
ASSIGNOBJ(10640, bank);
ASSIGNOBJ(10751, bank);
ASSIGNOBJ(25758, bank);
}
/* assign special procedures to rooms */
void assign_rooms(void)
{
room_rnum i;
ASSIGNROOM(3031, pet_shops);
ASSIGNROOM(10738, pet_shops);
ASSIGNROOM(23281, pet_shops);
ASSIGNROOM(25722, pet_shops);
ASSIGNROOM(27155, pet_shops);
ASSIGNROOM(27616, pet_shops);
ASSIGNROOM(31523, pet_shops);
if (CONFIG_DTS_ARE_DUMPS)
for (i = 0; i <= top_of_world; i++)
if (ROOM_FLAGGED(i, ROOM_DEATH))
world[i].func = dump;
}
struct spec_func_data {
char *name;
SPECIAL(*func);
};
struct spec_func_data spec_func_list[] = {
{"Mayor", mayor },
{"Snake", snake },
{"Thief", thief },
{"Magic User", magic_user },
{"Puff", puff },
{"Fido", fido },
{"Janitor", janitor },
{"Cityguard", cityguard },
{"Postmaster", postmaster },
{"Receptionist", receptionist },
{"Cryogenicist", cryogenicist},
{"Bulletin Board", gen_board },
{"Bank", bank },
{"Pet Shop", pet_shops },
{"Dump", dump },
{"Guildmaster", guild },
{"Guild Guard", guild_guard },
{"Questmaster", questmaster },
{"Shopkeeper", shop_keeper },
{"\n", NULL}
};
const char *get_spec_func_name(SPECIAL(*func))
{
int i;
for (i=0; *(spec_func_list[i].name) != '\n'; i++) {
if (func == spec_func_list[i].func) return (spec_func_list[i].name);
}
return NULL;
}