#!QUESTMAKER_START_SCRIPT Normal Delivery #2
#The player delivers a custom-Item from one existing mob in your world
#to an existing container in your world, such as a pit or mailbox, or
#a room where the item needs to be dropped.
#
#!QUESTMAKER_PAGE Quest Name/Criteria
#Enter the unique name and player criteria for your new quest.
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=normal_delivery_2
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Normal Delivery #2
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest. You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Deliverer
#The Deliverer is the mob who will be holding the item initially. This must
#be an existing mob in your world.
#
#Deliverer Area/Room:
#Specify below the name of the area that your deliverer mob will be located
#in and/or the room in which the mob can be found. You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Deliverer Area:
#$DELIVERER_AREA=($AREA)
#Deliverer Room ID:
#$DELIVERER_ROOM=($ROOMID)
#
#Deliverer mob name:
#Specify the name of the mob who will act as the deliverer mob.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$DELIVERER_NAME=$NAME
#
#Deliverer reasons:
#Specify some additional bit of speech the deliverer
#mob will say to players when the item is handed over for delivery. The
#deliverer will already be specifying the name of the mob to deliver to,
#but you might want to say what its for, or where the mob is, or something
#about the reward, or whatever.
#$REASONING=($LONG_STRING)
#
#!QUESTMAKER_PAGE Specify the Destination
#The destination is either a room or a container item.
#
#Destination Area/Room:
#Specify below the name of the area and room to take the item to.
#You may leave area blank to force the quest manager to find them somewhere in
#the world, but this will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word area/rooms.
#
#Destination Area:
#$DESTINATION_AREA=($AREA)
#Destination Room:
#$DESTINATION_ROOM=$ROOMID
#
#Destination Container:
#Specify below the name of the container item from the above room where
#the item must be deposited to complete the quest. If you just want
#the player to drop the item in the room, leave this field blank.
#$DESTINATION_CONTAINER=($NAME)
#
#Destination Description:
#Specify below the name of the destination as it will be described by
#the mob handing over the item. This should be a short descriptive name
#like "the pit at the temple" or "the mayors headstone at the graveyard"
#$DESTINATION_DESC=$STRING
#
#Destination response:
#You may optionally specify some additional bit of text said to
#the players after the item is placed.
#$DELIVER_RESPONSE=($LONG_STRING)=Your task is complete.
#
#!QUESTMAKER_PAGE Deliverable item
#Create the item which the deliverer mob will give to the player to
#be taken and given to the destination.
#
#Deliverable Item:
#You may select from the available items below or create a
#new item just for this quest.
#$DELIVERABLE_ITEM=$ITEMXML
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the delivery:
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount,
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times:
#$MULTIPLE=$CHOOSE=YES,NO
#
#!QUESTMAKER_END_SCRIPT Normal Delivery #2
set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR
set wait 1
set interval 1
quiet
set minplayers 1
set playermask $QUEST_CRITERIA
set area $DELIVERER_AREA
set room $DELIVERER_ROOM
set mobgroup
set mob $DELIVERER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_deliverer.script
set area
set room
set mobgroup
set mob
set item
import items $QUEST_ID_item.xml
set itemgroup loadeditems
set item itemgroup
give affect Property
set area $DESTINATION_AREA
set room $DESTINATION_ROOM
give script LOAD=$QUEST_ID_deliveree.script
set itemgroup
set item $DESTINATION_CONTAINER
give stat keyplayer true
give affect Property
set duration 0
<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_item.xml</NAME><DATA><ITEMS>$DELIVERABLE_ITEM</ITEMS></DATA></FILE>
<FILE><NAME>$QUEST_ID_deliverer.script</NAME>
<DATA>
# this script is for the human chosen to be the note bearer
GREET_PROG 100
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if QUESTSCRIPTED($n *)
sayto "$n" What are you doing back here? Take $[1 *] to $DESTINATION_DESC!
else
sayto "$n" I have something I need to be taken to $DESTINATION_DESC. If you'll deliver it for me, say 'I accept $QUEST_NAME', and I will give you the details.
endif
endif
endif
~
SPEECH_PROG p i accept $QUEST_NAME
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) and !QUESTSCRIPTED($n *)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
mpqset * STATISTICS ACCEPTED
if !HAS($i '$[1 *]')
mpoload fromfile $QUEST_ID_item.xml '$[1 *]'
endif
if !has($n '$[1 *]')
give "$[1 *]" "$n"
endif
sayto "$n" Please deliver this to $DESTINATION_DESC. $REASONING
mpscript $n INDIVIDUAL SAVABLE LOAD=$QUEST_ID_playertrack.script
endif
endif
~
GIVE_PROG all
if EVAL($o == '$[1 *]')
sayto "$n" So, you refuse? Help me find someone else then. Ok?
mpjunk $o
mpendquest $n
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_deliveree.script</NAME>
<DATA>
PUT_PROG all
if EVAL($p == '$[1 *]') AND EVAL($o == '$[2 *]') AND EVAL('$[2 *]' != '')
if ISLIKE($n '$QUEST_CRITERIA') AND EVAL('$[1 *]' != '') and ISPC($n)
if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($n *)
# do nothing
else
if EVAL($p == '$[1 *]')
if EVAL('$EXP' != '')
mpexp $n $EXP
endif
if EVAL('$FACTION' != '')
mpfaction $n $FACTION $NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
mpoloadroom QuestPoint
mpforce $n GET "a quest point"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
mpforce $n GET $GOLD
endif
mpquestwin $n *
mpecho $DELIVER_RESPONSE
mpendquest $n
mpqset * STATISTICS SUCCESS
endif
endif
endif
endif
~
DROP_PROG all
if EVAL('$[2 *]' != '')
RETURN
ENDIF
if ISLIKE($n '$QUEST_CRITERIA') AND EVAL('$[1 *]' != '') and ISPC($n)
if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($n *)
# do nothing
else
if EVAL($o == '$[1 *]')
if EVAL('$EXP' != '')
mpexp $n 10%
endif
if EVAL('$FACTION' != '')
mpfaction $n $FACTION $NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
mpoloadroom QuestPoint
mpforce $n GET "a quest point"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
mpforce $n GET $GOLD
endif
mpquestwin $n *
mpecho $DELIVER_RESPONSE
mpendquest $n
mpqset * STATISTICS SUCCESS
endif
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
mpsetvar $i INSTRUCTIONS Please deliver $[1, *] to ${2 *}. $REASONING
~
</DATA></FILE>