#!QUESTMAKER_START_SCRIPT Competitive Invasion #2
#The player must repel an invasion by a set of existing mobs, from elsewhere in your world,
#who will enter an existing area and behave aggressively towards the inhabitants.
#An Announcer mob will offer an optional prize to the first player who
#accepts the quest and kills X of the mobs.
#
#!QUESTMAKER_PAGE Quest Name/Duration
#Enter the unique name and starting time/duration for your new quest.
#Times are entered as a simple number or math expression to denote a
#time in default ticks (4 second period), or you may follow the expression
#with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks,
#mudmonths, or mudyears. Time expressions may include numbers, math
#symbols, or the ? operator to generate random numbers. Example:
#"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.#
#
#Quest ID:
#Enter a unique name/id for your quest:
#$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_invasion_2
#
#Quest Name:
#Enter a friendly displayable name for your quest:
#$QUEST_NAME=$STRING=Competitive Invasion #2
#
#Quest Frequency:
#This is the time between quest starts.
#$FREQUENCY=$TIMEEXPRESSION=90 minutes
#
#Quest Duration:
#This is how long your quest remains running, and how long a player
#accepting the quest has to complete the quest and report back in.
#$DURATION=$TIMEEXPRESSION=90 minutes
#
#Quest-Player Criterium:
#You may leave this entry blank, or enter a Zapper Mask to describe what
#kinds of players may participate in this quest. You can use this to set
#race, level, or other requirements.
#$QUEST_CRITERIA=$ZAPPERMASK
#
#!QUESTMAKER_PAGE Specify the Announcer
#The Announcer is the mob who will be announcing the quest initially. This must
#be an existing mob in your world. They will announce the quest to players
#once, and then mark whether the player says they accept the quest. The Announcer
#must be in the area that is being invaded.
#
#Announcer Area/Room:
#Specify below the name of the area that your Announcer mob will be located
#in and/or the room in which the mob can be found. You may leave both blank
#to force the quest manager to find the mob somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Announcer Area:
#$ANNOUNCER_AREA=($AREA)
#Announcer Room ID:
#$ANNOUNCER_ROOM=($ROOMID)
#
#Announcer mob name:
#Specify the name of the mob who will act as the Announcer mob.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mob, the quest will not
#be started.
#$ANNOUNCER_NAME=$NAME
#
#!QUESTMAKER_PAGE Announcer greetings/instructions
#Here's where you specify any special text said by the announcer regarding
#your quest
#
#Announcer greeting:
#Specify what the announcer says to people when they enter the room about their
#quest.
#$QUEST_NOTIFYSTRING=$LONG_STRING=Our city is being invaded by some things!
#
#Announcer instructions:
#Specify what the announcer says to people who have accepted the quest. This
#should give some details about what is to be done. You can leave this blank
#if you like.
#$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Kill some number of the invaders and then return to me for your reward.
#
#Announcer announcement:
#Select what type of annoucement the Announcer will make when the quest starts.
#$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY
#This is what the announcement says. Leave it blank if you only want him to talk to people who enter the room with him.
#$QUEST_ANNOUNCEMENT=($STRING)=Invaders have entered the city! Help us!
#
#!QUESTMAKER_PAGE Invaders
#Here's where you specify the invader mobs and where they launch their invasion
#from.
#
#Invaders Area/Room:
#Specify below the name of the area that your Invader mobs will be located
#in and/or the room in which the mobs can be found. You may leave both blank
#to force the quest manager to find the mobs somewhere in the world, but this
#will hurt the performance of your mud, so use with care.
#Use double-quotes around multi-word areas and room ids/names.
#
#Invaders Area:
#$INVADER_AREA=($AREA)
#Invaders Room ID:
#$INVADER_ROOM=($ROOMID)
#
#Invader mobs names:
#Specify the names of the mobs who will act as the Invader mobs.
#They will work their way from their current location to the Announcers area.
#Use double-quotes around multi-word names.
#If you specified an area or room above, then the mob must be located there.
#You may optionally have the quest manager select a 'random' mob by entering
#a mob name of ANY MASK= followed by a Zapper Mask (see help on
#ZAPPERMASKS for information on zapper mask syntax).
#Remember, if the quest manager can not find your mobs, the quest will not
#be started.
#$INVADER_NAMES=$NAME
#
#Invaders To Kill:
#Enter the total number of invaders that the player must kill to complete
#the quest.
#$INVADER_KILLS=$EXPRESSION=3
#
#!QUESTMAKER_PAGE Quest Screams
#Select some sayings and emotes that will occur during the quest
#
#Invader scream:
#Specify what the invaders yell infrequently during combat. You may leave this blank.
#$INVADER_SCREAM=($STRING)=Die native scum!
#
#Invasion warning type:
#Specify how the announcer emotes if only 1 minute remains until the invasion is over:
#$INVASION_WARNING_RESPONSE_TYPE=$CHOOSE=QUESTCHAT,MPECHO,SAY,YELL
#Invasion warning text:
#Specify what is emoted by the announcer when only 1 minute remains until the invasion is over.
#$INVASION_WARNING_RESPONSE_TEXT=($LONG_STRING)=Cityguards report that this invasion will be repelled in 1 minute.
#
#Invader loses type:
#Specify how the announcer emotes when/if a player completes the quest:
#$INVADER_LOSES_RESPONSE_TYPE=$CHOOSE=QUESTCHAT,MPECHO,SAY,YELL
#Invader loses text:
#Specify what is emoted by the announcer when/if a player completes the quest:
#$INVADER_LOSES_RESPONSE_TEXT=($LONG_STRING)=The city has been made safe by $n. Long live $n!
#
#Invader wins type:
#Specify how the announcer emotes if no player completes the quest in time:
#$INVADER_WINS_RESPONSE_TYPE=$CHOOSE=QUESTCHAT,MPECHO,SAY,YELL
#Invader wins text:
#Specify what is emoted by the announcer if no player completes the quest:
#$INVADER_WINS_RESPONSE_TEXT=($LONG_STRING)=The cityguards have repelled the invasion! Long live the cityguards!
#
#!QUESTMAKER_PAGE Quest Completion
#Select some rewards for completing the quest:
#
#Quest Point?
#$QUEST_POINT=$CHOOSE=YES,NO
#Amount of money (an amount, or leave blank):
#$GOLD=($EXPRESSION)
#Amount of experience points, blank for none, or a number% for percent of exp to next level:
#$EXP=($STRING)=10%
#
#Player Faction to give to or take from:
#$FACTION=($FACTION)
#If you selected a faction above, enter a new numeric amount,
#or enter +value to add, or --value to subtract:
#$NUMFACTION=($STRING)
#
#Select whether a player may complete this quest multiple times:
#$MULTIPLE=$CHOOSE=YES,NO
#
#If you choose, you may have completion of this quest automatically start another.
#If this is what you want, enter the next quests name here:
#$NEXT_QUEST=($EXISTING_QUEST_NAME)
#
#!QUESTMAKER_END_SCRIPT Competitive Invasion #2
set name $QUEST_ID
set display $QUEST_NAME
set author $#AUTHOR
set wait $FREQUENCY
set interval 1
#quiet
set minplayers 1
set playermask $QUEST_CRITERIA
set area $ANNOUNCER_AREA
set room $ANNOUNCER_ROOM
set mobgroup
set mob $ANNOUNCER_NAME
give stat keyplayer true
give script LOAD=$QUEST_ID_announcer.script
set area $INVADER_AREA
set room $INVADER_ROOM
set mob
set mobgroup $INVADER_NAMES
set mob
give script LOAD=$QUEST_ID_invader.script
give behavior Mobile min=1 max=10 chance=99
set duration $DURATION
<?xml version="1.0"?>
<FILE><NAME>$QUEST_ID_invaders.xml</NAME><DATA><MOBS>$INVADER_MOBS</MOBS></DATA></FILE>
<FILE><NAME>$QUEST_ID_announcer.script</NAME>
<DATA>
ONCE_PROG 100
MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
MPSETVAR * $QUEST_ID_REWARDED ''
MPSETVAR * $QUEST_ID_ACCEPTED ''
MPSETVAR * $QUEST_ID_KILLS ''
$QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT
~
QUEST_TIME_PROG * -1
IF VAR ($i $QUEST_ID_REWARDED == '')
$INVADER_WINS_RESPONSE_TYPE $INVADER_WINS_RESPONSE_TEXT
ENDIF
MPSETVAR * $QUEST_ID_ALREADY_TOLD ''
MPSETVAR * $QUEST_ID_ACCEPTED ''
MPSETVAR * $QUEST_ID_REWARDED ''
MPSETVAR * $QUEST_ID_KILLS ''
~
GREET_PROG 100
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if VAR($n $QUEST_ID_KILLS >= $INVADER_KILLS)
if EVAL('$EXP' != '')
mpexp $n $EXP
endif
if EVAL('$FACTION' != '')
mpfaction $n $FACTION $NUMFACTION
endif
if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *)
mpoload QuestPoint
give "a quest point" "$n"
endif
if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0)
mpoload $GOLD
give $GOLD "$n"
endif
mpsetvar $i $QUEST_ID_REWARDED $n
mpquestwin $n *
$INVADER_LOSES_RESPONSE_TYPE $INVADER_LOSES_RESPONSE_TEXT
mpendquest *
mpqset * STATISTICS SUCCESS
IF EVAL('$NEXT_QUEST' != '')
mpstartquest $NEXT_QUEST
ENDIF
else
if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n')
sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest.
MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"'
endif
endif
endif
endif
~
QUEST_TIME_PROG * 1
IF VAR ($i $QUEST_ID_REWARDED == '')
$INVASION_WARNING_RESPONSE_TYPE $INVASION_WARNING_RESPONSE_TEXT
ENDIF
~
SPEECH_PROG p i accept
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
if VAR($n $QUEST_ID_ACCEPTED == '')
mpsetvar $n $QUEST_ID_ACCEPTED 'YES'
sayto "$n" $QUEST_INSTRUCTIONSSTRING
mpqset * STATISTICS ACCEPTED
mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script
else
sayto "$n" Yes, yes, I know .. now off with you.
endif
endif
endif
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_invader.script</NAME>
<DATA>
RAND_PROG 50
MPARGSET $0 '${1 *}'
if !INAREA($i == $0)
IF ISFIGHT($i)
FLEE
ENDIF
IF !AFFECTED($i Skill_Track)
MPWALKTO $%INAREA($0)%
ENDIF
ELSE
IF !AFFECTED($i Skill_Track)
mpargset $1 $C
IF !QUESTMOB($1 *)
YELL $INVADER_SCREAM
mpkill $1
ENDIF
ENDIF
ENDIF
~
DEATH_PROG
if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n)
if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *)
IF ISPC($n)
MPSETVAR $n $QUEST_ID_KILLS ++
IF EVAL('$INVADER_KILLS' > 1)
mpechoat $n Killed $<$n $QUEST_ID_KILLS>/$INVADER_KILLS
ELSE
mpechoat $n You have killed $t.
ENDIF
ELSE
IF ISPC($f)
MPSETVAR $f $QUEST_ID_KILLS ++
IF EVAL('$INVADER_KILLS' > 1)
mpechoat $n Killed $<$n $QUEST_ID_KILLS>/$INVADER_KILLS
ELSE
mpechoat $n You have killed $t.
ENDIF
ELSE
IF ISFOLLOW($n)
mpecho No Kill recorded.
ENDIF
ENDIF
ENDIF
ELSE
mpechoat $n No Kill recorded.
ENDIF
ELSE
mpechoat $n No Kill recorded.
ENDIF
~
</DATA></FILE>
<FILE><NAME>$QUEST_ID_playertrack.script</NAME>
<DATA>
ONCE_PROG 100
mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING
~
QUEST_TIME_PROG * -1
mpqset * STATISTICS FAILED
~
RAND_PROG 99
if QVAR(* REMAINING == '')
MPENDQUEST $i
else
mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%
endif
~
</DATA></FILE>