/** INSERT headers */
SPELL_FUN *spell_function( char *name )
{
/** INSERT spell_function name **/
if ( !str_cmp( name, "reserved" ) )
return NULL;
return spell_notfound;
}
DO_FUN *skill_function args( ( char *name ) )
{
/** INSERT skill_function name **/
return skill_notfound;
}
const char *spell_name( SPELL_FUN *spell )
{
/** INSERT spell_name spell **/
return "reserved";
}
const char *skill_name( DO_FUN *skill )
{
static char buf[64];
if ( skill == NULL )
return "reserved";
/** INSERT skill_name skill **/
snprintf( buf, 64, "(%p)", skill );
return buf;
}