/**************************************************************************
* File: msgedit.c Part of tbaMUD *
* Usage: Handling of loading/saving messages and the olc editor. *
* *
* By Vatiken. Copyright 2012 by Joseph Arnusch *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "screen.h"
#include "spells.h"
#include "db.h"
#include "msgedit.h"
#include "oasis.h"
#include "genolc.h"
#include "interpreter.h"
#include "modify.h"
/* Statics */
static void free_messages_type(struct msg_type *msg);
static void msgedit_main_menu(struct descriptor_data * d);
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg);
static void copy_message_list(struct message_list *to, struct message_list *from);
static void free_messages_type(struct msg_type *msg)
{
if (msg->attacker_msg) { free(msg->attacker_msg); msg->attacker_msg = NULL; }
if (msg->victim_msg) { free(msg->victim_msg); msg->victim_msg = NULL; }
if (msg->room_msg) { free(msg->room_msg); msg->room_msg = NULL; }
}
void free_message_list(struct message_list * mlist)
{
struct message_type * msg, * orig;
msg = mlist->msg;
while (msg) {
orig = msg;
free_messages_type(&msg->die_msg);
free_messages_type(&msg->miss_msg);
free_messages_type(&msg->hit_msg);
free_messages_type(&msg->god_msg);
msg = msg->next;
free(orig);
}
free (mlist);
}
void free_messages(void)
{
int i;
for (i = 0; i < MAX_MESSAGES; i++)
while (fight_messages[i].msg) {
struct message_type *former = fight_messages[i].msg;
free_messages_type(&former->die_msg);
free_messages_type(&former->miss_msg);
free_messages_type(&former->hit_msg);
free_messages_type(&former->god_msg);
fight_messages[i].msg = fight_messages[i].msg->next;
free(former);
}
}
void load_messages(void)
{
FILE *fl;
int i, type;
struct message_type *messages;
char chk[128], *buf;
if (!(fl = fopen(MESS_FILE, "r"))) {
log("SYSERR: Error reading combat message file %s: %s", MESS_FILE, strerror(errno));
exit(1);
}
for (i = 0; i < MAX_MESSAGES; i++) {
fight_messages[i].a_type = 0;
fight_messages[i].number_of_attacks = 0;
fight_messages[i].msg = NULL;
}
while (!feof(fl)) {
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
while (*chk == 'M') {
buf = fgets(chk, 128, fl);
sscanf(chk, " %d\n", &type);
for (i = 0; (i < MAX_MESSAGES) && (fight_messages[i].a_type != type) &&
(fight_messages[i].a_type); i++);
if (i >= MAX_MESSAGES) {
log("SYSERR: Too many combat messages. Increase MAX_MESSAGES and recompile.");
exit(1);
}
CREATE(messages, struct message_type, 1);
fight_messages[i].number_of_attacks++;
fight_messages[i].a_type = type;
messages->next = fight_messages[i].msg;
fight_messages[i].msg = messages;
messages->die_msg.attacker_msg = fread_action(fl, i);
messages->die_msg.victim_msg = fread_action(fl, i);
messages->die_msg.room_msg = fread_action(fl, i);
messages->miss_msg.attacker_msg = fread_action(fl, i);
messages->miss_msg.victim_msg = fread_action(fl, i);
messages->miss_msg.room_msg = fread_action(fl, i);
messages->hit_msg.attacker_msg = fread_action(fl, i);
messages->hit_msg.victim_msg = fread_action(fl, i);
messages->hit_msg.room_msg = fread_action(fl, i);
messages->god_msg.attacker_msg = fread_action(fl, i);
messages->god_msg.victim_msg = fread_action(fl, i);
messages->god_msg.room_msg = fread_action(fl, i);
buf = fgets(chk, 128, fl);
while (!feof(fl) && (*chk == '\n' || *chk == '*'))
buf = fgets(chk, 128, fl);
}
}
fclose(fl);
log("Loaded %d Combat Messages...", i);
}
static void show_messages(struct char_data *ch)
{
int i, half = MAX_MESSAGES / 2, count = 0;
char buf[MAX_STRING_LENGTH];
size_t len;
len = snprintf(buf, sizeof(buf), "\t1Message List:\tn \r\n");
for (i = 0; i < MAX_MESSAGES / 2; i++, half++)
if (fight_messages[i].msg != NULL && len < sizeof(buf)) {
count += fight_messages[i].number_of_attacks;
len += snprintf(buf + len, sizeof(buf) - len, "%-2d) [%-3d] %d, %-18s%s", i, fight_messages[i].a_type, fight_messages[i].number_of_attacks, fight_messages[i].a_type < TOP_SPELL_DEFINE ? spell_info[fight_messages[i].a_type].name : "Unknown", half < MAX_MESSAGES && fight_messages[half].msg ? " " : "\r\n");
if (half < MAX_MESSAGES && fight_messages[half].msg)
len += snprintf(buf + len, sizeof(buf) - len, "%-2d) [%-3d] %d, %-18s\r\n", half, fight_messages[half].a_type, fight_messages[half].number_of_attacks, fight_messages[half].a_type < TOP_SPELL_DEFINE ? spell_info[fight_messages[half].a_type].name : "Unknown");
}
len += snprintf(buf + len, sizeof(buf) - len, "Total Messages: %d\r\n", count);
page_string(ch->desc, buf, TRUE);
}
#define PRINT_MSG(msg) (msg == NULL ? "#" : msg)
void save_messages_to_disk(void)
{
FILE *fp;
int i;
struct message_type *msg;
if (!(fp = fopen(MESS_FILE, "w"))) {
log("SYSERR: Error writing combat message file %s: %s", MESS_FILE, strerror(errno));
exit(1);
}
fprintf(fp, "* TBAMUD 3.64 Combat Message File\n");
for (i = 0; i < MAX_MESSAGES; i++) {
if (fight_messages[i].msg == NULL)
continue;
if (fight_messages[i].a_type > 0 && fight_messages[i].a_type < TOP_SPELL_DEFINE)
fprintf(fp, "* %s %d\n", PRINT_MSG(spell_info[fight_messages[i].a_type].name), fight_messages[i].a_type);
else
fprintf(fp, "* %d\n", fight_messages[i].a_type);
for (msg = fight_messages[i].msg; msg; msg = msg->next){
fprintf(fp, "M\n"
"%d\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"\n",
fight_messages[i].a_type,
PRINT_MSG(msg->die_msg.attacker_msg),
PRINT_MSG(msg->die_msg.victim_msg),
PRINT_MSG(msg->die_msg.room_msg),
PRINT_MSG(msg->miss_msg.attacker_msg),
PRINT_MSG(msg->miss_msg.victim_msg),
PRINT_MSG(msg->miss_msg.room_msg),
PRINT_MSG(msg->hit_msg.attacker_msg),
PRINT_MSG(msg->hit_msg.victim_msg),
PRINT_MSG(msg->hit_msg.room_msg),
PRINT_MSG(msg->god_msg.attacker_msg),
PRINT_MSG(msg->god_msg.victim_msg),
PRINT_MSG(msg->god_msg.room_msg));
}
}
fclose(fp);
}
static void msgedit_setup(struct descriptor_data *d)
{
CREATE(OLC_MSG_LIST(d), struct message_list, 1);
OLC_MSG_LIST(d)->msg = NULL;
copy_message_list(OLC_MSG_LIST(d), &fight_messages[OLC_NUM(d)]);
OLC_MSG(d) = OLC_MSG_LIST(d)->msg;
}
static void copy_message_list(struct message_list *to, struct message_list *from)
{
struct message_type * msg, * tmp_msg, * orig;
to->a_type = from->a_type;
to->number_of_attacks = from->number_of_attacks;
/* Lets free any messages in *to just in case */
tmp_msg = to->msg;
while (tmp_msg) {
msg = tmp_msg;
free_messages_type(&msg->die_msg);
free_messages_type(&msg->miss_msg);
free_messages_type(&msg->hit_msg);
free_messages_type(&msg->god_msg);
tmp_msg = msg->next;
free(msg);
}
to->msg = NULL;
/* Now lets copy */
if (from->msg == NULL) {
CREATE(msg, struct message_type, 1);
copy_message_strings(msg, NULL);
msg->next = NULL;
to->msg = msg;
return;
}
for (tmp_msg = from->msg, orig = NULL; tmp_msg; tmp_msg = tmp_msg->next)
{
CREATE(msg, struct message_type, 1);
copy_message_strings(msg, tmp_msg);
msg->next = orig;
orig = msg;
}
to->msg = orig;
}
static void copy_message_strings(struct message_type *tmsg, struct message_type * fmsg)
{
tmsg->die_msg.attacker_msg = fmsg && fmsg->die_msg.attacker_msg ? strdup(fmsg->die_msg.attacker_msg) : NULL;
tmsg->die_msg.victim_msg = fmsg && fmsg->die_msg.victim_msg ? strdup(fmsg->die_msg.victim_msg) : NULL;
tmsg->die_msg.room_msg = fmsg && fmsg->die_msg.room_msg ? strdup(fmsg->die_msg.room_msg) : NULL;
tmsg->miss_msg.attacker_msg = fmsg && fmsg->miss_msg.attacker_msg ? strdup(fmsg->miss_msg.attacker_msg) : NULL;
tmsg->miss_msg.victim_msg = fmsg && fmsg->miss_msg.victim_msg ? strdup(fmsg->miss_msg.victim_msg) : NULL;
tmsg->miss_msg.room_msg = fmsg && fmsg->miss_msg.room_msg ? strdup(fmsg->miss_msg.room_msg) : NULL;
tmsg->hit_msg.attacker_msg = fmsg && fmsg->hit_msg.attacker_msg ? strdup(fmsg->hit_msg.attacker_msg) : NULL;
tmsg->hit_msg.victim_msg = fmsg && fmsg->hit_msg.victim_msg ? strdup(fmsg->hit_msg.victim_msg) : NULL;
tmsg->hit_msg.room_msg = fmsg && fmsg->hit_msg.room_msg ? strdup(fmsg->hit_msg.room_msg) : NULL;
tmsg->god_msg.attacker_msg = fmsg && fmsg->god_msg.attacker_msg ? strdup(fmsg->god_msg.attacker_msg) : NULL;
tmsg->god_msg.victim_msg = fmsg && fmsg->god_msg.victim_msg ? strdup(fmsg->god_msg.victim_msg) : NULL;
tmsg->god_msg.room_msg = fmsg && fmsg->god_msg.room_msg ? strdup(fmsg->god_msg.room_msg) : NULL;
}
ACMD(do_msgedit)
{
int num;
struct descriptor_data *d;
if (!*argument) {
show_messages(ch);
return;
}
if ((num = atoi(argument)) < 0) {
send_to_char(ch, "You must select a message # between 0 and %d.\r\n", MAX_MESSAGES);
return;
}
if (num >= MAX_MESSAGES) {
send_to_char(ch, "You must select a message # between 0 and %d.\r\n", MAX_MESSAGES - 1);
return;
}
for (d = descriptor_list; d; d = d->next)
if (STATE(d) == CON_MSGEDIT) {
if (OLC_MSG_LIST(d) && OLC_NUM(d) == num) {
send_to_char(ch, "Someone is already editing that message.\r\n");
return;
}
}
/* Retrieve the player's descriptor. */
d = ch->desc;
/* Give the descriptor an OLC structure. */
if (d->olc) {
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_msg_edit: Player already had olc structure.");
free(d->olc);
}
/* Create the OLC structure. */
CREATE(d->olc, struct oasis_olc_data, 1);
OLC_NUM(d) = num;
OLC_VAL(d) = 0;
msgedit_setup(d);
msgedit_main_menu(ch->desc);
STATE(d) = CON_MSGEDIT;
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing message %d",
GET_NAME(ch), OLC_NUM(d));
}
static void msgedit_main_menu(struct descriptor_data * d)
{
get_char_colors(d->character);
write_to_output(d, "%sMsg Edit: %s[%s%dx%d%s] [%s$n: Attacker | $N: Victim%s]%s\r\n", cyn, grn, yel, OLC_NUM(d), OLC_MSG_LIST(d)->number_of_attacks, grn, yel, grn, nrm);
write_to_output(d, "%s1%s) %sAction Type: %s%d %s[%s%s%s]%s\r\n", grn, yel, cyn, yel, OLC_MSG_LIST(d)->a_type, grn, yel, OLC_MSG_LIST(d)->a_type < TOP_SPELL_DEFINE ? spell_info[OLC_MSG_LIST(d)->a_type].name : "Unknown", grn, nrm);
write_to_output(d, " %sDeath Messages:\r\n"
"%sA%s) CHAR : %s %s\r\n"
"%sB%s) VICT : %s %s\r\n"
"%sC%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->die_msg.room_msg));
write_to_output(d, " %sMiss Messages:\r\n"
"%sD%s) CHAR : %s %s\r\n"
"%sE%s) VICT : %s %s\r\n"
"%sF%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->miss_msg.room_msg));
write_to_output(d, " %sHit Messages:\r\n"
"%sG%s) CHAR : %s %s\r\n"
"%sH%s) VICT : %s %s\r\n"
"%sI%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->hit_msg.room_msg));
write_to_output(d, " %sGod Messages:\r\n"
"%sJ%s) CHAR : %s %s\r\n"
"%sK%s) VICT : %s %s\r\n"
"%sL%s) ROOM : %s %s\r\n",
cyn,
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.attacker_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.victim_msg),
grn, yel, nrm, PRINT_MSG(OLC_MSG(d)->god_msg.room_msg));
write_to_output(d, "\r\n%sN%s)%s %s", grn, yel, nrm, OLC_MSG(d)->next ? "Next" : "New");
if (OLC_MSG(d) != OLC_MSG_LIST(d)->msg)
write_to_output(d, " %sP%s)%s Previous", grn, yel, nrm);
if (OLC_VAL(d))
write_to_output(d, " %sS%s)%s Save", grn, yel, nrm);
write_to_output(d, " %sQ%s)%s Quit\r\n"
"Enter Selection : ", grn, yel, nrm);
OLC_MODE(d) = MSGEDIT_MAIN_MENU;
}
void msgedit_parse(struct descriptor_data *d, char *arg)
{
struct message_type * temp;
static bool quit = FALSE;
switch (OLC_MODE(d)) {
case MSGEDIT_MAIN_MENU:
if (!*arg) {
write_to_output(d, "Enter Option : ");
return;
}
switch (*arg) {
case '1':
write_to_output(d, "Enter Action Type : ");
OLC_MODE(d) = MSGEDIT_TYPE;
return;
case 'A':
case 'a':
write_to_output(d, "Example: You kill $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_CHAR;
return;
case 'B':
case 'b':
write_to_output(d, "Example: $n kills you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_VICT;
return;
case 'C':
case 'c':
write_to_output(d, "Example: $n kills $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_DEATH_ROOM;
return;
case 'D':
case 'd':
write_to_output(d, "Example: You miss $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_CHAR;
return;
case 'E':
case 'e':
write_to_output(d, "Example: $n misses you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_VICT;
return;
case 'F':
case 'f':
write_to_output(d, "Example: $n misses $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_MISS_ROOM;
return;
case 'G':
case 'g':
write_to_output(d, "Example: You hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_CHAR;
return;
case 'H':
case 'h':
write_to_output(d, "Example: $n hits you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_VICT;
return;
case 'I':
case 'i':
write_to_output(d, "Example: $n hits $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_HIT_ROOM;
return;
case 'J':
case 'j':
write_to_output(d, "Example: You can't hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_CHAR;
return;
case 'K':
case 'k':
write_to_output(d, "Example: $n can't hit you!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_VICT;
return;
case 'L':
case 'l':
write_to_output(d, "Example: $n can't hit $N!\r\n");
write_to_output(d, "Enter new string : ");
OLC_MODE(d) = MSGEDIT_GOD_ROOM;
return;
case 'N':
case 'n':
if (OLC_MSG(d)->next == NULL) {
temp = OLC_MSG(d);
CREATE(OLC_MSG(d), struct message_type, 1);
copy_message_strings(OLC_MSG(d), NULL);
OLC_MSG_LIST(d)->number_of_attacks++;
temp->next = OLC_MSG(d);
} else
OLC_MSG(d) = OLC_MSG(d)->next;
msgedit_main_menu(d);
return;
case 'P':
case 'p':
if (OLC_MSG(d) == OLC_MSG_LIST(d)->msg) {
msgedit_main_menu(d);
return;
}
temp = OLC_MSG(d);
for (OLC_MSG(d) = OLC_MSG_LIST(d)->msg; OLC_MSG(d); OLC_MSG(d) = OLC_MSG(d)->next)
if (OLC_MSG(d)->next == temp)
break;
msgedit_main_menu(d);
return;
case 'S':
case 's':
write_to_output(d, "Do you wish to save? Y/N : ");
OLC_MODE(d) = MSGEDIT_CONFIRM_SAVE;
return;
case 'Q':
case 'q':
if (OLC_VAL(d)) {
OLC_MODE(d) = MSGEDIT_CONFIRM_SAVE;
quit = TRUE;
write_to_output(d, "Do you wish to save? Y/N : ");
return;
}
write_to_output(d, "Exiting message editor.\r\n");
cleanup_olc(d, CLEANUP_ALL);
return;
}
break;
case MSGEDIT_CONFIRM_SAVE:
if (*arg && (*arg == 'Y' || *arg == 'y')) {
copy_message_list(&fight_messages[OLC_NUM(d)], OLC_MSG_LIST(d));
save_messages_to_disk();
OLC_VAL(d) = 0;
write_to_output(d, "Messages saved.\r\n");
} else
write_to_output(d, "Save aborted.\r\n");
if (quit) {
quit = FALSE;
write_to_output(d, "Exiting message editor.\r\n");
cleanup_olc(d, CLEANUP_ALL);
return;
}
msgedit_main_menu(d);
return;
case MSGEDIT_TYPE:
OLC_MSG_LIST(d)->a_type = LIMIT(atoi(arg), 0, 500);
break;
case MSGEDIT_DEATH_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.attacker_msg)
free(OLC_MSG(d)->die_msg.attacker_msg);
OLC_MSG(d)->die_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_DEATH_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.victim_msg)
free(OLC_MSG(d)->die_msg.victim_msg);
OLC_MSG(d)->die_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_DEATH_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->die_msg.room_msg)
free(OLC_MSG(d)->die_msg.room_msg);
OLC_MSG(d)->die_msg.room_msg = strdup(arg);
break;
case MSGEDIT_MISS_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.attacker_msg)
free(OLC_MSG(d)->miss_msg.attacker_msg);
OLC_MSG(d)->miss_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_MISS_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.victim_msg)
free(OLC_MSG(d)->miss_msg.victim_msg);
OLC_MSG(d)->miss_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_MISS_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->miss_msg.room_msg)
free(OLC_MSG(d)->miss_msg.room_msg);
OLC_MSG(d)->miss_msg.room_msg = strdup(arg);
break;
case MSGEDIT_HIT_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.attacker_msg)
free(OLC_MSG(d)->hit_msg.attacker_msg);
OLC_MSG(d)->hit_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_HIT_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.victim_msg)
free(OLC_MSG(d)->hit_msg.victim_msg);
OLC_MSG(d)->hit_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_HIT_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->hit_msg.room_msg)
free(OLC_MSG(d)->hit_msg.room_msg);
OLC_MSG(d)->hit_msg.room_msg = strdup(arg);
break;
case MSGEDIT_GOD_CHAR:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.attacker_msg)
free(OLC_MSG(d)->god_msg.attacker_msg);
OLC_MSG(d)->god_msg.attacker_msg = strdup(arg);
break;
case MSGEDIT_GOD_VICT:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.victim_msg)
free(OLC_MSG(d)->god_msg.victim_msg);
OLC_MSG(d)->god_msg.victim_msg = strdup(arg);
break;
case MSGEDIT_GOD_ROOM:
if (!genolc_checkstring(d, arg))
break;
delete_doubledollar(arg);
if (OLC_MSG(d)->god_msg.room_msg)
free(OLC_MSG(d)->god_msg.room_msg);
OLC_MSG(d)->god_msg.room_msg = strdup(arg);
break;
}
OLC_VAL(d) = 1;
msgedit_main_menu(d);
}