package com.planet_ink.coffee_mud.Races;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Bat extends StdRace
{
@Override
public String ID()
{
return "Bat";
}
public Bat()
{
super();
super.naturalAbilImmunities.add("Disease_Syphilis");
}
private final static String localizedStaticName = CMLib.lang().L("Bat");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public int shortestMale()
{
return 2;
}
@Override
public int shortestFemale()
{
return 2;
}
@Override
public int heightVariance()
{
return 2;
}
@Override
public int lightestWeight()
{
return 2;
}
@Override
public int weightVariance()
{
return 0;
}
@Override
public long forbiddenWornBits()
{
return ~(Wearable.WORN_NECK | Wearable.WORN_HEAD | Wearable.WORN_EARS | Wearable.WORN_EYES);
}
protected static Vector<RawMaterial> resources = new Vector<RawMaterial>();
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY | Area.THEME_SKILLONLYMASK;
}
private final static String localizedStaticRacialCat = CMLib.lang().L("Pteropine");
@Override
public String racialCategory()
{
return localizedStaticRacialCat;
}
private final String[] racialAbilityNames = { "BatSpeak", "WingFlying" };
private final int[] racialAbilityLevels = { 1, 1 };
private final int[] racialAbilityProficiencies = { 100, 100 };
private final boolean[] racialAbilityQuals = { false, false };
@Override
protected String[] racialAbilityNames()
{
return racialAbilityNames;
}
@Override
protected int[] racialAbilityLevels()
{
return racialAbilityLevels;
}
@Override
protected int[] racialAbilityProficiencies()
{
return racialAbilityProficiencies;
}
@Override
protected boolean[] racialAbilityQuals()
{
return racialAbilityQuals;
}
// an ey ea he ne ar ha to le fo no gi mo wa ta wi
private static final int[] parts={0 ,2 ,2 ,1 ,0 ,0 ,0 ,1 ,2 ,2 ,1 ,0 ,1 ,0 ,1 ,2 };
@Override
public int[] bodyMask()
{
return parts;
}
private final int[] agingChart = { 0, 1, 2, 4, 7, 15, 20, 21, 22 };
@Override
public int[] getAgingChart()
{
return agingChart;
}
@Override
public void affectPhyStats(Physical affected, PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_DARK);
if((affectableStats.disposition() & (PhyStats.IS_SITTING|PhyStats.IS_SLEEPING))==0)
affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_FLYING);
}
@Override
public void affectCharStats(MOB affectedMOB, CharStats affectableStats)
{
super.affectCharStats(affectedMOB, affectableStats);
affectableStats.setRacialStat(CharStats.STAT_STRENGTH,3);
affectableStats.setRacialStat(CharStats.STAT_DEXTERITY,13);
affectableStats.setRacialStat(CharStats.STAT_INTELLIGENCE,1);
}
@Override
public Weapon myNaturalWeapon()
{
if(naturalWeapon==null)
{
naturalWeapon=CMClass.getWeapon("StdWeapon");
naturalWeapon.setName(L("some bat fangs"));
naturalWeapon.setMaterial(RawMaterial.RESOURCE_BONE);
naturalWeapon.setUsesRemaining(1000);
naturalWeapon.setWeaponDamageType(Weapon.TYPE_PIERCING);
}
return naturalWeapon;
}
@Override
public String makeMobName(char gender, int age)
{
switch(age)
{
case Race.AGE_INFANT:
case Race.AGE_TODDLER:
case Race.AGE_CHILD:
return name().toLowerCase()+" pup";
default :
return super.makeMobName(gender, age);
}
}
@Override
public String healthText(MOB viewer, MOB mob)
{
final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints()));
if(pct<.10)
return L("^r@x1^r is fluttering around dripping blood everywhere!^N",mob.name(viewer));
else
if(pct<.20)
return L("^r@x1^r is covered in bloody matted hair.^N",mob.name(viewer));
else
if(pct<.30)
return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer));
else
if(pct<.40)
return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer));
else
if(pct<.50)
return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer));
else
if(pct<.60)
return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer));
else
if(pct<.70)
return L("^p@x1^p is cut and no longer flying straight.^N",mob.name(viewer));
else
if(pct<.80)
return L("^g@x1^g has some minor cuts and nicks.^N",mob.name(viewer));
else
if(pct<.90)
return L("^g@x1^g has a few nicks and scratches.^N",mob.name(viewer));
else
if(pct<.99)
return L("^g@x1^g has a few small scratches.^N",mob.name(viewer));
else
return L("^c@x1^c is in perfect health.^N",mob.name(viewer));
}
@Override
public List<RawMaterial> myResources()
{
synchronized(resources)
{
if(resources.size()==0)
{
resources.addElement(makeResource
(L("some @x1 hair",name().toLowerCase()),RawMaterial.RESOURCE_FUR));
resources.addElement(makeResource
(L("a pair of @x1 wings",name().toLowerCase()),RawMaterial.RESOURCE_HIDE));
resources.addElement(makeResource
(L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD));
}
}
return resources;
}
}