<!--
Copyright 2013-2016 Bo Zimmerman
Licensed under the Apache License</STRING><STRING>Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing</STRING><STRING>software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND</STRING><STRING>either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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See guides/RandomAreas.html for information about documents of this type.
-->
<!-- include file full of show plains-specific tags -->
<string id="randomtheme" merge=true select="any-1">
<string condition="$theme=''">snow</string>
</string>
<STRING load="/resources/randareas/inc_roomruns.xml" />
<STRING load="/resources/randareas/inc_common.xml" />
<STRING load="/resources/randareas/inc_adjectives.xml" />
<AREA id="maze_dungeon" merge=true layout="MAZE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" >
<NAME merge=false>$areaname</NAME><SIZE merge=false>$areasize</SIZE>
<CLASS merge=false select="any-1"><CLASS condition="$areatype!=''">$areatype</CLASS><CLASS condition="$areatype=''">StdArea</CLASS></CLASS>
<ROOM merge=false insert="hallway_rooms,interior_rooms,leaf_rooms" />
</AREA>
<AREA id="grid_dungeon" merge=true like="maze_dungeon" layout="GRIDCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" />
<AREA id="square_dungeon" merge=true like="maze_dungeon" layout="BOXCITYSQUARE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" />
<AREA id="box_dungeon" merge=true like="maze_dungeon" layout="BOXCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" />
<AREA id="cross_dungeon" merge=true like="maze_dungeon" layout="CROSS" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" />
<AREA id="tree_dungeon" merge=true like="maze_dungeon" layout="TREE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=snow" />
<ROOM id="hallway_rooms" merge=true select="pick-1" condition="$roomtag_nodetype='street' or $roomtag_nodetype='surround'">
<ROOM class="IcePlains" id="snow_street_room" condition="$theme='snow' or $theme='random'">
<TITLE>(a(n)) $_snow_path_name</TITLE>
<DESCRIPTION>$snow_street_desc</DESCRIPTION>
<STRING id="snow_street_desc" select="all">
<STRING action="PREPEND" condition="$ROOMTAG_NODEGATEEXIT != ''">You are at the entrance to $areaname. ${c:STAT:AREAGATE:AREA:NAME} is to the ${l:ROOMTAG_NODEGATEEXIT}. </STRING>
<STRING select="any-1" action="PREPEND">
<STRING condition="$_snow_path_roomtype=1">You are working your way along (a(n)) ${l:_snow_path_name}. </STRING>
<STRING condition="$_snow_path_roomtype=1">You are on (a(n)) ${l:_snow_path_name}. </STRING>
<STRING condition="$_snow_path_roomtype=1">The ${l:_snow_path_name} goes through the $snow_nouns. </STRING>
<STRING condition="$_snow_path_roomtype=1">(A(n)) ${l:_snow_path_name} runs through the $snow_nouns. </STRING>
<STRING condition="$_snow_path_roomtype=1">You are inching your way through (a(n)) ${l:_snow_path_name}. </STRING>
<STRING condition="$_snow_path_roomtype=0">You are lost in (a(n)) ${l:_snow_path_name}. </STRING>
<STRING condition="$_snow_path_roomtype=0">You are deep in (a(n)) ${l:_snow_path_name}. </STRING>
<STRING condition="$_snow_path_roomtype=0">The ${l:_snow_path_name} surrounds you. </STRING>
<STRING condition="$_snow_path_roomtype=0">The ${l:_snow_path_name} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_snow_path_roomtype=1">The $_snow_path_type is crossed by $adj_sparse trees and plants. ${c:adj_desolate} snow otherwise surrounds you. </STRING>
<STRING condition="$_snow_path_roomtype=1">Tracks in the $adj_soft_sands snows make the $_snow_path_type easier to follow here. </STRING>
<STRING condition="$_snow_path_roomtype=1">${c:adj_phys_size_tall} snow banks curve around the $_snow_path_type like a wall. </STRING>
<STRING condition="$_snow_path_roomtype=1">The plant life here is $adj_sparse enough here to make the $_snow_path_type $adj_desolate and dead. </STRING>
<STRING condition="$_snow_path_roomtype=0">The snow banks of $areaname are $adj_phys_size_large and white, rising in $adj_impassable walls. </STRING>
<STRING condition="$_snow_path_roomtype=0">You $verb_snow_tread your way through the $noun_snow_brush of the $adj_sparse snow plains. </STRING>
<STRING condition="$_snow_path_roomtype=0">The snow plains surrounds you, $adj_sparse trees making some directions $adj_impassable. </STRING>
<STRING condition="$_snow_path_roomtype=0">You feel a $noun_snow_wind blow around the $adj_sparse plants of the snow plains. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_snow_path_roomtype=1">The $_snow_path_type continues $roomrun_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=1">Beneath the broad shadows of the snow banks you can see the $_snow_path_type running $roomrun_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=1">The $_snow_path_type runs $roomrun_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=1">The faint $_snow_path_type goes $roomrun_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=0">It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=0">Openings in the $adj_sparse $noun_snow_brush can be seen $roomexits_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=0">You can $verb_snow_tread on through $roomexits_desc_long.</STRING>
<STRING condition="$_snow_path_roomtype=0">You can continue $roomexits_desc_long.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="1?2=1" select="any-1" insert="snow_mobs" />
</ROOM>
</ROOM>
<ROOM id="interior_rooms" merge=true select="any-1" condition="$roomtag_nodetype='interior' or $roomtag_nodetype='square'">
<ROOM class="IcePlains" like="snow_street_room" condition="$theme='snow' or $theme='random'" />
</ROOM>
<ROOM id="leaf_rooms" merge=true select="any-1" condition="$roomtag_nodetype='leaf'">
<ROOM class="IcePlains" id="snow_interior_room" condition="$theme='snow' or $theme='random'">
<TITLE>
<TITLE>$snow_path_prefix $snow_nouns</TITLE>
</TITLE>
<DESCRIPTION>$snow_interior_desc</DESCRIPTION>
<STRING id="snow_interior_desc" select="all">
<STRING select="any-1" action="PREPEND">
<STRING>You find yourself by a $adj_sparse copse of trees in the ${l:room_title}. </STRING>
<STRING>You are in a corner of the ${l:room_title}. </STRING>
<STRING>The ${snow_nouns} surrounds you. </STRING>
<STRING>The ${snow_nouns} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>The $adj_large snow banks of $areaname are $adj_cramped around you in $adj_impassable walls. </STRING>
<STRING>You $verb_snow_tread your way through the $noun_snow_brush of the snow plains. </STRING>
<STRING>The snow plains surrounds you, ${adj_phys_size_tall} $adj_cramped snow banks making some directions $adj_impassable. </STRING>
<STRING>You feel a $noun_snow_wind blow over the $adj_phys_size_tall snow banks of the $noun_snow_wind_adj snow plains. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING>Openings in the $noun_snow_brush can be seen $roomexits_desc_long.</STRING>
<STRING>You can $verb_snow_tread on through $roomexits_desc_long.</STRING>
<STRING>You can continue $roomexits_desc_long.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">It looks like you might pick your way $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">You can $verb_snow_tread on through $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="($NOFANTASY != 'true') and ($__defined_snow_dragon<1)" define="__defined_snow_dragon+=1" like="snow_dragon_mob" />
<MOB condition="1?2=1" select="any-1" insert="snow_mobs" />
<ITEM condition="1?4=1" select="any-1">
<ITEM class="GenContainer" name="A $adj_wooden_ragged chest" display="$item_name is here" HASLID="true" HASLOCK="$trueorfalse">
<CONTENT>
<ITEM select="any-5" insert="dungeon_treasure_items" />
</CONTENT>
<AFFECT class="Prop_Hidden" />
</ITEM>
</ITEM>
</ROOM>
</ROOM>
<MOB class="GenMob" level="$level_range" id="snow_dragon_mob" race="Dragon" gender="$anygender" hpmod="15">
<NAME select="all">
<NAME condition="$mob_level<10">a hatchling white dragon</NAME>
<NAME condition="$mob_level<20 and $mob_level>=10">a very young white dragon</NAME>
<NAME condition="$mob_level<30 and $mob_level>=20">a young white dragon</NAME>
<NAME condition="$mob_level<40 and $mob_level>=30">a subadult white dragon</NAME>
<NAME condition="$mob_level<70 and $mob_level>=40">an adult white dragon</NAME>
<NAME condition="$mob_level<80 and $mob_level>=70">an old white dragon</NAME>
<NAME condition="$mob_level<85 and $mob_level>=80">a very old white dragon</NAME>
<NAME condition="$mob_level>=85">a ancient white dragon</NAME>
</NAME>
<DISPLAY select="pick-1">
<DISPLAY pickweight="1">$mob_name leaps towards you.</DISPLAY>
<DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY>
<DISPLAY pickweight="5">$mob_name is here.</DISPLAY>
</DISPLAY>
<DESCRIPTION>$mob_name strikes terror in your very bones.</DESCRIPTION>
<BEHAVIOR select="all">
<BEHAVIOR condition="$mob_level>=40" class="MOBEater" parms="" />
<BEHAVIOR class="CombatAbilities" parms="" />
<BEHAVIOR class="ObjectGuardian" parms="" />
</BEHAVIOR>
<AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" />
<ABILITY select="all">
<ABILITY condition="$mob_level>=10" class="Skill_Trip" parms="" />
<ABILITY condition="$mob_level>=20" class="Dragonbreath" parms="" />
<ABILITY condition="$mob_level>=30" class="Spell_DetectInvisible" parms="" />
<ABILITY condition="$mob_level>=40" class="Spell_Fear" parms="" />
<ABILITY condition="$mob_level>=50" class="Spell_Hold" parms="" />
<ABILITY condition="$mob_level>=60" class="Spell_Slow" parms="" />
<ABILITY condition="$mob_level>=70" class="Spell_GravitySlam" parms="" />
<ABILITY condition="$mob_level>=80" class="Spell_SpellTurning" parms="" />
<ABILITY condition="$mob_level>=90" class="Spell_ResistSlashing" parms="" />
</ABILITY>
</MOB>
<MOB id="snow_mob" select="any-1" requires="level_range=int,aggrochance=int">
<MOB id="snow_mobs" select="all" requires="level_range=int,aggrochance=int">
<MOB class="genmob" copyof="WildEagle" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Falcon" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Deer" level="$level_range" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Penguin" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Penguin" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Beaver" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Rabbit" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Squirrel" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Buffalo" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Sheep" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Fox" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Spider" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Cougar" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Buck" level="$level_range" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="WhiteBear" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="WhiteBear" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="DireWolf" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Wolverine" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="FrostGiant" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
</MOB>
</MOB>
<STRING id="noun_snow_brush" select="any-1">
<STRING>banks</STRING>
<STRING>scrub</STRING>
<STRING>brush</STRING>
<STRING>trees</STRING>
<STRING>underbrush</STRING>
<STRING>snow plains</STRING>
<STRING>undergrowth</STRING>
</STRING>
<STRING id="noun_snow_wind_adj" select="any-1">
<STRING>stinging</STRING>
<STRING>slushy</STRING>
<STRING>freezing</STRING>
<STRING>cold</STRING>
<STRING>brisk</STRING>
<STRING>wet</STRING>
</STRING>
<STRING id="noun_snow_wind" select="any-1">
<STRING>$noun_snow_wind_adj wind</STRING>
<STRING>$noun_snow_wind_adj breeze</STRING>
<STRING>$noun_snow_wind_adj air</STRING>
</STRING>
<STRING id="verb_snow_tread" select="any-1">
<STRING>work</STRING>
<STRING>trample</STRING>
<STRING>tread</STRING>
<STRING>stomp</STRING>
<STRING>walk</STRING>
<STRING>shuffle</STRING>
</STRING>
<STRING id="_snow_path_name" select="any-1" define="_snow_path_name">
<STRING pickweight=2 define="_snow_path_roomtype=1">$snow_path_prefix $_snow_path_type</STRING>
<STRING pickweight=2 define="_snow_path_roomtype=0">$snow_path_prefix $snow_nouns</STRING>
<STRING pickweight=1 define="_snow_path_roomtype=1">$adj_creepywords $snow_path_prefix $_snow_path_type</STRING>
<STRING pickweight=1 define="_snow_path_roomtype=0">$adj_creepywords $snow_path_prefix $snow_nouns</STRING>
</STRING>
<STRING id="snow_path_prefix" select="any-1">
<string>snowy</string><string>freezing</string><string>slushy</string>
<string>icy</string><string>cold</string><string>frosty</string><string>frigid</string>
<string>glacial</string><string>wintry</string><string>frozen</string><string>chilly</string>
<string>ice-capped</string><string>frigid</string><string>biting</string>
</STRING>
<STRING id="snow_nouns" select="any-1">
<string>snow plains</string><string>snow banks</string><string>tundra</string><string>plains</string>
<string>badlands</string><string>range</string><string>miles</string><string>forest</string>
<string>plateau</string><string>wastes</string><string>barrens</string>
</STRING>
<STRING id="_snow_path_type" define="_snow_path_type" select="any-1">
<string>path</string><string>trail</string><string>pathway</string><string>way</string>
<string>footpath</string><string>game trail</string>
</STRING>