/* ***********************************************************************
* File: genqst.c Part of CircleMUD *
* Version: 2.0 (November 2005) Written for CircleMud CWG / Suntzu *
* Purpose: To provide special quest-related code. *
* Copyright: Kenneth Ray *
* Original Version Details: *
* Copyright 1996 by Harvey Gilpin *
* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "quest.h"
#include "genolc.h"
#include "genzon.h" /* for create_world_index */
/*-------------------------------------------------------------------*/
int copy_quest(struct aq_data *to, struct aq_data *from, int free_old_strings)
{
int i;
if (free_old_strings)
free_quest_strings(to);
to->vnum = from->vnum;
to->flags = from->flags;
to->type = from->type;
to->qm = from->qm;
to->target = from->target;
to->prereq = from->prereq;
to->prev_quest = from->prev_quest;
to->next_quest = from->next_quest;
for (i = 0; i < 7; i++){
to->value[i] = from->value[i];
}
to->gold_reward = from->gold_reward;
to->exp_reward = from->exp_reward;
to->obj_reward = from->obj_reward;
to->func = from->func;
return copy_quest_strings(to, from);
}
int copy_quest_strings(struct aq_data *to, struct aq_data *from)
{
if (from == NULL || to == NULL) {
log("SYSERR: GenQST: copy_quest_strings: Null values passed.");
return FALSE;
}
to->name = str_udup(from->name);
to->desc = str_udup(from->desc);
to->info = str_udup(from->info);
to->done = str_udup(from->done);
to->quit = str_udup(from->quit);
return TRUE;
}
void free_quest_strings(struct aq_data *quest)
{
if (quest->name)
free(quest->name);
if (quest->desc)
free(quest->desc);
if (quest->info)
free(quest->info);
if (quest->done)
free(quest->done);
if (quest->quit)
free(quest->quit);
}
void free_quest(struct aq_data *quest)
{
free_quest_strings(quest);
free(quest);
}
/*-------------------------------------------------------------------*/
int add_quest(struct aq_data *nqst)
{
qst_rnum rnum;
mob_rnum qmrnum;
zone_rnum rznum = real_zone_by_thing(nqst->vnum);
/* The quest already exists, just update it. */
if ((rnum = real_quest(nqst->vnum)) != NOWHERE) {
copy_quest(&aquest_table[rnum], nqst, TRUE);
} else {
/* increase the number of quest table entries */
total_quests++;
RECREATE(aquest_table, struct aq_data, total_quests );
/* Initialise top quest strings to null */
QST_NAME(total_quests - 1) = NULL;
QST_DESC(total_quests - 1) = NULL;
QST_INFO(total_quests - 1) = NULL;
QST_DONE(total_quests - 1) = NULL;
QST_QUIT(total_quests - 1) = NULL;
/* Now process enties from the top down to see where the new one goes */
for (rnum = total_quests - 1; rnum > 0; rnum--) {
if (nqst->vnum > QST_NUM(rnum - 1))
break; //found the place
aquest_table[rnum] = aquest_table[rnum - 1]; //shift quest up one
}
copy_quest(&aquest_table[rnum], nqst, FALSE);
}
qmrnum = real_mobile(QST_MASTER(rnum));
/* Make sure we assign spec procs to the questmaster */
if (qmrnum != NOBODY && mob_index[qmrnum].func &&
mob_index[qmrnum].func != questmaster)
QST_FUNC(rnum) = mob_index[qmrnum].func;
if(qmrnum != NOBODY)
mob_index[qmrnum].func = questmaster;
/* And make sure we save the updated quest information to disk */
if (rznum != NOWHERE)
add_to_save_list(zone_table[rznum].number, SL_QST);
else
mudlog(BRF, LVL_BUILDER, TRUE,
"SYSERR: GenOLC: Cannot determine quest zone.");
return rnum;
}
/*-------------------------------------------------------------------*/
int delete_quest(qst_rnum rnum)
{
qst_rnum i;
zone_rnum rznum;
mob_vnum qm = QST_MASTER(rnum);
SPECIAL (*tempfunc);
int quests_remaining = 0;
if (rnum >= total_quests)
return FALSE;
rznum = real_zone_by_thing(QST_NUM(rnum));
log("GenOLC: delete_quest: Deleting quest #%d (%s).",
QST_NUM(rnum), QST_NAME(rnum));
/* make a note of the quest master's secondary spec proc */
tempfunc = QST_FUNC(rnum);
free_quest_strings(&aquest_table[rnum]);
for (i = rnum; i < total_quests - 1; i++) {
aquest_table[i] = aquest_table[i + 1];
}
total_quests--;
if (total_quests > 0)
RECREATE(aquest_table, struct aq_data, total_quests);
else {
free(aquest_table);
aquest_table = NULL;
}
if (rznum != NOWHERE)
add_to_save_list(zone_table[rznum].number, SL_QST);
else
mudlog(BRF, LVL_BUILDER, TRUE,
"SYSERR: GenOLC: Cannot determine quest zone.");
/* does the questmaster mob have any quests left? */
if (qm != NOBODY) {
for (i = 0; i < total_quests; i++) {
if (QST_MASTER(i) == qm)
quests_remaining++;
}
if (quests_remaining == 0)
mob_index[qm].func = tempfunc; // point back to original spec proc
}
return TRUE;
}
/*-------------------------------------------------------------------*/
int save_quests(zone_rnum zone_num)
{
FILE *sf;
char filename[128], oldname[128], quest_flags[MAX_STRING_LENGTH];
char quest_desc[MAX_STRING_LENGTH], quest_info[MAX_STRING_LENGTH];
char quest_done[MAX_STRING_LENGTH], quest_quit[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int i, num_quests = 0;
#if CIRCLE_UNSIGNED_INDEX
if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
#else
if (zone_num < 0 || zone_num > top_of_zone_table) {
#endif
log("SYSERR: GenOLC: save_quests: Invalid zone number %d passed! (0-%d)",
zone_num, top_of_zone_table);
return FALSE;
}
log("GenOLC: save_quests: Saving quests in zone #%d (%d-%d).",
zone_table[zone_num].number,
genolc_zone_bottom(zone_num), zone_table[zone_num].top);
snprintf(filename, sizeof(filename), "%s/%d.new",
QST_PREFIX, zone_table[zone_num].number);
if (!(sf = fopen(filename, "w"))) {
perror("SYSERR: save_quests");
return FALSE;
}
for (i = genolc_zone_bottom(zone_num); i <= zone_table[zone_num].top; i++) {
qst_rnum rnum;
if ((rnum = real_quest(i)) != NOTHING) {
/* Copy the text strings and strip off trailing newlines. */
strncpy(quest_desc, QST_DESC(rnum) ? QST_DESC(rnum) : "undefined",
sizeof(quest_desc)-1 );
strncpy(quest_info, QST_INFO(rnum) ? QST_INFO(rnum) : "undefined",
sizeof(quest_info)-1 );
strncpy(quest_done, QST_DONE(rnum) ? QST_DONE(rnum) : "undefined",
sizeof(quest_done)-1 );
strncpy(quest_quit, QST_QUIT(rnum) ? QST_QUIT(rnum) : "undefined",
sizeof(quest_quit)-1 );
strip_cr(quest_desc);
strip_cr(quest_info);
strip_cr(quest_done);
strip_cr(quest_quit);
/* Save the quest details to the file. */
sprintascii(quest_flags, QST_FLAGS(rnum));
sprintf(buf,
"#%d\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%d %d %s %d %d %d %d\n"
"%d %d %d %d %d %d %d\n"
"%d %d %d\n"
"S\n",
QST_NUM(rnum),
QST_NAME(rnum) ? QST_NAME(rnum) : "Untitled", STRING_TERMINATOR,
quest_desc, STRING_TERMINATOR,
quest_info, STRING_TERMINATOR,
quest_done, STRING_TERMINATOR,
quest_quit, STRING_TERMINATOR,
QST_TYPE(rnum),
QST_MASTER(rnum) == NOBODY ? -1 : QST_MASTER(rnum),
quest_flags,
QST_TARGET(rnum) == NOTHING ? -1 : QST_TARGET(rnum),
QST_PREV(rnum) == NOTHING ? -1 : QST_PREV(rnum),
QST_NEXT(rnum) == NOTHING ? -1 : QST_NEXT(rnum),
QST_PREREQ(rnum) == NOTHING ? -1 : QST_PREREQ(rnum),
QST_POINTS(rnum), QST_PENALTY(rnum), QST_MINLEVEL(rnum),
QST_MAXLEVEL(rnum), QST_TIME(rnum),
QST_RETURNMOB(rnum) == NOBODY ? -1 : QST_RETURNMOB(rnum),
QST_QUANTITY(rnum), QST_GOLD(rnum), QST_EXP(rnum), QST_OBJ(rnum)
);
fprintf(sf, convert_from_tabs(buf), 0);
num_quests++;
}
}
/* Write the final line and close it. */
fprintf(sf, "$~\n");
fclose(sf);
/* Old file we're replacing. */
snprintf(oldname, sizeof(oldname), "%s/%d.qst",
QST_PREFIX, zone_table[zone_num].number);
remove(oldname);
rename(filename, oldname);
/* Do we need to update the index file? */
if (num_quests > 0)
create_world_index(zone_table[zone_num].number, "qst");
if (in_save_list(zone_table[zone_num].number, SL_QST))
remove_from_save_list(zone_table[zone_num].number, SL_QST);
return TRUE;
}