#AREA Halcyon Clan Hall~
#VERSION 11
#AUTHOR Aurin~
#DERIVATIVES ~
#COLOR 0
#HTOWN ~
#DESC ~
#RANGES
10 100 10 100
$
#SPELLLIMIT 0
#WEATHERCELL 0 0
#RESETMSG A solitary bell tolls, marking the passing of another quarter-hour.~
#FLAGS
164352
#CURRENCY 0
#HIGHECONOMY 0 0 0 0 0 -1
#LOWECONOMY 0 101250000 0 0 0 -1
#CLANNAME (null)~
#INFLUENCE 0
#MOBILES
#6160
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1
Clanname none~
0
0
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#6161
Shopkeeper Layla~
Shopkeeper Layla~
Shopkeeper Layla busily shuffles around the shop, cleaning.
~
Layered in a dusty, plain brown robe, Layla is still a site to behold.
Long, flowing, raven-black hair, shines in the pale candle light. Eyes the
color of rubies peer out from under thin eyebrows and through a hawk-like
appearance. Her deeply tanned skin glows with radiant beauty. It is a
wonder she isn't married yet--or is she?
~
1
Clanname none~
0
0
3 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 0 0 1073742192 33558819
#6162
Uncle Carbil~
Uncle Carbil~
Uncle Carbil wanders through the huge library, arranging, then rearranging books.
~
A venerable old man, this pixie can still pack a powerful punch--if he
weren't so devoted to the way of peace.
~
1
Clanname none~
0
0
3&512 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
4 2 48 70 1 1 0
0 0 0 0 0 0 0 0
#6163
Priestess Earane Mriel~
Priestess Earane Mriel~
A beautiful elven priestess walks among the wounded, tending to their needs.
~
Adorned in flowing white robes that match the rooms attire, Priestess
Earane Mriel is the perfect embodiment of Mnera. Long flowing hair,
beautiful green eyes and a subtle grace in everything that she does.
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0 0 0 0
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if istagged($n, heal)
break
else
c 'cure light' $n
mptag timer 10 $n heal
mppause 20
c 'cure light' $n
endif
~
|
#6164
Halcyon Leader Ovbere~
Halcyon Leader Ovbere~
Halcyon Leader Obvere, a short imposing figure, stands here.
~
An imposing dwarf that commands the respect of all around him. It's no
wonder that he's the Leader. Massive arms look as though they can carry
the large, two-handed, full moon battle axe that is strapped to his back,
like a toy.
~
0
Clanname none~
0
0
131075&128 4194432 -1000 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
2 4 0 0 1 1 0
0 0 41 0 0 0 432 34078723
> all_greet_prog 100~
mpechoat $n &cHalcyon Leader Ovbere bows respectfully towards you.&D
mppause 4
mpechoat $n &CHalcyon Leader Ovbere says, 'I welcome you in the name of peace.'&D
mpechoat $n &CHint: &cType &WSAY MISSIONS &cto fight for the Halcyon cause with quests. &WSAY OUTCAST &cto be outcast from Halcyon. &WSAY GEAR &cto receive appropriate Halcyon gear for your level.
~
> speech_prog missions~
mpechoat $n &CHalcyon Leader Ovbere says, 'I'm afraid I don't have any at this time.'
~
> speech_prog outcast~
mppause 3
mptutorial $n
shout You are BANNISHED FROM HALCYON!!!
mpoutcast $n
mppause 6
mpecho &cHalcyon Leader Ovbere unsheaths his battle axe, and swings at you with murder in his eyes.&D
mptutorial $n
mpslay $n
~
> speech_prog gear~
if clan($n) == Halcyon
mppause 5
mpechoat $n &cHalcyon Leader Ovbere looks you over carefully.&D
mer $n &cHalcyon Leader Ovbere looks $n over carefully.&D
mppause 5
if level($n) >=40
mppause 3
if iscarrying($n) == 6167
or iswearing($n) == 6167
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the cloak.'&D
else
mpoload 6167
get cloak
give cloak $n
endif
else
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the cloak.'&D
endif
mppause 5
if level($n) >=80
if iscarrying($n) == 6168
or iswearing($n) == 6168
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the harness.'&D
else
mpoload 6168
get harness
give harness $n
endif
else
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the harness.'&D
endif
mppause 5
if level($n) >=100
if iscarrying($n) == 6169
or iswearing($n) == 6169
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the helm.'&D
else
mpoload 6169
get helm
give helm $n
endif
else
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the helm.'&D
endif
mppause 5
if level($n) >= 20
if iscarrying($n) == 6170
or iswearing($n) == 6170
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You have the gauntlets already.'&D
else
mpoload 6170
get gauntlet
give gauntlet $n
endif
else
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the gauntlets.'&D
endif
mppause 5
if level($n) >= 10
if iscarrying($n) == 6171
or iswearing($n) == 6171
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You have the lantern already.'&D
else
mpoload 6171 10
get lantern
give lantern $n
endif
else
mppause 2
mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the lantern.'&D
endif
else
mpkill $n
endif
~
|
#6165
goat~
A goat~
A lone goat, chained to the wall, waits to be fed upon.
~
~
1
Clanname none~
0
0
133123&32 0 0 C
1 0 0 0d0+30000 0d0+0
0 0 0 0 0
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
83 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog peace~
mppeace goat
~
> fight_prog 5~
mpechoat $n &CHint: &cType &WSAY PEACE &cfor peace to break up this fight.&D
~
> fight_prog 50~
mprestore self 10000
~
|
#6166
Blacksmith Jililoth~
Blacksmith Jililoth~
Blacksmith Jililoth hammers away at his latest project on the large anvil.
~
Drenched in sweat, Jililoth is the purest form of muscle. Stripped to his
waist with only a leather apron covering his torso, many old scars can be
seen. A piercing gaze and fluid grace makes this a man to be avoided at
all costs.
~
1
Clanname none~
0
0
131079 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 20 0 0 1 1 0
0 0 0 0 0 0 0 0
#6167
Scholar Haton~
Scholar Haton~
Scholar Haton walks through the large chamber, speaking with any who wish to talk.
~
Clothed in a long white robe, though allowing its' wings to freely move,
Haton epitomizes etiquette in all forms. From the way it moves, to the
manner of speech when speaking. All should strive to be as polite as
Haton.
~
1
Clanname none~
0
0
1179651 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
15 14 0 0 131071 1 0
0 0 0 0 0 0 0 0
#6200
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0
#OBJECTS
#6160
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#6161
weapons rack~
a weapons rack~
A weapons rack sits here~
~
15 0 0
9999 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#6162
magic cabinet~
a magic cabinet~
A magic cabinet rests here~
~
15 0 0
9999 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#6163
armor chest~
an armor chest~
An armor chest is here~
~
15 0 0
9999 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#6164
oak chair~
an oak chair~
A series of high backed oak chairs are under the table.~
~
12 0 0
8 2000 1 0 0 0 0
1 1 0
4
1
0
0
0
0
S 0 0
E
oak chair chairs high backed~
It appears to be a sturdy high backed oak chair. There is a purple cushion
in the back and seat area.
~
#6165
oak table~
an oak table~
A large oak table is centered in the room here.~
~
12 0 0
4 1000 8 0 0 0 0
1 1 0
4
1
0
0
0
0
S 0 0
E
table ~
It appears the oak table is sturdy enough to stand on. There are intricate
designs carved into the edges around the table.
~
#6166
luxurious couch~
A luxurious couch~
A soft, plush, luxurious couch waits to be used.~
~
12 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 0 0
#6167
cloak balance~
A cloak of balance~
A neutral grey cloak has been left on the ground here.~
~
9 2097216 1025
35 35 0 0 0 40 0
1 91 10
2
13
0
0
0
0
S 77 0
E
cloak pure~
It appears to be a bright white cloak, but there is something that is just
very special about it, as if it has always been.
~
A
18 10
A
19 10
#6168
silver harness~
A silver harness~
A silver harness with leather straps lies here.~
~
9 1075839040 524289
55 55 0 0 0 80 0
1 198 10
1
13
0
0
0
0
S 77 0
E
silver harness~
This plain silver harness was made by Jililoth for use by the Halcyon
people. Though plain, it is a functional piece of equipment worn on ones
back.
~
A
18 10
A
19 10
#6169
iron helmet~
a plain silver helm~
A plain silver helm has been left here.~
~
9 2097216 17
60 60 0 0 0 100 0
1 280 10
1
13
0
0
0
0
S 77 0
E
iron helmet~
It appears to be an exquisitely decorated helmet made of iron. There is a
trace of power emitting from the helmet.
~
A
18 10
A
19 10
#6170
simple silver gauntlets~
A pair of simple gauntlets~
A pair of simple silver gauntlets has been left here.~
~
9 2097216 257
20 20 9 0 0 20 0
1 194 12
3
14
0
0
0
0
S 0 0
E
simple gauntlets~
It appears the gauntlets are very durable, and has a awe inspiring sense of power
emitting from it.
~
A
18 10
A
19 10
#6171
lantern balance~
A lantern of balance~
A lantern of balance has been left here.~
~
1 2097216 16385
10 10 -1 0 0 0 0
1 0 12
4
14
0
0
0
0
S 0 0
A
18 10
A
19 10
#6172
loaf bread~
A loaf of bread~
A loaf of bread is ready to be eaten.~
~
19 8192 16385
0 0 0 0 0 1 0
2 1 0
1
0
0
0
0
0
S 0 0
#6173
flask water~
A flask of water~
A flask of water lies here.~
~
17 8192 16385
10 0 0 0 0 1 0
1 1 0
1
0
0
0
0
0
S 0 0
#6174
large satchel~
A large satchel~
A large satchel rests here.~
~
15 0 540673
1000 0 0 12 0 10 0
1 1 0
1
0
0
0
0
0
S 0 0
#6200
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0
#ROOMS
#6160
A Hidden Passageway~
~
&OA small opening in the tall grass reveals a thin trail towards a plain,
though sturdy, building. The path to either side is warded with various
runes, as well as translations.
~
1 70254592 2
D0
~
~
0 -1 6161
D4
~
~
0 -1 2904
E
runes~
&r1. Those who sue for war, shall never know peace.
2. Tranquility comes to those who listen and understand.
3. Knowing ones self is more powerful than knowing any other single thing.
~
S
#6161
Entryway to The Halcyon~
~
&OA huge door, made of granite with many strange symbols carved into it's
face, stands slightly ajar. Upon closer inspection of the symbols, a
strange peace overcomes any who views them.
~
1 70254592 2
D0
~
door~
3 -1 6162
D2
~
~
0 -1 6160
D3
~
~
0 -1 6173
E
symbol symbols~
Know all ye that enter, no harm shall befall you while inside these doors.
This is a place of peace and reconciliation with ones past.
~
S
#6162
The Halcyon Centre~
~
&OIn the center a large open space for traffic to move freely about,
surrounded by support pillars, each carved into a different statue
resembling each of the Deities. Off to one side, a large desk with a huge
man behind it waits patiently for new applicants.
~
1 70254592 0
D0
~
~
0 -1 6174
D1
~
~
0 -1 6163
D2
~
door~
3 -1 6161
D3
~
~
0 -1 6166
D4
~
~
0 -1 6168
D5
~
~
3 -1 6167
D6
~
~
0 -1 6164
D7
~
~
0 -1 6165
R M 0 6164 1 6162
R O 0 6164 1 6162
R O 0 6165 1 6162
R D 0 6162 2 1
E
mnera~
>he Lovely. Mnera is a Major Deity and is all that is pure good. It is
Mnera who through detailed dreams, warned the leaders of the nations that
Tanzean'al and his army was marching on them. She mostly appears in the
form of a beautiful elven woman. Mnera seeks to stamp out evil with the
power of Love. She forgives all but the most heinous of crimes.
~
E
'The Creator'~
&GAll-powerful Supreme Being of the deities. No one, but the other deities
may know his true name. He serves neither all good, nor all evil, but
tends to desire a balance between both good and evil. The Creator is a
hands off deity, who only intervenes if the balance of power between good
and evil is drastically wrong one way or another.
~
E
Uglar~
>he Disfigured One. Uglar is a Major Deity and is all that is pure evil.
It was Uglar that gave Tanzean'al the secret of immortality making him a
demi-god. Uglar lends the support of his minions the demons, and
necromancers to Tanzean'al as needed. The Creator smote Uglar for giving
the secret to Tanzean'al causing Uglar to be hideously disfigured. Uglar
seeks a way to remove his disfigured curse. However, that is a minor goal,
compared to Uglar's main goal REVENGE, and replacing the Creator with
himself as the All-powerful Supreme Being of the deities.
~
E
Corellon~
The Butcher. Corellon is a Lesser Deity and is all that is chaotic evil.
He has been known to take out Tanzean'als army as well when when the blood
lust hits him. Corellon does not tolerate failure, and those who fail him
pay with their lives. He is the one Uglar sends when Uglar wants it done
right the first time, and no questions asked.
~
E
Calton~
&GMinor Deity and Battle Tactician. Calton is rumored to have been a
dwarven general and at one time the greatest tactician to ever walk the
planet. Calton is a master of all forms of weaponry, and at times advises
the ALLIANCE on tactics to use against the THRONG. Calton appears to
mortals as a young dwarf in full battle gear. Calton believes in
destroying all that is evil, and vanquishing the unlawful.
~
E
Tanzean'al~
&GDemi-God and Warlock in charge of the THRONG elite force, and an army of
evil races united to destroy all free people. Tanzean'al though a demi-god
often meddles in mortal affairs, and leads the THRONG into battle. This is
thought to be due to the fact that he has just become a demi-god and has
not become distant from his mortal past yet. Tanzean'al is a puppet for
Uglar's ambitions, and Tanzean'al knows this. Tanzean'al has other plans
however, that may cause him to oppose Uglar in the future. Tanzean'al
seeks to gain Minor Deity status.
~
E
Thara~
&GCentaur Demi-God and Judicial Advisor to The ALLIANCE. After smiting
Uglar for giving the secret of immortality to Tanzean'al resulting in his
rise to Demi-God status, The Creator personally raised Thara to counter
the influence of Tanzean'al and his demons and restore the balance of
power between good and evil in the world.
~
S
#6163
Healer's Sanctuary~
~
&OA small altar is placed against the far wall; simple, but functional. A
pearly white marble statue resides in the center of the altar, with it's
long hair flowing down over both shoulders and arms outstretched, as if to
offer tribute or give someone a hug. The artist of this statue was very
skilled, as evidenced by a technique called 'flesh into stone'. The statue
seems like it's moving, yet remaining still. A few rows of pews, two to
either side of a row, work their way towards the altar.
~
1 3145728 0
D1
~
~
1 -1 6172
D3
~
~
0 -1 6162
R M 0 6163 1 6163
S
#6164
A Large Chamber~
~
&OIn the center of the room a large podium is placed, while all around are
tiers of seats and small desks. Two small entry ways allow access down to
the podium, meant to keep opposing forces from bumping into each other as
they descend to the stand.
~
1 70254592 0
D4
~
~
0 -1 6169
D9
~
~
0 -1 6162
R M 0 6167 1 6164
S
#6165
The Halcyon Library~
~
&ORow upon row of books are seen here. Off in each corner can be found a
cozy little nook by a fire, in which one can comfortably read their
favorite novels. In the center of the room is a large oak table, used for
researching various matters to help conclude peace in many conflicts.
~
1 70254592 0
D8
~
~
0 -1 6162
R M 0 6162 1 6165
S
#6166
Layla's Shop~
~
&OAll about the shelves are filled with knick-knack's. From the common
dolls and beads, to the more exotic looking totem poles. A rustic-looking
mahogany counter contains the register till and various other small items.
Below it are displayed the clan's most valuable items.
~
1 70254592 0
D1
~
~
0 -1 6162
R M 0 6161 1 6166
R G 0 6174 1
R G 0 6173 1
R G 0 6172 1
S
#6167
Summoning Area~
~
&OIn the center of the room, strange symbols are drawn within a large
glowing circle. Chains and manacles line one wall, while basic weapons
line the opposite wall. Tapestries of horrible sights can be seen, all
ending in death.
~
1 69206016 0
D4
~
~
3 -1 6162
S
#6168
Halcyon Storage Chamber~
~
&OAn ornately wrought weapons rack stands out in the far left corner from
the door. Spears, javelins, pikes and other assorted weapons don this
beautiful masterpiece. In the other far corner, a large, magic cabinet
rests, holding who knows what inside. In the center of the room, a
solitary chest, armored in steel, though simple to work, resides.
~
1 70778880 0
D5
~
~
0 -1 6162
S
#6169
A Hallway~
~
&OA long corridor with many majestic paintings hanging on the walls can be
seen. Each painting is that of the prior Chieftain or Ambassador. Oddly,
the Ambassador paintings have a great deal more detail in their creation.
~
1 70254592 0
D2
~
~
3 -1 6171
D3
~
~
3 -1 6170
D5
~
~
0 -1 6164
R D 0 6169 2 1
R D 0 6169 3 1
S
#6170
Halcyon Chieftain's Office~
~
&OA large desk and comfortable looking chair are set in the center of the
room. Off to one side, a luxurious couch can be seen, almost inviting one
to sit upon and relax. Directly opposite the door hangs a larger-than-life
picture of the current Chieftain.
~
1 70254592 0
D1
~
~
3 -1 6169
R O 0 6164 1 6170
R O 0 6165 1 6170
R O 0 6166 1 6170
R D 0 6170 1 1
S
#6171
Halcyon Ambassador's Office~
~
&OA large oak desk is set in the middle of the room, with stacks of papers
and a cup full of ink quills on top. Many exotic gifts are arranged around
the room, denoting tokens of friendship and peace between the many races
and factions this person has helped in the past.
~
1 70254592 0
D0
~
~
3 -1 6169
R O 0 6165 1 6171
R D 0 6171 0 1
S
#6172
Bloodletting~
~
&RA vile room, blood has soaked into everything without regard to its
appearance. Only those that seek the need to quench a terrible thirst come
in here.
~
1 3145728 0
D3
~
~
1 -1 6163
R M 0 6165 1 6172
S
#6173
Stables~
~
&ODozens of stalls for the weary traveler to stable their horse(s) can be
seen. A long picket pole for those also stands, for the short term
visitors. A pile of hay and a trough on either side of the stables extends
from door to far wall, to allow easy feeding and watering of ones mounts.
~
1 70254592 2
D1
~
~
0 -1 6161
S
#6174
Jililoth's Forge~
~
&OHeat is the first thing noticeable here. Next, is the massive hearth in
the center of the room, with a large draft chimney above it to filter out
a large portion of the smoke and heat to the outside. Next to the hearth
is a large, black anvil with a set of tongs resting on a hook welded to
its' side. Off to the side on a sturdy metal table, are a number of
chisels, fullers and hardies of all shapes and sizes.
~
1 70254592 0
D2
~
~
0 -1 6162
R M 0 6166 1 6174
S
#6200
Floating in a void~
~
~
1 1073741828 1
S
#0
#SHOPS
6161 5 9 8 0 0 120 90 0 23 ; Shopkeeper Layla
0
#REPAIRS
6166 8 5 9 20 1 0 23 ; Blacksmith Jililoth
0
#SPECIALS
M 6163 spec_cast_adept
S
#$